Last Epoch Affixes & Crafting
623 equipment affixes with the values of every tier. Filter by slot, prefix or suffix, class and type, or search for a stat such as “cold resistance” or “minion”.
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Tiers
- Tiers 1–5 can be reached in the forge with affix shards.
- Tiers 6 and 7 only exist on dropped items (exalted, purple).
- Tier 8 is primordial: the Rune of Evolution raises a tier 7 affix to tier 8.
Forging potential
- Add affix
- 1 to 10 / 14 / 18 (normal / magic / rare)
- Upgrade tier
- 1 to 10 → 12 → 18 → 24 (tier 1→2 … 4→5)
- Critical success
- 12 %
- Glyph of Hope
- 25% chance to cost no potential
Each shard costs a random amount from the range. A critical success also raises a random affix by one tier, for free.
Slots
- Every item carries up to 2 prefixes and 2 suffixes.
- The Glyph of Despair can move an affix into its own sealed slot.
- Class affixes only roll on items of that class; “General” fits every class.
| Affix | T1 | T2 | T3 | T4 | T5 | T6 | T7 | T8 |
|---|---|---|---|---|---|---|---|---|
| +1 Skeleton and Increased Skeleton DamageMaximum Skeletons / Increased Skeleton DamageBody Armor | +1 10–14 % | +1 15–19 % | +1 20–24 % | +1 25–29 % | +1 30–50 % | +1 75–90 % | +1 91–120 % | +2 192–240 % |
| Abandoned Chitin of the Weaver Reforgedof Armor Mitigation also applies to damage over time per 10 Total Attributes / ArmorRing | +0.1 % +5–19 | +0.2 % +20–34 | +0.3 % +35–49 | +0.4 % +50–64 | +0.5 % +65–80 | +0.7–0.8 % +110–130 | +0.9–1 % +131–160 | +1.3–1.5 % +250–320 |
| Abandoned Eyes of the Weaver ReforgedCritical Strike Chance per 40 Total Attributes / Ward Decay ThresholdAmulet | +0.1 % +20–51 | +0.2 % +52–83 | +0.3 % +84–115 | +0.4 % +116–147 | +0.5 % +148–180 | +0.7–0.8 % +220–259 | +0.9–1 % +260–300 | +1.3–1.5 % +400–450 |
| Added Attunement and Increased Mana RegenAttunement / Increased Mana RegenRing, Relic, Helmet | +4 8–9 % | +5 10–11 % | +5 12–13 % | +6 14–15 % | +6 16–17 % | +7 18–19 % | +7 20–22 % | +10 28–32 % |
| Added Block Chance and Current Mana gained as Ward on BlockBlock Chance / of Current Mana gained as Ward on BlockShield | +4 % +2 % | +5 % +2 % | +6 % +2 % | +7 % +2 % | +8 % +2 % | +9 % +2 % | +10 % +2 % | +13–15 % +4 % |
| Added Block Effectiveness and Less Physical Damage Taken on BlockBlock Effectiveness / more Physical Damage Taken on BlockShield | +400–428 2.3–2 % | +429–457 2.7–2.4 % | +458–486 3.1–2.8 % | +487–515 3.7–3.2 % | +516–544 4.1–3.8 % | +545–573 4.5–4.2 % | +574–600 5–4.6 % | +950–1000 10–8 % |
| Added Bow Damage and Increased Bow Attack Speed on Bow AttackBow Damage / Increased Bow Attack Speed for 3 seconds when you use a Bow Attack (10 second cooldown)Bow, Quiver | +17–18 20–23 % | +19–20 24–27 % | +21–22 28–31 % | +23–24 32–35 % | +25–26 36–39 % | +27–28 40–43 % | +29–30 44–45 % | +45–50 60–65 % |
| Added Critical Strike Chance and Chance to cast Shurikens on Bow CritCritical Strike Chance / Chance to cast Shurikens on Bow CritBow, Quiver | +1 % 4 % | +2 % 5 % | +2 % 6 % | +3 % 6 % | +3 % 6 % | +4 % 7 % | +4 % 7 % | +6 % 10 % |
| Added Critical Strike Multiplier and Added Critical Strike Multiplier against Frozen EnemiesCritical Strike Multiplier / Critical Strike Multiplier against Frozen EnemiesOne-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 10 more | +15–17 % +15–17 % | +18–20 % +18–20 % | +21–23 % +21–23 % | +24–26 % +24–26 % | +27–29 % +27–29 % | +30–32 % +30–32 % | +33–35 % +33–35 % | +43–60 % +43–60 % |
| Added Critical Strike Multiplier and Increased Critical Strike Chance per DexterityCritical Strike Multiplier / Increased Critical Strike Chance per DexterityRing, Relic | +15 % 1 % | +16 % 1 % | +17 % 1 % | +18 % 1 % | +19 % 1 % | +20 % 1 % | +21 % 1 % | +28–32 % 2 % |
| Added Dexterity and Increased Dodge RatingDexterity / Increased Dodge RatingRing, Relic, Helmet | +4 8 % | +5 9 % | +5 10 % | +6 11 % | +6 12 % | +7 13 % | +7 14 % | +10 18–20 % |
| Added Health Regen and Increased Health Regen per StrengthHealth Regen / Increased Health Regen per point of StrengthRelic | +8 2 % | +9 2 % | +10 2 % | +11 2 % | +12 2 % | +13 2 % | +14 2 % | +16–18 4 % |
| Added Intelligence and Ward Decay Threshold per IntelligenceIntelligence / Ward Decay Threshold per IntelligenceOff-Hand Catalyst | +4 +2 | +5 +2 | +5 +3 | +6 +3 | +6 +3 | +7 +4 | +7 +4 | +10–12 +6–7 |
| Added Intelligence and Ward Per SecondIntelligence / Ward per SecondRing, Relic, Helmet | +4 +7–8 | +5 +9–10 | +5 +11–12 | +6 +13–14 | +6 +15–16 | +7 +17–18 | +7 +19–21 | +10 +25–30 |
| Added Javelin Lightning Throwing DamageHelmet | +6–7 | +8–10 | +11–13 | +14–17 | +18–22 | +29–34 | +35–44 | +70–88 |
| Added Mana and Increased Mana Regen per Maximum ManaMana / increased Mana Regen per 100 Maximum ManaSceptre, Wand, Two-Handed Staff | +30–32 4 % | +33–35 4 % | +36–38 4 % | +39–41 4 % | +42–44 4 % | +45–47 4 % | +48–50 4 % | +65–75 10–12 % |
| Added Melee And Spell Necrotic DamageMelee Necrotic Damage / Spell Necrotic DamageTwo-Handed Axe, One-Handed Axe, Dagger | +3–5 +3–4 | +6–9 +5–7 | +10–14 +8–10 | +15–19 +11–13 | +20–24 +14–21 | +37–46 +28–33 | +47–60 +34–40 | +100–120 +66–80 |
| Added Melee Damage and Increased Melee Damage per StrengthMelee Damage / Increased Melee Damage per StrengthOne-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 6 more | +29–30 1 % | +31–32 1 % | +33–34 1 % | +35–36 1 % | +37–38 1 % | +39–40 1 % | +41–42 1 % | +60–65 2 % |
| Added Melee Damage from Weapons gained as Added Spell DamageOne-Handed Sword | +10–11 % | +12–13 % | +14–15 % | +16–17 % | +18–19 % | +20–21 % | +22–23 % | +30–35 % |
| Added Minion Melee Crit ChanceBody Armor | +3 % | +4 % | +5 % | +6 % | +7–8 % | +10–12 % | +13–15 % | +24–30 % |
| Added Physical Throwing Damage while Dual WieldingHelmet | +5–6 | +7–8 | +9–10 | +11–13 | +14–17 | +22–26 | +27–34 | +54–68 |
| Added Spell Damage and Increased Spell Damage per Increased Movement SpeedSpell Damage / increased Spell Damage per 1% increased Movement SpeedWand, Off-Hand Catalyst, Two-Handed Staff, Sceptre | +8 0.8 % | +9 0.8 % | +10 0.8 % | +11 0.8 % | +12 0.8 % | +13 0.8 % | +14 0.8 % | +18–21 1.6 % |
| Added Strength and Added ArmorStrength / ArmorRing, Relic, Helmet | +4 +40–48 | +5 +49–57 | +5 +58–66 | +6 +67–75 | +6 +76–84 | +7 +85–93 | +7 +94–100 | +10 +120–150 |
| Added Throwing Damage and Throwing Armor Shred ChanceThrowing Damage / Chance to Shred Armor on Throwing HitBelt, Ring | +8 +10–15 % | +9 +16–21 % | +10 +22–27 % | +11 +28–33 % | +12 +34–39 % | +13 +40–45 % | +14 +46–51 % | +18–21 +70–80 % |
| All Attributes with at least 7 Corrupted non-Idol Items equippedBody Armor | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +19–21 |
| Apiarist's Comb ReforgedBees Per 10 Seconds / Melee Damage for Summon BeeOne-Handed Mace | +1 +1–2 | +2 +3–4 | +3 +5–6 | +4 +7–8 | +5 +9–10 | +6–7 +15–18 | +8–9 +19–24 | +13–16 +30–36 |
| Apiarist's Smoker Reforgedmore Damage Over Time Taken for Summon Bee / increased Movement Speed for Summon BeeOff-Hand Catalyst | 100 % 2–4 % | 100 % 5–7 % | 100 % 8–10 % | 100 % 11–14 % | 100 % 15–20 % | 100 % 28–33 % | 100 % 34–40 % | 100 % 50–60 % |
| Apiarist's Suit ReforgedHealth Regeneration per Summoned Bee / AttunementBody Armor | +1 +1–2 | +1 +3–4 | +2 +5–6 | +3 +7–8 | +4 +9–10 | +5 +12–13 | +6 +14–16 | +9 +20–25 |
| Armor And Minion ArmorArmor / Minion ArmorHelmet, Body Armor | +40–59 +40–59 | +60–79 +60–79 | +80–99 +80–99 | +100–119 +100–119 | +120–150 +120–150 | +190–230 +190–230 | +231–300 +231–300 | +480–600 +480–600 |
| Armor Shred Chance for LocustsBody Armor | +14–19 % | +20–27 % | +28–35 % | +36–45 % | +46–60 % | +75–90 % | +91–120 % | +192–240 % |
| Armor per Equipped Corrupted IdolIdol Altar | +2 | +3 | +4 | +5 | +6–7 | +9–10 | +11–12 | +15–16 |
| AttunementHelmet, Body Armor, Boots, Ring and 2 more | +1 | +2 | +3–4 | +5–6 | +7–8 | +11–13 | +14–16 | +24–28 |
| Attunement converted to ApathyAttunement / of Attunement Converted to ApathyAmulet | +4 +100 % | +5 +100 % | +5 +100 % | +6 +100 % | +6 +100 % | +7 +100 % | +7 +100 % | +10–12 +100 % |
| Black Arrows dropped by Dark Quiver and Increased Bow DamageBlack Arrows Dropped by Dark Quiver / Bow DamageBody Armor | +2 8–11 % | +2 12–17 % | +2 18–23 % | +2 24–30 % | +2 31–40 % | +3 50–65 % | +4 66–90 % | +8 144–180 % |
| Blade of the Forgotten Knight ReforgedIncreased Void Damage / Chance to gain Haste for 1 second on HitOne-Handed Sword | 25–34 % 11 % | 35–44 % 12 % | 45–54 % 13 % | 55–64 % 14 % | 65–75 % 15 % | 90–119 % 18–20 % | 120–150 % 21–25 % | 240–300 % 40–50 % |
| Bleed Chance on hit with ShurikensHelmet, Body Armor | +15–17 % | +19–22 % | +23–27 % | +28–32 % | +33–40 % | +50–60 % | +61–80 % | +128–160 % |
| Bleed Chance per Equipped SwordBody Armor | +31–35 % | +36–40 % | +41–45 % | +46–50 % | +51–60 % | +75–95 % | +96–120 % | +192–240 % |
| Block ChanceShield | +2–3 % | +4–5 % | +6–7 % | +8–9 % | +10–12 % | +15–20 % | +21–26 % | +33–39 % |
| Block EffectivenessShield | +40–80 | +81–150 | +151–240 | +241–350 | +351–500 | +700–1000 | +1001–1400 | +2240–2800 |
| Boardman's Fallacy ReforgedMinion Lightning Penetration / seconds of Frenzy gained when hit by your Storm TotemBody Armor | +1–2 % 3 | +3–4 % 3 | +5–6 % 3 | +7–8 % 3 | +9–10 % 3 | +12–15 % 4 | +16–21 % 5 | +34–42 % 8–10 |
| Boardman's Legacy Reforgedmore Damage Taken for Totems / seconds of Haste gained when hit by your Storm TotemHelmet | 2–1 % 3 | 4–3 % 3 | 6–5 % 3 | 8–7 % 3 | 10–9 % 3 | 15–12 % 4 | 21–16 % 5 | 42–34 % 8–10 |
| Boardman's Plank Reforgedseconds of Enrage granted to companions hit by your Storm Totem / Chance to summon a Storm Totem on hit with Tempest StrikeSceptre | 1–2 10–12 % | 3–4 13–15 % | 5–6 16–18 % | 7–8 19–21 % | 9–10 22–25 % | 12–15 30–39 % | 16–21 40–50 % | 30–36 80–100 % |
| Bow Attack SpeedBow, Quiver | 4–5 % | 6–7 % | 8–9 % | 10–11 % | 12–15 % | 18–23 % | 24–30 % | 46–53 % |
| Bow Cold DamageBow, Quiver | +2–3 | +4–5 | +6–7 | +8–9 | +10–14 | +16–22 | +23–28 | +38–44 |
| Bow DamageBow, Quiver | 6–12 % | 13–21 % | 22–30 % | 31–39 % | 40–60 % | 75–95 % | 96–120 % | 192–240 % |
| Bow Damage per meter from the Target (up to 10 metres)Bow, Quiver | 0.5 % | 0.6 % | 0.7 % | 0.8 % | 0.9 % | 1 % | 1.1 % | 1.2–1.5 % |
| Bow Elemental DamageHelmet | 26–30 % | 31–35 % | 36–40 % | 41–47 % | 48–60 % | 75–95 % | 96–120 % | 192–240 % |
| Bow Fire DamageBow, Quiver | +2–3 | +4–5 | +6–7 | +8–9 | +10–14 | +16–22 | +23–28 | +38–44 |
| Bow Lightning DamageBow, Quiver | +2–3 | +4–5 | +6–7 | +8–9 | +10–14 | +16–22 | +23–28 | +38–44 |
| Bow Physical DamageBow, Quiver | +2–3 | +4–5 | +6–7 | +8–9 | +10–14 | +16–22 | +23–28 | +38–44 |
| Cannot be Chilled and Reduced Fire ResistanceChill Immunity / Fire ResistanceGloves, Boots | 1 -7 % | 1 -6 % | 1 -5 % | 1 -4 % | 1 -3 % | 1 -2 % | 1 -1 % | 1 +0 % |
| Cannot be Slowed and Reduced Effect of Haste on youSlow Immunity / increased Effect of Haste on YouBelt, Boots | 1 23–25 % | 1 20–22 % | 1 17–19 % | 1 14–16 % | 1 11–13 % | 1 8–10 % | 1 6–7 % | 1 3–4 % |
| Cannot be Stunned and Increased Evade Cooldown DurationStun Immunity / Increased Evade cooldown DurationBody Armor | +1 0.2–0.19 | +1 0.18–0.17 | +1 0.16–0.15 | +1 0.14–0.13 | +1 0.12–0.1 | +1 0.09–0.08 | +1 0.07–0.06 | +1 0.05 |
| Cannot be Stunned by hits you Block and Reduced Block EffectivnessCannot be Stunned by Blocked Hits / Block EffectivenessShield | -100–-91 | -90–-81 | -80–-71 | -70–-61 | -60–-51 | -50–-41 | -40–-30 | -20–-10 |
| Caretaker's Regrowth Reforgedmore Damage with Entangling Roots per 2% increased Area for Area Skills / Entangling RootsBody Armor | 0.2–0.29 % +1 | 0.3–0.39 % +1 | 0.4–0.49 % +1 | 0.5–0.59 % +1 | 0.6–0.8 % +1–2 | 0.81–0.9 % +2 | 0.91–1 % +3 | 1.1–1.5 % +4 |
| Caretaker's Wrath Reforgedchance for Entangling Roots to cast Upheaval while above half mana, consuming mana equal to 100% of Upheaval's mana cost / UpheavalTwo-Handed Axe | 10–23 % +1 | 24–37 % +1 | 38–51 % +1 | 52–65 % +1 | 66–80 % +1 | 81–90 % +2 | 100 % +3 | 100 % +4 |
| Cast SpeedWand, Sceptre, Dagger, Two-Handed Staff and 3 more | 4–5 % | 6–7 % | 8–9 % | 10–11 % | 12–15 % | 18–23 % | 24–30 % | 46–53 % |
| Cast Speed for TotemsHelmet, Body Armor | 8–9 % | 10–11 % | 12–13 % | 14–15 % | 16–19 % | 24–28 % | 29–36 % | 55–63 % |
| Chance To Apply Frostbite On Hit With Cold SkillsHelmet, Body Armor | +40–44 % | +45–49 % | +50–54 % | +55–59 % | +60–77 % | +95–115 % | +116–140 % | +224–280 % |
| Chance To Cast Fire Aura On Kill Fire Skills (up to 3 times per second)Helmet, Body Armor | +4–5 % | +6–7 % | +8–9 % | +10–11 % | +12–14 % | +18–22 % | +23–28 % | +45–53 % |
| Chance To Electrify with Lightning SkillsHelmet, Body Armor | +30–33 % | +34–38 % | +40–44 % | +45–49 % | +50–60 % | +80–99 % | +100–120 % | +192–240 % |
| Chance To Inflict Time Rot on hit with Void SkillsHelmet, Body Armor | +13 % | +15–16 % | +17–18 % | +19–21 % | +22–25 % | +50–54 % | +55–60 % | +96–120 % |
| Chance for 3 additional projectiles when you directly cast Chaos BoltsHelmet | 7–12 % | 13–18 % | 19–24 % | 25–29 % | 30–35 % | 36–52 % | 53–70 % | 100 % |
| Chance for non-critical Strikes to inflict Critical Vulnerability for 4 secondsDagger | +50–56 % | +57–63 % | +64–70 % | +71–77 % | +78–84 % | +85–91 % | +92–100 % | +170–200 % |
| Chance to Cast Fire Aura on Critical Strike (up to 3 times per second)Helmet, Body Armor | +6 % | +7 % | +8 % | +9–10 % | +11–13 % | +16–20 % | +21–26 % | +42–50 % |
| Chance to Cleanse Ailments on Evade and Increased Ailment Damage TakenChance to cleanse all ailments when you Evade / increased Ailment Damage TakenBoots | +100 % 3 % | +100 % 3 % | +100 % 2 % | +100 % 2 % | +100 % 2 % | +100 % 1 % | +100 % 1 % | +100 % 0 % |
| Chance to Gain 20 Mana when you directly Cast Runebolt or FireballHelmet | 5–6 % | 7–9 % | 10–12 % | 13–15 % | 16–20 % | 25–30 % | 31–38 % | 61–76 % |
| Chance to Gain 20 Ward on Kill with Hungering SoulsHelmet, Body Armor | 40–44 % | 45–49 % | 50–54 % | 55–59 % | 60–77 % | 80–89 % | 90–100 % | 100 % |
| Chance to Gain Crimson Shroud when you use a Melee Attack that HitsBody Armor | 12–15 % | 16–19 % | 20–23 % | 24–28 % | 29–35 % | 44–55 % | 56–70 % | 100 % |
| Chance to Gain Dusk Shroud when HitBody Armor | 12–16 % | 17–21 % | 22–26 % | 27–32 % | 33–40 % | 50–60 % | 61–80 % | 100 % |
| Chance to Gain Dusk Shroud when you use a Melee Attack that HitsBody Armor | +17–21 % | +22–26 % | +27–31 % | +32–36 % | +37–45 % | +55–70 % | +71–90 % | +100 % |
| Chance to Gain Lightning Aegis when HitBody Armor | +6 % | +7 % | +8 % | +9–10 % | +11–13 % | +16–20 % | +21–26 % | +42–52 % |
| Chance to Gain a Storm Stack when you use Gathering Storm and Hit an enemyHelmet | 7–12 % | 13–18 % | 19–24 % | 25–30 % | 31–36 % | 37–49 % | 51–70 % | 100 % |
| Chance to Ignite on Bow HitHelmet | +15–17 % | +18–20 % | +21–24 % | +25–28 % | +29–35 % | +44–55 % | +56–70 % | +112–140 % |
| Chance to Ignite on Fire HitHelmet, Body Armor | +40–44 % | +45–49 % | +50–54 % | +55–59 % | +60–77 % | +95–115 % | +116–140 % | +224–280 % |
| Chance to Inflict Bleed On Bow HitHelmet, Body Armor | +15–17 % | +18–20 % | +21–24 % | +25–28 % | +29–35 % | +44–55 % | +56–70 % | +112–140 % |
| Chance to Inflict Bleed if Wielding an AxeHelmet, Body Armor | +20–23 % | +24–27 % | +28–31 % | +32–35 % | +36–43 % | +50–60 % | +61–80 % | +128–160 % |
| Chance to Poison on Hit and More Damage against Poisoned EnemiesChance to Poison on Hit / more Damage to Poisoned EnemiesDagger, Two-Handed Spear, Bow | +30–35 % 2 % | +36–41 % 2.1 % | +42–47 % 2.2 % | +48–53 % 2.3 % | +54–59 % 2.4 % | +60–65 % 2.5 % | +66–70 % 2.6–3 % | +90–110 % 5–6 % |
| Chance to Shock on Hit with Lightning SkillsHelmet, Body Armor | +40–44 % | +45–49 % | +50–54 % | +55–59 % | +60–77 % | +95–115 % | +116–140 % | +224–280 % |
| Chance to Shred Armor on Bow HitHelmet | +31–40 % | +41–50 % | +51–60 % | +61–75 % | +76–100 % | +135–180 % | +181–240 % | +384–480 % |
| Chance to Shred Armor on Melee HitBody Armor | +31–40 % | +41–50 % | +51–60 % | +61–75 % | +76–100 % | +135–180 % | +181–240 % | +384–480 % |
| Chance to Shred Armor on Throwing HitBody Armor | +31–40 % | +41–50 % | +51–60 % | +61–75 % | +76–100 % | +135–180 % | +181–240 % | +384–480 % |
| Chance to Slow on Bow HitHelmet | +15–17 % | +18–20 % | +21–24 % | +25–28 % | +29–35 % | +44–55 % | +56–70 % | +112–140 % |
| Chance to Slow on Bow Hit, More Bow Damage to Slowed EnemiesChance to Slow on Bow Hit / more Bow Damage to Slowed EnemiesBow, Quiver | +20–23 % 4 % | +24–27 % 5 % | +28–31 % 5 % | +32–35 % 6 % | +36–39 % 6 % | +40–43 % 7 % | +44–50 % 7 % | +70–75 % 10 % |
| Chance to apply Damned on HitHelmet, Body Armor | +40–44 % | +45–49 % | +50–54 % | +55–59 % | +60–77 % | +95–115 % | +116–140 % | +224–280 % |
| Chance to apply Marked for Death on BlockShield | +60–65 % | +66–71 % | +72–77 % | +78–83 % | +84–89 % | +90–95 % | +96–100 % | +100 % |
| Chance to apply a Spark Charge on Melee HitHelmet | +8–10 % | +11–13 % | +14–16 % | +17–19 % | +20–24 % | +28–34 % | +35–44 % | +70–85 % |
| Chance to cast Fire Aura when Hit (up to 3 times per second)Helmet, Body Armor | +6 % | +7 % | +8 % | +9–10 % | +11–13 % | +16–20 % | +21–26 % | +42–50 % |
| Chance to cast Marrow Shards when you cast TransplantHelmet, Body Armor | 5–7 % | 8–15 % | 16–25 % | 26–30 % | 31–40 % | 55–75 % | 76–100 % | 100 % |
| Chance to create a Shockwave on Hit with UpheavalBody Armor | 14–19 % | 20–25 % | 26–32 % | 33–39 % | 40–60 % | 76–87 % | 88–100 % | 100 % |
| Chance to gain Haste on Block and Haste Effectchance to gain Haste for 5 seconds after you Block / increased Effect of Haste on YouShield | 0.3–0.35 7 % | 0.36–0.41 8 % | 0.42–0.47 9 % | 0.48–0.53 10 % | 0.54–0.59 11 % | 0.6–0.65 12 % | 0.66–0.7 13–14 % | 1 18–20 % |
| Chance to inflict Bleed on Hit and More Damage against Bleeding EnemiesChance to Inflict Bleed on Hit / more Damage to Bleeding EnemiesOne-Handed Axe, Two-Handed Sword, Two-Handed Axe, Two-Handed Spear, Bow | +30–35 % 2 % | +36–41 % 3 % | +42–47 % 3 % | +48–53 % 4 % | +54–59 % 4 % | +60–65 % 5 % | +66–70 % 5 % | +90–110 % 7 % |
| Channel CostHelmet | 15–12 % | 19–16 % | 23–20 % | 27–24 % | 32–28 % | 40–36 % | 45–41 % | 68–60 % |
| Cold DamageOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more | 6–12 % | 13–21 % | 22–30 % | 31–39 % | 40–60 % | 75–95 % | 96–120 % | 192–240 % |
| Cold Damage Over TimeHelmet, Body Armor | 40–45 % | 46–51 % | 52–57 % | 58–63 % | 64–75 % | 90–110 % | 111–140 % | 224–280 % |
| Cold PenetrationAmulet | +4 % | +5 % | +6 % | +7 % | +8–9 % | +11–12 % | +13–15 % | +24–30 % |
| Cold Penetration with FrostbiteHelmet, Body Armor | 20–21 % | 22–23 % | 24–25 % | 26–28 % | 29–40 % | 50–60 % | 61–80 % | 128–160 % |
| Cold Resistance and Void ResistanceCold Resistance / Void ResistanceHelmet, Body Armor, Gloves, Belt and 6 more | +14 % +14 % | +15 % +15 % | +16 % +16 % | +17 % +17 % | +18 % +18 % | +19 % +19 % | +20–21 % +20–21 % | +30–35 % +30–35 % |
| Corrupted Idol LimitCorrupted Idols equipped at Maximum / increased Effect of Weaver Enchantment Affixes for Idols in Refracted SlotsIdol Altar | +5 25–27 % | +5 28–29 % | +5 30–32 % | +5 33–35 % | +5 36–40 % | +5 46–52 % | +5 53–60 % | +5 90–100 % |
| Corsair's Blood Cowl ReforgedIncreased Bleed Duration / increased Block EffectivenessHelmet | 6–7 % 6–7 % | 8–9 % 8–9 % | 10–12 % 10–12 % | 13–15 % 13–15 % | 16–18 % 16–18 % | 25–29 % 25–29 % | 30–35 % 30–35 % | 56–70 % 45–52 % |
| Corsair's Boarding Shield ReforgedBlock Effectiveness / DexterityShield | +100–109 +1 | +110–139 +2 | +140–179 +3 | +180–239 +4 | +240–300 +5 | +500–549 +7–8 | +550–600 +9–10 | +960–1200 +13–15 |
| Crit Chance and Bow Attack SpeedCritical Strike Chance / Increased Bow Attack SpeedBow | +1 % 3–4 % | +2 % 5–6 % | +3 % 7–8 % | +4 % 9–11 % | +5 % 12–15 % | +7–8 % 19–21 % | +9–10 % 22–25 % | +14–16 % 38–44 % |
| Critical Strike ChanceOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more | 15–20 % | 21–25 % | 26–30 % | 31–35 % | 36–50 % | 60–75 % | 76–100 % | 160–200 % |
| Critical Strike Chance For Skeletons And Skeletal MagesCritical Strike Chance for Skeletons / Critical Strike Chance for Skeletal MagesHelmet, Body Armor | +1 % +1 % | +2 % +2 % | +3 % +2 % | +3 % +3 % | +4–5 % +4–5 % | +7–8 % +7–8 % | +9–10 % +9–10 % | +16–18 % +16–18 % |
| Critical Strike Chance with RampageBody Armor | +3 % | +4 % | +5 % | +6 % | +7–8 % | +10–11 % | +12–15 % | +24–30 % |
| Critical Strike MultiplierRelic, Amulet, One-Handed Axe, Dagger and 11 more | +7–9 % | +10–12 % | +13–16 % | +17–20 % | +21–25 % | +32–40 % | +41–50 % | +80–100 % |
| Critical Strike Multiplier While TransformedHelmet, Body Armor | +15 % | +16–17 % | +18–20 % | +21–23 % | +24–29 % | +36–44 % | +45–55 % | +88–110 % |
| Damage Dealt to Mana Before HealthBody Armor, Helmet | +4 % | +5 % | +6 % | +7 % | +8–10 % | +12–15 % | +16–20 % | +32–40 % |
| Damage Dealt to Mana before Health and Added Manaof Damage Dealt to Mana Before Health / ManaHelmet | +14 % +20–23 | +15 % +24–27 | +16 % +28–31 | +17 % +32–35 | +18 % +36–39 | +19 % +40–43 | +20 % +44–50 | +25–30 % +70–75 |
| Damage Leeched as Health While TransformedHelmet, Body Armor | +1.2–1.6 % | +1.7–2.1 % | +2.2–2.6 % | +2.7–3.1 % | +3.2–4 % | +4.8–6 % | +6.1–7.5 % | +12–15 % |
| Damage Leeched as Health and Increased Health Leechof Damage Leeched as Health / increased Damage Leeched as HealthGloves | +0.1 % 10–11 % | +0.1 % 12–13 % | +0.2 % 14–15 % | +0.2 % 16–17 % | +0.2 % 18–19 % | +0.3 % 20–21 % | +0.3 % 22–25 % | +1–1.2 % 30–35 % |
| Damage Over TimeOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more | 6–12 % | 13–21 % | 22–30 % | 31–39 % | 40–60 % | 75–95 % | 96–120 % | 192–240 % |
| Damage Over Time While TransformedBody Armor, Helmet | 30–33 % | 34–37 % | 38–42 % | 43–47 % | 48–57 % | 70–85 % | 86–105 % | 168–210 % |
| Damage Over Time to Bleeding Enemies for Marrow ShardsBody Armor | 1 % | 2 % | 3 % | 4 % | 5 % | 7–8 % | 9–10 % | 13–15 % |
| Damage ReflectedBody Armor, Shield | 5–10 % | 11–19 % | 20–28 % | 29–38 % | 39–50 % | 70–80 % | 81–100 % | 160–200 % |
| Damage Reflected to AttackersBody Armor, Shield | 10–15 | 20–30 | 40–55 | 60–80 | 90–150 | 250–300 | 301–400 | 640–800 |
| Damage and Area with Dive BombIncreased Damage with Dive Bomb / Increased Area with Dive BombHelmet | 25–27 % 9–13 % | 28–30 % 14–17 % | 31–33 % 18–21 % | 34–36 % 22–23 % | 37–50 % 24–27 % | 60–75 % 28–39 % | 76–100 % 40–52 % | 160–200 % 83–104 % |
| Damage to Minions Reflected to AttackersHelmet, Body Armor | 5 % | 6 % | 7 % | 8 % | 9–11 % | 14–17 % | 18–22 % | 35–44 % |
| Damage while ChannellingAmulet, Relic, Two-Handed Staff | 6–12 % | 13–21 % | 22–30 % | 31–39 % | 40–60 % | 75–95 % | 96–120 % | 192–240 % |
| Defiance of the Forgotten Knight ReforgedIncreased Void Damage / more Void Damage Taken on BlockShield | 40–46 % 6–5 % | 47–53 % 9–7 % | 54–60 % 13–10 % | 61–67 % 18–14 % | 68–80 % 25–19 % | 100–127 % 39–30 % | 128–160 % 50–40 % | 256–320 % 75–60 % |
| DexterityHelmet, Body Armor, Boots, Ring and 3 more | +1 | +2 | +3–4 | +5–6 | +7–8 | +11–13 | +14–16 | +24–28 |
| Dexterity converted to GuileDexterity / of Dexterity Converted to GuileAmulet | +4 +100 % | +5 +100 % | +5 +100 % | +6 +100 % | +6 +100 % | +7 +100 % | +7 +100 % | +10–12 +100 % |
| Dodge Rating if Hit RecentlyHelmet, Body Armor | +60–72 | +73–85 | +86–100 | +101–120 | +121–160 | +210–270 | +271–360 | +576–720 |
| Dodge Rating per Equipped Corrupted IdolIdol Altar | +2 | +3 | +4 | +5 | +6–7 | +9–10 | +11–12 | +15–16 |
| Doppelganger's Deception ReforgedIncreased Damage for skills used by Shadows / Maximum ShadowsBody Armor | 10–19 % +1 | 20–29 % +1 | 30–39 % +1 | 40–49 % +1 | 50–60 % +1 | 100–139 % +1 | 140–180 % +1 | 240–300 % +2 |
| Doppelganger's Facade ReforgedChance to gain a stack of Dusk Shroud when you consume a Shadow / Health Gained on Shadow CreationHelmet | 5–13 % 10–16 | 14–22 % 17–23 | 23–31 % 24–30 | 32–40 % 31–37 | 41–50 % 43–50 | 70–84 % 80–99 | 85–100 % 100–120 | 125–150 % 150–200 |
| Doppelganger's Mimicry ReforgedChance for consumed Shadows to create a new Shadow / Critical Strike Chance for skills used by ShadowsRelic | 5–6 % +1–1.7 % | 7–8 % +1.8–2.5 % | 9–10 % +2.6–3.3 % | 11–12 % +3.4–4.1 % | 13–15 % +4.2–5 % | 20–24 % +7–8 % | 25–30 % +9–10 % | 40–45 % +13–15 % |
| Effect of Prefixes and Suffixes for Idols in Refracted SlotsIdol Altar | 7–8 % | 9–11 % | 12–14 % | 15–17 % | 18–20 % | 24–27 % | 28–32 % | 50–60 % |
| Effect of Prefixes for Idols in Refracted SlotsIdol Altar | 10–12 % | 13–15 % | 16–20 % | 21–24 % | 25–30 % | 33–39 % | 40–50 % | 80–90 % |
| Effect of Suffixes for Idols in Refracted SlotsIdol Altar | 10–12 % | 13–15 % | 16–20 % | 21–24 % | 25–30 % | 33–39 % | 40–50 % | 80–90 % |
| Effect of Weaver Enchantment Affixes for Idols in Refracted SlotsIdol Altar | 10–12 % | 13–15 % | 16–20 % | 21–24 % | 25–30 % | 33–39 % | 40–50 % | 80–90 % |
| Elemental DamageAmulet, Ring, Off-Hand Catalyst, Wand and 2 more | 5–9 % | 10–16 % | 17–24 % | 25–32 % | 33–45 % | 55–70 % | 71–90 % | 144–180 % |
| Elemental Damage Over TimeRing, Relic, Belt, Amulet and 2 more | 10–20 % | 21–35 % | 36–50 % | 51–70 % | 71–110 % | 140–170 % | 171–220 % | 352–440 % |
| Elemental Resistance and Necrotic ResistanceElemental Resistance / Necrotic ResistanceHelmet, Body Armor, Gloves, Belt and 6 more | +4 % +14 % | +5 % +15 % | +5 % +16 % | +6 % +17 % | +6 % +18 % | +7 % +19 % | +7 % +20–21 % | +30–35 % +30–35 % |
| Endurance Threshold and Endurance Threshold added as Ward Decay ThresholdEndurance Threshold / of Endurance Threshold added as Ward Decay ThresholdBody Armor, Belt | +70–79 8 % | +80–89 9 % | +90–99 10 % | +100–109 11 % | +110–119 12 % | +120–129 13 % | +130–140 14 % | +220–245 18–20 % |
| Endurance while Channelling WarpathBody Armor | 7–10 % | 11–14 % | 15–18 % | 19–23 % | 24–30 % | 33–36 % | 37–40 % | 65–80 % |
| Evade Charge and Increased Evade cooldown DurationEvade Charge / Increased Evade cooldown DurationBoots | +1 0.2–0.19 | +1 0.18–0.17 | +1 0.16–0.15 | +1 0.14–0.13 | +1 0.12–0.1 | +1 0.09–0.08 | +1 0.07–0.05 | +2 0.04–0.03 |
| Experimental Armor applies to Damage over Timeof Armor Mitigation also applies to Damage over Time / ArmorGloves | +9 % +30–39 | +10–11 % +40–50 | +12–13 % +51–63 | +14–15 % +64–79 | +16–18 % +80–100 | +21–25 % +135–174 | +26–30 % +175–225 | +45–50 % +360–450 |
| Experimental Bee on Potion UseBees Summoned on Potion Use / Increased Minion DamageBelt | 2 5–9 % | 2 10–20 % | 2 21–24 % | 2 25–35 % | 2 36–45 % | 3 55–65 % | 4 66–80 % | 6 128–160 % |
| Experimental Dodge Rating and Endurance ThresholdDodge Rating / Endurance Threshold if you have not been Hit RecentlyGloves | +20–27 +30–50 | +28–35 +51–76 | +36–45 +77–105 | +46–56 +106–140 | +57–80 +141–200 | +95–130 +230–300 | +131–170 +301–400 | +272–340 +640–800 |
| Experimental Frenzy EffectSeconds of Frenzy after you use a Traversal Skill / increased Effect of Frenzy on YouBoots | 1.2–1.3 3–5 % | 1.4–1.5 6–10 % | 1.6–1.7 11–17 % | 1.8–2 18–25 % | 2.1–2.5 26–35 % | 3–3.4 40–49 % | 3.5–4 50–60 % | 5–6 90–100 % |
| Experimental Haste EffectSeconds of Haste after you use a Traversal Skill / increased Effect of Haste on YouBoots | 1.2–1.3 3–5 % | 1.4–1.5 6–10 % | 1.6–1.7 11–17 % | 1.8–2 18–25 % | 2.1–2.5 26–35 % | 3–3.4 40–49 % | 3.5–4 50–60 % | 5–6 90–100 % |
| Experimental Mana on Potion UseMana Gained on Potion Use / increased Mana Regen for 4 seconds when you use a PotionBelt | 8–9 10–15 % | 10–11 16–22 % | 12–13 23–30 % | 14–16 31–39 % | 17–20 40–50 % | 25–29 65–80 % | 30–35 81–100 % | 56–70 160–200 % |
| Experimental Minions Transported with Traversal SkillsIncreased Minion Damage / Minions teleported around you after you use a Traversal SkillBoots | 16–23 % 2 | 24–31 % 3 | 32–39 % 4 | 40–49 % 5 | 50–70 % 6–7 | 80–105 % 8–9 | 106–140 % 10–12 | 224–280 % 19–24 |
| Experimental Traversal Cooldown Recovery on Potion UseSeconds of Traversal Skill Cooldowns Recovered on Potion Use / Increased Chance To Find PotionsBelt | 0.5 16–20 % | 0.6 21–25 % | 0.7 26–32 % | 0.8–0.9 33–40 % | 1.1–1.2 41–50 % | 1.4–1.5 70–79 % | 1.6–1.8 80–100 % | 2.2–2.7 160–200 % |
| Experimental Ward Gained on TraversalWard Gained when you use a Traversal Skill / Ward gained per 10 Missing Mana when you use a Traversal SkillBoots | 10–14 2–3 | 15–20 4–5 | 21–27 6–7 | 28–36 8–9 | 47–60 11–13 | 70–85 15–19 | 86–110 20–25 | 225–275 30–37 |
| Experimental Ward on KillWard Gain on Kill / Ward Decay ThresholdGloves | 4–5 +40–50 | 6–7 +51–67 | 8–10 +68–90 | 11–14 +91–120 | 15–20 +121–160 | 25–30 +200–245 | 31–38 +246–310 | 61–76 +496–620 |
| Experimental Ward on Potion UseWard Decay Threshold / Ward Gained on Potion Use per 10 IntelligenceBelt | +40–50 8–9 | +51–67 11–13 | +68–90 14–16 | +91–120 17–19 | +121–160 20–25 | +200–245 28–34 | +246–310 35–45 | +496–620 55–68 |
| Experimental Ward per Missing Healthof Current Health Lost per second / of Missing Health gained as Ward per secondGloves | +4 % +4 % | +5 % +5 % | +6–7 % +6–7 % | +8–9 % +8–9 % | +10–12 % +10–12 % | +14–16 % +14–16 % | +17–20 % +17–20 % | +25–30 % +25–30 % |
| Extra Potion Slot And Potion HealthPotion Slots / Health Gained on Potion UseBelt | +1 15–30 | +1 31–52 | +1 53–75 | +1 76–104 | +1 105–150 | +2 190–240 | +3 241–300 | +5 480–600 |
| Ferebor's Chisel ReforgedCritical Strike Multiplier for Totems / Critical Strike Chance for Totems per IntelligenceDagger | +6–7 % +0.1 % | +8–9 % +0.2 % | +10–11 % +0.3 % | +12–14 % +0.4 % | +15–18 % +0.5 % | +25–29 % +0.7–0.8 % | +30–35 % +0.9–1.1 % | +56–70 % +1.4–1.6 % |
| Ferebor's Persistence ReforgedIntelligence / Armor for TotemsRing | +1 +10–20 | +1 +21–33 | +2 +34–49 | +3 +50–69 | +4 +70–90 | +5–6 +120–149 | +7–8 +150–181 | +12–14 +290–362 |
| Fire DamageOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more | 6–12 % | 13–21 % | 22–30 % | 31–39 % | 40–60 % | 75–95 % | 96–120 % | 192–240 % |
| Fire Damage Over TimeHelmet, Body Armor | 40–45 % | 46–51 % | 52–57 % | 58–63 % | 64–75 % | 90–110 % | 111–140 % | 224–280 % |
| Fire Damage Over TimeHelmet, Body Armor | 40–45 % | 46–51 % | 52–57 % | 58–63 % | 64–75 % | 90–110 % | 111–140 % | 224–280 % |
| Fire PenetrationAmulet | +4 % | +5 % | +6 % | +7 % | +8–9 % | +11–12 % | +13–15 % | +24–30 % |
| Fire Penetration with IgniteHelmet, Body Armor | 7 % | 8 % | 9–10 % | 11–12 % | 13–16 % | 20–24 % | 25–30 % | 48–60 % |
| Fire Resistance and Necrotic ResistanceFire Resistance / Necrotic ResistanceHelmet, Body Armor, Gloves, Belt and 6 more | +14 % +14 % | +15 % +15 % | +16 % +16 % | +17 % +17 % | +18 % +18 % | +19 % +19 % | +20–21 % +20–21 % | +30–35 % +30–35 % |
| Fireball Pierce ChancePierce Chance with Fireball / Spell DamageHelmet | +12–19 % 5–10 % | +20–27 % 11–20 % | +28–35 % 21–30 % | +36–45 % 31–40 % | +46–60 % 41–60 % | +65–79 % 71–80 % | +80–100 % 81–100 % | +100 % 200–225 % |
| Flame Ward Charge and Added WardWard gained when you cast Flame Ward / Charge for Flame WardBody Armor | 20–21 +1 | 22–23 +1 | 24–26 +1 | 27–30 +1 | 31–38 +1 | 60–75 +1 | 76–100 +1 | 250–300 +1 |
| Frailty Chance and more damage per stack of FrailtyChance to apply Frailty on Hit / More Damage per stack of FrailtyOne-Handed Mace, Two-Handed Mace | +15–17 % 0.4 % | +18–20 % 0.5 % | +21–23 % 0.6 % | +24–26 % 0.7 % | +27–29 % 0.8 % | +30–32 % 0.9 % | +33–35 % 1 % | +60–70 % 1.3–1.5 % |
| Freeze Rate Multiplier and Cold ResistanceFreeze Rate Multiplier / Cold ResistanceRing, Relic, Amulet, Gloves | +20–40 % +5 % | +41–65 % +6 % | +66–100 % +7 % | +101–140 % +8 % | +141–180 % +9–10 % | +220–270 % +12–14 % | +271–350 % +15–18 % | +560–700 % +29–36 % |
| Freeze Rate and Freezing Concoction on Potion UseFreeze Rate Multiplier / chance to cast Freezing Concoction on Potion UseBelt | +20–35 % 100 % | +36–60 % 100 % | +61–90 % 100 % | +91–130 % 100 % | +131–180 % 100 % | +230–300 % 100 % | +301–400 % 100 % | +640–800 % 160–200 % |
| Freeze Rate per Stack of Chill and Increased Chill DurationFreeze Rate per stack of Chill / Increased Chill DurationRing | +30–33 % 14 % | +34–37 % 15 % | +38–41 % 16 % | +42–45 % 17 % | +46–49 % 18 % | +50–53 % 19 % | +54–56 % 20–23 % | +80–90 % 26–30 % |
| Freeze Rate per stack of ChillHelmet, Body Armor | +14–16 % | +17–20 % | +21–25 % | +26–31 % | +32–37 % | +40–50 % | +51–65 % | +104–130 % |
| Frenzy and Reduced Frenzy EffectYou have Frenzy / increased Effect of Frenzy on YouRelic | 17–18 % | 15–16 % | 13–14 % | 11–12 % | 9–10 % | 7–8 % | 5–6 % | 2–3 % |
| Frost Wall Duration and Frostbite Chanceincreased Frost Wall Duration / Frostbite Chance per Second with Frost WallHelmet, Body Armor | 8–10 % 24–40 % | 11–13 % 41–60 % | 14–17 % 61–84 % | 18–21 % 85–115 % | 22–27 % 116–140 % | 30–35 % 170–200 % | 36–42 % 201–300 % | 67–84 % 480–600 % |
| Gaspar's Acuity Reforgedincreased Lightning Spell Cast Speed / Chance to cast Decimate when you directly use a Lightning Spell (3 second cooldown)Body Armor | 3 % 50–59 % | 4 % 60–69 % | 5 % 70–79 % | 6 % 80–89 % | 7 % 90–100 % | 8–11 % 100 % | 12–16 % 100 % | 24–28 % 100 % |
| Gaspar's Insight Reforgedincreased Cold Spell Cast Speed / Chance to cast Decimate when you directly use a Cold Spell (3 second cooldown)Helmet | 3 % 50–59 % | 4 % 60–69 % | 5 % 70–79 % | 6 % 80–89 % | 7 % 90–100 % | 8–11 % 100 % | 12–16 % 100 % | 24–28 % 100 % |
| Gaspar's Will Reforgedincreased Fire Spell Cast Speed / Chance to cast Decimate when you directly use a Fire Spell (3 second cooldown)Sceptre | 5–6 % 50–59 % | 7–8 % 60–69 % | 9–10 % 70–79 % | 11–12 % 80–89 % | 13–14 % 90–100 % | 18–22 % 100 % | 23–28 % 100 % | 43–49 % 100 % |
| Halvar's Pledge ReforgedSpell Physical Damage / AttunementTwo-Handed Staff | +8–10 +2 | +11–13 +3 | +14–16 +4 | +17–19 +5–6 | +20–25 +7–9 | +31–39 +11–14 | +40–50 +15–18 | +66–83 +21–27 |
| Halvar's Stand ReforgedIncreased physical spell damage if you have directly cast a cold spell recently / Chance to gain Haste when you kill an enemy with a spellBoots | 20–25 % +10–12 % | 26–31 % +13–15 % | 32–37 % +16–18 % | 38–43 % +19–21 % | 44–50 % +22–25 % | 63–79 % +31–39 % | 80–100 % +40–50 % | 160–200 % +80–100 % |
| Harvest Damage Leeched as HealthHelmet, Body Armor | 0.012–0.016 | 0.017–0.021 | 0.022–0.026 | 0.027–0.031 | 0.032–0.04 | 0.048–0.06 | 0.061–0.075 | 0.12–0.15 |
| Health Gained on BlockShield | 3–5 | 6–9 | 10–14 | 15–19 | 20–30 | 35–49 | 50–75 | 120–150 |
| Health Gained on Glancing BlowHelmet, Body Armor | 6–7 | 8–9 | 10–11 | 12–13 | 14–18 | 23–28 | 29–36 | 58–72 |
| Heretical Idol LimitHeretical Idols equipped at Maximum / Health per Idol in a Refracted SlotIdol Altar | +3 +5 | +3 +6 | +3 +7 | +3 +8 | +3 +9–10 | +4 +12–13 | +4 +14–15 | +5 +20–22 |
| Increased Abyssal Decay DurationHelmet, Body Armor | 12–17 % | 18–23 % | 24–29 % | 30–34 % | 35–45 % | 55–65 % | 66–85 % | 136–170 % |
| Increased Area with Acid FlaskHelmet, Body Armor | 5–10 % | 11–15 % | 16–20 % | 21–25 % | 26–30 % | 38–46 % | 47–60 % | 96–120 % |
| Increased Area with Cinder Strike's First StrikeHelmet | 15–17 % | 19–22 % | 23–27 % | 28–32 % | 33–40 % | 50–60 % | 61–80 % | 128–160 % |
| Increased Area with Dancing StrikesHelmet | 12–15 % | 16–19 % | 20–23 % | 24–27 % | 28–35 % | 44–55 % | 56–70 % | 112–140 % |
| Increased Armor Shred DurationHelmet | 50–60 % | 61–72 % | 73–85 % | 86–100 % | 101–120 % | 150–190 % | 191–240 % | 384–480 % |
| Increased Armor Shred EffectHelmet, Body Armor | 45–51 % | 52–58 % | 59–65 % | 66–72 % | 73–95 % | 120–150 % | 151–190 % | 304–380 % |
| Increased Armor Shred EffectBody Armor | 45–51 % | 52–58 % | 59–65 % | 66–72 % | 73–95 % | 120–150 % | 151–190 % | 304–380 % |
| Increased Armor and Damage Reflected to Attackers per Armor MitigationIncreased Armor / Thorns per 1% Armor MitigationBody Armor, Shield | 24–30 % +5 | 31–37 % +5 | 38–44 % +6 | 45–51 % +6 | 52–58 % +6 | 59–65 % +7 | 66–70 % +7 | 110–120 % +10–12 |
| Increased Aspect of the Boar DurationHelmet, Body Armor | 25–27 % | 28–30 % | 31–33 % | 34–36 % | 37–45 % | 55–65 % | 66–85 % | 136–170 % |
| Increased Aspect of the Lynx EffectHelmet, Body Armor | 12–13 % | 14–15 % | 16–17 % | 18–19 % | 20–25 % | 30–36 % | 37–46 % | 74–92 % |
| Increased Aspect of the Shark EffectHelmet, Body Armor | 12–13 % | 14–15 % | 16–17 % | 18–19 % | 20–25 % | 30–36 % | 37–46 % | 74–92 % |
| Increased Aspect of the Viper EffectHelmet, Body Armor | 20–22 % | 23–25 % | 26–28 % | 29–31 % | 32–39 % | 46–55 % | 56–70 % | 112–140 % |
| Increased Attack and Cast SpeedIncreased Attack Speed / Increased Cast SpeedGloves | 8 % 8 % | 9 % 9 % | 10 % 10 % | 11 % 11 % | 12 % 12 % | 13 % 13 % | 14 % 14 % | 18–21 % 18–21 % |
| Increased Bow Attack Speed and Chance to cast Icicle on Bow HitIncreased Bow Attack Speed / Chance to cast Icicle on Bow HitBow, Quiver | 7 % 4 % | 8 % 5 % | 9 % 5 % | 10 % 6 % | 11 % 6 % | 12 % 7 % | 13 % 7 % | 14–21 % 10 % |
| Increased Cast Speed and Increased Minion Cast SpeedIncreased Cast Speed / Increased Minion Cast SpeedWand, Two-Handed Staff, Sceptre | 8–9 % 8–9 % | 10–11 % 10–11 % | 12–13 % 12–13 % | 14–15 % 14–15 % | 16–17 % 16–17 % | 18–19 % 18–19 % | 20–21 % 20–21 % | 26–30 % 26–30 % |
| Increased Cast Speed and Ward gain on direct Spell CastIncreased Cast Speed / Ward gained when you directly Cast a SpellWand, Off-Hand Catalyst, Two-Handed Staff, Sceptre | 3 % +10–11 | 4 % +12–13 | 5 % +14–15 | 6 % +16–17 | 7 % +18–19 | 8 % +20–21 | 9 % +22–23 | 12–15 % +25–30 |
| Increased Cast Speed and Ward gain on direct Spell CastIncreased Cast Speed / Ward gained when you directly Cast a SpellGloves | 4 % +13 | 5 % +14 | 5 % +15 | 6 % +16 | 6 % +17 | 7 % +18–19 | 7 % +20–21 | 10–12 % +25–30 |
| Increased Chance to Find PotionsBelt, Amulet | 12–22 % | 23–31 % | 32–40 % | 41–49 % | 50–60 % | 75–99 % | 100–120 % | 192–240 % |
| Increased Cooldown Recovery Speed while TransformedHelmet | 6–7 % | 8–9 % | 10–11 % | 12–13 % | 14–16 % | 19–21 % | 22–25 % | 36–40 % |
| Increased Critical Strike Chance For You And Your MinionsCritical Strike Chance / Minion Critical Strike ChanceHelmet, Body Armor | 40–45 % 40–45 % | 46–51 % 46–51 % | 52–57 % 52–57 % | 58–63 % 58–63 % | 64–80 % 64–80 % | 100–120 % 100–120 % | 121–150 % 121–150 % | 240–300 % 240–300 % |
| Increased Critical Strike Chance per Equipped DaggerHelmet | 31–35 % | 36–40 % | 41–45 % | 46–50 % | 51–60 % | 75–95 % | 96–120 % | 192–240 % |
| Increased Critical Strike Chance per Equipped SwordBody Armor | 31–35 % | 36–40 % | 41–45 % | 46–50 % | 51–60 % | 75–95 % | 96–120 % | 192–240 % |
| Increased Damage With Rip Blood And Blood SplatterIncreased damage with Rip Blood / Increased damage with Blood SplatterHelmet, Body Armor | +30–34 % +30–34 % | +35–42 % +35–42 % | +43–50 % +43–50 % | +51–59 % +51–59 % | +60–75 % +60–75 % | +90–110 % +90–110 % | +111–140 % +111–140 % | +224–280 % +224–280 % |
| Increased Damage of Skills used by ShadowsHelmet, Body Armor | 41–50 % | 51–60 % | 61–70 % | 71–80 % | 81–100 % | 135–180 % | 181–240 % | 384–480 % |
| Increased Damage over Time and Bow Bleed ChanceIncreased Damage Over Time / Chance to Inflict Bleed on Bow HitBow, Quiver | 70–79 % +20–23 % | 80–89 % +24–27 % | 90–99 % +28–31 % | 100–109 % +32–35 % | 110–119 % +36–39 % | 120–129 % +40–43 % | 130–140 % +44–50 % | 190–210 % +70–75 % |
| Increased Damage over Time and Damage over Time Leeched as HealthIncreased Damage Over Time / of Damage Over Time Damage Leeched as HealthRing, Relic | 15–17 % +0.8 % | 18–20 % +0.9 % | 21–23 % +1 % | 24–26 % +1.1 % | 27–29 % +1.2 % | 30–32 % +1.3 % | 33–35 % +1.4 % | 60–70 % +1.8–2 % |
| Increased Damage over Time and Increased Area for Area SkillsIncreased Damage Over Time / increased Area for Area SkillsOne-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 6 more | 70–79 % 25–28 % | 80–89 % 29–32 % | 90–99 % 33–36 % | 100–109 % 37–40 % | 110–119 % 41–44 % | 120–129 % 45–48 % | 130–140 % 49–50 % | 190–210 % 65–75 % |
| Increased Damage while wielding a BowHelmet, Body Armor | 26–30 % | 31–35 % | 36–40 % | 41–47 % | 48–60 % | 75–95 % | 96–120 % | 192–240 % |
| Increased Damage while wielding a DaggerHelmet, Body Armor | 26–30 % | 31–35 % | 36–40 % | 41–47 % | 48–60 % | 75–95 % | 96–120 % | 192–240 % |
| Increased Damage while wielding a SwordHelmet, Body Armor | 26–30 % | 31–35 % | 36–40 % | 41–47 % | 48–60 % | 75–95 % | 96–120 % | 192–240 % |
| Increased Echo Damage When A Skill EchoesHelmet, Body Armor | 60–72 % | 73–85 % | 86–98 % | 99–110 % | 111–125 % | 150–180 % | 181–220 % | 352–440 % |
| Increased Fire Aura DamageHelmet, Body Armor | 60–72 % | 73–85 % | 86–98 % | 99–110 % | 112–125 % | 150–180 % | 181–220 % | 352–440 % |
| Increased Fire Damage And Ignite DurationFire Damage / Increased Ignite DurationHelmet, Body Armor | 25–28 % 15 % | 29–32 % 16 % | 33–36 % 17–18 % | 37–40 % 19–20 % | 41–50 % 21–24 % | 60–70 % 28–34 % | 71–90 % 35–42 % | 144–180 % 67–84 % |
| Increased Hail of Arrows DurationHelmet | 11–13 % | 14–16 % | 17–19 % | 20–23 % | 24–30 % | 38–46 % | 47–60 % | 96–120 % |
| Increased Hammer Throw DamageHelmet, Body Armor | 30–33 % | 34–37 % | 38–42 % | 43–47 % | 48–58 % | 70–85 % | 86–105 % | 168–210 % |
| Increased Haste Effect and Less Damage over Time taken during Hasteincreased Effect of Haste on You / more Damage over Time taken while you have HasteBoots | 5–7 % 1 % | 8–10 % 1 % | 11–13 % 1 % | 14–16 % 2 % | 17–20 % 2 % | 21–25 % 2 % | 26–30 % 3 % | 40–50 % 5 % |
| Increased Healing EffectivenessRing, Amulet, Relic, Shield | 10–18 % | 19–27 % | 28–37 % | 38–47 % | 48–60 % | 75–95 % | 96–120 % | 200–240 % |
| Increased Healing Effectiveness and Health per AttunementIncreased Healing Effectiveness / Health per AttunementRelic | 35–39 % +1 | 40–44 % +1 | 45–49 % +1 | 50–54 % +1 | 55–59 % +1 | 60–64 % +1 | 65–70 % +1 | 90–110 % +2 |
| Increased Health and Health Regen applies to WardIncreased Health / of Health Regen also applies to WardBody Armor, Helmet | 6 % +2 % | 7 % +2 % | 8 % +2 % | 9 % +2–3 % | 10 % +3 % | 11 % +4 % | 12 % +4 % | 14–16 % +6 % |
| Increased Health and Missing Health regained on Potion UseIncreased Health / increased Missing Health regained on Potion UseBelt | 8 % 4 % | 9 % 5 % | 10 % 6 % | 11 % 7 % | 12 % 8 % | 13 % 9 % | 14 % 10 % | 18–21 % 12–15 % |
| Increased Health and Ward Per SecondIncreased Health / Ward per SecondBody Armor | 8 % +15–17 | 9 % +18–20 | 10 % +21–23 | 11 % +24–26 | 12 % +27–29 | 13 % +30–32 | 14 % +33–37 | 18–21 % +45–50 |
| Increased Mana and Current Mana Gained as Ward Per SecondIncreased Mana / of Current mana gained as ward per secondBody Armor | 8–9 % +5 % | 10–11 % +5 % | 12–13 % +6 % | 14–15 % +6 % | 16–17 % +6 % | 18–19 % +7 % | 20–21 % +7 % | 30–32 % +9–11 % |
| Increased Mana and Mana RegenIncreased Mana / Increased Mana RegenHelmet, Body Armor | 3 % 10–13 % | 4 % 14–17 % | 5 % 18–22 % | 6 % 23–27 % | 7–8 % 28–33 % | 10–12 % 37–43 % | 14–17 % 44–55 % | 30–35 % 75–90 % |
| Increased Mana and Mana Spent Gained as WardIncreased Mana / of Mana Spent Gained as WardHelmet, Belt | 8 % +25–28 % | 9 % +29–32 % | 10 % +33–36 % | 11 % +37–40 % | 12 % +41–44 % | 13 % +45–48 % | 14 % +49–50 % | 18–21 % +65–75 % |
| Increased Mana and Mana per AttunementIncreased Mana / Mana per AttunementWand, Two-Handed Staff, Sceptre | 4 % +1 | 5 % +1 | 6 % +1 | 7 % +1 | 8 % +1 | 9 % +1 | 10 % +1 | 13–15 % +2 |
| Increased Melee Area of Effect and Chance to Summon Forged Weapon on Melee Hitincreased area for Melee Area Skills / Chance to cast Summon Forged Weapon on Melee Hit (up to 3 times per 2 seconds)Two-Handed Mace, Two-Handed Axe, Two-Handed Spear, Two-Handed Sword | 20–21 % 30–31 % | 22–23 % 32–33 % | 24–25 % 34–35 % | 26–27 % 36–37 % | 28–29 % 38–39 % | 30–31 % 40–41 % | 32–35 % 42–46 % | 65–70 % 65–75 % |
| Increased Melee Attack Speed and Frenzy after using EvadeIncreased Melee Attack Speed / Seconds of Frenzy after you use EvadeOne-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 6 more | 15–16 % 2–2.3 | 17–18 % 2.4–2.7 | 19–20 % 2.8–3.1 | 21–22 % 3.2–3.5 | 23–24 % 3.6–3.9 | 25–26 % 4–4.3 | 27–28 % 4.4–5 | 38–42 % 7–8 |
| Increased Melee Damage and Damage for Melee Attacks per 1 Mana CostIncreased Melee Damage / more Damage for Melee Attacks per 1 Mana Cost (up to 20)One-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 6 more | 70–79 % 0.2 % | 80–89 % 0.2 % | 90–99 % 0.2 % | 100–109 % 0.3 % | 110–119 % 0.3 % | 120–129 % 0.3 % | 130–140 % 0.3 % | 190–210 % 0.5 % |
| Increased Movement Speed for 4 seconds after using a PotionBelt | 10–11 % | 12–13 % | 14–15 % | 16–17 % | 18–19 % | 20–21 % | 22–23 % | 30–35 % |
| Increased Physical Damage And Bleed DurationPhysical Damage / Increased Bleed DurationHelmet, Body Armor | 25–28 % 15 % | 29–32 % 16 % | 33–36 % 17–18 % | 37–40 % 19–20 % | 41–50 % 21–24 % | 60–70 % 28–34 % | 71–90 % 35–42 % | 144–180 % 67–84 % |
| Increased Poison DurationHelmet | 7 % | 8 % | 9–10 % | 11–12 % | 13–16 % | 20–24 % | 25–30 % | 48–60 % |
| Increased Shield Throw Critical Strike ChanceHelmet, Body Armor | 45–51 % | 52–58 % | 59–65 % | 66–72 % | 73–95 % | 115–140 % | 141–180 % | 288–360 % |
| Increased Smelters Wrath DamageHelmet, Body Armor | 30–33 % | 34–37 % | 38–42 % | 43–47 % | 48–58 % | 70–85 % | 86–105 % | 168–210 % |
| Increased Spell Area of Effect and Added Spell Mana Costincreased area for Area Spells / Spell Mana CostWand, Off-Hand Catalyst, Two-Handed Staff | 25–28 % +1 | 29–32 % +1 | 33–36 % +2 | 37–40 % +2 | 41–44 % +2 | 45–48 % +3 | 49–50 % +3 | 70–75 % +6 |
| Increased Spell Crit (Doubled if you have over 300 Max Mana)Helmet, Body Armor | 30–33 % | 34–37 % | 38–42 % | 43–47 % | 48–58 % | 70–85 % | 86–105 % | 168–210 % |
| Increased Spirit Frequency with Chthonic FissureBody Armor | +6–11 % | +12–17 % | +18–23 % | +24–29 % | +30–35 % | +36–52 % | +53–70 % | +112–140 % |
| Increased Stun Chance and More Damage against Stunned EnemiesIncreased Stun Chance / more Damage to Stunned EnemiesTwo-Handed Mace | 150–158 % 4 % | 159–167 % 4 % | 168–176 % 4 % | 177–185 % 4 % | 186–194 % 4 % | 195–203 % 4 % | 204–210 % 4–7 % | 300–320 % 11 % |
| Increased Throwing Attack Speed and Throwing Frailty ChanceIncreased Throwing Attack Speed / Chance to apply Frailty on Throwing HitBelt, Ring | 8 % +10–12 % | 9 % +13–15 % | 10 % +16–18 % | 11 % +19–21 % | 12 % +22–24 % | 13 % +25–27 % | 14 % +28–30 % | 18–21 % +40–45 % |
| Increased Void Damage And Added Spell Void DamageVoid Damage / Spell Void DamageHelmet, Body Armor | 30–33 % +4 | 34–37 % +4 | 38–41 % +5 | 42–46 % +5 | 47–60 % +6–7 | 70–85 % +9–11 | 86–110 % +12–14 | 176–220 % +22–28 |
| Increased crit chance with FlurryHelmet, Body Armor | 36–40 % | 41–45 % | 46–55 % | 56–65 % | 66–80 % | 100–125 % | 126–160 % | 256–320 % |
| Increased damage per active Shadow with Shadow CascadeHelmet, Body Armor | 12–14 % | 15–17 % | 18–20 % | 21–23 % | 24–30 % | 38–46 % | 47–60 % | 96–120 % |
| IntelligenceHelmet, Body Armor, Boots, Ring and 2 more | +1 | +2 | +3–4 | +5–6 | +7–8 | +11–13 | +14–16 | +24–28 |
| Intelligence converted to MadnessIntelligence / of Intelligence Converted to MadnessAmulet | +4 +100 % | +5 +100 % | +5 +100 % | +6 +100 % | +6 +100 % | +7 +100 % | +7 +100 % | +10–12 +100 % |
| Jormun's Feast ReforgedCritical Strike Multiplier per 10 Bleeds on the target, up to 200 Bleeds / Melee Critical Strike ChanceOne-Handed Sword | +1 % +1 % | +1 % +2 % | +2 % +3 % | +2 % +4 % | +3 % +5 % | +4–5 % +6–7 % | +6–7 % +8–9 % | +10–11 % +12–14 % |
| Jormun's Hunger ReforgedChance to apply Critical Vulnerability on Melee Hit / Increased Melee Attack SpeedOne-Handed Axe | +4–6 % 1–2 % | +7–9 % 3–4 % | +11–13 % 5–6 % | +14–16 % 7–8 % | +17–20 % 9–10 % | +26–32 % 12–15 % | +33–40 % 16–20 % | +50–65 % 25–30 % |
| Jormun's Thirst ReforgedChance to not consume a Potion when you use a Potion and restore at least 20% of Maximum Health / Health Gained on Potion UseBelt | 2–4 % 20–40 | 5–8 % 50–80 | 9–12 % 90–120 | 13–16 % 130–160 | 17–20 % 170–200 | 26–32 % 300–339 | 33–40 % 340–380 | 50–60 % 440–500 |
| Keplahan's Cryolith ReforgedChance to cast cold Volcanic Orb when you directly use a cold melee attack or cold traversal skill (3 second cooldown) / Increased Cold DamageRing | 1–9 % 10–17 % | 10–19 % 18–25 % | 20–29 % 26–33 % | 30–39 % 34–41 % | 40–50 % 42–50 % | 70–84 % 70–84 % | 85–100 % 85–100 % | 100 % 160–200 % |
| Keplahan's Pyrolith ReforgedChance to cast fire Volcanic Orb when you directly use a fire melee attack or fire traversal skill (3 second cooldown) / Increased Fire DamageRing | 1–9 % 10–17 % | 10–19 % 18–25 % | 20–29 % 26–33 % | 30–39 % 34–41 % | 40–50 % 42–50 % | 70–84 % 70–84 % | 85–100 % 85–100 % | 100 % 160–200 % |
| Kuzon's Fury Reforgedchance to throw a Burning Dagger when you use a melee fire attack and hit at least one enemy, doubled for Dancing Strikes (up to 4 times per second) / Increased Fire DamageOne-Handed Sword | +5–11 % 5–13 % | +12–18 % 14–21 % | +19–25 % 22–30 % | +26–32 % 31–39 % | +33–40 % 40–50 % | +50–59 % 70–84 % | +60–70 % 85–100 % | +100–120 % 150–170 % |
| Kuzon's Guise ReforgedChance to Blind on Fire Hit / Throwing Fire DamageHelmet | +5–13 % +1–2 | +14–21 % +3–4 | +22–30 % +5–6 | +31–39 % +7–8 | +40–50 % +9–10 | +70–84 % +12–14 | +85–100 % +15–18 | +100 % +25–30 |
| Last Gift of the Mountain ReforgedIncreased cold spell damage if you have directly cast a physical spell recently / Chance to Shred Armor on Spell HitRelic | 20–25 % +30–38 % | 26–31 % +39–47 % | 32–37 % +48–56 % | 38–43 % +57–65 % | 44–50 % +66–75 % | 63–79 % +95–119 % | 80–100 % +120–150 % | 160–200 % +240–300 % |
| Less Damage Taken on Block and Block Effectiveness applies to Damage over Timemore Damage Taken on Block / of Block Effectiveness applies to Damage over Time as if it had been BlockedShield | 1.2–1 % +4 % | 1.5–1.3 % +5 % | 1.8–1.6 % +5 % | 2.1–1.9 % +6 % | 2.4–2.2 % +6 % | 2.7–2.5 % +7 % | 3–2.8 % +7 % | 5 % +10–12 % |
| Level of Abyssal EchoesAbyssal Echoes / Void DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Acid FlaskAcid Flask / Throwing Attack SpeedBody Armor | +1 3–4 % | +1 5–6 % | +1 7–9 % | +1 10–12 % | +2 13–16 % | +3 20–24 % | +4 25–30 % | +6 46–53 % |
| Level of Aerial AssaultAerial Assault / Increased Minion DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of All Skills and Added ManaAll Skills / ManaBody Armor, Amulet | +1 +20–23 | +1 +24–27 | +1 +28–31 | +1 +32–35 | +1 +36–39 | +1 +40–43 | +1 +44–50 | +1 +80–100 |
| Level of AnomalyAnomaly / Void DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Arcane AscendanceArcane Ascendance / ManaBody Armor | +1 +8–12 | +1 +13–18 | +1 +19–24 | +1 +25–30 | +2 +31–38 | +3 +45–51 | +4 +52–60 | +6 +96–120 |
| Level of Assemble AbominationAssemble Abomination / Minion HealthRelic | +1 10–20 % | +1 21–40 % | +1 41–60 % | +1 61–80 % | +2 81–120 % | +3 142–160 % | +4 161–200 % | +6 350–400 % |
| Level of Aura Of DecayAura Of Decay / Poison ResistanceRelic | +1 +3–6 % | +1 +7–11 % | +1 +12–17 % | +1 +18–23 % | +2 +24–30 % | +3 +40–50 % | +4 +51–60 % | +6 +96–120 % |
| Level of AvalancheAvalanche / Spell DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of BallistaBallista / Increased Ballista Attack SpeedRelic | +1 3–5 % | +1 6–8 % | +1 9–12 % | +1 13–16 % | +2 17–20 % | +3 21–24 % | +4 25–30 % | +6 40–48 % |
| Level of Black HoleBlack Hole / Spell DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of BladestormBladestorm / Increased Throwing DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Bone CurseBone Curse / Spell DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Chaos BoltsChaos Bolts / Increased Spell DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Chthonic FissureChthonic Fissure / Increased Damage Over TimeBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Cinder StrikeCinder Strike / Fire DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Dancing StrikesDancing Strikes / Melee DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Dark QuiverDark Quiver / ManaHelmet | +1 +5–8 | +1 +9–12 | +1 +13–16 | +1 +17–20 | +2 +21–25 | +3 +26–32 | +4 +33–40 | +6 +64–80 |
| Level of Death SealDeath Seal / Spell DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of DecoyDecoy / Throwing DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Detonating ArrowDetonating Arrow / Bow DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Devouring OrbDevouring Orb / Void DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of DisintegrateDisintegrate / Spell DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Dive BombDive Bomb / Increased Minion DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Drain LifeDrain Life / Spell DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Dread ShadeDread Shade / ManaBody Armor | +1 +8–12 | +1 +13–18 | +1 +19–24 | +1 +25–30 | +2 +31–38 | +3 +45–51 | +4 +52–60 | +6 +96–120 |
| Level of DreamslashDreamslash / Increased Melee DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of EarthquakeEarthquake / Increased Stun DurationHelmet | +1 3–5 % | +1 6–8 % | +1 9–12 % | +1 13–16 % | +2 17–22 % | +3 25–30 % | +4 31–40 % | +6 64–80 % |
| Level of Elemental NovaElemental Nova / Elemental DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Enchant WeaponEnchant Weapon / Melee Elemental DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Entangling RootsEntangling Roots / Spell DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Erasing StrikeErasing Strike / Void DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Eterra's BlessingEterra's Blessing / ManaBody Armor | +1 +8–12 | +1 +13–18 | +1 +19–24 | +1 +25–30 | +2 +31–38 | +3 +45–51 | +4 +52–60 | +6 +96–120 |
| Level of Explosive TrapExplosive Trap / Increased Throwing DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of FalconryFalconry / Increased Minion DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of FireballFireball / Spell DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of FirebrandFirebrand / Melee DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Flame ReaveFlame Reave / Fire DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Flame RushFlame Rush / Increased Spell DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Flame WardFlame Ward / Ward RetentionRelic | +1 +5–10 % | +1 +11–16 % | +1 +17–23 % | +1 +24–31 % | +2 +32–40 % | +3 +50–60 % | +4 +61–75 % | +6 +110–130 % |
| Level of FlayFlay / increased Area for Area SkillsBody Armor | +1 6–7 % | +1 8–9 % | +1 10–12 % | +1 13–15 % | +2 16–20 % | +3 25–29 % | +4 30–34 % | +6 54–68 % |
| Level of FlurryFlurry / Dodge RatingRelic | +1 +5–12 | +1 +13–19 | +1 +20–27 | +1 +28–37 | +2 +38–50 | +3 +60–70 | +4 +71–85 | +6 +136–170 |
| Level of FocusFocus / ManaHelmet | +1 +5–8 | +1 +9–12 | +1 +13–16 | +1 +17–20 | +2 +21–25 | +3 +30–34 | +4 +35–40 | +6 +64–80 |
| Level of Forge StrikeForge Strike / Melee DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Frost ClawFrost Claw / Increased Spell DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of FrostwallFrost Wall / Increased Damage Over TimeRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Fury LeapFury Leap / Melee DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Gathering StormIce Thorns / Spell DamageBody Armor | +1 6–7 % | +1 8–9 % | +1 10–12 % | +1 13–15 % | +2 16–20 % | +3 25–29 % | +4 30–34 % | +6 54–68 % |
| Level of GhostflameGhostflame / Increased Damage Over TimeHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of GlacierGlacier / Spell DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Glyph of DominionGlyph of Dominion / Increased Spell DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Hail of ArrowsHail of Arrows / Bow DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Hammer ThrowHammer Throw / Throwing DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of HarvestHarvest / Melee DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Healing HandsHealing Hands / Increased Healing EffectivenessHelmet | +1 10–15 % | +1 16–21 % | +1 22–28 % | +1 29–38 % | +2 39–60 % | +3 80–95 % | +4 96–120 % | +6 170–200 % |
| Level of HeartseekerHeartseeker / Increased Bow Attack SpeedBody Armor | +1 3–4 % | +1 5–6 % | +1 7–8 % | +1 9–10 % | +2 11–12 % | +3 15–19 % | +4 20–25 % | +6 38–44 % |
| Level of Holy AuraHoly Aura / ManaRelic | +1 +5–8 | +1 +9–12 | +1 +13–16 | +1 +17–20 | +2 +21–25 | +3 +30–34 | +4 +35–40 | +6 +64–80 |
| Level of Hungering SoulsHungering Souls / Spell DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Ice BarrageIce Barrage / Freeze Rate MultiplierBody Armor | +1 +15–25 % | +1 +26–40 % | +1 +41–65 % | +1 +66–100 % | +2 +101–140 % | +3 +150–200 % | +4 +201–260 % | +6 +416–520 % |
| Level of Infernal ShadeInfernal Shade / Spell DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of JavelinJavelin / Throwing DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of JudgementJudgement / Increased Healing EffectivenessRelic | +1 5–8 % | +1 9–13 % | +1 14–19 % | +1 20–26 % | +2 27–35 % | +3 50–59 % | +4 60–70 % | +6 110–140 % |
| Level of Lethal MirageLethal Mirage / Melee DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Lightning BlastLightning Blast / Spell DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of LungeLunge / Melee DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of MaelstromMaelstrom / Spell DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Mana StrikeMana Strike / Lightning DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Manifest ArmorManifest Armor / Minion DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Marrow ShardsMarrow Shards / Spell DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of MeteorMeteor / Spell DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of MultishotMultishot / Bow DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of MultistrikeMultistrike / Melee DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of NetNet / Increased Throwing DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Profane VeilProfane Veil / Increased Damage Over TimeRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of PuncturePuncture / Physical DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Radiant LanceRadiant Lance / Increased Spell DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Reaper FormReaper Form / HealthBody Armor | +1 +5–12 | +1 +13–19 | +1 +20–27 | +1 +28–37 | +2 +38–50 | +3 +60–70 | +4 +71–85 | +6 +129–153 |
| Level of RebukeRebuke / ArmorRelic | +1 3–5 % | +1 6–10 % | +1 11–15 % | +1 16–20 % | +2 21–28 % | +3 30–34 % | +4 35–40 % | +6 64–80 % |
| Level of Ring Of ShieldsRing Of Shields / Minion HealthHelmet | +1 10–20 % | +1 21–40 % | +1 41–60 % | +1 61–80 % | +2 81–120 % | +3 142–160 % | +4 161–200 % | +6 350–400 % |
| Level of Rip BloodRip Blood / Spell DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of RiveRive / Melee DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of RuneboltRunebolt / Increased Elemental DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Runic InvocationRunic Invocation / Increased Elemental DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of SacrificeSacrifice / Spell DamageBody Armor | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Serpent StrikeSerpent Strike / Melee DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Shadow CascadeShadow Cascade / Melee DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Shadow RendShadow Rend / Dodge RatingRelic | +1 +5–12 | +1 +13–19 | +1 +20–27 | +1 +28–37 | +2 +38–50 | +3 +60–70 | +4 +71–85 | +6 +136–170 |
| Level of Shatter StrikeShatter Strike / Cold DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Shield BashShield Bash / Melee DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Shield RushShield Rush / Melee DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Shield ThrowShield Throw / Throwing DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of ShiftShift / ManaBody Armor | +1 +8–12 | +1 +13–18 | +1 +19–24 | +1 +25–30 | +2 +31–38 | +3 +45–51 | +4 +52–60 | +6 +96–120 |
| Level of ShurikensShurikens / Throwing DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Smelter's WrathSmelter's Wrath / Melee DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of SmiteSmite / Spell DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Smoke BombSmoke Bomb / ManaBody Armor | +1 +8–12 | +1 +13–18 | +1 +19–24 | +1 +25–30 | +2 +31–38 | +3 +45–51 | +4 +52–60 | +6 +96–120 |
| Level of Snap FreezeSnap Freeze / ManaRelic | +1 +5–8 | +1 +9–12 | +1 +13–16 | +1 +17–20 | +2 +21–25 | +3 +30–34 | +4 +35–40 | +6 +64–80 |
| Level of Soul FeastSoul Feast / Spell DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Spirit PlagueSpirit Plague / Spell DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Spriggan FormSpriggan Form / Damage While TransformedRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of StaticStatic / Lightning DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Static OrbStatic Orb / Spell DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Summon BearSummon Bear / Minion DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Summon Bone GolemSummon Bone Golem / Minion ArmorHelmet | +1 +10–30 | +1 +31–80 | +1 +81–160 | +1 +161–320 | +2 +321–500 | +3 +800–1200 | +4 +1201–2000 | +6 +3200–4000 |
| Level of Summon Frenzy TotemSummon Frenzy Totem / Minion HealthRelic | +1 10–20 % | +1 21–40 % | +1 41–60 % | +1 61–80 % | +2 81–120 % | +3 142–160 % | +4 161–200 % | +6 350–400 % |
| Level of Summon RaptorSummon Raptor / Minion DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Summon SabertoothSummon Sabertooth / Minion DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Summon ScorpionSummon Scorpion / Minion DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Summon Skeletal MageSummon Skeletal Mage / Minion DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Summon SkeletonSummon Skeleton / Minion DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Summon SprigganSummon Spriggan / Minion DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Summon Storm CrowSummon Storm Crows / Minion DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Summon Storm TotemSummon Storm Totem / Damage for TotemsHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Summon Thorn TotemSummon Thorn Totem / Damage for TotemsHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Summon Tide ElementalSummon Tide Elemental / Increased Minion DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Summon Volatile ZombieSummon Volatile Zombie / Minion DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Summon WolfSummon Wolf / Minion DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Summon WraithSummon Wraith / Minion DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of SurgeSurge / Melee Elemental DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Swarmblade FormSwarmblade Form / Damage While TransformedBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of SwipeSwipe / Melee DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Symbols Of HopeSigils Of Hope / ManaRelic | +1 +5–8 | +1 +9–12 | +1 +13–16 | +1 +17–20 | +2 +21–25 | +3 +30–34 | +4 +35–40 | +6 +64–80 |
| Level of Synchronized StrikeSynchronized Strike / Melee DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of TeleportTeleport / ManaHelmet | +1 +5–8 | +1 +9–12 | +1 +13–16 | +1 +17–20 | +2 +21–25 | +3 +30–34 | +4 +35–40 | +6 +64–80 |
| Level of Tempest StrikeTempest Strike / ManaBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of TornadoTornado / Spell DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of TransplantTransplant / Spell DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Umbral BladesUmbral Blades / Throwing DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of UpheavalUpheaval / Melee DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of VengeanceVengeance / Melee DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Void CleaveVoid Cleave / Melee DamageRelic | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Volatile ReversalVolatile Reversal / Void DamageHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Volcanic OrbVolcanic Orb / Spell DamageRelic | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Level of Wandering SpiritsWandering Spirits / Spell DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of WarcryWarcry / Endurance ThresholdRelic | +1 +10–20 | +1 +21–32 | +1 +33–45 | +1 +46–60 | +2 +61–75 | +3 +90–115 | +4 +116–150 | +6 +240–300 |
| Level of WarpathWarpath / Melee DamageBody Armor | +1 8–15 % | +1 16–30 % | +1 31–45 % | +1 46–60 % | +2 61–90 % | +3 106–120 % | +4 121–150 % | +6 240–300 % |
| Level of Werebear FormWerebear Form / Damage While TransformedHelmet | +1 5–10 % | +1 11–20 % | +1 21–30 % | +1 31–40 % | +2 41–60 % | +3 71–80 % | +4 81–100 % | +6 160–200 % |
| Lich's Envy ReforgedSpell Fire Damage for Infernal Shade per Active Dread Shade / Increased Area for Infernal Shade per Active Dread ShadeGloves | +2–3 4–7 % | +4–5 8–11 % | +6–7 12–15 % | +8–9 16–19 % | +10–12 20–24 % | +16–19 33–39 % | +20–24 40–48 % | +38–48 77–96 % |
| Lich's Scorn Reforgedof Dread Shade's damage and effects converted to Cold / Cold Damage with Spells and Attacks per Attached Infernal Shade for Minions affected by Dread ShadeOff-Hand Catalyst | 100 % +3 | 100 % +4 | 100 % +5 | 100 % +6 | 100 % +7 | 100 % +9–11 | 100 % +12–15 | 100 % +24–30 |
| Lightning Critical Strike MultiplierHelmet, Body Armor | +16–17 % | +18–19 % | +20–21 % | +22–23 % | +24–29 % | +34–40 % | +41–50 % | +80–100 % |
| Lightning DamageOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more | 6–12 % | 13–21 % | 22–30 % | 31–39 % | 40–60 % | 75–95 % | 96–120 % | 192–240 % |
| Lightning Damage And LeechSpell Lightning Damage / Lightning Damage Leeched as HealthSceptre | +3–4 +0.3–0.4 % | +5–6 +0.5–0.6 % | +7–8 +0.7–0.8 % | +9–11 +0.9–1.1 % | +12–15 +1.2–1.5 % | +19–24 +1.8–2.3 % | +25–30 +2.4–3 % | +41–45 +4.8–6 % |
| Lightning Damage with ShurikensLightning Damage with Shurikens / of Shurikens Base Damage converted to LightningBody Armor, Helmet | +6–8 +50–51 % | +9–11 +52–53 % | +12–15 +54–55 % | +16–19 +56–57 % | +20–27 +58–60 % | +32–37 +61–62 % | +38–44 +63–64 % | +60–75 +90–100 % |
| Lightning PenetrationAmulet | +4 % | +5 % | +6 % | +7 % | +8–9 % | +11–12 % | +13–15 % | +24–30 % |
| Lightning Resistance and Poison ResistanceLightning Resistance / Poison ResistanceHelmet, Body Armor, Gloves, Belt and 6 more | +14 % +14 % | +15 % +15 % | +16 % +16 % | +17 % +17 % | +18 % +18 % | +19 % +19 % | +20–21 % +20–21 % | +30–35 % +30–35 % |
| Locket of the Forgotten Knight ReforgedChance to inflict Time Rot on Hit / Chance to create a Void Rift when you hit an enemy (2 second cooldown)Amulet | +5–6 % +5–6 % | +7–8 % +7–8 % | +9–10 % +9–10 % | +11–12 % +11–12 % | +13–14 % +13–15 % | +16–21 % +18–23 % | +22–28 % +24–30 % | +45–56 % +48–60 % |
| ManaRelic, Gloves, Off-Hand Catalyst, Amulet and 2 more | +6–10 | +11–17 | +18–25 | +26–35 | +36–50 | +70–90 | +91–120 | +190–240 |
| ManaHelmet, Body Armor | 4 % | 5 % | 6 % | 7 % | 8–10 % | 12–15 % | 16–20 % | 32–40 % |
| Mana Gained on Harvest UseBody Armor | 5–6 | 7–8 | 9–10 | 11–12 | 13–15 | 19–23 | 24–28 | 35–42 |
| Mana Gained when you directly Cast SmiteHelmet | +4 | +5 | +6 | +7 | +8–10 | +12–14 | +15–18 | +23–27 |
| Mana Gained when you use Rive and Hit at least one enemyHelmet | 3 | 4 | 5 | 6 | 7–8 | 9–11 | 12–15 | 19–23 |
| Mana Gained when you use Vengeance and Hit at least one enemyBody Armor | 3 | 4 | 5 | 6 | 7–8 | 9–11 | 12–15 | 19–23 |
| Mana RegenerationRing, Relic, Belt, Amulet | 10–14 % | 15–19 % | 20–24 % | 25–29 % | 30–38 % | 40–49 % | 50–60 % | 94–110 % |
| Mana Spent Gained as WardHelmet, Body Armor | +20–23 % | +24–27 % | +28–31 % | +32–35 % | +36–50 % | +60–75 % | +76–100 % | +160–200 % |
| Mana and Mana RegenMana / Increased Mana RegenOne-Handed Axe, Dagger, One-Handed Sword, Wand and 4 more | +10–17 6–8 % | +18–25 9–12 % | +26–34 13–16 % | +35–45 17–20 % | +46–60 21–25 % | +75–90 30–35 % | +91–120 36–42 % | +192–240 67–84 % |
| Mana and Mana Spent Gained as WardMana / of Mana Spent Gained as WardSceptre, Wand, Two-Handed Staff | +10–17 +10–14 % | +18–25 +15–20 % | +26–34 +21–27 % | +35–45 +28–35 % | +46–60 +36–50 % | +75–90 +65–80 % | +91–120 +81–100 % | +192–240 +160–200 % |
| Mana efficiency with DecoyHelmet, Body Armor | +7–8 % | +9–10 % | +11–12 % | +13–15 % | +16–20 % | +24–30 % | +31–40 % | +64–80 % |
| Mana efficiency with Synchronised StrikeHelmet, Body Armor | +7–8 % | +9–10 % | +11–12 % | +13–15 % | +16–20 % | +24–30 % | +31–40 % | +64–80 % |
| Mana gained on Potion Use and Ward Gained on Potion UseMana Gained on Potion Use / Ward Gained on Potion UseBelt | 5 80–88 | 6 89–97 | 7 98–106 | 8–9 107–115 | 10–11 116–124 | 12–13 125–133 | 14–15 134–140 | 20–25 210–250 |
| Mana per Equipped Corrupted IdolIdol Altar | +1 | +2 | +3 | +4 | +5 | +7–8 | +9–10 | +14–15 |
| Mana spent gained as Ward and Ward Decay Thresholdof Mana Spent Gained as Ward / Ward Decay ThresholdWand, Sceptre, Two-Handed Staff | +40–43 % +30–32 | +44–47 % +33–35 | +48–51 % +36–38 | +52–55 % +39–41 | +56–59 % +42–44 | +60–63 % +45–47 | +64–70 % +48–53 | +90–110 % +70–75 |
| Max Ballista and Increased Ballista Attack SpeedMaximum Ballistae / Increased Ballista Attack SpeedBody Armor | +1 8–11 % | +1 12–15 % | +1 16–19 % | +1 21–24 % | +1 25–30 % | +2 35–40 % | +2 41–48 % | +3 75–84 % |
| Maximum Health gained as Endurance Threshold and Enduranceof Maximum Health gained as Endurance Threshold / EnduranceHelmet | +4 % +8 % | +5 % +9 % | +6 % +10 % | +7 % +11 % | +8 % +12 % | +9 % +13 % | +10 % +14 % | +14–15 % +18–20 % |
| Maximum Omen Idols EquippedMaximum Omen Idols / Health per Equipped Omen IdolIdol Altar | +1 +2 | +1 +3 | +1 +4 | +2 +5 | +2 +6–7 | +3 +8–9 | +4 +10–12 | +5 +18–20 |
| Maximum Potion Slots and Missing Health gained as Ward on Potion UsePotion Slots / of Missing Health gained as Ward on Potion UseBelt | +1 +4 % | +1 +5 % | +1 +6 % | +1 +7 % | +1 +8 % | +1 +9 % | +1 +10 % | +1 +15–20 % |
| Melee Attack SpeedOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 6 more | 4–5 % | 6–7 % | 8–9 % | 10–11 % | 12–15 % | 18–23 % | 24–30 % | 46–53 % |
| Melee Cold DamageTwo-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Staff and 6 more | +3–6 | +7–10 | +11–15 | +16–20 | +21–26 | +40–50 | +51–65 | +85–100 |
| Melee Critical Strike ChanceOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 6 more | +1 % | +2 % | +3 % | +4 % | +5 % | +7–8 % | +9–10 % | +14–18 % |
| Melee DamageOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 6 more | 10–19 % | 20–30 % | 31–43 % | 45–58 % | 60–85 % | 100–139 % | 140–180 % | 288–360 % |
| Melee Damage Leeched as HealthGloves, One-Handed Axe, Dagger, One-Handed Mace and 6 more | +2.3–2.9 % | +3–3.6 % | +3.7–4.3 % | +4.4–5 % | +5.1–6.3 % | +7.5–9.5 % | +9.6–12.5 % | +20–25 % |
| Melee Damage While TransformedHelmet, Body Armor | 30–33 % | 34–37 % | 38–42 % | 43–47 % | 48–57 % | 70–85 % | 86–105 % | 168–210 % |
| Melee Elemental DamageHelmet, Body Armor | 30–33 % | 34–37 % | 38–43 % | 43–48 % | 48–57 % | 70–85 % | 86–110 % | 176–220 % |
| Melee Fire DamageTwo-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Staff and 6 more | +3–6 | +7–10 | +11–15 | +16–20 | +21–26 | +40–50 | +51–65 | +85–100 |
| Melee Lightning DamageTwo-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Staff and 6 more | +3–6 | +7–10 | +11–15 | +16–20 | +21–26 | +40–50 | +51–65 | +85–100 |
| Melee Physical DamageOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 6 more | +3–6 | +7–10 | +11–15 | +16–20 | +21–26 | +40–50 | +51–65 | +85–100 |
| Melee Physical Damage if wielding a MaceHelmet, Body Armor | +10 | +11 | +12 | +13 | +14–17 | +21–26 | +27–32 | +51–64 |
| Melee Physical Damage if wielding a SwordHelmet, Body Armor | +6 | +7 | +8 | +9–10 | +11–13 | +17–21 | +22–26 | +42–52 |
| Melee Void DamageTwo-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Staff and 6 more | +3–6 | +7–10 | +11–15 | +16–20 | +21–26 | +40–50 | +51–65 | +85–100 |
| Minion Area and DamageIncreased Area for Minion Area Skills / Increased Minion DamageAmulet, Gloves | 6–7 % 5–10 % | 8–9 % 11–18 % | 10–12 % 20–27 % | 13–15 % 28–35 % | 16–18 % 36–50 % | 23–27 % 65–80 % | 28–33 % 81–105 % | 55–65 % 175–210 % |
| Minion Chance to Inflict Bleed on HitHelmet, Body Armor | +30–34 % | +35–39 % | +40–44 % | +45–51 % | +52–62 % | +75–90 % | +91–110 % | +176–220 % |
| Minion Critical Strike MultiplierHelmet, Body Armor | +15 % | +16–17 % | +18–20 % | +21–23 % | +24–29 % | +36–44 % | +45–55 % | +88–110 % |
| Minion DamageQuiver, Off-Hand Catalyst, Amulet, Ring and 3 more | 6–12 % | 13–21 % | 22–30 % | 31–39 % | 40–60 % | 75–95 % | 96–120 % | 192–240 % |
| Minion Dodge RatingHelmet, Boots, Ring, Relic | +35–65 | +66–100 | +101–160 | +161–250 | +251–400 | +500–650 | +651–1000 | +1600–2000 |
| Minion Freeze Rate MultiplierHelmet, Body Armor | +50–69 % | +70–89 % | +90–109 % | +110–139 % | +140–190 % | +240–300 % | +301–380 % | +608–760 % |
| Minion HealthHelmet, Body Armor, Belt, Gloves and 5 more | 15–35 % | 36–55 % | 56–75 % | 76–100 % | 101–150 % | 190–230 % | 231–300 % | 500–600 % |
| Minion Health RegenHelmet, Belt, Relic | +6–10 | +11–20 | +21–35 | +36–60 | +61–90 | +120–150 | +151–200 | +320–400 |
| Minion Melee Damage Leeched As HealthBody Armor, Helmet | +4–4.9 % | +5–5.9 % | +6–6.9 % | +7–7.9 % | +8–11 % | +13.5–16 % | +16.1–21 % | +33.6–42 % |
| Minion Spell Critical Strike ChanceHelmet, Body Armor | 30–33 % | 34–37 % | 38–42 % | 43–47 % | 48–57 % | 70–85 % | 86–105 % | 168–210 % |
| Mirages and Mana Efficiency with Lethal MirageMirages created by Lethal Mirage / Mana Efficiency with Lethal MirageBody Armor | +1 +10–13 % | +1 +14–17 % | +1 +18–21 % | +1 +22–25 % | +1 +26–30 % | +2 +38–46 % | +2 +47–60 % | +3 +96–120 % |
| Missing Health gained as Ward per Second and Ward Decay Thresholdof Missing Health gained as Ward per second / Ward Decay ThresholdGloves | +4 % +30–32 | +5 % +33–35 | +6 % +36–38 | +7 % +39–41 | +8 % +42–44 | +9 % +45–47 | +10 % +48–50 | +13–15 % +65–75 |
| Missing Health gained as Ward per Second and lose Current Health per Secondof Missing Health gained as Ward per second / of Current Health Drained per SecondBody Armor | +4 % 4 % | +5 % 5 % | +6 % 6 % | +7 % 7 % | +8 % 8 % | +9 % 9 % | +10 % 10 % | +13–15 % 13–15 % |
| Movement SpeedBoots | 5–7 % | 8–9 % | 10–11 % | 12–14 % | 15–18 % | 22–25 % | 26–30 % | 43–48 % |
| Necrotic DamageOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 12 more | 6–12 % | 13–21 % | 22–30 % | 31–39 % | 40–60 % | 75–95 % | 96–120 % | 192–240 % |
| Necrotic Damage Taken as PhysicalHelmet, Body Armor | +18–19 % | +20–21 % | +22–23 % | +24–25 % | +26–30 % | +36–44 % | +45–55 % | +88–100 % |
| Necrotic Damage while TransformedHelmet, Body Armor | 45–51 % | 52–58 % | 59–65 % | 66–72 % | 73–90 % | 110–130 % | 131–160 % | 256–320 % |
| Necrotic PenetrationAmulet | +4 % | +5 % | +6 % | +7 % | +8–9 % | +11–12 % | +13–15 % | +24–30 % |
| Parry ChanceOne-Handed Axe, Dagger, One-Handed Mace, One-Handed Sword and 5 more | +1 % | +2 % | +3 % | +4 % | +5–6 % | +8–9 % | +10–12 % | +16–20 % |
| Parry Chance while Dual Wielding and Parry Chance gained as Increased Melee DamageParry Chance while Dual Wielding / of Parry Chance gained as Increased Melee DamageOne-Handed Sword | +4 % +100 % | +5 % +100 % | +5 % +100 % | +6 % +100 % | +6 % +100 % | +7 % +100 % | +7 % +100 % | +11 % +100 % |
| Pebbles' Bitemarked Sash ReforgedMinion Melee Cold Damage / Cold ResistanceBelt | +1 +7–9 % | +2 +10–12 % | +3 +13–15 % | +4 +16–18 % | +5 +19–21 % | +6–7 +28–34 % | +8–10 +35–42 % | +16–20 +67–84 % |
| Pebbles' Collar ReforgedMinion Melee Fire Damage / Fire ResistanceRelic | +1 +7–9 % | +2 +10–12 % | +3 +13–15 % | +4 +16–18 % | +5 +19–21 % | +6–7 +28–34 % | +8–10 +35–42 % | +16–20 +67–84 % |
| Pebbles' Femur ReforgedMinion Melee Lightning Damage / Lightning ResistanceWand | +1 +7–9 % | +2 +10–12 % | +3 +13–15 % | +4 +16–18 % | +5 +19–21 % | +6–7 +28–34 % | +8–10 +35–42 % | +16–20 +67–84 % |
| Penetration with Cold InvocationsCold Penetration with Cold Invocations / Dodge Rating per Heo RuneHelmet, Body Armor | +8–10 % +36–47 | +11–13 % +48–60 | +14–17 % +61–75 | +18–21 % +76–93 | +22–27 % +94–120 | +30–35 % +130–155 | +36–42 % +156–184 | +67–84 % +294–368 |
| Penetration with Fire InvocationsFire Penetration with Fire Invocations / Armor per Rah RuneHelmet, Body Armor | +8–10 % +25–32 | +11–13 % +33–40 | +14–17 % +41–50 | +18–21 % +51–63 | +22–27 % +64–80 | +30–35 % +100–120 | +36–42 % +121–150 | +67–84 % +240–300 |
| Penetration with Lightning InvocationsLightning Penetration with Lightning Invocations / Ward per Second per Gon RuneHelmet, Body Armor | +8–10 % 12–16 | +11–13 % 17–21 | +14–17 % 22–27 | +18–21 % 28–33 | +22–27 % 34–40 | +30–35 % 45–52 | +36–42 % 53–63 | +67–84 % 101–126 |
| Physical DamageOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more | 6–12 % | 13–21 % | 22–30 % | 31–39 % | 40–60 % | 75–95 % | 96–120 % | 192–240 % |
| Physical Damage while TransformedHelmet, Body Armor | 45–51 % | 52–58 % | 59–65 % | 66–72 % | 73–90 % | 110–130 % | 131–160 % | 256–320 % |
| Physical PenetrationAmulet | +4 % | +5 % | +6 % | +7 % | +8–9 % | +11–12 % | +13–15 % | +24–30 % |
| Physical Penetration with BleedBody Armor, Helmet | 25–27 % | 28–30 % | 31–33 % | 34–36 % | 37–45 % | 55–65 % | 66–85 % | 136–170 % |
| Physical Penetration with PunctureBody Armor | +6 % | +7 % | +8 % | +9–10 % | +11–14 % | +17–20 % | +21–25 % | +40–50 % |
| Physical Penetration with Shadow DaggersHelmet, Body Armor | 13–17 % | 18–22 % | 23–27 % | 28–32 % | 33–45 % | 60–77 % | 78–100 % | 160–200 % |
| Physical Resistance and Poison ResistancePhysical Resistance / Poison ResistanceHelmet, Body Armor, Gloves, Belt and 6 more | +14 % +14 % | +15 % +15 % | +16 % +16 % | +17 % +17 % | +18 % +18 % | +19 % +19 % | +20–21 % +20–21 % | +30–35 % +30–35 % |
| Physical Resistance and Void ResistancePhysical Resistance / Void ResistanceHelmet, Body Armor, Gloves, Belt and 6 more | +14 % +14 % | +15 % +15 % | +16 % +16 % | +17 % +17 % | +18 % +18 % | +19 % +19 % | +20–21 % +20–21 % | +30–35 % +30–35 % |
| Physical Spell Critical Strike ChanceHelmet, Body Armor | 45–51 % | 52–58 % | 59–65 % | 66–72 % | 73–95 % | 115–140 % | 141–180 % | 288–360 % |
| Poison Chance per Equipped DaggerHelmet | +18–20 % | +21–23 % | +24–27 % | +28–32 % | +33–40 % | +50–65 % | +66–85 % | +136–170 % |
| Poison DamageOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 13 more | 6–12 % | 13–21 % | 22–30 % | 31–39 % | 40–60 % | 75–95 % | 96–120 % | 192–240 % |
| Poison Damage And Poison ResistancePoison Damage / Poison ResistanceHelmet, Body Armor | 25–27 % +10–11 % | 28–30 % +12–14 % | 31–33 % +15–17 % | 34–36 % +18–20 % | 37–50 % +21–25 % | 60–75 % +28–32 % | 76–100 % +33–40 % | 160–200 % +64–80 % |
| Poison Damage Taken as PhysicalHelmet, Body Armor | +18–19 % | +20–21 % | +22–23 % | +24–25 % | +26–30 % | +36–44 % | +45–55 % | +88–100 % |
| Poison PenetrationAmulet | +4 % | +5 % | +6 % | +7 % | +8–9 % | +11–12 % | +13–15 % | +24–30 % |
| Potion Health Converted to WardBelt, Gloves, Relic, Ring | 10–14 % | 15–19 % | 20–24 % | 25–29 % | 30–35 % | 50–70 % | 71–100 % | 100 % |
| Recurve Chance for HeartseekerHelmet, Body Armor | +5–6 % | +7–8 % | +9–11 % | +12–15 % | +16–20 % | +28–33 % | +34–40 % | +64–80 % |
| Reduced Health Cost of SpellsHelmet | 12–15 % | 16–19 % | 20–23 % | 24–27 % | 28–33 % | 40–50 % | 51–65 % | 80–95 % |
| Ruby Fang Aegis ReforgedChance to Poison on Fire Hit / Fire ResistanceShield | +25–34 % +5–10 % | +35–44 % +11–16 % | +45–54 % +17–22 % | +55–64 % +23–28 % | +65–75 % +29–35 % | +100–119 % +45–59 % | +120–150 % +60–75 % | +240–300 % +120–150 % |
| Seconds of Frenzy granted to you and your Minions when Enemy damage leaves you at Low HealthOne-Handed Axe, Two-Handed Axe | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +20 |
| Shard of the Shattered Lance ReforgedHealth Regen / Melee Cold DamageOne-Handed Sword | +3 +5–8 | +4 +9–12 | +5 +13–16 | +6 +17–20 | +7–8 +21–24 | +9–11 +30–36 | +12–15 +42–50 | +24–30 +63–75 |
| Shared Bleed Chance On HitChance to Inflict Bleed on Hit / Chance to Inflict Bleed on Minion HitBody Armor, Helmet | +20–23 % +20–23 % | +24–27 % +24–27 % | +28–31 % +28–31 % | +32–35 % +32–35 % | +36–45 % +36–45 % | +55–65 % +55–65 % | +66–85 % +66–85 % | +136–170 % +136–170 % |
| Shared Bleed DurationIncreased Bleed Duration / Increased Bleed Duration for MinionsHelmet, Body Armor | 18–19 % 18–19 % | 20–21 % 20–21 % | 22–23 % 22–23 % | 24–25 % 24–25 % | 26–35 % 26–35 % | 44–55 % 44–55 % | 56–70 % 56–70 % | 112–140 % 112–140 % |
| Shared Cold DamageCold Damage / Minion Cold DamageBody Armor, Helmet | 25–27 % 25–27 % | 28–30 % 28–30 % | 31–33 % 31–33 % | 34–36 % 34–36 % | 37–50 % 37–50 % | 60–75 % 60–75 % | 76–100 % 76–100 % | 160–200 % 160–200 % |
| Shared Increased Bleed DurationIncreased Bleed Duration / Increased Bleed Duration for MinionsHelmet, Body Armor | 16–17 % 16–17 % | 18–19 % 18–19 % | 20–21 % 20–21 % | 22–23 % 22–23 % | 24–28 % 24–28 % | 34–40 % 34–40 % | 41–50 % 41–50 % | 80–100 % 80–100 % |
| Shared Increased Fire DamageFire Damage / Minion Fire DamageHelmet, Body Armor | 30–33 % 30–33 % | 34–37 % 34–37 % | 38–41 % 38–41 % | 42–46 % 42–46 % | 47–60 % 47–60 % | 70–85 % 70–85 % | 86–110 % 86–110 % | 176–220 % 176–220 % |
| Shared Increased Melee DamageMelee Damage / Minion Melee DamageHelmet, Body Armor | 25–27 % 25–27 % | 28–30 % 28–30 % | 31–33 % 31–33 % | 34–36 % 34–36 % | 37–50 % 37–50 % | 60–75 % 60–75 % | 76–100 % 76–100 % | 160–200 % 160–200 % |
| Shared Increased Necrotic DamageNecrotic Damage / Minion Necrotic DamageHelmet, Body Armor | 25–27 % 25–27 % | 28–30 % 28–30 % | 31–33 % 31–33 % | 34–36 % 34–36 % | 37–50 % 37–50 % | 60–75 % 60–75 % | 76–100 % 76–100 % | 160–200 % 160–200 % |
| Shared Increased Spell DamageSpell Damage / Minion Spell DamageHelmet, Body Armor | 25–27 % 25–27 % | 28–30 % 28–30 % | 31–33 % 31–33 % | 34–36 % 34–36 % | 37–50 % 37–50 % | 60–75 % 60–75 % | 76–100 % 76–100 % | 160–200 % 160–200 % |
| Shared Lightning DamageLightning Damage / Minion Lightning DamageHelmet, Body Armor | 25–27 % 25–27 % | 28–30 % 28–30 % | 31–33 % 31–33 % | 34–36 % 34–36 % | 37–50 % 37–50 % | 60–75 % 60–75 % | 76–100 % 76–100 % | 160–200 % 160–200 % |
| Shared Physical Damage Leeched As HealthPhysical Damage Leeched as Health / Minion Physical Damage Leeched as HealthHelmet, Body Armor | +0.6–0.7 % +0.6–0.7 % | +0.8–0.9 % +0.8–0.9 % | +1–1.1 % +1–1.1 % | +1.2–1.3 % +1.2–1.3 % | +1.4–1.8 % +1.4–1.8 % | +2.2–2.8 % +2.2–2.8 % | +2.9–3.6 % +2.9–3.6 % | +5.8–7.2 % +5.8–7.2 % |
| Shared Physical Penetration With BleedPhysical Penetration with Bleed / Physical Penetration for Bleed inflicted by MinionsHelmet, Body Armor | 12–13 % 12–13 % | 14–15 % 14–15 % | 16–17 % 16–17 % | 18–19 % 18–19 % | 20–23 % 20–23 % | 28–34 % 28–34 % | 35–42 % 35–42 % | 67–84 % 67–84 % |
| Shield Throw converted to Voidof Shield Throw Base Damage Converted to Void / Throwing Void Damage for Shield ThrowBody Armor | +100 % +4–7 | +100 % +8–12 | +100 % +13–17 | +100 % +18–23 | +100 % +24–30 | +100 % +42–49 | +100 % +50–60 | +100 % +105–120 |
| Sinathia's Dying Breath ReforgedCurse Spell Damage / increased Curse DamageOne-Handed Mace | +12–20 30–50 % | +21–29 51–71 % | +30–38 72–92 % | +39–47 93–113 % | +48–59 133–153 % | +85–99 210–249 % | +100–120 250–300 % | +171–240 490–600 % |
| Sinathia's Resurrection ReforgedIncreased Minion Health / chance when one of your Skeletons dies to resummon a new one after 3 secondsShield | 25–44 % 5–6 % | 45–64 % 7–8 % | 65–84 % 9–11 % | 85–104 % 12–15 % | 105–125 % 16–20 % | 133–146 % 29–36 % | 200–250 % 37–47 % | 400–480 % 75–94 % |
| Slow Chance and More Damage against Slowed EnemiesChance to Slow on Hit / more Damage to Slowed EnemiesOne-Handed Mace, Two-Handed Mace | +15–17 % 1 % | +18–20 % 2 % | +21–23 % 2 % | +24–26 % 3 % | +27–29 % 3 % | +30–32 % 4 % | +33–35 % 4 % | +60–70 % 7 % |
| Spell Critical Strike ChanceWand, Sceptre, Two-Handed Staff, Amulet and 2 more | 20–25 % | 26–34 % | 35–43 % | 44–54 % | 55–75 % | 95–115 % | 116–150 % | 240–300 % |
| Spell DamageSceptre, Wand, Two-Handed Staff, Off-Hand Catalyst and 2 more | 6–12 % | 13–21 % | 22–30 % | 31–39 % | 40–60 % | 75–95 % | 96–120 % | 192–240 % |
| Spell DamageOne-Handed Sword | +3–5 | +6–8 | +9–11 | +12–14 | +15–24 | +32–40 | +41–50 | +70–80 |
| Spell Damage Leeched as Health while ChannellingHelmet, Body Armor | +2–2.6 % | +2.7–3.3 % | +3.4–4 % | +4.1–4.7 % | +4.8–5.7 % | +7–8.5 % | +8.6–10.5 % | +16.8–21 % |
| Spell Damage While TransformedHelmet, Body Armor | 30–33 % | 34–37 % | 38–42 % | 43–47 % | 48–57 % | 70–85 % | 86–105 % | 168–210 % |
| Spell Damage and Reduced Mana CostSpell Damage / Spell Mana CostSceptre | 5–10 % -3 | 11–20 % -3 | 21–30 % -3 | 31–40 % -3 | 41–50 % -3 | 60–75 % -4 | 76–100 % -5 | 200–225 % -7 |
| Spell Damage for CursesHelmet | +2–5 | +6–9 | +10–14 | +15–18 | +19–24 | +25–36 | +37–48 | +77–96 |
| Spell Damage for Storm CrowsHelmet | +4–5 | +6–7 | +8–9 | +10–11 | +12–14 | +17–20 | +21–25 | +40–50 |
| Spell Damage for TotemsHelmet, Body Armor | +6 | +7 | +8 | +9–10 | +11–14 | +18–22 | +23–28 | +45–56 |
| Spell Damage while ChannellingHelmet, Body Armor | +6 | +7 | +8 | +9–10 | +11–13 | +17–21 | +22–26 | +42–52 |
| Spell Damage with Tempest StrikeHelmet | +20–23 | +24–28 | +29–34 | +35–40 | +41–50 | +65–80 | +81–100 | +160–200 |
| StrengthHelmet, Body Armor, Boots, Ring and 2 more | +1 | +2 | +3–4 | +5–6 | +7–8 | +11–13 | +14–16 | +24–28 |
| Strength converted to BrutalityStrength / of Strength Converted to BrutalityAmulet | +4 +100 % | +5 +100 % | +5 +100 % | +6 +100 % | +6 +100 % | +7 +100 % | +7 +100 % | +10–12 +100 % |
| Sunforged Cuirass ReforgedChance to forge a weapon when hit / Increased Fire Damage per Forged WeaponBody Armor | +1–2 % 5–7 % | +3–4 % 8–10 % | +5–6 % 11–13 % | +7–8 % 14–16 % | +9–10 % 17–20 % | +12–15 % 24–30 % | +16–20 % 32–40 % | +32–40 % 51–64 % |
| Sunforged Greathelm ReforgedIncreased Armor per Forged Weapon / Health Regen per Forged WeaponHelmet | 2 % +1 | 3 % +2 | 4 % +3 | 5 % +4 | 6 % +5 | 8–9 % +7 | 10–12 % +8 | 19–24 % +11 |
| Sunforged Hammer ReforgedIgnite Chance per Forged Weapon / Melee Fire Damage per Forged WeaponTwo-Handed Mace | +10–13 % +5 | +14–17 % +6 | +18–21 % +7 | +22–25 % +8 | +28–30 % +9–10 | +36–47 % +12–15 | +48–60 % +16–20 | +72–90 % +24–30 |
| The Invoker's Frozen Heart Reforgedincreased Cold Spell Cast Speed / Critical Strike Multiplier against Frozen EnemiesAmulet | 5 % +10–12 % | 6 % +13–16 % | 7 % +17–20 % | 8–9 % +21–24 % | 10–11 % +25–30 % | 13–16 % +40–49 % | 17–21 % +50–60 % | 34–42 % +96–120 % |
| The Invoker's Scorching Grasp ReforgedIncreased Fire Damage Over Time / Chance to Ignite on HitRing | 10–13 % +10–13 % | 14–17 % +14–17 % | 18–22 % +18–21 % | 23–28 % +22–25 % | 29–35 % +26–30 % | 40–49 % +40–59 % | 50–75 % +60–75 % | 120–150 % +120–150 % |
| The Invoker's Static Touch ReforgedSpell Lightning Damage / Chance to Shock on Spell HitRing | +3 +10–13 % | +4 +14–17 % | +5 +18–22 % | +6 +23–28 % | +7 +29–35 % | +9–11 +40–49 % | +12–15 +50–75 % | +20–25 +120–150 % |
| The Last Bear's Scorn ReforgedEndurance / of Physical Damage Leeched as Health on HitBody Armor | +10–12 % +0.06–0.07 % | +13–15 % +0.08–0.09 % | +16–18 % +0.1–0.11 % | +19–21 % +0.12–0.13 % | +22–25 % +0.14–0.15 % | +36–42 % +0.2–0.24 % | +43–50 % +0.25–0.3 % | +80–100 % +0.5–0.6 % |
| Throwing Attack Critical Strike ChanceHelmet, Body Armor | 45–51 % | 52–58 % | 59–65 % | 66–72 % | 73–95 % | 115–140 % | 141–180 % | 288–360 % |
| Throwing Attack SpeedGloves, Ring | 5–7 % | 8–10 % | 11–14 % | 15–18 % | 19–23 % | 26–30 % | 31–36 % | 55–63 % |
| Throwing DamageBelt, Gloves, Relic, Amulet | +2–4 | +5–7 | +8–10 | +11–14 | +15–20 | +25–30 | +31–37 | +50–65 |
| Throwing Damage and Reduced Mana CostThrowing Damage / Throwing Attack Mana CostRing | +3–4 -3 | +5–6 -3 | +7–8 -3 | +9–10 -3 | +11–13 -3 | +17–21 -4 | +22–26 -5 | +35–40 -7 |
| Throwing Physical DamageHelmet, Body Armor | 26–30 % | 31–35 % | 36–40 % | 41–47 % | 48–60 % | 75–95 % | 96–120 % | 192–240 % |
| Totem Critical Strike ChanceBody Armor, Helmet | 45–51 % | 52–58 % | 59–65 % | 66–72 % | 73–95 % | 115–140 % | 141–180 % | 288–360 % |
| Totem DamageHelmet, Body Armor | 30–33 % | 34–37 % | 38–42 % | 43–47 % | 48–57 % | 70–85 % | 86–105 % | 168–210 % |
| Vilatria's Downfall Reforgedof Meteor Base Damage Converted to Lightning / increased Shock Duration per IntelligenceTwo-Handed Staff | +100 % 0.1 % | +100 % 0.2 % | +100 % 0.3 % | +100 % 0.4 % | +100 % 0.5 % | +100 % 0.6–0.7 % | +100 % 0.8–1 % | +100 % 1.6–2 % |
| Vilatria's Storm Crown ReforgedShock Chance per Intelligence / Lightning PenetrationHelmet | +0.1 % +1–2 % | +0.2 % +3–4 % | +0.3 % +5–6 % | +0.4 % +7–8 % | +0.5 % +9–10 % | +0.6–0.7 % +14–16 % | +0.8–1 % +17–20 % | +1.2–1.5 % +32–40 % |
| VitalityHelmet, Body Armor, Boots | +1 | +2 | +3–4 | +5–6 | +7–8 | +11–13 | +14–16 | +24–28 |
| Vitality converted to RampancyVitality / of Vitality Converted to RampancyAmulet | +4 +100 % | +5 +100 % | +5 +100 % | +6 +100 % | +6 +100 % | +7 +100 % | +7 +100 % | +10–12 +100 % |
| Void DamageOne-Handed Axe, One-Handed Mace, Sceptre, One-Handed Sword and 9 more | 6–12 % | 13–21 % | 22–30 % | 31–39 % | 40–60 % | 75–95 % | 96–120 % | 192–240 % |
| Void Damage Over TimeHelmet, Body Armor | 40–45 % | 46–51 % | 52–57 % | 58–63 % | 64–75 % | 90–110 % | 111–140 % | 224–280 % |
| Void Damage Taken as PhysicalHelmet, Body Armor | +18–19 % | +20–21 % | +22–23 % | +24–25 % | +26–30 % | +36–44 % | +45–55 % | +88–100 % |
| Void PenetrationAmulet | +4 % | +5 % | +6 % | +7 % | +8–9 % | +11–12 % | +13–15 % | +24–30 % |
| Volatile Zombie Speed and Damageincreased Volatile Zombie Movement Speed / increased Volatile Zombie DamageBody Armor | 13–16 % 30–39 % | 17–20 % 40–50 % | 21–24 % 51–64 % | 26–29 % 65–80 % | 30–35 % 81–100 % | 40–50 % 131–160 % | 51–65 % 161–200 % | 104–130 % 320–400 % |
| Ward Decay Threshold per Equipped Corrupted IdolIdol Altar | +2 | +3 | +4 | +5 | +6–7 | +9–10 | +11–12 | +15–16 |
| Ward Gained When You Create a ShadowHelmet, Body Armor | 16–20 | 21–25 | 26–30 | 31–37 | 38–50 | 65–85 | 86–110 | 150–180 |
| Ward Gained on KillAmulet | 3–5 | 6–8 | 9–11 | 12–14 | 15–19 | 24–30 | 31–38 | 61–76 |
| Ward Gained on Potion UseBelt, Gloves, Amulet | 20–30 | 31–45 | 46–60 | 65–80 | 81–110 | 150–185 | 186–250 | 400–500 |
| Ward Gained per Rune consumed with Runic InvocationHelmet, Body Armor | 14–19 | 20–26 | 27–35 | 36–45 | 46–60 | 75–90 | 91–115 | 184–230 |
| Ward and Ailment Cleansing on Potion UseWard Gained on Potion Use / chance to Cleanse All Ailments on Potion UseBelt | 20–30 100 % | 31–40 100 % | 51–60 100 % | 61–75 100 % | 76–100 100 % | 130–170 100 % | 171–220 100 % | 440–500 100 % |
| Ward gained on use with ShiftHelmet, Body Armor | 16–20 | 21–25 | 26–30 | 31–40 | 41–50 | 65–80 | 81–100 | 160–200 |
| Ward gained on use with Smoke BombHelmet, Body Armor | 25–29 | 30–35 | 36–45 | 46–55 | 56–70 | 90–110 | 111–145 | 232–290 |
| Ward per Second for you or your allies while standing on your Glyph of DominionBody Armor | +14–20 | +21–29 | +30–42 | +43–60 | +61–85 | +105–130 | +131–170 | +272–340 |
| Zerrick's Ambition ReforgedIncreased Leech Rate / Increased Movement SpeedBoots | 6–7 % 4 % | 8–9 % 5 % | 10–11 % 6 % | 12–13 % 7 % | 14–15 % 8 % | 25–29 % 12–13 % | 30–35 % 14–16 % | 56–70 % 23–26 % |
| Zerrick's Greed ReforgedIncreased Damage Over Time / of Damage Leeched as Health on CritGloves | 10–19 % +0.1 % | 20–29 % +0.1 % | 30–39 % +0.1 % | 40–49 % +0.1 % | 50–60 % +0.2 % | 80–99 % +0.3 % | 100–130 % +0.4 % | 208–260 % +0.6–0.8 % |
| Zerrick's Guile Reforgedincreased Melee Attack Speed for 4 seconds when you use a Potion / increased Throwing Attack Speed for 4 seconds when you use a PotionBelt | 6–7 % 6–7 % | 8–9 % 8–9 % | 10–11 % 10–11 % | 12–13 % 12–13 % | 14–15 % 14–15 % | 20–24 % 20–24 % | 25–30 % 25–30 % | 46–53 % 46–53 % |
| increased Area for Area SkillsGloves, Amulet | 6–7 % | 8–9 % | 10–12 % | 13–15 % | 16–20 % | 25–29 % | 30–34 % | 54–60 % |
| increased Skeletal Mage DamageBody Armor, Helmet | 25–38 % | 39–52 % | 53–66 % | 67–80 % | 81–95 % | 115–140 % | 141–180 % | 288–360 % |
| increased Speed and Distance with Flame RushHelmet | 5–6 % | 7–9 % | 10–12 % | 13–15 % | 16–20 % | 26–30 % | 31–38 % | 61–76 % |
| increased Spell Damage per Skeletal MageHelmet, Body Armor | 14–16 % | 17–19 % | 20–22 % | 23–25 % | 26–33 % | 40–50 % | 51–65 % | 104–130 % |
| increased area with Detonating ArrowHelmet, Body Armor | 15–17 % | 19–22 % | 23–27 % | 28–32 % | 33–40 % | 50–60 % | 61–80 % | 128–160 % |
| increased attack speed and cast speed for Summoned VinesHelmet | 7–9 % | 10–12 % | 13–16 % | 17–20 % | 21–26 % | 33–39 % | 40–50 % | 77–90 % |
| increased damage per arrow with MultishotHelmet, Body Armor | 4 % | 5 % | 6 % | 7 % | 8–10 % | 12–15 % | 16–20 % | 32–40 % |
| Added Health and Added Health RegenerationHealth / Health RegenRing, Relic | +14–21 +1–2 | +22–29 +3–4 | +30–37 +5–6 | +38–45 +7–9 | +46–68 +10–12 | +85–105 +15–19 | +106–135 +20–25 | +205–243 +40–50 |
| All AttributesTwo-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Sword | +1 | +2 | +3 | +4 | +5 | +7–8 | +9–10 | +16–20 |
| All ResistancesShield | +5 % | +6 % | +7–8 % | +9–10 % | +11–14 % | +18–23 % | +24–30 % | +48–60 % |
| All Resistances while ChannellingRelic | +5–6 % | +7–8 % | +9–12 % | +13–16 % | +17–22 % | +28–36 % | +37–48 % | +75–95 % |
| ArmorHelmet, Body Armor, Boots, Shield | 10–12 % | 13–16 % | 17–21 % | 22–26 % | 27–32 % | 40–50 % | 51–70 % | 112–140 % |
| ArmorHelmet, Body Armor, Boots, Gloves, Shield | +6–20 | +21–35 | +36–55 | +56–80 | +81–110 | +150–190 | +191–260 | +416–520 |
| Armor and Reduced Bonus Damage from CritsArmor / reduced Bonus Damage Taken from Critical StrikesHelmet, Body Armor, Boots, Gloves and 2 more | +24–32 8–10 % | +33–42 11–14 % | +43–55 15–19 % | +56–70 20–24 % | +71–95 25–30 % | +130–170 38–45 % | +171–220 46–60 % | +352–440 60–90 % |
| Armor per Idol in a Refracted SlotIdol Altar | +4 | +5–6 | +7–8 | +9–10 | +11–12 | +16–19 | +20–24 | +30–35 |
| Block Chance and EffectivenessBlock Chance / Block EffectivenessRing, Gloves | +1 % +30–50 | +2 % +51–80 | +2 % +81–110 | +2 % +111–150 | +3 % +151–220 | +4 % +270–350 | +4 % +450–600 | +6 % +1000–1300 |
| Chance to Blind on HitOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 9 more | +10–12 % | +13–16 % | +17–20 % | +20–23 % | +24–30 % | +40–49 % | +50–65 % | +100 % |
| Chance to Chill AttackersShield, Off-Hand Catalyst | 21–30 % | 31–40 % | 41–55 % | 56–75 % | 76–100 % | 130–170 % | 171–220 % | 300 % |
| Chance to Chill on HitOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 9 more | +10–12 % | +13–16 % | +17–20 % | +20–23 % | +24–30 % | +40–49 % | +50–65 % | +104–130 % |
| Chance to Ignite on HitOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 10 more | +10–12 % | +13–16 % | +17–20 % | +20–23 % | +24–30 % | +40–49 % | +50–65 % | +104–130 % |
| Chance to Inflict Bleed On HitOne-Handed Axe, Dagger, One-Handed Sword, Two-Handed Axe and 4 more | +10–12 % | +13–16 % | +17–20 % | +20–23 % | +24–30 % | +40–49 % | +50–65 % | +104–130 % |
| Chance to Poison on HitOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more | +10–12 % | +13–16 % | +17–20 % | +20–23 % | +24–30 % | +40–49 % | +50–65 % | +104–130 % |
| Chance to Shock AttackersShield, Off-Hand Catalyst | 21–30 % | 31–40 % | 41–55 % | 56–75 % | 76–100 % | 130–170 % | 171–220 % | 352–440 % |
| Chance to Shock on HitOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 10 more | +10–12 % | +13–16 % | +17–20 % | +20–23 % | +24–30 % | +40–49 % | +50–65 % | +104–130 % |
| Chance to Shred Armor on HitGloves, Amulet, One-Handed Axe, Dagger and 8 more | +20–30 % | +31–40 % | +41–55 % | +56–70 % | +71–100 % | +125–150 % | +151–200 % | +320–400 % |
| Chance to Slow AttackersShield, Off-Hand Catalyst | 21–30 % | 31–40 % | 41–55 % | 56–75 % | 76–100 % | 130–170 % | 171–220 % | 300 % |
| Chance to Slow on HitOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 9 more | +10–12 % | +13–16 % | +17–20 % | +20–23 % | +24–30 % | +40–49 % | +50–65 % | +104–130 % |
| Chance to apply Frailty on HitAmulet, Relic, Gloves | +12–15 % | +16–19 % | +20–23 % | +24–27 % | +28–35 % | +44–55 % | +56–70 % | +112–140 % |
| Chance to apply Frailty on Melee HitOne-Handed Axe, One-Handed Mace, One-Handed Sword, Dagger and 4 more | +35–40 % | +41–50 % | +51–60 % | +61–70 % | +71–85 % | +105–130 % | +131–170 % | +270–300 % |
| Cold Penetration and Minion Cold PenetrationCold Penetration / Minion Cold PenetrationOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more | +3 % +3 % | +4 % +4 % | +5–6 % +5–6 % | +7–8 % +7–8 % | +9–12 % +9–12 % | +15–18 % +15–18 % | +19–22 % +19–22 % | +35–44 % +35–44 % |
| Cold ResistanceHelmet, Body Armor, Belt, Boots and 7 more | +5–9 % | +10–14 % | +15–21 % | +22–29 % | +30–45 % | +50–60 % | +61–75 % | +120–150 % |
| Critical Strike Avoidance and Added Dodge RatingCritical Strike Avoidance / Dodge RatingBoots, Gloves, Belt, Ring, Helmet | +5–9 % +15–24 | +10–14 % +25–35 | +15–19 % +36–48 | +20–24 % +49–61 | +25–37 % +62–80 | +46–60 % +95–125 | +61–75 % +126–170 | +100 % +300–360 |
| Damage Over Time for MinionsOne-Handed Sword, Two-Handed Sword, One-Handed Axe, Two-Handed Axe, Two-Handed Spear | 10–20 % | 21–30 % | 31–40 % | 41–50 % | 51–70 % | 90–110 % | 111–140 % | 224–280 % |
| Damage Taken on BlockShield | 4 % | 5 % | 6 % | 8–7 % | 10–9 % | 14–13 % | 17–15 % | 30–25 % |
| Dodge RatingHelmet, Body Armor, Belt, Boots and 4 more | +20–29 | +30–39 | +40–49 | +50–65 | +66–85 | +110–150 | +151–200 | +320–400 |
| Dodge RatingBody Armor, Belt, One-Handed Sword, Amulet | 10–14 % | 15–19 % | 20–24 % | 25–29 % | 30–38 % | 55–65 % | 66–80 % | 130–160 % |
| Dodge while Evading and Increased Dodge RatingDodge Rating while using Evade / Increased Dodge RatingBoots | +81–120 9–12 % | +121–175 13–17 % | +176–250 18–22 % | +251–325 23–28 % | +326–425 29–35 % | +550–700 45–57 % | +701–900 58–72 % | +1440–1800 115–144 % |
| Elemental ResistanceHelmet, Body Armor, Belt, Boots and 7 more | +4–5 % | +6–8 % | +9–11 % | +12–15 % | +16–20 % | +24–30 % | +31–40 % | +64–75 % |
| EnduranceGloves, Helmet, Shield, Belt and 2 more | +3–4 % | +5–6 % | +7–8 % | +9–10 % | +11–15 % | +20–26 % | +27–35 % | +56–70 % |
| Endurance ThresholdBelt | +20–26 | +27–35 | +36–45 | +46–59 | +60–80 | +110–150 | +151–200 | +320–400 |
| Fire Penetration and Minion Fire PenetrationFire Penetration / Minion Fire PenetrationOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more | +3 % +3 % | +4 % +4 % | +5–6 % +5–6 % | +7–8 % +7–8 % | +9–12 % +9–12 % | +15–18 % +15–18 % | +19–22 % +19–22 % | +35–44 % +35–44 % |
| Fire ResistanceHelmet, Body Armor, Belt, Boots and 7 more | +5–9 % | +10–14 % | +15–21 % | +22–29 % | +30–45 % | +50–60 % | +61–75 % | +120–150 % |
| Fragments of the Shattered Lance ReforgedIncreased Health Regen / Increased Melee Cold DamageRelic | 15–25 % 10–19 % | 26–36 % 20–29 % | 37–47 % 30–39 % | 58–68 % 40–49 % | 69–75 % 50–59 % | 119–129 % 80–94 % | 130–150 % 95–110 % | 260–300 % 112–220 % |
| Freeze Rate MultiplierWand, Sceptre, Two-Handed Staff, Off-Hand Catalyst | +20–35 % | +36–60 % | +61–90 % | +91–130 % | +131–180 % | +230–300 % | +301–400 % | +640–800 % |
| HealthHelmet, Body Armor, Belt, Boots and 5 more | +5–15 | +16–25 | +26–40 | +41–60 | +61–90 | +100–130 | +131–180 | +275–325 |
| HealthBody Armor, Helmet, Belt | 3 % | 4–5 % | 6–7 % | 8–9 % | 10–12 % | 15–20 % | 21–26 % | 40–47 % |
| Health On KillOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more | 2 | 3–4 | 5–6 | 7–8 | 9–12 | 18–26 | 27–36 | 60–75 |
| Health On Melee HitOne-Handed Axe, Dagger, One-Handed Mace, One-Handed Sword and 4 more | 2–3 | 4–6 | 7–9 | 10–12 | 13–16 | 21–29 | 30–40 | 64–80 |
| Health Regen per SecondHelmet, Amulet, Gloves | +2–3 | +4–5 | +6–7 | +8–10 | +11–14 | +20–25 | +26–35 | +56–70 |
| Health RegenerationHelmet, Body Armor, Belt, Ring, Relic | 6–17 % | 18–29 % | 30–41 % | 42–53 % | 54–82 % | 100–129 % | 130–162 % | 260–325 % |
| Health and Stun AvoidanceStun Avoidance / Stun AvoidanceBelt, Amulet | +12–17 +40–65 | +18–26 +66–100 | +27–35 +101–180 | +36–44 +181–250 | +45–60 +251–350 | +75–99 +450–550 | +100–130 +551–750 | +198–234 +1200–1500 |
| Health per Equipped Heretical IdolIdol Altar | +2 | +3 | +4 | +5 | +6–7 | +9–10 | +11–12 | +15–16 |
| Health per Idol in a Refracted SlotIdol Altar | +2 | +3 | +4 | +5 | +6–7 | +9–10 | +11–12 | +15–16 |
| Hybrid HealthHealth / HealthGloves, Boots, Belt | +14–21 3 % | +22–29 3 % | +30–37 4 % | +38–45 4 % | +46–68 5 % | +85–105 6–7 % | +106–135 8–10 % | +205–243 15–18 % |
| Increased Area for Melee Area SkillsTwo-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Sword | 8–10 % | 11–14 % | 15–19 % | 20–24 % | 25–32 % | 38–45 % | 46–55 % | 88–110 % |
| Increased Cooldown Recovery SpeedBoots, Belt | 5–6 % | 7–9 % | 10–12 % | 13–15 % | 16–20 % | 24–27 % | 28–32 % | 45–50 % |
| Increased Leech RateGloves | 12–17 % | 18–23 % | 24–29 % | 30–35 % | 36–45 % | 55–70 % | 71–100 % | 160–200 % |
| Increased Stun ChanceOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 10 more | 15–25 % | 26–35 % | 36–45 % | 46–60 % | 61–80 % | 100–130 % | 131–170 % | 272–340 % |
| Increased Stun Chance with Melee AttacksOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 5 more | 40–55 % | 56–75 % | 76–95 % | 96–115 % | 116–140 % | 180–220 % | 221–280 % | 448–560 % |
| Isadora's Gravechill ReforgedHealth / Spell Cold DamageGloves | +4–9 +1 | +10–16 +2 | +17–24 +3 | +25–32 +4 | +33–40 +5 | +60–69 +6–7 | +70–82 +8–10 | +125–148 +12–15 |
| Isadora's Revenge ReforgedNecrotic Penetration / Stun AvoidanceHelmet | +2 % +50–65 | +3 % +66–82 | +4 % +83–100 | +5 % +101–119 | +6 % +120–150 | +8–9 % +200–239 | +10–12 % +240–300 | +19–24 % +480–600 |
| Isadora's Tomb Binding ReforgedIncreased Armor / Increased Necrotic Damage if you have been Hit RecentlyBelt | 6–7 % 11–14 % | 8–9 % 15–19 % | 10–11 % 20–25 % | 12–13 % 26–32 % | 14–15 % 33–40 % | 18–24 % 50–63 % | 25–35 % 64–80 % | 56–70 % 128–160 % |
| Lightning Penetration and Minion Lightning PenetrationLightning Penetration / Minion Lightning PenetrationOne-Handed Axe, One-Handed Mace, Sceptre, One-Handed Sword and 8 more | +3 % +3 % | +4 % +4 % | +5–6 % +5–6 % | +7–8 % +7–8 % | +9–12 % +9–12 % | +15–18 % +15–18 % | +19–22 % +19–22 % | +35–44 % +35–44 % |
| Lightning ResistanceHelmet, Body Armor, Belt, Boots and 7 more | +5–9 % | +10–14 % | +15–21 % | +22–29 % | +30–45 % | +50–60 % | +61–75 % | +120–150 % |
| Mana per Idol in a Refracted SlotIdol Altar | +2 | +3 | +4 | +5 | +6–7 | +9–10 | +11–12 | +15–16 |
| Minion Melee and Bow DamageMinion Physical Damage / Minion Bow DamageOne-Handed Sword, Two-Handed Sword, One-Handed Axe, Two-Handed Axe and 4 more | +3–4 +3–4 | +5–6 +5–6 | +7–9 +7–9 | +10–12 +10–12 | +13–17 +13–17 | +21–25 +21–25 | +26–32 +26–32 | +45–56 +45–56 |
| Minion Melee and Spell DamageMinion Melee Damage / Minion Spell DamageOne-Handed Sword, Two-Handed Sword, One-Handed Axe, Two-Handed Axe and 3 more | +3–4 +3–4 | +5–6 +5–6 | +7–9 +7–9 | +10–12 +10–12 | +13–17 +13–17 | +21–25 +21–25 | +26–32 +26–32 | +45–56 +45–56 |
| Minion Spell and Bow DamageMinion Spell Damage / Minion Bow DamageOne-Handed Axe, Two-Handed Axe, Sceptre, Two-Handed Staff, Wand | +3–4 +3–4 | +5–6 +5–6 | +7–9 +7–9 | +10–12 +10–12 | +13–17 +13–17 | +21–25 +21–25 | +26–32 +26–32 | +45–56 +45–56 |
| Necrotic Penetration and Minion Necrotic PenetrationNecrotic Penetration / Minion Necrotic PenetrationOne-Handed Axe, Dagger, Sceptre, Wand and 2 more | +3 % +3 % | +4 % +4 % | +5–6 % +5–6 % | +7–8 % +7–8 % | +9–12 % +9–12 % | +15–18 % +15–18 % | +19–22 % +19–22 % | +35–44 % +35–44 % |
| Necrotic ResistanceHelmet, Body Armor, Belt, Boots and 7 more | +5–9 % | +10–14 % | +15–21 % | +22–29 % | +30–45 % | +50–60 % | +61–75 % | +120–150 % |
| Physical Penetration and Minion Physical PenetrationPhysical Penetration / Minion Physical PenetrationOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more | +3 % +3 % | +4 % +4 % | +5–6 % +5–6 % | +7–8 % +7–8 % | +9–12 % +9–12 % | +15–18 % +15–18 % | +19–22 % +19–22 % | +35–44 % +35–44 % |
| Physical ResistanceHelmet, Body Armor, Belt, Boots and 6 more | +5–9 % | +10–14 % | +15–21 % | +22–29 % | +30–45 % | +50–60 % | +61–75 % | +120–150 % |
| Poison Penetration and Minion Poison PenetrationPoison Penetration / Minion Poison PenetrationOne-Handed Axe, Dagger, Sceptre, One-Handed Sword and 6 more | +3 % +3 % | +4 % +4 % | +5–6 % +5–6 % | +7–8 % +7–8 % | +9–12 % +9–12 % | +15–18 % +15–18 % | +19–22 % +19–22 % | +35–44 % +35–44 % |
| Poison ResistanceHelmet, Body Armor, Belt, Boots and 7 more | +5–9 % | +10–14 % | +15–21 % | +22–29 % | +30–45 % | +50–60 % | +61–75 % | +120–150 % |
| Reduced Bonus Damage Taken from Critical StrikesTwo-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Sword | 35–43 % | 44–53 % | 54–66 % | 67–80 % | 81–100 % | 100 % | 100 % | 100 % |
| Reduced Bonus Damage Taken from Critical Strikes per Equipped Heretical IdolIdol Altar | +0.02 | +0.03 | +0.04 | +0.05 | +0.06–0.07 | +0.09–0.1 | +0.11–0.12 | +0.15–0.17 |
| Ruby Fang Cleaver ReforgedIncreased Melee Attack Speed / Chance to Poison on Melee HitOne-Handed Axe | 3 % +25–34 % | 4 % +35–44 % | 5 % +45–54 % | 6 % +55–64 % | 7–10 % +65–75 % | 13–16 % +100–119 % | 16–20 % +120–150 % | 28–36 % +240–300 % |
| Stun AvoidanceRing | +45–75 | +76–135 | +136–210 | +211–300 | +301–400 | +550–700 | +701–900 | +1440–1800 |
| The Last Bear's Fury ReforgedIncreased Health Regen per point of Strength / increased Melee Physical DamageGloves | 1 % 10–13 % | 1 % 14–17 % | 1 % 18–22 % | 1 % 23–28 % | 1 % 29–35 % | 2 % 40–55 % | 3 % 56–75 % | 5 % 120–150 % |
| The Last Bear's Lament ReforgedHealth Regen / Endurance ThresholdHelmet | +3–4 +30–53 | +5–6 +54–77 | +7–8 +78–101 | +9–10 +102–125 | +11–15 +126–150 | +18–23 +190–239 | +24–30 +240–300 | +48–60 +480–600 |
| Void Penetration and Minion Void PenetrationVoid Penetration / Minion Void PenetrationOne-Handed Axe, One-Handed Mace, Sceptre, One-Handed Sword and 8 more | +3 % +3 % | +4 % +4 % | +5–6 % +5–6 % | +7–8 % +7–8 % | +9–12 % +9–12 % | +15–18 % +15–18 % | +19–22 % +19–22 % | +35–44 % +35–44 % |
| Void ResistanceHelmet, Body Armor, Belt, Gloves and 7 more | +5–9 % | +10–14 % | +15–21 % | +22–29 % | +30–45 % | +50–60 % | +61–75 % | +120–150 % |
| Ward Decay Threshold per Idol in a Refracted SlotIdol Altar | +6–7 | +8–9 | +10–12 | +13–15 | +16–20 | +24–27 | +28–33 | +45–50 |
| Ward Per Second and Ward Decay ThresholdWard per Second / Ward Decay ThresholdRing, Amulet | +2–3 +40–50 | +4–5 +51–63 | +6–9 +64–78 | +10–14 +79–95 | +15–20 +96–114 | +24–30 +150–180 | +31–40 +181–230 | +64–80 +368–460 |
| Ward per SecondHelmet, Body Armor, Off-Hand Catalyst | +8–9 | +10–12 | +13–16 | +17–21 | +22–28 | +33–42 | +43–56 | +90–112 |
| Ward per Second per Equipped Heretical IdolIdol Altar | +1 | +2 | +3 | +4 | +5 | +7 | +8 | +12 |
| increased Health per Equipped Huge IdolIdol Altar | +0.01 | +0.02 | +0.03 | +0.04 | +0.05 | +0.07 | +0.08 | +0.12 |
| increased Mana Regen per Equipped Ornate IdolIdol Altar | +0.02 | +0.03 | +0.04 | +0.05 | +0.06–0.07 | +0.09–0.1 | +0.11–0.12 | +0.15–0.17 |
Nothing matches this selection.