Soul Feast
Warlock · Acolyte
Feasts on the souls of Cursed enemies, dealing necrotic damage to them, and drawing fragments of their souls back to you. The soul fragments each grant 3 ward when they reach you.
Feasts on up to 13 enemies, prioritising those closest to you.
More information
Added spell damage is applied at 250% effectiveness.
Effect
- Base damage per hit
- 50 Necrotic
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 250 %
- Counts as
- Spell
Base values before skill tree nodes, passives and gear.
Skill tree: Soul Feast
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (28)
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Hunger
max 4
Soul Feast has increased cast speed and costs less mana.
- +5% Cast Speed
- +5% Mana Efficiency
-
Grand Imprint
max 1
Soul Feast no longer requires targets to be Cursed and no longer has a target limit, but now hits all enemies a small cone in front of you.
- No Longer Requires Cursed
- Cone Area Of Effect
Requires 2 points in Hunger
-
Winds of Affliction
max 5
Soul Feast deals damage in a larger area and has a chance to apply Frailty on hit.
- +24% Area
- 12% Frailty Chance
Requires Grand Imprint
-
Grim Affliction
max 1
Soul Feast deals more damage (multiplicative with other modifiers), but Soul Fragments grant less ward.
- +35% Damage
- -50% Ward Granted
Requires Bones of the Accursed or 2 points in Original Sin
-
Infernal Hunger
max 3
If you go 2 seconds without directly casting Soul Feast you gain a stack of Infernal Hunger. When you next cast Soul Feast directly, all stacks of Infernal Hunger are consumed to cast Soul Feast an additional time per stack.
- 1 Max Stacks of Infernal Hunger
- 1 Extra Casts per Stack of Infernal Hunger fixed
- 1 Infernal Hunger Stacks Per 2 Seconds fixed
Requires Grim Affliction
Average number of recasts is equal to the number of points in the node.
-
Waning Life
max 4
Damned inflicted by Soul Feast has additional necrotic penetration.
- +25% Necrotic Penetration with Damned
Requires Hellmind
This increases both the damage of Damned and its reduction to health regen.
-
Sharpened Influence
max 3
Soul Feast costs less mana and can hit more targets.
- +8% Mana Efficiency
- +2 Maximum Targets
Requires Grim Affliction or 3 points in Bones of the Accursed
-
Poisoned Husks
max 4
Soul Feast's hits have a chance to poison enemies on hit.
- +25% Poison Chance
Requires Hunger
-
Diseased Soul
max 3
Casting Soul Feast grant you a chance to poison enemies with all hits for 4 seconds, but also inflicts you with poison. This buff cannot stack.
- +15% Global Poison Chance
- 4 Buff Duration (Seconds) fixed
- 1 Poison Stacks Received
Requires 2 points in Poisoned Husks
-
Toxic Craving
max 1
Soul Feast consumes poison stacks you applied on the target, granting you more armor (multiplicative with other modifiers) and additional poison resistance per stack.
This buff lasts 6 seconds and can stack a maximum number of times.
Poison stacks applied by minions or other party members are not cleansed and are not counted for the buff.- Consumes Poison Stacks fixed
- +1% Armor Per Stack fixed
- +6% Poison Resistance Per Stack fixed
- 60 Buff Limit fixed
Requires Diseased Soul
The armor modifiers from individual stacks are not multiplicative with each other, just with all armor modifiers from other sources.
-
Soul Seeker
max 3
Soul Fragments grant additional ward based on your intelligence.
- +1 Ward Granted
- +1 Ward Granted per 25 Intelligence
The effect of this node is not rounded. If it granted you 1 ward additional ward per 25 intelligence, but you only had 10 intelligence, it would grant 0.4 additional ward.
-
Blood Feast
max 1
Soul Feast's base necrotic damage is converted to physical damage. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage.
Soul Fragments now restore health instead of granting ward. The health restored is equal to the ward you would have been granted.- Necrotic -> Physical Damage
- Ward -> Health
Requires Soul Seeker
-
Incision
max 5
Soul Feast has a chance to cause enemies to bleed.
Physical ailments inflicted by Soul Feast deal more damage (multiplicative with other modifiers) based on your missing health.- +20% Bleed Chance
- +1% Physical Ailment Damage per 100 Missing Health
Requires Blood Feast
-
Blood Tethers
max 3
Soul Feast has a chance to cast Blood Tether on enemies it hits.
- 7% Blood Tether Chance
Requires 2 points in Incision
Blood Tether is a spell that attaches to an enemy, drawing blood from them to deal physical damage over time. 25% of the damage dealt is leeched as health.
An enemy cannot have more than one tether at a time. Tethers last 5 seconds. -
Blood from Souls
max 2
When you kill an enemy with Soul Feast it has a chance to create a Blood Splatter around the target.
- +12% Blood Splatter Chance
Requires 2 points in Incision
-
Hellmind
max 3
Soul Feast has additional chance to inflict damned on hit based on your Intelligence.
- 1% Damned Chance per Intelligence
Requires Poisoned Husks
-
No Rest for the Wicked
max 2
When you kill a damned enemy with Soul Feast, you have a chance to grant your minions Frenzy for 3 seconds.
- 13% Minion Frenzy Chance On Damned Kills
Requires Waning Life
-
Original Sin
max 5
If the number of cursed enemies within 15 meters is at or below a threshold shortly after you cast Soul Feast, then a number of enemies within that range are Marked for Death to reach that threshold of cursed enemies.
- 1 Cursed Enemy Threshold
- Marks For Death to reach threshold
For example if the threshold is 6 and only 2 cursed enemies remain in the area after casting Soul Feast up to 4 other enemies in the area will be Marked for Death.
-
Bones of the Accursed
max 5
For each Curse on the target, Soul Feast hits grant more ward and deal more damage (multiplicative with other modifiers).
- +3% Hit Damage per Curse
- 5% More Ward per Curse
Requires Soul Seeker or Grim Affliction
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Wrest
max 4
Soul Fragments from bosses or rare enemies grant significantly more ward.
- +85% Ward Granted From Rares Or Bosses
Requires Engorged
-
Usurp
max 1
Soul Fragments from rare or boss enemies also grant you mana. Modifiers to the amount of ward granted by Soul Fragments also apply to the amount of mana gained from this node.
- 6 Mana Granted From Rares Or Bosses
Requires 2 points in Wrest
-
Queen of Flies
max 3
When you hit a poisoned enemy with Soul Feast it spreads all stacks of your stacks of poison from that enemy to a number of other enemies within 5 metres.
Has no effect if you have the Toxic Craving node.- 1 Targets to Spread Posion to
Requires Diseased Soul
-
Engorged
max 3
Soul Feast costs less mana and has a chance based on your current mana to draw back Greater Soul Fragments, which grant more ward (multiplicative with other modifiers).
- -3 Mana Cost
- +30% Ward from Greater Fragments
- 1% Greater Fragment Chance per 10 Current Mana fixed
Requires Soul Seeker or Withering Maw
-
Another Strife
max 3
When Soul Feast hits an enemy Cursed with Spirit Plague, Decrepify, Marked for Death, or Penance it spreads those Cursed from that enemy to a number of other enemies within 5 metres.
- 1 Targets to Spread Curses to
- Spreads Spirit Plague
- Spreads Decrepify
- Spreads Marked For Death
- Spreads Penance
Requires 2 points in Soul Seeker
This does not spread Curses that the enemy hit by Soul Feast is not afflicted by.
-
Celerity
max 4
Soul Fragments return to you faster and Soul Feast has a chance to grant you Haste for 4 seconds.
- +25% Soul Fragment Speed
- +5% Haste Chance
Requires Withering Maw or Hunger
-
Crimson Bounty
max 3
Soul Feast can hit more targets.
- +4 Maximum Targets
Requires Blood from Souls
-
Withering Maw
max 3
Soul Feast inflicts Withering on hit, an ailment which increases the curse damage taken.
- 1 Withering Stacks
Requires Engorged or Celerity
-
Thought Corrosion
max 1
Poison Chance from all sources is converted to armor shred for Soul Feast and armor shred applied by Soul Feast has increased effect.
The Diseased Soul node now inflicts you with armor shred on cast instead of poison.- Poison -> Armor Shred
- +40% Armor Shred Effect
- Poison Self on Cast -> Armor Shred
Requires 2 points in Diseased Soul