Chaos Bolts

Warlock · Acolyte

A barrage of chaotic projectiles which land in an area around the target. The explosions deal necrotic and fire damage in a small area.

More information

Added damage applies at 100% effectiveness for each bolt.

Increased Area for Area Skills stats increase the size of the individual explosions, but not the spread of the projectiles.

Skill tree: Chaos Bolts

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (28)
  1. Abrupt Chaos max 3

    Chaos Bolts has increased cast speed, and its projectiles travel faster.

    • +4% Cast Speed
    • +8% Projectile Speed
  2. Sanguine Reverie max 1

    Chaos Bolts' base necrotic damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage.

    Damned chance from all sources are converted to bleed chance for Chaos Bolts.

    Swaps Chaos Bolts' Necrotic tag for a Physical tag.

    • Necrotic -> Physical Conversion
    • Damned -> Bleed Chance

    Requires Condemned to Chaos or Exacted Libation or Another Affliction

  3. Scatter max 4

    Chaos Bolts' hits now have a chance to fear enemies, but the projectiles target a wider area.

    • +25% Fear Chance
    • +13% Target Area

    Requires Pandemonium

  4. Condemned to Chaos max 5

    Chaos Bolts' hits have a chance to inflict enemies with damned.

    • +20% Damned Chance
  5. Blood Tithe max 3

    Chaos Bolts costs less mana, but now consumes a portion of your current health and ward on cast.

    • -20% Mana Cost
    • 9% Current Health Consumption
    • 3% Ward Consumption

    Requires Sanguine Reverie

  6. A Grave for Two max 1

    Chaos Bolts deals more damage over time (multiplicative with other modifiers) equal to a portion of your missing health.

    • +1% DoT per 20 Missing Health

    Requires 2 points in Condemned to Chaos or 2 points in Mania in Flames

  7. The Gate max 1

    Hitting your minions with Chaos Bolts grants them any damned, ignite, bleed or frostbite chance that Chaos Bolts gains from this tree.

    This buff lasts 10 seconds, and does not stack.

    • Ailment Chances to Minions on Hit

    Requires A Grave for Two

  8. The Burn max 1

    Directly casting Chaos Bolts extends the duration of your active Cthonic Fissures and Infernal Shades.

    This effect has a 3 second cooldown.

    • +2 Skill Duration Extension (seconds)
    • 3 Effect Cooldown (seconds)

    Requires A Grave for Two

  9. Exult in Misery max 3

    Chaos Bolts' hits deal more damage (multiplicative with other modifiers) to damned, ignited, bleeding and frostbitten.

    • +4% Hit Damage to Damned
    • +4% Hit Damage to Ignited
    • +4% Hit Damage to Bleeding
    • +4% Hit Damage to Frostbitten

    Requires 2 points in Condemned to Chaos or 2 points in Mania in Flames

    Hitting enemies inflicted with multiple of these ailments, will cause the damage modifier to stack.

  10. Mania in Flames max 5

    Chaos Bolts' hits have a chance to ignite enemies.

    • +20% Ignite Chance
  11. Call of Morditas max 1

    Chaos Bolts' base fire damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to fire damage. It now has a chance to freeze enemies.

    Ignite chance from all sources are converted to frostbite chance for Chaos Bolts.

    Swaps Chaos Bolts' Fire tag for a Cold tag.

    • Fire -> Cold Conversion
    • Ignite -> Frostbite Chance
    • 20 Freeze Rate

    Requires Mania in Flames

  12. Chance of Snow max 5

    Chaos Bolts' hits have a chance to chill enemies.

    Additionally, Chaos Bolts' hits have a chance to deal double hit damage to chilled enemies.

    • +20% Chill Chance
    • 6% Chance for Double Hit Damage against Chilled fixed

    Requires Call of Morditas

  13. Torment of the Red Tundra max 1

    Chaos Bolts' hits have a higher chance to freeze enemies per 1% uncapped cold resistance.

    Additionally, Chaos Bolts deals more physical damage over time (multiplicative with other modifiers) per 4% uncapped cold resistance.

    • +6% Freeze Rate Multiplier per 1% Cold Res
    • +1% Physical Damage over Time per 4% Cold Res

    Requires Call of Morditas

  14. Pandemonium max 3

    Chaos Bolts explosions have a chance to deal damage in a much large area.

    • 13% Chance for Increased Area
    • +160% Area fixed

    Requires 2 points in Abrupt Chaos

  15. Cthonic Aurora max 4

    Chaos Bolts releases additional projectiles, but it has a higher mana cost.

    • +1 Extra Projectiles
    • +5 Mana Cost

    Requires 2 points in Pandemonium

  16. Mana Anarchy max 3

    Chaos Bolts' projectiles have a chance to consume additional mana causing it to deal more damage (multiplicative with other modifiers).

    • 13% Chance to Consume Mana
    • +30% Damage fixed
    • 13 Mana Consumption fixed

    Requires Cthonic Aurora

  17. Revolution max 1

    Whenever mana is consumed by the Mana Anarchy node, your minions gain additional spell damage based on your maximum mana and they also gain increased cast speed.

    This buff lasts 13 seconds.

    • +1 Spell Damage per 20 max mana
    • +13% Cast Speed

    Requires 2 points in Mana Anarchy

  18. Chains of the Betrayer max 1

    Chaos Bolts no longer shoots multiple projectiles, but now instead shoots one large projectile causing it to deal more damage (multiplicative with other multipliers) in a larger area.

    These effects scale with the amount of projectiles Chaos Bolts would have shot.

    • Only One Big Bolt
    • +50% Damage per Projectile
    • +35% Area per Projectile

    Requires Mana Anarchy

  19. Volatile Kindling max 1

    Chaos Bolts' hitting one of your Volatile Zombies causes it to instantly explode. Zombies exploding this way deal more damage (multiplicative with other modifiers) in a larger area.

    • +35% Zombie Explosion Damage
    • +70% Zombie Explosion Area

    Requires Cthonic Aurora

  20. Sudden Putrescence max 3

    Volatile Zombies exploding from the Volatile Kindling node deal even more damage (multiplicative with other modifiers) in a larger area and poisons enemies.

    • +25% Zombie Explosion Damage
    • +40% Zombie Explosion Area
    • 1 Zombie Explosion Poison Stacks

    Requires Volatile Kindling

  21. Destructive Intensity max 4

    Whenever you cast Chaos Bolts you gain a stack of Destructive Intensity up to a maximum.

    Each stack reduces the target area and improves Chaos Bolts base critical strike chance.

    If you go 2 seconds without gaining a stack, all stacks are lost.

    • +1% Crit Chance per stack fixed
    • -6% Target Area per stack fixed
    • 2 Maximum Destructive Intensity

    Requires 2 points in Abrupt Chaos

  22. Doom's Vindication max 4

    Chaos Bolts deals more damage and its hits deal more damage to Cursed enemies (both multiplicative with other modifiers).

    • +4% Damage
    • +4% Hit Damage to Cursed

    Requires Abrupt Chaos or 2 points in Exacted Libation or 2 points in Devour the Damned

  23. Reaper of Mayhem max 1

    Chaos Bolts' hits have a chance per Dexterity to cause you to attack with Harvest from the location of enemies hit, hitting them and enemies around them.

    This effect can occur a maximum of 3 times per second.

    • 1% Harvest chance per Dexterity

    Requires 2 points in Doom's Vindication

  24. Devour the Damned max 2

    Chaos Bolts' hits against Cursed enemies regain health and mana.

    • 5 Health Gain against Cursed
    • 1 Mana Gain against Cursed

    Requires 2 points in Doom's Vindication or Cursed Blood

  25. Seed of Chaos max 1

    Chaos Bolts' hits against Cursed enemies has a chance to cause you to recast Chaos Bolts from their location towards another nearby enemy, consuming a portion of its mana cost.

    The recast has a minimum range of 5 meters, and will not cast at enemies within that range.

    • 10% Chance to recast
    • 80% Chaos Bolts Mana Consumption

    Requires 2 points in Devour the Damned

    Recasts from Seed of Chaos can't trigger Seed of Chaos.

  26. Exacted Libation max 2

    Chaos Bolts' hits have a chance per Intelligence to cast Rip Blood at target enemies.

    This effect can occur a maximum of 2 times per second.

    • 1% Rip Blood chance per 2 Intelligence
    • 2 Maximum Rip Bloods per second

    Requires 2 points in Doom's Vindication or Sanguine Reverie

  27. Cursed Blood max 1

    Chaos Bolts hits refreshes the duration of your Curses on them and grants you health per curse.

    • Curse Duration Refreshes on hit
    • 6 Health Gain per Curse

    Requires Devour the Damned or Another Affliction

  28. Another Affliction max 1

    Chaos Bolts' hits against Cursed enemies casts Bone Curse at their location.

    This effect has a 6 second cooldown.

    • Bone Curse at Target Location

    Requires Cursed Blood or Sanguine Reverie

More skills: Warlock

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