Primalist

The Primalist class with the masteries Beastmaster, Shaman, Druid. Below: skills by character level, the bonuses of each mastery and the full passive tree. A mastery needs 20 points in the base class.

Skills by character level

Every Primalist learns these skills while levelling up.

  1. 1 Summon Wolf
  2. 2 Gathering Storm Lightning · Melee
  3. 3 Fury Leap Physical · Melee
  4. 4 Summon Thorn Totem
  5. 5 Swipe Physical · Melee
  6. 10 Tempest Strike Physical · Lightning · Cold · Melee
  7. 12 Maelstrom Cold · Spell · Damage Over Time
  8. 14 Upheaval Physical · Melee

From points in the Primalist passive tree

  1. 5 Eterra's Blessing Spell · Buff
  2. 10 Warcry
  3. 15 Summon Storm Crows
  4. 20 Serpent Strike Physical · Poison · Melee

Masteries

You choose your mastery at the end of chapter 2. Its bonuses apply right away; skills unlock through points in its passive tree (only after 20 points in the base class).

Passive tree: Primalist

One tree per mastery. The numbers above the columns show how many points a node needs in this tree. Points in a mastery require 20 points in the base class; of the masteries you did not choose, only the left half is reachable.

15 nodes, 90 points in total. At least 20 points must stay here once you invest in a mastery.

Hover or tap a node for its description. Numbers on top: points needed in this tree.

All nodes as a list (15)
  1. Primal Strength max 8
    • +1 Strength
    • 4% Increased Health Regeneration

    Each point of strength increases armor by 4% and improves skills that rely on the raw strength of you and your companions, such as Swipe and Summon Wolf.

  2. Natural Attunement max 8
    • +1 Attunement
    • +3% Lightning Resistance
    • +3% Cold Resistance

    Each point of attunement grants 2 mana and improves skills that rely on the innate magic inside you and your surroundings, such as Gathering Storm and Summon Thorn Totem.

  3. Gift of the Wilderness max 6
    • +10 Health
    • 5% Increased Minion Health
  4. Hunter's Restoration max 5

    You have increased health and every 3 seconds your next hit restores your health.

    • 2% Increased Health
    • 8 Health Restored

    Requires 5 points in this tree

    This effect can only proc if you are not on full health.

    Your "hits" do not include damage over time or minion skills

  5. Primal Medicine max 6

    Your minions deal increased damage, and using a potion also heals your minions for a percentage of the amount it heals you.

    • +5% Increased Minion Damage
    • 50% Percent Of Potion Healing Received By Minions

    Requires 5 points in this tree

  6. Survival of the Pack max 6
    • 5% Increased Melee Damage
    • 0.5% Melee Damage Leeched as Health
    • 5% Minion Increased Melee Damage
    • 0.5% Minion Melee Damage Leeched as Health

    Requires 10 points in this tree · Requires Primal Strength

  7. Wisdom of the Wild max 6
    • 7% Increased Spell Damage
    • 7% Increased Minion Spell Damage

    Requires 10 points in this tree · Requires Natural Attunement

  8. Tempest Bond max 8

    You deal increased physical, cold, and lightning damage. These bonuses are doubled while you have an active minion.

    • 4% Increased Physical Damage
    • 4% Increased Cold Damage
    • 4% Increased Lightning Damage
    • Doubled while you have a minion

    Requires 15 points in this tree

  9. Hunter's Emanation max 5

    The healing from Hunter's Restoration also applies to your minions, and when you trigger Hunter's Restoration, your minions gain increased damage for 3 seconds.

    • Hunter's Restoration Also Heals Minions fixed
    • 11% Increased Minion Damage Granted

    Requires 15 points in this tree · Requires Hunter's Restoration

  10. Ancient Call max 6
    • +10 Health
    • 10% Increased Companion Health
    • +5% Companion Revival Speed

    Requires 15 points in this tree · Requires Primal Medicine

  11. Harmony of Blades max 1

    You can dual wield melee weapons by equipping an axe or sword in your off hand. While dual wielding, you have increased attack and cast speed, but take more damage (multiplicative with other modifiers).

    • Can Equip Axes in Offhand
    • Can Equip Swords in Offhand
    • +20% Attack And Cast Speed While Dual Wielding
    • +8% Damage Taken While Dual Wielding

    Requires 5 points in this tree

  12. Rotbane max 5
    • 20% Increased Totem Health
    • Totems Are Immune To Poison Damage fixed

    Requires 25 points in this tree · Requires Elder Branch

  13. Cornered Beast max 5

    While at low health (below 35%) you take less damage and deal more melee damage (both multiplicative with other modifiers).

    Additionally, when damage leaves you at low health you gain these benefits for 5 seconds if you aren't already at low health.

    • 15% More Melee Damage on Low Health
    • 4% Less Damage Taken on Low Health

    Requires 20 points in this tree

  14. Elder Branch max 5

    You and your totems deal additional spell damage. This bonus is tripled while using an axe.

    • +1 Spell Damage
    • +1 Totem Spell Damage
    • Tripled while using an Axe

    Requires 20 points in this tree · Requires 5 points in Wisdom of the Wild

  15. Ancestral Weaponry max 10

    You deal additional melee damage with most two handed weapons. The amount and damage type depend on the type of weapon used.

    • +5 Melee Cold Damage with a Two Handed Mace
    • +4 Melee Physical Damage with a Two Handed Axe
    • +3 Melee Lightning Damage with a Staff

    Requires 25 points in this tree · Requires 5 points in Survival of the Pack

33 nodes, 214 points in total. Requires 20 points in the base class.

Hover or tap a node for its description. Numbers on top: points needed in this tree.

All nodes as a list (33)
  1. Ursine Strength max 8

    You have additional strength and take less damage from nearby enemies (multiplicative with other modifiers).

    • +1 Strength
    • -2% Damage Taken From Nearby Enemies

    Each point of strength increases armor by 4% and improves skills that rely on the raw strength of you and your companions, such as Swipe and Summon Wolf.

  2. Savagery max 8
    • 7% Increased Melee Damage
    • 7% Increased Minion Damage
  3. Artor's Loyalty max 1

    You are limited to a single companion.

    Your companion is larger and deals more damage (multiplicative with other modifiers).

    • +15% Companion Size
    • 85% More Companion Damage
    • Limited To One Companion

    Requires 5 points in this tree

  4. Ambush max 8

    Every 5 seconds, your next melee attack deals increased damage and grants Aspect of the Shark for 3 seconds, a buff that grants 10% more melee damage (multiplicative with other modifiers) and increases melee attack speed by 10%.

    • 25% Increased Next Melee Attack Damage
    • Aspect Of The Shark Granted On Melee Attack

    Requires 5 points in this tree · Requires Savagery

  5. Lamprey Teeth max 6
    • 1.5% Melee Damage Leeched as Health
    • 1.5% Minion Damage Leeched as Health
    • 20% Increased Minion Health Leech

    Requires 10 points in this tree · Requires Savagery

  6. Feline Bond max 8
    • +10 Dodge Rating
    • +10 Companion Dodge Rating
    • 10% Increased Companion Revive Range
  7. Tusk Warrior max 8

    Aspect of the Boar also grants a chance for attacks and spells to cause enemies to bleed and physical penetration with bleed.

    • +8% Bleed Chance
    • +15% Physical Penetration with Bleed

    Requires 10 points in this tree · Requires 2 points in Boar Heart

  8. Boar Heart max 5

    You are granted Aspect of the Boar for a duration when you use a traversal skill or Evade, a buff that grants 30% increased bleed duration and reduces damage taken by 15%. This effect has a 2 second cooldown. You also have additional endurance.

    • 1 Aspect of The Boar Duration on Traversal or Evade (Seconds)
    • +2% Endurance

    Requires 5 points in this tree

  9. Hawk Wings max 10

    You and your minions have increased dodge rating, and you and your minions have a chance to gain Haste for 1 second on hit.

    • 10% Shared Increased Dodge Rating
    • 10% Haste Chance On Hit

    Requires 35 points in this tree

  10. Cry of the Lynx max 8

    You and your companions have an increased chance to critically strike.

    When you use a companion ability, you and your companions are granted Aspect of the Lynx for a duration, a buff that grants +5% critical strike chance and 100% increased stun chance.

    • Casting Companion Abilities Grants Aspect Of The Lynx fixed
    • 5% Increased Critical Strike Chance
    • 1 Aspect Of The Lynx Duration (Seconds)

    Requires 30 points in this tree

  11. The Chase max 8
    • 4% Increased Minion Attack Speed
    • 4% Increased Minion Cast Speed
    • +4% Minion Movespeed
    • 5% Increased Companion Revive Speed
    • 4 Companion Damage Immunity Duration After Revive (seconds) fixed

    At 5 points: Your companions cannot be damaged for 4 seconds after being revived.

    Requires 15 points in this tree

  12. Envenom max 5
    • +8% Melee Poison Chance
    • +8% Minion Melee Poison Chance
    • +8% Poison Resistance

    Requires 20 points in this tree

  13. Call of the Pack max 5

    You and your companions have additional health, and you and your companions are healed whenever you use a companion ability.

    • +12 Health
    • +12 Companion Health
    • 20 Heal Amount On Companion Ability Use

    Requires 10 points in this tree

    The health restored is affected by increased healing effectiveness.

    This effect does not trigger when your companions abilities are triggered automatically.

  14. Rending Maw max 5

    Aspect of the Shark also grants attacks and spells a chance to reduce enemy armor.

    • +20% Aspect Of The Shark Armor Shred Chance

    Requires 15 points in this tree · Requires Ambush

  15. Rattlesnake max 10

    Aspect of the Viper lasts longer and grants you Poison Penetration.

    • 15% Increased Aspect Of The Viper Duration
    • +4% Poison Penetration with Aspects of the Viper

    Requires 40 points in this tree · Requires 3 points in Viper Fangs

  16. Life in the Wilderness max 8

    You have additional vitality and a higher endurance threshold.

    • +1 Vitality
    • +10 Endurance Threshold
    • Your Endurance And Endurance Threshold Apply to Companions fixed

    At 5 points: Your endurance and endurance threshold from all sources also apply to your companions.

    Requires 25 points in this tree

    Each point of vitality grants 6 health and 1% poison and necrotic resistance.

    Endurance reduces the damage you take below your endurance threshold. You have a base Endurance Threshold of 20% of your maximum health. Endurance is capped at 60%.

  17. Serrated Claws max 6

    You and your companions' critical strikes deal more damage, and Aspect of the Lynx now also grants critical strike damage.

    • +10% Critical Multiplier
    • +10% Companion Critical Multiplier
    • +10% Aspect Of The Lynx Critical Multiplier
    • +3% Aspect Of The Lynx Health Leech on Crit fixed

    At 4 points: Aspect of the Lynx also grants a percentage of damage leeched as health for critical strikes.

    Requires 40 points in this tree · Requires 3 points in Cry of the Lynx

  18. Avian Shelter max 10

    You have a higher endurance threshold and you and your minions have additional physical resistance.

    • +14 Endurance Threshold
    • 4% Physical Resistance
    • 4% Minion Physical Resistance

    Requires 30 points in this tree

    Endurance reduces the damage you take below your endurance threshold. You have a base Endurance Threshold of 20% of your maximum health. Endurance is capped at 60%.

  19. Feeding Frenzy max 1

    Aspect of the Shark can now stack up to 5 times, but it is significantly less effective (multiplicative with other modifiers).

    • 5 Max Aspect Of The Shark Stacks
    • -60% Less Aspect Of The Shark Effect

    Requires 45 points in this tree · Requires Ocean Maw

  20. Exemplar max 5
    • +2 Strength
    • +2 Dexterity
    • +1 Max Companions at 100+ Combined Strength and Dexterity fixed

    At 3 points: With at least 100 combined strength and dexterity you can have an additional companion active at once.

    Requires 45 points in this tree

  21. Natural Bond max 1

    You are limited to only one companion.

    Your companion is granted more health and deals more damage (both effects are multiplicative with other modifiers).

    • 75% More Companion Health
    • 75% More Companion Damage
    • Limited To One Companion

    Requires 30 points in this tree

  22. Primal Aspects max 10

    Your companions receive increased effect from your Aspects, and a percentage of all damage taken is redirected to your highest health minion.

    • 6% Companion Increased Aspect Effect
    • +1% Damage Redirected to Highest Health Minion

    Requires 45 points in this tree · Requires 3 points in Embodiment

  23. Ancient Might max 10

    You have additional health, and your minions have increased health. Additionally, you and your companions take reduced bonus damage from critical strikes.

    • +3% Shared Reduced Bonus Damage Taken From Crits
    • +10 Health
    • +10% Minion Health
    • +1 Level of Minion Skills fixed

    At 5 points: Your minion skills gain an additional skill point.

    Requires 45 points in this tree

    Each point of strength increases armor by 4% and improves skills that rely the raw strength of you and your companions, such as Fury Leap and Summon Wolf.

  24. Nature's Embrace max 1
    • +1 Maximum Companions

    Requires 25 points in this tree

  25. Predator max 8

    You have additional dexterity and increased movement speed.

    • +1 Dexterity
    • +1% Movement Speed
    • +1% Shared Critical Multiplier per 2 Dexterity fixed

    At 5 points: You and your minions have additional critical strike multiplier based on your Dexterity.

    Requires 20 points in this tree

  26. Porcine Constitution max 5

    Aspect of the Boar grants additional damage reduction, and now also grants increased health regeneration.

    Additionally, your hits have a chance to grant you Aspect of the Boar.

    • +3% Damage Reduction Granted
    • 10% Increased Health Regeneration Granted
    • 4% Aspect Of The Boar Chance On Melee Hit

    Requires 25 points in this tree

    Aspect of the Boar is a buff that grants 30% increased bleed duration and reduces damage taken by 15%.

  27. The Circle Of Life max 5

    You gain health and have a chance to be granted Aspect Of The Shark for 3 seconds whenever you kill an enemy or hit a boss or rare enemy.

    • 5% Aspect Of The Shark Chance on Kill or Boss or Rare Hit
    • +7 Health Gain On Kill

    Requires 25 points in this tree

    Aspect of the Shark grants 10% more melee damage (multiplicative with other modifiers) and increases melee attack speed by 10%.

  28. Viper Fangs max 10

    You and your companions have increased melee attack speed.

    When you hit an enemy, you have a chance for you and your companions to be granted Aspect of the Viper for 3 seconds, a buff that grants 100% chance to poison on hit and 20% more damage over time (multiplicative with other modifiers).

    • 4% Increased Melee Attack Speed
    • 4% Increased Companion Melee Attack Speed
    • 3% Aspect Of The Viper Chance On Hit

    Requires 30 points in this tree

  29. Embodiment max 5

    All Aspects have increased duration, and you have additional health.

    • +10% Aspect Duration
    • +6 Health
    • Companions Gain Shark Or Boar Aspects When You Do

    At 3 points: Whenever you would gain Aspect of the Shark or Aspect of the Boar, your companions also gain that Aspect.

    Requires 35 points in this tree

    Whenever a companion gains an Aspect, it benefits from your increased Aspect effect and duration.

  30. Weathered Elements max 5

    Your companions deal increased damage, and you and your minions have additional elemental resistance.

    • +7% Companion Damage
    • 2% Shared Elemental Resistance
    • +1 Companion Spell Damage per 3 Strength fixed

    At 3 points: Your companions have additional spell damage based on your strength.

    Requires 20 points in this tree

  31. Axe and Claw max 5
    • +2 Melee Physical Damage
    • +2 Minion Melee Physical Damage

    Requires 20 points in this tree

  32. Natural Fortitude max 8
    • +1 Strength
    • +2 Health Regen
    • +3 Health Regen For Companions
    • 2% Increased Health Regen Per Strength fixed

    At 6 points: You and your companions have increased health regen scaling with your Strength.

    Requires 15 points in this tree

  33. Ocean Maw max 8

    Aspect of the Shark is more effective and lasts longer.

    • +10% Aspect Of The Shark Effect
    • 10% Increased Aspect Of The Shark Duration

    Requires 35 points in this tree · Requires The Circle Of Life

32 nodes, 230 points in total. Requires 20 points in the base class.

Hover or tap a node for its description. Numbers on top: points needed in this tree.

All nodes as a list (32)
  1. Fate Carver max 8
    • +10% Increased Totem Damage

    Requires 10 points in this tree · Requires Silent Protector

  2. Sky Warrior max 8

    You and your minions gain increased damage.

    • 5% Shared Increased Damage
    • 10% Increased Cooldown Recovery Speed for Fury Leap fixed
    • 10% Increased Cooldown Recovery Speed for Crowstorm fixed
  3. Ancestral Speed max 5

    Your totems have increased attack and cast speed and you have a chance to gain Haste for 3 seconds when you directly summon a totem.

    • 7% Increased Totem Attack And Cast Speed
    • 7% Haste Chance

    Requires 15 points in this tree

  4. Totemic Fury max 5

    You have increased attack and cast speed while you have an active totem.

    • 5% Increased Attack Speed With Active Totem
    • 5% Increased Cast Speed With Active Totem

    Requires 5 points in this tree · Requires Silent Protector

  5. Rhythm of Thunder max 10

    Your melee attacks deal additional lightning damage. Every 2 seconds, this effect is tripled for your next melee attack.

    • +2 Melee Lightning Damage
    • Tripled Every 2 Seconds fixed

    Requires 30 points in this tree · Requires Dervish

  6. Silent Protector max 8

    You and your totems have additional armor while you have an active totem and you have increased mana regen while you have an active totem.

    • +25 Armor With Active Totem
    • +25 Totem Armor
    • 3% Increased Mana Regen With Active Totem
  7. Shamanic Infusion max 8

    You have additional attunement. You and your minions penetrate enemy physical and elemental resistances.

    • +1 Attunement
    • 1% Penetration

    Penetration can bring enemies below 0% resistance, causing them to take more damage.

  8. Wind Bringer max 10

    You and your minions have increased cold damage, increased physical damage and additional dodge rating.

    • 5% Shared Increased Cold Damage
    • 5% Shared Increased Physical Damage
    • +5 Shared Dodge Rating
    • 20% Shared Increased Dodge Rating fixed

    At 6 points: You and your minions have increased dodge rating.

    Requires 10 points in this tree

  9. Storm Bringer max 10

    You and your minions have increased lightning damage and additional lightning resistance.

    • 5% Shared Increased Lightning Damage
    • +5% Shared Lightning Resistance

    Requires 10 points in this tree

  10. Hail Bringer max 5

    You and your minions have a chance to chill on hit, a higher chance to freeze enemies and additional cold resistance.

    • +10% Shared Chill Chance
    • +10% Shared Freeze Rate Multiplier
    • +10% Shared Cold Resistance

    Requires 15 points in this tree · Requires Wind Bringer

  11. Rune of Awe max 8

    You and your minions have additional spell damage.

    • +2 Shared Spell Damage

    Requires 25 points in this tree

  12. Storm Elder max 10
    • 10% Increased Minion Elemental Damage

    Requires 20 points in this tree

  13. Protective Circle max 5

    You have additional physical and elemental resistance for each active totem.

    Additionally, your totems have resistances against all damage types.

    • +3% Physical Resistance Per Active Totem
    • +3% Elemental Resistance Per Totem
    • +3% Totem All Resistances

    Requires 25 points in this tree

  14. Swirling Maelstrom max 6

    You have additional health and mana, and have a chance to cast Maelstrom when hit.

    This effect has a 3 second cooldown.

    • 5% Chance To Cast Maelstrom When Hit
    • +5 Health
    • +5 Mana
    • +20 Endurance Threshold Per Maelstrom fixed

    At 4 points: You have additional Endurance Threshold per stack of Maelstrom.

    Requires 40 points in this tree · Requires Elemental Shrines

  15. Elemental Shrines max 8
    • +2 Attunement
    • 1% Increased Mana Regen Per 1 Attunement fixed

    Requires 30 points in this tree

  16. Glacial Strike max 8

    You have additional strength

    • 1 Strength
    • +1% Melee Cold Penetration Per 3 Strength fixed

    At 5 points: You have additional melee cold penetration per 3 points of Strength.

    Requires 20 points in this tree

  17. Gift of the Skies max 8
    • 2% Increased Attack Speed
    • 2% Increased Cast Speed
    • +8 Dodge Rating
    • 3 Totem Frenzy Duration (seconds) fixed

    At 5 points: When you directly summon a totem, it gains frenzy for a short duration.

    Requires 40 points in this tree

  18. Ascendant Circle max 8

    While you have an active totem you have more spell damage (multiplicative with other modifiers).

    • 1% More Spell Damage With Active Totem

    Requires 45 points in this tree

  19. Lagonian Wrath max 5
    • +1 Melee Damage
    • +1 Spell Damage
    • 25% Chance To Cast Storm Bolt When Hit fixed

    Requires 5 points in this tree

  20. Tempest Form max 8

    You and your minions have additional health, a chance to shock and a chance to chill on hit.

    • +10 Shared Health
    • +5% Shared Shock Chance On Hit
    • +5% Shared Chill Chance On Hit
    • 5 Mana Gained On Gathering Storm Hit fixed

    At 5 points: You gain mana when you directly use Gathering Storm and hit at least one enemy.

    Requires 5 points in this tree

  21. Earthen Supremacy max 8
    • +1 Attunement
    • +8 Endurance Threshold
    • +5 Stun Avoidance Per Attunement fixed

    At 5 points: You have additional Stun Avoidance per point of Attunement.

    Requires 10 points in this tree

  22. Avatar of Thunder max 5

    You and your minions gain additional spell lightning damage.

    • +2 Shared Spell Lightning Damage
    • +2% Shared Spell Lightning Penetration Per 5 Attunement fixed

    At 3 points: You and your minions have additional spell lightning penetration per 5 points of Attunement.

    Requires 20 points in this tree · Requires 2 points in Storm Bringer

  23. Shattered Heavens max 5

    You and your minions deal additional cold damage with spells and attacks, and your hits have a chance to inflict Frostbite.

    • +2 Cold Damage
    • +1 Minion Cold Damage
    • +20% Frostbite Chance
    • +10% Minion Frostbite Chance

    Requires 20 points in this tree · Requires 2 points in Wind Bringer

  24. Dervish max 5
    • 10% Increased Elemental Melee Damage

    Requires 25 points in this tree

  25. Storm Blade max 8

    While you have an active totem you have more melee damage (multiplicative with other modifiers).

    • 1% More Melee Damage With Active Totem

    Requires 35 points in this tree · Requires Protective Circle

  26. Thunder Strike max 5

    Your melee attacks have a chance to cast Storm Bolt on hit. This effect can occur a limited number of times per second.

    • 10% Chance To Cast Storm Bolt
    • 3 Limit Per Second fixed
    • 10% Attack Speed fixed

    Requires 40 points in this tree · Requires Rhythm of Thunder

  27. Lagon's Answer max 5

    You have increased spell damage.
    Your direct spell casts have a chance to cast Storm Bolt.
    While channeling, you have a chance to cast Storm Bolt every second.

    • 8% Increased Spell Damage
    • 8% Chance To Cast Storm Bolt On Spell Cast
    • 20% Chance To Cast Storm Bolt Every Second While Channelling

    Requires 35 points in this tree

    Triggering Storm Bolt from this node has a 1 second cooldown

  28. Conflux max 8

    Your area skills have increased area, and you take less damage from shocked enemies.

    Your totems also gain the area increases for area skills.

    • 3% Increased Area for Area Skills
    • 1% Less Damage Taken from Shocked Enemies
    • 20% Chance for Indirect Storm Bolt Casts to Doublecast fixed

    At 5 points: Your indirect Storm Bolt casts have a chance to cast again after 0.25 seconds.

    Requires 45 points in this tree · Requires 3 points in Lagon's Answer or 3 points in Thunder Strike

  29. Fist of Stone max 5

    You and your minions gain increased stun chance.

    Additionally, you have additional Endurance.

    • 18% Shared Increased Stun Chance
    • +2% Endurance
    • 1% Increased Health Regen per 1% Uncapped Endurance fixed

    Requires 20 points in this tree · Requires Earthen Supremacy

  30. Heorot's Path max 10

    You and your minions have a higher chance to freeze enemies, and you have increased mana regeneration.

    • +30% Shared Freeze Rate Multiplier
    • 4% Increased Mana Regen

    Requires 25 points in this tree

  31. Eternal Storm max 5
    • 10% Increased Totem Duration
    • 7% Increased Minion Elemental Damage

    Requires 35 points in this tree · Requires Heorot's Path

  32. Ironbark max 10

    You have additional health and armor, and these effects are tripled for your totems.

    • +10 Health
    • +10 Armor
    • +1 Health Regen Per 3 Attunement fixed
    • Totem Stun Immunity fixed

    At 8 points: You have additional health regen scaling with your Attunement.

    This effect is tripled for your totems.

    Requires 45 points in this tree

31 nodes, 220 points in total. Requires 20 points in the base class.

Hover or tap a node for its description. Numbers on top: points needed in this tree.

All nodes as a list (31)
  1. Spirit Warden max 7
    • +9 Health
    • +3 Mana
    • Mana Or Rage Cost As Health On Spell Cast fixed

    At 5 points: When you directly cast a spell you regain its mana or rage cost as health.

  2. Blossoming Garden max 10

    Increases healing effectiveness for you and your minions.

    • 10% Increased Healing
    • 10% Increased Minion Healing
    • Eterra's Blessing On Nearby Ally On Spell Or Movement Skill Use fixed

    At 8 points: When you directly use a spell or movement skill you cast Eterra's Blessing on a nearby minion or other ally. Prioritises party members on low health (12 second cooldown).

    Requires 10 points in this tree · Requires Blessed Springs

    Increased healing effectiveness increases the health restored by healing skills and effects.

  3. Claws of the Forest max 7
    • 7% Increased Physical Damage
    • 7% Increased Minion Physical Damage
    • 7% Increased Poison Damage
    • 7% Increased Minion Poison Damage

    Requires 5 points in this tree

  4. Fetid Resilience max 8

    You deal increased damage over time while transformed and take less damage over time in human form (multiplicative with other modifiers).

    • 7% Increased Damage Over Time While Transformed
    • 3% Less Damage Over Time Taken In Human Form

    Requires 30 points in this tree

  5. Nightshade Fangs max 10

    Your melee attacks have a chance to inflict Bleed on hit and your spells have a chance to inflict Poison on hit.

    • +10% Melee Bleed Chance
    • +10% Spell Poison Chance

    Requires 15 points in this tree · Requires Claws of the Forest

  6. Thicket of Thorns max 5

    You have a chance to cast Thorn Shield on yourself when you are hit and you have increased armor and reflect damage back to attackers.

    • +2% Chance To Cast Thorn Shield On You When Hit
    • 4% Increased Armor
    • +12 Damage Reflect

    Requires 10 points in this tree · Requires 3 points in Chitinous Plating

    Thorn Shield is a Spriggan Form skill. it can be modified by nodes on the Spriggan Form tree.

  7. Natural Duality max 1

    You are limitted to one companion, but that companion has more health (multiplicative with other modifiers). If you control a companion you deal increased damage and have additional armor.

    • Limited To One Companion
    • +75% More Companion Health
    • 30% Increased Damage With An Active Companion
    • 75 Armor With An Active Companion

    Requires 35 points in this tree · Requires Woodland Beings

  8. Wind in the Leaves max 5

    Increases the attack and cast speed of you and your minions.

    • +3% Attack And Cast Speed
    • +3% Minion Attack And Cast Speed
    • +10% Summoned Spriggan Movement Speed fixed
    • +10% Spriggan Form Movement Speed fixed

    At 3 points: You have increased movement speed while in Spriggan Form and your Summoned Spriggans have increased movement speed.

    Requires 15 points in this tree

  9. Totemic Restoration max 5
    • 10% Increased Minion Health
    • 10% Increased Minion Healing
    • 10% Chance To Summon Healing Totem When Hit fixed

    At 5 points: You have a chance to summon a Healing Totem when you are hit.

    Requires 20 points in this tree · Requires Blossoming Garden

    Increased healing effectiveness increases the health restored by healing skills and effects.

  10. Focused Wrath max 5

    You deal increased damage while transformed and your rage decays slower.

    • 6% Increased Damage While Transformed
    • 6% Reduced Rage Decay

    Requires 10 points in this tree

  11. Bush Stalker max 5
    • 10% Increased Crit Chance
    • +4% Health Leech On Crit fixed

    At 3 points: You leech a portion of damage from critical hits as health.

    Requires 20 points in this tree

  12. River Spirits max 7
    • 5% Increased Cold Damage
    • 5% Increased Minion Cold Damage
    • +10% Freeze Rate Multiplier
    • +10% Minion Freeze Rate Multiplier
    • +40% Frostbite Chance fixed
    • +40% Minion Frostbite Chance fixed

    At 5 points: You and your minions have a chance to inflict frostbite on hit.

    Requires 15 points in this tree · Requires Blessed Springs

  13. Woodland Beings max 6
    • 8% Increased Minion Damage
    • 8% Increased Minion Healing

    Requires 30 points in this tree

    Increased healing effectiveness increases the health restored by healing skills and effects.

  14. Reincarnation max 6

    You and your minions are healed when you transform. This scales with increases to healing effectiveness.

    • 100 Healing For You And Your Minions On Transform
    • Shapeshifter Applies To Minions On Transform fixed

    At 5 points: The Shapeshifter buff now also applies to your active minions when you transform.

    Requires 40 points in this tree · Requires 2 points in Primal Shifter

  15. Overgrowth max 8
    • 8% Increased Health Regen
    • 3% Increased Mana Regen
    • +10 Health Regen fixed

    At 6 points: You have additional base health regen.

    Requires 35 points in this tree

  16. Harmonious Wisdom max 10
    • +1 Attunement
    • +3% Crit Avoidance Per 5 Attunement fixed

    At 8 points: You gain additional Critical Strike Avoidance based on your Attunement.

    Requires 25 points in this tree

  17. Chitinous Plating max 7
    • +2% Endurance
    • +15 Armor
    • +300 Minion Armor (doubled for Locusts) fixed

    At 5 points: Minions have additional armor and this is doubled for your Locusts.

    Endurance reduces the damage you take below your endurance threshold. You have a base Endurance Threshold of 20% of your maximum health. Endurance is capped at 60%.

    Locusts are minions that can be summoned in Swarmblade Form.

  18. Force of Nature max 10

    You and your minions deal additional physical damage with spells and melee attacks.

    • +1 Melee Physical Damage
    • +1 Spell Physical Damage
    • +1 Minion Melee Physical Damage
    • +1 Minion Spell Physical Damage
    • +25% Locusts Armor Shred Chance fixed

    At 8 points: Your Locusts' hits have a chance to shred enemy armor.

    Requires 25 points in this tree

  19. Eternal Nature max 10

    You and your companions have additional spell damage.

    • +1 Spell Damage
    • +4 Companion Spell Damage

    Requires 45 points in this tree · Requires Natural Duality

  20. Tiger Spirit max 5

    You have increased critical strike chance and multiplier while you have the Shapeshifter buff.

    • 15% Increased Crit Chance With Buff
    • +10% Critical Multiplier With Buff

    Requires 35 points in this tree · Requires 5 points in Primal Shifter

  21. Primal Shifter max 8

    You gain the Shapeshifter buff for a limited duration when you transform, granting you increased armor and damage.

    • +2 Shapeshifter Duration On Transform (seconds)
    • 50% Increased Armor With Buff fixed
    • 50% Increased Damage With Buff fixed

    Requires 30 points in this tree

  22. Impervious max 5

    Your melee hits have a 20% chance to grant you a stack of Impervious causing you to take less damage from hits (multiplicative with other modifiers), but you lose a stack when you are hit and you lose all stacks after 10 seconds of not gaining any stacks.

    • 1 Max Stacks
    • 4% Less Hit Damage Taken Per Stack fixed
    • Lose A Stack When Hit fixed
    • Lose All Stacks After 10 Seconds Of Inactivity fixed

    Requires 45 points in this tree

  23. Druidic Prowess max 7
    • +1 Attunement
    • +1 Strength
    • +1 All Attributes fixed

    Requires 5 points in this tree

  24. Blessed Springs max 7

    Increases cold damage and healing effectiveness for you and your minions.

    • 7% Increased Cold Damage
    • 7% Increased Minion Cold Damage
    • 7% Increased Healing
    • 7% Increased Minion Healing

    Requires 5 points in this tree

    Increased healing effectiveness increases the health restored by healing skills and effects. It does not affect other sources of health gain such as health leech or health regen.

  25. Rageborn max 10
    • 15% Increased Crit Chance
    • +3 Rage Gain On Crit fixed

    At 8 points: You regain rage on crit.

    Requires 40 points in this tree

  26. Toxic Reach max 10

    Your and your minions' hits have a chance to poison.

    • +6% Poison Chance
    • +6% Minion Poison Chance
    • 36% Chance To Summon A Vine On Kill fixed

    At 8 points: When you kill an enemy you have a chance to summon a Vine (2 second cooldown).

    Vines are melee minions that deal physical damage and inflict poison on hit. They scale with modifiers to Spriggan Form's Summoned Vines skill and share its limit of 12 vines.

    Requires 40 points in this tree · Requires 4 points in Woodland Beings

  27. Hideskin max 10

    You have additional health and gain a percentage of your maximum health as endurance threshold.

    • +15 Health
    • +1% Maximum Health Gained As Endurance Threshold

    Requires 45 points in this tree

    Endurance reduces the damage you take below your endurance threshold. You have a base Endurance Threshold of 20% of your maximum health. Endurance is capped at 60%.

  28. Rancour max 1

    Your rage only decays if you have used an ability recently (past 4 seconds).

    • No Rage Decay Out Of Combat

    Requires 20 points in this tree · Requires 3 points in Focused Wrath

  29. Aspects of Might max 10
    • +1 Strength
    • 1% Increased Armor Per Strength In Human Or Spriggan fixed
    • 1% Increased Melee Damage Per Strength In Bear Or Swarmblade fixed

    At 8 points: You have increased armor per point of Strength in human or Spriggan Form, and increased melee damage per point of Strength in Werebear Form or Swarmblade Form.

    Requires 25 points in this tree

  30. Piercing Gale max 8

    You and your minions have additional cold penetration.

    • +2% Cold Penetration
    • +2% Minion Cold Penetration
    • 16% Increased Locusts Attack, Cast And Move Speed fixed
    • 16% Increased Crows Attack, Cast And Move Speed fixed

    At 6 points: Your Locusts and Summoned Crows have increased attack, cast and movement speed.

    Requires 25 points in this tree

    Penetration can bring enemies below 0% resistance, causing them to take more damage. It applies to all damage, including damage over time.

  31. Primordial Resonance max 7
    • 5% Increased Damage
    • +7% Elemental Penetration While Transformed fixed

    At 5 points: You have additional elemental penetration while transformed.

    Penetration can bring enemies below 0% resistance, causing them to take more damage. It applies to all damage, including damage over time.

Other classes

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