Summon Bone Golem
Summons a bone golem, which attacks slowly, but has a 15% chance to retaliate with Bone Shatter when hit.
More information
Bone golems have 400 base health.
The bones of many: divided in life, united in death.
Skill tree: Summon Bone Golem
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (26)
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Amalgam of Rogues
max 4
Your Golem has increased attack speed, cast speed, and movement speed.
- +8% Melee Attack Speed
- +8% Cast Speed
- +8% Movespeed
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Twinned Golems
max 1
When you directly cast Summon Bone Golem you summon an additional Golem, but each Golem has reduced maximum health, is smaller, and deals less damage (all multiplicative with other modifiers).
- +1 Maximum Number Of Golems
- -25% Health
- -35% Size
- -45% Damage
Requires 4 points in Amalgam of Rogues or Bone Growth
This node's modifiers to health and damage are multiplicative with other modifiers
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Ivory Twin
max 1
Your Golems deal more damage (multiplicative with other modifiers). If Bone Golems have been replaced by another type of Golem, you now have an equal chance to summon a Bone Golem.
- +10% Damage
- Golem Summons Also Summon A Bone Golem
Requires Twinned Golems
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Burning Bones
max 5
Your Golem has a chance to ignite enemies, additional fire resistance, and deals more damage over time (multiplicative with other modifiers).
- +20% Melee Ignite Chance
- +10% Fire Resistance
- +10% Damage Over Time
Requires Amalgam of Rogues
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Charred Bones
max 5
Your Golem deals additional fire damage with spells and melee attacks.
- +5 Melee Fire Damage
- +5 Spell Fire Damage
Requires Amalgam of Rogues
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Pyre Golem
max 1
You now summon a Pyre Golem instead of a Bone Golem.
The base physical damage of Pyre Golems' melee attacks is converted to fire. Consequently this damage scales with increases to minion fire damage, but not increases to minion physical damage.
Pyre Golems also cast Infernal Aura, a spell that deals a burst of fire damage on cast and fire damage over time afterwards. Infernal Aura also ignites nearby enemies every second.- Pyre Golem Replaces Bone Golem
- Melee Base Damage -> Fire
- Pyre Golem Casts Infernal Aura
Requires 3 points in Burning Bones or 3 points in Charred Bones
If you have multiple golem type nodes, you will summon a random golem.
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World Pyre
max 5
Your Golem deals more damage over time (multiplicative with other modifiers), and Pyre Golems’ Infernal Aura deals damage in a larger area.
- +20% Damage Over Time
- +40% Infernal Aura Area
Requires Pyre Golem
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Unnatural Speed
max 4
Your Golem causes all nearby minions to move faster, including themselves. This bonus is doubled for the Golems themselves.
- +4% Movespeed To Other Nearby Minions
- +8% Movespeed
Requires Amalgam of Rogues or Amalgam of Sentinels
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Infected Remains
max 5
Your Golem has a chance to grant you a stack of Putrid Coating when it is hit. Each stack lasts for 8 seconds and grants you a chance to poison enemies.
- +10% Poison Chance Per Stack
- 10% Chance To Grant Putrid Coating When Hit fixed
Requires 2 points in Unnatural Speed
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Cold Vengeance
max 5
Your Golem deals additional melee cold damage and it has a chance to chill attackers when hit.
- +10 Melee Cold Damage
- +10% Chill Chance When Hit
- +10% Cold Resistance
Requires Amalgam of Primalists or 2 points in Tower of Bones
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Deathchill Golem
max 1
You now summon a Deathchill Golem instead of a Bone Golem.
The base physical damage of Deathchill Golems' melee attacks is converted to cold. Consequently this damage scales with increases to minion cold damage, but not increases to minion physical damage. Death Chill Golems' melee attacks gain a Freeze Rate equal to twice their base damage.
Deathchill Golem also casts Freezing Grasp, a spell that deals cold damage and has high freeze rate. Bosses cannot be frozen by this.- Deathchill Golem Replaces Bone Golem
- Melee Base Damage -> Cold
- Deathchill Golem Casts Freezing Grasp
Requires 2 points in Cold Vengeance
If you have multiple golem type nodes, you will summon a random golem.
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Amalgam of Sentinels
max 4
Your Golem deals more damage and has more health and armor (each multiplicative with other modifiers).
- +8% Damage
- +15% Health and Armor
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Bladed Fists
max 5
Your Golem deals more damage with melee attacks (multiplicative with other modifers), and has an increased chance to stun with melee attacks.
- +10% Melee Damage
- 10% Increased Melee Stun Chance
Requires 2 points in Amalgam of Sentinels
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Tower of Bones
max 4
Your Golem is larger (multiplicative with other modifiers), has increased area of effect, and generates more threat, which increases the likelihood of enemies targeting it.
- +6% Size
- +20% Area
- +15% Threat Generated
Requires Amalgam of Sentinels or 2 points in Cold Vengeance
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Fragments of the Fallen
max 1
Your Golems have increased size and deal more damage (multiplicative with other modifiers) if you have no other living golems when you summon them.
Your Golems have significantly higher armor for the first 15 seconds of their life when summoned near the corpse of another Golem.- +9500 Starting Armor Near Dead Golem
- +15% Size if no other living Golems
- +25% Damage if no other living Golems
Requires Tower of Bones
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Amalgam of Primalists
max 5
Your Golem grants additional armor to nearby minions, including itself.
- +80 Armor Granted To Nearby Minions
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Hunger
max 5
Your Golem's hits restore health to you and itself. This effect restores additional health per 2 Vitality.
- 13 Health Gain On Hit
- +1 Additional Health Per 2 Vitality fixed
Requires Unnatural Speed
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Blood Golem
max 1
You now summon a Blood Golem instead of a Bone Golem.
Blood Golems can also cast Sanguine Orb, a spell that deals physical damage to nearby enemies over 2 seconds.- Blood Golem Replaces Bone Golem
- Blood Golem Casts Sanguine Orb
Requires 2 points in Hunger
If you have multiple golem type nodes, you will summon a random golem.
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Amalgam of Mages
max 4
Your Golem deals more spell damage (multiplicative with other modifiers), and has an increased chance to stun.
- +15% Spell Damage
- 15% Increased Stun Chance
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Bone Hail
max 5
Your Golem has a higher chance to retaliate with Bone Shatter when hit and its Bone Shatter deals more damage (multiplicative with other modifiers).
- +5% Bone Shatter Chance
- +12% Bone Shatter Damage
Requires 3 points in Amalgam of Mages
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Flight of the Femurs
max 1
Your Golem's Bone Shatter has a chance to repeat from enemies hit by it. This effect can occur a limited number of times per second.
- 10% Bone Shatter Repeat Chance
- 2 Limit Per Second
Requires 3 points in Bone Hail
The repeat can hit the enemy it repeats from.
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Bone Growth
max 5
Your Golem has additional health regeneration based on your total amount of health regeneration.
- 30% Portion of your Health Regen
Requires 3 points in Amalgam of Mages or Twinned Golems
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Marrow Eater
max 2
Your Skeletons which die within 18 meters of your Bone Golem grant it more armor and melee damage (both multiplicative with other modifiers) for 10 seconds. This effect can occur a limited number of times per 10 seconds.
- +5% Armor On Skeleton Death
- +5% Melee Damage On Skeleton Death
- 10 Limit Per 10 Seconds fixed
Requires 3 points in Bone Growth
Each stack of this effect is multiplicative with other stacks.
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Betrayal
max 1
If you only control one Golem, it has a much higher chance to retaliate with Bone Shatter when damaged by hits from allies.
- Triple Bone Shatter Chance From Ally Hits fixed
Requires 4 points in Bone Hail
This effect only applies to hits that damage the Bone Golem.
The default chance (without taking this node) for an ally's hit to cause a Bone Shatter is the same as the chance for hits from enemies. -
Breath of Formosus
max 1
Your Golem's Freezing Grasp spell now has additional spell damage and base freeze rate per point of Vitality.
- +1 Freezing Grasp Freeze Rate per Vitality
- +1 Freezing Grasp Damage per Vitality
Requires Deathchill Golem
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Bone Kindling
max 1
Your Skeletons and Skeletal Mages which die within 18 meters of your Bone Golem grant it more fire damage over time to ignited enemies (multiplicative with other modifiers) for 10 seconds. This effect can occur a limited number of times per 10 seconds.
- +25% Infernal Aura Damage Per Skeleton or Skeletal Mage
- 10 Limit Per 10 seconds
Requires Pyre Golem
More skills: Acolyte
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Rip Blood
From the start
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Summon Skeleton
From level 2
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Marrow Shards
From level 3
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Wandering Spirits
From level 4
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Harvest
From level 5
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Bone Curse
From level 7
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Transplant
From level 9
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Summon Volatile Zombie
From level 16
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Hungering Souls
5 passive points
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Spirit Plague
15 passive points
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Infernal Shade
20 passive points