Summon Wraith

Necromancer · Acolyte

Summons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains.

More information

You are limited to 6 active wraiths.

Wraiths have 60 base health.

Unleash the echoes of the dead

Skill tree: Summon Wraith

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (28)
  1. Locus Of Resurrection max 1

    Wraiths appear at the target location, but Summon Wraith costs more mana.

    • Wraiths Summoned At Target Location
    • +20% Mana Cost
  2. Locus Of Death max 1

    Wraiths deal more damage (multiplicative with other modifiers) and have increased melee attack speed, but are unable to move.

    • +45% Damage
    • +45% Melee Attack Speed
    • Wraiths Cannot Move

    Requires Locus Of Resurrection

  3. Dark Scythe max 3

    Wraiths have more melee attack speed (multiplicative with other modifers).

    • 10% More Melee Attack Speed

    Requires Locus Of Resurrection

  4. Echoes Inside max 1

    Summon Wraith summons additional Wraiths with each cast, but Summon Wraith also costs more mana and now has a cooldown.

    • +2 Wraiths Summoned
    • +6 Cooldown (seconds)
    • +200% Mana Cost

    Requires 2 points in Dark Scythe

  5. Stygian River max 5

    Summon Wraith has a shorter cooldown, and there is a shorter delay between each Wraith being summoned.

    • +7% Cooldown Recovery Speed
    • -7% Wraith Interval

    Requires Echoes Inside

  6. Army of Wraiths max 3

    Summon Wraith summons additional Wraiths per cast, but costs more mana.

    • +1 Wraiths Summoned
    • +25% Mana Cost

    Requires Echoes Inside

  7. Spectral Ambush max 1

    Removes the delay between each Wraith being summoned, but fewer Wraiths are summoned per cast (rounded up).

    • No Delay Between Wraiths
    • -34% Wraiths Summoned

    Requires 2 points in Army of Wraiths

  8. Haunting max 5

    Wraiths have more maximum health (multiplicative with other modifiers).

    • +20% Health

    Requires Locus Of Resurrection

  9. Twin Spirits max 1

    Wraiths' health no longer decays, but you are limited to only 2 wraiths.

    • Wraiths do not Decay
    • 2 Maximum Wraiths

    Requires 2 points in Haunting

    Effects which increase your maximum wraiths do not apply if you have this node.

  10. Sanguine Spirits max 1

    Bleed inflicted by Wraiths has increased effect and duration.

    • +15% Bleed Effect
    • +15% Bleed Duration

    Requires 4 points in Serrated Scythes

    Increased bleed effect increases the damage of bleed multiplicatively with other modifiers, but additively with other sources of increased bleed effect.

  11. Sequel of Avarice max 3

    Wraiths are larger, deal more damage (multiplicative with other modifiers), and hit a larger area with their melee attacks.

    • +10% Size
    • +30% Melee Area
    • +60% Damage
    • +30% Health

    Requires Twin Spirits

  12. Covenant of Souls max 2

    You can control more Wraiths at once.

    • +1 Maximum Wraiths

    Requires Fallen Reclamation

    This node has no effect if you have the Twin Spirits node.

  13. Reapers max 5

    Wraiths deal additional necrotic damage with attacks and spells.

    • +4 Necrotic Damage
  14. Wraith Bringer max 4

    Summon Wraith has increased cast speed and costs less mana.

    • +10% Summoning Cast Speed
    • +10% Summoning Mana Efficiency

    Requires 2 points in Reapers or Spirit Link

  15. Fallen Reclamation max 2

    Wraiths move faster.

    • +15% Movespeed

    Requires Wraith Bringer

  16. Flame Wraith max 2

    You have a chance to instead summon a Flame Wraith, which casts fireballs. Additionally all Wraiths deal more damage (multiplicative with other modifiers).

    • +11% Flame Wraith Chance
    • +5% Damage

    Requires 2 points in Wraith Bringer

  17. Spirit Link max 1

    Wraiths have improved base critical strike chance, and when you cast Summon Wraith you gain increased critical strike chance equal to its mana cost for 4 seconds.

    • +3% Critical Strike Chance
    • Mana Cost -> Global Crit Chance

    Requires Wraith Bringer or Delay the End

  18. Dawn of the Fall max 3

    Wraiths have additional critical strike chance and leech a portion of the damage they deal with crits as health

    • +2% Critical Strike Chance
    • 2% Crit Damage Leeched as Health

    Requires Spirit Link

  19. Dusk of the Living max 3

    Wraiths' critical strikes deal more damage.

    • +30% Critical Multiplier

    Requires 2 points in Dawn of the Fall

  20. Necrotic Hunger max 3

    Wraiths deal more necrotic damage (multiplicative with other modifiers), and leech a portion of the necrotic damage they deal as health.

    • +20% Necrotic Damage
    • +5% Necrotic Health Leech

    Requires 3 points in Reapers

  21. Grave Reality max 2

    Wraiths have more maximum health (multiplicative with other modifiers), but Summon Wraith costs more mana and has reduced cast speed.

    • +40% Health
    • +10% Summoning Mana Cost
    • -5% Summoning Cast Speed

    The health bonus is multiplicative with other modifiers.

  22. Noxious Blades max 5

    Wraiths' have additional posion penetration and their melee attacks have a chance to poison enemies on hit.

    • +10% Poison Penetration
    • +10% Melee Poison Chance

    Requires Grave Reality

  23. Putrid Wraith max 2

    You have a chance to instead summon a Putrid Wraith, which Poisons enemies from a distance. Additionally all Wraiths deal more damage (multiplicative with other modifiers).

    • +11% Putrid Wraith Chance
    • +5% Damage

    Requires 2 points in Noxious Blades

  24. Delay the End max 4

    Wraiths' health decays more slowly.

    • -13% Health Decay

    Requires Grave Reality or Spirit Link

  25. Wraith Feast max 3

    Your critical strikes restore health to your Wraiths.

    • 20 Health Restored when You Crit

    Requires 2 points in Delay the End

  26. Serrated Scythes max 5

    Wraiths have a chance to cause enemies to bleed on hit.

    • +20% Bleed Chance

    Requires Haunting

  27. Spectre of Death max 3

    Wraiths have a chance to apply Damned to nearby enemies on death.

    • +5% Damned Chance on Death

    Requires Echoes Inside

    Damned is a stacking ailment that lasts for 3 seconds, deals 25 base Necrotic damage and reduces targets health regeneration by 20% per stack.

  28. One Foot in the Grave max 3

    Gain ward for each Wraith summoned, but their health decays more quickly.

    • +8 Ward Gain
    • +8% Health Decay

    Requires 2 points in Wraith Bringer

More skills: Necromancer

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