Every dungeon needs its own key. Each has four tiers with rising level and better rewards. Along the way you pick modifiers: they add more or better loot and make enemies stronger in return. The first clear grants two passive points and an idol slot.

The Temporal Sanctum

You travel back and forth between two eras. At the end waits the Eternity Cache, where you combine a unique with legendary potential and an exalted item into a legendary item.

Stages: The Temporal Sanctum → The Sanctum Cloisters → The Sanctum Archive

Modifiers at the start

  • The dungeon boss drops a unique item35% Less Damage · 25% Less Health

Modifiers along the way

  • Enemies drop slightly more exalted amulets20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted helmets20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted relics20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted rings20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted weapons10% Increased Damage · 20% Increased Health
  • Enemies drop slightly more glyphs20% Increased Damage
  • Enemies drop slightly more runes20% Increased Health

Modifiers before the boss

  • The dungeon boss drops Exalted Jewelry20% Increased Damage · 30% Increased Health
  • The dungeon boss drops additional Exalted Items30% Increased Damage · 30% Increased Health
  • The dungeon boss drops additional Exalted Weapons30% Increased Damage · 20% Increased Health
  • The dungeon boss drops additional Glyphs25% Increased Damage · 15% Increased Health
  • The dungeon boss drops additional Idols20% Increased Damage · 20% Increased Health
  • The dungeon boss drops additional Runes15% Increased Damage · 25% Increased Health

Modifiers at the start

  • The dungeon boss drops Exalted Jewelry20% Increased Damage · 30% Increased Health
  • Enemies drop slightly more glyphs20% Increased Damage
  • Enemies drop slightly more exalted relics20% Increased Damage · 20% Increased Health
  • The dungeon boss drops additional Idols20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted amulets20% Increased Damage · 20% Increased Health
  • The dungeon boss drops additional Exalted Weapons30% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted helmets20% Increased Damage · 20% Increased Health
  • The dungeon boss drops a Set Item30% Increased Damage · 30% Increased Health
  • Enemies drop slightly more exalted rings20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted weapons10% Increased Damage · 20% Increased Health
  • Enemies drop slightly more runes20% Increased Health

Modifiers along the way

  • Enemies drop slightly more exalted amulets20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted helmets20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted relics20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted rings20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted weapons10% Increased Damage · 20% Increased Health
  • Enemies drop slightly more glyphs20% Increased Damage
  • Enemies drop slightly more runes20% Increased Health

Modifiers before the boss

  • The dungeon boss drops Exalted Jewelry20% Increased Damage · 30% Increased Health
  • The dungeon boss drops additional Exalted Items30% Increased Damage · 30% Increased Health
  • The dungeon boss drops additional Exalted Weapons30% Increased Damage · 20% Increased Health
  • The dungeon boss drops additional Glyphs25% Increased Damage · 15% Increased Health
  • The dungeon boss drops additional Idols20% Increased Damage · 20% Increased Health
  • The dungeon boss drops additional Runes15% Increased Damage · 25% Increased Health
  • The dungeon boss drops a Set Item30% Increased Damage · 30% Increased Health

Modifiers at the start

  • The dungeon boss drops much Exalted Jewelry30% Increased Damage · 50% Increased Health
  • Enemies drop more glyphs40% Increased Damage
  • Enemies drop more exalted relics40% Increased Damage · 40% Increased Health
  • The dungeon boss drops many Idols30% Increased Damage · 30% Increased Health
  • Enemies drop more exalted amulets40% Increased Damage · 40% Increased Health
  • The dungeon boss drops many Exalted Weapons50% Increased Damage · 30% Increased Health
  • Enemies drop more exalted helmets40% Increased Damage · 40% Increased Health
  • The dungeon boss drops a Unique Item50% Increased Damage · 50% Increased Health
  • Enemies drop more exalted rings40% Increased Damage · 40% Increased Health
  • Enemies drop more exalted weapons40% Increased Damage · 40% Increased Health
  • Enemies drop more runes40% Increased Health

Modifiers along the way

  • Enemies drop more exalted amulets40% Increased Damage · 40% Increased Health
  • Enemies drop more exalted helmets40% Increased Damage · 40% Increased Health
  • Enemies drop more exalted relics40% Increased Damage · 40% Increased Health
  • Enemies drop more exalted rings40% Increased Damage · 40% Increased Health
  • Enemies drop more exalted weapons40% Increased Damage · 40% Increased Health
  • Enemies drop more glyphs40% Increased Damage
  • Enemies drop more runes40% Increased Health

Modifiers before the boss

  • The dungeon boss drops much Exalted Jewelry30% Increased Damage · 50% Increased Health
  • The dungeon boss drops many Exalted Items40% Increased Damage · 40% Increased Health
  • The dungeon boss drops many Exalted Weapons50% Increased Damage · 30% Increased Health
  • The dungeon boss drops many Glyphs40% Increased Damage · 20% Increased Health
  • The dungeon boss drops many Idols30% Increased Damage · 30% Increased Health
  • The dungeon boss drops many Runes20% Increased Damage · 40% Increased Health
  • The dungeon boss drops a Unique Item50% Increased Damage · 50% Increased Health

Modifiers at the start

  • The dungeon boss drops a horde of Exalted Jewelry90% Increased Damage · 120% Increased Health
  • Enemies drop substantially more exalted relics90% Increased Damage · 100% Increased Health
  • The dungeon boss drops a horde of Exalted Weapons120% Increased Damage · 90% Increased Health
  • The dungeon boss drops a horde of Runes80% Increased Damage · 110% Increased Health
  • Enemies drop substantially more exalted amulets100% Increased Damage · 90% Increased Health
  • The dungeon boss drops a Glyph of Despair120% Increased Damage · 120% Increased Health
  • The dungeon boss drops a Unique Weapon110% Increased Damage · 110% Increased Health
  • Enemies drop substantially more glyphs90% Increased Damage · 60% Increased Health
  • The dungeon boss drops 2 Unique Items140% Increased Damage · 140% Increased Health
  • Enemies drop substantially more exalted helmets90% Increased Damage · 100% Increased Health
  • The dungeon boss drops a horde of Idols90% Increased Damage · 100% Increased Health
  • The dungeon boss drops a horde of Exalted Items120% Increased Damage · 120% Increased Health
  • Enemies drop substantially more exalted rings100% Increased Damage · 90% Increased Health
  • The dungeon boss drops a horde of Glyphs110% Increased Damage · 80% Increased Health
  • Enemies drop substantially more exalted weapons110% Increased Damage · 90% Increased Health
  • Enemies drop substantially more runes60% Increased Damage · 90% Increased Health

Modifiers along the way

  • Enemies drop substantially more exalted amulets100% Increased Damage · 90% Increased Health
  • Enemies drop substantially more exalted helmets90% Increased Damage · 100% Increased Health
  • Enemies drop substantially more exalted relics90% Increased Damage · 100% Increased Health
  • Enemies drop substantially more exalted rings100% Increased Damage · 90% Increased Health
  • Enemies drop substantially more exalted weapons110% Increased Damage · 90% Increased Health
  • Enemies drop substantially more glyphs90% Increased Damage · 60% Increased Health
  • Enemies drop substantially more runes60% Increased Damage · 90% Increased Health

Modifiers before the boss

  • The dungeon boss drops a horde of Exalted Jewelry90% Increased Damage · 120% Increased Health
  • The dungeon boss drops a horde of Exalted Items120% Increased Damage · 120% Increased Health
  • The dungeon boss drops a horde of Exalted Weapons120% Increased Damage · 90% Increased Health
  • The dungeon boss drops a Glyph of Despair120% Increased Damage · 120% Increased Health
  • The dungeon boss drops a horde of Glyphs110% Increased Damage · 80% Increased Health
  • The dungeon boss drops a horde of Idols90% Increased Damage · 100% Increased Health
  • The dungeon boss drops a horde of Runes80% Increased Damage · 110% Increased Health
  • The dungeon boss drops a Unique Weapon110% Increased Damage · 110% Increased Health
  • The dungeon boss drops 2 Unique Items140% Increased Damage · 140% Increased Health

Lightless Arbor

You cross the darkness with a light source that weakens when you take damage. Enemies in the dark deal more and take less damage; certain enemies refill your light.

Stages: Lightless Arbor → Titan's Hollow → Titan's Rest

Modifiers at the start

  • The dungeon boss drops a unique item35% Less Damage · 25% Less Health

Modifiers along the way

  • Enemies drop slightly more glyphs10% Increased Damage
  • Enemies drop more rare armor5% Increased Damage · 10% Increased Health
  • Enemies drop more rare helmets5% Increased Damage · 10% Increased Health
  • Enemies drop more rare jewelry5% Increased Damage · 10% Increased Health
  • Enemies drop more rare relics5% Increased Damage · 10% Increased Health
  • Enemies drop more rare weapons10% Increased Damage
  • Enemies drop slightly more runes10% Increased Health

Modifiers before the boss

  • The dungeon boss drops Rare Jewelry5% Increased Damage · 10% Increased Health
  • The dungeon boss drops additional Glyphs10% Increased Damage · 5% Increased Health
  • The dungeon boss drops additional Rare Weapons10% Increased Damage
  • The dungeon boss drops additional Rare Items5% Increased Damage · 10% Increased Health
  • The dungeon boss drops additional Runes5% Increased Damage · 10% Increased Health

Modifiers at the start

  • The dungeon boss drops Exalted Jewelry20% Increased Damage · 30% Increased Health
  • The dungeon boss drops additional Exalted Items30% Increased Damage · 30% Increased Health
  • The dungeon boss drops additional Exalted Weapons30% Increased Damage · 20% Increased Health
  • The dungeon boss drops additional Glyphs25% Increased Damage · 15% Increased Health
  • The dungeon boss drops additional Idols20% Increased Damage · 20% Increased Health
  • The dungeon boss drops additional Runes15% Increased Damage · 25% Increased Health
  • The dungeon boss drops a Set Item30% Increased Damage · 30% Increased Health
  • The dungeon boss drops a Set Item30% Increased Damage · 30% Increased Health
  • The dungeon boss drops additional Idols20% Increased Damage · 20% Increased Health

Modifiers along the way

  • Enemies drop slightly more exalted amulets20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted helmets20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted relics20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted rings20% Increased Damage · 20% Increased Health
  • Enemies drop slightly more exalted weapons10% Increased Damage · 20% Increased Health
  • Enemies drop slightly more glyphs20% Increased Damage
  • Enemies drop slightly more runes20% Increased Health

Modifiers before the boss

  • The dungeon boss drops Exalted Jewelry20% Increased Damage · 30% Increased Health
  • The dungeon boss drops additional Exalted Items30% Increased Damage · 30% Increased Health
  • The dungeon boss drops additional Exalted Weapons30% Increased Damage · 20% Increased Health
  • The dungeon boss drops additional Glyphs25% Increased Damage · 15% Increased Health
  • The dungeon boss drops additional Idols20% Increased Damage · 20% Increased Health
  • The dungeon boss drops additional Runes15% Increased Damage · 25% Increased Health
  • The dungeon boss drops a Set Item30% Increased Damage · 30% Increased Health

Modifiers at the start

  • Enemies drop more exalted amulets40% Increased Damage · 40% Increased Health
  • Enemies drop more exalted helmets40% Increased Damage · 40% Increased Health
  • Enemies drop more exalted relics40% Increased Damage · 40% Increased Health
  • Enemies drop more exalted rings40% Increased Damage · 40% Increased Health
  • Enemies drop more exalted weapons40% Increased Damage · 40% Increased Health
  • Enemies drop more glyphs40% Increased Damage
  • Enemies drop more runes40% Increased Health
  • The dungeon boss drops a Unique Item50% Increased Damage · 50% Increased Health
  • The dungeon boss drops many Idols30% Increased Damage · 30% Increased Health

Modifiers along the way

  • Enemies drop more exalted amulets40% Increased Damage · 40% Increased Health
  • Enemies drop more exalted helmets40% Increased Damage · 40% Increased Health
  • Enemies drop more exalted relics40% Increased Damage · 40% Increased Health
  • Enemies drop more exalted rings40% Increased Damage · 40% Increased Health
  • Enemies drop more exalted weapons40% Increased Damage · 40% Increased Health
  • Enemies drop more glyphs40% Increased Damage
  • Enemies drop more runes40% Increased Health

Modifiers before the boss

  • The dungeon boss drops much Exalted Jewelry30% Increased Damage · 50% Increased Health
  • The dungeon boss drops many Exalted Items40% Increased Damage · 40% Increased Health
  • The dungeon boss drops many Exalted Weapons50% Increased Damage · 30% Increased Health
  • The dungeon boss drops many Glyphs40% Increased Damage · 20% Increased Health
  • The dungeon boss drops many Idols30% Increased Damage · 30% Increased Health
  • The dungeon boss drops many Runes20% Increased Damage · 40% Increased Health
  • The dungeon boss drops a Unique Item50% Increased Damage · 50% Increased Health

Modifiers at the start

  • Enemies drop substantially more exalted amulets100% Increased Damage · 90% Increased Health
  • Enemies drop substantially more exalted helmets90% Increased Damage · 100% Increased Health
  • Enemies drop substantially more exalted relics90% Increased Damage · 100% Increased Health
  • Enemies drop substantially more exalted rings100% Increased Damage · 90% Increased Health
  • Enemies drop substantially more exalted weapons110% Increased Damage · 90% Increased Health
  • The dungeon boss drops a Unique Weapon110% Increased Damage · 110% Increased Health
  • Enemies drop substantially more glyphs90% Increased Damage · 60% Increased Health
  • Enemies drop substantially more runes60% Increased Damage · 90% Increased Health
  • The dungeon boss drops a horde of Idols90% Increased Damage · 100% Increased Health

Modifiers along the way

  • Enemies drop substantially more exalted amulets100% Increased Damage · 90% Increased Health
  • Enemies drop substantially more exalted helmets90% Increased Damage · 100% Increased Health
  • Enemies drop substantially more exalted relics90% Increased Damage · 100% Increased Health
  • Enemies drop substantially more exalted rings100% Increased Damage · 90% Increased Health
  • Enemies drop substantially more exalted weapons110% Increased Damage · 90% Increased Health
  • Enemies drop substantially more glyphs90% Increased Damage · 60% Increased Health
  • Enemies drop substantially more runes60% Increased Damage · 90% Increased Health

Modifiers before the boss

  • The dungeon boss drops a horde of Exalted Jewelry90% Increased Damage · 120% Increased Health
  • The dungeon boss drops a horde of Exalted Items120% Increased Damage · 120% Increased Health
  • The dungeon boss drops a horde of Exalted Weapons120% Increased Damage · 90% Increased Health
  • The dungeon boss drops a Glyph of Despair120% Increased Damage · 120% Increased Health
  • The dungeon boss drops a horde of Glyphs110% Increased Damage · 80% Increased Health
  • The dungeon boss drops a horde of Idols90% Increased Damage · 100% Increased Health
  • The dungeon boss drops a horde of Runes80% Increased Damage · 110% Increased Health
  • The dungeon boss drops a Unique Weapon110% Increased Damage · 110% Increased Health
  • The dungeon boss drops 2 Unique Items140% Increased Damage · 140% Increased Health

Soulfire Bastion

Hordes of undead with two strong damage types. A soulfire shield alternates protection between them and is powered by souls from slain enemies.

Stages: Soulfire Bastion → Soulfire Keep → The Soul Furnace

Modifiers at the start

  • The dungeon boss drops a unique item35% Less Damage · 25% Less Health

Modifiers along the way

  • The first item purchased from the Soul Gambler is a rare item with a random Tier 3 sealed…10% Increased Damage · 10% Increased Health
  • The first item purchased from the Soul Gambler has a 30% chance to be a unique or set item10% Increased Damage · 10% Increased Health
  • The first item purchased from the Soul Gambler has its soul ember cost refunded10% Increased Damage · 10% Increased Health
  • 10% of the soul cost of each item purchased at the Soul Gambler is refunded10% Increased Damage · 10% Increased Health
  • Rare items from the Soul Gambler have a random Tier 1 Sealed Affix10% Increased Damage · 10% Increased Health
  • 15% chance to refund the cost of each item purchased at the Soul Gambler10% Increased Damage · 10% Increased Health

Modifiers before the boss

  • Each non-exalted affix on an exalted item from the Soul Gambler has a 20% chance to roll…30% Increased Damage · 30% Increased Health
  • The lowest tier affix of a rare or exalted item from the Soul Gambler has a 40% chance to…30% Increased Damage · 30% Increased Health
  • Uniques from the Soul Gambler have a 10% increased chance to have at least 1 Legendary Po…40% Increased Damage · 40% Increased Health
  • The lowest tier affix of each exalted item from the Soul Gambler has a 40% chance to roll…30% Increased Damage · 30% Increased Health
  • The lowest tier affix of each rare item from the Soul Gambler has a 50% chance to roll pe…30% Increased Damage · 30% Increased Health
  • The forging potential of each item from the Soul Gambler has a 20% chance to roll twice a…30% Increased Damage · 30% Increased Health
  • Each implicit mod on a rare or exalted item from the Soul Gambler has a 15% chance to rol…30% Increased Damage · 30% Increased Health
  • Each affix on a rare item from the Soul Gambler has a 20% chance to roll twice within in…30% Increased Damage · 30% Increased Health
  • Each implicit mod on a unique or set item from the Soul Gambler has a 12% chance to roll…40% Increased Damage · 40% Increased Health

Modifiers at the start

  • The Soul Gambler's inventory contains 2 additional axes50% Increased Damage · 50% Increased Health
  • The Soul Gambler's inventory contains 2 additional belts50% Increased Damage · 50% Increased Health
  • The Soul Gambler's inventory contains 2 additional body armors50% Increased Damage · 50% Increased Health
  • The Soul Gambler's inventory contains 2 additional pairs of boots50% Increased Damage · 50% Increased Health
  • The Soul Gambler's inventory contains 2 additional bows50% Increased Damage · 50% Increased Health
  • The Soul Gambler's inventory contains 2 additional catalysts50% Increased Damage · 50% Increased Health
  • The Soul Gambler's inventory contains 2 additional pairs of gloves50% Increased Damage · 50% Increased Health
  • The Soul Gambler's inventory contains 2 additional helmets50% Increased Damage · 50% Increased Health
  • The Soul Gambler's inventory contains 2 additional maces50% Increased Damage · 50% Increased Health
  • The Soul Gambler's inventory contains 2 additional sceptres50% Increased Damage · 50% Increased Health
  • The Soul Gambler's inventory contains 2 additional shields50% Increased Damage · 50% Increased Health
  • The Soul Gambler's inventory contains 2 additional staves50% Increased Damage · 50% Increased Health
  • The Soul Gambler's inventory contains 2 additional swords50% Increased Damage · 50% Increased Health

Modifiers along the way

  • The first item purchased from the Soul Gambler is a rare item with a random Tier 3 sealed…10% Increased Damage · 10% Increased Health
  • The first item purchased from the Soul Gambler has a 30% chance to be a unique or set item10% Increased Damage · 10% Increased Health
  • The first item purchased from the Soul Gambler has its soul ember cost refunded10% Increased Damage · 10% Increased Health
  • 10% of the soul cost of each item purchased at the Soul Gambler is refunded10% Increased Damage · 10% Increased Health
  • Rare items from the Soul Gambler have a random Tier 1 Sealed Affix10% Increased Damage · 10% Increased Health
  • 15% chance to refund the cost of each item purchased at the Soul Gambler10% Increased Damage · 10% Increased Health

Modifiers before the boss

  • Each non-exalted affix on an exalted item from the Soul Gambler has a 20% chance to roll…30% Increased Damage · 30% Increased Health
  • The lowest tier affix of a rare or exalted item from the Soul Gambler has a 40% chance to…30% Increased Damage · 30% Increased Health
  • Uniques from the Soul Gambler have a 10% increased chance to have at least 1 Legendary Po…40% Increased Damage · 40% Increased Health
  • The lowest tier affix of each exalted item from the Soul Gambler has a 40% chance to roll…30% Increased Damage · 30% Increased Health
  • The lowest tier affix of each rare item from the Soul Gambler has a 50% chance to roll pe…30% Increased Damage · 30% Increased Health
  • The forging potential of each item from the Soul Gambler has a 20% chance to roll twice a…30% Increased Damage · 30% Increased Health
  • Each implicit mod on a rare or exalted item from the Soul Gambler has a 15% chance to rol…30% Increased Damage · 30% Increased Health
  • Each affix on a rare item from the Soul Gambler has a 20% chance to roll twice within in…30% Increased Damage · 30% Increased Health
  • Each implicit mod on a unique or set item from the Soul Gambler has a 12% chance to roll…40% Increased Damage · 40% Increased Health

Modifiers at the start

  • The Soul Gambler's inventory contains 3 additional axes80% Increased Damage · 80% Increased Health
  • The Soul Gambler's inventory contains 3 additional belts80% Increased Damage · 80% Increased Health
  • The Soul Gambler's inventory contains 3 additional body armors80% Increased Damage · 80% Increased Health
  • The Soul Gambler's inventory contains 3 additional pairs of boots80% Increased Damage · 80% Increased Health
  • The Soul Gambler's inventory contains 3 additional bows80% Increased Damage · 80% Increased Health
  • The Soul Gambler's inventory contains 3 additional catalysts80% Increased Damage · 80% Increased Health
  • The Soul Gambler's inventory contains 3 additional pairs of gloves80% Increased Damage · 80% Increased Health
  • The Soul Gambler's inventory contains 3 additional helmets80% Increased Damage · 80% Increased Health
  • The Soul Gambler's inventory contains 3 additional maces80% Increased Damage · 80% Increased Health
  • The Soul Gambler's inventory contains 3 additional sceptres80% Increased Damage · 80% Increased Health
  • The Soul Gambler's inventory contains 3 additional shields80% Increased Damage · 80% Increased Health
  • The Soul Gambler's inventory contains 3 additional staves80% Increased Damage · 80% Increased Health
  • The Soul Gambler's inventory contains 3 additional swords80% Increased Damage · 80% Increased Health

Modifiers along the way

  • The first item purchased from the Soul Gambler is an exalted item with a random Tier 1 se…40% Increased Damage · 40% Increased Health
  • The first item purchased from the Soul Gambler is a rare item with a random Tier 4 sealed…40% Increased Damage · 40% Increased Health
  • The first item purchased from the Soul Gambler has a 50% chance to be a unique or set item40% Increased Damage · 40% Increased Health
  • The first 2 items purchased from the Soul Gambler have their soul ember cost refunded40% Increased Damage · 40% Increased Health
  • 15% of the soul cost of each item purchased at the Soul Gambler is refunded40% Increased Damage · 40% Increased Health
  • Rare items from the Soul Gambler have a random Tier 2 Sealed Affix40% Increased Damage · 40% Increased Health
  • 20% chance to refund the cost of each item purchased at the Soul Gambler40% Increased Damage · 40% Increased Health

Modifiers before the boss

  • Each non-exalted affix on an exalted item from the Soul Gambler has a 25% chance to roll…40% Increased Damage · 40% Increased Health
  • The lowest tier affix of a rare or exalted item from the Soul Gambler has a 60% chance to…40% Increased Damage · 40% Increased Health
  • Uniques from the Soul Gambler have a 15% increased chance to have at least 1 Legendary Po…50% Increased Damage · 50% Increased Health
  • The lowest tier affix of each exalted item from the Soul Gambler has a 60% chance to roll…40% Increased Damage · 40% Increased Health
  • The lowest tier affix of each rare item from the Soul Gambler has a 70% chance to roll pe…40% Increased Damage · 40% Increased Health
  • The forging potential of each item from the Soul Gambler has a 30% chance to roll twice a…40% Increased Damage · 40% Increased Health
  • Each implicit mod on a rare or exalted item from the Soul Gambler has a 20% chance to rol…40% Increased Damage · 40% Increased Health
  • Each affix on a rare item from the Soul Gambler has a 25% chance to roll twice within in…40% Increased Damage · 40% Increased Health
  • Each implicit mod on a unique or set item from the Soul Gambler has a 16% chance to roll…60% Increased Damage · 60% Increased Health

Modifiers at the start

  • The Soul Gambler's inventory contains 4 additional axes180% Increased Damage · 180% Increased Health
  • The Soul Gambler's inventory contains 4 additional belts180% Increased Damage · 180% Increased Health
  • The Soul Gambler's inventory contains 4 additional body armors180% Increased Damage · 180% Increased Health
  • The Soul Gambler's inventory contains 4 additional pairs of boots180% Increased Damage · 180% Increased Health
  • The Soul Gambler's inventory contains 4 additional bows180% Increased Damage · 180% Increased Health
  • The Soul Gambler's inventory contains 4 additional catalysts180% Increased Damage · 180% Increased Health
  • The Soul Gambler's inventory contains 4 additional pairs of gloves180% Increased Damage · 180% Increased Health
  • The Soul Gambler's inventory contains 4 additional helmets180% Increased Damage · 180% Increased Health
  • The Soul Gambler's inventory contains 4 additional maces180% Increased Damage · 180% Increased Health
  • The Soul Gambler's inventory contains 4 additional sceptres180% Increased Damage · 180% Increased Health
  • The Soul Gambler's inventory contains 4 additional shields180% Increased Damage · 180% Increased Health
  • The Soul Gambler's inventory contains 4 additional staves180% Increased Damage · 180% Increased Health
  • The Soul Gambler's inventory contains 4 additional swords180% Increased Damage · 180% Increased Health

Modifiers along the way

  • Exalted items from the Soul Gambler have a Tier 1 Sealed Affix100% Increased Damage · 100% Increased Health
  • The first item purchased from the Soul Gambler is an exalted item with a random Tier 2 se…100% Increased Damage · 100% Increased Health
  • The first item purchased from the Soul Gambler is a rare item with a random Tier 5 sealed…100% Increased Damage · 100% Increased Health
  • The first item purchased from the Soul Gambler will be a unique or set item100% Increased Damage · 100% Increased Health
  • The first 3 items purchased from the Soul Gambler have their soul ember cost refunded100% Increased Damage · 100% Increased Health
  • 20% of the soul cost of each item purchased at the Soul Gambler is refunded100% Increased Damage · 100% Increased Health
  • Rare items from the Soul Gambler have a random Tier 3 Sealed Affix100% Increased Damage · 100% Increased Health
  • 25% chance to refund the cost of each item purchased at the Soul Gambler100% Increased Damage · 100% Increased Health

Modifiers before the boss

  • Each non-exalted affix on an exalted item from the Soul Gambler has a 30% chance to roll…100% Increased Damage · 100% Increased Health
  • The lowest tier affix of a rare or exalted item from the Soul Gambler has an 80% chance t…100% Increased Damage · 100% Increased Health
  • Uniques from the Soul Gambler have a 20% increased chance to have at least 1 Legendary Po…120% Increased Damage · 120% Increased Health
  • The lowest tier affix of each exalted item from the Soul Gambler has a 80% chance to roll…100% Increased Damage · 100% Increased Health
  • The lowest tier affix of each rare item from the Soul Gambler has a 90% chance to roll pe…100% Increased Damage · 100% Increased Health
  • The forging potential of each item from the Soul Gambler has a 40% chance to roll twice a…100% Increased Damage · 100% Increased Health
  • Each implicit mod on a rare or exalted item from the Soul Gambler has a 25% chance to rol…100% Increased Damage · 100% Increased Health
  • Each affix on a rare item from the Soul Gambler has a 30% chance to roll twice within in…100% Increased Damage · 100% Increased Health
  • Each implicit mod on a unique or set item from the Soul Gambler has a 20% chance to roll…140% Increased Damage · 140% Increased Health

For each modifier: the reward first, below how much stronger enemies get.

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