Harvest
A melee attack that hits all enemies in an area in front of you, dealing double damage to those that are Cursed.
More information
Unaffected by weapon range. Added damage applies at 70% effectiveness. Common curses include Marked for Death, Bone Curse and Spirit Plague.
Reap the death mark
Effect
- Base damage per hit
- 2 Necrotic
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 100 %
- Counts as
- Melee
Base values before skill tree nodes, passives and gear.
Skill tree: Harvest
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (28)
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Harrowing Blade
max 4
Harvest hits have a chance to reduce enemy necrotic resistance, and Harvest deals more damage over time.
- +25% Necrotic Resistance Shred Chance
- +10% Damage Over Time
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Life Eater
max 1
Harvest grants you health each time it hits a cursed enemy.
Health gained scales with your intelligence stat.- 1 Health Gained Per Point Of Intelligence
Requires 2 points in Harrowing Blade
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Mark of the Locust
max 1
When Harvest hits a target afflicted by Spirit Plague, it applies Withering and has a chance to spread Spirit Plague to an additional target.
- 100% Withering Chance
- 13% Spirit Plague Spread Chance
Requires 3 points in Harrowing Blade
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Great Scythe
max 4
Harvest has increased area of effect, and is increased further if using a two handed weapon.
- +20% Area
- +10% Area With Two Handed Weapon
Requires 3 points in Mind Harvest or Harrowing Blade or 3 points in Spectral Whetstone
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Spectral Whetstone
max 3
Improves Harvest's base critical strike chance, and increases Harvest's attack speed.
- +3% Base Crit Chance
- +2% Attack Speed
Requires 3 points in Great Scythe or 2 points in Symbol of Loss or 2 points in Morbid Fury
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Learned Weakness
max 4
You have increased critical strike chance and critical strike multiplier if you have hit a Cursed enemy with Harvest recently (past 4 seconds).
- 25% Global Increased Crit Chance
- +8% Global Critical Multiplier
Requires 2 points in Spectral Whetstone
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Steal Youth
max 2
Critical hits with Harvest have a chance to grant Haste for 2 seconds.
- +25% Haste Chance on Crit
Requires 3 points in Learned Weakness
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Symbol of Loss
max 4
Harvest hits deal more damage against Cursed enemies (multiplicative with other modifiers).
- +13% Damage Against Cursed Enemies
Requires Mind Harvest or 2 points in Spectral Whetstone
Bone Curse, Marked For Death, and Spirit Plague are examples of Curses.
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Mind Harvest
max 3
Harvest grants you ward when it hits a Cursed enemy. This effect can occur a limited number of times per 5 seconds.
Harvest also deals more damage (multiplicative with other modifiers).- +6 Ward Gained
- +6% Damage
- 10 Ward Gain Limit per 5 Seconds fixed
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Ghost Conduit
max 2
When you directly use Harvest, you restore mana for each enemy killed or each boss or rare enemy hit.
- 1 Mana Restored on Kill
- 1 Mana Restored on Boss or Rare Enemy Hit
Requires 2 points in Mind Harvest
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Agonizing Siphon
max 4
When Harvest kills an enemy or hits at least one boss or rare enemy, you have a chance to gain a stack of Stolen Spirit, up to 5.
At 5 stacks, your next Harvest hit against a boss or rare enemy consumes all stacks to release a Wandering Spirit per stack.- +25% Chance to Gain Stack on Kill
- +25% Chance to Gain Stack on Boss or Rare Hit
- 5 Spirits Released on Harvest Hit at 5 Stacks fixed
Requires Ghost Conduit
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Putrid Reaper
max 4
Harvest hits have a chance to poison enemies.
- +25% Poison Chance
-
Death Inside
max 3
Harvest hits deal more hit damage per unique ailment on the target (multiplicative with other modifiers), up to a maximum benefit.
- +5% Hit Damage per Unique Ailment
- 30% Maximum Damage Bonus
Requires 2 points in Putrid Reaper or 2 points in Blood Bringer
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Crimson Death
max 1
Harvest's base necrotic damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage.
Harvest now gains bleed chance per point of intelligence. Harvest's added damage per dexterity scaling is now added physical melee damage.
Swaps Harvest's Necrotic tag for a Physical tag.- Base Necrotic Damage -> Physical
- 2 Physical Melee Damage per Dexterity
- 4% Bleed Chance per Intelligence
Requires 2 points in Blood Bringer
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Blood Bringer
max 4
Harvest has a chance to cause enemies to bleed.
- +25% Bleed Chance
-
Double Edged Scythe
max 1
When you hit an enemy with Harvest both you and the enemy are inflicted with bleed. Bleed stacks on enemies inflicted by Harvest have additional Physical Penetration.
The self-inflicted bleed does not scale with your stats.- +100% Bleed Chance
- +50% Physical Penetration with Bleed
- +100% Self Bleed Chance
Requires 3 points in Blood Bringer or Wraith Skin
-
Wraith Skin
max 1
When you directly use Harvest and hit at least one enemy, gain a percentage of your missing health as ward.
- 5% Percent Missing Health Gained as Ward
Requires Double Edged Scythe or Iron Mouths
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Iron Mouths
max 5
Harvest has additional critical strike chance and critical multiplier, but a percentage of your current health is also consumed on use.
- +2% Critical Chance
- +20% Critical Multiplier
- 5% Percent Current Health Consumed On Use
Requires 2 points in Legion of the Lich or Wraith Skin
-
Legion of the Lich
max 5
Minions have increased critical strike chance if you have landed a critical strike with Harvest recently (past 4 seconds).
- +50% Increased Minion Crit Chance
Requires 2 points in Iron Mouths or 2 points in Finality
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Finality
max 3
Harvest hits instantly kill enemies that are below a health threshold (a percentage of their maximum health), and Harvest deals more damage (multiplicative with other modifiers).
- 4% Kill Threshold
- +6% Damage
If you have a similar effect from an item or passive node then the highest threshold is used.
-
Seeds of Undeath
max 5
When Harvest kills an enemy or hits a boss or rare enemy, you have a chance to summon a Volatile Zombie, consuming a percentage of its mana cost. This effect can occur a limited number of times per 3 seconds.
- +10% Volatile Zombie Chance
- 50% Percent of Volatile Zombie Mana Cost Consumed fixed
- 5 Limit per 3 Seconds fixed
Requires 2 points in Finality
-
Undead Harvest
max 1
Harvest hits leave a trace on enemies, causing enemies to take increased damage and be prioritized by your minions. Traces last for 5 seconds.
- Minions Prioritize Target
- +5% Enemy Damage Taken
Requires 3 points in Seeds of Undeath or 3 points in Legion of the Lich
-
Blood Sculptor
max 4
Harvest has a chance to summon a Blood Specter when it kills an enemy. You cannot summon more than one Blood Specter every 2 seconds.
- +15% Blood Specter Chance
Requires 3 points in Seeds of Undeath
Blood Specters have a base of 100 health, decay over time, and use melee attacks.
-
Red Reapers
max 3
Blood Specters summoned by Harvest have a significantly increased critical strike chance.
- 100% Blood Specter Increased Crit Chance
Requires Blood Sculptor
Blood Specters have a base of 100 health, decay over time, and use melee attacks.
-
Spectral Feast
max 2
Blood Specters summoned by Harvest leech a signficant portion of the damage they deal as health.
- +50% Blood Specter Health Leech
Requires 3 points in Necrotic Blood or 2 points in Red Reapers
Blood Specters have a base of 100 health, decay over time, and use melee attacks.
-
Necrotic Blood
max 5
Blood Specters summoned by Harvest deal additional melee necrotic damage.
- +7 Blood Specter Necrotic Damage
Requires Blood Sculptor
Blood Specters have a base of 100 health, decay over time, and use melee attacks.
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Shatter
max 1
Harvest's base necrotic damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to necrotic damage.
Harvest now gains frostbite chance per point of intelligence. Harvest gains added cold melee damage per dexterity instead of added necrotic melee damage. Bleed chance from all sources is converted to frostbite chance.
Swaps Harvest's Necrotic tag for a Cold tag.- Base Necrotic Damage -> Cold
- 2 Cold Melee Damage per Dexterity
- 4% Frostbite Chance per Intelligence
- Bleed Chance -> Frostbite Chance
Requires Mind Harvest
This node has no effect if Crimson Death is allocated.
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Morbid Fury
max 4
Harvest has increased attack speed, and is increased further if dual wielding.
- +4% Attack Speed
- +2% Attack Speed While Dual Wielding
Requires Harrowing Blade or 2 points in Spectral Whetstone
More skills: Acolyte
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Rip Blood
From the start
-
Summon Skeleton
From level 2
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Marrow Shards
From level 3
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Wandering Spirits
From level 4
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Bone Curse
From level 7
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Transplant
From level 9
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Summon Volatile Zombie
From level 16
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Hungering Souls
5 passive points
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Summon Bone Golem
10 passive points
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Spirit Plague
15 passive points
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Infernal Shade
20 passive points