Marrow Shards
Fires sharpened bones from your body. The bones pierce through enemies inflicting physical damage. Instead of mana, this spell costs 9% of your current health.
More information
Added damage is applied at 125% effectiveness.
Any bones, any marrow, can be your tools, even your own.
Effect
- Base damage per hit
- 25 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 125 %
- Counts as
- Spell
Base values before skill tree nodes, passives and gear.
Skill tree: Marrow Shards
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (30)
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Bone Knives
max 1
Marrow Shards deals significantly more damage (multiplicative with other modifiers), but no longer pierces.
- 75% Damage
- Cannot Pierce
-
Marrow Hunger
max 3
You leech a portion of physical damage as health if you have cast Marrow Shards recently (past 4 seconds).
- +3% Physical Leech
Requires Bone Knives
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Splintering Impact
max 1
Marrow Shards creates Bone Splinters in a cone behind the enemy when destroyed, damaging other enemies, but Marrow Shards no longer pierces and costs more health.
- Bone Splinters On Hit
- Cannot Pierce
- +50% Health Cost
Requires Bone Knives or Carving
Bone Splinters are a subskill of Marrow Shards and therefore are affected by all nodes in Marrow Shards's tree.
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Carving
max 5
Bone Splinters deal more damage.
- +30% Bone Splinters Damage
Requires Splintering Impact or Bone Splinters
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Ghost Splinters
max 4
Bone Splinters travel faster and further.
- +30% Bone Splinters Speed and Range
Requires 2 points in Carving
Bone Splinters scale with increases to physical damage and spell damage, but not with other nodes on this tree unless stated otherwise.
-
Gouging Splinters
max 4
Bone Splinters have a chance to cause enemies to bleed.
- +50% Bone Splinters Bleed Chance
Requires Carving
-
Crimson Ivory
max 4
Bone Splinters hits deal more hit damage against bleeding enemies (multiplicative with other modifiers).
- +25% Hit Damage Against Bleeding
Requires 2 points in Gouging Splinters
-
Dark Precision
max 3
Bone Splinters have additional critical strike chance.
- +2% Crit Chance
Requires 3 points in Carving
-
Ivory Obliteration
max 1
Bone Splinters have additional critical strike multiplier.
- +35% Critical Multiplier
Requires Dark Precision
-
Dead Weight
max 5
Marrow Shards deals more damage, but its range is reduced.
- +15% Damage
- -13% Projectile Range
-
Blood Assassin
max 3
Marrow Shards has additional critical strike chance and critical strike multiplier.
- +1% Crit Chance
- +15% Critical Multiplier
Requires 4 points in Dead Weight or Frigid Shards
-
Marrow Death
max 2
Marrow Shards has additional critical strike multiplier.
- +20% Critical Multiplier
Requires Blood Assassin
-
Femoral Offering
max 1
Marrow Shards has additional critical strike multiplier, but you lose health when you critically strike with Marrow Shards.
- +30% Critical Multiplier
- 1% Health Lost On Crit fixed
Requires Marrow Death
-
Bone Splinters
max 1
Marrow Shards creates Bone Splinters in a cone when destroyed, which damage enemies, but Marrow Shards travels less far and costs more health.
- Bone Splinters On Hit
- -20% Projectile Range fixed
- +40% Health Cost fixed
Requires 2 points in Dead Weight or Carving
Bone Splinters are a subskill of Marrow Shards and therefore are affected by all nodes in Marrow Shards's tree.
-
Marrow Caster
max 1
Marrow Shards are now instantly destroyed, creating a Splinter Nova around you instead of Bone Splinters. Splinter Nova hits all enemies in an area around you.
Splinter Nova is affected by all modifiers to Marrow Shards and Bone Splinters. Modifiers to the projectile speed of Bone Splinters grant increased area for Splinter Nova.- Creates Splinter Nova
- Marrow Shards Destroyed Instantly
Requires Bone Splinters
-
Ossumancy
max 5
When you directly cast Marrow Shards, you have a chance to immediately cast a second instance of Marrow Shards.
Indirect casts of Marrow Shards, such as from this effect, do not cost health.- +20% Doublecast Chance
-
Shredding Bones
max 4
Marrow Shards hits have a chance to shred enemy armor.
- +25% Armor Shred Chance
Requires 3 points in Ossumancy
-
Apathy
max 1
Marrow Shards deals more damage, but Marrow Shards can hit and damage your own minions.
On hit effects, such as health gained on hit, do not proc when you hit your minions.- +25% Damage
- Minion Friendly Fire
Requires Ossumancy
-
Treachery
max 7
You gain health when you kill one of your own minions.
- +10 Health Gained
Requires Apathy
-
Dark Reverie
max 2
Grants you increased critical strike chance if you have killed with Marrow Shards recently (past 4 seconds).
- +30% Global Increased Crit Chance
Requires 3 points in Treachery
-
Blood Reverie
max 2
You leech a portion of physical damage as life if you have killed with Marrow Shards recently (past 4 seconds).
- +4% Global Physical Leech
Requires 2 points in Treachery
-
Soul Blood
max 4
Marrow Shards has a chance to cause enemies to bleed, but costs more health.
- +25% Bleed Chance
- +10% Health Cost
-
Bones Of The Follower
max 1
Marrow Shards deals significantly more damage, but consumes one of your minions when you cast it.
- +100% Damage fixed
- Consumes Minion fixed
Requires Soul Blood
The damage bonus is only gained if a minion is consumed.
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Rip Marrow
max 1
Marrow Shards has a chance to create a Marrow Orb on hit that returns 15 health to you. This effect can occur a limited number of times per second.
- +20% Marrow Orb Chance
- +15 Marrow Orb Health Gained
- 3 Limit Per Second fixed
Requires 3 points in Soul Blood
Marrow Orbs are a bloody projectile which restores health upon returning to you.
-
Marrow Eater
max 3
Marrow Orbs return more health.
- +7 Marrow Orb Health Gained
Requires Rip Marrow
Marrow Orbs are a bloody projectile which restores health upon returning to you.
-
Life Blood
max 2
Marrow Shards hits have a higher chance to create a Marrow Orb.
- +10% Marrow Orb Chance
Requires Rip Marrow
Marrow Orbs are a bloody projectile which restores health upon returning to you.
-
Spirit Feast
max 1
Marrow Orbs also replenish mana.
- 5 Marrow Orb Mana Gained fixed
Requires Life Blood
Marrow Orbs are a bloody projectile which restores health upon returning to you.
-
Demise
max 5
Marrow Shards deals more hit damage against bleeding enemies (multiplicative with other modifiers).
- +20% Hit Damage Against Bleeding
Requires 2 points in Soul Blood
-
Frigid Shards
max 1
Marrow Shards's base physical damage is converted to cold damage. Consequently this damage scales with increases to cold damage, but not to physical damage. It also gains a base freeze rate.
Bleed chance from all sources is converted to frostbite chance.
Swaps Marrow Shards's physical tag for a cold tag.- +100% Physical -> Cold fixed
- Bleed Effects -> Frostbite Effects fixed
- 50 Freeze Rate
Requires Soul Blood or Blood Assassin
-
Second Sight
max 1
The second cast of Marrow Shards from Ossumancy will target a random enemy within 15 meters.
- Second Cast Targets Nearby Enemy
Requires 5 points in Ossumancy
More skills: Acolyte
-
Rip Blood
From the start
-
Summon Skeleton
From level 2
-
Wandering Spirits
From level 4
-
Harvest
From level 5
-
Bone Curse
From level 7
-
Transplant
From level 9
-
Summon Volatile Zombie
From level 16
-
Hungering Souls
5 passive points
-
Summon Bone Golem
10 passive points
-
Spirit Plague
15 passive points
-
Infernal Shade
20 passive points