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Scornful Blood
max 1
Instead of healing you, your leech drains the health of an enemy within 6 meters every 0.25 seconds.
- Health Leech -> Damage to Enemies
Requires 10 points in this tree · Requires 2 points in Survival of the Cruel
"While leeching" effects are still able to apply to you.
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Dance with Death
max 8
You deal increased damage. This bonus is tripled when you are at low life.
- 5% Increased Damage
- Effect Tripled At Low Life fixed
You are at low life when at 35% health or less.
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Survival of the Cruel
max 8
- +5 Health
- 0.5% Spell Damage Leeched as Health
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Ethereal Menace
max 5
- 6% Increased Melee Damage
- +1 Dexterity
Requires 5 points in this tree
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Biting Frost
max 8
You and your minions have a chance to inflict bleed and frostbite on hit.
- +7% Shared Bleed Chance
- +7% Shared Frostbite Chance
Requires 5 points in this tree
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Deadened Nerves
max 8
- +1 Vitality
- +4% Poison Resistance
Requires 5 points in this tree
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Desolation
max 8
You and your minions deal increased damage over time.
- 7% Shared Increased Damage Over Time
- 10% Skeletal Vanguard on Kill Chance fixed
- +100% Skeletal Vanguard Bleed Chance fixed
At 5 points: Whenever you kill an enemy you have a chance to summon a Skeletal Vanguard from its corpse, a minion that deals melee physical damage using a spear. You are limited to 3 Skeletal Vanguards.
Additionally, your Skeletal Vanguards from all sources have additional chance to inflict bleed on hit.
Requires 10 points in this tree
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Reaper
max 5
Your spells and melee attacks instantly kill enemies that they leave below a health threshold (a percentage of their maximum health).
- 2% Kill Threshold
- +2 Dodge Rating per Intelligence fixed
- 2% Increased Dodge Rating per Vitality fixed
At 3 points: You have additional dodge rating per Intelligence and increased dodge rating per Vitality.
Requires 15 points in this tree · Requires Ethereal Menace
If you have a similar effect from an item or skill tree node then the highest threshold is used.
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Soul Barrier
max 5
When a hit taken leaves you below half health, you gain ward based on your uncapped poison resistance. This effect has a 6 second cooldown.
- 1 Ward Gained per 1% Uncapped Poison Resistance
Requires 10 points in this tree · Requires 5 points in Deadened Nerves
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Spirit Ward
max 5
- +5 Ward Per Second
- +2% Physical Resistance
- +2% Necrotic Resistance
Requires 15 points in this tree · Requires Deadened Nerves
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Excoriating Insight
max 8
You have additional Intelligence, but your elemental resistances are lowered.
- +2 Intelligence
- -1% Elemental Resistances
- +8% Elemental Penetration fixed
At 5 points: You have additional elemental penetration.
Requires 20 points in this tree
Each point of intelligence grants 4% ward retention and improves skills that rely on carefully studied magic, such as Rip Blood and Hungering Souls.
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Bed of Souls
max 8
You have additional Vitality, and you and your minions have increased health regeneration.
- +1 Vitality
- 4% Shared Increased Health Regen
- 2% Increased Health Regen per Vitality fixed
At 5 points: Vitality also grants increased health regeneration.
Requires 15 points in this tree
Each point of vitality grants 6 health and 1% poison and necrotic resistance.
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Mental Cacophony
max 5
- +5 Mana
- +5% Ward Retention
Requires 20 points in this tree
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Necrotic Energy
max 10
Your and your minions deal additional spell necrotic damage and melee necrotic damage.
- +2 Shared Spell Necrotic Damage
- +2 Shared Melee Necrotic Damage
Requires 30 points in this tree
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Executioner
max 1
You can dual wield melee weapons by equipping a dagger or axe in your offhand. While dual wielding, you have increased attack and cast speed, but take more damage (multiplicative with other modifiers).
- Can Equip Axes Or Daggers In Offhand
- +20% Attack And Cast Speed While Dual Wielding
- +8% Damage Taken While Dual Wielding
Requires 25 points in this tree
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Impact Ward
max 5
You take less damage over time (multiplicative with other modifiers).
- 4% Less Damage Over Time Taken
- Damage Over Time Taken Bypasses Ward fixed
At 3 points: All damage over time taken bypasses ward.
Requires 35 points in this tree · Requires Corrupted Form
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Instruments of Death
max 5
You have increased movement speed with a dagger equipped, more damage (multiplicative with other modifiers) with an axe equipped, and additional ward per second with a catalyst equipped.
- 2% Increased Movement Speed With A Dagger
- 2% More Damage With An Axe
- +15 Ward Per Second With A Catalyst
Requires 35 points in this tree
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Decaying Form
max 10
You have a chance to poison on hit, and take less poison damage (multiplicative with other modifiers).
- +13% Poison Chance
- 2% Less Poison Damage Taken
- 50% Damage Over Time Taken As Poison fixed
At 6 points: Half of all damage over time taken is taken as poison damage.
Requires 40 points in this tree
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Wands of the Fallen
max 5
You deal increased spell damage if you do not have a shield equipped.
- 10% Increased Spell Damage Without Shield
- +13 Spell Damage Without Shield fixed
At 3 points: You deal additional spell damage if you do not have a shield equipped.
Requires 40 points in this tree
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Mind Over Body
max 10
- +2 Intelligence
- 1% Current Health Drained Per Second
- 5% Missing Health Gained As Ward Per Second fixed
At 5 points: You gain a percentage of your missing health as ward per second.
Requires 45 points in this tree
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Reaper's Malice
max 5
- +2 Dexterity
- 8% Increased Melee Critical Strike Chance
- 4 Ward Gained On Dodge
Requires 45 points in this tree
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Unclosing Wounds
max 8
- 14% Increased Damage
- 1% Current Health Drained Per Second
Requires 20 points in this tree
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Apocrypha
max 10
- +1 Intelligence
- 2% Increased Mana Regen
- 50% Increased Mana Regen -> Increased Armor fixed
At 7 points: You gain increased armor equal to half your increased mana regeneration.
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Grasp of Fate
max 5
- 10% Increased Necrotic Damage
- 10% Increased Cold Damage
Requires 5 points in this tree
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Three Plagues
max 8
- +3% Physical Penetration
- +3% Necrotic Penetration
- +3% Poison Penetration
Requires 25 points in this tree
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Deathbringer
max 5
- 10% Increased Critical Strike Chance
- 3% Increased Attack Speed
- 3% Increased Cast Speed
Requires 25 points in this tree
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Spectral Wounds
max 5
You have additional health, and a percentage of hit damage taken from bosses and rare enemies is dealt over 4 seconds instead.
- +8 Health
- 2% Delayed Hit Damage From Bosses And Rares
Requires 30 points in this tree · Requires Three Plagues
Delayed damage cannot be altered after the hit and is unaffected by temporary immunity effects. It does not count as damage over time.
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Essence Devourer
max 8
- 7% Increased Damage Over Time
- 1% Damage Over Time Leeched As Health
- 1% More Damage Over Time Per 7% Current Health Drain fixed
At 5 points: You deal more damage over time based on your current health drained per second.
Requires 30 points in this tree
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Ageless Ascetic
max 5
- 1% Increased Attack Speed
- 1% Increased Cast Speed
- 1% Increased Movespeed
- 1% Damage Leeched as Health on Hit
Requires 40 points in this tree
Leech from this node only applies to hits, not to damage over time.
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Lasting Stench
max 8
- 7% Increased Poison Damage
- 7% Increased Poison Duration
Requires 15 points in this tree
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Clairvoyant Insight
max 5
- +10% Critical Multiplier
- 25% Critical Multiplier Granted As Ward On Crit fixed
At 3 points: When you critically strike an enemy you gain a percentage of your added global critical strike multiplier as ward. This effect can trigger up to 3 times per 2 seconds.
Requires 35 points in this tree · Requires 4 points in Deathbringer
The threshold bonus's ward gain ignores your base critical strike multiplier.
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Accursed Feast
max 1
You gain additional leech and have significantly increased leech and leech rate, but your leech stacks are removed when you reach 66% health instead of 100%.
- 6% Damage Leeched As Health
- 66% Increased Health Leech
- 66% Increased Leech Rate
- Leech Ends at 66% Health
Requires 45 points in this tree
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Hollow Lich
max 3
Health leech also grants increased damage.
- 2% Increased Damage Per 1% Leech
Requires 20 points in this tree · Requires Scornful Blood
For example, at 3 points invested, "1% of spell damage leeched as health" would also grant "6% increased damage".
This does not remove the effect of Scornful Blood.
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Corrupted Form
max 5
You have more health (multiplicative with other modifiers) and gain a percentage of your maximum health as endurance threshold.
- 6% More Health
- +2% Maximum Health Gained As Endurance Threshold
- 50% Health And Ward Cannot Exceed Max Health Percentage fixed
- Always Count As At Low Life fixed
At 2 points: Your current health and your ward each cannot exceed 50% of your maximum health. You always count as being at low life.
Requires 25 points in this tree