Summon Skeleton

Acolyte

Summons a skeleton warrior or skeleton archer to guard you. You are limited to 3 skeletons at a time.

More information

Skeletons have 100 base health.

You will always summon the skeleton type you have the fewest of.

Increased Area for Minion Area Skills stats affect summoned skeletons' melee attacks.

An army of the dead awaits your command

Skill tree: Summon Skeleton

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (27)
  1. Necrotic Conviction max 5

    Skeleton Warriors have more maximum health, while Skeleton Rogues and Archers deal more damage (all multiplicative with other modifiers).

    • +15% Warrior Maximum Health
    • +15% Archer Damage
    • +15% Rogue Damage
  2. Aegis of Death max 1

    When one of your Skeletons dies, another Skeleton is healed to full health.

    • Heal Skeleton On Death

    Requires 2 points in Necrotic Conviction

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  3. Unbound Necromancy max 4

    Summon Skeletons costs less mana, and your Skeletons have improved base critical strike chance.

    • +20% Mana Efficiency
    • +2% Base Crit Chance

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  4. Soul Catcher max 4

    You gain ward whenever one of your Skeletons dies.

    • 10 Ward Gained

    Requires 2 points in Unbound Necromancy

    Skeletons that are unsummoned do not trigger this effect.

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  5. Mind Catcher max 3

    You gain mana whenever one of your Skeletons dies.

    • 5 Mana Gained

    Requires Soul Catcher

    Skeletons that are unsummoned do not trigger this effect.

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  6. Memory Catcher max 4

    You have increased spell damage if one of your Skeletons has died recently (past 4 seconds).

    • +25% Global Increased Spell Damage

    Requires Soul Catcher

    Skeletons that are unsummoned do not trigger this effect.

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  7. Unholy Rage max 4

    Skeletons have increased attack speed, cast speed, and movement speed.

    • +7% Attack Speed
    • +7% Cast Speed
    • +7% Movespeed

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  8. Lone Guardian max 1

    Your Skeletons have increased critical strike chance, but you can only have one Skeleton Warrior summoned at once.

    • +30% Increased Crit Chance
    • Warriors Limited To 1

    Requires 3 points in Unholy Rage

    This does not affect your overall Skeleton limit.

    Skeletons refers to Skeleton Archers, Skeleton Rogues and Skeleton Warriors.

  9. Mightier than the Sword max 1

    Skeleton Warriors are removed from the pool of Skeletons that can be summoned.

    • Removes Warriors

    Requires Lone Guardian

  10. Marrow Walkers max 1

    You can summon more Skeletons.

    • +1 Maximum Number Of Skeletons

    Requires 2 points in Unholy Rage

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  11. Hollow Walkers max 1

    You can summon more Skeletons.

    • +1 Maximum Number Of Skeletons

    Requires 2 points in Necrotic Conviction

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  12. Grave Walkers max 1

    You can summon more Skeletons.

    • +1 Maximum Number Of Skeletons

    Requires 2 points in Unbound Necromancy

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  13. Shambling Steel max 1

    Skeleton Archers are removed from the pool of Skeletons that can be summoned.

    • Removes Archers

    Requires Hollow Walkers

  14. Fire Arrow max 1

    Skeleton Archers have their basic attack replaced with Fire Arrow, which is a more powerful bow attack that deals fire damage and ignites on hit.

    Skeleton Archers have less attack speed (multiplicative with other modifiers).

    • Archers Gain Fire Arrow
    • -20% Archer Attack Speed

    Requires Unholy Rage

  15. Multishot max 3

    Fire Arrow has a chance to shoot additional projectiles.

    • +10% Multishot Chance
    • +4 Number Of Arrows fixed

    Requires Fire Arrow

  16. Ice Arrow max 1

    Converts Fire Arrow into Ice Arrow, converting its base fire damage to cold damage. Ignite chance from all sources is converted to frostbite chance for Ice Arrow.

    • Fire Arrow -> Ice Arrow
    • 52 Ice Arrow Freeze Rate
    • Ignite -> Frostbite Chance for Ice Arrow

    Requires Fire Arrow

    The freeze rate of Ice Arrow increases by 6% per point of intelligence. All nodes which affect Fire Arrow affect Ice Arrow instead.

  17. Dread Phalanx max 1

    Skeletons deal more damage and have more health (both multiplicative with other modifiers) and are larger, but you can only summon half as many as you could before (rounded up).

    • +100% Damage
    • +50% Health
    • +20% Size
    • -50% Maximum Number Of Skeletons

    Requires Hollow Walkers

    More damage is multiplicative with other modifiers.

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  18. Bone Armor max 1

    Skeleton Warriors can now cast Bone Armor for 4 seconds, which grants less damage taken (multiplicative with other modifiers).

    This effect has a 4 second cooldown.

    • Skeleton Warriors Cast Bone Armor

    Requires 3 points in Necrotic Conviction

  19. Ash and Frost max 1

    Skeleton Archers will randomly use Fire Arrow or Ice Arrow, but have additional chance to ignite or inflict frostbite depending on the arrow used.

    • Randomly Use Fire or Ice Arrow
    • +30% Ignite or Frostbite Chance

    Requires Ice Arrow

  20. Bone Share max 1

    Skeleton Warriors can target allies with Bone Armor.

    • Bone Armor Can Target Allies

    Requires Bone Armor

    Allies refers to you, your minions, and your party members and their minions.

  21. Marrow Tap max 4

    Skeletons leech a portion of the damage they deal as health and they have additional physical resistance.

    • +1.5% Health Leech
    • +15% Physical Resistance

    Requires 2 points in Necrotic Conviction or 2 points in Unbound Necromancy

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  22. Empty the Graves max 2

    When you directly cast Summon Skeleton, you summon multiple Skeletons in a single cast, but Summon Skeleton costs more mana. This does not affect your maximum number of Skeletons.

    • +1 Skeletons Summoned Per Cast
    • +110% Mana Cost

    Requires Marrow Tap

    This does not increase your maximum number of total Skeletons that you can have active at one time. This allows you to summon them simultaniously.

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  23. Sweeping Strikes max 5

    Skeletons have an increased area of effect with melee attacks, and your Skeletons deal more damage (multiplicative with other modifiers).

    • +12% Melee Area Of Effect
    • +12% Damage

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  24. Skeleton Rogue max 1

    Adds Skeleton Rogues to the pool of Skeletons that can be summoned. Rogues dash to distant enemies, throw shurikens, use melee attacks, and they poison enemies on hit.

    • Adds Rogues

    Requires 2 points in Sweeping Strikes

    Their dash ability has an 8 second cooldown by default.

    Shurikens has a 4 second cooldown by default, and can store 2 charges.

  25. Immortal max 4

    When a Skeleton dies, there is a chance to summon a random new one at the same location after 3 seconds.

    • 10% Skeleton Resummon Chance

    Requires 2 points in Sweeping Strikes or 2 points in Unbound Necromancy

    The new Skeleton will be a random one of the types active on this tree.

    Skeletons refers to Skeleton Archers, Skeleton Rogues, and Skeleton Warriors.

  26. Vile Flask max 1

    Skeleton Rogues can now throw a Vile Flask, which inflicts poison and armor shred on hit. Vile Flask has a 5 second cooldown.

    • Rogues Use Vile Flask

    Requires Skeleton Rogue

    The area of effect of Skeleton Rogues' Vile Flask is affected by Increased Area for Minion Area Skills stats.

  27. Individual Operator max 4

    Skeleton Rogues deal more damage (multiplicative with other modifiers) for each Skeleton Warrior or Archer you control, up to 5.

    • +25% Rogue Damage per Skeleton Warrior or Archer
    • 5 Max Warriors and Archers Considered fixed

    Requires Skeleton Rogue

    The maximum warriors and archers considered is the combined amount, for example 3 warriors and 2 archers grants the max benefit to your rogues.

More skills: Acolyte

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