Last Epoch Game Guide: Mechanics Explained
112 game guide articles by topic: how damage, defense, ailments, items, crafting and the endgame work. Many link straight to the matching database section.
Skills & levels
- Unlocking SkillsSkills can be unlocked upon reaching certain character levels, after investing a certain number of passive points into a class, or after…
- Skill SpecializationSkill Specialization Slots are unlocked as your character levels up, to a maximum of 5 (to match how many skills can be equipped on the…
- + Skill Level AffixesItems can have affixes which grant additional levels to certain skills. These affixes can exceed the normal 20 level limit of skills…
- AttributesIn Last Epoch, characters have an attribute or attributes that represent what they excel at. For example, Rogue’s core attribute is…
- LevelsWhile slaying enemies and completing quests, you gain experience and after gaining a certain amount of experience, your character will…
- ExperienceExperience is gained by completing quests, slaying enemies and from other rewards, such as Monolith Echoes. As you gain experience, your…
Items & crafting
- ImplicitsAll equipment has stats that are inherent to it, which are called implicits. For example, all Worn Boots have an increased movement speed…
- AffixesAffixes are the modifiers on equipment that exist in addition to Implicits. They can be present on the item when it is dropped, or they…
- RarityThere are 6 different rarities of equipment items in Last Epoch. Rarity is determined by what stats an item has, and can be changed by…
- Increased Item RarityIncreased Item Rarity is an effect that increases the average number of affixes on items, resulting in more rare and exalted items. It…
- UniquesUniques are a rarity of equipment items in Last Epoch. Unique items can grant stats and special effects which do not appear as normal…
- SetsSet items are very similar to uniques in terms of their design and what effects they offer. However, equipping multiple items from the…
- Legendary ItemsA Legendary item is a composite item made up of a unique and exalted item. Unique items must have atleast 1 Legendary Potential (up to 4)…
- IdolsIdols are a type of equipment that have many powerful and niche effects.
- Affix ShardsShards can be used to add new affixes to items or to increase the tier of an existing affix by one. An item can have two prefixes and two…
- Weaver's WillWeaver’s Will is a special mechanic on certain unique items representing the amount of total Affix Tiers the Unique item will gain at…
- Experimental ItemsExperimental Items are items that at first glance appear to just be Magic, Rare or Exalted items. However, they have a special affix that…
- Primordial ItemsPrimordial Items are a powerful type of equipment, with a restriction of only being able to wield one at a time.
- Corrupted ItemsItems can be corrupted by using a Rune of Corruption on them in the Forge. Doing so will corrupt the item, changing it unpredictably…
- Idol AltarsIdol Altars are equippable items that have special idol related modifiers, changing the shape of the Idol Grid. Idol Altars often include…
- Crafting GuideAll crafting is done in the Crafting Window (Forge), which is opened with the F key by default. Crafting using Forge can be done anywhere…
- Runes and GlyphsRunes are modifier items that can have various effects on the item they are applied to.
- Forging PotentialForging Potential is a property that all normal, magic, rare and exalted equipment items have, which is used at the forge to perform…
- Item GiftingEquippable items found while playing together with other players in an area are able to be gifted to everyone who was present as the item…
- ResonanceResonances are special items that expand Item Gifting, allowing you to gift specific items to players you play with frequently, even if…
- Loot FilterLoot Filter is a tool that helps in filtering out items you might not want to pick up, or to enhance the display of items you do want to…
- Weaver's TouchWeaver's Touch is a special mechanic on class specific idols representing the total amount of Affix Tiers the idol will gain at when fully…
Combat & defense
- Hit vs Damage over TimeDamage in Last Epoch can be dealt in two different ways: as a hit, or as damage over time.
- Base DamageAll skills have a base amount of damage that they would deal without any stats, which is called base damage. Base damage can only be…
- Damage ConversionThe base damage type of specific skills can be converted. For example, a Physical skill could be converted to a Fire skill. Conversions…
- Damage EffectivenessAll skills have an added damage effectiveness, which is a multiplier that is applied to all damage from stats like “+5 melee fire damage”…
- ResistancesResistances apply whenever you take damage, reducing how much damage you take. Resistances are one of the few ways to mitigate Damage over…
- ArmorArmor mitigates the damage you take from all hits, but has no effect against Damage over Time.
- PenetrationsPenetration subtracts from resistances, causing a source of damage to deal more damage.
- WardWard is a shield above your health that is generated by certain effects and rapidly decays over time.
- DodgeDodge is a defensive mechanic that grants you a chance to completely avoid taking hits.
- BlockBlock is a defensive mechanic that grants a chance to reduce the damage taken from hits.
- EnduranceEndurance is a defensive mechanic that allows you to take less damage while below a certain health value.
- Glancing BlowThe "chance to receive a Glancing Blow" stat grants you a chance to take a Glancing Blow when hit. A Glancing Blow reduces the damage you…
- Critical StrikesAll hits have a chance to critically strike, or “crit”, dealing much more damage than normal. Damage over time effects cannot crit.
- Increased, Added, and MoreStats and modifiers in Last Epoch can exist in 3 main categories: added, increased, and more. The category a modifier belongs to…
- Health LeechHealth Leech is a mechanic that allows you to recover a percentage of the damage you deal as health.
- StunStunned enemies and players cannot move or use skills. Stun has a base duration of 0.4 seconds.
- FreezeEnemies and players that are frozen cannot move or use skills. Freeze has a base duration of 1.2 seconds.
- MinionsMinions are allies of the player that are summoned by skills, items, passives, or other effects.
- CompanionsCompanions are a type of minion with special mechanics used primarily the Primalist class. By default, you can have 2 companions active at…
- TotemsTotems are a type of minion that is used by the Primalist class.
- PotionsPotions are a special type of item that drops from killing enemies or hitting bosses. Potions can be used on demand for a quick burst of…
- ParryParry is a defensive mechanic that grants a chance to negate all damage taken from hits. However unlike Dodge, Parrying does still counts…
- EvadeEvade is a movement ability that rapidly moves your character forwards (bound to Space by default), and has two charges.
- Health and Health RegenerationHealth is the final defensive layer in Last Epoch and If your health reaches 0, your character dies. Combine with other defensive…
- Mana and Mana RegenerationMana is the main resource that is needed to use most skills. As long as your mana is above 0, you are able to use a skill even if the mana…
- Damage Taken From Mana Before HealthDamage Taken From Mana Before Health is a defensive mechanic primarily available for Mages, which is mostly obtained through items…
- Boss WardCertain enemies have small notches at the bottom section of their health bar, indicating that they are benefitting from the Boss Ward…
Ailments
- Ailment MechanicsAn ailment is an effect on a target that lasts for a duration. Most ailments deal damage, apply stat debuffs, or both, and most can be…
- Ailment Duration and EffectivenessThe duration of an ailment can be lengthened by "increased ailment duration" effects. 100% increased bleed duration will make a stack of…
- Resistance ShredEach damage type (Physical, Cold, Fire, Lightning, Necrotic, Poison and Void) has a respective Resistance Shred ailment, such as Fire…
- Armor ShredArmor Shred reduces armor on the target, increasing how much damage it takes from hits. By default it subtracts 100 armor and lasts for 4…
- BleedBleed deals physical damage over time. It can stack an unlimited number of times. By default each stack deals 53 damage over a 3 second…
- BlindEnemies that are blinded are unable to deal critical strikes.
- ChillEach stack of Chill reduces attack speed, cast speed and movement speed by 12%. This effect is multiplicative with other modifiers and…
- DamnedDamned deals necrotic damage over time and also reduces health regeneration. It can stack an unlimited number of times. By default each…
- ElectrifyElectrify deals lightning damage over time. It can stack an unlimited number of times. By default each stack deals 44 damage over a 2.5…
- FrailtyFrailty makes the affected target deal 6% less damage (multiplicative with other modifiers) and lasts for 4 seconds. Frailty can stack 3…
- FrostbiteFrostbite deals cold damage over time and also increases the chance to be frozen. It can stack an unlimited number of times, but only the…
- IgniteIgnite deals fire damage over time. It can stack an unlimited number of times. By default each stack deals 40 damage over a 2.5 second…
- PlaguePlague deals poison damage over time and spreads between enemies. By default it deals 150 damage over 4 seconds. Plague does not stack.
- PoisonPoison deals poison damage over time and also reduces poison resistance. It can stack an unlimited number of times, but only the first 30…
- ShockShock reduces lightning resistance by 5% and increases the chance that the target will be stunned by 20%. Shock can stack up to 10 times…
- SlowEach stack of Slow reduces movement speed by 20%. This effect is multiplicative with other modifiers and each stack is multiplicative with…
- Time RotTime Rot deals void damage over time, while also making stuns last longer. By default each stack deals 60 void damage over a 3 second…
- CurseCurses are special Ailments with their own scaling tag, do not usually stack with themselves, and have different effects. Some of them do…
Monolith & endgame
- Monolith IntroductionThe Monolith of Fate is the main endgame system in Last Epoch. Characters can access the Monolith of Fate from the End of Time, though it…
- TimelinesA Timeline represents an alternate reality that never was, or never will be.
- EchoesEach zone you encounter in a Timeline is called an Echo.
- Corruption and the ShadeAs you progress further from the center of a Timeline, you will start to find echoes with the Shade of Orobyss within.
- Gaze of OrobyssGaze of Orobyss is a mechanic that increases the amount of Corruption gained from slaying Shade of Orobyss, and will become available in…
- Quest EchoesAfter conquering a certain amount of Timeline Stability in a Timeline, you will have the chance to encounter a Quest Echo, which…
- BlessingsBlessings are permanent increases to your character's stats or chance to find particular types of items. Blessings apply throughout the…
- Echo ModifiersModifiers in the Monolith of Fate are special effects that make Echoes more difficult in various different ways and more rewarding by…
- Empowered TimelinesEmpowered Timelines are harder versions of normal Timelines that start with 100 Corruption, and have no maximum Corruption. This means…
- HarbingersHarbingers are powerful servants of Orobyss, who you will encounter once you have progressed deep in to the Monolith of Fate. Your battle…
- Woven EchoesWoven Echoes are unfinished glimpses into the new world created by The Weaver. Woven Echoes can be woven in to your Timeline's Echo Web…
- Weaver TreeThe Weaver Tree is a passive tree you can use to influence the Echoes inside the Monolith of Fate. Collect points to use in the Weaver…
- Echo ChainsSometimes Echoes spawn linked to each other, creating an Echo Chain. When these Echo Chains occur, each echo contains mechanics and…
- The NexusNexus is a central hub to access different activities and systems. It can be accessed by opening any Timeline and pressing the Nexus…
- DungeonsDungeons are special challenges throughout the game with a special mechanic, a boss and unique rewards for each one. Entering a Dungeon…
- ArenaArena is one of the endgame activies in Last Epoch, and is located in Champion’s Gate. If you have an Arena Key or Arena Key of Memory…
- Exiled MagesExiled Mages are powerful mages imprisoned and banished through time by the leaders of an order of Runemasters for their crimes.
- NemesisNemeses are formed from the remaining equipment of powerful warriors slain by the Harbingers. Animated by the Harbingers' lingering aura…
- ShrinesShrines are objects that a player can interact with to activate them. There is a wide variety of different effects and buffs that occur…
- Loot LizardLoot Lizards are peaceful creatures burdened by the weight of items they carry. You can help unburden them by attacking them. They will…
- ChampionsChampions are a subset of Rare enemies, with proper names and more powerful abilities. They often have their own modifiers, which do not…
- Rift BeastsRift Beasts are ancient and powerful creatures that possess the ability to tear rifts between eras. This allows them to hunt down their…
- Omen WindowsOmens are reflections from the moment Orobyss fell into despair. They manifest as windows to these moments, and touching them will unleash…
- Rage of MorditasMorditas is free, filled with rage and ready to get his vengeance.
Factions
- Item FactionsItem Factions provide you different ways to obtain items, and you get the option to align with one of them for the first time during…
- Merchant's GuildMerchant’s Guild is an Item Faction that enables trading with other players who are also aligned with Merchant’s Guild within the same…
- Circle Of FortuneCircle of Fortune is an Item Faction that grants powerful benefits towards finding more and better items. You’ll be able to align with the…
- Endgame FactionsEndgame Factions are different factions that track the progression of certain game systems. They can be found in the factions panel (bound…
- Forgotten KnightsForgotten Knights is an Endgame Faction that tracks your battle against the powerful servants of Orobyss - The Harbingers.
- The WovenMembers of The Woven faction are devoted to a mysterious being known as The Weaver. Not much of her is known, other than her goal to weave…
More
- TerminologyHigh Health: Anything is considered to be at high health if it has at least 65% of its maximum health remaining.
- Region SelectionYou can change your preferred server region at the login screen, but also in-game in the Gameplay section of the Settings window.
- Game ModeWhen creating a new character, on top of deciding whether a character will be a Season or Legacy character, there’s also other options…
- ChallengesWhen creating a character, on top choosing a Game Mode, additional challenges can be chosen: Solo Account Found (SAF) or Solo Character…
- LegacyLegacy is the permanently existing environment in Last Epoch, where all your previous characters and progress from Season will be…
- SeasonSeasons are periods of time with new content additions, changes to game balance and the reset of competitive leaderboards. It is also a…
- Community ResourcesWe continue to be humbled by our growing Last Epoch community. If you are looking for even more information about Last Epoch, we would…
- World MapThe Map of Eterra (bound to M by default) provides lots of useful information about the world. You can find important story locations…
- Stash Tab PriorityStash Priority lets you define rules for how certain items should be moved into your stash when quick storing (shift + right click or X /…
- Stash SearchingThe stash supports searching for items based on the contents of their tooltip as well as macros, regex, and expressions to compose more…