Calls forth five hungering souls that seeks out enemies, on hit they deal necrotic damage and then possesses the target.

Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once.

More information

Possess's damage counts as spell damage and it is affected by modifiers to base spell damage.

Added spell damage applies to the initial hit at 45% effectiveness and to possess at 75% effectiveness over its full duration.

The souls of the dead hunger for flesh.

Effect

Base damage per hit
9 Necrotic
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
45 %
Counts as
Spell

Applies: Possess (100 %)

Base values before skill tree nodes, passives and gear.

Skill tree: Hungering Souls

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (27)
  1. Forbidden Pact max 1

    Souls deal additional spell damage based on your maximum mana, but fewer Souls are created with each cast.

    • +1 Spell Damage per 20 Max Mana
    • -2 Extra Projectiles
  2. Isolation max 1

    Souls are significantly larger and deal more hit damage, but only one is created with each cast.

    • +100% Hit Damage
    • +100% Size
    • 1 Soul Limit

    Requires Forbidden Pact

  3. Piercing Gaze max 5

    Improves Hungering Souls' base critical strike chance.

    • +3% Base Crit Chance

    Requires Isolation

  4. Hungering Eyes max 2

    Souls' critical strikes deal more damage.

    • +30% Critical Multiplier

    Requires 2 points in Piercing Gaze

  5. Great Soul max 4

    Souls are larger and deal more hit damage, but Hungering Souls costs more mana.

    • +25% Hit Damage
    • +20% Size
    • +2 Mana Cost

    Requires Isolation

  6. Soul Drain max 1

    Souls have a chance to grant you mana when they kill an enemy.

    • 10% Chance To Grant Mana On Kill
    • 3 Mana Gained

    Requires Isolation

  7. Mind Harvest max 5

    Souls grant you more mana when they kill an enemy.

    • +2 Mana Gained

    Requires Soul Drain

  8. Focused Wrath max 2

    Hungering Souls fires projectiles in a narrower cone.

    • -35% Cone Width

    Requires Caustic Wretches or Forbidden Pact

  9. Caustic Wretches max 5

    Souls have a chance to poison enemies.

    • +15% Poison Chance

    Requires Inspired Hunger or Focused Wrath

  10. Decayed Mind max 5

    Souls have an increased chance to poison enemies, and they cost less mana.

    • +5% Poison Chance
    • -1 Mana Cost

    Requires Caustic Wretches

  11. Inspired Hunger max 5

    Directly casting Hungering Souls causes you to deal more damage over time against Possessed Enemies for 8 seconds. This effect does not stack.

    • +8% Damage Over Time vs Possessed
    • 8 Buff Duration (Seconds) fixed

    This grants more damage over time against enemies afflicted with Spreading Flames instead of Possessed Enemies if Hungering Souls is converted to Fire.

  12. Risen Cemetery max 2

    Hungering Souls has a chance to fire additional projectiles.

    • 6 Extra Projectiles fixed
    • +20% Chance Of Extra Projectiles

    Requires Inspired Hunger or Dominion Of Undeath

  13. Soul Swarm max 2

    Hungering Souls fires additional projectiles, but costs more mana.

    • +2 Extra Projectiles
    • +2 Mana Cost
  14. Dominion Of Undeath max 4

    Hungering Souls costs less mana, and fires projectiles in a wider cone.

    • +15% Cone Width
    • -2 Mana Cost

    Requires Soul Swarm or Risen Cemetery or 2 points in Reaper's Gaze

  15. Life Hunt max 4

    Hungering Souls has increased cast speed and its souls travel faster, causing them to go further before they expire.

    • +5% Cast Speed
    • +10% Speed and Range

    Requires Dominion Of Undeath

  16. Reaper's Gaze max 3

    Souls hits instantly kill enemies that are below a health threshold (a percentage of their maximum health).

    If you have a similar effect from an item or passive node then the highest threshold is used.

    • 5% Kill Threshold

    Requires 2 points in Dominion Of Undeath or 2 points in Ravenous

  17. Ravenous max 5

    Souls deal additional necrotic damage on Hit.

    • +6 Necrotic Damage on Hit
  18. Vengeful Souls max 1

    You have a chance to cast Hungering Souls when hit, but Souls cast this way have a 70% chance to only have one projectile.

    • 7% Chance To Cast Hungering Souls When Hit
    • 70% Chance for Single Projectile When Hit

    Requires 3 points in Ravenous

  19. Soul Catcher max 3

    Hungering Souls cost less mana and has a chance to grant ward on kill.

    • -1 Mana Cost
    • 15% Ward On Kill Chance
    • 30 Ward Amount fixed

    Requires Reaper's Gaze

  20. Lament max 3

    You have a higher chance to cast Hungering Souls when hit.

    When you directly cast Hungering Souls you gain Ward.

    • +3% Chance To Cast Hungering Souls When Hit
    • 13 Ward Gain on Direct Cast

    Requires Vengeful Souls

  21. Risen Hatred max 3

    You have a higher chance to cast Hungering Souls when hit.

    When you directly cast Hungering Souls you have a chance to cast it twice in quick succession.

    • +4% Chance To Cast Hungering Souls When Hit
    • 4% Doublecast Chance

    Requires Vengeful Souls

  22. Grave Bond max 4

    Souls deal more damage (multiplicative with other modifiers) if you have at least one minion.

    • +15% Damage

    Requires Forbidden Pact or 3 points in Ravenous

  23. Necromantic Emanation max 3

    Souls deal more damage (multiplicative with other modifiers) for each minion you have.

    • +2% Damage Per Minion

    Requires 3 points in Grave Bond

  24. Unholy Trinity max 3

    Souls deal more damage (multiplicative with other modifiers) if you have exactly three minions.

    • +50% Damage with Three Minions

    Requires Grave Bond

  25. Fire Skull max 1

    Hungering Souls' base damage is increased and converted to fire and its hits ignite instead of possessing. Consequently this damage scales with increases to fire damage, but not increases to necrotic damage.

    Souls deal more hit damage.

    • Base Damage Converted To Fire fixed
    • Possess -> Ignite fixed
    • +50% Hit Damage

    Requires Great Soul

  26. Eternal Pyre max 5

    Ignites inflicted by Hungering Souls last longer and have additional Fire Penetration

    • +20% Ignite Duration
    • +20% Fire Penetration with Ignite

    Requires Fire Skull

  27. Descent Into Madness max 5

    Souls deal more damage over time (multiplicative with other modifiers).

    • +20% Damage Over Time

    Requires Risen Cemetery

More skills: Acolyte

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