Factions grant new benefits with every rank. You join the item factions from chapter 9, only one at a time; the endgame factions run alongside.

Item factions

Trade or find it yourself: the Merchant’s Guild opens the bazaar, the Circle of Fortune makes enemies drop more and offers prophecies. You can switch, but items stay bound to their faction. You spend favor on services, which grows your reputation and rank.

Circle of Fortune

More and better loot: enemies drop more, the observatory offers prophecies. Items found are never tradable.

  1. 1 Enemy Item Drop Chance 1 reputation Enemies have a 35% chance of dropping twice as many items.
  2. 2 Upgraded Rune of Ascendance 900 reputation 45% chance for Runes of Ascendance to be preserved when used on an item that requires at least Circle of Fortune Rank 1.
  3. 3 Idol Drop Chance 2,400 reputation Whenever an Idol drops, there is a 25% chance for two more to drop at the same time.
  4. 4 Full Set Drop Chance 8,000 reputation When a Set item would drop, the whole set drops instead.
  5. 5 Monolith Echo Reward Upgrade 20,000 reputation 35% chance for double rewards from Monolith Echoes.
  6. 6 Exalted Affix Chance 40,000 reputation Affixes are 50% more likely to be Exalted.
  7. 7 Double Experimental Items 70,000 reputation Exiled Mages drop twice as many experimental items.
  8. 8 Legendary Potential Chance 110,000 reputation Uniques are twice as likely to have Legendary Potential.
  9. 9 T7 Affix Chance 180,000 reputation T7 Affixes are twice as common.
  10. 10 Boss Loot Upgrade 320,000 reputation Bosses have 150% increased drop rate for any specific rewards they have.
  11. 11 Rare to Exalted Chance 500,000 reputation Items that would drop as Rare have a 25% chance of becoming Exalted.
  12. 12 Prophecy Reward Upgrade 800,000 reputation Prophecies grant twice as many items.

Merchant's Guild

Trade with other players through the bazaar near Maj’elka; higher ranks unlock bags of materials.

  1. 1 Bazaar Access 1 reputation You can now buy and sell items in the Bazaar.
  2. 2 Bags of Common Shards 900 reputation You can now buy Bags of Common Shards
  3. 3 Bags of Common Glyphs 2,400 reputation You can now buy Bags of Common Glyphs
  4. 4 Bags of Common Runes 8,000 reputation You can now buy Bags of Common Runes
  5. 5 Bags of Keys 20,000 reputation You can now buy Bags of Dungeon Keys and Bags of Arena Keys
  6. 6 Bags of Shards 40,000 reputation You can now buy Bags of Shards
  7. 7 Bags of Glyphs 70,000 reputation You can now buy Bags of Glyphs
  8. 8 Bags of Runes 110,000 reputation You can now buy Bags of Runes
  9. 9 Bags of Uncommon Shards 180,000 reputation You can now buy Bags of Uncommon Shards
  10. 10 Bags of Uncommon Glyphs 320,000 reputation You can now buy Bags of Uncommon Glyphs
  11. 11 Bags of Uncommon Runes 500,000 reputation You can now buy Bags of Uncommon Runes
  12. 12 Bags of Uncommon Materials 800,000 reputation You can now buy Bags of Uncommon Materials

Endgame factions

They don’t exclude each other and track progress in specific systems: the Weaver the woven echoes, the Forgotten Knights the fight against the Harbingers.

The Weaver

Ranks through woven echoes; the points go into the Weaver tree, which shapes the echoes of the Monolith. Woven echoes →

  1. 1 Rank 1 1 reputation
  2. 2 Rank 2 1,000 reputation
  3. 3 Rank 3 2,500 reputation You can reforge class-specific idols at the Woven Enchanter
  4. 4 Rank 4 5,000 reputation Enchanting class-specific idols is more likely to result in higher Weaver's Touch
  5. 5 Rank 5 10,000 reputation You can reforge Weaver idols at the Woven Enchanter
  6. 6 Rank 6 17,500 reputation
  7. 7 Rank 7 30,000 reputation Reforging Weaver idols is 10% more likely to result in 2 Weaver affixes
  8. 8 Rank 8 50,000 reputation
  9. 9 Rank 9 75,000 reputation 10% more Memory Amber drops in your echoes
  10. 10 Rank 10 100,000 reputation

Weaver tree

Every node needs a path of allocated nodes to the center of the web.

All nodes as a list (79)
  1. Shifted Knowledge max 1

    Echoes you discover on your echo web that would have had Experience rewards have a different random reward instead.

    Requires Lizard’s Inheritance

  2. Giveaway Coins max 1

    Echoes you discover on your echo web that would have had Gold rewards have a different random reward instead.

    Requires Lizard’s Inheritance

  3. Runic Diversion max 1

    Echoes you discover on your echo web that would have had Rune rewards have a different random reward instead.

    Requires Beacon of the Ascended

  4. Keyless Exchange max 1

    Echoes you discover on your echo web that would have had Arena Key rewards have a different random reward instead.

    Requires Lizard’s Inheritance

  5. Rewritten Reality max 1

    Echoes you discover on your echo web that would have had Glyph rewards have a different random reward instead.

    Requires Beacon of the Ascended

  6. Vaulted Keychain max 5

    Your echoes have a higher chance to spawn with a new reward type which grants Dungeon Keys and Dungeon Key Charms.

    • 80% Increased Chance

    Requires Warden’s Echo

    Chance is similar to Exalted item rewards. With 100% increased chance, the chance is equal to Exalted item reward type.

  7. Elder Sap max 3

    You have a chance for your echoes to spawn with the Memory Amber reward type.

    • 50% Increased Chance

    Requires Darkwoven Threads or Entwined Spoils

    Chance is similar to Exalted item rewards. With 100% increased chance, the chance is equal to Exalted item reward type.

    Memory Amber is the currency used to increased your rank with The Woven faction. It can be used to buy Woven Echoes and is needed to respecialize your Weaver Tree.

  8. Entwined Spoils max 3

    Your echoes have a chance to spawn with a new reward type which grants Woven Echoes.

    • 50% Increased Chance

    Requires Elder Sap or Enthralling Bounty or Anchored Reality or Crystal Growth

    Chance is similar to Exalted item rewards. With 100% increased chance, the chance is equal to Exalted item reward type.

    Woven Echoes are echoes in the form of an item that can be placed on a Timeline Echo Web through the Altar of the Weaver.

  9. Enthralling Bounty max 4

    Your echo rewards have a chance to be doubled on completion.

    • 5% Double Reward Chance
  10. Tomes of Insight max 2

    You have a chance for experience tomes to drop when you complete an echo objective.

    • 5% Experience Tome Drop Chance

    Requires Gift of Allegiance or Exalted Find or Commoner’s Riches

  11. Golden Treasures max 2

    You have a chance for a pile of gold to drop when you complete an echo objective.

    • 15% Piles Of Gold Chance

    Requires Runic Hoard or Woven Riches

  12. Echoed Inscriptions max 2

    You have a chance for a pile of Glyphs to drop when you complete an echo objective.

    • 10% Pile Of Glyphs Chance

    Requires Enthralling Bounty or Anchored Reality or Runic Hoard

  13. Runic Hoard max 2

    You have a chance for a pile of Runes to drop when you complete an echo objective.

    • 10% Pile Of Runes Chance

    Requires Echoed Inscriptions or Golden Treasures or Zerrick's Aid

  14. Eclipsed Battleground max 1

    Arena echoes no longer appear on your echo web.

    Requires Exalted Find or Hoarding Reptiles or Riven Gateway

  15. 8 Eyes in the Dark max 1

    Beacons never appear.

    Your echoes have a chance to contain additional spiderling packs.

    • 5% Chance for additional Spiderling Packs

    Requires Tomes of Insight

  16. Call of the Duellist max 5

    Arena echoes are more common on your echo web.

    • 15% Increased Arena Echo Spawn Chance

    Requires Gladiatory Crucible or Swift Trial

  17. Gladiatory Crucible max 3

    Your Arena echoes have a chance to be replaced by more difficult Super Arena echoes, which contain additional Champions.

    • 34# Super Arena Echo Chance

    Requires Warlord’s Riches or Call of the Duellist

    Champions are more formidable Rare Enemies which drop more items and items with affixes tied to their modifiers.

  18. Beacon of the Ascended max 1

    Beacons in your echo web have a chance to be replaced by Super Beacons.

    • 35% Super Beacon Chance

    Requires Commoner’s Riches

    Super Beacons reveal echoes further than a normal Beacon, but are guarded by more dangerous enemies.

  19. Commoner’s Riches max 1

    Place a weapon or jewelry item to imprint it in this slot to have a small chance to drop a pile of similar items when killing enemies in your regular echoes.

    Requires Tomes of Insight or Fated Nemesis

    Similar items are more likely to have the same rarity, sub type and affixes as the imprinted item. When imprinting a unique item, the similar items also have an increased chance of being the exact same unique.

    Items dropped this way are affected by normal drop requirements and cannot be gifted without a resonance. They cannot include sub types, affixes, or uniques, that are not dropped by regular enemies.

  20. Sealed Riches max 1

    Place an armor or weapon item to imprint it in this slot to have a chance to drop a pile of similar items when opening Lost Caches in your echoes.

    • 6% Socketed Item Drop Chance

    Requires Hidden Scales or Gift of Allegiance

    Lost Caches are chests that contain lots of different valuable rewards.

    Similar items are more likely to have the same rarity, sub type and affixes as the imprinted item. When imprinting a unique item, the similar items also have an increased chance of being the exact same unique.

    Items dropped this way are affected by normal drop requirements and cannot be gifted without a resonance. They cannot include sub types, affixes, or uniques, that are not dropped by regular enemies

  21. Echoing Riches max 1

    Place an armor or jewelry item to imprint it in this slot to have a chance to drop a pile of similar items as an extra reward when you receive echo rewards.

    • 50% Maximum Chance To Drop

    Requires Reflections of Orobyss or Regal Foes

    Similar items are more likely to have the same rarity, sub type and affixes as the imprinted item. When imprinting a unique item, the similar items also have an increased chance of being the exact same unique.

    Items dropped this way are affected by normal drop requirements and cannot be gifted without a resonance. They cannot include sub types, affixes, or uniques, that are not dropped by regular enemies

  22. Warlord’s Riches max 1

    Place an item to imprint it in this slot to make Champions sometimes drop a pile of items of the same item type that always have a sealed affix matching one of the affixes on the imprinted item.

    The tier of the sealed affix can roll up to the tier of the corresponding affix on the item. The number of items in the pile is equal to the number of affixes on the item.

    • 3% Pile Of Items Drop Chance

    Requires Woven Fortunes or Gladiatory Crucible

    Champions are more formidable Rare Enemies which drop more items and items with affixes tied to their modifiers.

  23. Woven Riches max 1

    Place a Woven Echo to imprint it in this slot for it to have a chance to spawn on your echo web when a new echo is generated.

    Requires Dual Destruction or Outrider Souls or Golden Treasures

    Rarer Woven Echoes have lower chance to spawn.

    Woven Echoes are echoes in the form of an item that can be placed on a Timeline Echo Web through the Altar of the Weaver.

    Woven Echoes with minimum corruption will spawn only at sufficient corruption.

  24. Loomed Riches max 1

    Place a Woven Echo to imprint it in this slot for it to have a chance to spawn on your echo web when a new echo is generated.

    Requires Gatekeeper’s Bounty or Hoarding Reptiles

    Rarer Woven Echoes have lower chance to spawn.

    Woven Echoes are echoes in the form of an item that can be placed on a Timeline Echo Web through the Altar of the Weaver.

    Woven Echoes with minimum corruption will spawn only at sufficient corruption.

  25. Anchored Reality max 3

    You gain increased bonus Timeline Stability from killing enemies in your echoes.

    • 5% Increased Bonus Timeline Stability

    Requires Swift Trial or Entwined Spoils or Echoed Inscriptions or Outrider Souls

  26. Swift Trial max 2

    Your Arena echoes contain fewer waves.

    • -1 Fewer Arena Waves

    Requires Call of the Duellist or Anchored Reality or Hallowed Depths

  27. Exiled But Not Forgotten max 5

    Rune Prisons have a chance to spawn two Exiled Mages inside your echoes.

    • 20% Twinned Mage Chance

    Requires Opulent Usurpers or The Mage Bane

    Rune Prisons contain Exiled Mages.

  28. Warden’s Echo max 2

    Your echoes have a chance to spawn a rare enemy alongside a pack from a specific dungeon, that drop that dungeon’s respective key and have a chance to drop the respective dungeon boss’s unique items.

    • 10% Rare And Dungeon Enemy Pack Chance

    Requires Gatekeeper’s Bounty

  29. Woven Treasures max 3

    Rare enemies in your echoes have a chance to drop a Weaver’s Will item.

    • 2% Chance To Drop Weaver's Will Item

    Requires Regal Foes

  30. Zerrick's Aid max 2

    You have a 7% chance for Zerrick to join you in your echoes, who fights alongside you and increases your gold drops significantly.

    • 85% Increased Gold Drops
  31. Fated Nemesis max 3

    Nemesis encounters are more common in your echoes.

    • 8% Increased Nemesis Spawn Rate

    Requires Commoner’s Riches or Warden of the Dead

    Nemeses are encounters that you can choose interact with and fight to claim their items.

  32. Exalted Find max 3

    Lost Caches drop an additional exalted item in your echoes.

    • +1 Additional Exalted Items

    Requires Tomes of Insight or Eclipsed Battleground or Exalted Challenger or Hidden Scales

    Caches are found throughout Eterra and the Monolith and when opened offer great rewards.

  33. Gift of Allegiance max 2

    You have a chance for Favor Caches to spawn in your echoes.

    • 15% Favor Cache Spawn Chance

    Requires Sealed Riches or Tomes of Insight

    Caches are found throughout Eterra and the Monolith and when opened offer great rewards.

  34. Twinned Tyrants max 2

    Boss objective echoes have a chance to contain two bosses instead of one. They deal more damage, have more health, and drop an additional unique item when slain.

    • 15% Boss Conversion Chance

    Requires Regal Foes

  35. The Abyssal Trap max 1

    A random Shade of Orobyss can sometimes ambush you in your echoes.

    This Shade has normal item drops and it scales off of distance, like any other Shade.

    Requires Heroic Gauntlet

    Killing this Shade of Orobyss does not grant any corruption or reset your timeline.

  36. Fury and Fortune max 1

    All rare enemies are permanently Enraged, but they drop additional Runes and Glyphs.

    Requires Warden’s Echo

    Enraged enemies have 35% increased movement speed and 60% increased attack and cast speed.

  37. Purged Horizon max 1

    Killing Shades of Orobyss no longer grants corruption in your Timelines.

    Requires Reflections of Orobyss

  38. Outrider Souls max 2

    Bosses and rare enemies in your echoes have a chance to be possessed by Souls of the Erased.

    Additionally, some enemies in the last wave of your Arena Echoes have a chance to be possessed by Souls of the Erased.

    • 5% Bosses And Rares Possession Chance
    • 15% Arena Echo Enemies Possession Chance

    Requires Anchored Reality or Woven Riches or Hallowed Depths

    Tombs can spawn in most regular Monolith Echoes, where you can find Memory Amber, Woven Echoes and additional Echo rewards.

    Memory Amber can be spend to buy Woven Echoes and increase your Weaver Faction rank.

  39. Prime Weaver max 3

    Weaver's Will value in unique items found in your echoes has a chance to be rolled twice and keep the higher value.

    • 10% Weaver's Will Lucky Chance

    Requires Woven Treasures

  40. Forsaken Weaponry max 1

    When a Nemesis escapes through a portal after being Empowered, it drops exalted weapons that can be upgraded if you kill a Harbinger.

    Requires Fated Nemesis

    Nemeses are encounters that you can choose interact with and fight to claim their items.

  41. Memories of Fortune max 3

    You have increased drop rate of Memory Amber in your echoes.

    • 10% Increased Memory Amber Drop Chance

    Requires Exalted Challenger or Graveborn Paths

    Memory Amber is the currency used to increased your rank with The Woven faction. It can be used to buy Woven Echoes and is needed to respecialize your Weaver Tree.

  42. Opulent Usurpers max 3

    Exiled Mages in your echoes have a chance to drop a pile of items with +level of skill affixes.

    • 15% Pile Of Items Drop Chance

    Requires Graveyard Prisons or Exiled But Not Forgotten

    Exiled Mages are powerful mages. Free them and slay them to take their experimental items.

  43. Call of the Firstborn max 4

    When a Boss Woven Echo drops it has a chance to be duplicated.

    • 10% Duplicated Drop Chance

    Requires Graveborn Paths

    Woven Echoes are echoes in the form of an item that can be placed on a Timeline Echo Web through the Altar of the Weaver.

  44. Graveborn Paths max 2

    Cemeteries are more common on your echo web.

    • 10% Increased Cemetery Spawn Rate

    Requires Warden of the Dead or Bountiful Sarcophagy or Memories of Fortune

    Cemeteries contain an Altar to the Weaver, where you can insert Woven Echoes into your current Echo Web. In Cemeteries you can collect Memory Amber as well as a Woven Echo when defeating the Altar Guardian boss.

  45. Grand Catacombs max 3

    Tombs of the Erased are more common on your echo web.

    • 10% Increased Tombs Chance

    Tombs can spawn in most regular Monolith Echoes, where you can find Memory Amber, Woven Echoes and additional Echo rewards.

  46. Burial Grounds max 3

    Your Tombs and Cemeteries have increased monster pack size.

    • 5% Increased Pack Size

    Requires Bountiful Sarcophagy or Necropolis of the Weaver or Woven Masque or Graveyard Prisons

    Tombs can spawn in most regular Monolith Echoes, where you can find Memory Amber, Woven Echoes and additional Echo rewards.

    Cemeteries contain an Altar to the Weaver, where you can insert Woven Echoes into your current Echo Web. In Cemeteries you can collect Memory Amber as well as a Woven Echo when defeating the Altar Guardian boss.

  47. Hallowed Depths max 1

    Your Tombs of the Erased have increased packsize.
    Your Arena echoes have increased packsize.
    Your Arena echoes drop Memory Amber on completion.

    • 4% Increased Tombs Pack Size
    • 8% Increased Arena Echo Pack Size

    Requires Swift Trial or Reflections of Orobyss or Outrider Souls

    Tombs can spawn in most regular Monolith Echoes, where you can find Memory Amber, Woven Echoes and additional Echo rewards.

    Memory Amber is the currency used to increased your rank with The Woven faction. It can be used to buy Woven Echoes and is needed to respecialize your Weaver Tree.

  48. Necropolis of the Weaver max 3

    Rare enemies inside your Tombs and Cemeteries have an additional chance to drop Woven Echoes.

    • +3% Woven Echo Drop Chance

    Requires Grand Catacombs or Burial Grounds or Woven Fortunes

    Tombs can spawn in most regular Monolith Echoes, where you can find Memory Amber, Woven Echoes and additional Echo rewards.

    Cemeteries contain an Altar to the Weaver, where you can insert Woven Echoes into your current Echo Web. In Cemeteries you can collect Memory Amber as well as a Woven Echo when defeating the Altar Guardian boss.

    Woven Echoes are echoes in the form of an item that can be placed on a Timeline Echo Web through the Altar of the Weaver.

  49. Bountiful Sarcophagy max 3

    Rare enemies in your Tombs and Cemeteries of the Erased have a small chance to drop that timeline's boss specific rewards.

    • +0.1% Timeline Boss Reward Drop Chance

    Requires Grand Catacombs or Graveborn Paths or Burial Grounds

    Tombs can spawn in most regular Monolith Echoes, where you can find Memory Amber, Woven Echoes and additional Echo rewards.

    Cemeteries contain an Altar to the Weaver, where you can insert Woven Echoes into your current Echo Web. In Cemeteries you can collect Memory Amber as well as a Woven Echo when defeating the Altar Guardian boss.

  50. Warden of the Dead max 3

    Tombs and Cemeteries of the Erased in your echoes have a chance to include a Possessed Nemesis encounter.

    • 34# Possessed Nemesis Chance

    Requires Fated Nemesis or Graveborn Paths

    Tombs are side zones able to spawn in most regular Monolith Echoes. Tombs are a good source of collecting Memory Amber and finding Woven Echoes. Completing a Tomb also grants additional Echo rewards.

    Cemeteries contain an Altar to the Weaver, where you are able to insert Woven Echoes direct into the Echo Web of your current Timeline. Like Tombs, Cemeteries are also a great source of Memory Amber as well as a guaranteed Woven Echo when defeating the boss guarding the Altar.

    Nemeses are encounters that you can choose interact with and fight to claim their items.

  51. Graveyard Prisons max 1

    Your Tombs and Cemeteries have a guaranteed Rune Prison with a Posessed Exiled Mage.

    Requires Burial Grounds or Opulent Usurpers

    Tombs can spawn in most regular Monolith Echoes, where you can find Memory Amber, Woven Echoes and additional Echo rewards.

    Cemeteries contain an Altar to the Weaver, where you can insert Woven Echoes into your current Echo Web. In Cemeteries you can collect Memory Amber as well as a Woven Echo when defeating the Altar Guardian boss.

    Exiled Mages are powerful mages. Free them and slay them to take their experimental items.

  52. Woven Masque max 1

    You have a chance for Masque to accompany you in Tombs and Cemeteries. He provides defensive buffs and casts spells at enemies.

    • 25% Masque Chance

    Requires Grand Catacombs or Burial Grounds

    Tombs can spawn in most regular Monolith Echoes, where you can find Memory Amber, Woven Echoes and additional Echo rewards.

    Cemeteries contain an Altar to the Weaver, where you can insert Woven Echoes into your current Echo Web. In Cemeteries you can collect Memory Amber as well as a Woven Echo when defeating the Altar Guardian boss.

  53. Darkwoven Threads max 3

    Silken Cocoons have a higher chance to contain Incubated Silk in your echoes.

    • 80% Increased Incubated Silk Chance

    Requires Woven Fortunes or Elder Sap

    Incubated Silk is a possessed and trapped soul incubating inside Silken Cocoons that will hunt and kill you.

  54. Reflections of Orobyss max 2

    Completing a Tomb of the Erased or killing a Shade of Orobyss in your echoes has a chance to drop the Confluence of Oblivion.

    The Confluence of Oblivion is a woven echo that is guarded by a Gauntlet of Shades.

    Requires Hallowed Depths or Echoing Riches

    Tombs are side zones able to spawn in most regular Monolith Echoes. Tombs are a good source of collecting Memory Amber and finding Woven Echoes. Completing a Tomb also grants additional Echo rewards.

  55. Lizard’s Inheritance max 3

    Loot Lizards in your echoes have a chance to drop a pile of exalted items.

    • 5% Exalted Items Pile Chance

    Requires Beacon of the Ascended

    Loot Lizards are creatures that drop items when you attack them. There are several different types of Loot Lizards that carry different items.

  56. Greedy Lizards max 3

    Champions have a chance to be accompanied by a Blue or Green Loot Lizard.

    • +5% Loot Lizard Chance

    Requires Scaled Shrines

    This is unaffected by modifiers to Loot Lizard spawn rate.

    Loot Lizards are creatures that drop items when you attack them. There are several different types of Loot Lizards that carry different items.

  57. Scaled Shrines max 2

    Loot Lizard shrines are more common in your echoes.

    • 10% Increased Loot Lizard Shrines

    Requires Hidden Scales

    Increases the amount of shrines that are Loot Lizard shrines rather than increasing the number of shrines.

    Loot Lizards are creatures that drop items when you attack them. There are several different types of Loot Lizards that carry different items.

  58. Hidden Scales max 2

    Opening a cache in your echoes has a chance to spawn a Loot Lizard.

    • 15% Loot Lizard From Cache Chance

    Requires Hoarding Reptiles or Sealed Riches or Exalted Find

    Caches are found throughout Eterra and the Monolith and when opened offer great rewards.

    Loot Lizards are creatures that drop items when you attack them. There are several different types of Loot Lizards that carry different items.

  59. Gilded Tails max 1

    Loot Lizards in your echoes always drop a unique item and they have double the chance to drop their tail.

    • Guaranteed Unique Item
    • Double Lizard Tail Chance

    Requires Scaled Shrines

    Loot Lizards are creatures that drop items when you attack them. There are several different types of Loot Lizards that carry different items.

  60. Hoarding Reptiles max 3

    Loot Lizards spawn more often in your echoes.

    • 10% Increased Loot Lizard Spawn Rate

    Requires Loomed Riches or Portents of Blood or Hidden Scales or Eclipsed Battleground

    Loot Lizards are creatures that drop items when you attack them. There are several different types of Loot Lizards that carry different items.

  61. Dual Destruction max 3

    Champions have a chance to appear in pairs in your Echoes.

    • 13% Twinned Champions Chance

    Requires Regal Foes or Woven Riches or Gatekeeper’s Bounty or Ubiquity of Rage

    Champions are more formidable Rare Enemies which drop more items and items with affixes tied to their modifiers.

  62. Heroic Gauntlet max 3

    Champions are much more common in your echoes.

    • 12% Increased Champion Spawn Chance

    Requires The Mage Bane or Woven Fortunes

    Champions are more formidable Rare Enemies which drop more items and items with affixes tied to their modifiers.

  63. Echoed Legends max 1

    Champions in your echoes have a chance to drop uniques with at least 1 Legendary Potential.

    • 1% Uniques With Legendary Potential Chance

    Requires Heroic Gauntlet

    Champions are more formidable Rare Enemies which drop more items and items with affixes tied to their modifiers.

  64. Exalted Challenger max 2

    Your echoes have a high chance to spawn a Champion.

    Additionally, Champions have a chance to drop additional exalted items in your echoes.

    • 10% Increased Champion Spawn Rate
    • 5% Exalted Item Drop Chance

    Champions are more formidable Rare Enemies which drop more items and items with affixes tied to their modifiers.

  65. Gatekeeper’s Bounty max 2

    Rare enemies have an additional chance to drop Dungeon Keys and Dungeon Key Charms.

    • +1% Dungeon Key Modifier Chance

    Requires Dual Destruction or Loomed Riches

  66. Woven Fortunes max 3

    You have a chance for Champions in your regular echoes to drop a pile of Woven Echoes.

    • 3% Pile Of Woven Echoes Chance

    Requires Necropolis of the Weaver or Heroic Gauntlet or Warlord’s Riches or Darkwoven Threads or Crystal Growth

    Champions are more formidable Rare Enemies which drop more items and items with affixes tied to their modifiers.

    Woven Echoes are echoes in the form of an item that can be placed on a Timeline Echo Web through the Altar of the Weaver.

  67. The Mage Bane max 2

    When you open a Rune Prison, there is a chance that a Champion will appear to fight the Exiled Mage.

    • 22% Champion Appearance Chance

    Requires Exiled But Not Forgotten or Heroic Gauntlet

    Exiled Mages are powerful mages. Free them and slay them to take their experimental items.

    Champions are more formidable Rare Enemies which drop more items and items with affixes tied to their modifiers.

  68. Regal Foes max 2

    Bosses and Champions in your echoes drop an additional pile of gold and have an additional chance to drop a unique item.

    • +1% Unique Item Chance

    Requires Echoing Riches or Dual Destruction

    Champions are more formidable Rare Enemies which drop more items and items with affixes tied to their modifiers.

  69. Age of Beasts max 3

    Rift Beasts are more common in your echoes.

    • 10% Increased Rift Beast chance

    Requires Exalted Challenger or Riven Gateway

    Rift Beasts are enemies that gain different abilities depending on how they have evolved.
    This node affects both the number of normally occuring Rift Beasts and the number of Rift Beast Ambushes from the Primordial Ambush node.

  70. Riven Gateway max 1

    Rift Beasts that emerge from rifts are accompanied by other enemies from the Ancient Era that drop Ancient Bones when slain.

    Requires Age of Beasts or Eclipsed Battleground

    Rift Beasts are enemies that gain different abilities depending on how they have evolved.
    Ancient Bones can be used to purchase items from Skarven Bloodhorn.

  71. Crystal Growth max 3

    Rift Beasts have higher chance to have Crystallized Hearts, and Rift Beasts with Crystallized Hearts have more health and damage (multiplicative with other modifiers).

    • 15% Increased Crystallized Heart Chance
    • 15% More Health With Crystallized Heart
    • 5% More Damage With Crystallized Heart

    Requires Entwined Spoils or Woven Fortunes

    Rift Beasts are enemies that gain different abilities depending on how they have evolved.
    Rift Beasts that have Crystallized Hearts are more dangerous but drop their Crystallized Heart upon death.
    Crystallized Hearts can be used to purchase items from Skarven Bloodhorn.

  72. Primordial Ambush max 1

    You have a chance to be ambushed by randomly evolved Rift Beasts in your echoes.

    These Rift Beasts have a slightly higher chance to drop Primordial Unique Items that cannot be purchased from Skarven Bloodhorn.

    Requires Crystal Growth

    Rift Beasts are enemies that gain different abilities depending on how they have evolved.
    The number of evolutions for Ambushing Rift Beasts is random and can vary from 3 to 6 depending in corruption.
    Primordial Unique Items are a type of Primordial item. Only one Primordial item can be equipped at a time.

  73. Memories of the Observer max 1

    Most regular echoes in your echo web appear in Echo Chains rather than as single echoes.

    Cemeteries and imprinted Woven Echoes appear to the sides of chains rather than inside them.

    Beacons no longer appear.

    • Regular Echoes Appear in Chains

    Requires Bountiful Sarcophagy

    This does not affect the spawn rate of special echo chains, which can be revealed without this node.

  74. Plentiful Windows max 4

    Omen Echo Chains are more likely to spawn

    • 20% Increased Omen Echo chain chance

    Requires Necropolis of the Weaver

  75. Inescapable Omens max 3

    Roaming Omens have a chance to spawn in any echo

    • 13% Chance of Roaming Omens to appear in any echo

    Requires Plentiful Windows

  76. Omen's Soldiers max 2

    Omens have a chance to summon void Champions during Omen Windows encounters

    • 22% Chance for Omens to spawn a void Champion

    Requires Plentiful Windows

  77. Ubiquity of Rage max 2

    Echoes are more likely to contain Rage of Morditas encounters.

    • +10% Rage of Morditas Chance

    Requires Zerrick's Aid or Dual Destruction or Portents of Blood

  78. Seekers of Ice and Blood max 4

    Unique items and item subtypes that are specific to the Rage of Morditas encounter are significantly more common, but Enemies in the second phase of Rage of Morditas encounters deal more damage.

    • +50% Rage of Morditas Specific Item Spawn Rate
    • +8% Rage of Morditas Enemy Damage

    Requires Portents of Blood

  79. Portents of Blood max 1

    A single random enemy in the second phase of Rage of Morditas encounters is replaced by a random Omen.

    When you receive an equipment item as a reward of a Rage of Morditas encounter, you have a chance to receive an additional corrupted copy.

    • Chance for a Corrupted Item from Rage of Morditas
    • 100% Omen in Rage of Morditas Chance

    Requires Ubiquity of Rage or Hoarding Reptiles or Seekers of Ice and Blood

Forgotten Knights

Tracks the fight against the Harbingers in the Monolith; ranks improve Nemesis rewards and corruption climbing.

  1. 1 Nemesis Egg of the Forgotten chance +40% chance for Nemesis items to include an Egg of the Forgotten
  2. 2 Stability gain chance +10% chance to gain twice the amount of stability when completing an echo
  3. 3 Harbinger Needle drop chance Harbingers, including Aberroth, are twice as likely to drop a Harbinger's Needle
  4. 4 Nemesis Forging Potential upgrade Maximum Forging Potential gained from empowering a Nemesis is increased by +6
  5. 5 Temporal Keystone drop chance 20% additional Temporal Keystone drop chance from Harbingers, including Aberroth
  6. 6 Nemesis Sealed Affix upgrade The tiers of sealed affixes added by empowering a Nemesis are 15% higher on average
  7. 7 Gaze of Orobyss bonus corruption Gaze of Orobyss grants +1 additional corruption
  8. 8 Blessings are Lucky Blessings roll their value twice and pick the highest value
  9. 9 Harbinger Unique drop chance Harbingers, including Aberroth, are twice as likely to drop their specific uniques
  10. 10 Harbinger Gaze of Orobyss upgrade Slaying a Harbinger grants 1 additional Gaze of Orobyss

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