Summon Bone Golem

Acolyte

Summons a bone golem, which attacks slowly, but has a 15% chance to retaliate with Bone Shatter when hit.

More information

Bone golems have 400 base health.

The bones of many: divided in life, united in death.

Skill tree: Summon Bone Golem

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (26)
  1. Amalgam of Rogues max 4

    Your Golem has increased attack speed, cast speed, and movement speed.

    • +8% Melee Attack Speed
    • +8% Cast Speed
    • +8% Movespeed
  2. Twinned Golems max 1

    When you directly cast Summon Bone Golem you summon an additional Golem, but each Golem has reduced maximum health, is smaller, and deals less damage (all multiplicative with other modifiers).

    • +1 Maximum Number Of Golems
    • -25% Health
    • -35% Size
    • -45% Damage

    Requires 4 points in Amalgam of Rogues or Bone Growth

    This node's modifiers to health and damage are multiplicative with other modifiers

  3. Ivory Twin max 1

    Your Golems deal more damage (multiplicative with other modifiers). If Bone Golems have been replaced by another type of Golem, you now have an equal chance to summon a Bone Golem.

    • +10% Damage
    • Golem Summons Also Summon A Bone Golem

    Requires Twinned Golems

  4. Burning Bones max 5

    Your Golem has a chance to ignite enemies, additional fire resistance, and deals more damage over time (multiplicative with other modifiers).

    • +20% Melee Ignite Chance
    • +10% Fire Resistance
    • +10% Damage Over Time

    Requires Amalgam of Rogues

  5. Charred Bones max 5

    Your Golem deals additional fire damage with spells and melee attacks.

    • +5 Melee Fire Damage
    • +5 Spell Fire Damage

    Requires Amalgam of Rogues

  6. Pyre Golem max 1

    You now summon a Pyre Golem instead of a Bone Golem.

    The base physical damage of Pyre Golems' melee attacks is converted to fire. Consequently this damage scales with increases to minion fire damage, but not increases to minion physical damage.

    Pyre Golems also cast Infernal Aura, a spell that deals a burst of fire damage on cast and fire damage over time afterwards. Infernal Aura also ignites nearby enemies every second.

    • Pyre Golem Replaces Bone Golem
    • Melee Base Damage -> Fire
    • Pyre Golem Casts Infernal Aura

    Requires 3 points in Burning Bones or 3 points in Charred Bones

    If you have multiple golem type nodes, you will summon a random golem.

  7. World Pyre max 5

    Your Golem deals more damage over time (multiplicative with other modifiers), and Pyre Golems’ Infernal Aura deals damage in a larger area.

    • +20% Damage Over Time
    • +40% Infernal Aura Area

    Requires Pyre Golem

  8. Unnatural Speed max 4

    Your Golem causes all nearby minions to move faster, including themselves. This bonus is doubled for the Golems themselves.

    • +4% Movespeed To Other Nearby Minions
    • +8% Movespeed

    Requires Amalgam of Rogues or Amalgam of Sentinels

  9. Infected Remains max 5

    Your Golem has a chance to grant you a stack of Putrid Coating when it is hit. Each stack lasts for 8 seconds and grants you a chance to poison enemies.

    • +10% Poison Chance Per Stack
    • 10% Chance To Grant Putrid Coating When Hit fixed

    Requires 2 points in Unnatural Speed

  10. Cold Vengeance max 5

    Your Golem deals additional melee cold damage and it has a chance to chill attackers when hit.

    • +10 Melee Cold Damage
    • +10% Chill Chance When Hit
    • +10% Cold Resistance

    Requires Amalgam of Primalists or 2 points in Tower of Bones

  11. Deathchill Golem max 1

    You now summon a Deathchill Golem instead of a Bone Golem.

    The base physical damage of Deathchill Golems' melee attacks is converted to cold. Consequently this damage scales with increases to minion cold damage, but not increases to minion physical damage. Death Chill Golems' melee attacks gain a Freeze Rate equal to twice their base damage.

    Deathchill Golem also casts Freezing Grasp, a spell that deals cold damage and has high freeze rate. Bosses cannot be frozen by this.

    • Deathchill Golem Replaces Bone Golem
    • Melee Base Damage -> Cold
    • Deathchill Golem Casts Freezing Grasp

    Requires 2 points in Cold Vengeance

    If you have multiple golem type nodes, you will summon a random golem.

  12. Amalgam of Sentinels max 4

    Your Golem deals more damage and has more health and armor (each multiplicative with other modifiers).

    • +8% Damage
    • +15% Health and Armor
  13. Bladed Fists max 5

    Your Golem deals more damage with melee attacks (multiplicative with other modifers), and has an increased chance to stun with melee attacks.

    • +10% Melee Damage
    • 10% Increased Melee Stun Chance

    Requires 2 points in Amalgam of Sentinels

  14. Tower of Bones max 4

    Your Golem is larger (multiplicative with other modifiers), has increased area of effect, and generates more threat, which increases the likelihood of enemies targeting it.

    • +6% Size
    • +20% Area
    • +15% Threat Generated

    Requires Amalgam of Sentinels or 2 points in Cold Vengeance

  15. Fragments of the Fallen max 1

    Your Golems have increased size and deal more damage (multiplicative with other modifiers) if you have no other living golems when you summon them.

    Your Golems have significantly higher armor for the first 15 seconds of their life when summoned near the corpse of another Golem.

    • +9500 Starting Armor Near Dead Golem
    • +15% Size if no other living Golems
    • +25% Damage if no other living Golems

    Requires Tower of Bones

  16. Amalgam of Primalists max 5

    Your Golem grants additional armor to nearby minions, including itself.

    • +80 Armor Granted To Nearby Minions
  17. Hunger max 5

    Your Golem's hits restore health to you and itself. This effect restores additional health per 2 Vitality.

    • 13 Health Gain On Hit
    • +1 Additional Health Per 2 Vitality fixed

    Requires Unnatural Speed

  18. Blood Golem max 1

    You now summon a Blood Golem instead of a Bone Golem.

    Blood Golems can also cast Sanguine Orb, a spell that deals physical damage to nearby enemies over 2 seconds.

    • Blood Golem Replaces Bone Golem
    • Blood Golem Casts Sanguine Orb

    Requires 2 points in Hunger

    If you have multiple golem type nodes, you will summon a random golem.

  19. Amalgam of Mages max 4

    Your Golem deals more spell damage (multiplicative with other modifiers), and has an increased chance to stun.

    • +15% Spell Damage
    • 15% Increased Stun Chance
  20. Bone Hail max 5

    Your Golem has a higher chance to retaliate with Bone Shatter when hit and its Bone Shatter deals more damage (multiplicative with other modifiers).

    • +5% Bone Shatter Chance
    • +12% Bone Shatter Damage

    Requires 3 points in Amalgam of Mages

  21. Flight of the Femurs max 1

    Your Golem's Bone Shatter has a chance to repeat from enemies hit by it. This effect can occur a limited number of times per second.

    • 10% Bone Shatter Repeat Chance
    • 2 Limit Per Second

    Requires 3 points in Bone Hail

    The repeat can hit the enemy it repeats from.

  22. Bone Growth max 5

    Your Golem has additional health regeneration based on your total amount of health regeneration.

    • 30% Portion of your Health Regen

    Requires 3 points in Amalgam of Mages or Twinned Golems

  23. Marrow Eater max 2

    Your Skeletons which die within 18 meters of your Bone Golem grant it more armor and melee damage (both multiplicative with other modifiers) for 10 seconds. This effect can occur a limited number of times per 10 seconds.

    • +5% Armor On Skeleton Death
    • +5% Melee Damage On Skeleton Death
    • 10 Limit Per 10 Seconds fixed

    Requires 3 points in Bone Growth

    Each stack of this effect is multiplicative with other stacks.

  24. Betrayal max 1

    If you only control one Golem, it has a much higher chance to retaliate with Bone Shatter when damaged by hits from allies.

    • Triple Bone Shatter Chance From Ally Hits fixed

    Requires 4 points in Bone Hail

    This effect only applies to hits that damage the Bone Golem.

    The default chance (without taking this node) for an ally's hit to cause a Bone Shatter is the same as the chance for hits from enemies.

  25. Breath of Formosus max 1

    Your Golem's Freezing Grasp spell now has additional spell damage and base freeze rate per point of Vitality.

    • +1 Freezing Grasp Freeze Rate per Vitality
    • +1 Freezing Grasp Damage per Vitality

    Requires Deathchill Golem

  26. Bone Kindling max 1

    Your Skeletons and Skeletal Mages which die within 18 meters of your Bone Golem grant it more fire damage over time to ignited enemies (multiplicative with other modifiers) for 10 seconds. This effect can occur a limited number of times per 10 seconds.

    • +25% Infernal Aura Damage Per Skeleton or Skeletal Mage
    • 10 Limit Per 10 seconds

    Requires Pyre Golem

More skills: Acolyte

We would like to use Google Analytics to measure how RaidDex is used. Google sets cookies and processes usage data for this – only if you agree. You can change your decision at any time under “Cookie settings” at the bottom of the page.

Privacy Imprint