Hungering Souls
Calls forth five hungering souls that seeks out enemies, on hit they deal necrotic damage and then possesses the target.
Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once.
More information
Possess's damage counts as spell damage and it is affected by modifiers to base spell damage.
Added spell damage applies to the initial hit at 45% effectiveness and to possess at 75% effectiveness over its full duration.
The souls of the dead hunger for flesh.
Effect
- Base damage per hit
- 9 Necrotic
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 45 %
- Counts as
- Spell
Applies: Possess (100 %)
Base values before skill tree nodes, passives and gear.
Skill tree: Hungering Souls
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (27)
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Forbidden Pact
max 1
Souls deal additional spell damage based on your maximum mana, but fewer Souls are created with each cast.
- +1 Spell Damage per 20 Max Mana
- -2 Extra Projectiles
-
Isolation
max 1
Souls are significantly larger and deal more hit damage, but only one is created with each cast.
- +100% Hit Damage
- +100% Size
- 1 Soul Limit
Requires Forbidden Pact
-
Piercing Gaze
max 5
Improves Hungering Souls' base critical strike chance.
- +3% Base Crit Chance
Requires Isolation
-
Hungering Eyes
max 2
Souls' critical strikes deal more damage.
- +30% Critical Multiplier
Requires 2 points in Piercing Gaze
-
Great Soul
max 4
Souls are larger and deal more hit damage, but Hungering Souls costs more mana.
- +25% Hit Damage
- +20% Size
- +2 Mana Cost
Requires Isolation
-
Soul Drain
max 1
Souls have a chance to grant you mana when they kill an enemy.
- 10% Chance To Grant Mana On Kill
- 3 Mana Gained
Requires Isolation
-
Mind Harvest
max 5
Souls grant you more mana when they kill an enemy.
- +2 Mana Gained
Requires Soul Drain
-
Focused Wrath
max 2
Hungering Souls fires projectiles in a narrower cone.
- -35% Cone Width
Requires Caustic Wretches or Forbidden Pact
-
Caustic Wretches
max 5
Souls have a chance to poison enemies.
- +15% Poison Chance
Requires Inspired Hunger or Focused Wrath
-
Decayed Mind
max 5
Souls have an increased chance to poison enemies, and they cost less mana.
- +5% Poison Chance
- -1 Mana Cost
Requires Caustic Wretches
-
Inspired Hunger
max 5
Directly casting Hungering Souls causes you to deal more damage over time against Possessed Enemies for 8 seconds. This effect does not stack.
- +8% Damage Over Time vs Possessed
- 8 Buff Duration (Seconds) fixed
This grants more damage over time against enemies afflicted with Spreading Flames instead of Possessed Enemies if Hungering Souls is converted to Fire.
-
Risen Cemetery
max 2
Hungering Souls has a chance to fire additional projectiles.
- 6 Extra Projectiles fixed
- +20% Chance Of Extra Projectiles
Requires Inspired Hunger or Dominion Of Undeath
-
Soul Swarm
max 2
Hungering Souls fires additional projectiles, but costs more mana.
- +2 Extra Projectiles
- +2 Mana Cost
-
Dominion Of Undeath
max 4
Hungering Souls costs less mana, and fires projectiles in a wider cone.
- +15% Cone Width
- -2 Mana Cost
Requires Soul Swarm or Risen Cemetery or 2 points in Reaper's Gaze
-
Life Hunt
max 4
Hungering Souls has increased cast speed and its souls travel faster, causing them to go further before they expire.
- +5% Cast Speed
- +10% Speed and Range
Requires Dominion Of Undeath
-
Reaper's Gaze
max 3
Souls hits instantly kill enemies that are below a health threshold (a percentage of their maximum health).
If you have a similar effect from an item or passive node then the highest threshold is used.- 5% Kill Threshold
Requires 2 points in Dominion Of Undeath or 2 points in Ravenous
-
Ravenous
max 5
Souls deal additional necrotic damage on Hit.
- +6 Necrotic Damage on Hit
-
Vengeful Souls
max 1
You have a chance to cast Hungering Souls when hit, but Souls cast this way have a 70% chance to only have one projectile.
- 7% Chance To Cast Hungering Souls When Hit
- 70% Chance for Single Projectile When Hit
Requires 3 points in Ravenous
-
Soul Catcher
max 3
Hungering Souls cost less mana and has a chance to grant ward on kill.
- -1 Mana Cost
- 15% Ward On Kill Chance
- 30 Ward Amount fixed
Requires Reaper's Gaze
-
Lament
max 3
You have a higher chance to cast Hungering Souls when hit.
When you directly cast Hungering Souls you gain Ward.- +3% Chance To Cast Hungering Souls When Hit
- 13 Ward Gain on Direct Cast
Requires Vengeful Souls
-
Risen Hatred
max 3
You have a higher chance to cast Hungering Souls when hit.
When you directly cast Hungering Souls you have a chance to cast it twice in quick succession.- +4% Chance To Cast Hungering Souls When Hit
- 4% Doublecast Chance
Requires Vengeful Souls
-
Grave Bond
max 4
Souls deal more damage (multiplicative with other modifiers) if you have at least one minion.
- +15% Damage
Requires Forbidden Pact or 3 points in Ravenous
-
Necromantic Emanation
max 3
Souls deal more damage (multiplicative with other modifiers) for each minion you have.
- +2% Damage Per Minion
Requires 3 points in Grave Bond
-
Unholy Trinity
max 3
Souls deal more damage (multiplicative with other modifiers) if you have exactly three minions.
- +50% Damage with Three Minions
Requires Grave Bond
-
Fire Skull
max 1
Hungering Souls' base damage is increased and converted to fire and its hits ignite instead of possessing. Consequently this damage scales with increases to fire damage, but not increases to necrotic damage.
Souls deal more hit damage.- Base Damage Converted To Fire fixed
- Possess -> Ignite fixed
- +50% Hit Damage
Requires Great Soul
-
Eternal Pyre
max 5
Ignites inflicted by Hungering Souls last longer and have additional Fire Penetration
- +20% Ignite Duration
- +20% Fire Penetration with Ignite
Requires Fire Skull
-
Descent Into Madness
max 5
Souls deal more damage over time (multiplicative with other modifiers).
- +20% Damage Over Time
Requires Risen Cemetery
More skills: Acolyte
-
Rip Blood
From the start
-
Summon Skeleton
From level 2
-
Marrow Shards
From level 3
-
Wandering Spirits
From level 4
-
Harvest
From level 5
-
Bone Curse
From level 7
-
Transplant
From level 9
-
Summon Volatile Zombie
From level 16
-
Summon Bone Golem
10 passive points
-
Spirit Plague
15 passive points
-
Infernal Shade
20 passive points