Every dungeon needs its own key. Each has four tiers with rising level and better rewards. Along the way you pick modifiers: they add more or better loot and make enemies stronger in return. The first clear grants two passive points and an idol slot.
The Temporal Sanctum
You travel back and forth between two eras. At the end waits the Eternity Cache, where you combine a unique with legendary potential and an exalted item into a legendary item.
Stages: The Temporal Sanctum → The Sanctum Cloisters → The Sanctum Archive
The dungeon boss drops a unique item35% Less Damage · 25% Less Health
Modifiers along the way
Enemies drop slightly more exalted amulets20% Increased Damage · 20% Increased Health
Enemies drop slightly more exalted helmets20% Increased Damage · 20% Increased Health
Enemies drop slightly more exalted relics20% Increased Damage · 20% Increased Health
Enemies drop slightly more exalted rings20% Increased Damage · 20% Increased Health
Enemies drop slightly more exalted weapons10% Increased Damage · 20% Increased Health
Enemies drop slightly more glyphs20% Increased Damage
Enemies drop slightly more runes20% Increased Health
Modifiers before the boss
The dungeon boss drops Exalted Jewelry20% Increased Damage · 30% Increased Health
The dungeon boss drops additional Exalted Items30% Increased Damage · 30% Increased Health
The dungeon boss drops additional Exalted Weapons30% Increased Damage · 20% Increased Health
The dungeon boss drops additional Glyphs25% Increased Damage · 15% Increased Health
The dungeon boss drops additional Idols20% Increased Damage · 20% Increased Health
The dungeon boss drops additional Runes15% Increased Damage · 25% Increased Health
Modifiers at the start
The dungeon boss drops Exalted Jewelry20% Increased Damage · 30% Increased Health
Enemies drop slightly more glyphs20% Increased Damage
Enemies drop slightly more exalted relics20% Increased Damage · 20% Increased Health
The dungeon boss drops additional Idols20% Increased Damage · 20% Increased Health
Enemies drop slightly more exalted amulets20% Increased Damage · 20% Increased Health
The dungeon boss drops additional Exalted Weapons30% Increased Damage · 20% Increased Health
Enemies drop slightly more exalted helmets20% Increased Damage · 20% Increased Health
The dungeon boss drops a Set Item30% Increased Damage · 30% Increased Health
Enemies drop slightly more exalted rings20% Increased Damage · 20% Increased Health
Enemies drop slightly more exalted weapons10% Increased Damage · 20% Increased Health
Enemies drop slightly more runes20% Increased Health
Modifiers along the way
Enemies drop slightly more exalted amulets20% Increased Damage · 20% Increased Health
Enemies drop slightly more exalted helmets20% Increased Damage · 20% Increased Health
Enemies drop slightly more exalted relics20% Increased Damage · 20% Increased Health
Enemies drop slightly more exalted rings20% Increased Damage · 20% Increased Health
Enemies drop slightly more exalted weapons10% Increased Damage · 20% Increased Health
Enemies drop slightly more glyphs20% Increased Damage
Enemies drop slightly more runes20% Increased Health
Modifiers before the boss
The dungeon boss drops Exalted Jewelry20% Increased Damage · 30% Increased Health
The dungeon boss drops additional Exalted Items30% Increased Damage · 30% Increased Health
The dungeon boss drops additional Exalted Weapons30% Increased Damage · 20% Increased Health
The dungeon boss drops additional Glyphs25% Increased Damage · 15% Increased Health
The dungeon boss drops additional Idols20% Increased Damage · 20% Increased Health
The dungeon boss drops additional Runes15% Increased Damage · 25% Increased Health
The dungeon boss drops a Set Item30% Increased Damage · 30% Increased Health
Modifiers at the start
The dungeon boss drops much Exalted Jewelry30% Increased Damage · 50% Increased Health
Enemies drop more glyphs40% Increased Damage
Enemies drop more exalted relics40% Increased Damage · 40% Increased Health
The dungeon boss drops many Idols30% Increased Damage · 30% Increased Health
Enemies drop more exalted amulets40% Increased Damage · 40% Increased Health
The dungeon boss drops many Exalted Weapons50% Increased Damage · 30% Increased Health
Enemies drop more exalted helmets40% Increased Damage · 40% Increased Health
The dungeon boss drops a Unique Item50% Increased Damage · 50% Increased Health
Enemies drop more exalted rings40% Increased Damage · 40% Increased Health
Enemies drop more exalted weapons40% Increased Damage · 40% Increased Health
Enemies drop more runes40% Increased Health
Modifiers along the way
Enemies drop more exalted amulets40% Increased Damage · 40% Increased Health
Enemies drop more exalted helmets40% Increased Damage · 40% Increased Health
Enemies drop more exalted relics40% Increased Damage · 40% Increased Health
Enemies drop more exalted rings40% Increased Damage · 40% Increased Health
Enemies drop more exalted weapons40% Increased Damage · 40% Increased Health
Enemies drop more glyphs40% Increased Damage
Enemies drop more runes40% Increased Health
Modifiers before the boss
The dungeon boss drops much Exalted Jewelry30% Increased Damage · 50% Increased Health
The dungeon boss drops many Exalted Items40% Increased Damage · 40% Increased Health
The dungeon boss drops many Exalted Weapons50% Increased Damage · 30% Increased Health
The dungeon boss drops many Glyphs40% Increased Damage · 20% Increased Health
The dungeon boss drops many Idols30% Increased Damage · 30% Increased Health
The dungeon boss drops many Runes20% Increased Damage · 40% Increased Health
The dungeon boss drops a Unique Item50% Increased Damage · 50% Increased Health
Modifiers at the start
The dungeon boss drops a horde of Exalted Jewelry90% Increased Damage · 120% Increased Health
Enemies drop substantially more exalted relics90% Increased Damage · 100% Increased Health
The dungeon boss drops a horde of Exalted Weapons120% Increased Damage · 90% Increased Health
The dungeon boss drops a horde of Runes80% Increased Damage · 110% Increased Health
Enemies drop substantially more exalted amulets100% Increased Damage · 90% Increased Health
The dungeon boss drops a Glyph of Despair120% Increased Damage · 120% Increased Health
The dungeon boss drops a Unique Weapon110% Increased Damage · 110% Increased Health
Enemies drop substantially more glyphs90% Increased Damage · 60% Increased Health
The dungeon boss drops 2 Unique Items140% Increased Damage · 140% Increased Health
Enemies drop substantially more exalted helmets90% Increased Damage · 100% Increased Health
The dungeon boss drops a horde of Idols90% Increased Damage · 100% Increased Health
The dungeon boss drops a horde of Exalted Items120% Increased Damage · 120% Increased Health
Enemies drop substantially more exalted rings100% Increased Damage · 90% Increased Health
The dungeon boss drops a horde of Glyphs110% Increased Damage · 80% Increased Health
Enemies drop substantially more exalted weapons110% Increased Damage · 90% Increased Health
Enemies drop substantially more runes60% Increased Damage · 90% Increased Health
Modifiers along the way
Enemies drop substantially more exalted amulets100% Increased Damage · 90% Increased Health
Enemies drop substantially more exalted helmets90% Increased Damage · 100% Increased Health
Enemies drop substantially more exalted relics90% Increased Damage · 100% Increased Health
Enemies drop substantially more exalted rings100% Increased Damage · 90% Increased Health
Enemies drop substantially more exalted weapons110% Increased Damage · 90% Increased Health
Enemies drop substantially more glyphs90% Increased Damage · 60% Increased Health
Enemies drop substantially more runes60% Increased Damage · 90% Increased Health
Modifiers before the boss
The dungeon boss drops a horde of Exalted Jewelry90% Increased Damage · 120% Increased Health
The dungeon boss drops a horde of Exalted Items120% Increased Damage · 120% Increased Health
The dungeon boss drops a horde of Exalted Weapons120% Increased Damage · 90% Increased Health
The dungeon boss drops a Glyph of Despair120% Increased Damage · 120% Increased Health
The dungeon boss drops a horde of Glyphs110% Increased Damage · 80% Increased Health
The dungeon boss drops a horde of Idols90% Increased Damage · 100% Increased Health
The dungeon boss drops a horde of Runes80% Increased Damage · 110% Increased Health
The dungeon boss drops a Unique Weapon110% Increased Damage · 110% Increased Health
The dungeon boss drops 2 Unique Items140% Increased Damage · 140% Increased Health
Lightless Arbor
You cross the darkness with a light source that weakens when you take damage. Enemies in the dark deal more and take less damage; certain enemies refill your light.