Last Epoch Defense Calculator

Enter the values from your character sheet and pick the area level. The calculator shows how much damage each layer of your defense stops – armor and dodge get weaker as the area level rises, and enemies penetrate your resistances by 1% per level.

Ward

A resistance applies to one damage type; anything above 75% does not count. Dodged hits deal no damage, blocked hits only what is left after block mitigation.

Resistances and area level

Enemies penetrate your resistances by 1% per area level, up to 75%. With a full 75% resistance you take exactly base damage from area level 75, with none at all 175%. That is why capping all seven resistances is mandatory in the endgame.

Area level0% resistance25% resistance50% resistance75% resistance
10110 %85 %60 %35 %
25125 %100 %75 %50 %
50150 %125 %100 %75 %
75175 %150 %125 %100 %
100175 %150 %125 %100 %

Corruption: how much stronger enemies get

In the Monolith, corruption raises the health and hit damage of all enemies, damage over time half as much. Up to 100 corruption it is 0.6% per point, beyond that the curve gets steeper.

CorruptionHealth and hit damageDamage over time
50+30 %+15 %
100+60 %+30 %
200+170 %+85 %
300+280 %+140 %
400+392 %+196 %
500+505 %+253 %
750+790 %+395 %
1000+1,080 %+540 %

Monolith →

Magic and rare enemies

Magic and rare enemies have more health, hit harder and grant more experience than normal enemies of the same kind.

RarityHealthDamageExperience
Magic×2.15×1.6×1.5
Rare×2.6 and more with area level×1.9×3 + 4% per area level

The extras of rare enemies (their modifiers) and echo modifiers come on top.

Enemies →

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