Marrow Shards

Acolyte

Fires sharpened bones from your body. The bones pierce through enemies inflicting physical damage. Instead of mana, this spell costs 9% of your current health.

More information

Added damage is applied at 125% effectiveness.

Any bones, any marrow, can be your tools, even your own.

Effect

Base damage per hit
25 Physical
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
125 %
Counts as
Spell

Base values before skill tree nodes, passives and gear.

Skill tree: Marrow Shards

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (30)
  1. Bone Knives max 1

    Marrow Shards deals significantly more damage (multiplicative with other modifiers), but no longer pierces.

    • 75% Damage
    • Cannot Pierce
  2. Marrow Hunger max 3

    You leech a portion of physical damage as health if you have cast Marrow Shards recently (past 4 seconds).

    • +3% Physical Leech

    Requires Bone Knives

  3. Splintering Impact max 1

    Marrow Shards creates Bone Splinters in a cone behind the enemy when destroyed, damaging other enemies, but Marrow Shards no longer pierces and costs more health.

    • Bone Splinters On Hit
    • Cannot Pierce
    • +50% Health Cost

    Requires Bone Knives or Carving

    Bone Splinters are a subskill of Marrow Shards and therefore are affected by all nodes in Marrow Shards's tree.

  4. Carving max 5

    Bone Splinters deal more damage.

    • +30% Bone Splinters Damage

    Requires Splintering Impact or Bone Splinters

  5. Ghost Splinters max 4

    Bone Splinters travel faster and further.

    • +30% Bone Splinters Speed and Range

    Requires 2 points in Carving

    Bone Splinters scale with increases to physical damage and spell damage, but not with other nodes on this tree unless stated otherwise.

  6. Gouging Splinters max 4

    Bone Splinters have a chance to cause enemies to bleed.

    • +50% Bone Splinters Bleed Chance

    Requires Carving

  7. Crimson Ivory max 4

    Bone Splinters hits deal more hit damage against bleeding enemies (multiplicative with other modifiers).

    • +25% Hit Damage Against Bleeding

    Requires 2 points in Gouging Splinters

  8. Dark Precision max 3

    Bone Splinters have additional critical strike chance.

    • +2% Crit Chance

    Requires 3 points in Carving

  9. Ivory Obliteration max 1

    Bone Splinters have additional critical strike multiplier.

    • +35% Critical Multiplier

    Requires Dark Precision

  10. Dead Weight max 5

    Marrow Shards deals more damage, but its range is reduced.

    • +15% Damage
    • -13% Projectile Range
  11. Blood Assassin max 3

    Marrow Shards has additional critical strike chance and critical strike multiplier.

    • +1% Crit Chance
    • +15% Critical Multiplier

    Requires 4 points in Dead Weight or Frigid Shards

  12. Marrow Death max 2

    Marrow Shards has additional critical strike multiplier.

    • +20% Critical Multiplier

    Requires Blood Assassin

  13. Femoral Offering max 1

    Marrow Shards has additional critical strike multiplier, but you lose health when you critically strike with Marrow Shards.

    • +30% Critical Multiplier
    • 1% Health Lost On Crit fixed

    Requires Marrow Death

  14. Bone Splinters max 1

    Marrow Shards creates Bone Splinters in a cone when destroyed, which damage enemies, but Marrow Shards travels less far and costs more health.

    • Bone Splinters On Hit
    • -20% Projectile Range fixed
    • +40% Health Cost fixed

    Requires 2 points in Dead Weight or Carving

    Bone Splinters are a subskill of Marrow Shards and therefore are affected by all nodes in Marrow Shards's tree.

  15. Marrow Caster max 1

    Marrow Shards are now instantly destroyed, creating a Splinter Nova around you instead of Bone Splinters. Splinter Nova hits all enemies in an area around you.
    Splinter Nova is affected by all modifiers to Marrow Shards and Bone Splinters. Modifiers to the projectile speed of Bone Splinters grant increased area for Splinter Nova.

    • Creates Splinter Nova
    • Marrow Shards Destroyed Instantly

    Requires Bone Splinters

  16. Ossumancy max 5

    When you directly cast Marrow Shards, you have a chance to immediately cast a second instance of Marrow Shards.

    Indirect casts of Marrow Shards, such as from this effect, do not cost health.

    • +20% Doublecast Chance
  17. Shredding Bones max 4

    Marrow Shards hits have a chance to shred enemy armor.

    • +25% Armor Shred Chance

    Requires 3 points in Ossumancy

  18. Apathy max 1

    Marrow Shards deals more damage, but Marrow Shards can hit and damage your own minions.

    On hit effects, such as health gained on hit, do not proc when you hit your minions.

    • +25% Damage
    • Minion Friendly Fire

    Requires Ossumancy

  19. Treachery max 7

    You gain health when you kill one of your own minions.

    • +10 Health Gained

    Requires Apathy

  20. Dark Reverie max 2

    Grants you increased critical strike chance if you have killed with Marrow Shards recently (past 4 seconds).

    • +30% Global Increased Crit Chance

    Requires 3 points in Treachery

  21. Blood Reverie max 2

    You leech a portion of physical damage as life if you have killed with Marrow Shards recently (past 4 seconds).

    • +4% Global Physical Leech

    Requires 2 points in Treachery

  22. Soul Blood max 4

    Marrow Shards has a chance to cause enemies to bleed, but costs more health.

    • +25% Bleed Chance
    • +10% Health Cost
  23. Bones Of The Follower max 1

    Marrow Shards deals significantly more damage, but consumes one of your minions when you cast it.

    • +100% Damage fixed
    • Consumes Minion fixed

    Requires Soul Blood

    The damage bonus is only gained if a minion is consumed.

  24. Rip Marrow max 1

    Marrow Shards has a chance to create a Marrow Orb on hit that returns 15 health to you. This effect can occur a limited number of times per second.

    • +20% Marrow Orb Chance
    • +15 Marrow Orb Health Gained
    • 3 Limit Per Second fixed

    Requires 3 points in Soul Blood

    Marrow Orbs are a bloody projectile which restores health upon returning to you.

  25. Marrow Eater max 3

    Marrow Orbs return more health.

    • +7 Marrow Orb Health Gained

    Requires Rip Marrow

    Marrow Orbs are a bloody projectile which restores health upon returning to you.

  26. Life Blood max 2

    Marrow Shards hits have a higher chance to create a Marrow Orb.

    • +10% Marrow Orb Chance

    Requires Rip Marrow

    Marrow Orbs are a bloody projectile which restores health upon returning to you.

  27. Spirit Feast max 1

    Marrow Orbs also replenish mana.

    • 5 Marrow Orb Mana Gained fixed

    Requires Life Blood

    Marrow Orbs are a bloody projectile which restores health upon returning to you.

  28. Demise max 5

    Marrow Shards deals more hit damage against bleeding enemies (multiplicative with other modifiers).

    • +20% Hit Damage Against Bleeding

    Requires 2 points in Soul Blood

  29. Frigid Shards max 1

    Marrow Shards's base physical damage is converted to cold damage. Consequently this damage scales with increases to cold damage, but not to physical damage. It also gains a base freeze rate.

    Bleed chance from all sources is converted to frostbite chance.

    Swaps Marrow Shards's physical tag for a cold tag.

    • +100% Physical -> Cold fixed
    • Bleed Effects -> Frostbite Effects fixed
    • 50 Freeze Rate

    Requires Soul Blood or Blood Assassin

  30. Second Sight max 1

    The second cast of Marrow Shards from Ossumancy will target a random enemy within 15 meters.

    • Second Cast Targets Nearby Enemy

    Requires 5 points in Ossumancy

More skills: Acolyte

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