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Quintessence of Triumph
max 10
- 7% Increased Spell Damage
- 7% More Spell Damage fixed
At 7 points: You deal more spell damage (multiplicative with other modifiers) if you have more current ward than the target has remaining health.
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Sphere of Protection
max 8
You have additional health and you take less damage (multiplicative with other modifiers) from ignited, shocked or chilled enemies.
- +8 Health
- -1% Less Damage Taken from Ignited Shocked or Chilled Enemies
The damage reduction only applies once even if an enemy is afflicted by more than one of these ailments.
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Unsealed Mana
max 6
- +3 Mana
- 3% Increased Cast Speed
- 15 Mana Burst fixed
- 45 Ward Burst fixed
At 5 points: Whenever you directly use 3 skills in a row that cost 0 mana you gain a burst of mana and ward.
This effect has a 3 second cooldown.
Skills cast during the cooldown do not count towards this effect.
Ward is a shield that protects your health. It has no maximum and decays over time.
Skills such as Mana Strike and Focus cost zero mana by default, while others such as Fireball and Lightning Blast can have their costs reduced to zero via skill tree nodes or a weapon with a -Mana Cost of Spells modifier.
If a skill costs mana, but that mana is refunded afterwards it does not count as a zero cost skill.
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Rune of Renewal
max 6
- 4% Increased Health Regen
- 2% Increased Mana Regen
- Doubled Effects with 50 Intelligence fixed
Requires 5 points in this tree
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Arcane Focus
max 8
- +1 Intelligence
- +2 Ward Gain on Direct Spell Cast
Requires 5 points in this tree · Requires Unsealed Mana
Ward is a shield that protects your health. It has no maximum and decays over time.
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Never Late
max 8
After using a traversal skill, your next non-channeled spell has additional spell damage and a higher chance to critically strike.
- +2 Spell Damage on Next Spell
- +2% Critical Chance on Next Spell
- Crit Chance bonus Doubled for 30+ Mana Cost fixed
At 5 points: The critical strike chance bonus is doubled if the spell cost at least 30 mana.
Requires 10 points in this tree
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Circle of Elements
max 10
- +10% Ignite Chance with Fire Skills
- +10% Shock Chance with Lightning Skills
- +10% Chill Chance with Cold Skills
Requires 10 points in this tree · Requires 3 points in Sphere of Protection
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Mental Catalysis
max 6
While using a Catalyst you have additional Intelligence and take reduced bonus damage from critical strikes.
- +1 Intelligence with a Catalyst
- -6% Bonus Damage from Crits with a Catalyst
Requires 15 points in this tree · Requires Arcane Focus
This effect cannot reduce the damage of a crit below that of a regular hit. It is multiplicative with other damage modifiers, but multiple sources of this stat are additive.
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Nimbus Walk
max 5
The spell damage and crit chance from the Never Late node now also apply to Traversal skills, and you gain ward when you use a Traversal skill.
- 20 Ward Gained on Traversal Skill Use
- Bonuses from Never Late apply to Traversal Skills fixed
Requires 15 points in this tree · Requires 4 points in Never Late
Ward is a shield that protects your health. It has no maximum and decays over time.
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Transcendence
max 8
- +12 Health
- +12 Ward per Second fixed
- +24 Additional Ward per Second with 60 Intelligence fixed
At 6 points: You passively gain ward over time, and the amount of ward is tripled if you have at least 60 intelligence.
Requires 10 points in this tree · Requires Arcane Focus
Ward is a shield that protects your health. It has no maximum and decays over time.
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Inscribed Instruments
max 6
You have additional critical strike multiplier while using a wand, additional ward retention while using a sceptre, and increased cast speed while using a staff.
- +8% Critical Strike Multiplier with a Wand
- +12% Ward Retention with a Sceptre
- +4% Cast Speed with a Staff
Requires 20 points in this tree
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Decree of the Burning Wind
max 8
You deal more damage (multiplicative with other modifiers) to Bosses and Rare enemies.
- 1.5% More Damage to Bosses and Rares
- Doubled effect with Rah Rune or Frost Wall fixed
At 5 points: This effect is doubled if you have an active Rah Rune or if you have passed through a Frost Wall recently.
Requires 25 points in this tree
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Decree of the Eternal Tundra
max 8
You gain ward every 2 seconds.
- +12 Ward Per 2 Seconds
- Doubled Effect with Heo Rune or Glyph of Dominion fixed
At 5 points: This effect is doubled if you have an active Heo Rune or are standing in your Glyph of Dominion during its duration.
Requires 25 points in this tree
Ward is a shield that protects your health. It has no maximum and decays over time.
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Brand of Deception
max 6
Your damage over time has additional elemental penetration
- +2% Elemental Penetration with Damage Over Time
- Brand of Deception fixed
At 5 points: Lightning skills that cost at least 15 mana apply Brand of Deception on hit.
Requires 30 points in this tree
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Jagged Veil
max 5
You gain ward when you critically strike enemies.
This can trigger a maximum of 5 times per second.
- 2 Ward Gained On Crit
- 1% More Crit Multi per 100 Ward vs Bosses fixed
- 20% Max More Crit Multi fixed
At 4 points: You have more Critical Strike Multiplier (multiplicative with other modifiers) against Bosses and Rare enemies based on your current ward, up to 20%.
Requires 45 points in this tree
Ward is a shield that protects your health. It has no maximum and decays over time.
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Ancient Inscriptions
max 10
- +1 Intelligence
- +1% Cooldown Recovery Speed per 6 Intelligence fixed
At 8 points: You gain increased cooldown recovery speed scaling with your Intelligence.
Requires 30 points in this tree
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Runic Fortress
max 6
You have additional armor while channeling per active Rune from Runic Invocation.
- 25 Armor while Channeling per Rune
- 20% Armor gained as Ward fixed
At 5 points: After channeling for 2 seconds you gain a burst of ward equal to a portion of your armor.
Requires 30 points in this tree
Ward is a shield that protects your health. It has no maximum and decays over time.
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Order's Imposition
max 6
You deal more damage over time to Branded enemies (multiplicative with other modifiers).
- +2% Damage to Branded Enemies
- +6% Brand of Deception Damage per 1% Shock Chance fixed
At 5 points: Brand of Deception deals more damage (multiplicative with other modifiers) based on your Shock Chance.
Requires 40 points in this tree · Requires 5 points in Brand of Deception
Branded enemies are enemies afflicted by Brand of Deception, Brand of Trespass, or Brand of Subjugation.
Your Shock Chance for this scaling does not include more specific Shock Chance stats such "Chance to Shock with Spells".
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Runeword: Avalanche
max 5
When you directly use a Cold Skill you have a chance to gain Runeword: Avalanche, a buff that grants additional Spell Cold Damage and grants additional Endurance Threshold per stack of Ignite on the attacker.
This buff lasts 6 seconds and does not stack.
- 20% Runeword: Avalanche chance on Cold Skill use
- +10 Spell Cold Damage with Runeword: Avalanche fixed
- +2 Endurance Threshold per Ignite with Runeword: Avalanche fixed
Requires 40 points in this tree
The additional Endurance Threshold applies to attacks from individual enemies based on how many stacks of Ignite are on that enemy. As an example, if an enemy has 10 stacks of Ignite, you have 20 additional Endurance Threshold against that enemy's attacks.
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Celestial Doom
max 10
- +1 Spell Damage
- +7% Spell Damage to Branded Bosses fixed
- 100 Ward Gain vs Branded Bosses (1 second cooldown) fixed
At 7 points: You deal more spell damage to Branded bosses and rare enemies (multiplicative with other modifiers), and you gain ward when you hit a Branded boss or rare enemy with a spell. The ward gain has a 1 second cooldown.
Requires 45 points in this tree
Branded enemies are enemies afflicted by Brand of Deception, Brand of Trespass, or Brand of Subjugation.
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Logocracy
max 5
You have additional Intelligence, and Runeword Buffs last longer.
- +2 Intelligence
- +17% Runeword Buff Duration
- Party Members gain Runeword Buffs fixed
At 4 points: When you gain a Runeword Buff, all allied party members within 16 meters also gain the buff.
Requires 45 points in this tree · Requires Runeword: Hurricane or Runeword: Inferno or Runeword: Avalanche
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Runeword: Cataclysm
max 6
- 12% Increased Critical Chance
- Runeword: Cataclysm on Crit fixed
- +15% Damage vs Low Health with Runeword: Cataclysm fixed
At 5 points: When you critically strike an enemy you gain Runeword: Cataclysm for 6 seconds, which grants you more damage (multiplicative with other modifiers) to enemies on low health. This buff does not stack.
Requires 5 points in this tree
Enemies below 35% of max health count as on Low Health.
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Rune of Dilation
max 8
After using a Traversal skill you gain increased cast speed and movement speed for a short duration. This buff cannot stack.
- +10% Cast Speed after Traversal fixed
- +10% Movespeed after Traversal fixed
- 1 Buff Duration
Requires 20 points in this tree · Requires Never Late
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Edict of the Scion
max 6
Your area skills have increased area, and when you directly use an area skill and hit an enemy you gain ward per active Rune from Runic Invocation.
- 4% Increased Area for Area Skills
- 2 Ward Per Rune On Area Skill Use And Hit
Requires 15 points in this tree
When casting Runic Invocation itself, the ward is gained before the runes are consumed, as long as the invocation is an area invocation.
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Freezing Point
max 10
- 7% Increased Damage Over Time
- Armor Shred -> Frostbite chance fixed
At 7 points: Your armor shred chance is converted to Frostbite chance for cold spells.
Requires 20 points in this tree · Requires 2 points in Circle of Elements
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Decree of the Bountiful Ocean
max 6
- 4% Increased Mana Regen
- Doubled effect with Gon Rune or Runebolt fixed
At 5 points: The increased mana regen effect is doubled if you have an active Gon Rune or have cast Runebolt in the past 6 seconds.
Requires 25 points in this tree
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Cerulean Runestones
max 8
You have additional endurance and maximum mana.
- 2% Endurance
- +4 Mana
- 30% Mana Gained as Endurance Threshold fixed
At 6 points: You gain a percentage of your maximum mana as endurance threshold.
Requires 35 points in this tree · Requires Ancient Inscriptions
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Runeword: Inferno
max 5
When you directly use a Fire Skill you have a chance to gain Runeword: Inferno, a buff that grants additional Spell Fire Damage and grants you more Armor per stack of Shock on the Attacker.
This buff lasts 6 seconds and does not stack.
- 20% Runeword: Inferno chance on Fire Skill use
- +10 Spell Fire Damage with Runeword: Inferno fixed
- +3% Armor per Shock with Runeword: Inferno fixed
Requires 40 points in this tree
The armor bonus is multiplicative with other modifiers, and applies to attacks from individual enemies based on how many stacks of Shock are on that enemy. As an example, if an enemy has 10 stacks of Shock, you have 30% more Armor against that enemy's attacks.
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Sanguine Runestones
max 8
- +9 Health
- 3% Increased Health Regen
- 20% Health Regen also Applies to Ward fixed
At 6 points: A portion of your health regeneration now also applies to ward.
Requires 35 points in this tree · Requires Ancient Inscriptions
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Runeword: Hurricane
max 5
When you directly use a Lightning Skill you have a chance to gain Runeword: Hurricane, a buff that grants additional Spell Lightning Damage and Freeze Rate Multiplier.
This buff lasts 6 seconds and does not stack.
- 20% Runeword: Hurricane chance on Lightning Skill use
- +10 Spell Lightning Damage with Runeword: Hurricane fixed
- +90% Freeze Rate Multiplier with Runeword: Hurricane fixed
Requires 35 points in this tree