Summon Skeleton
Summons a skeleton warrior or skeleton archer to guard you. You are limited to 3 skeletons at a time.
More information
Skeletons have 100 base health.
You will always summon the skeleton type you have the fewest of.
Increased Area for Minion Area Skills stats affect summoned skeletons' melee attacks.
An army of the dead awaits your command
Skill tree: Summon Skeleton
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (27)
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Necrotic Conviction
max 5
Skeleton Warriors have more maximum health, while Skeleton Rogues and Archers deal more damage (all multiplicative with other modifiers).
- +15% Warrior Maximum Health
- +15% Archer Damage
- +15% Rogue Damage
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Aegis of Death
max 1
When one of your Skeletons dies, another Skeleton is healed to full health.
- Heal Skeleton On Death
Requires 2 points in Necrotic Conviction
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.
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Unbound Necromancy
max 4
Summon Skeletons costs less mana, and your Skeletons have improved base critical strike chance.
- +20% Mana Efficiency
- +2% Base Crit Chance
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.
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Soul Catcher
max 4
You gain ward whenever one of your Skeletons dies.
- 10 Ward Gained
Requires 2 points in Unbound Necromancy
Skeletons that are unsummoned do not trigger this effect.
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors. -
Mind Catcher
max 3
You gain mana whenever one of your Skeletons dies.
- 5 Mana Gained
Requires Soul Catcher
Skeletons that are unsummoned do not trigger this effect.
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors. -
Memory Catcher
max 4
You have increased spell damage if one of your Skeletons has died recently (past 4 seconds).
- +25% Global Increased Spell Damage
Requires Soul Catcher
Skeletons that are unsummoned do not trigger this effect.
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors. -
Unholy Rage
max 4
Skeletons have increased attack speed, cast speed, and movement speed.
- +7% Attack Speed
- +7% Cast Speed
- +7% Movespeed
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.
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Lone Guardian
max 1
Your Skeletons have increased critical strike chance, but you can only have one Skeleton Warrior summoned at once.
- +30% Increased Crit Chance
- Warriors Limited To 1
Requires 3 points in Unholy Rage
This does not affect your overall Skeleton limit.
Skeletons refers to Skeleton Archers, Skeleton Rogues and Skeleton Warriors. -
Mightier than the Sword
max 1
Skeleton Warriors are removed from the pool of Skeletons that can be summoned.
- Removes Warriors
Requires Lone Guardian
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Marrow Walkers
max 1
You can summon more Skeletons.
- +1 Maximum Number Of Skeletons
Requires 2 points in Unholy Rage
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.
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Hollow Walkers
max 1
You can summon more Skeletons.
- +1 Maximum Number Of Skeletons
Requires 2 points in Necrotic Conviction
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.
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Grave Walkers
max 1
You can summon more Skeletons.
- +1 Maximum Number Of Skeletons
Requires 2 points in Unbound Necromancy
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.
-
Shambling Steel
max 1
Skeleton Archers are removed from the pool of Skeletons that can be summoned.
- Removes Archers
Requires Hollow Walkers
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Fire Arrow
max 1
Skeleton Archers have their basic attack replaced with Fire Arrow, which is a more powerful bow attack that deals fire damage and ignites on hit.
Skeleton Archers have less attack speed (multiplicative with other modifiers).- Archers Gain Fire Arrow
- -20% Archer Attack Speed
Requires Unholy Rage
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Multishot
max 3
Fire Arrow has a chance to shoot additional projectiles.
- +10% Multishot Chance
- +4 Number Of Arrows fixed
Requires Fire Arrow
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Ice Arrow
max 1
Converts Fire Arrow into Ice Arrow, converting its base fire damage to cold damage. Ignite chance from all sources is converted to frostbite chance for Ice Arrow.
- Fire Arrow -> Ice Arrow
- 52 Ice Arrow Freeze Rate
- Ignite -> Frostbite Chance for Ice Arrow
Requires Fire Arrow
The freeze rate of Ice Arrow increases by 6% per point of intelligence. All nodes which affect Fire Arrow affect Ice Arrow instead.
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Dread Phalanx
max 1
Skeletons deal more damage and have more health (both multiplicative with other modifiers) and are larger, but you can only summon half as many as you could before (rounded up).
- +100% Damage
- +50% Health
- +20% Size
- -50% Maximum Number Of Skeletons
Requires Hollow Walkers
More damage is multiplicative with other modifiers.
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors. -
Bone Armor
max 1
Skeleton Warriors can now cast Bone Armor for 4 seconds, which grants less damage taken (multiplicative with other modifiers).
This effect has a 4 second cooldown.- Skeleton Warriors Cast Bone Armor
Requires 3 points in Necrotic Conviction
-
Ash and Frost
max 1
Skeleton Archers will randomly use Fire Arrow or Ice Arrow, but have additional chance to ignite or inflict frostbite depending on the arrow used.
- Randomly Use Fire or Ice Arrow
- +30% Ignite or Frostbite Chance
Requires Ice Arrow
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Bone Share
max 1
Skeleton Warriors can target allies with Bone Armor.
- Bone Armor Can Target Allies
Requires Bone Armor
Allies refers to you, your minions, and your party members and their minions.
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Marrow Tap
max 4
Skeletons leech a portion of the damage they deal as health and they have additional physical resistance.
- +1.5% Health Leech
- +15% Physical Resistance
Requires 2 points in Necrotic Conviction or 2 points in Unbound Necromancy
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.
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Empty the Graves
max 2
When you directly cast Summon Skeleton, you summon multiple Skeletons in a single cast, but Summon Skeleton costs more mana. This does not affect your maximum number of Skeletons.
- +1 Skeletons Summoned Per Cast
- +110% Mana Cost
Requires Marrow Tap
This does not increase your maximum number of total Skeletons that you can have active at one time. This allows you to summon them simultaniously.
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors. -
Sweeping Strikes
max 5
Skeletons have an increased area of effect with melee attacks, and your Skeletons deal more damage (multiplicative with other modifiers).
- +12% Melee Area Of Effect
- +12% Damage
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.
-
Skeleton Rogue
max 1
Adds Skeleton Rogues to the pool of Skeletons that can be summoned. Rogues dash to distant enemies, throw shurikens, use melee attacks, and they poison enemies on hit.
- Adds Rogues
Requires 2 points in Sweeping Strikes
Their dash ability has an 8 second cooldown by default.
Shurikens has a 4 second cooldown by default, and can store 2 charges. -
Immortal
max 4
When a Skeleton dies, there is a chance to summon a random new one at the same location after 3 seconds.
- 10% Skeleton Resummon Chance
Requires 2 points in Sweeping Strikes or 2 points in Unbound Necromancy
The new Skeleton will be a random one of the types active on this tree.
Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors. -
Vile Flask
max 1
Skeleton Rogues can now throw a Vile Flask, which inflicts poison and armor shred on hit. Vile Flask has a 5 second cooldown.
- Rogues Use Vile Flask
Requires Skeleton Rogue
The area of effect of Skeleton Rogues' Vile Flask is affected by Increased Area for Minion Area Skills stats.
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Individual Operator
max 4
Skeleton Rogues deal more damage (multiplicative with other modifiers) for each Skeleton Warrior or Archer you control, up to 5.
- +25% Rogue Damage per Skeleton Warrior or Archer
- 5 Max Warriors and Archers Considered fixed
Requires Skeleton Rogue
The maximum warriors and archers considered is the combined amount, for example 3 warriors and 2 archers grants the max benefit to your rogues.
More skills: Acolyte
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Rip Blood
From the start
-
Marrow Shards
From level 3
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Wandering Spirits
From level 4
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Harvest
From level 5
-
Bone Curse
From level 7
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Transplant
From level 9
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Summon Volatile Zombie
From level 16
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Hungering Souls
5 passive points
-
Summon Bone Golem
10 passive points
-
Spirit Plague
15 passive points
-
Infernal Shade
20 passive points