Last Epoch Blessings
All 112 timeline blessings with their values, normal on the left and grand on the right. Search for a stat such as “resistance”, “idol” or “health”, or filter by timeline.
| Blessing | Timeline | Normal | Grand |
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Fall of the Outcasts | (30–50)% Increased Grand Idol Drop Rate | (51–100)% Increased Grand Idol Drop Rate |
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Fall of the Outcasts | (30–50)% Increased Large Idol Drop Rate | (51–100)% Increased Large Idol Drop Rate |
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Fall of the Outcasts | (30–50)% Increased Huge Idol Drop Rate | (51–100)% Increased Huge Idol Drop Rate |
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Fall of the Outcasts | (30–50)% Increased Ornate Idol Drop Rate | (51–100)% Increased Ornate Idol Drop Rate |
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Fall of the Outcasts | (30–50)% Increased Adorned Idol Drop Rate | (51–100)% Increased Adorned Idol Drop Rate |
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Fall of the Outcasts | (10–15)% Increased Glyph Drop Rate | (16–25)% Increased Glyph Drop Rate |
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Fall of the Outcasts | (10–15)% Increased Rune Drop Rate | (16–25)% Increased Rune Drop Rate |
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Fall of the Outcasts | (10–15)% Increased Unique Drop Rate | (16–22)% Increased Unique Drop Rate |
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Fall of the Outcasts | (4–6)% Increased Experience | (7–10)% Increased Experience |
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Fall of the Outcasts | (25–40)% Increased Gold Drop Rate | (45–70)% Increased Gold Drop Rate |
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The Stolen Lance | (10–20)% Increased Helmet Drop Rate | (22–50)% Increased Helmet Drop Rate |
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The Stolen Lance | (10–20)% Increased Body Armor Drop Rate | (22–50)% Increased Body Armor Drop Rate |
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The Stolen Lance | (15–30)% Increased Gloves Drop Rate | (35–75)% Increased Gloves Drop Rate |
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The Stolen Lance | (15–30)% Increased Boots Drop Rate | (35–75)% Increased Boots Drop Rate |
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The Stolen Lance | (15–30)% Increased Off-Hand Catalyst Drop Rate | (35–75)% Increased Off-Hand Catalyst Drop Rate |
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The Stolen Lance | (15–30)% Increased Shield Drop Rate | (35–75)% Increased Shield Drop Rate |
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The Stolen Lance | (12–25)% Increased Relic Drop Rate | (30–60)% Increased Relic Drop Rate |
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The Stolen Lance | (15–30)% Increased Ring Drop Rate | (35–75)% Increased Ring Drop Rate |
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The Stolen Lance | (15–30)% Increased Amulet Drop Rate | (35–75)% Increased Amulet Drop Rate |
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The Stolen Lance | (15–30)% Increased Belt Drop Rate | (35–75)% Increased Belt Drop Rate |
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The Stolen Lance | (15–30)% Increased Quiver Drop Rate | (41–60)% Increased Quiver Drop Rate |
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The Black Sun | +(30–42) Health | +(45–70) Health |
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The Black Sun | +(25–40)% Void Resistance | +(55–75)% Void Resistance |
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The Black Sun | +(60–100) Dodge Rating | +(101–200) Dodge Rating |
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The Black Sun | +(1.2–2)% of Throwing Damage Leeched as Health | +(2.2–3.5)% of Throwing Damage Leeched as Health |
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The Black Sun | (40–60)% Increased Void Damage | (65–100)% Increased Void Damage |
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The Black Sun | +(40–60)% Chance to Ignite on Hit | +(65–100)% Chance to Ignite on Hit |
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The Black Sun | +(1.2–2)% of Spell Damage Leeched as Health | +(2.2–3.5)% of Spell Damage Leeched as Health |
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The Black Sun | (10–14) Health Gain on Block | (15–22) Health Gain on Block |
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The Black Sun | (30–50)% Increased Critical Strike Chance | (51–80)% Increased Critical Strike Chance |
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The Black Sun | +(10–20)% Chance to Shred Void Resistance on Hit | +(25–50)% Chance to Shred Void Resistance on Hit |
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The Black Sun | (6–10) Ward Gain on Kill+(60–100) Ward Decay Threshold | (12–18) Ward Gain on Kill+(120–200) Ward Decay Threshold |
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The Black Sun | +(20–26)% Critical Strike Multiplier | +(27–40)% Critical Strike Multiplier |
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The Black Sun | (20–30)% Increased Leech Rate | (35–50)% Increased Leech Rate |
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Blood, Frost, and Death | (30–45)% Increased Wand Drop Rate | (50–90)% Increased Wand Drop Rate |
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Blood, Frost, and Death | (30–45)% Increased Sceptre Drop Rate | (50–90)% Increased Sceptre Drop Rate |
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Blood, Frost, and Death | (30–45)% Increased Two-Handed Staff Drop Rate | (50–90)% Increased Two-Handed Staff Drop Rate |
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Blood, Frost, and Death | (30–45)% Increased One-Handed Sword Drop Rate | (50–90)% Increased One-Handed Sword Drop Rate |
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Blood, Frost, and Death | (30–45)% Increased Two-Handed Sword Drop Rate | (50–90)% Increased Two-Handed Sword Drop Rate |
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Blood, Frost, and Death | (30–45)% Increased One-Handed Axe Drop Rate | (50–90)% Increased One-Handed Axe Drop Rate |
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Blood, Frost, and Death | (30–45)% Increased Two-Handed Axe Drop Rate | (50–90)% Increased Two-Handed Axe Drop Rate |
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Blood, Frost, and Death | (30–45)% Increased One-Handed Mace Drop Rate | (50–90)% Increased One-Handed Mace Drop Rate |
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Blood, Frost, and Death | (30–45)% Increased Two-Handed Mace Drop Rate | (50–90)% Increased Two-Handed Mace Drop Rate |
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Blood, Frost, and Death | (30–45)% Increased Two-Handed Spear Drop Rate | (50–90)% Increased Two-Handed Spear Drop Rate |
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Blood, Frost, and Death | (30–45)% Increased Bow Drop Rate | (50–75)% Increased Bow Drop Rate |
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Blood, Frost, and Death | (30–45)% Increased Dagger Drop Rate | (50–75)% Increased Dagger Drop Rate |
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Ending the Storm | +(25–40)% Lightning Resistance | +(55–75)% Lightning Resistance |
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Ending the Storm | +(30–50) Mana | +(60–90) Mana |
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Ending the Storm | (60–100)% Increased Health Regen+(6–10) Health Regen | (120–200)% Increased Health Regen+(12–20) Health Regen |
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Ending the Storm | (40–60)% Increased Lightning Damage | (65–100)% Increased Lightning Damage |
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Ending the Storm | (40–60)% Increased Cold Damage | (65–100)% Increased Cold Damage |
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Ending the Storm | +(17–25) Ward per Second | +(30–42) Ward per Second |
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Ending the Storm | +(10–20)% Chance to Shred Lightning Resistance on Hit | +(25–50)% Chance to Shred Lightning Resistance on Hit |
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Ending the Storm | +(40–60)% Chance to Shock on Hit | +(65–100)% Chance to Shock on Hit |
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Ending the Storm | +(100–180)% Freeze Rate Multiplier | +(200–300)% Freeze Rate Multiplier |
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Ending the Storm | (50–90)% Increased Stun Chance | (100–160)% Increased Stun Chance |
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Ending the Storm | (10–14)% Increased Shock Duration | (15–22)% Increased Shock Duration |
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Ending the Storm | (15–25)% Chance to Gain 30 Ward when Hit | (30–50)% Chance to Gain 30 Ward when Hit |
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Ending the Storm | (40–70) Ward Gained on Potion Use+(80–140) Ward Decay Threshold | (80–130) Ward Gained on Potion Use+(160–260) Ward Decay Threshold |
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Fall of the Empire | (7–14)% Increased Prefix Shard Drop Rate | (15–25)% Increased Prefix Shard Drop Rate |
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Fall of the Empire | (10–20)% Increased Amulet Shard Drop Rate | (22–35)% Increased Amulet Shard Drop Rate |
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Fall of the Empire | (20–30)% Increased Ring Shard Drop Rate | (33–50)% Increased Ring Shard Drop Rate |
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Fall of the Empire | (25–35)% Increased Two-Handed Spear Shard Drop Rate | (40–60)% Increased Two-Handed Spear Shard Drop Rate |
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Fall of the Empire | (16–26)% Increased Two-Handed Staff Shard Drop Rate | (30–45)% Increased Two-Handed Staff Shard Drop Rate |
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Fall of the Empire | (25–35)% Increased Wand Shard Drop Rate | (40–60)% Increased Wand Shard Drop Rate |
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Fall of the Empire | (25–35)% Increased Bow Shard Drop Rate | (40–60)% Increased Bow Shard Drop Rate |
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Fall of the Empire | (10–20)% Increased Relic Shard Drop Rate | (22–35)% Increased Relic Shard Drop Rate |
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Fall of the Empire | (25–40)% Increased Ailment Shard Drop Rate | (45–70)% Increased Ailment Shard Drop Rate |
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Reign of Dragons | +(7–12)% to All Resistances | +(13–20)% to All Resistances |
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Reign of Dragons | +(30–45)% Critical Strike Avoidance+(30–50) Dodge Rating | +(50–70)% Critical Strike Avoidance+(51–90) Dodge Rating |
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Reign of Dragons | +(25–40)% Necrotic Resistance | +(45–75)% Necrotic Resistance |
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Reign of Dragons | (40–60)% Increased Poison Damage | (65–100)% Increased Poison Damage |
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Reign of Dragons | (40–60)% Increased Necrotic Damage | (65–100)% Increased Necrotic Damage |
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Reign of Dragons | (40–60)% Increased Physical Damage | (65–100)% Increased Physical Damage |
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Reign of Dragons | +(40–60)% Chance to Inflict Bleed on Hit | +(65–100)% Chance to Inflict Bleed on Hit |
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Reign of Dragons | +(40–60)% Chance to Poison on Hit | +(65–100)% Chance to Poison on Hit |
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Reign of Dragons | +(2–4)% of Melee Damage Leeched as Health | +(4.5–7)% of Melee Damage Leeched as Health |
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Reign of Dragons | +(8–15)% to Minion All Resistances | +(16–25)% to Minion All Resistances |
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Reign of Dragons | +(25–40)% Poison Resistance | +(55–75)% Poison Resistance |
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Reign of Dragons | +(60–90)% Chance to Shred Poison Resistance on Hit | +(100–150)% Chance to Shred Poison Resistance on Hit |
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Reign of Dragons | +(40–60)% Chance to Slow on Hit | +(65–100)% Chance to Slow on Hit |
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The Age of Winter | +(25–40)% Physical Resistance | +(55–75)% Physical Resistance |
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The Age of Winter | +(25–40)% Cold Resistance | +(55–75)% Cold Resistance |
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The Age of Winter | +(40–70) Endurance Threshold | +(80–150) Endurance Threshold |
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The Age of Winter | +(40–60)% Chance to apply Frostbite on Hit | +(65–100)% Chance to apply Frostbite on Hit |
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The Age of Winter | +(30–50)% Freeze Rate per stack of Chill | +(55–80)% Freeze Rate per stack of Chill |
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The Age of Winter | +(10–20)% Chance to Shred Cold Resistance on Hit | +(25–50)% Chance to Shred Cold Resistance on Hit |
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The Age of Winter | +(10–20)% Chance to Shred Physical Resistance on Hit | +(25–50)% Chance to Shred Physical Resistance on Hit |
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The Age of Winter | +(20–35)% Chance to Chill on Hit | +(40–60)% Chance to Chill on Hit |
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The Age of Winter | +(3–4)% Block Chance+(100–140) Block Effectiveness | +(5–8)% Block Chance+(180–240) Block Effectiveness |
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The Age of Winter | (12–24)% Increased Armor | (25–55)% Increased Armor |
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The Age of Winter | +(5–10) Spell Cold Damage While Channelling | +(11–20) Spell Cold Damage While Channelling |
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Spirits of Fire | +(25–40)% Fire Resistance | +(55–75)% Fire Resistance |
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Spirits of Fire | +(120–180) Armor | +(200–320) Armor |
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Spirits of Fire | +(20–35)% Chance to apply Frailty on Hit | +(40–60)% Chance to apply Frailty on Hit |
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Spirits of Fire | +(10–14)% Endurance | +(18–30)% Endurance |
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Spirits of Fire | (15–35)% Increased Dodge Rating | (40–70)% Increased Dodge Rating |
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Spirits of Fire | +(10–20)% Chance to Shred Fire Resistance on Hit | +(25–50)% Chance to Shred Fire Resistance on Hit |
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Spirits of Fire | +(10–20)% Chance to Shred Necrotic Resistance on Hit | +(25–50)% Chance to Shred Necrotic Resistance on Hit |
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Spirits of Fire | (40–60)% Increased Minion Damage | (65–100)% Increased Minion Damage |
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Spirits of Fire | (20–30)% Increased Stun Duration | (32–50)% Increased Stun Duration |
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Spirits of Fire | (40–60)% Increased Fire Damage | (65–100)% Increased Fire Damage |
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Spirits of Fire | +(200–350) Armor While Channelling | +(400–650) Armor While Channelling |
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The Last Ruin | (12–20)% Increased Helmet Shard Drop Rate | (22–35)% Increased Helmet Shard Drop Rate |
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The Last Ruin | (12–20)% Increased Body Armor Shard Drop Rate | (22–35)% Increased Body Armor Shard Drop Rate |
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The Last Ruin | (20–30)% Increased Belt Shard Drop Rate | (32–50)% Increased Belt Shard Drop Rate |
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The Last Ruin | (20–30)% Increased Shield Shard Drop Rate | (32–50)% Increased Shield Shard Drop Rate |
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The Last Ruin | (12–20)% Increased Suffix Shard Drop Rate | (22–35)% Increased Suffix Shard Drop Rate |
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The Last Ruin | (10–18)% Increased Class Specific Shard Drop Rate | (20–30)% Increased Class Specific Shard Drop Rate |
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The Last Ruin | (20–30)% Increased Gloves Shard Drop Rate | (32–50)% Increased Gloves Shard Drop Rate |
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The Last Ruin | (20–30)% Increased Off-Hand Catalyst Shard Drop Rate | (32–50)% Increased Off-Hand Catalyst Shard Drop Rate |
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The Last Ruin | (12–20)% Increased Skill Shard Drop Rate | (22–35)% Increased Skill Shard Drop Rate |
Nothing matches this selection.