Sacrifice

Necromancer · Acolyte

Rips apart an allied minion, dealing physical damage to enemies around it.

More information

Added damage is applied at 400% effectiveness.

Your minions are created to serve you one way or another

Effect

Base damage per hit
80 Physical
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
400 %
Counts as
Spell

Base values before skill tree nodes, passives and gear.

Skill tree: Sacrifice

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (24)
  1. Soul Shatter max 5

    Sacrifice deals more damage (multiplicative with other modifiers), but Sacrifice costs more mana.

    • +15% Damage
    • +5% Mana Cost
  2. Great Sacrifice max 4

    Sacrifice deals significantly more damage (multiplicative with other modifiers) if the sacrificed minion has more current health than you.

    • +15% Damage

    Requires 3 points in Soul Shatter

    You monster.

  3. Last Sacrifice max 2

    Sacrifice deals significantly more damage (multiplicative with other modifiers) if the minion you sacrifice is your only active minion.

    • +20% Damage

    Requires 4 points in Soul Shatter

  4. Altar of Flames max 4

    Sacrifice deals additional fire damage.

    • +6 Fire Damage

    Requires Soul Shatter or Pontifex

  5. Infernal Vindication max 3

    Sacrifice costs less mana and if you cast Sacrifice while you control at least one minion you gain a buff that grants you more damage over time (multiplicative with other modifiers). This buff does not stack.

    • +13% Mana Efficiency
    • +6% Global Increased Damage Over Time
    • 6 Buff Duration (Seconds)

    Requires 2 points in Burning Offering

  6. Burning Offering max 4

    Sacrifice has a chance to ignite enemies and ignites it inflicts have additional fire penetration.

    • +25% Ignite Chance
    • +5% Fire Penetration with Ignite

    Requires Altar of Flames

  7. Punishment max 3

    Sacrifice deals more hit damage against bleeding enemies (multiplicative with other modifiers).

    • +15% Hit Damage Against Bleeding

    Requires 2 points in Soul Shatter

  8. Pontifex max 3

    Sacrifice deals more damage for each minion you currently control (multiplicative with other modifiers), up to a maximum.

    • +1.5% Damage Per Minion
    • 90% Maximum Damage From Minion Count fixed

    At 3 points invested, you would reach the maximum possible benefit from this node at 20 minions.

  9. Blood Spectre max 1

    When you sacrifice a minion you have a chance to assemble a Blood Spectre from the remains. 15 mana is consumed when you summon a Blood Spectre.

    You cannot summon a Blood Spectre by sacrificing a Blood Spectre or when your mana is negative and below -100.

    • +15% Blood Spectre Chance
    • 15 Blood Spectre Mana Cost

    Requires 2 points in Pontifex

    Blood Spectres have a base of 100 health, decay over time, and use melee attacks.

  10. Blood Weaver max 5

    Blood Spectres have a chance to cause enemies to bleed. Blood Spectres consume less mana when summoned.

    • +40% Blood Spectre Bleed Chance
    • -2 Blood Spectre Mana Cost

    Requires Blood Spectre

    Blood Spectres have a base of 100 health, decay over time, and use melee attacks.

  11. From Blood max 4

    Blood Spectres summoned by Sacrifice have more maximum health and deal more damage (both multiplicative with other modifiers).

    • +30% Blood Spectre Health
    • +30% Blood Spectre Damage

    Requires Blood Spectre

    Blood Spectres have a base of 100 health, decay over time, and use melee attacks.

  12. Crimson Horror max 1

    Sacrificing a minion always creates a Blood Spectre.

    Blood Spectres summoned by Sacrifice have significantly more maximum health and damage (both multiplicative with other modifiers), and are larger, but consume more mana when summoned.

    • +100% Blood Spectre Chance
    • +100% Blood Spectre Damage
    • +100% Blood Spectre Health
    • +40% Blood Spectre Size
    • +10 Blood Spectre Mana Consumed

    Requires 3 points in From Blood

  13. Hemophage max 3

    Blood Spectres leech a portion of the damage they deal as health. Sacrifice has a greater chance to summon a Blood Spectre.

    • +5% Blood Spectre Chance
    • +25% Blood Spectre Health Leech

    Requires Blood Spectre

    Blood Spectres have a base of 100 health, decay over time, and use melee attacks.

  14. Bone Nova max 1

    Sacrificing a minion creates a Bone Nova around it, but Sacrifice costs more mana.

    • Bone Nova
    • +20% Mana Cost
  15. Bone Missiles max 4

    Bone Nova has increased area of effect.

    • +25% Area

    Requires Bone Nova

  16. Impaling max 4

    Bone Nova deals more damage (multiplicative with other modifiers).

    • +15% Bone Nova Damage

    Requires Bone Missiles

  17. Ivory Ballista max 2

    Bone Nova has a chance to slow enemies hit.

    • +50% Slow Chance

    Requires 3 points in Bone Missiles

  18. Lacerating Bones max 4

    Bone Nova hits have a chance to cause enemies to bleed.

    • +25% Bone Nova Bleed Chance

    Requires Bone Nova

  19. Avatar of Decay max 3

    You deal increased damage over time if you have cast Sacrifice recently (past 4 seconds). You cannot have multiple instances of this buff at once.

    • 20% Global Increased Damage Over Time

    Requires 3 points in Lacerating Bones

  20. Temple of Awe max 4

    Sacrifice deals damage in a larger area and has an increased chance to stun enemies.

    • +20% Area
    • 20% Increased Stun Chance
  21. Necrotic Audience max 3

    Sacrifice deals more damage (multiplicative with other modifiers) in a larger area if you have three or more minions active when you cast Sacrifice.

    • +8% Damage with 3+ Minions
    • +30% Area with 3+ Minions

    Requires Temple of Awe

  22. Catalyst of Horror max 1

    Sacrifice is recast onto other minions within its area of effect, which can happen multiple times. Sacrifice costs more mana.

    • 2 Sacrifice Chain Targets
    • +25% Mana Cost

    Requires Necrotic Audience

  23. Sanguine Libation max 5

    Sacrifice is recast onto other minions within its area of effect up to one additional time. It also has additional Bleed Chance.

    • +1 Sacrifice Chain Targets
    • +13% Bleed Chance

    Requires Catalyst of Horror

  24. Flickering Shadows max 1

    If you cast Sacrifice while you control at least one minion all your active Infernal Shades have their remaining duration reduced to 2 seconds, but deal significantly more damage for their remaining duration.

    • +250% Infernal Shade Damage Modifier
    • 2 Infernal Shade Remaining Duration (Seconds)

    Requires Infernal Vindication

    This damage bonus stacks. The stacks are not multiplicative with each other, but are multiplicative with other modifiers.

    This only affects Infernal Shades' regular damage over time effect, not any ailments they apply or sub skills they trigger.

    Infernal Shades that have less than 2 seconds remaining duration do not have their duration changed, but still gain the damage bonus.

More skills: Necromancer

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