Rogue

The Rogue class with the masteries Bladedancer, Marksman, Falconer. Below: skills by character level, the bonuses of each mastery and the full passive tree. A mastery needs 20 points in the base class.

Skills by character level

Every Rogue learns these skills while levelling up.

  1. 1 Flurry Physical · Melee
  2. 2 Shurikens Physical · Throwing
  3. 3 Shadow Rend Physical · Melee
  4. 4 Acid Flask Physical · Poison · Throwing
  5. 5 Puncture Physical · Melee
  6. 6 Shift
  7. 7 Cinder Strike Fire · Melee
  8. 16 Decoy Fire · Throwing

From points in the Rogue passive tree

  1. 5 Smoke Bomb Throwing
  2. 10 Bladestorm Physical · Throwing
  3. 15 Ballista
  4. 20 Umbral Blades Physical · Throwing

Masteries

You choose your mastery at the end of chapter 2. Its bonuses apply right away; skills unlock through points in its passive tree (only after 20 points in the base class).

Marksman

A master of the bow, adept at engaging foes from a distance and keeping them there.

Mastery bonuses

  • Bow Mastery: Using a bow attack grants 5% increased attack speed. Can stack 5 times. All stacks fall off after if you have not used a bow attack recently.
  • Bow Mastery: 50% increased damage while using a bow.

Mastery skill

Detonating Arrow

Skills (points in the passive tree)

  1. 5 Multishot
  2. 15 Dark Quiver
  3. 30 Heartseeker
  4. 35 Hail of Arrows
Marksman passive tree ↓

Passive tree: Rogue

One tree per mastery. The numbers above the columns show how many points a node needs in this tree. Points in a mastery require 20 points in the base class; of the masteries you did not choose, only the left half is reachable.

15 nodes, 94 points in total. At least 20 points must stay here once you invest in a mastery.

Hover or tap a node for its description. Numbers on top: points needed in this tree.

All nodes as a list (15)
  1. Steady Hand max 8
    • +1 Dexterity
    • +5 Health

    Each point of Dexterity adds 4 dodge rating and improves skills that rely on the skillfull handling of weapons, such as Flurry and Shurikens.

  2. Guile max 8
    • 10 Dodge Rating
    • 5% Poison Resistance
  3. Swift Assassin max 8

    Your melee, throwing, and bow attacks have increased attack speed and deal additional physical damage.

    • +3% Attack Speed
    • +1 Physical Damage
  4. Evasion max 5

    You take less damage while moving (multiplicative with other modifiers) and have increased dodge rating.

    • -4% Damage Taken While Moving
    • 5% Increased Dodge Rating

    Requires 5 points in this tree · Requires Guile

  5. Agility max 5

    You have a chance to gain Haste for one second on hit and deal increased damage based on your increased movement speed.

    • 5% Haste On Hit Chance
    • 0.2% Increased Damage per 1% Increased Movement Speed

    Requires 10 points in this tree · Requires Evasion

  6. Dodge and Parry max 5

    You have additional dodge rating and a chance to receieve a Glancing Blow when hit.

    • +6 Dodge Rating
    • 3% Glancing Blow Chance

    Requires 10 points in this tree

    Glancing Blows deal 35% less damage.

  7. Twin Blade max 1

    You can dual wield melee weapons by equipping a sword or dagger in your off hand. While dual wielding, you have increased attack and cast speed, but take more damage (multiplicative with other modifiers).

    • Can Equip Swords in Offhand
    • Can Equip Daggers in Offhand
    • +20% Attack And Cast Speed While Dual Wielding
    • +8% Damage Taken While Dual Wielding

    Requires 5 points in this tree

  8. Duelist max 8
    • 4% Increased Damage while Dual Wielding
    • 4% Increased Dodge Rating while Dual Wielding

    Requires 15 points in this tree · Requires Twin Blade

  9. Lethal Cadence max 5

    Every third melee, throwing, or bow attack deals increased damage.

    • 20% Damage Buff

    Requires 10 points in this tree · Requires Swift Assassin

  10. Poison Tipped max 8

    You have a chance to poison on hit while you have a dagger or bow equipped.

    • 10% Poison Chance with a Dagger
    • 10% Poison Chance with a Bow

    Requires 15 points in this tree

  11. Sapping Strikes max 4

    When you directly use a skill that costs zero mana and hit an enemy you regain health and mana.

    • 4 Health Gain
    • 2 Mana Gain

    Requires 15 points in this tree

  12. Critical Precision max 8

    You have increased critical strike chance per sword, bow, or dagger you have equipped.

    • 8% Increased Critical Strike Chance per Sword
    • 8% Increased Critical Strike Chance per Dagger
    • 12% Increased Critical Strike Chance with a Bow

    Requires 20 points in this tree

  13. Disembowel max 5

    Every third non-channelling melee, throwing, or bow attack also inflicts bleed.

    • 1 Bleed Stacks on Third Attack

    Requires 20 points in this tree · Requires 3 points in Lethal Cadence

  14. Coated Blades max 8

    When you directly use a melee or bow attack that costs mana, it consumes additional mana to deal more damage (multiplicative with other modifiers).

    • 10% More Damage
    • 5 Mana Consumed

    Requires 25 points in this tree · Requires Sapping Strikes

  15. Thiefguard max 8

    You have additional health and whenever you receive a glancing blow you recover health.

    • +6 Health
    • 4 Health Gain on Glancing Blow

    Requires 25 points in this tree · Requires 3 points in Dodge and Parry

29 nodes, 169 points in total. Requires 20 points in the base class.

Hover or tap a node for its description. Numbers on top: points needed in this tree.

All nodes as a list (29)
  1. Flow max 5

    You have increased dodge rating, and you gain health when hitting an enemy.

    • 3% Increased Dodge Rating
    • 2 Health Gain on Hit
    • 4 Unique Skills Required fixed
    • 100% More Damage When Consuming Flow fixed

    At 3 points: Gain a stack of Flow whenever you directly use a unique skill. Directly using a fourth unique skill consumes all stacks causing the skill to deal more damage (multiplicative with other modifiers). Flow can only be consumed by non-channeled melee or throwing skills. Stacks fall off after 4 seconds.

    When using a combo ability, each ability in the combo counts as a unique skill for Flow.

  2. Spell Breaker max 5

    You have a chance to parry hits, and increased mana regeneration.

    • +1% Parry Chance
    • 4% Increased Mana Regen
    • +25% Frailty Chance fixed

    At 3 points: Your hits have a chance to inflict Frailty.

    Requires 40 points in this tree

  3. Pursuit max 8
    • 8% Increased Movespeed fixed
    • 6% Increased Melee Damage
    • 6% Throwing Attack Damage
  4. Cloak of Shadows max 8

    You have additional dexterity and you have a chance to receive a Glancing Blow when hit.

    • 1 Dexterity
    • 2% Glancing Blow Chance
    • +15% Physical Resistance fixed

    At 5 points: You have additional physical resistance.

    Glancing Blows deal 35% less damage.

  5. Blood Serpent's Blades max 10
    • 5% Global Damage Over Time
    • 5% Bleed Chance Per Equipped Sword
    • 5% Poison Chance Per Equipped Dagger

    Requires 5 points in this tree

  6. Once max 8

    You deal additional physical damage with melee and throwing attacks, and you have additional dodge rating, doubled if you have been hit recently.

    • +2 Melee Physical Damage
    • +2 Throwing Physical Damage
    • 10 Dodge Rating, Doubled if Hit Recently
    • 50% Shadow Daggers Damage to Rares and Bosses fixed

    At 5 points: Shadow Daggers deals more damage (multiplicative with other modifiers) to rare enemies and bosses.

    Requires 5 points in this tree

  7. Skiasynthesis max 6

    When you create a shadow you regain health, and skills used by shadows deal increased damage.

    • 15 Health Gain on Shadow Creation
    • 15% Increased Shadow Damage

    Requires 5 points in this tree

  8. Rhythm max 5

    Skills that generate or consume Flow deal increased damage and have additional critical strike multiplier.

    • 10% Increased Damage when generating or consuming Flow
    • +5% Critical Multiplier when generating or consuming Flow
    • 5% Melee Attack Speed Buff fixed
    • 5% Throwing Attack Speed Buff fixed

    At 3 points: Generating a stack of Flow increases your melee and throwing attack speed for 4 seconds. This buff can stack.

    Requires 10 points in this tree · Requires Flow

  9. Scarlet Stream max 8

    You deal increased physical damage and have a chance to inflict bleed on hit with melee and throwing attacks.

    • 5% Increased Physical Damage
    • +5% Melee Bleed Chance
    • +5% Throwing Attack Bleed Chance
    • 30% Crimson Shroud Chance fixed

    At 5 points: You have a chance to gain a stack of Crimson Shroud when you directly use a melee or throwing attack and hit at least one enemy.

    Requires 10 points in this tree

  10. Resilience max 8

    You have additional health and critical strike avoidance.

    • +10 Health
    • +5% Crit Avoidance

    Requires 10 points in this tree · Requires Cloak of Shadows

    Glancing Blows deal 35% less damage.

  11. Pulse max 1

    Flow is consumed when you use a 5th unique skill rather than a 4th, but the skill that consumes Flow has more critical strike chance and deals more damage over time (both multiplicative with other modifiers).

    • +50% More Crit Chance when Consuming Flow
    • +100% More Damage Over Time when Consuming Flow
    • 5 Unique Skills Required to Consume Flow fixed

    Requires 15 points in this tree · Requires Rhythm

  12. Veil of Night max 5

    You have increased melee and throwing attack speed. When you use a melee or throwing attack and hit at least one enemy you have a chance to gain a stack of Dusk Shroud. Each stack of Dusk Shroud adds 50 dodge rating and 5% chance to receive a Glancing Blow when hit.

    • 3% Melee Attack Speed
    • 3% Throwing Attack Speed
    • 6% Dusk Shroud Chance

    Requires 15 points in this tree · Requires Resilience

    Glancing Blows deal 35% less damage.

  13. Readied Blades max 5

    You have additional parry chance and increased critical strike chance.

    • +1% Parry Chance
    • 8% Increased Critical Chance

    Requires 20 points in this tree

  14. Grit max 5

    You have additional resistances and endurance.

    • +1% All Resistances
    • +2% Endurance

    Requires 20 points in this tree

  15. Apostasy max 1

    Your dodge chance is added as twice as much chance to receive a glancing blow, but you cannot dodge.

    • 200% Dodge Chance -> Glancing Blow Chance
    • You Cannot Dodge fixed

    Requires 20 points in this tree · Requires Resilience

    Does not prevent dodging with Silver Shroud.
    Glancing Blows deal 35% less damage.

  16. Flash of Steel max 8
    • 8% Increased Damage while Dual Wielding
    • 12% Increased Melee Attack Speed while Dual Wielding fixed
    • 12% Increased Throwing Attack Speed while Dual Wielding fixed

    Requires 25 points in this tree

  17. Blood Dance max 5

    You leech a portion of melee damage as health, and a portion of your damage over time as health.

    • 1% Melee Damage Leeched as Health
    • 0.5% Damage Leeched as Health from Damage Over Time

    Requires 25 points in this tree

  18. Asuvon's Pact max 6

    You have additional dodge rating. You have deal increased damage, tripled while at full health.

    • +15 Dodge Rating
    • 5% Increased Damage, tripled while at full health

    Requires 25 points in this tree

  19. Weapons of Choice max 8

    You gain a bonus while dual wielding depending on your weapon combination.

    • 20% Increased Crit Chance with a Sword and Dagger
    • +20% Poison Chance with 2 Daggers
    • +5% Glancing Blow Chance with 2 Swords
    • +20% Bleed Chance with an Axe and a Sword
    • 2% Physical Damage Leeched as Health with an Axe and Dagger
    • 20% Increased Stun Duration with a Mace and Sword
    • +10% Critical Multiplier with a Mace and Dagger

    Requires 30 points in this tree · Requires Flash of Steel

  20. Deadly Mixture max 5

    You have additional vitality and deal increased damage over time.

    • +1 Vitality
    • 7% Increased Damage Over Time
    • 1% More Bleed Damage per 10 Poisons on Enemy, up to 20% fixed
    • 1% More Poison Damage per 10 Bleeds on Enemy, up to 20% fixed

    At 3 points: Bleeds you inflict deal more damage per poison on the enemy, up to a maximum. Poisons you inflict deal more damage per bleed on the enemy, up to a maximum. Both of these effects are multiplicative with other modifiers.

    Requires 30 points in this tree

  21. Perfection max 5

    When you use a melee attack and hit at least one enemy you gain a stack of Perfection. When you receive a hit you lose all stacks. Each stack of perfection increases your damage.

    • 2 Maximum Perfection Stacks
    • 10% Increased Damage per Stack of Perfection fixed
    • 8 Perfection Duration fixed

    Requires 30 points in this tree · Requires Asuvon's Pact

  22. Critical Eye max 5

    You have increased critical strike chance and you have a chance to inflict Critical Vulnerability on hit.

    • 7% Critical Vulnerability Chance
    • 7% Increased Critical Chance
    • +30% Crit Avoidance fixed

    At 3 points: You have additional critical strike avoidance.

    Requires 35 points in this tree

    Critical Vulnerability is a stacking ailment that adds a 2% additional chance to be crit and reduces critical strike avoidance by 10%.

  23. Cloaked Reaper max 5

    You have additional health. When you kill an enemy or hit a rare or boss enemy, you regain health for each stack of any Shroud on you.

    • +7 Health
    • 1 Health Gained per Stack of Shroud
    • 3 Silver Shroud Stacks when Damaged to Below 70% fixed

    At 3 points: When damage taken from enemies puts you below 70% health you gain stacks of Silver Shroud. This effect has a 15 second cooldown.

    Requires 35 points in this tree

    Shrouds include Dusk Shroud, Crimson Shroud, and Silver Shroud.

  24. Confidence max 6

    You deal increased damage at full health, and each stack of Perfection also grants additional armor and dodge rating.

    • 10% Increased Damage at Full Health
    • +10 Armor per Stack of Perfection
    • +10 Dodge Rating per Stack of Perfection
    • Additional Perfection Stack per Melee Attack at Full Health fixed

    At 4 points: While at full health, you gain an additional stack of Perfection when you directly use a melee attack and hit at least one enemy.

    Requires 35 points in this tree · Requires Perfection

  25. Death's Door max 8

    While at low health you take less damage (multiplicative with other modifiers) and you have additional critical strike multiplier.

    Additionally, when damage leaves you at low health you gain these benefits for 5 seconds if you aren't already at low health.

    • -3% Damage Taken While At Low Health
    • +10% Crit Multi While At Low Health

    Requires 40 points in this tree

  26. Hooked Blades max 5

    Your hits have a chance to shred armor and inflict bleed.

    • 15% Armor Shred Chance
    • 10% Bleed Chance
    • -1 Throwing Attack Mana Cost fixed

    At 4 points: Your throwing attacks have a lower mana cost.

    Requires 40 points in this tree

  27. All In max 5

    You have a higher critical strike multiplier, but you deal less damage with non-critical hits and damage over time (multiplicative with other modifiers).

    • +15% Critical Strike Multiplier
    • 5% Less Damage Dealt by Non-critical Hits
    • 5% Less Damage Over Time

    Requires 45 points in this tree · Requires Critical Eye

  28. Shadow Master max 5

    Skills used by shadows deal increased damage, and you have a chance to gain a stack of Dusk Shroud when you use a melee or throwing attack and hit at least one enemy.

    • 20% Increased Shadow Damage
    • 6% Dusk Shroud Chance
    • +1 Maximum Shadows fixed

    At 3 points: You can have an additional shadow.

    Requires 45 points in this tree

    You can have a maximum of 3 shadows at once by default.

  29. Mastered Form max 5

    You have additional dexterity.

    • +2 Dexterity
    • 6% Glancing Blow Chance with 50 Dexterity fixed
    • 6% Increased Attack Speed with 75 Dexterity fixed
    • 6% Increased Movement Speed with 100 Dexterity fixed

    At 3 points: You have additional glancing blow chance with at least 50 dexterity, increased attack speed with at least 75 dexterity, and increased movement speed with at least 100 dexterity.

    Requires 45 points in this tree

29 nodes, 204 points in total. Requires 20 points in the base class.

Hover or tap a node for its description. Numbers on top: points needed in this tree.

All nodes as a list (29)
  1. Draining Arrows max 8

    You have increased bow attack speed and when you use a bow attack and hit at least one enemy you regain health.

    • 3% Increased Bow Attack Speed
    • 5 Health Gained
  2. Assassin's Quiver max 8
    • +1 Bow Damage
    • 8% Increased Critical Strike Chance
    • +2% Added Bow Critical Strike Chance fixed
  3. Focus Fire max 8

    You have additional Dexterity and when you hit a boss or rare enemy you reduce its dodge rating for 8 seconds.

    • +1 Dexterity
    • 4% Dodge Rating Debuff
    • Haste After Evade fixed

    At 5 points: You gain Haste for 1 second after you use Evade.

  4. Concentration max 8

    By default you have Concentration which grants you more damage (multiplicative with other modifiers). If you are hit by an enemy within 4m you lose concentration for 4 seconds. Subsequent hits do not reset the cooldown.

    • 2% More Damage with Concentration
    • 4 Concentration cooldown fixed

    Requires 5 points in this tree

  5. Missile Mastery max 10

    You have increased bow and throwing attack damage and you have a chance to shred armor on hit.

    • 5% Increased Bow Damage
    • 5% Increased Throwing Damage
    • +5% Armor Shred Chance
    • +50% Armor Shred Effect fixed

    Requires 5 points in this tree

  6. Elemental Arrows max 8

    If you have a bow equipped you gain 1 Elemental Arrow per second, up to a maximum of 3. Using a bow attack expends an Elemental Arrow to deal additional bow fire, lightning, and cold damage.

    • +3 Fire Damage with Elemental Arrow
    • +3 Lightning Damage with Elemental Arrow
    • +3 Cold Damage with Elemental Arrow
    • 1 Elemental Arrows Per Second fixed
    • 3 Maximum Elemental Arrows fixed

    Requires 5 points in this tree

  7. Wound Maker max 10

    You have a chance to inflict Critical Vulnerability on hit.

    • +10% Critical Vulnerability Chance

    Requires 10 points in this tree · Requires Assassin's Quiver

  8. Prolonged Demise max 10

    You take less damage over time (multiplicative with other modifiers). While wielding a bow you deal increased damage over time.

    • -1% Damage Over Time Taken
    • +7% Damage Over Time while wielding a Bow

    Requires 10 points in this tree

  9. Storm Fletcher max 8

    If you have a bow equipped you deal increased elemental damage and gain Elemental Arrows more frequently.

    • 7% Increased Elemental Damage
    • 7% Elemental Arrow Generation Rate

    Requires 10 points in this tree · Requires Elemental Arrows

  10. Meditation max 5
    • 40 Dodge Rating
    • -8% Concentration cooldown

    Requires 15 points in this tree · Requires Concentration

  11. Ranger max 5
    • 1% Increased Health
    • +3% Elemental Resistance

    Requires 15 points in this tree

  12. Heightened Senses max 5

    You have a chance to avoid critical strikes and your critical strikes with bow attacks deal more damage.

    • +7% Critical Strike Avoidance
    • +5% Bow Critical Strike Multiplier

    Requires 20 points in this tree · Requires Wound Maker

  13. Reflection max 5
    • 5% Increased dodge rating with Concentration
    • 2% Increased movement speed with Concentration
    • 10% Less Hit Damage Taken With Concentration fixed

    Requires 20 points in this tree · Requires Meditation

  14. Alchemy max 5

    You have additional Vitality, and a percentage of healing from your potions is also applied as healing over 4 seconds.

    • +1 Vitality
    • 6% Potion Healing also applied as Healing over 4 Seconds

    Requires 20 points in this tree

    The potion healing applied over 4 seconds does not stack.

  15. Arrow Storm max 6

    When you use a bow attack you gain Arrow Storm which increases your bow attack speed for 3 seconds. You can only gain Arrow Storm once every 10 seconds.

    • 10% Increased Bow Attack Speed with Arrow Storm
    • 3 Arrow Storm Duration fixed
    • 10 Arrow Storm Cooldown fixed

    Requires 25 points in this tree

  16. Thief's Quiver max 10
    • +8 Health
    • 0.5% Bow Damage Leeched as Health

    Requires 25 points in this tree

  17. Careful Footing max 8
    • +1 Dexterity
    • +1% Glancing Blow Chance
    • +1% Increased Movement Speed
    • +1% Glancing Blow Chance per 5 Dexterity fixed

    At 6 points: You have additional glancing blow chance based on your Dexterity.

    Requires 25 points in this tree

  18. Covering Fire max 10

    When you proc Arrowstorm you gain stacks of Silver Shroud. Silver Shroud is a buff that gives you 100% chance to dodge the next hit. Dodging a hit with Silver Shroud consumes all stacks, granting you 100 ward per stack.

    • 1 Silver Shroud Stacks Gained

    Requires 30 points in this tree · Requires Arrow Storm

    Ward is an overshield shield that protects your health. It has no maximum and decays over time.

  19. Sniper's Gambit max 5
    • +6 Bow Damage
    • 1% Increased damage taken from nearby enemies

    Requires 30 points in this tree

  20. Poison Tipped Arrows max 10

    You have additional poison penetration and bow attacks have additional chance to poison on hit.

    • +3% Poison Penetration
    • +8% Bow Poison Chance
    • +20% Poison Duration fixed

    Requires 30 points in this tree

  21. Sharpshooter max 5

    Chance to gain a stack of Sharpshooter when you hit an enemy based on your how far you are from that enemy, up to a maximum at 10m. Each stack of Sharpshooter increases bow damage and lasts 8 seconds.

    • 10% Maximum Chance to Gain Sharpshooter
    • 10 Maximum Sharpshooter stacks fixed
    • 25% Increased Bow Damage per Stack fixed

    Requires 30 points in this tree

  22. Ethereal Arrows max 10

    You have increased mana and mana regen and your bow attacks deal more damage (multiplicative with other modifiers) equal to a portion of their mana cost.

    • 2% Increased Mana
    • 2% Increased Mana Regen
    • 10% Bow Mana Cost -> More Damage

    Requires 35 points in this tree

  23. Barrage of Pain max 5

    Adds Barrage of Pain to your Marksman Passive, Bow Mastery. You gain a stack and refresh all existing stacks of Bow Mastery by using a bow attack and hitting at least one enemy.

    • 3% Increased Crit Chance per Stack
    • 5 Maximum Barrage of Pain Stacks fixed

    Requires 35 points in this tree

    Bow Mastery still increases bow attack speed

  24. Rain of Arrows max 5

    You have increased bow attack speed and have a chance to slow enemies on hit with bow attacks.

    • 3% Increased Bow Attack Speed
    • 8% Slow Chance on Bow Hit

    Requires 40 points in this tree · Requires Covering Fire

    Rain of Arrows is unrelated to the active skill Hail of Arrows and is not affected by its tree.

  25. Mana Warp max 5

    When you directly use a skill that costs zero mana and hit an enemy you regain mana, but bow attacks cost more mana.

    • +3 Mana Gain
    • +15% Bow Attack Mana Cost

    Requires 40 points in this tree · Requires Ethereal Arrows

  26. Death from Afar max 5

    Each stack of Sharpshooter also grants a chance to deal double damage and adds a chance to shred armor on hit.

    • 0.2% Double Damage Chance per stack of Sharpshooter
    • 4% Armor Shred Chance per stack of Sharpshooter

    Requires 40 points in this tree · Requires 4 points in Sharpshooter

  27. Master Archer max 2
    • +2 Additional Multishot Arrows
    • +20% Increased Detonating Arrow Explosion Area
    • +20% Increased Hail of Arrows Area
    • +20% Heartseeker Recurve Chance

    Requires 45 points in this tree · Requires Ethereal Arrows

  28. Perfect Aim max 5

    Each stack of Bow Mastery with Barrage of Pain also grants additional critical strike multiplier and health gained on crit.

    • 3% Crit Multiplier per Stack
    • 3 Health on Crit per Stack

    Requires 45 points in this tree · Requires Barrage of Pain

  29. Barbed Arrows max 10
    • 7% Increased Physical Damage
    • 10% Chance to inflict Bleed on Bow Hit
    • +50% Physical Res Shred Chance fixed

    Requires 25 points in this tree

30 nodes, 182 points in total. Requires 20 points in the base class.

Hover or tap a node for its description. Numbers on top: points needed in this tree.

All nodes as a list (30)
  1. Handler max 8
    • 7% Increased Minion Damage
    • +5% Falcon And Ballista Crit Chance fixed

    At 5 points: Your Falcon and Ballistas have additional base crit chance.

  2. Raptor's Wings max 5

    You have a chance to gain haste for 2 seconds when you or your Falcon hits an enemy.

    Additionally, you deal more damage (multiplicative with other modifiers) while you have haste.

    • 2% Chance To Gain Haste
    • 1% More Damage With Haste
    • +2% Falcon Increased Melee Attack Speed
  3. Wilderness Scout max 8
    • +10 Health
    • +5 Dodge Rating
  4. Crimson Skies max 5

    You have a chance to gain a stack of Crimson Shroud when your Falcon or Ballistas hit an enemy.

    • 5% Crimson Shroud Chance

    Requires 5 points in this tree · Requires Handler

  5. Agile Hunt max 8
    • +1 Dexterity
    • +1 Falcon Throwing Damage Per 4 Dex fixed

    At 5 points: Your Falcon deals additonal throwing damage per point of your Dexterity.

    Requires 5 points in this tree

  6. Outlander's Tenacity max 5

    You have additional dodge rating and you gain a portion of your maximum health as endurance threshold if you have not been hit recently.

    • +7 Dodge Rating
    • 3% Maximum Health Gained As Endurance Threshold

    Requires 5 points in this tree · Requires Wilderness Scout

  7. Expert Duelist max 7
    • 7% Increased Melee Damage With 2h Weapon
    • 10% Increased Melee Attack Speed With 2h Sword fixed
    • +2% Fire Penetration Per Int With Staff fixed
    • +1 Melee Damage Per 10 Dex With Spear fixed

    At 5 points: You have increased melee attack speed while wielding a 2 handed sword.
    You have additional fire penetration while wielding a staff.
    You deal additional melee damage per 10 Dexterity while wielding a spear.

    Requires 10 points in this tree

  8. Peltast max 7
    • 7% Increased Throwing Attack Damage
    • 2% Increased Throwing Attack Speed
    • 5% Falcon Increased Throwing Attack Speed

    Requires 10 points in this tree

  9. Ranger's Mark max 7

    You deal increased damage while wielding a bow and your bow hits have a chance to grant your Falcon additional melee damage for 4 seconds. This has no stack limit.

    • 6% Increased Damage With Bow
    • 20% Chance To Buff Falcon fixed
    • +1 Falcon Melee Damage Buff fixed

    Requires 10 points in this tree

  10. Stamina of the Rover max 6
    • 3% Increased Dodge Rating
    • 3% Increased Mana Regen
    • 5 Mana Gain On Dodge fixed

    At 4 points: You gain mana when you dodge.

    This effect has a 1 second cooldown.

    Requires 10 points in this tree · Requires 2 points in Wilderness Scout

  11. Tactician max 6
    • +3 Melee Damage For Falcon
    • +3 Throwing Damage For Falcon
    • +3 Bow Damage For Ballista

    Requires 15 points in this tree · Requires Handler

  12. Fencing Grace max 7
    • 6% Increased Damage With 1h Weapon
    • +5% Block Chance With 1h Weapon fixed
    • +2 Block Effectiveness Per Dex fixed

    At 5 points: You have additional block chance while wielding a 1 handed weapon and you have additional block effectiveness per point of Dexterity.

    Requires 15 points in this tree

  13. Sharpest Point max 8

    You deal increased damage and have an additional chance to inflict bleed while wielding a spear.

    • 6% Increased Damage With Spear
    • +10% Bleed Chance With Spear
    • 30% Increased Flurry Attack Speed With Spear fixed
    • 60% Increased Puncture Range With Spear fixed

    At 5 points: You have increased attack speed with Flurry while wielding a spear.

    You have increased range with Puncture while wielding a spear.

    Requires 20 points in this tree · Requires 3 points in Expert Duelist

  14. Avian Hurl max 6
    • +2 Throwing Damage
    • 50% Added Throwing Damage Conversion To Falcon fixed

    At 5 points: Your Falcon gains a portion of your added throwing damage as added melee and throwing damage.

    Requires 20 points in this tree · Requires 3 points in Peltast

  15. Blast Radius max 5

    Your area skills and your minions' area skills deal damage in a larger area.

    • 5% Increased Area For Area Skills
    • 5% Increased Area for Minion Area Skills
    • 4 Mana Gain On Decoy Detonation fixed

    At 3 points: You gain mana when one of your Decoys detonate.

    Requires 20 points in this tree

    Traps include: Explosive Trap, Net Trap and Acid Trap.

  16. Evasion Tactics max 6
    • +1 Dexterity
    • 2% Increased Armor
    • 2% Increased Dodge Rating

    Requires 25 points in this tree

  17. Coordinated Fade max 5

    When you use a certain ability on your bar, you gain 3 stacks of Silver Shroud. This effect has a 10 second cooldown.

    • +6 Health
    • 1 Ability (left to right)
    • Silver Shroud on ability use fixed

    Requires 25 points in this tree

  18. Relentless Talons max 5
    • 6% Increased Damage
    • 6% Increased Minion Damage
    • 1 Health Gain on Falcon Hit Per 3 Dex fixed

    At 3 points: You regain health per point of Dexterity when your Falcon hits an enemy.

    Requires 30 points in this tree · Requires Evasion Tactics

  19. Deflect and Weave max 5

    You have additional block and a chance to receive a glancing blow. Additionally, you regain health whenever you block or recieve a glancing blow.

    • +1% Block Chance
    • +1% Glancing Blow Chance
    • 3 Health On Block Or Glancing Blow
    • 100% Block Chance -> Glancing Blow Chance fixed

    At 5 points: All of your block chance is converted to glancing blow chance.

    Requires 25 points in this tree

  20. Intuitive Connection max 1

    Falcon Strikes and Dive Bomb are now instant cast.

    Additionally, Falcon Strikes and Dive Bomb have a longer cooldown.

    • Falcon Abilities Instant Cast
    • 5% Increased Cooldown

    Requires 30 points in this tree

  21. Final Souvenir max 6

    You have additional dodge rating and you now have a chance to drop Caltrops around you when you dodge and there is an enemy within 4 meters of you.

    This effect has a 2 second cooldown.

    • +6 Health
    • +6 Dodge Rating
    • 5% Chance To Throw Caltrops On Dodge

    Requires 30 points in this tree

  22. Sky Assassin max 7
    • 7% Increased Damage Over Time
    • 50% Bleed And Poison Chance -> Falcon fixed

    At 5 points: A portion of your chance to inflict bleed and poison on hit is applied to your Falcon.

    Requires 35 points in this tree

  23. Needle Like Precision max 6
    • 6% Increased Crit Chance
    • 6% Increased Minion Crit Chance
    • +6% Critical Multiplier
    • +6% Minion Critical Multiplier

    Requires 35 points in this tree

  24. Leog's Stratagem max 8
    • 7% Increased Throwing Damage
    • 3 Frailty Stacks From Caltrops fixed

    At 6 points: Your Caltrops from all sources apply 3 stacks of frailty on hit.

    Requires 35 points in this tree · Requires Final Souvenir

  25. Stymphalian Feathers max 6

    You have additional armor per point of Dexterity.

    • +1 Armor Per 2 Dex
    • 2% Increased Armor On Falcon Hit fixed

    At 4 points: You have increased armor for each time your Falcon has hit an enemy recently.

    Requires 40 points in this tree · Requires 2 points in Evasion Tactics

  26. Expediency max 5

    Haste on you has increased effect and you gain haste for a short duration whenever you use a potion.

    • 4% Increased Haste Effect
    • 1 Haste Duration (seconds)
    • +1 Potion Slots fixed

    At 4 points: You have an additional potion slot.

    Requires 40 points in this tree

  27. Poise max 5
    • +2% Glancing Blow Chance
    • Double Glancing Blow Chance If Not Hit fixed

    At 5 points: Your chance to receive a glancing blow is doubled if you have not been hit recently.

    Requires 40 points in this tree

  28. Tailwind max 6

    You take less damage while moving. Additionally, you have increased movement speed and dodge rating.

    These effects are doubled if your Falcon has hit an enemy recently.

    • -1% Damage Taken While Moving
    • 1% Increased Movespeed
    • 1% Increased Dodge Rating
    • Double Effects With Recent Falcon Hit fixed

    Requires 45 points in this tree

  29. Finesse Them max 7

    You regain health when you or your minions crits an enemy.

    You have additional critical strike avoidance.

    • 3 Health Gain On Crit
    • +5% Crit Avoidance
    • +1% Minion Critical Multiplier per 3% Crit Avoidance fixed

    At 5 points: Your minions gain additional critical strike multiplier per 3% of your uncapped critical strike avoidance.

    Requires 45 points in this tree · Requires 2 points in Needle Like Precision

  30. Strike Their Flank max 6
    • 6% Increased Damage
    • 10% Increased Slow Duration
    • 2% More Damage Per Slow fixed

    At 3 points: You deal more damage (multiplicative with other modifiers) per stack of slow on the target.

    Requires 45 points in this tree · Requires Final Souvenir

Other classes

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