Sacrifice
Necromancer · Acolyte
Rips apart an allied minion, dealing physical damage to enemies around it.
More information
Added damage is applied at 400% effectiveness.
Your minions are created to serve you one way or another
Effect
- Base damage per hit
- 80 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 400 %
- Counts as
- Spell
Base values before skill tree nodes, passives and gear.
Skill tree: Sacrifice
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (24)
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Soul Shatter
max 5
Sacrifice deals more damage (multiplicative with other modifiers), but Sacrifice costs more mana.
- +15% Damage
- +5% Mana Cost
-
Great Sacrifice
max 4
Sacrifice deals significantly more damage (multiplicative with other modifiers) if the sacrificed minion has more current health than you.
- +15% Damage
Requires 3 points in Soul Shatter
You monster.
-
Last Sacrifice
max 2
Sacrifice deals significantly more damage (multiplicative with other modifiers) if the minion you sacrifice is your only active minion.
- +20% Damage
Requires 4 points in Soul Shatter
-
Altar of Flames
max 4
Sacrifice deals additional fire damage.
- +6 Fire Damage
Requires Soul Shatter or Pontifex
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Infernal Vindication
max 3
Sacrifice costs less mana and if you cast Sacrifice while you control at least one minion you gain a buff that grants you more damage over time (multiplicative with other modifiers). This buff does not stack.
- +13% Mana Efficiency
- +6% Global Increased Damage Over Time
- 6 Buff Duration (Seconds)
Requires 2 points in Burning Offering
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Burning Offering
max 4
Sacrifice has a chance to ignite enemies and ignites it inflicts have additional fire penetration.
- +25% Ignite Chance
- +5% Fire Penetration with Ignite
Requires Altar of Flames
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Punishment
max 3
Sacrifice deals more hit damage against bleeding enemies (multiplicative with other modifiers).
- +15% Hit Damage Against Bleeding
Requires 2 points in Soul Shatter
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Pontifex
max 3
Sacrifice deals more damage for each minion you currently control (multiplicative with other modifiers), up to a maximum.
- +1.5% Damage Per Minion
- 90% Maximum Damage From Minion Count fixed
At 3 points invested, you would reach the maximum possible benefit from this node at 20 minions.
-
Blood Spectre
max 1
When you sacrifice a minion you have a chance to assemble a Blood Spectre from the remains. 15 mana is consumed when you summon a Blood Spectre.
You cannot summon a Blood Spectre by sacrificing a Blood Spectre or when your mana is negative and below -100.- +15% Blood Spectre Chance
- 15 Blood Spectre Mana Cost
Requires 2 points in Pontifex
Blood Spectres have a base of 100 health, decay over time, and use melee attacks.
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Blood Weaver
max 5
Blood Spectres have a chance to cause enemies to bleed. Blood Spectres consume less mana when summoned.
- +40% Blood Spectre Bleed Chance
- -2 Blood Spectre Mana Cost
Requires Blood Spectre
Blood Spectres have a base of 100 health, decay over time, and use melee attacks.
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From Blood
max 4
Blood Spectres summoned by Sacrifice have more maximum health and deal more damage (both multiplicative with other modifiers).
- +30% Blood Spectre Health
- +30% Blood Spectre Damage
Requires Blood Spectre
Blood Spectres have a base of 100 health, decay over time, and use melee attacks.
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Crimson Horror
max 1
Sacrificing a minion always creates a Blood Spectre.
Blood Spectres summoned by Sacrifice have significantly more maximum health and damage (both multiplicative with other modifiers), and are larger, but consume more mana when summoned.- +100% Blood Spectre Chance
- +100% Blood Spectre Damage
- +100% Blood Spectre Health
- +40% Blood Spectre Size
- +10 Blood Spectre Mana Consumed
Requires 3 points in From Blood
-
Hemophage
max 3
Blood Spectres leech a portion of the damage they deal as health. Sacrifice has a greater chance to summon a Blood Spectre.
- +5% Blood Spectre Chance
- +25% Blood Spectre Health Leech
Requires Blood Spectre
Blood Spectres have a base of 100 health, decay over time, and use melee attacks.
-
Bone Nova
max 1
Sacrificing a minion creates a Bone Nova around it, but Sacrifice costs more mana.
- Bone Nova
- +20% Mana Cost
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Bone Missiles
max 4
Bone Nova has increased area of effect.
- +25% Area
Requires Bone Nova
-
Impaling
max 4
Bone Nova deals more damage (multiplicative with other modifiers).
- +15% Bone Nova Damage
Requires Bone Missiles
-
Ivory Ballista
max 2
Bone Nova has a chance to slow enemies hit.
- +50% Slow Chance
Requires 3 points in Bone Missiles
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Lacerating Bones
max 4
Bone Nova hits have a chance to cause enemies to bleed.
- +25% Bone Nova Bleed Chance
Requires Bone Nova
-
Avatar of Decay
max 3
You deal increased damage over time if you have cast Sacrifice recently (past 4 seconds). You cannot have multiple instances of this buff at once.
- 20% Global Increased Damage Over Time
Requires 3 points in Lacerating Bones
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Temple of Awe
max 4
Sacrifice deals damage in a larger area and has an increased chance to stun enemies.
- +20% Area
- 20% Increased Stun Chance
-
Necrotic Audience
max 3
Sacrifice deals more damage (multiplicative with other modifiers) in a larger area if you have three or more minions active when you cast Sacrifice.
- +8% Damage with 3+ Minions
- +30% Area with 3+ Minions
Requires Temple of Awe
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Catalyst of Horror
max 1
Sacrifice is recast onto other minions within its area of effect, which can happen multiple times. Sacrifice costs more mana.
- 2 Sacrifice Chain Targets
- +25% Mana Cost
Requires Necrotic Audience
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Sanguine Libation
max 5
Sacrifice is recast onto other minions within its area of effect up to one additional time. It also has additional Bleed Chance.
- +1 Sacrifice Chain Targets
- +13% Bleed Chance
Requires Catalyst of Horror
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Flickering Shadows
max 1
If you cast Sacrifice while you control at least one minion all your active Infernal Shades have their remaining duration reduced to 2 seconds, but deal significantly more damage for their remaining duration.
- +250% Infernal Shade Damage Modifier
- 2 Infernal Shade Remaining Duration (Seconds)
Requires Infernal Vindication
This damage bonus stacks. The stacks are not multiplicative with each other, but are multiplicative with other modifiers.
This only affects Infernal Shades' regular damage over time effect, not any ailments they apply or sub skills they trigger.
Infernal Shades that have less than 2 seconds remaining duration do not have their duration changed, but still gain the damage bonus.