Wandering Spirits
Reveals wandering spirits around you for 6 seconds. The spirits wander at random dealing necrotic damage over time to enemies they pass through.
4 spirits are revealed immediately after casting the skill and 17 more are revealed over the next 6 seconds.
The spirits individually last up to 4 seconds, but all remaining spirits fade once the reveal duration ends.
More information
Added spell damage applies to each spirit's damage at 200% effectiveness per second.
Increased Area stats affect the area of effect of each individual spirit, but not the area in which spirits are revealed.
What lurks behind the veil?
Effect
Wandering Spirit
- Base damage over time
- 18 Necrotic (every 0.45 s)
- Added damage effectiveness
- 90 %
- Counts as
- Spell, Damage Over Time
Base values before skill tree nodes, passives and gear.
Skill tree: Wandering Spirits
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (27)
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Thin Veil
max 5
Wandering Spirits reveals Spirits more frequently.
- +7% Reveal Rate
-
Tethered Existence
max 5
Spirits deal more damage when they pass through enemies (multiplicative with other modifiers), but move slower.
- +10% Damage
- -10% Spirit Movespeed
Requires 2 points in Lingering Souls
-
Drifting Spirits
max 4
Spirits are revealed in a larger radius around you.
- +15% Reveal Range
Requires 3 points in Thin Veil
-
Infectious Dead
max 1
The base necrotic damage dealt by Wandering Spirits is converted to poison damage. Consequently this damage scales with increases to poison damage, but not increases to necrotic damage.
- Necrotic Damage -> Poison Damage
Requires 2 points in Lingering Souls or 2 points in Thin Veil
-
Familiar Souls
max 3
Spirits are revealed in a smaller radius around the player and deal more damage (multiplicative with other modifiers).
- -15% Reveal Range
- +5% Damage
Requires 2 points in Lingering Souls or 2 points in Thin Veil
-
Lingering Souls
max 3
Spirits last longer when they are revealed.
- +13% Spirit Duration
-
Drained Will
max 5
Wandering Spirits shred the necrotic resistance of enemies near them.
- 30% Necrotic Resistance Shred Chance Per Second
Requires 2 points in Spirit Swarm
-
Terrifying Presence
max 1
Enemies near Spirits are Feared for 0.5 to 0.9 seconds, causing them to flee from the spirit that feared them.
- Enemies Are Feared
Requires Spirit Swarm
Enemies can only be affected by Fear once.
-
Harrowing Aura
max 3
Spirits can Fear enemies in a larger radius. If spirits inflict Necrotic Resistance Shred or Damned those ailments are also inflicted in a larger radius.
- +15% Fear Range
- +15% Ailment Range
Requires Terrifying Presence
-
False Courage
max 5
Spirits deal more damage (multiplicative with other modifiers), but the fear they apply to enemies via the Terrifying Presence node has a shorter duration.
- +12% Damage
- -10% Fear Duration
Requires Terrifying Presence
-
Haunting
max 5
Fear applied to enemies via the Terrifying Presence node lasts longer, but affects a smaller area.
- +10% Fear Duration
Requires Terrifying Presence
-
Prey On Fear
max 5
Spirits deal more damage to feared or possessed enemies (multiplicative with other modifiers).
- +16% Damage To Feared Or Possessed Enemies
Requires 3 points in Haunting or 3 points in Daunting Presence
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Medium
max 4
Wandering Spirits has increased cast speed and costs less mana.
- +5% Cast Speed
- +8% Mana Efficiency
Requires 3 points in Souls of Rage
Does not affect how frequently spirits are created once Wandering Spirits has been cast.
-
Eternal Haunt
max 5
Wandering Spirits continues to reveal Spirits for a longer duration, but has a longer cooldown.
- +1 Reveal Duration (seconds)
- +1 Cooldown Duration (seconds)
Requires Medium
-
Daunting Presence
max 5
Each Spirit is larger and deals damage in a larger area.
If you have Terrifying Presence, the area for inflicting fear is also increased.- +12% Increased Size
- +30% Area
Requires 2 points in Eternal Haunt or 3 points in Prey On Fear
-
Sheltering Spirits
max 2
You gain Ward whenever a Spirit expires.
- +3 Ward Gain Per Spirit
Requires Medium
-
Infusing Souls
max 2
You have a chance to gain mana whenever a Spirit expires.
- 15% Mana Gain Chance fixed
- 4 Mana Gained
Requires Sheltering Spirits
-
Souls of Rage
max 5
Spirits move faster and deal more damage (multiplicative with other modifiers).
- +15% Spirit Movespeed
- +8% Damage
-
Poisoned Minds
max 3
Spirits deal more damage to poisoned enemies (multiplicative with other modifiers).
- +12% Damage To Poisoned Enemies
Requires 2 points in Souls of Rage
-
Spectral Putrescence
max 1
Spirits have a chance to cast Spectral Putrescence at nearby enemies each second. Spectral Putrescence is a projectile with 100% chance to poison on hit.
- 30% Spectral Putrescence Chance
Requires Poisoned Minds
-
Spectral Scorn
max 4
Spirits cast Spectral Putrescence at enemies from further away.
- +10% Spectral Putrescence Range
Requires Spectral Putrescence
Spectral Putrescence is a ranged attack which inflicts poison on enemies hit.
-
Soul Of Filth
max 2
Spirits can cast Spectral Putrescence more frequently.
- +10% Spectral Putrescence Frequency
Requires Spectral Putrescence
Spectral Putrescence is a ranged attack which inflicts poison on enemies hit.
-
Locus Mortis
max 1
Spirits are now revealed around a target location, rather than around you. Spirits deal more damage (multiplicative with other modifiers).
- Targeted
- +15% Damage
Requires Thin Veil
Does not affect the total number of wandering spirits revealed
-
Reap the Damned
max 5
Spirits deal more damage to cursed enemies and damned enemies (multiplicative with other modifiers).
- +12% Damage To Cursed Enemies
- +12% Damage To Damned Enemies
Requires Lingering Souls
-
Song of the Lost Chantry
max 1
Wandering Spirits is now a channelled skill, has a much shorter cooldown, and creates Spirits much more frequently. You can regenerate mana while channelling this skill.
- Wandering Spirits is Channelled
- +120% Reveal Rate
- -90% Cooldown Duration
Requires Infusing Souls
Does not affect the total number of wandering spirits revealed.
-
Spirit Swarm
max 3
Wandering Spirits has a shorter cooldown
- 10% Increased Cooldown Recovery Speed
-
Sins of the Forgotten
max 3
Wandering Spirits inflict enemies around them with Damned.
- +30% Damned Chance per Second
Requires 3 points in Drained Will
Damned is a stacking ailment that lasts for 3 seconds, deals 25 base Necrotic damage and reduces targets health regeneration by 20% per stack.
More skills: Acolyte
-
Rip Blood
From the start
-
Summon Skeleton
From level 2
-
Marrow Shards
From level 3
-
Harvest
From level 5
-
Bone Curse
From level 7
-
Transplant
From level 9
-
Summon Volatile Zombie
From level 16
-
Hungering Souls
5 passive points
-
Summon Bone Golem
10 passive points
-
Spirit Plague
15 passive points
-
Infernal Shade
20 passive points