Profane Veil
Warlock · Acolyte
Channel to conceal yourself within a Profane Veil that deals necrotic damage over time to enemies around you. While concealed you dodge every Hit, but you can still take damage from damage over time effects, such as ailments, and you move more slowly.
Last for up to 2 seconds (also ends when you release the key). Cooldown does not recover during use.
More information
You have 40% less movement speed while channeling (multiplicative with other modifiers).
Added spell damage applies at 200% effectiveness per second.
Effect
- Base damage over time
- 10 Necrotic (every 0.25 s)
- Added damage effectiveness
- 50 %
- Counts as
- Spell
Base values before skill tree nodes, passives and gear.
Skill tree: Profane Veil
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (31)
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Discourage
max 4
Profane Veil's area has a chance to slow enemies each second. Additionally, you leech a portion of the global damage you deal as health while in Profane Veil.
- +50% Slow Chance per second
- 0.5% Health Leech in Form
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Heretic's Flame
max 1
Profane Veil's base necrotic damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to necrotic damage.
Profane Form now has a chance to ignite enemies each second.
Swaps Profane Form's Necrotic tag for a Fire tag.- Necrotic -> Fire Conversion
- +75% Ignite Chance per second
Requires Penitent Tangent or Discourage
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Hell Fire
max 3
While in Profane Veil you gain a percentage of your damned, bleed, poison, slow and ignite chance on hit as chance to ignite per second for Profane Form.
- 100% Ailments -> Ignite per second Conversion
Requires Heretic's Flame
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Profane Form
max 1
You move faster equal to a portion of your chance to ignite on hit up to a maximum.
Profane Veil gains the Traversal tag.- +1% Movespeed per 5% Ignite chance
- 200% Maximum Increased Movespeed
Requires 2 points in Hell Fire
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Infernal Deliverance
max 4
When you first damage an enemy with Profane Veil you have a chance to cast Infernal Shade on them.
This effect can occur a maximum amount of times per cast of Profane Veil.- 25% Infernal Shade chance
- 2 Maximum Infernal Shade
Requires 2 points in Hell Fire
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Mire of Words
max 3
Profane Veil Immobilizes Cursed enemies for a short duration, but Bosses and Rare enemies will instead be chilled, rather than Immobilized.
- 1 Immobilized Duration (seconds)
- +1 Chill stacks on Cursed Rares and Bosses
Requires 2 points in Discourage
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Scorn
max 5
You deal more global damage (multiplicative with other modifiers) to Cursed enemies while in Profane Veil.
- +5% Damage to Cursed while Concealed
Requires Discourage or Sable Inquisition
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Stream of Profanity
max 5
Directly casting a Curse skill reduces Profane Veil's remaining cooldown.
This effect can occur a maximum number of times.- -13% Remaining Cooldown on Curse skill fixed
- 2 Cooldown Reduction uses
Requires 2 points in Scorn
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Sable Inquisition
max 3
Profane Veil affects a larger area.
- +14% Area
Requires Scorn or Visage of Terror
-
Profane Instruments
max 3
Profane Veil gains additional effects depending on the weapon type you are wielding.
Staff: Increased area.
Wand: More damage (multiplicative with other modifiers).
Scepter: Increased duration.
Dagger: Increased movement speed.
Axe: Kill threshold.- +25% Area with Staff
- +10% Damage with Wand
- +10% Duration with Scepter
- +10% Movespeed with Dagger
- 6% Kill Threshold with Axe
Requires 2 points in Sable Inquisition
-
Visage of Terror
max 4
You now fear nearby enemies for a short duration when you exit Profane Veil. Additionally, Profane Veil deals more damage (multiplicative with other modifiers) to feared or slowed enemies for the same duration.
- 1 Fear Duration (seconds)
- +10% Damage to Feared or Slowed
Requires Sable Inquisition or Spirit Plate
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Spirit Plate
max 1
Damage reduction from armor now also applies to damage over time taken while in Profane Veil.
- Armor applies to DoT
-
Seance
max 3
When a Wandering Spirit is revealed inside Profane Veil's area the Spirit deals more damage (multiplicative with other modifiers) in a larger area for the rest of the Spirit's duration.
Additionally, for each Spirit revealed inside Profane Veil's area you gain ward scaling with your necrotic resistance.- +25% Damage to Wandering Spirits
- +25% Area to Wandering Spirits
- 1 Ward Gain per 15% Uncapped Necrotic Res
Requires Spirit Plate
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Derision
max 1
You gain ward per dexterity when you dodge while in Profane Veil.
- 2 Ward Gain on Dodge per Dex
Requires Spirit Plate
-
Eternal Blasphemy
max 3
Profane Veil lasts longer and you move faster while in it.
- +7% Duration
- +7% Movespeed
-
Singleminded
max 1
While in Profane Veil you move faster and it has increased cooldown recovery speed, but you can no longer change direction while concealed and it has a shorter duration without being able to extend its duration.
Profane Veil gains the Traversal tag.- +75% Movespeed
- 35% Increased Cooldown Recovery Speed
- Counts as Traversal Skill
- -50% Duration
Requires 2 points in Eternal Blasphemy
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Vampiric Pool
max 5
Profane Veil's area now consumes your minions, and consuming minions this way grants you ward equal to a portion of their maximum health as well as extending its remaining duration by a small amount.
- 2 Minions Consumed
- 3% Portion of Minion health to Ward Gain fixed
- +0.2 Duration Extension (seconds) fixed
Requires 2 points in Eternal Blasphemy
-
Apocalypse
max 5
You now summon Volatile Zombies when you exit Profane Veil equal to the number of minions consumed up to a maximum from the Vampiric Pool node.
Zombies summoned deal more damage (multiplicative with other modifiers) in a larger area per Intelligence.- 1 Zombies Summoned on exit
- +1% Damage per Int
- +1% Zombie Area per Int
Requires Vampiric Pool
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Omnivore
max 1
The benefits from the Vampiric Pool and Apocalypse nodes now also trigger when you kill enemies with Profane Veil.
The limit from Vampiric Pool remains the same.- Can trigger from enemies
Requires 3 points in Apocalypse
-
Lake of Blood
max 1
Profane Veil's base necrotic damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to necrotic damage.
Profane Veil deals more damage (multiplicative with other modifiers) per 10% global Bleed chance on hit.
Swaps Profane Veil's Necrotic tag for a Physical tag.- Necrotic -> Physical Conversion
- +1% Damage per 10% Bleed chance
Requires Eternal Blasphemy or Desecrated Graves
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Desecrated Graves
max 1
You now cast Bone Curse when you enter and exit Profane Veil.
- Bone Curse on you on Enter or Exit
- Bone Curse at Target Location with Forked Tongue
Requires Lake of Blood or Forked Tongue
If you have the Forked Tongue node then this also casts Bone Curse at the second area.
-
Forked Tongue
max 1
You now create a secondary Profane Veil area that is detached from you and moves towards enemies, but Profane Veil now has a higher mana cost.
- Creates Secondary Area
- Secondary Area Homes
- +60% Mana Cost
Requires Desecrated Graves or Harsh Words
The secondary area has the same movespeed as you, enemies can be damaged by both areas at once and it ends the end at the same time.
-
Second Rites
max 1
The secondary area from Forked Tongue is now created at the target location, but Profane Veil costs additional mana.
- Secondary Area at Target Location
- +3 Mana Cost
Requires Forked Tongue
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Harsh Words
max 3
Profane Veil costs less mana and deals more damage (multiplicative with other modifiers).
- -1 Mana Cost
- +8% Damage
Requires Forked Tongue or Loose Tongue
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Grave Circle
max 1
Profane Veil's area now applies Mark for Death to enemies, but entering Profane Veil applies Mark for Death to you.
- Marked for Death on Enemies
- Marked for Death on You
Requires 2 points in Harsh Words
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Mark of the Rat
max 5
When you apply Mark for Death to an enemy or yourself by any method, all your stacks of damned and poison on them spread to a number of nearby enemies.
- Damned Spreads with Mark for Death fixed
- Poison Spreads with Mark for Death fixed
- 1 Number of Spreads
Requires Grave Circle
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Profane Orbs
max 1
While in Profane Veil, you consume 6 mana to cast a Profane Orb each second that seek out enemies.
- 6 Mana Consumption per second
- Profane Orb each second
Requires 2 points in Harsh Words
The Orb is affected by damage conversion nodes.
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Hex Flurry
max 4
Increases the frequency of Profane Orb per 1% increased cast speed for Curses you have. Additionally, Profane Orb deals more damage (multiplicative with other modifiers) per Curse on the target.
- +1% Profane Orb Frequency per 1% Cast Speed
- +15% Profane Orb Damage per Curse
Requires Profane Orbs
This includes global cast speed.
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Loose Tongue
max 3
Profane Veil costs less mana.
- -5 Mana Cost
-
Penitent Tangent
max 1
Profane Veil's area inflicts Penance to enemies, which is a Curse that causes enemies to take fire damage when they hit a target. Additionally Penance deals more damage per 1% of Damage Reflected (multiplicative with other modifiers).
- Area Inflicts Penance
- +5% Penance Damage per 1% of Damage Reflected
Requires Loose Tongue or Heretic's Flame
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Unholy Renewal
max 1
You now cleanse all negative ailments on you when you enter Profane Veil.
- Cleanses Ailments
Requires 2 points in Eternal Blasphemy or 2 points in Loose Tongue