Chthonic Fissure
Warlock · Acolyte
Opens an infernal fissure in the ground, dealing fire damage over time to enemies on top of it, as well as releasing Spirits from the fissure that seek nearby enemies. These spirits inflict enemies with Torment, a Curse that slows and deals necrotic damage over time.
Max 1 active fissure.
More information
Added damage for the Fissure applies at 120% effectiveness each second.
Added damage for the Spirits applies at 30% effectiveness.
Torment applies 18% less movement speed (multiplicative with other modifiers), deals 120 damage over 3 seconds and added damage applies at 200% effectiveness per second.
Effect
- Base damage over time
- 6 Fire (every 0.25 s)
- Added damage effectiveness
- 30 %
- Counts as
- Fire, Spell
Base values before skill tree nodes, passives and gear.
Skill tree: Chthonic Fissure
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (30)
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Fragile Crust
max 3
Chthonic Fissure costs less mana and it refunds some of its mana cost if there is a cursed player, rare enemy or boss within 20 meters when you cast it.
This effect also works if you are Cursed.- -4 Mana Cost
- 6% Mana Refunded
-
Fell Fire
max 4
Tormenting an ignited enemy spreads all of your ignite stacks from it to a number of other enemies around it.
- Torment Spreads Ignite Stacks
- 1 Maximum Targets
Requires Fragile Crust or Valley of Defilement or Tombgorger
Converted ailments are also spread.
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Stygian Current
max 5
The Fissure releases Spirits more frequently.
- +8% Spirit Frequency
Requires 2 points in Severed Wards or 2 points in Fell Fire
-
Of Gloom and Flames
max 1
Chthonic Fissure now creates a secondary Fissure in the opposite direction that casts its own Spirits. Enemies can take damage from both Fissures if they stand on both, but Chthonic Fissure costs significantly more mana.
- Secondary Fissure
- +80% Mana Cost
Requires 2 points in Stygian Current
This effect will not create more than 2 Fissures if you also have The Sunderer's Domain node.
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Chaotic Rupture
max 3
Spirits now have a chance to be replaced by a cast of Chaos Bolts that consumes a portion of its mana cost and scales with your Chaos Bolts tree.
Chaos Bolts cast this way have a chance to have no additional projectiles.- 13% Chance to replace Spirits with Chaos Bolts
- 60% Chaos Bolts Mana Consumption fixed
- 60% Chance for no Extra Projectiles fixed
Requires 2 points in Stygian Current
-
Spirit Gale
max 2
When Tormented enemies die they have a chance to release the Spirit to inflict and Torment another enemy within 8 meters.
- 25% Spirit Release Chance
Requires Fragile Crust or Severed Wards
-
Severed Wards
max 3
The Spirits' hits shred enemy necrotic resistance.
- +1 Necrotic Res Stacks
Requires Spirit Gale or 2 points in Stygian Current
-
Singed by Terror
max 3
The Spirits' hits shred enemy fire resistance.
- +1 Fire Res Shred Stacks
Requires Severed Wards
-
Return Below
max 1
When Spirits Torment an enemy afflicted by an Infernal Shade they consume the Shade, causing it to instantly deal its remaining damage and increases all existing Chthonic Fissures' frequency of releasing Spirits up to a maximum.
- Infernal Shade deals its Remaining Damage
- +15% Increased Spirit Frequency
- 60% Maximum Spirit Frequency Bonus
Requires 2 points in Singed by Terror
-
Damned Waters
max 3
The Spirits' hits inflict enemies with Damned.
- +1 Damned Stacks
Requires Spirit Gale
-
Grim Tide
max 1
Chthonic Fissure and ailments it inflicts deal more necrotic damage (multiplicative with other modifiers) per 1% Added Critical Strike Multiplier.
- +1% Necrotic Damage per 1% Added Crit Multi
Requires 2 points in Damned Waters
This doesn't include the base 200% crit multi.
-
Twisted Waves
max 3
Torment deals more damage (multiplicative with other modifiers) based on your uncapped necrotic resistance.
- +1% Damage per 3% Necrotic Res
Requires 2 points in Damned Waters
-
Eradication
max 3
Chthonic Fissure deals more damage (multiplicative with other modifiers) to rare enemies and bosses.
This effect is doubled if the enemy or you are cursed.- +8% Damage to Rares and Bosses
- Doubled if Cursed fixed
Requires Fragile Crust or Grasp of the Undying
-
Beacon of Torment
max 1
Spirits now target you instead of enemies, and whenever you are Tormented or Torment's duration on you is refreshed, you gain additional spell damage and Endurance Threshold.
This buff can stack and has the same duration as Torment, but persists if Torment is cleansed.- +3 Spell Damage Buff
- +15 Endurance Threshold Buff
Requires Eradication
-
Grasp of the Undying
max 4
The Fissure deals more direct damage for each second it is active (multiplicative with other modifiers) and you leech a portion of the damage it does.
- +2% Fissure Direct Damage bonus per Second
- +0.5% Fissure Health Leech
Requires Death from Below or Eradication
Direct damage modifiers do not affect damage of ailments and subskills from Chthonic Fissure.
-
The Sunderer's Domain
max 1
You can now have additional Fissures active at a time, but Spirits are released less frequently.
If a Fissure is placed over an existing one, the new Fissure closes after 1 second.- +2 Maximum Fissures
- -50% Spirit Frequency
Requires 3 points in Grasp of the Undying
You cannot create more than 2 Fissures if you also have the Of Gloom and Flames node.
-
Deepest Ravine
max 1
Chthonic Fissure deals more damage (multiplicative with other modifiers), but it no longer releases Spirits.
- +25% Damage
- Removes Spirits
Requires The Sunderer's Domain
-
Rekindled Graves
max 1
Fissures now cast Volatile Zombies every 2 seconds, but consumes mana equal to a portion of Volatile Zombies mana cost.
Volatile Zombie cast this way has a chance to not create multiple Zombies if it would otherwise.- 70% Volatile Zombies Mana Consuption
- 70% Chance for no additional Zombies
Requires The Sunderer's Domain
-
Death from Below
max 2
Chthonic Fissure deals more damage (multiplicative with other modifiers).
This effect is doubled if you are cursed.- +5% Damage
- Doubled if Cursed fixed
-
Pyrochasm
max 1
The Fissure's initial impact now hits enemies dealing spell fire damage, with added damage applying at 300% effectiveness for this hit.
- Fissure Fire Damage on Hit
Requires Death from Below
This hit can be converted to to physical by Blood Gulch, or to necrotic by Valley of Defilement.
-
Fissure of Wrath
max 1
The Fissure's initial hit now deals additional spell damage with a higher chance to stun per 2% ignite chance.
This effects scales with bleed or poison if the Fissure is converted to physical or poison respectively.- +1 Fissure Spell Damage per 2% Ignite Chance
- 5% Fissure Increased Stun Chance per 2% Ignite Chance
Requires Pyrochasm
Ailment chance is counted before being converted.
-
Forbidden Chasm
max 1
The Fissure's initial hit now Curse enemies with Acid Skin, which causes them to take poison damage over time and a chance to be critically struck by any hit.
- Acid Skin on Fissure hit
- +20% Crit Chance from Acid Skin
Requires Fissure of Wrath
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Acidbane
max 1
Your hits against enemies cursed by Acid Skin have additional base critical strike chance per 10% of your global increased poison damage.
This bonus critical strike chance is not affected by other critical strike chance modifiers.- +1% Bonus Crit Chance per 10% Inc Poison Damage
Requires Forbidden Chasm
-
Ash Cloud
max 3
The Fissure's initial impact now spreads all of your ignite stacks from the target to nearby enemies up to a maximum.
- Fissure Spreads Ignite Stacks
- 2 Maximum Targets
Requires Pyrochasm
-
Chthonic Passage
max 1
When directly casting Chthonic Fissure you now travel along the Fissure as it opens, but this adds a cooldown to Chthonic Fissure.
Chthonic Fissure gains the Traversal tag.- Travel along Fissure
- Counts as Traversal Skill
- +3.5 Cooldown (seconds)
Requires Pyrochasm
-
Mantle of Flames
max 4
The Fissure gains a percentage of your global chance to ignite on hit as ignite chance per second.
Additionally, the Fissure has a base chance to ignite enemies each second.- 100% Your Ignite Chance -> Ignite Chance per Second
- +50% Ignite Chance per Second
Requires Death from Below or Valley of Defilement or Chronicles of Ruin
This effect still applies even if Chthonic Fissure is converted.
For example your global bleed chance will be converted to bleed chance per second with the Blood Gulch node. -
Blood Gulch
max 1
Chthonic Fissure's base fire damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to fire damage.
Ignite chance from all sources are converted to bleed chance per second for the Fissure.
Swaps Chthonic Fissures' Fire tag for a Physical tag.- Fire -> Physical Conversion
- Ignite -> Bleed Chance
Requires Mantle of Flames
-
Chronicles of Ruin
max 4
Torment lasts longer and any ignite, poison and bleed inflicted by Chthonic Fissure also last longer.
- +25% Torment Duration
- +10% Other Ailment Duration
Requires Tombgorger or Mantle of Flames
-
Tombgorger
max 3
Torment deals more damage (multiplicative with other modifiers) to ignited, poisoned or bleeding enemies.
- +15% Torment Damage
Requires Chronicles of Ruin or Fell Fire
-
Valley of Defilement
max 1
Chthonic Fissure's base fire damage over time is converted to poison. Consequently this damage scales with increases to poison damage, but not increases to fire damage.
Ignite chance from all sources is converted to poison chance per second for the Fissure.
Swaps Chthonic Fissures' Fire tag for a Poison tag.- Fire -> Poison Conversion
- Ignite -> Poison Chance
Requires Mantle of Flames or Fell Fire
This has no effect if Chthonic Fissure is converted to Physical with the Blood Gulch node.