-
Flow
max 5
You have increased dodge rating, and you gain health when hitting an enemy.
- 3% Increased Dodge Rating
- 2 Health Gain on Hit
- 4 Unique Skills Required fixed
- 100% More Damage When Consuming Flow fixed
At 3 points: Gain a stack of Flow whenever you directly use a unique skill. Directly using a fourth unique skill consumes all stacks causing the skill to deal more damage (multiplicative with other modifiers). Flow can only be consumed by non-channeled melee or throwing skills. Stacks fall off after 4 seconds.
When using a combo ability, each ability in the combo counts as a unique skill for Flow.
-
Spell Breaker
max 5
You have a chance to parry hits, and increased mana regeneration.
- +1% Parry Chance
- 4% Increased Mana Regen
- +25% Frailty Chance fixed
At 3 points: Your hits have a chance to inflict Frailty.
Requires 40 points in this tree
-
Pursuit
max 8
- 8% Increased Movespeed fixed
- 6% Increased Melee Damage
- 6% Throwing Attack Damage
-
Cloak of Shadows
max 8
You have additional dexterity and you have a chance to receive a Glancing Blow when hit.
- 1 Dexterity
- 2% Glancing Blow Chance
- +15% Physical Resistance fixed
At 5 points: You have additional physical resistance.
Glancing Blows deal 35% less damage.
-
Blood Serpent's Blades
max 10
- 5% Global Damage Over Time
- 5% Bleed Chance Per Equipped Sword
- 5% Poison Chance Per Equipped Dagger
Requires 5 points in this tree
-
Once
max 8
You deal additional physical damage with melee and throwing attacks, and you have additional dodge rating, doubled if you have been hit recently.
- +2 Melee Physical Damage
- +2 Throwing Physical Damage
- 10 Dodge Rating, Doubled if Hit Recently
- 50% Shadow Daggers Damage to Rares and Bosses fixed
At 5 points: Shadow Daggers deals more damage (multiplicative with other modifiers) to rare enemies and bosses.
Requires 5 points in this tree
-
Skiasynthesis
max 6
When you create a shadow you regain health, and skills used by shadows deal increased damage.
- 15 Health Gain on Shadow Creation
- 15% Increased Shadow Damage
Requires 5 points in this tree
-
Rhythm
max 5
Skills that generate or consume Flow deal increased damage and have additional critical strike multiplier.
- 10% Increased Damage when generating or consuming Flow
- +5% Critical Multiplier when generating or consuming Flow
- 5% Melee Attack Speed Buff fixed
- 5% Throwing Attack Speed Buff fixed
At 3 points: Generating a stack of Flow increases your melee and throwing attack speed for 4 seconds. This buff can stack.
Requires 10 points in this tree · Requires Flow
-
Scarlet Stream
max 8
You deal increased physical damage and have a chance to inflict bleed on hit with melee and throwing attacks.
- 5% Increased Physical Damage
- +5% Melee Bleed Chance
- +5% Throwing Attack Bleed Chance
- 30% Crimson Shroud Chance fixed
At 5 points: You have a chance to gain a stack of Crimson Shroud when you directly use a melee or throwing attack and hit at least one enemy.
Requires 10 points in this tree
-
Resilience
max 8
You have additional health and critical strike avoidance.
- +10 Health
- +5% Crit Avoidance
Requires 10 points in this tree · Requires Cloak of Shadows
Glancing Blows deal 35% less damage.
-
Pulse
max 1
Flow is consumed when you use a 5th unique skill rather than a 4th, but the skill that consumes Flow has more critical strike chance and deals more damage over time (both multiplicative with other modifiers).
- +50% More Crit Chance when Consuming Flow
- +100% More Damage Over Time when Consuming Flow
- 5 Unique Skills Required to Consume Flow fixed
Requires 15 points in this tree · Requires Rhythm
-
Veil of Night
max 5
You have increased melee and throwing attack speed. When you use a melee or throwing attack and hit at least one enemy you have a chance to gain a stack of Dusk Shroud. Each stack of Dusk Shroud adds 50 dodge rating and 5% chance to receive a Glancing Blow when hit.
- 3% Melee Attack Speed
- 3% Throwing Attack Speed
- 6% Dusk Shroud Chance
Requires 15 points in this tree · Requires Resilience
Glancing Blows deal 35% less damage.
-
Readied Blades
max 5
You have additional parry chance and increased critical strike chance.
- +1% Parry Chance
- 8% Increased Critical Chance
Requires 20 points in this tree
-
Grit
max 5
You have additional resistances and endurance.
- +1% All Resistances
- +2% Endurance
Requires 20 points in this tree
-
Apostasy
max 1
Your dodge chance is added as twice as much chance to receive a glancing blow, but you cannot dodge.
- 200% Dodge Chance -> Glancing Blow Chance
- You Cannot Dodge fixed
Requires 20 points in this tree · Requires Resilience
Does not prevent dodging with Silver Shroud.
Glancing Blows deal 35% less damage.
-
Flash of Steel
max 8
- 8% Increased Damage while Dual Wielding
- 12% Increased Melee Attack Speed while Dual Wielding fixed
- 12% Increased Throwing Attack Speed while Dual Wielding fixed
Requires 25 points in this tree
-
Blood Dance
max 5
You leech a portion of melee damage as health, and a portion of your damage over time as health.
- 1% Melee Damage Leeched as Health
- 0.5% Damage Leeched as Health from Damage Over Time
Requires 25 points in this tree
-
Asuvon's Pact
max 6
You have additional dodge rating. You have deal increased damage, tripled while at full health.
- +15 Dodge Rating
- 5% Increased Damage, tripled while at full health
Requires 25 points in this tree
-
Weapons of Choice
max 8
You gain a bonus while dual wielding depending on your weapon combination.
- 20% Increased Crit Chance with a Sword and Dagger
- +20% Poison Chance with 2 Daggers
- +5% Glancing Blow Chance with 2 Swords
- +20% Bleed Chance with an Axe and a Sword
- 2% Physical Damage Leeched as Health with an Axe and Dagger
- 20% Increased Stun Duration with a Mace and Sword
- +10% Critical Multiplier with a Mace and Dagger
Requires 30 points in this tree · Requires Flash of Steel
-
Deadly Mixture
max 5
You have additional vitality and deal increased damage over time.
- +1 Vitality
- 7% Increased Damage Over Time
- 1% More Bleed Damage per 10 Poisons on Enemy, up to 20% fixed
- 1% More Poison Damage per 10 Bleeds on Enemy, up to 20% fixed
At 3 points: Bleeds you inflict deal more damage per poison on the enemy, up to a maximum. Poisons you inflict deal more damage per bleed on the enemy, up to a maximum. Both of these effects are multiplicative with other modifiers.
Requires 30 points in this tree
-
Perfection
max 5
When you use a melee attack and hit at least one enemy you gain a stack of Perfection. When you receive a hit you lose all stacks. Each stack of perfection increases your damage.
- 2 Maximum Perfection Stacks
- 10% Increased Damage per Stack of Perfection fixed
- 8 Perfection Duration fixed
Requires 30 points in this tree · Requires Asuvon's Pact
-
Critical Eye
max 5
You have increased critical strike chance and you have a chance to inflict Critical Vulnerability on hit.
- 7% Critical Vulnerability Chance
- 7% Increased Critical Chance
- +30% Crit Avoidance fixed
At 3 points: You have additional critical strike avoidance.
Requires 35 points in this tree
Critical Vulnerability is a stacking ailment that adds a 2% additional chance to be crit and reduces critical strike avoidance by 10%.
-
Cloaked Reaper
max 5
You have additional health. When you kill an enemy or hit a rare or boss enemy, you regain health for each stack of any Shroud on you.
- +7 Health
- 1 Health Gained per Stack of Shroud
- 3 Silver Shroud Stacks when Damaged to Below 70% fixed
At 3 points: When damage taken from enemies puts you below 70% health you gain stacks of Silver Shroud. This effect has a 15 second cooldown.
Requires 35 points in this tree
Shrouds include Dusk Shroud, Crimson Shroud, and Silver Shroud.
-
Confidence
max 6
You deal increased damage at full health, and each stack of Perfection also grants additional armor and dodge rating.
- 10% Increased Damage at Full Health
- +10 Armor per Stack of Perfection
- +10 Dodge Rating per Stack of Perfection
- Additional Perfection Stack per Melee Attack at Full Health fixed
At 4 points: While at full health, you gain an additional stack of Perfection when you directly use a melee attack and hit at least one enemy.
Requires 35 points in this tree · Requires Perfection
-
Death's Door
max 8
While at low health you take less damage (multiplicative with other modifiers) and you have additional critical strike multiplier.
Additionally, when damage leaves you at low health you gain these benefits for 5 seconds if you aren't already at low health.
- -3% Damage Taken While At Low Health
- +10% Crit Multi While At Low Health
Requires 40 points in this tree
-
Hooked Blades
max 5
Your hits have a chance to shred armor and inflict bleed.
- 15% Armor Shred Chance
- 10% Bleed Chance
- -1 Throwing Attack Mana Cost fixed
At 4 points: Your throwing attacks have a lower mana cost.
Requires 40 points in this tree
-
All In
max 5
You have a higher critical strike multiplier, but you deal less damage with non-critical hits and damage over time (multiplicative with other modifiers).
- +15% Critical Strike Multiplier
- 5% Less Damage Dealt by Non-critical Hits
- 5% Less Damage Over Time
Requires 45 points in this tree · Requires Critical Eye
-
Shadow Master
max 5
Skills used by shadows deal increased damage, and you have a chance to gain a stack of Dusk Shroud when you use a melee or throwing attack and hit at least one enemy.
- 20% Increased Shadow Damage
- 6% Dusk Shroud Chance
- +1 Maximum Shadows fixed
At 3 points: You can have an additional shadow.
Requires 45 points in this tree
You can have a maximum of 3 shadows at once by default.
-
Mastered Form
max 5
You have additional dexterity.
- +2 Dexterity
- 6% Glancing Blow Chance with 50 Dexterity fixed
- 6% Increased Attack Speed with 75 Dexterity fixed
- 6% Increased Movement Speed with 100 Dexterity fixed
At 3 points: You have additional glancing blow chance with at least 50 dexterity, increased attack speed with at least 75 dexterity, and increased movement speed with at least 100 dexterity.
Requires 45 points in this tree