Reveals wandering spirits around you for 6 seconds. The spirits wander at random dealing necrotic damage over time to enemies they pass through.

4 spirits are revealed immediately after casting the skill and 17 more are revealed over the next 6 seconds.

The spirits individually last up to 4 seconds, but all remaining spirits fade once the reveal duration ends.

More information

Added spell damage applies to each spirit's damage at 200% effectiveness per second.

Increased Area stats affect the area of effect of each individual spirit, but not the area in which spirits are revealed.

What lurks behind the veil?

Effect

Wandering Spirit

Base damage over time
18 Necrotic (every 0.45 s)
Added damage effectiveness
90 %
Counts as
Spell, Damage Over Time

Base values before skill tree nodes, passives and gear.

Skill tree: Wandering Spirits

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (27)
  1. Thin Veil max 5

    Wandering Spirits reveals Spirits more frequently.

    • +7% Reveal Rate
  2. Tethered Existence max 5

    Spirits deal more damage when they pass through enemies (multiplicative with other modifiers), but move slower.

    • +10% Damage
    • -10% Spirit Movespeed

    Requires 2 points in Lingering Souls

  3. Drifting Spirits max 4

    Spirits are revealed in a larger radius around you.

    • +15% Reveal Range

    Requires 3 points in Thin Veil

  4. Infectious Dead max 1

    The base necrotic damage dealt by Wandering Spirits is converted to poison damage. Consequently this damage scales with increases to poison damage, but not increases to necrotic damage.

    • Necrotic Damage -> Poison Damage

    Requires 2 points in Lingering Souls or 2 points in Thin Veil

  5. Familiar Souls max 3

    Spirits are revealed in a smaller radius around the player and deal more damage (multiplicative with other modifiers).

    • -15% Reveal Range
    • +5% Damage

    Requires 2 points in Lingering Souls or 2 points in Thin Veil

  6. Lingering Souls max 3

    Spirits last longer when they are revealed.

    • +13% Spirit Duration
  7. Drained Will max 5

    Wandering Spirits shred the necrotic resistance of enemies near them.

    • 30% Necrotic Resistance Shred Chance Per Second

    Requires 2 points in Spirit Swarm

  8. Terrifying Presence max 1

    Enemies near Spirits are Feared for 0.5 to 0.9 seconds, causing them to flee from the spirit that feared them.

    • Enemies Are Feared

    Requires Spirit Swarm

    Enemies can only be affected by Fear once.

  9. Harrowing Aura max 3

    Spirits can Fear enemies in a larger radius. If spirits inflict Necrotic Resistance Shred or Damned those ailments are also inflicted in a larger radius.

    • +15% Fear Range
    • +15% Ailment Range

    Requires Terrifying Presence

  10. False Courage max 5

    Spirits deal more damage (multiplicative with other modifiers), but the fear they apply to enemies via the Terrifying Presence node has a shorter duration.

    • +12% Damage
    • -10% Fear Duration

    Requires Terrifying Presence

  11. Haunting max 5

    Fear applied to enemies via the Terrifying Presence node lasts longer, but affects a smaller area.

    • +10% Fear Duration

    Requires Terrifying Presence

  12. Prey On Fear max 5

    Spirits deal more damage to feared or possessed enemies (multiplicative with other modifiers).

    • +16% Damage To Feared Or Possessed Enemies

    Requires 3 points in Haunting or 3 points in Daunting Presence

  13. Medium max 4

    Wandering Spirits has increased cast speed and costs less mana.

    • +5% Cast Speed
    • +8% Mana Efficiency

    Requires 3 points in Souls of Rage

    Does not affect how frequently spirits are created once Wandering Spirits has been cast.

  14. Eternal Haunt max 5

    Wandering Spirits continues to reveal Spirits for a longer duration, but has a longer cooldown.

    • +1 Reveal Duration (seconds)
    • +1 Cooldown Duration (seconds)

    Requires Medium

  15. Daunting Presence max 5

    Each Spirit is larger and deals damage in a larger area.

    If you have Terrifying Presence, the area for inflicting fear is also increased.

    • +12% Increased Size
    • +30% Area

    Requires 2 points in Eternal Haunt or 3 points in Prey On Fear

  16. Sheltering Spirits max 2

    You gain Ward whenever a Spirit expires.

    • +3 Ward Gain Per Spirit

    Requires Medium

  17. Infusing Souls max 2

    You have a chance to gain mana whenever a Spirit expires.

    • 15% Mana Gain Chance fixed
    • 4 Mana Gained

    Requires Sheltering Spirits

  18. Souls of Rage max 5

    Spirits move faster and deal more damage (multiplicative with other modifiers).

    • +15% Spirit Movespeed
    • +8% Damage
  19. Poisoned Minds max 3

    Spirits deal more damage to poisoned enemies (multiplicative with other modifiers).

    • +12% Damage To Poisoned Enemies

    Requires 2 points in Souls of Rage

  20. Spectral Putrescence max 1

    Spirits have a chance to cast Spectral Putrescence at nearby enemies each second. Spectral Putrescence is a projectile with 100% chance to poison on hit.

    • 30% Spectral Putrescence Chance

    Requires Poisoned Minds

  21. Spectral Scorn max 4

    Spirits cast Spectral Putrescence at enemies from further away.

    • +10% Spectral Putrescence Range

    Requires Spectral Putrescence

    Spectral Putrescence is a ranged attack which inflicts poison on enemies hit.

  22. Soul Of Filth max 2

    Spirits can cast Spectral Putrescence more frequently.

    • +10% Spectral Putrescence Frequency

    Requires Spectral Putrescence

    Spectral Putrescence is a ranged attack which inflicts poison on enemies hit.

  23. Locus Mortis max 1

    Spirits are now revealed around a target location, rather than around you. Spirits deal more damage (multiplicative with other modifiers).

    • Targeted
    • +15% Damage

    Requires Thin Veil

    Does not affect the total number of wandering spirits revealed

  24. Reap the Damned max 5

    Spirits deal more damage to cursed enemies and damned enemies (multiplicative with other modifiers).

    • +12% Damage To Cursed Enemies
    • +12% Damage To Damned Enemies

    Requires Lingering Souls

  25. Song of the Lost Chantry max 1

    Wandering Spirits is now a channelled skill, has a much shorter cooldown, and creates Spirits much more frequently. You can regenerate mana while channelling this skill.

    • Wandering Spirits is Channelled
    • +120% Reveal Rate
    • -90% Cooldown Duration

    Requires Infusing Souls

    Does not affect the total number of wandering spirits revealed.

  26. Spirit Swarm max 3

    Wandering Spirits has a shorter cooldown

    • 10% Increased Cooldown Recovery Speed
  27. Sins of the Forgotten max 3

    Wandering Spirits inflict enemies around them with Damned.

    • +30% Damned Chance per Second

    Requires 3 points in Drained Will

    Damned is a stacking ailment that lasts for 3 seconds, deals 25 base Necrotic damage and reduces targets health regeneration by 20% per stack.

More skills: Acolyte

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