623 equipment affixes with the values of every tier. Filter by slot, prefix or suffix, class and type, or search for a stat such as “cold resistance” or “minion”.

Tiers

  • Tiers 1–5 can be reached in the forge with affix shards.
  • Tiers 6 and 7 only exist on dropped items (exalted, purple).
  • Tier 8 is primordial: the Rune of Evolution raises a tier 7 affix to tier 8.

Forging potential

Add affix
1 to 10 / 14 / 18 (normal / magic / rare)
Upgrade tier
1 to 10 → 12 → 18 → 24 (tier 1→2 … 4→5)
Critical success
12 %
Glyph of Hope
25% chance to cost no potential

Each shard costs a random amount from the range. A critical success also raises a random affix by one tier, for free.

Slots

  • Every item carries up to 2 prefixes and 2 suffixes.
  • The Glyph of Despair can move an affix into its own sealed slot.
  • Class affixes only roll on items of that class; “General” fits every class.

Shown ones to loot filter →
Affix T1T2T3T4T5T6T7T8
+1 Skeleton and Increased Skeleton DamagePrefix„Acolyte's“ · Level 60 · AcolyteMaximum Skeletons / Increased Skeleton DamageBody Armor+1
10–14 %
+1
15–19 %
+1
20–24 %
+1
25–29 %
+1
30–50 %
+1
75–90 %
+1
91–120 %
+2
192–240 %
Abandoned Chitin of the Weaver ReforgedPrefixLevel 0 · Setof Armor Mitigation also applies to damage over time per 10 Total Attributes / ArmorRing+0.1 %
+5–19
+0.2 %
+20–34
+0.3 %
+35–49
+0.4 %
+50–64
+0.5 %
+65–80
+0.7–0.8 %
+110–130
+0.9–1 %
+131–160
+1.3–1.5 %
+250–320
Abandoned Eyes of the Weaver ReforgedPrefixLevel 0 · SetCritical Strike Chance per 40 Total Attributes / Ward Decay ThresholdAmulet+0.1 %
+20–51
+0.2 %
+52–83
+0.3 %
+84–115
+0.4 %
+116–147
+0.5 %
+148–180
+0.7–0.8 %
+220–259
+0.9–1 %
+260–300
+1.3–1.5 %
+400–450
Added Attunement and Increased Mana RegenPrefixLevel 0 · CorruptionAttunement / Increased Mana RegenRing, Relic, Helmet+4
8–9 %
+5
10–11 %
+5
12–13 %
+6
14–15 %
+6
16–17 %
+7
18–19 %
+7
20–22 %
+10
28–32 %
Added Block Chance and Current Mana gained as Ward on BlockPrefixLevel 0 · CorruptionBlock Chance / of Current Mana gained as Ward on BlockShield+4 %
+2 %
+5 %
+2 %
+6 %
+2 %
+7 %
+2 %
+8 %
+2 %
+9 %
+2 %
+10 %
+2 %
+13–15 %
+4 %
Added Block Effectiveness and Less Physical Damage Taken on BlockPrefixLevel 0 · CorruptionBlock Effectiveness / more Physical Damage Taken on BlockShield+400–428
2.3–2 %
+429–457
2.7–2.4 %
+458–486
3.1–2.8 %
+487–515
3.7–3.2 %
+516–544
4.1–3.8 %
+545–573
4.5–4.2 %
+574–600
5–4.6 %
+950–1000
10–8 %
Added Bow Damage and Increased Bow Attack Speed on Bow AttackPrefixLevel 45 · CorruptionBow Damage / Increased Bow Attack Speed for 3 seconds when you use a Bow Attack (10 second cooldown)Bow, Quiver+17–18
20–23 %
+19–20
24–27 %
+21–22
28–31 %
+23–24
32–35 %
+25–26
36–39 %
+27–28
40–43 %
+29–30
44–45 %
+45–50
60–65 %
Added Critical Strike Chance and Chance to cast Shurikens on Bow CritPrefixLevel 0 · CorruptionCritical Strike Chance / Chance to cast Shurikens on Bow CritBow, Quiver+1 %
4 %
+2 %
5 %
+2 %
6 %
+3 %
6 %
+3 %
6 %
+4 %
7 %
+4 %
7 %
+6 %
10 %
Added Critical Strike Multiplier and Added Critical Strike Multiplier against Frozen EnemiesPrefixLevel 0 · CorruptionCritical Strike Multiplier / Critical Strike Multiplier against Frozen EnemiesOne-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 10 more+15–17 %
+15–17 %
+18–20 %
+18–20 %
+21–23 %
+21–23 %
+24–26 %
+24–26 %
+27–29 %
+27–29 %
+30–32 %
+30–32 %
+33–35 %
+33–35 %
+43–60 %
+43–60 %
Added Critical Strike Multiplier and Increased Critical Strike Chance per DexterityPrefixLevel 0 · CorruptionCritical Strike Multiplier / Increased Critical Strike Chance per DexterityRing, Relic+15 %
1 %
+16 %
1 %
+17 %
1 %
+18 %
1 %
+19 %
1 %
+20 %
1 %
+21 %
1 %
+28–32 %
2 %
Added Dexterity and Increased Dodge RatingPrefixLevel 0 · CorruptionDexterity / Increased Dodge RatingRing, Relic, Helmet+4
8 %
+5
9 %
+5
10 %
+6
11 %
+6
12 %
+7
13 %
+7
14 %
+10
18–20 %
Added Health Regen and Increased Health Regen per StrengthPrefixLevel 30 · CorruptionHealth Regen / Increased Health Regen per point of StrengthRelic+8
2 %
+9
2 %
+10
2 %
+11
2 %
+12
2 %
+13
2 %
+14
2 %
+16–18
4 %
Added Intelligence and Ward Decay Threshold per IntelligencePrefixLevel 0 · CorruptionIntelligence / Ward Decay Threshold per IntelligenceOff-Hand Catalyst+4
+2
+5
+2
+5
+3
+6
+3
+6
+3
+7
+4
+7
+4
+10–12
+6–7
Added Intelligence and Ward Per SecondPrefixLevel 43 · CorruptionIntelligence / Ward per SecondRing, Relic, Helmet+4
+7–8
+5
+9–10
+5
+11–12
+6
+13–14
+6
+15–16
+7
+17–18
+7
+19–21
+10
+25–30
Added Javelin Lightning Throwing DamagePrefix„Sentinel's“ · Level 22 · SentinelHelmet+6–7+8–10+11–13+14–17+18–22+29–34+35–44+70–88
Added Mana and Increased Mana Regen per Maximum ManaPrefixLevel 0 · CorruptionMana / increased Mana Regen per 100 Maximum ManaSceptre, Wand, Two-Handed Staff+30–32
4 %
+33–35
4 %
+36–38
4 %
+39–41
4 %
+42–44
4 %
+45–47
4 %
+48–50
4 %
+65–75
10–12 %
Added Melee And Spell Necrotic DamagePrefix„Wraithbound“ · Level 35Melee Necrotic Damage / Spell Necrotic DamageTwo-Handed Axe, One-Handed Axe, Dagger+3–5
+3–4
+6–9
+5–7
+10–14
+8–10
+15–19
+11–13
+20–24
+14–21
+37–46
+28–33
+47–60
+34–40
+100–120
+66–80
Added Melee Damage and Increased Melee Damage per StrengthPrefixLevel 0 · CorruptionMelee Damage / Increased Melee Damage per StrengthOne-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 6 more+29–30
1 %
+31–32
1 %
+33–34
1 %
+35–36
1 %
+37–38
1 %
+39–40
1 %
+41–42
1 %
+60–65
2 %
Added Melee Damage from Weapons gained as Added Spell DamagePrefixLevel 0 · CorruptionOne-Handed Sword+10–11 %+12–13 %+14–15 %+16–17 %+18–19 %+20–21 %+22–23 %+30–35 %
Added Minion Melee Crit ChancePrefix„Primalist's“ · Level 46 · PrimalistBody Armor+3 %+4 %+5 %+6 %+7–8 %+10–12 %+13–15 %+24–30 %
Added Physical Throwing Damage while Dual WieldingPrefix„Rogue's“ · Level 55 · RogueHelmet+5–6+7–8+9–10+11–13+14–17+22–26+27–34+54–68
Added Spell Damage and Increased Spell Damage per Increased Movement SpeedPrefixLevel 36 · CorruptionSpell Damage / increased Spell Damage per 1% increased Movement SpeedWand, Off-Hand Catalyst, Two-Handed Staff, Sceptre+8
0.8 %
+9
0.8 %
+10
0.8 %
+11
0.8 %
+12
0.8 %
+13
0.8 %
+14
0.8 %
+18–21
1.6 %
Added Strength and Added ArmorPrefixLevel 0 · CorruptionStrength / ArmorRing, Relic, Helmet+4
+40–48
+5
+49–57
+5
+58–66
+6
+67–75
+6
+76–84
+7
+85–93
+7
+94–100
+10
+120–150
Added Throwing Damage and Throwing Armor Shred ChancePrefixLevel 42 · CorruptionThrowing Damage / Chance to Shred Armor on Throwing HitBelt, Ring+8
+10–15 %
+9
+16–21 %
+10
+22–27 %
+11
+28–33 %
+12
+34–39 %
+13
+40–45 %
+14
+46–51 %
+18–21
+70–80 %
All Attributes with at least 7 Corrupted non-Idol Items equippedPrefixLevel 40 · CorruptionBody Armor+8+9+10+11+12+13+14+19–21
Apiarist's Comb ReforgedPrefixLevel 0 · SetBees Per 10 Seconds / Melee Damage for Summon BeeOne-Handed Mace+1
+1–2
+2
+3–4
+3
+5–6
+4
+7–8
+5
+9–10
+6–7
+15–18
+8–9
+19–24
+13–16
+30–36
Apiarist's Smoker ReforgedPrefixLevel 0 · Setmore Damage Over Time Taken for Summon Bee / increased Movement Speed for Summon BeeOff-Hand Catalyst100 %
2–4 %
100 %
5–7 %
100 %
8–10 %
100 %
11–14 %
100 %
15–20 %
100 %
28–33 %
100 %
34–40 %
100 %
50–60 %
Apiarist's Suit ReforgedPrefixLevel 0 · SetHealth Regeneration per Summoned Bee / AttunementBody Armor+1
+1–2
+1
+3–4
+2
+5–6
+3
+7–8
+4
+9–10
+5
+12–13
+6
+14–16
+9
+20–25
Armor And Minion ArmorPrefix„Primalist's“ · Level 27 · PrimalistArmor / Minion ArmorHelmet, Body Armor+40–59
+40–59
+60–79
+60–79
+80–99
+80–99
+100–119
+100–119
+120–150
+120–150
+190–230
+190–230
+231–300
+231–300
+480–600
+480–600
Armor Shred Chance for LocustsPrefix„Primalist's“ · Level 49 · PrimalistBody Armor+14–19 %+20–27 %+28–35 %+36–45 %+46–60 %+75–90 %+91–120 %+192–240 %
Armor per Equipped Corrupted IdolPrefixLevel 0 · CorruptionIdol Altar+2+3+4+5+6–7+9–10+11–12+15–16
AttunementPrefix„Attuned“ · Level 5 · General, Primalist, SentinelHelmet, Body Armor, Boots, Ring and 2 more+1+2+3–4+5–6+7–8+11–13+14–16+24–28
Attunement converted to ApathyPrefixLevel 0 · CorruptionAttunement / of Attunement Converted to ApathyAmulet+4
+100 %
+5
+100 %
+5
+100 %
+6
+100 %
+6
+100 %
+7
+100 %
+7
+100 %
+10–12
+100 %
Black Arrows dropped by Dark Quiver and Increased Bow DamagePrefix„Rogue's“ · Level 35 · RogueBlack Arrows Dropped by Dark Quiver / Bow DamageBody Armor+2
8–11 %
+2
12–17 %
+2
18–23 %
+2
24–30 %
+2
31–40 %
+3
50–65 %
+4
66–90 %
+8
144–180 %
Blade of the Forgotten Knight ReforgedPrefixLevel 0 · SetIncreased Void Damage / Chance to gain Haste for 1 second on HitOne-Handed Sword25–34 %
11 %
35–44 %
12 %
45–54 %
13 %
55–64 %
14 %
65–75 %
15 %
90–119 %
18–20 %
120–150 %
21–25 %
240–300 %
40–50 %
Bleed Chance on hit with ShurikensPrefix„Rogue's“ · Level 14 · RogueHelmet, Body Armor+15–17 %+19–22 %+23–27 %+28–32 %+33–40 %+50–60 %+61–80 %+128–160 %
Bleed Chance per Equipped SwordPrefix„Rogue's“ · Level 27 · RogueBody Armor+31–35 %+36–40 %+41–45 %+46–50 %+51–60 %+75–95 %+96–120 %+192–240 %
Block ChancePrefix„Guardian's“ · Level 0Shield+2–3 %+4–5 %+6–7 %+8–9 %+10–12 %+15–20 %+21–26 %+33–39 %
Block EffectivenessPrefix„Protective“ · Level 0Shield+40–80+81–150+151–240+241–350+351–500+700–1000+1001–1400+2240–2800
Boardman's Fallacy ReforgedPrefixLevel 0 · Primalist · SetMinion Lightning Penetration / seconds of Frenzy gained when hit by your Storm TotemBody Armor+1–2 %
3
+3–4 %
3
+5–6 %
3
+7–8 %
3
+9–10 %
3
+12–15 %
4
+16–21 %
5
+34–42 %
8–10
Boardman's Legacy ReforgedPrefixLevel 0 · Primalist · Setmore Damage Taken for Totems / seconds of Haste gained when hit by your Storm TotemHelmet2–1 %
3
4–3 %
3
6–5 %
3
8–7 %
3
10–9 %
3
15–12 %
4
21–16 %
5
42–34 %
8–10
Boardman's Plank ReforgedPrefixLevel 0 · Setseconds of Enrage granted to companions hit by your Storm Totem / Chance to summon a Storm Totem on hit with Tempest StrikeSceptre1–2
10–12 %
3–4
13–15 %
5–6
16–18 %
7–8
19–21 %
9–10
22–25 %
12–15
30–39 %
16–21
40–50 %
30–36
80–100 %
Bow Attack SpeedPrefix„Swift“ · Level 0Bow, Quiver4–5 %6–7 %8–9 %10–11 %12–15 %18–23 %24–30 %46–53 %
Bow Cold DamagePrefix„Hunter's“ · Level 0Bow, Quiver+2–3+4–5+6–7+8–9+10–14+16–22+23–28+38–44
Bow DamagePrefix„Ranger's“ · Level 0Bow, Quiver6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Bow Damage per meter from the Target (up to 10 metres)PrefixLevel 0 · CorruptionBow, Quiver0.5 %0.6 %0.7 %0.8 %0.9 %1 %1.1 %1.2–1.5 %
Bow Elemental DamagePrefix„Rogue's“ · Level 27 · RogueHelmet26–30 %31–35 %36–40 %41–47 %48–60 %75–95 %96–120 %192–240 %
Bow Fire DamagePrefix„Pillager's“ · Level 0Bow, Quiver+2–3+4–5+6–7+8–9+10–14+16–22+23–28+38–44
Bow Lightning DamagePrefix„Saboteur's“ · Level 8Bow, Quiver+2–3+4–5+6–7+8–9+10–14+16–22+23–28+38–44
Bow Physical DamagePrefix„Honed“ · Level 0Bow, Quiver+2–3+4–5+6–7+8–9+10–14+16–22+23–28+38–44
Cannot be Chilled and Reduced Fire ResistancePrefixLevel 0 · CorruptionChill Immunity / Fire ResistanceGloves, Boots1
-7 %
1
-6 %
1
-5 %
1
-4 %
1
-3 %
1
-2 %
1
-1 %
1
+0 %
Cannot be Slowed and Reduced Effect of Haste on youPrefixLevel 0 · CorruptionSlow Immunity / increased Effect of Haste on YouBelt, Boots1
23–25 %
1
20–22 %
1
17–19 %
1
14–16 %
1
11–13 %
1
8–10 %
1
6–7 %
1
3–4 %
Cannot be Stunned and Increased Evade Cooldown DurationPrefixLevel 0 · CorruptionStun Immunity / Increased Evade cooldown DurationBody Armor+1
0.2–0.19
+1
0.18–0.17
+1
0.16–0.15
+1
0.14–0.13
+1
0.12–0.1
+1
0.09–0.08
+1
0.07–0.06
+1
0.05
Cannot be Stunned by hits you Block and Reduced Block EffectivnessPrefixLevel 0 · CorruptionCannot be Stunned by Blocked Hits / Block EffectivenessShield-100–-91-90–-81-80–-71-70–-61-60–-51-50–-41-40–-30-20–-10
Caretaker's Regrowth ReforgedPrefixLevel 0 · Primalist · Setmore Damage with Entangling Roots per 2% increased Area for Area Skills / Entangling RootsBody Armor0.2–0.29 %
+1
0.3–0.39 %
+1
0.4–0.49 %
+1
0.5–0.59 %
+1
0.6–0.8 %
+1–2
0.81–0.9 %
+2
0.91–1 %
+3
1.1–1.5 %
+4
Caretaker's Wrath ReforgedPrefixLevel 0 · Setchance for Entangling Roots to cast Upheaval while above half mana, consuming mana equal to 100% of Upheaval's mana cost / UpheavalTwo-Handed Axe10–23 %
+1
24–37 %
+1
38–51 %
+1
52–65 %
+1
66–80 %
+1
81–90 %
+2
100 %
+3
100 %
+4
Cast SpeedPrefix„Shade's“ · Level 0Wand, Sceptre, Dagger, Two-Handed Staff and 3 more4–5 %6–7 %8–9 %10–11 %12–15 %18–23 %24–30 %46–53 %
Cast Speed for TotemsPrefix„Primalist's“ · Level 27 · PrimalistHelmet, Body Armor8–9 %10–11 %12–13 %14–15 %16–19 %24–28 %29–36 %55–63 %
Chance To Apply Frostbite On Hit With Cold SkillsPrefix„Mage's“ · Level 27 · MageHelmet, Body Armor+40–44 %+45–49 %+50–54 %+55–59 %+60–77 %+95–115 %+116–140 %+224–280 %
Chance To Cast Fire Aura On Kill Fire Skills (up to 3 times per second)Prefix„Mage's“ · Level 29 · MageHelmet, Body Armor+4–5 %+6–7 %+8–9 %+10–11 %+12–14 %+18–22 %+23–28 %+45–53 %
Chance To Electrify with Lightning SkillsPrefix„Sentinel's“ · Level 27 · SentinelHelmet, Body Armor+30–33 %+34–38 %+40–44 %+45–49 %+50–60 %+80–99 %+100–120 %+192–240 %
Chance To Inflict Time Rot on hit with Void SkillsPrefix„Sentinel's“ · Level 27 · SentinelHelmet, Body Armor+13 %+15–16 %+17–18 %+19–21 %+22–25 %+50–54 %+55–60 %+96–120 %
Chance for 3 additional projectiles when you directly cast Chaos BoltsPrefix„Acolyte's“ · Level 41 · AcolyteHelmet7–12 %13–18 %19–24 %25–29 %30–35 %36–52 %53–70 %100 %
Chance for non-critical Strikes to inflict Critical Vulnerability for 4 secondsPrefixLevel 0 · CorruptionDagger+50–56 %+57–63 %+64–70 %+71–77 %+78–84 %+85–91 %+92–100 %+170–200 %
Chance to Cast Fire Aura on Critical Strike (up to 3 times per second)Prefix„Mage's“ · Level 57 · MageHelmet, Body Armor+6 %+7 %+8 %+9–10 %+11–13 %+16–20 %+21–26 %+42–50 %
Chance to Cleanse Ailments on Evade and Increased Ailment Damage TakenPrefixLevel 0 · CorruptionChance to cleanse all ailments when you Evade / increased Ailment Damage TakenBoots+100 %
3 %
+100 %
3 %
+100 %
2 %
+100 %
2 %
+100 %
2 %
+100 %
1 %
+100 %
1 %
+100 %
0 %
Chance to Gain 20 Mana when you directly Cast Runebolt or FireballPrefix„Mage's“ · Level 17 · MageHelmet5–6 %7–9 %10–12 %13–15 %16–20 %25–30 %31–38 %61–76 %
Chance to Gain 20 Ward on Kill with Hungering SoulsPrefix„Acolyte's“ · Level 8 · AcolyteHelmet, Body Armor40–44 %45–49 %50–54 %55–59 %60–77 %80–89 %90–100 %100 %
Chance to Gain Crimson Shroud when you use a Melee Attack that HitsPrefix„Rogue's“ · Level 48 · RogueBody Armor12–15 %16–19 %20–23 %24–28 %29–35 %44–55 %56–70 %100 %
Chance to Gain Dusk Shroud when HitPrefix„Rogue's“ · Level 43 · RogueBody Armor12–16 %17–21 %22–26 %27–32 %33–40 %50–60 %61–80 %100 %
Chance to Gain Dusk Shroud when you use a Melee Attack that HitsPrefix„Rogue's“ · Level 36 · RogueBody Armor+17–21 %+22–26 %+27–31 %+32–36 %+37–45 %+55–70 %+71–90 %+100 %
Chance to Gain Lightning Aegis when HitPrefix„Mage's“ · Level 43 · MageBody Armor+6 %+7 %+8 %+9–10 %+11–13 %+16–20 %+21–26 %+42–52 %
Chance to Gain a Storm Stack when you use Gathering Storm and Hit an enemyPrefix„Primalist's“ · Level 26 · PrimalistHelmet7–12 %13–18 %19–24 %25–30 %31–36 %37–49 %51–70 %100 %
Chance to Ignite on Bow HitPrefix„Rogue's“ · Level 55 · RogueHelmet+15–17 %+18–20 %+21–24 %+25–28 %+29–35 %+44–55 %+56–70 %+112–140 %
Chance to Ignite on Fire HitPrefix„Mage's“ · Level 41 · MageHelmet, Body Armor+40–44 %+45–49 %+50–54 %+55–59 %+60–77 %+95–115 %+116–140 %+224–280 %
Chance to Inflict Bleed On Bow HitPrefix„Rogue's“ · Level 27 · RogueHelmet, Body Armor+15–17 %+18–20 %+21–24 %+25–28 %+29–35 %+44–55 %+56–70 %+112–140 %
Chance to Inflict Bleed if Wielding an AxePrefix„Sentinel's“ · Level 41 · SentinelHelmet, Body Armor+20–23 %+24–27 %+28–31 %+32–35 %+36–43 %+50–60 %+61–80 %+128–160 %
Chance to Poison on Hit and More Damage against Poisoned EnemiesPrefixLevel 0 · CorruptionChance to Poison on Hit / more Damage to Poisoned EnemiesDagger, Two-Handed Spear, Bow+30–35 %
2 %
+36–41 %
2.1 %
+42–47 %
2.2 %
+48–53 %
2.3 %
+54–59 %
2.4 %
+60–65 %
2.5 %
+66–70 %
2.6–3 %
+90–110 %
5–6 %
Chance to Shock on Hit with Lightning SkillsPrefix„Mage's“ · Level 41 · MageHelmet, Body Armor+40–44 %+45–49 %+50–54 %+55–59 %+60–77 %+95–115 %+116–140 %+224–280 %
Chance to Shred Armor on Bow HitPrefix„Rogue's“ · Level 27 · RogueHelmet+31–40 %+41–50 %+51–60 %+61–75 %+76–100 %+135–180 %+181–240 %+384–480 %
Chance to Shred Armor on Melee HitPrefix„Rogue's“ · Level 50 · RogueBody Armor+31–40 %+41–50 %+51–60 %+61–75 %+76–100 %+135–180 %+181–240 %+384–480 %
Chance to Shred Armor on Throwing HitPrefix„Rogue's“ · Level 50 · RogueBody Armor+31–40 %+41–50 %+51–60 %+61–75 %+76–100 %+135–180 %+181–240 %+384–480 %
Chance to Slow on Bow HitPrefix„Rogue's“ · Level 57 · RogueHelmet+15–17 %+18–20 %+21–24 %+25–28 %+29–35 %+44–55 %+56–70 %+112–140 %
Chance to Slow on Bow Hit, More Bow Damage to Slowed EnemiesPrefixLevel 0 · CorruptionChance to Slow on Bow Hit / more Bow Damage to Slowed EnemiesBow, Quiver+20–23 %
4 %
+24–27 %
5 %
+28–31 %
5 %
+32–35 %
6 %
+36–39 %
6 %
+40–43 %
7 %
+44–50 %
7 %
+70–75 %
10 %
Chance to apply Damned on HitPrefix„Acolyte's“ · Level 34 · AcolyteHelmet, Body Armor+40–44 %+45–49 %+50–54 %+55–59 %+60–77 %+95–115 %+116–140 %+224–280 %
Chance to apply Marked for Death on BlockPrefixLevel 0 · CorruptionShield+60–65 %+66–71 %+72–77 %+78–83 %+84–89 %+90–95 %+96–100 %+100 %
Chance to apply a Spark Charge on Melee HitPrefix„Mage's“ · Level 32 · MageHelmet+8–10 %+11–13 %+14–16 %+17–19 %+20–24 %+28–34 %+35–44 %+70–85 %
Chance to cast Fire Aura when Hit (up to 3 times per second)Prefix„Mage's“ · Level 27 · MageHelmet, Body Armor+6 %+7 %+8 %+9–10 %+11–13 %+16–20 %+21–26 %+42–50 %
Chance to cast Marrow Shards when you cast TransplantPrefix„Acolyte's“ · Level 13 · AcolyteHelmet, Body Armor5–7 %8–15 %16–25 %26–30 %31–40 %55–75 %76–100 %100 %
Chance to create a Shockwave on Hit with UpheavalPrefix„Primalist's“ · Level 38 · PrimalistBody Armor14–19 %20–25 %26–32 %33–39 %40–60 %76–87 %88–100 %100 %
Chance to gain Haste on Block and Haste EffectPrefixLevel 0 · Corruptionchance to gain Haste for 5 seconds after you Block / increased Effect of Haste on YouShield0.3–0.35
7 %
0.36–0.41
8 %
0.42–0.47
9 %
0.48–0.53
10 %
0.54–0.59
11 %
0.6–0.65
12 %
0.66–0.7
13–14 %
1
18–20 %
Chance to inflict Bleed on Hit and More Damage against Bleeding EnemiesPrefixLevel 0 · CorruptionChance to Inflict Bleed on Hit / more Damage to Bleeding EnemiesOne-Handed Axe, Two-Handed Sword, Two-Handed Axe, Two-Handed Spear, Bow+30–35 %
2 %
+36–41 %
3 %
+42–47 %
3 %
+48–53 %
4 %
+54–59 %
4 %
+60–65 %
5 %
+66–70 %
5 %
+90–110 %
7 %
Channel CostPrefix„Sentinel's“ · Level 36 · SentinelHelmet15–12 %19–16 %23–20 %27–24 %32–28 %40–36 %45–41 %68–60 %
Cold DamagePrefix„Cryomancer's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Cold Damage Over TimePrefix„Mage's“ · Level 25 · MageHelmet, Body Armor40–45 %46–51 %52–57 %58–63 %64–75 %90–110 %111–140 %224–280 %
Cold PenetrationPrefix„Icebound“ · Level 42Amulet+4 %+5 %+6 %+7 %+8–9 %+11–12 %+13–15 %+24–30 %
Cold Penetration with FrostbitePrefix„Mage's“ · Level 34 · MageHelmet, Body Armor20–21 %22–23 %24–25 %26–28 %29–40 %50–60 %61–80 %128–160 %
Cold Resistance and Void ResistancePrefixLevel 0 · CorruptionCold Resistance / Void ResistanceHelmet, Body Armor, Gloves, Belt and 6 more+14 %
+14 %
+15 %
+15 %
+16 %
+16 %
+17 %
+17 %
+18 %
+18 %
+19 %
+19 %
+20–21 %
+20–21 %
+30–35 %
+30–35 %
Corrupted Idol LimitPrefixLevel 0 · CorruptionCorrupted Idols equipped at Maximum / increased Effect of Weaver Enchantment Affixes for Idols in Refracted SlotsIdol Altar+5
25–27 %
+5
28–29 %
+5
30–32 %
+5
33–35 %
+5
36–40 %
+5
46–52 %
+5
53–60 %
+5
90–100 %
Corsair's Blood Cowl ReforgedPrefixLevel 0 · Rogue · SetIncreased Bleed Duration / increased Block EffectivenessHelmet6–7 %
6–7 %
8–9 %
8–9 %
10–12 %
10–12 %
13–15 %
13–15 %
16–18 %
16–18 %
25–29 %
25–29 %
30–35 %
30–35 %
56–70 %
45–52 %
Corsair's Boarding Shield ReforgedPrefixLevel 0 · SetBlock Effectiveness / DexterityShield+100–109
+1
+110–139
+2
+140–179
+3
+180–239
+4
+240–300
+5
+500–549
+7–8
+550–600
+9–10
+960–1200
+13–15
Crit Chance and Bow Attack SpeedPrefix„Deadeye's“ · Level 44Critical Strike Chance / Increased Bow Attack SpeedBow+1 %
3–4 %
+2 %
5–6 %
+3 %
7–8 %
+4 %
9–11 %
+5 %
12–15 %
+7–8 %
19–21 %
+9–10 %
22–25 %
+14–16 %
38–44 %
Critical Strike ChancePrefix„Assassin's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more15–20 %21–25 %26–30 %31–35 %36–50 %60–75 %76–100 %160–200 %
Critical Strike Chance For Skeletons And Skeletal MagesPrefix„Acolyte's“ · Level 25 · AcolyteCritical Strike Chance for Skeletons / Critical Strike Chance for Skeletal MagesHelmet, Body Armor+1 %
+1 %
+2 %
+2 %
+3 %
+2 %
+3 %
+3 %
+4–5 %
+4–5 %
+7–8 %
+7–8 %
+9–10 %
+9–10 %
+16–18 %
+16–18 %
Critical Strike Chance with RampagePrefix„Primalist's“ · Level 42 · PrimalistBody Armor+3 %+4 %+5 %+6 %+7–8 %+10–11 %+12–15 %+24–30 %
Critical Strike MultiplierPrefix„Eviscerating“ · Level 20Relic, Amulet, One-Handed Axe, Dagger and 11 more+7–9 %+10–12 %+13–16 %+17–20 %+21–25 %+32–40 %+41–50 %+80–100 %
Critical Strike Multiplier While TransformedPrefix„Primalist's“ · Level 48 · PrimalistHelmet, Body Armor+15 %+16–17 %+18–20 %+21–23 %+24–29 %+36–44 %+45–55 %+88–110 %
Damage Dealt to Mana Before HealthPrefix„Mage's“ · Level 40 · MageBody Armor, Helmet+4 %+5 %+6 %+7 %+8–10 %+12–15 %+16–20 %+32–40 %
Damage Dealt to Mana before Health and Added ManaPrefixLevel 0 · Corruptionof Damage Dealt to Mana Before Health / ManaHelmet+14 %
+20–23
+15 %
+24–27
+16 %
+28–31
+17 %
+32–35
+18 %
+36–39
+19 %
+40–43
+20 %
+44–50
+25–30 %
+70–75
Damage Leeched as Health While TransformedPrefix„Acolyte's“ · Level 27 · AcolyteHelmet, Body Armor+1.2–1.6 %+1.7–2.1 %+2.2–2.6 %+2.7–3.1 %+3.2–4 %+4.8–6 %+6.1–7.5 %+12–15 %
Damage Leeched as Health and Increased Health LeechPrefixLevel 0 · Corruptionof Damage Leeched as Health / increased Damage Leeched as HealthGloves+0.1 %
10–11 %
+0.1 %
12–13 %
+0.2 %
14–15 %
+0.2 %
16–17 %
+0.2 %
18–19 %
+0.3 %
20–21 %
+0.3 %
22–25 %
+1–1.2 %
30–35 %
Damage Over TimePrefix„Blighted“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Damage Over Time While TransformedPrefix„Primalist's“ · Level 41 · PrimalistBody Armor, Helmet30–33 %34–37 %38–42 %43–47 %48–57 %70–85 %86–105 %168–210 %
Damage Over Time to Bleeding Enemies for Marrow ShardsPrefix„Acolyte's“ · Level 45 · AcolyteBody Armor1 %2 %3 %4 %5 %7–8 %9–10 %13–15 %
Damage ReflectedPrefix„Reflective“ · Level 23Body Armor, Shield5–10 %11–19 %20–28 %29–38 %39–50 %70–80 %81–100 %160–200 %
Damage Reflected to AttackersPrefix„Thorny“ · Level 4Body Armor, Shield10–1520–3040–5560–8090–150250–300301–400640–800
Damage and Area with Dive BombPrefix„Rogue's“ · Level 48 · RogueIncreased Damage with Dive Bomb / Increased Area with Dive BombHelmet25–27 %
9–13 %
28–30 %
14–17 %
31–33 %
18–21 %
34–36 %
22–23 %
37–50 %
24–27 %
60–75 %
28–39 %
76–100 %
40–52 %
160–200 %
83–104 %
Damage to Minions Reflected to AttackersPrefix„Acolyte's“ · Level 25 · AcolyteHelmet, Body Armor5 %6 %7 %8 %9–11 %14–17 %18–22 %35–44 %
Damage while ChannellingPrefix„Channeller's“ · Level 38Amulet, Relic, Two-Handed Staff6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Defiance of the Forgotten Knight ReforgedPrefixLevel 0 · SetIncreased Void Damage / more Void Damage Taken on BlockShield40–46 %
6–5 %
47–53 %
9–7 %
54–60 %
13–10 %
61–67 %
18–14 %
68–80 %
25–19 %
100–127 %
39–30 %
128–160 %
50–40 %
256–320 %
75–60 %
DexterityPrefix„Dexterous“ · Level 0Helmet, Body Armor, Boots, Ring and 3 more+1+2+3–4+5–6+7–8+11–13+14–16+24–28
Dexterity converted to GuilePrefixLevel 0 · CorruptionDexterity / of Dexterity Converted to GuileAmulet+4
+100 %
+5
+100 %
+5
+100 %
+6
+100 %
+6
+100 %
+7
+100 %
+7
+100 %
+10–12
+100 %
Dodge Rating if Hit RecentlyPrefix„Rogue's“ · Level 25 · RogueHelmet, Body Armor+60–72+73–85+86–100+101–120+121–160+210–270+271–360+576–720
Dodge Rating per Equipped Corrupted IdolPrefixLevel 0 · CorruptionIdol Altar+2+3+4+5+6–7+9–10+11–12+15–16
Doppelganger's Deception ReforgedPrefixLevel 0 · Rogue · SetIncreased Damage for skills used by Shadows / Maximum ShadowsBody Armor10–19 %
+1
20–29 %
+1
30–39 %
+1
40–49 %
+1
50–60 %
+1
100–139 %
+1
140–180 %
+1
240–300 %
+2
Doppelganger's Facade ReforgedPrefixLevel 0 · Rogue · SetChance to gain a stack of Dusk Shroud when you consume a Shadow / Health Gained on Shadow CreationHelmet5–13 %
10–16
14–22 %
17–23
23–31 %
24–30
32–40 %
31–37
41–50 %
43–50
70–84 %
80–99
85–100 %
100–120
125–150 %
150–200
Doppelganger's Mimicry ReforgedPrefixLevel 0 · Rogue · SetChance for consumed Shadows to create a new Shadow / Critical Strike Chance for skills used by ShadowsRelic5–6 %
+1–1.7 %
7–8 %
+1.8–2.5 %
9–10 %
+2.6–3.3 %
11–12 %
+3.4–4.1 %
13–15 %
+4.2–5 %
20–24 %
+7–8 %
25–30 %
+9–10 %
40–45 %
+13–15 %
Effect of Prefixes and Suffixes for Idols in Refracted SlotsPrefix„Amplifying“ · Level 0Idol Altar7–8 %9–11 %12–14 %15–17 %18–20 %24–27 %28–32 %50–60 %
Effect of Prefixes for Idols in Refracted SlotsPrefix„Sunrise“ · Level 0Idol Altar10–12 %13–15 %16–20 %21–24 %25–30 %33–39 %40–50 %80–90 %
Effect of Suffixes for Idols in Refracted SlotsPrefix„Sunset“ · Level 0Idol Altar10–12 %13–15 %16–20 %21–24 %25–30 %33–39 %40–50 %80–90 %
Effect of Weaver Enchantment Affixes for Idols in Refracted SlotsPrefix„Entwined“ · Level 75Idol Altar10–12 %13–15 %16–20 %21–24 %25–30 %33–39 %40–50 %80–90 %
Elemental DamagePrefix„Shimmering“ · Level 8Amulet, Ring, Off-Hand Catalyst, Wand and 2 more5–9 %10–16 %17–24 %25–32 %33–45 %55–70 %71–90 %144–180 %
Elemental Damage Over TimePrefix„Infernal“ · Level 50Ring, Relic, Belt, Amulet and 2 more10–20 %21–35 %36–50 %51–70 %71–110 %140–170 %171–220 %352–440 %
Elemental Resistance and Necrotic ResistancePrefixLevel 0 · CorruptionElemental Resistance / Necrotic ResistanceHelmet, Body Armor, Gloves, Belt and 6 more+4 %
+14 %
+5 %
+15 %
+5 %
+16 %
+6 %
+17 %
+6 %
+18 %
+7 %
+19 %
+7 %
+20–21 %
+30–35 %
+30–35 %
Endurance Threshold and Endurance Threshold added as Ward Decay ThresholdPrefixLevel 0 · CorruptionEndurance Threshold / of Endurance Threshold added as Ward Decay ThresholdBody Armor, Belt+70–79
8 %
+80–89
9 %
+90–99
10 %
+100–109
11 %
+110–119
12 %
+120–129
13 %
+130–140
14 %
+220–245
18–20 %
Endurance while Channelling WarpathPrefix„Sentinel's“ · Level 5 · SentinelBody Armor7–10 %11–14 %15–18 %19–23 %24–30 %33–36 %37–40 %65–80 %
Evade Charge and Increased Evade cooldown DurationPrefixLevel 0 · CorruptionEvade Charge / Increased Evade cooldown DurationBoots+1
0.2–0.19
+1
0.18–0.17
+1
0.16–0.15
+1
0.14–0.13
+1
0.12–0.1
+1
0.09–0.08
+1
0.07–0.05
+2
0.04–0.03
Experimental Armor applies to Damage over TimePrefix„Experimental“ · Level 0 · Experimentalof Armor Mitigation also applies to Damage over Time / ArmorGloves+9 %
+30–39
+10–11 %
+40–50
+12–13 %
+51–63
+14–15 %
+64–79
+16–18 %
+80–100
+21–25 %
+135–174
+26–30 %
+175–225
+45–50 %
+360–450
Experimental Bee on Potion UsePrefix„Experimental“ · Level 0 · ExperimentalBees Summoned on Potion Use / Increased Minion DamageBelt2
5–9 %
2
10–20 %
2
21–24 %
2
25–35 %
2
36–45 %
3
55–65 %
4
66–80 %
6
128–160 %
Experimental Dodge Rating and Endurance ThresholdPrefix„Experimental“ · Level 0 · ExperimentalDodge Rating / Endurance Threshold if you have not been Hit RecentlyGloves+20–27
+30–50
+28–35
+51–76
+36–45
+77–105
+46–56
+106–140
+57–80
+141–200
+95–130
+230–300
+131–170
+301–400
+272–340
+640–800
Experimental Frenzy EffectPrefix„Experimental“ · Level 0 · ExperimentalSeconds of Frenzy after you use a Traversal Skill / increased Effect of Frenzy on YouBoots1.2–1.3
3–5 %
1.4–1.5
6–10 %
1.6–1.7
11–17 %
1.8–2
18–25 %
2.1–2.5
26–35 %
3–3.4
40–49 %
3.5–4
50–60 %
5–6
90–100 %
Experimental Haste EffectPrefix„Experimental“ · Level 0 · ExperimentalSeconds of Haste after you use a Traversal Skill / increased Effect of Haste on YouBoots1.2–1.3
3–5 %
1.4–1.5
6–10 %
1.6–1.7
11–17 %
1.8–2
18–25 %
2.1–2.5
26–35 %
3–3.4
40–49 %
3.5–4
50–60 %
5–6
90–100 %
Experimental Mana on Potion UsePrefix„Experimental“ · Level 0 · ExperimentalMana Gained on Potion Use / increased Mana Regen for 4 seconds when you use a PotionBelt8–9
10–15 %
10–11
16–22 %
12–13
23–30 %
14–16
31–39 %
17–20
40–50 %
25–29
65–80 %
30–35
81–100 %
56–70
160–200 %
Experimental Minions Transported with Traversal SkillsPrefix„Experimental“ · Level 0 · ExperimentalIncreased Minion Damage / Minions teleported around you after you use a Traversal SkillBoots16–23 %
2
24–31 %
3
32–39 %
4
40–49 %
5
50–70 %
6–7
80–105 %
8–9
106–140 %
10–12
224–280 %
19–24
Experimental Traversal Cooldown Recovery on Potion UsePrefix„Experimental“ · Level 0 · ExperimentalSeconds of Traversal Skill Cooldowns Recovered on Potion Use / Increased Chance To Find PotionsBelt0.5
16–20 %
0.6
21–25 %
0.7
26–32 %
0.8–0.9
33–40 %
1.1–1.2
41–50 %
1.4–1.5
70–79 %
1.6–1.8
80–100 %
2.2–2.7
160–200 %
Experimental Ward Gained on TraversalPrefix„Experimental“ · Level 0 · ExperimentalWard Gained when you use a Traversal Skill / Ward gained per 10 Missing Mana when you use a Traversal SkillBoots10–14
2–3
15–20
4–5
21–27
6–7
28–36
8–9
47–60
11–13
70–85
15–19
86–110
20–25
225–275
30–37
Experimental Ward on KillPrefix„Experimental“ · Level 0 · ExperimentalWard Gain on Kill / Ward Decay ThresholdGloves4–5
+40–50
6–7
+51–67
8–10
+68–90
11–14
+91–120
15–20
+121–160
25–30
+200–245
31–38
+246–310
61–76
+496–620
Experimental Ward on Potion UsePrefix„Experimental“ · Level 0 · ExperimentalWard Decay Threshold / Ward Gained on Potion Use per 10 IntelligenceBelt+40–50
8–9
+51–67
11–13
+68–90
14–16
+91–120
17–19
+121–160
20–25
+200–245
28–34
+246–310
35–45
+496–620
55–68
Experimental Ward per Missing HealthPrefix„Experimental“ · Level 0 · Experimentalof Current Health Lost per second / of Missing Health gained as Ward per secondGloves+4 %
+4 %
+5 %
+5 %
+6–7 %
+6–7 %
+8–9 %
+8–9 %
+10–12 %
+10–12 %
+14–16 %
+14–16 %
+17–20 %
+17–20 %
+25–30 %
+25–30 %
Extra Potion Slot And Potion HealthPrefix„Nomad's“ · Level 15Potion Slots / Health Gained on Potion UseBelt+1
15–30
+1
31–52
+1
53–75
+1
76–104
+1
105–150
+2
190–240
+3
241–300
+5
480–600
Ferebor's Chisel ReforgedPrefixLevel 0 · SetCritical Strike Multiplier for Totems / Critical Strike Chance for Totems per IntelligenceDagger+6–7 %
+0.1 %
+8–9 %
+0.2 %
+10–11 %
+0.3 %
+12–14 %
+0.4 %
+15–18 %
+0.5 %
+25–29 %
+0.7–0.8 %
+30–35 %
+0.9–1.1 %
+56–70 %
+1.4–1.6 %
Ferebor's Persistence ReforgedPrefixLevel 0 · SetIntelligence / Armor for TotemsRing+1
+10–20
+1
+21–33
+2
+34–49
+3
+50–69
+4
+70–90
+5–6
+120–149
+7–8
+150–181
+12–14
+290–362
Fire DamagePrefix„Pyromancer's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Fire Damage Over TimePrefix„Sentinel's“ · Level 32 · SentinelHelmet, Body Armor40–45 %46–51 %52–57 %58–63 %64–75 %90–110 %111–140 %224–280 %
Fire Damage Over TimePrefix„Mage's“ · Level 25 · MageHelmet, Body Armor40–45 %46–51 %52–57 %58–63 %64–75 %90–110 %111–140 %224–280 %
Fire PenetrationPrefix„Dragon's“ · Level 42Amulet+4 %+5 %+6 %+7 %+8–9 %+11–12 %+13–15 %+24–30 %
Fire Penetration with IgnitePrefix„Rogue's“ · Level 55 · RogueHelmet, Body Armor7 %8 %9–10 %11–12 %13–16 %20–24 %25–30 %48–60 %
Fire Resistance and Necrotic ResistancePrefixLevel 0 · CorruptionFire Resistance / Necrotic ResistanceHelmet, Body Armor, Gloves, Belt and 6 more+14 %
+14 %
+15 %
+15 %
+16 %
+16 %
+17 %
+17 %
+18 %
+18 %
+19 %
+19 %
+20–21 %
+20–21 %
+30–35 %
+30–35 %
Fireball Pierce ChancePrefix„Mage's“ · Level 18 · MagePierce Chance with Fireball / Spell DamageHelmet+12–19 %
5–10 %
+20–27 %
11–20 %
+28–35 %
21–30 %
+36–45 %
31–40 %
+46–60 %
41–60 %
+65–79 %
71–80 %
+80–100 %
81–100 %
+100 %
200–225 %
Flame Ward Charge and Added WardPrefix„Mage's“ · Level 60 · MageWard gained when you cast Flame Ward / Charge for Flame WardBody Armor20–21
+1
22–23
+1
24–26
+1
27–30
+1
31–38
+1
60–75
+1
76–100
+1
250–300
+1
Frailty Chance and more damage per stack of FrailtyPrefixLevel 0 · CorruptionChance to apply Frailty on Hit / More Damage per stack of FrailtyOne-Handed Mace, Two-Handed Mace+15–17 %
0.4 %
+18–20 %
0.5 %
+21–23 %
0.6 %
+24–26 %
0.7 %
+27–29 %
0.8 %
+30–32 %
0.9 %
+33–35 %
1 %
+60–70 %
1.3–1.5 %
Freeze Rate Multiplier and Cold ResistancePrefix„Glacial“ · Level 15Freeze Rate Multiplier / Cold ResistanceRing, Relic, Amulet, Gloves+20–40 %
+5 %
+41–65 %
+6 %
+66–100 %
+7 %
+101–140 %
+8 %
+141–180 %
+9–10 %
+220–270 %
+12–14 %
+271–350 %
+15–18 %
+560–700 %
+29–36 %
Freeze Rate and Freezing Concoction on Potion UsePrefix„Drenching“ · Level 35Freeze Rate Multiplier / chance to cast Freezing Concoction on Potion UseBelt+20–35 %
100 %
+36–60 %
100 %
+61–90 %
100 %
+91–130 %
100 %
+131–180 %
100 %
+230–300 %
100 %
+301–400 %
100 %
+640–800 %
160–200 %
Freeze Rate per Stack of Chill and Increased Chill DurationPrefixLevel 0 · CorruptionFreeze Rate per stack of Chill / Increased Chill DurationRing+30–33 %
14 %
+34–37 %
15 %
+38–41 %
16 %
+42–45 %
17 %
+46–49 %
18 %
+50–53 %
19 %
+54–56 %
20–23 %
+80–90 %
26–30 %
Freeze Rate per stack of ChillPrefix„Boreal“ · Level 42 · Primalist, MageHelmet, Body Armor+14–16 %+17–20 %+21–25 %+26–31 %+32–37 %+40–50 %+51–65 %+104–130 %
Frenzy and Reduced Frenzy EffectPrefixLevel 0 · CorruptionYou have Frenzy / increased Effect of Frenzy on YouRelic17–18 %15–16 %13–14 %11–12 %9–10 %7–8 %5–6 %2–3 %
Frost Wall Duration and Frostbite ChancePrefix„Mage's“ · Level 35 · Mageincreased Frost Wall Duration / Frostbite Chance per Second with Frost WallHelmet, Body Armor8–10 %
24–40 %
11–13 %
41–60 %
14–17 %
61–84 %
18–21 %
85–115 %
22–27 %
116–140 %
30–35 %
170–200 %
36–42 %
201–300 %
67–84 %
480–600 %
Gaspar's Acuity ReforgedPrefixLevel 0 · Setincreased Lightning Spell Cast Speed / Chance to cast Decimate when you directly use a Lightning Spell (3 second cooldown)Body Armor3 %
50–59 %
4 %
60–69 %
5 %
70–79 %
6 %
80–89 %
7 %
90–100 %
8–11 %
100 %
12–16 %
100 %
24–28 %
100 %
Gaspar's Insight ReforgedPrefixLevel 0 · Setincreased Cold Spell Cast Speed / Chance to cast Decimate when you directly use a Cold Spell (3 second cooldown)Helmet3 %
50–59 %
4 %
60–69 %
5 %
70–79 %
6 %
80–89 %
7 %
90–100 %
8–11 %
100 %
12–16 %
100 %
24–28 %
100 %
Gaspar's Will ReforgedPrefixLevel 0 · Setincreased Fire Spell Cast Speed / Chance to cast Decimate when you directly use a Fire Spell (3 second cooldown)Sceptre5–6 %
50–59 %
7–8 %
60–69 %
9–10 %
70–79 %
11–12 %
80–89 %
13–14 %
90–100 %
18–22 %
100 %
23–28 %
100 %
43–49 %
100 %
Halvar's Pledge ReforgedPrefixLevel 0 · SetSpell Physical Damage / AttunementTwo-Handed Staff+8–10
+2
+11–13
+3
+14–16
+4
+17–19
+5–6
+20–25
+7–9
+31–39
+11–14
+40–50
+15–18
+66–83
+21–27
Halvar's Stand ReforgedPrefixLevel 0 · SetIncreased physical spell damage if you have directly cast a cold spell recently / Chance to gain Haste when you kill an enemy with a spellBoots20–25 %
+10–12 %
26–31 %
+13–15 %
32–37 %
+16–18 %
38–43 %
+19–21 %
44–50 %
+22–25 %
63–79 %
+31–39 %
80–100 %
+40–50 %
160–200 %
+80–100 %
Harvest Damage Leeched as HealthPrefix„Acolyte's“ · Level 6 · AcolyteHelmet, Body Armor0.012–0.0160.017–0.0210.022–0.0260.027–0.0310.032–0.040.048–0.060.061–0.0750.12–0.15
Health Gained on BlockPrefix„Unbreakable“ · Level 15Shield3–56–910–1415–1920–3035–4950–75120–150
Health Gained on Glancing BlowPrefix„Rogue's“ · Level 32 · RogueHelmet, Body Armor6–78–910–1112–1314–1823–2829–3658–72
Heretical Idol LimitPrefixLevel 75 · CorruptionHeretical Idols equipped at Maximum / Health per Idol in a Refracted SlotIdol Altar+3
+5
+3
+6
+3
+7
+3
+8
+3
+9–10
+4
+12–13
+4
+14–15
+5
+20–22
Increased Abyssal Decay DurationPrefix„Sentinel's“ · Level 43 · SentinelHelmet, Body Armor12–17 %18–23 %24–29 %30–34 %35–45 %55–65 %66–85 %136–170 %
Increased Area with Acid FlaskPrefix„Rogue's“ · Level 4 · RogueHelmet, Body Armor5–10 %11–15 %16–20 %21–25 %26–30 %38–46 %47–60 %96–120 %
Increased Area with Cinder Strike's First StrikePrefix„Rogue's“ · Level 10 · RogueHelmet15–17 %19–22 %23–27 %28–32 %33–40 %50–60 %61–80 %128–160 %
Increased Area with Dancing StrikesPrefix„Rogue's“ · Level 25 · RogueHelmet12–15 %16–19 %20–23 %24–27 %28–35 %44–55 %56–70 %112–140 %
Increased Armor Shred DurationPrefix„Rogue's“ · Level 27 · RogueHelmet50–60 %61–72 %73–85 %86–100 %101–120 %150–190 %191–240 %384–480 %
Increased Armor Shred EffectPrefix„Sentinel's“ · Level 55 · SentinelHelmet, Body Armor45–51 %52–58 %59–65 %66–72 %73–95 %120–150 %151–190 %304–380 %
Increased Armor Shred EffectPrefix„Rogue's“ · Level 27 · RogueBody Armor45–51 %52–58 %59–65 %66–72 %73–95 %120–150 %151–190 %304–380 %
Increased Armor and Damage Reflected to Attackers per Armor MitigationPrefixLevel 45 · CorruptionIncreased Armor / Thorns per 1% Armor MitigationBody Armor, Shield24–30 %
+5
31–37 %
+5
38–44 %
+6
45–51 %
+6
52–58 %
+6
59–65 %
+7
66–70 %
+7
110–120 %
+10–12
Increased Aspect of the Boar DurationPrefix„Primalist's“ · Level 36 · PrimalistHelmet, Body Armor25–27 %28–30 %31–33 %34–36 %37–45 %55–65 %66–85 %136–170 %
Increased Aspect of the Lynx EffectPrefix„Primalist's“ · Level 51 · PrimalistHelmet, Body Armor12–13 %14–15 %16–17 %18–19 %20–25 %30–36 %37–46 %74–92 %
Increased Aspect of the Shark EffectPrefix„Primalist's“ · Level 29 · PrimalistHelmet, Body Armor12–13 %14–15 %16–17 %18–19 %20–25 %30–36 %37–46 %74–92 %
Increased Aspect of the Viper EffectPrefix„Primalist's“ · Level 46 · PrimalistHelmet, Body Armor20–22 %23–25 %26–28 %29–31 %32–39 %46–55 %56–70 %112–140 %
Increased Attack and Cast SpeedPrefixLevel 0 · CorruptionIncreased Attack Speed / Increased Cast SpeedGloves8 %
8 %
9 %
9 %
10 %
10 %
11 %
11 %
12 %
12 %
13 %
13 %
14 %
14 %
18–21 %
18–21 %
Increased Bow Attack Speed and Chance to cast Icicle on Bow HitPrefixLevel 0 · CorruptionIncreased Bow Attack Speed / Chance to cast Icicle on Bow HitBow, Quiver7 %
4 %
8 %
5 %
9 %
5 %
10 %
6 %
11 %
6 %
12 %
7 %
13 %
7 %
14–21 %
10 %
Increased Cast Speed and Increased Minion Cast SpeedPrefixLevel 0 · CorruptionIncreased Cast Speed / Increased Minion Cast SpeedWand, Two-Handed Staff, Sceptre8–9 %
8–9 %
10–11 %
10–11 %
12–13 %
12–13 %
14–15 %
14–15 %
16–17 %
16–17 %
18–19 %
18–19 %
20–21 %
20–21 %
26–30 %
26–30 %
Increased Cast Speed and Ward gain on direct Spell CastPrefixLevel 36 · CorruptionIncreased Cast Speed / Ward gained when you directly Cast a SpellWand, Off-Hand Catalyst, Two-Handed Staff, Sceptre3 %
+10–11
4 %
+12–13
5 %
+14–15
6 %
+16–17
7 %
+18–19
8 %
+20–21
9 %
+22–23
12–15 %
+25–30
Increased Cast Speed and Ward gain on direct Spell CastPrefixLevel 43 · CorruptionIncreased Cast Speed / Ward gained when you directly Cast a SpellGloves4 %
+13
5 %
+14
5 %
+15
6 %
+16
6 %
+17
7 %
+18–19
7 %
+20–21
10–12 %
+25–30
Increased Chance to Find PotionsPrefix„Lucky“ · Level 5Belt, Amulet12–22 %23–31 %32–40 %41–49 %50–60 %75–99 %100–120 %192–240 %
Increased Cooldown Recovery Speed while TransformedPrefix„Primalist's“ · Level 43 · PrimalistHelmet6–7 %8–9 %10–11 %12–13 %14–16 %19–21 %22–25 %36–40 %
Increased Critical Strike Chance For You And Your MinionsPrefix„Acolyte's“ · Level 29 · AcolyteCritical Strike Chance / Minion Critical Strike ChanceHelmet, Body Armor40–45 %
40–45 %
46–51 %
46–51 %
52–57 %
52–57 %
58–63 %
58–63 %
64–80 %
64–80 %
100–120 %
100–120 %
121–150 %
121–150 %
240–300 %
240–300 %
Increased Critical Strike Chance per Equipped DaggerPrefix„Rogue's“ · Level 41 · RogueHelmet31–35 %36–40 %41–45 %46–50 %51–60 %75–95 %96–120 %192–240 %
Increased Critical Strike Chance per Equipped SwordPrefix„Rogue's“ · Level 41 · RogueBody Armor31–35 %36–40 %41–45 %46–50 %51–60 %75–95 %96–120 %192–240 %
Increased Damage With Rip Blood And Blood SplatterPrefix„Acolyte's“ · Level 45 · AcolyteIncreased damage with Rip Blood / Increased damage with Blood SplatterHelmet, Body Armor+30–34 %
+30–34 %
+35–42 %
+35–42 %
+43–50 %
+43–50 %
+51–59 %
+51–59 %
+60–75 %
+60–75 %
+90–110 %
+90–110 %
+111–140 %
+111–140 %
+224–280 %
+224–280 %
Increased Damage of Skills used by ShadowsPrefix„Rogue's“ · Level 35 · RogueHelmet, Body Armor41–50 %51–60 %61–70 %71–80 %81–100 %135–180 %181–240 %384–480 %
Increased Damage over Time and Bow Bleed ChancePrefixLevel 0 · CorruptionIncreased Damage Over Time / Chance to Inflict Bleed on Bow HitBow, Quiver70–79 %
+20–23 %
80–89 %
+24–27 %
90–99 %
+28–31 %
100–109 %
+32–35 %
110–119 %
+36–39 %
120–129 %
+40–43 %
130–140 %
+44–50 %
190–210 %
+70–75 %
Increased Damage over Time and Damage over Time Leeched as HealthPrefixLevel 0 · CorruptionIncreased Damage Over Time / of Damage Over Time Damage Leeched as HealthRing, Relic15–17 %
+0.8 %
18–20 %
+0.9 %
21–23 %
+1 %
24–26 %
+1.1 %
27–29 %
+1.2 %
30–32 %
+1.3 %
33–35 %
+1.4 %
60–70 %
+1.8–2 %
Increased Damage over Time and Increased Area for Area SkillsPrefixLevel 0 · CorruptionIncreased Damage Over Time / increased Area for Area SkillsOne-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 6 more70–79 %
25–28 %
80–89 %
29–32 %
90–99 %
33–36 %
100–109 %
37–40 %
110–119 %
41–44 %
120–129 %
45–48 %
130–140 %
49–50 %
190–210 %
65–75 %
Increased Damage while wielding a BowPrefix„Rogue's“ · Level 29 · RogueHelmet, Body Armor26–30 %31–35 %36–40 %41–47 %48–60 %75–95 %96–120 %192–240 %
Increased Damage while wielding a DaggerPrefix„Rogue's“ · Level 29 · RogueHelmet, Body Armor26–30 %31–35 %36–40 %41–47 %48–60 %75–95 %96–120 %192–240 %
Increased Damage while wielding a SwordPrefix„Rogue's“ · Level 29 · RogueHelmet, Body Armor26–30 %31–35 %36–40 %41–47 %48–60 %75–95 %96–120 %192–240 %
Increased Echo Damage When A Skill EchoesPrefix„Sentinel's“ · Level 60 · SentinelHelmet, Body Armor60–72 %73–85 %86–98 %99–110 %111–125 %150–180 %181–220 %352–440 %
Increased Fire Aura DamagePrefix„Mage's“ · Level 29 · MageHelmet, Body Armor60–72 %73–85 %86–98 %99–110 %112–125 %150–180 %181–220 %352–440 %
Increased Fire Damage And Ignite DurationPrefix„Sentinel's“ · Level 55 · SentinelFire Damage / Increased Ignite DurationHelmet, Body Armor25–28 %
15 %
29–32 %
16 %
33–36 %
17–18 %
37–40 %
19–20 %
41–50 %
21–24 %
60–70 %
28–34 %
71–90 %
35–42 %
144–180 %
67–84 %
Increased Hail of Arrows DurationPrefix„Rogue's“ · Level 50 · RogueHelmet11–13 %14–16 %17–19 %20–23 %24–30 %38–46 %47–60 %96–120 %
Increased Hammer Throw DamagePrefix„Sentinel's“ · Level 4 · SentinelHelmet, Body Armor30–33 %34–37 %38–42 %43–47 %48–58 %70–85 %86–105 %168–210 %
Increased Haste Effect and Less Damage over Time taken during HastePrefixLevel 0 · Corruptionincreased Effect of Haste on You / more Damage over Time taken while you have HasteBoots5–7 %
1 %
8–10 %
1 %
11–13 %
1 %
14–16 %
2 %
17–20 %
2 %
21–25 %
2 %
26–30 %
3 %
40–50 %
5 %
Increased Healing EffectivenessPrefix„Cleric's“ · Level 15Ring, Amulet, Relic, Shield10–18 %19–27 %28–37 %38–47 %48–60 %75–95 %96–120 %200–240 %
Increased Healing Effectiveness and Health per AttunementPrefixLevel 0 · CorruptionIncreased Healing Effectiveness / Health per AttunementRelic35–39 %
+1
40–44 %
+1
45–49 %
+1
50–54 %
+1
55–59 %
+1
60–64 %
+1
65–70 %
+1
90–110 %
+2
Increased Health and Health Regen applies to WardPrefixLevel 0 · CorruptionIncreased Health / of Health Regen also applies to WardBody Armor, Helmet6 %
+2 %
7 %
+2 %
8 %
+2 %
9 %
+2–3 %
10 %
+3 %
11 %
+4 %
12 %
+4 %
14–16 %
+6 %
Increased Health and Missing Health regained on Potion UsePrefixLevel 0 · CorruptionIncreased Health / increased Missing Health regained on Potion UseBelt8 %
4 %
9 %
5 %
10 %
6 %
11 %
7 %
12 %
8 %
13 %
9 %
14 %
10 %
18–21 %
12–15 %
Increased Health and Ward Per SecondPrefixLevel 50 · CorruptionIncreased Health / Ward per SecondBody Armor8 %
+15–17
9 %
+18–20
10 %
+21–23
11 %
+24–26
12 %
+27–29
13 %
+30–32
14 %
+33–37
18–21 %
+45–50
Increased Mana and Current Mana Gained as Ward Per SecondPrefixLevel 0 · CorruptionIncreased Mana / of Current mana gained as ward per secondBody Armor8–9 %
+5 %
10–11 %
+5 %
12–13 %
+6 %
14–15 %
+6 %
16–17 %
+6 %
18–19 %
+7 %
20–21 %
+7 %
30–32 %
+9–11 %
Increased Mana and Mana RegenPrefix„Cerulean“ · Level 0 · SentinelIncreased Mana / Increased Mana RegenHelmet, Body Armor3 %
10–13 %
4 %
14–17 %
5 %
18–22 %
6 %
23–27 %
7–8 %
28–33 %
10–12 %
37–43 %
14–17 %
44–55 %
30–35 %
75–90 %
Increased Mana and Mana Spent Gained as WardPrefixLevel 0 · CorruptionIncreased Mana / of Mana Spent Gained as WardHelmet, Belt8 %
+25–28 %
9 %
+29–32 %
10 %
+33–36 %
11 %
+37–40 %
12 %
+41–44 %
13 %
+45–48 %
14 %
+49–50 %
18–21 %
+65–75 %
Increased Mana and Mana per AttunementPrefixLevel 0 · CorruptionIncreased Mana / Mana per AttunementWand, Two-Handed Staff, Sceptre4 %
+1
5 %
+1
6 %
+1
7 %
+1
8 %
+1
9 %
+1
10 %
+1
13–15 %
+2
Increased Melee Area of Effect and Chance to Summon Forged Weapon on Melee HitPrefixLevel 0 · Corruptionincreased area for Melee Area Skills / Chance to cast Summon Forged Weapon on Melee Hit (up to 3 times per 2 seconds)Two-Handed Mace, Two-Handed Axe, Two-Handed Spear, Two-Handed Sword20–21 %
30–31 %
22–23 %
32–33 %
24–25 %
34–35 %
26–27 %
36–37 %
28–29 %
38–39 %
30–31 %
40–41 %
32–35 %
42–46 %
65–70 %
65–75 %
Increased Melee Attack Speed and Frenzy after using EvadePrefixLevel 0 · CorruptionIncreased Melee Attack Speed / Seconds of Frenzy after you use EvadeOne-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 6 more15–16 %
2–2.3
17–18 %
2.4–2.7
19–20 %
2.8–3.1
21–22 %
3.2–3.5
23–24 %
3.6–3.9
25–26 %
4–4.3
27–28 %
4.4–5
38–42 %
7–8
Increased Melee Damage and Damage for Melee Attacks per 1 Mana CostPrefixLevel 0 · CorruptionIncreased Melee Damage / more Damage for Melee Attacks per 1 Mana Cost (up to 20)One-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 6 more70–79 %
0.2 %
80–89 %
0.2 %
90–99 %
0.2 %
100–109 %
0.3 %
110–119 %
0.3 %
120–129 %
0.3 %
130–140 %
0.3 %
190–210 %
0.5 %
Increased Movement Speed for 4 seconds after using a PotionPrefixLevel 0 · CorruptionBelt10–11 %12–13 %14–15 %16–17 %18–19 %20–21 %22–23 %30–35 %
Increased Physical Damage And Bleed DurationPrefix„Sentinel's“ · Level 60 · SentinelPhysical Damage / Increased Bleed DurationHelmet, Body Armor25–28 %
15 %
29–32 %
16 %
33–36 %
17–18 %
37–40 %
19–20 %
41–50 %
21–24 %
60–70 %
28–34 %
71–90 %
35–42 %
144–180 %
67–84 %
Increased Poison DurationPrefix„Rogue's“ · Level 55 · RogueHelmet7 %8 %9–10 %11–12 %13–16 %20–24 %25–30 %48–60 %
Increased Shield Throw Critical Strike ChancePrefix„Sentinel's“ · Level 18 · SentinelHelmet, Body Armor45–51 %52–58 %59–65 %66–72 %73–95 %115–140 %141–180 %288–360 %
Increased Smelters Wrath DamagePrefix„Sentinel's“ · Level 50 · SentinelHelmet, Body Armor30–33 %34–37 %38–42 %43–47 %48–58 %70–85 %86–105 %168–210 %
Increased Spell Area of Effect and Added Spell Mana CostPrefixLevel 0 · Corruptionincreased area for Area Spells / Spell Mana CostWand, Off-Hand Catalyst, Two-Handed Staff25–28 %
+1
29–32 %
+1
33–36 %
+2
37–40 %
+2
41–44 %
+2
45–48 %
+3
49–50 %
+3
70–75 %
+6
Increased Spell Crit (Doubled if you have over 300 Max Mana)Prefix„Mage's“ · Level 48 · MageHelmet, Body Armor30–33 %34–37 %38–42 %43–47 %48–58 %70–85 %86–105 %168–210 %
Increased Spirit Frequency with Chthonic FissurePrefix„Acolyte's“ · Level 13 · AcolyteBody Armor+6–11 %+12–17 %+18–23 %+24–29 %+30–35 %+36–52 %+53–70 %+112–140 %
Increased Stun Chance and More Damage against Stunned EnemiesPrefixLevel 0 · CorruptionIncreased Stun Chance / more Damage to Stunned EnemiesTwo-Handed Mace150–158 %
4 %
159–167 %
4 %
168–176 %
4 %
177–185 %
4 %
186–194 %
4 %
195–203 %
4 %
204–210 %
4–7 %
300–320 %
11 %
Increased Throwing Attack Speed and Throwing Frailty ChancePrefixLevel 0 · CorruptionIncreased Throwing Attack Speed / Chance to apply Frailty on Throwing HitBelt, Ring8 %
+10–12 %
9 %
+13–15 %
10 %
+16–18 %
11 %
+19–21 %
12 %
+22–24 %
13 %
+25–27 %
14 %
+28–30 %
18–21 %
+40–45 %
Increased Void Damage And Added Spell Void DamagePrefix„Sentinel's“ · Level 53 · SentinelVoid Damage / Spell Void DamageHelmet, Body Armor30–33 %
+4
34–37 %
+4
38–41 %
+5
42–46 %
+5
47–60 %
+6–7
70–85 %
+9–11
86–110 %
+12–14
176–220 %
+22–28
Increased crit chance with FlurryPrefix„Rogue's“ · Level 4 · RogueHelmet, Body Armor36–40 %41–45 %46–55 %56–65 %66–80 %100–125 %126–160 %256–320 %
Increased damage per active Shadow with Shadow CascadePrefix„Rogue's“ · Level 25 · RogueHelmet, Body Armor12–14 %15–17 %18–20 %21–23 %24–30 %38–46 %47–60 %96–120 %
IntelligencePrefix„Scholar's“ · Level 0 · General, Mage, AcolyteHelmet, Body Armor, Boots, Ring and 2 more+1+2+3–4+5–6+7–8+11–13+14–16+24–28
Intelligence converted to MadnessPrefixLevel 0 · CorruptionIntelligence / of Intelligence Converted to MadnessAmulet+4
+100 %
+5
+100 %
+5
+100 %
+6
+100 %
+6
+100 %
+7
+100 %
+7
+100 %
+10–12
+100 %
Jormun's Feast ReforgedPrefixLevel 0 · SetCritical Strike Multiplier per 10 Bleeds on the target, up to 200 Bleeds / Melee Critical Strike ChanceOne-Handed Sword+1 %
+1 %
+1 %
+2 %
+2 %
+3 %
+2 %
+4 %
+3 %
+5 %
+4–5 %
+6–7 %
+6–7 %
+8–9 %
+10–11 %
+12–14 %
Jormun's Hunger ReforgedPrefixLevel 0 · SetChance to apply Critical Vulnerability on Melee Hit / Increased Melee Attack SpeedOne-Handed Axe+4–6 %
1–2 %
+7–9 %
3–4 %
+11–13 %
5–6 %
+14–16 %
7–8 %
+17–20 %
9–10 %
+26–32 %
12–15 %
+33–40 %
16–20 %
+50–65 %
25–30 %
Jormun's Thirst ReforgedPrefixLevel 0 · SetChance to not consume a Potion when you use a Potion and restore at least 20% of Maximum Health / Health Gained on Potion UseBelt2–4 %
20–40
5–8 %
50–80
9–12 %
90–120
13–16 %
130–160
17–20 %
170–200
26–32 %
300–339
33–40 %
340–380
50–60 %
440–500
Keplahan's Cryolith ReforgedPrefixLevel 0 · SetChance to cast cold Volcanic Orb when you directly use a cold melee attack or cold traversal skill (3 second cooldown) / Increased Cold DamageRing1–9 %
10–17 %
10–19 %
18–25 %
20–29 %
26–33 %
30–39 %
34–41 %
40–50 %
42–50 %
70–84 %
70–84 %
85–100 %
85–100 %
100 %
160–200 %
Keplahan's Pyrolith ReforgedPrefixLevel 0 · SetChance to cast fire Volcanic Orb when you directly use a fire melee attack or fire traversal skill (3 second cooldown) / Increased Fire DamageRing1–9 %
10–17 %
10–19 %
18–25 %
20–29 %
26–33 %
30–39 %
34–41 %
40–50 %
42–50 %
70–84 %
70–84 %
85–100 %
85–100 %
100 %
160–200 %
Kuzon's Fury ReforgedPrefixLevel 0 · Setchance to throw a Burning Dagger when you use a melee fire attack and hit at least one enemy, doubled for Dancing Strikes (up to 4 times per second) / Increased Fire DamageOne-Handed Sword+5–11 %
5–13 %
+12–18 %
14–21 %
+19–25 %
22–30 %
+26–32 %
31–39 %
+33–40 %
40–50 %
+50–59 %
70–84 %
+60–70 %
85–100 %
+100–120 %
150–170 %
Kuzon's Guise ReforgedPrefixLevel 0 · SetChance to Blind on Fire Hit / Throwing Fire DamageHelmet+5–13 %
+1–2
+14–21 %
+3–4
+22–30 %
+5–6
+31–39 %
+7–8
+40–50 %
+9–10
+70–84 %
+12–14
+85–100 %
+15–18
+100 %
+25–30
Last Gift of the Mountain ReforgedPrefixLevel 0 · SetIncreased cold spell damage if you have directly cast a physical spell recently / Chance to Shred Armor on Spell HitRelic20–25 %
+30–38 %
26–31 %
+39–47 %
32–37 %
+48–56 %
38–43 %
+57–65 %
44–50 %
+66–75 %
63–79 %
+95–119 %
80–100 %
+120–150 %
160–200 %
+240–300 %
Less Damage Taken on Block and Block Effectiveness applies to Damage over TimePrefixLevel 0 · Corruptionmore Damage Taken on Block / of Block Effectiveness applies to Damage over Time as if it had been BlockedShield1.2–1 %
+4 %
1.5–1.3 %
+5 %
1.8–1.6 %
+5 %
2.1–1.9 %
+6 %
2.4–2.2 %
+6 %
2.7–2.5 %
+7 %
3–2.8 %
+7 %
5 %
+10–12 %
Level of Abyssal EchoesPrefix„Sentinel's“ · Level 30 · SentinelAbyssal Echoes / Void DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Acid FlaskPrefix„Rogue's“ · Level 4 · RogueAcid Flask / Throwing Attack SpeedBody Armor+1
3–4 %
+1
5–6 %
+1
7–9 %
+1
10–12 %
+2
13–16 %
+3
20–24 %
+4
25–30 %
+6
46–53 %
Level of Aerial AssaultPrefix„Rogue's“ · Level 25 · RogueAerial Assault / Increased Minion DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of All Skills and Added ManaPrefixLevel 0 · CorruptionAll Skills / ManaBody Armor, Amulet+1
+20–23
+1
+24–27
+1
+28–31
+1
+32–35
+1
+36–39
+1
+40–43
+1
+44–50
+1
+80–100
Level of AnomalyPrefix„Sentinel's“ · Level 50 · SentinelAnomaly / Void DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Arcane AscendancePrefix„Mage's“ · Level 40 · MageArcane Ascendance / ManaBody Armor+1
+8–12
+1
+13–18
+1
+19–24
+1
+25–30
+2
+31–38
+3
+45–51
+4
+52–60
+6
+96–120
Level of Assemble AbominationPrefix„Acolyte's“ · Level 60 · AcolyteAssemble Abomination / Minion HealthRelic+1
10–20 %
+1
21–40 %
+1
41–60 %
+1
61–80 %
+2
81–120 %
+3
142–160 %
+4
161–200 %
+6
350–400 %
Level of Aura Of DecayPrefix„Acolyte's“ · Level 30 · AcolyteAura Of Decay / Poison ResistanceRelic+1
+3–6 %
+1
+7–11 %
+1
+12–17 %
+1
+18–23 %
+2
+24–30 %
+3
+40–50 %
+4
+51–60 %
+6
+96–120 %
Level of AvalanchePrefix„Primalist's“ · Level 40 · PrimalistAvalanche / Spell DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of BallistaPrefix„Rogue's“ · Level 17 · RogueBallista / Increased Ballista Attack SpeedRelic+1
3–5 %
+1
6–8 %
+1
9–12 %
+1
13–16 %
+2
17–20 %
+3
21–24 %
+4
25–30 %
+6
40–48 %
Level of Black HolePrefix„Mage's“ · Level 50 · MageBlack Hole / Spell DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of BladestormPrefix„Rogue's“ · Level 5 · RogueBladestorm / Increased Throwing DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Bone CursePrefix„Acolyte's“ · Level 8 · AcolyteBone Curse / Spell DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Chaos BoltsPrefix„Acolyte's“ · Level 50 · AcolyteChaos Bolts / Increased Spell DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Chthonic FissurePrefix„Acolyte's“ · Level 23 · AcolyteChthonic Fissure / Increased Damage Over TimeBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Cinder StrikePrefix„Rogue's“ · Level 10 · RogueCinder Strike / Fire DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Dancing StrikesPrefix„Rogue's“ · Level 25 · RogueDancing Strikes / Melee DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Dark QuiverPrefix„Rogue's“ · Level 35 · RogueDark Quiver / ManaHelmet+1
+5–8
+1
+9–12
+1
+13–16
+1
+17–20
+2
+21–25
+3
+26–32
+4
+33–40
+6
+64–80
Level of Death SealPrefix„Acolyte's“ · Level 50 · AcolyteDeath Seal / Spell DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of DecoyPrefix„Rogue's“ · Level 12 · RogueDecoy / Throwing DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Detonating ArrowPrefix„Rogue's“ · Level 25 · RogueDetonating Arrow / Bow DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Devouring OrbPrefix„Sentinel's“ · Level 35 · SentinelDevouring Orb / Void DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of DisintegratePrefix„Mage's“ · Level 35 · MageDisintegrate / Spell DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Dive BombPrefix„Rogue's“ · Level 20 · RogueDive Bomb / Increased Minion DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Drain LifePrefix„Acolyte's“ · Level 25 · AcolyteDrain Life / Spell DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Dread ShadePrefix„Acolyte's“ · Level 50 · AcolyteDread Shade / ManaBody Armor+1
+8–12
+1
+13–18
+1
+19–24
+1
+25–30
+2
+31–38
+3
+45–51
+4
+52–60
+6
+96–120
Level of DreamslashPrefix„Rogue's“ · Level 20 · RogueDreamslash / Increased Melee DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of EarthquakePrefix„Primalist's“ · Level 30 · PrimalistEarthquake / Increased Stun DurationHelmet+1
3–5 %
+1
6–8 %
+1
9–12 %
+1
13–16 %
+2
17–22 %
+3
25–30 %
+4
31–40 %
+6
64–80 %
Level of Elemental NovaPrefix„Mage's“ · Level 4 · MageElemental Nova / Elemental DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Enchant WeaponPrefix„Mage's“ · Level 30 · MageEnchant Weapon / Melee Elemental DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Entangling RootsPrefix„Primalist's“ · Level 25 · PrimalistEntangling Roots / Spell DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Erasing StrikePrefix„Sentinel's“ · Level 25 · SentinelErasing Strike / Void DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Eterra's BlessingPrefix„Primalist's“ · Level 7 · PrimalistEterra's Blessing / ManaBody Armor+1
+8–12
+1
+13–18
+1
+19–24
+1
+25–30
+2
+31–38
+3
+45–51
+4
+52–60
+6
+96–120
Level of Explosive TrapPrefix„Rogue's“ · Level 50 · RogueExplosive Trap / Increased Throwing DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of FalconryPrefix„Rogue's“ · Level 20 · RogueFalconry / Increased Minion DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of FireballPrefix„Mage's“ · Level 7 · MageFireball / Spell DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of FirebrandPrefix„Mage's“ · Level 50 · MageFirebrand / Melee DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Flame ReavePrefix„Mage's“ · Level 25 · MageFlame Reave / Fire DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Flame RushPrefix„Mage's“ · Level 23 · MageFlame Rush / Increased Spell DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Flame WardPrefix„Mage's“ · Level 9 · MageFlame Ward / Ward RetentionRelic+1
+5–10 %
+1
+11–16 %
+1
+17–23 %
+1
+24–31 %
+2
+32–40 %
+3
+50–60 %
+4
+61–75 %
+6
+110–130 %
Level of FlayPrefix„Acolyte's“ · Level 50 · AcolyteFlay / increased Area for Area SkillsBody Armor+1
6–7 %
+1
8–9 %
+1
10–12 %
+1
13–15 %
+2
16–20 %
+3
25–29 %
+4
30–34 %
+6
54–68 %
Level of FlurryPrefix„Rogue's“ · Level 4 · RogueFlurry / Dodge RatingRelic+1
+5–12
+1
+13–19
+1
+20–27
+1
+28–37
+2
+38–50
+3
+60–70
+4
+71–85
+6
+136–170
Level of FocusPrefix„Mage's“ · Level 22 · MageFocus / ManaHelmet+1
+5–8
+1
+9–12
+1
+13–16
+1
+17–20
+2
+21–25
+3
+30–34
+4
+35–40
+6
+64–80
Level of Forge StrikePrefix„Sentinel's“ · Level 25 · SentinelForge Strike / Melee DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Frost ClawPrefix„Mage's“ · Level 49 · MageFrost Claw / Increased Spell DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of FrostwallPrefix„Mage's“ · Level 35 · MageFrost Wall / Increased Damage Over TimeRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Fury LeapPrefix„Primalist's“ · Level 4 · PrimalistFury Leap / Melee DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Gathering StormPrefix„Primalist's“ · Level 4 · PrimalistIce Thorns / Spell DamageBody Armor+1
6–7 %
+1
8–9 %
+1
10–12 %
+1
13–15 %
+2
16–20 %
+3
25–29 %
+4
30–34 %
+6
54–68 %
Level of GhostflamePrefix„Acolyte's“ · Level 50 · AcolyteGhostflame / Increased Damage Over TimeHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of GlacierPrefix„Mage's“ · Level 7 · MageGlacier / Spell DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Glyph of DominionPrefix„Mage's“ · Level 49 · MageGlyph of Dominion / Increased Spell DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Hail of ArrowsPrefix„Rogue's“ · Level 50 · RogueHail of Arrows / Bow DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Hammer ThrowPrefix„Sentinel's“ · Level 4 · SentinelHammer Throw / Throwing DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of HarvestPrefix„Acolyte's“ · Level 6 · AcolyteHarvest / Melee DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Healing HandsPrefix„Sentinel's“ · Level 23 · SentinelHealing Hands / Increased Healing EffectivenessHelmet+1
10–15 %
+1
16–21 %
+1
22–28 %
+1
29–38 %
+2
39–60 %
+3
80–95 %
+4
96–120 %
+6
170–200 %
Level of HeartseekerPrefix„Rogue's“ · Level 50 · RogueHeartseeker / Increased Bow Attack SpeedBody Armor+1
3–4 %
+1
5–6 %
+1
7–8 %
+1
9–10 %
+2
11–12 %
+3
15–19 %
+4
20–25 %
+6
38–44 %
Level of Holy AuraPrefix„Sentinel's“ · Level 25 · SentinelHoly Aura / ManaRelic+1
+5–8
+1
+9–12
+1
+13–16
+1
+17–20
+2
+21–25
+3
+30–34
+4
+35–40
+6
+64–80
Level of Hungering SoulsPrefix„Acolyte's“ · Level 7 · AcolyteHungering Souls / Spell DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Ice BarragePrefix„Mage's“ · Level 25 · MageIce Barrage / Freeze Rate MultiplierBody Armor+1
+15–25 %
+1
+26–40 %
+1
+41–65 %
+1
+66–100 %
+2
+101–140 %
+3
+150–200 %
+4
+201–260 %
+6
+416–520 %
Level of Infernal ShadePrefix„Acolyte's“ · Level 22 · AcolyteInfernal Shade / Spell DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of JavelinPrefix„Sentinel's“ · Level 17 · SentinelJavelin / Throwing DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of JudgementPrefix„Sentinel's“ · Level 50 · SentinelJudgement / Increased Healing EffectivenessRelic+1
5–8 %
+1
9–13 %
+1
14–19 %
+1
20–26 %
+2
27–35 %
+3
50–59 %
+4
60–70 %
+6
110–140 %
Level of Lethal MiragePrefix„Rogue's“ · Level 50 · RogueLethal Mirage / Melee DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Lightning BlastPrefix„Mage's“ · Level 4 · MageLightning Blast / Spell DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of LungePrefix„Sentinel's“ · Level 4 · SentinelLunge / Melee DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of MaelstromPrefix„Primalist's“ · Level 17 · PrimalistMaelstrom / Spell DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Mana StrikePrefix„Mage's“ · Level 6 · MageMana Strike / Lightning DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Manifest ArmorPrefix„Sentinel's“ · Level 35 · SentinelManifest Armor / Minion DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Marrow ShardsPrefix„Acolyte's“ · Level 4 · AcolyteMarrow Shards / Spell DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of MeteorPrefix„Mage's“ · Level 25 · MageMeteor / Spell DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of MultishotPrefix„Rogue's“ · Level 25 · RogueMultishot / Bow DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of MultistrikePrefix„Sentinel's“ · Level 17 · SentinelMultistrike / Melee DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of NetPrefix„Rogue's“ · Level 25 · RogueNet / Increased Throwing DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Profane VeilPrefix„Acolyte's“ · Level 25 · AcolyteProfane Veil / Increased Damage Over TimeRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of PuncturePrefix„Rogue's“ · Level 5 · RoguePuncture / Physical DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Radiant LancePrefix„Sentinel's“ · Level 25 · SentinelRadiant Lance / Increased Spell DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Reaper FormPrefix„Acolyte's“ · Level 25 · AcolyteReaper Form / HealthBody Armor+1
+5–12
+1
+13–19
+1
+20–27
+1
+28–37
+2
+38–50
+3
+60–70
+4
+71–85
+6
+129–153
Level of RebukePrefix„Sentinel's“ · Level 7 · SentinelRebuke / ArmorRelic+1
3–5 %
+1
6–10 %
+1
11–15 %
+1
16–20 %
+2
21–28 %
+3
30–34 %
+4
35–40 %
+6
64–80 %
Level of Ring Of ShieldsPrefix„Sentinel's“ · Level 25 · SentinelRing Of Shields / Minion HealthHelmet+1
10–20 %
+1
21–40 %
+1
41–60 %
+1
61–80 %
+2
81–120 %
+3
142–160 %
+4
161–200 %
+6
350–400 %
Level of Rip BloodPrefix„Acolyte's“ · Level 4 · AcolyteRip Blood / Spell DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of RivePrefix„Sentinel's“ · Level 6 · SentinelRive / Melee DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of RuneboltPrefix„Mage's“ · Level 40 · MageRunebolt / Increased Elemental DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Runic InvocationPrefix„Mage's“ · Level 20 · MageRunic Invocation / Increased Elemental DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of SacrificePrefix„Acolyte's“ · Level 30 · AcolyteSacrifice / Spell DamageBody Armor+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Serpent StrikePrefix„Primalist's“ · Level 22 · PrimalistSerpent Strike / Melee DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Shadow CascadePrefix„Rogue's“ · Level 25 · RogueShadow Cascade / Melee DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Shadow RendPrefix„Rogue's“ · Level 5 · RogueShadow Rend / Dodge RatingRelic+1
+5–12
+1
+13–19
+1
+20–27
+1
+28–37
+2
+38–50
+3
+60–70
+4
+71–85
+6
+136–170
Level of Shatter StrikePrefix„Mage's“ · Level 25 · MageShatter Strike / Cold DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Shield BashPrefix„Sentinel's“ · Level 8 · SentinelShield Bash / Melee DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Shield RushPrefix„Sentinel's“ · Level 12 · SentinelShield Rush / Melee DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Shield ThrowPrefix„Sentinel's“ · Level 17 · SentinelShield Throw / Throwing DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of ShiftPrefix„Rogue's“ · Level 4 · RogueShift / ManaBody Armor+1
+8–12
+1
+13–18
+1
+19–24
+1
+25–30
+2
+31–38
+3
+45–51
+4
+52–60
+6
+96–120
Level of ShurikensPrefix„Rogue's“ · Level 4 · RogueShurikens / Throwing DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Smelter's WrathPrefix„Sentinel's“ · Level 50 · SentinelSmelter's Wrath / Melee DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of SmitePrefix„Sentinel's“ · Level 22 · SentinelSmite / Spell DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Smoke BombPrefix„Rogue's“ · Level 7 · RogueSmoke Bomb / ManaBody Armor+1
+8–12
+1
+13–18
+1
+19–24
+1
+25–30
+2
+31–38
+3
+45–51
+4
+52–60
+6
+96–120
Level of Snap FreezePrefix„Mage's“ · Level 4 · MageSnap Freeze / ManaRelic+1
+5–8
+1
+9–12
+1
+13–16
+1
+17–20
+2
+21–25
+3
+30–34
+4
+35–40
+6
+64–80
Level of Soul FeastPrefix„Acolyte's“ · Level 35 · AcolyteSoul Feast / Spell DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Spirit PlaguePrefix„Acolyte's“ · Level 17 · AcolyteSpirit Plague / Spell DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Spriggan FormPrefix„Primalist's“ · Level 35 · PrimalistSpriggan Form / Damage While TransformedRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of StaticPrefix„Mage's“ · Level 40 · MageStatic / Lightning DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Static OrbPrefix„Mage's“ · Level 4 · MageStatic Orb / Spell DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Summon BearPrefix„Primalist's“ · Level 25 · PrimalistSummon Bear / Minion DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Summon Bone GolemPrefix„Acolyte's“ · Level 12 · AcolyteSummon Bone Golem / Minion ArmorHelmet+1
+10–30
+1
+31–80
+1
+81–160
+1
+161–320
+2
+321–500
+3
+800–1200
+4
+1201–2000
+6
+3200–4000
Level of Summon Frenzy TotemPrefix„Primalist's“ · Level 35 · PrimalistSummon Frenzy Totem / Minion HealthRelic+1
10–20 %
+1
21–40 %
+1
41–60 %
+1
61–80 %
+2
81–120 %
+3
142–160 %
+4
161–200 %
+6
350–400 %
Level of Summon RaptorPrefix„Primalist's“ · Level 25 · PrimalistSummon Raptor / Minion DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Summon SabertoothPrefix„Primalist's“ · Level 12 · PrimalistSummon Sabertooth / Minion DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Summon ScorpionPrefix„Primalist's“ · Level 30 · PrimalistSummon Scorpion / Minion DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Summon Skeletal MagePrefix„Acolyte's“ · Level 25 · AcolyteSummon Skeletal Mage / Minion DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Summon SkeletonPrefix„Acolyte's“ · Level 4 · AcolyteSummon Skeleton / Minion DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Summon SprigganPrefix„Primalist's“ · Level 30 · PrimalistSummon Spriggan / Minion DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Summon Storm CrowPrefix„Primalist's“ · Level 20 · PrimalistSummon Storm Crows / Minion DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Summon Storm TotemPrefix„Primalist's“ · Level 25 · PrimalistSummon Storm Totem / Damage for TotemsHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Summon Thorn TotemPrefix„Primalist's“ · Level 4 · PrimalistSummon Thorn Totem / Damage for TotemsHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Summon Tide ElementalPrefix„Primalist's“ · Level 25 · PrimalistSummon Tide Elemental / Increased Minion DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Summon Volatile ZombiePrefix„Acolyte's“ · Level 20 · AcolyteSummon Volatile Zombie / Minion DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Summon WolfPrefix„Primalist's“ · Level 4 · PrimalistSummon Wolf / Minion DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Summon WraithPrefix„Acolyte's“ · Level 25 · AcolyteSummon Wraith / Minion DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of SurgePrefix„Mage's“ · Level 55 · MageSurge / Melee Elemental DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Swarmblade FormPrefix„Primalist's“ · Level 43 · PrimalistSwarmblade Form / Damage While TransformedBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of SwipePrefix„Primalist's“ · Level 6 · PrimalistSwipe / Melee DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Symbols Of HopePrefix„Sentinel's“ · Level 35 · SentinelSigils Of Hope / ManaRelic+1
+5–8
+1
+9–12
+1
+13–16
+1
+17–20
+2
+21–25
+3
+30–34
+4
+35–40
+6
+64–80
Level of Synchronized StrikePrefix„Rogue's“ · Level 30 · RogueSynchronized Strike / Melee DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of TeleportPrefix„Mage's“ · Level 12 · MageTeleport / ManaHelmet+1
+5–8
+1
+9–12
+1
+13–16
+1
+17–20
+2
+21–25
+3
+30–34
+4
+35–40
+6
+64–80
Level of Tempest StrikePrefix„Primalist's“ · Level 10 · PrimalistTempest Strike / ManaBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of TornadoPrefix„Primalist's“ · Level 25 · PrimalistTornado / Spell DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of TransplantPrefix„Acolyte's“ · Level 13 · AcolyteTransplant / Spell DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Umbral BladesPrefix„Rogue's“ · Level 16 · RogueUmbral Blades / Throwing DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of UpheavalPrefix„Primalist's“ · Level 15 · PrimalistUpheaval / Melee DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of VengeancePrefix„Sentinel's“ · Level 4 · SentinelVengeance / Melee DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Void CleavePrefix„Sentinel's“ · Level 19 · SentinelVoid Cleave / Melee DamageRelic+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Volatile ReversalPrefix„Sentinel's“ · Level 25 · SentinelVolatile Reversal / Void DamageHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Volcanic OrbPrefix„Mage's“ · Level 17 · MageVolcanic Orb / Spell DamageRelic+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Level of Wandering SpiritsPrefix„Acolyte's“ · Level 4 · AcolyteWandering Spirits / Spell DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of WarcryPrefix„Primalist's“ · Level 14 · PrimalistWarcry / Endurance ThresholdRelic+1
+10–20
+1
+21–32
+1
+33–45
+1
+46–60
+2
+61–75
+3
+90–115
+4
+116–150
+6
+240–300
Level of WarpathPrefix„Sentinel's“ · Level 4 · SentinelWarpath / Melee DamageBody Armor+1
8–15 %
+1
16–30 %
+1
31–45 %
+1
46–60 %
+2
61–90 %
+3
106–120 %
+4
121–150 %
+6
240–300 %
Level of Werebear FormPrefix„Primalist's“ · Level 25 · PrimalistWerebear Form / Damage While TransformedHelmet+1
5–10 %
+1
11–20 %
+1
21–30 %
+1
31–40 %
+2
41–60 %
+3
71–80 %
+4
81–100 %
+6
160–200 %
Lich's Envy ReforgedPrefixLevel 0 · SetSpell Fire Damage for Infernal Shade per Active Dread Shade / Increased Area for Infernal Shade per Active Dread ShadeGloves+2–3
4–7 %
+4–5
8–11 %
+6–7
12–15 %
+8–9
16–19 %
+10–12
20–24 %
+16–19
33–39 %
+20–24
40–48 %
+38–48
77–96 %
Lich's Scorn ReforgedPrefixLevel 0 · Setof Dread Shade's damage and effects converted to Cold / Cold Damage with Spells and Attacks per Attached Infernal Shade for Minions affected by Dread ShadeOff-Hand Catalyst100 %
+3
100 %
+4
100 %
+5
100 %
+6
100 %
+7
100 %
+9–11
100 %
+12–15
100 %
+24–30
Lightning Critical Strike MultiplierPrefix„Mage's“ · Level 60 · MageHelmet, Body Armor+16–17 %+18–19 %+20–21 %+22–23 %+24–29 %+34–40 %+41–50 %+80–100 %
Lightning DamagePrefix„Conduit's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Lightning Damage And LeechPrefix„Voltaic“ · Level 18Spell Lightning Damage / Lightning Damage Leeched as HealthSceptre+3–4
+0.3–0.4 %
+5–6
+0.5–0.6 %
+7–8
+0.7–0.8 %
+9–11
+0.9–1.1 %
+12–15
+1.2–1.5 %
+19–24
+1.8–2.3 %
+25–30
+2.4–3 %
+41–45
+4.8–6 %
Lightning Damage with ShurikensPrefix„Rogue's“ · Level 4 · RogueLightning Damage with Shurikens / of Shurikens Base Damage converted to LightningBody Armor, Helmet+6–8
+50–51 %
+9–11
+52–53 %
+12–15
+54–55 %
+16–19
+56–57 %
+20–27
+58–60 %
+32–37
+61–62 %
+38–44
+63–64 %
+60–75
+90–100 %
Lightning PenetrationPrefix„Turbulent“ · Level 42Amulet+4 %+5 %+6 %+7 %+8–9 %+11–12 %+13–15 %+24–30 %
Lightning Resistance and Poison ResistancePrefixLevel 0 · CorruptionLightning Resistance / Poison ResistanceHelmet, Body Armor, Gloves, Belt and 6 more+14 %
+14 %
+15 %
+15 %
+16 %
+16 %
+17 %
+17 %
+18 %
+18 %
+19 %
+19 %
+20–21 %
+20–21 %
+30–35 %
+30–35 %
Locket of the Forgotten Knight ReforgedPrefixLevel 0 · SetChance to inflict Time Rot on Hit / Chance to create a Void Rift when you hit an enemy (2 second cooldown)Amulet+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–10 %
+9–10 %
+11–12 %
+11–12 %
+13–14 %
+13–15 %
+16–21 %
+18–23 %
+22–28 %
+24–30 %
+45–56 %
+48–60 %
ManaPrefix„Manafused“ · Level 0Relic, Gloves, Off-Hand Catalyst, Amulet and 2 more+6–10+11–17+18–25+26–35+36–50+70–90+91–120+190–240
ManaPrefix„Azure“ · Level 0 · RogueHelmet, Body Armor4 %5 %6 %7 %8–10 %12–15 %16–20 %32–40 %
Mana Gained on Harvest UsePrefix„Acolyte's“ · Level 13 · AcolyteBody Armor5–67–89–1011–1213–1519–2324–2835–42
Mana Gained when you directly Cast SmitePrefix„Sentinel's“ · Level 23 · SentinelHelmet+4+5+6+7+8–10+12–14+15–18+23–27
Mana Gained when you use Rive and Hit at least one enemyPrefix„Sentinel's“ · Level 12 · SentinelHelmet34567–89–1112–1519–23
Mana Gained when you use Vengeance and Hit at least one enemyPrefix„Sentinel's“ · Level 12 · SentinelBody Armor34567–89–1112–1519–23
Mana RegenerationPrefix„Rejuvenating“ · Level 0Ring, Relic, Belt, Amulet10–14 %15–19 %20–24 %25–29 %30–38 %40–49 %50–60 %94–110 %
Mana Spent Gained as WardPrefix„Mage's“ · Level 39 · MageHelmet, Body Armor+20–23 %+24–27 %+28–31 %+32–35 %+36–50 %+60–75 %+76–100 %+160–200 %
Mana and Mana RegenPrefix„Manaforged“ · Level 36Mana / Increased Mana RegenOne-Handed Axe, Dagger, One-Handed Sword, Wand and 4 more+10–17
6–8 %
+18–25
9–12 %
+26–34
13–16 %
+35–45
17–20 %
+46–60
21–25 %
+75–90
30–35 %
+91–120
36–42 %
+192–240
67–84 %
Mana and Mana Spent Gained as WardPrefix„Transfusing“ · Level 43Mana / of Mana Spent Gained as WardSceptre, Wand, Two-Handed Staff+10–17
+10–14 %
+18–25
+15–20 %
+26–34
+21–27 %
+35–45
+28–35 %
+46–60
+36–50 %
+75–90
+65–80 %
+91–120
+81–100 %
+192–240
+160–200 %
Mana efficiency with DecoyPrefix„Rogue's“ · Level 13 · RogueHelmet, Body Armor+7–8 %+9–10 %+11–12 %+13–15 %+16–20 %+24–30 %+31–40 %+64–80 %
Mana efficiency with Synchronised StrikePrefix„Rogue's“ · Level 30 · RogueHelmet, Body Armor+7–8 %+9–10 %+11–12 %+13–15 %+16–20 %+24–30 %+31–40 %+64–80 %
Mana gained on Potion Use and Ward Gained on Potion UsePrefixLevel 48 · CorruptionMana Gained on Potion Use / Ward Gained on Potion UseBelt5
80–88
6
89–97
7
98–106
8–9
107–115
10–11
116–124
12–13
125–133
14–15
134–140
20–25
210–250
Mana per Equipped Corrupted IdolPrefixLevel 0 · CorruptionIdol Altar+1+2+3+4+5+7–8+9–10+14–15
Mana spent gained as Ward and Ward Decay ThresholdPrefixLevel 0 · Corruptionof Mana Spent Gained as Ward / Ward Decay ThresholdWand, Sceptre, Two-Handed Staff+40–43 %
+30–32
+44–47 %
+33–35
+48–51 %
+36–38
+52–55 %
+39–41
+56–59 %
+42–44
+60–63 %
+45–47
+64–70 %
+48–53
+90–110 %
+70–75
Max Ballista and Increased Ballista Attack SpeedPrefix„Rogue's“ · Level 18 · RogueMaximum Ballistae / Increased Ballista Attack SpeedBody Armor+1
8–11 %
+1
12–15 %
+1
16–19 %
+1
21–24 %
+1
25–30 %
+2
35–40 %
+2
41–48 %
+3
75–84 %
Maximum Health gained as Endurance Threshold and EndurancePrefixLevel 0 · Corruptionof Maximum Health gained as Endurance Threshold / EnduranceHelmet+4 %
+8 %
+5 %
+9 %
+6 %
+10 %
+7 %
+11 %
+8 %
+12 %
+9 %
+13 %
+10 %
+14 %
+14–15 %
+18–20 %
Maximum Omen Idols EquippedPrefix„Prodigious“ · Level 35Maximum Omen Idols / Health per Equipped Omen IdolIdol Altar+1
+2
+1
+3
+1
+4
+2
+5
+2
+6–7
+3
+8–9
+4
+10–12
+5
+18–20
Maximum Potion Slots and Missing Health gained as Ward on Potion UsePrefixLevel 0 · CorruptionPotion Slots / of Missing Health gained as Ward on Potion UseBelt+1
+4 %
+1
+5 %
+1
+6 %
+1
+7 %
+1
+8 %
+1
+9 %
+1
+10 %
+1
+15–20 %
Melee Attack SpeedPrefix„Deft“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 6 more4–5 %6–7 %8–9 %10–11 %12–15 %18–23 %24–30 %46–53 %
Melee Cold DamagePrefix„Shattering“ · Level 0Two-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Staff and 6 more+3–6+7–10+11–15+16–20+21–26+40–50+51–65+85–100
Melee Critical Strike ChancePrefix„Slayer's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 6 more+1 %+2 %+3 %+4 %+5 %+7–8 %+9–10 %+14–18 %
Melee DamagePrefix„Rending“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 6 more10–19 %20–30 %31–43 %45–58 %60–85 %100–139 %140–180 %288–360 %
Melee Damage Leeched as HealthPrefix„Leeching“ · Level 10Gloves, One-Handed Axe, Dagger, One-Handed Mace and 6 more+2.3–2.9 %+3–3.6 %+3.7–4.3 %+4.4–5 %+5.1–6.3 %+7.5–9.5 %+9.6–12.5 %+20–25 %
Melee Damage While TransformedPrefix„Primalist's“ · Level 28 · PrimalistHelmet, Body Armor30–33 %34–37 %38–42 %43–47 %48–57 %70–85 %86–105 %168–210 %
Melee Elemental DamagePrefix„Mage's“ · Level 36 · MageHelmet, Body Armor30–33 %34–37 %38–43 %43–48 %48–57 %70–85 %86–110 %176–220 %
Melee Fire DamagePrefix„Flaming“ · Level 0Two-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Staff and 6 more+3–6+7–10+11–15+16–20+21–26+40–50+51–65+85–100
Melee Lightning DamagePrefix„Hurricane“ · Level 0Two-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Staff and 6 more+3–6+7–10+11–15+16–20+21–26+40–50+51–65+85–100
Melee Physical DamagePrefix„Marauder's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 6 more+3–6+7–10+11–15+16–20+21–26+40–50+51–65+85–100
Melee Physical Damage if wielding a MacePrefix„Sentinel's“ · Level 57 · SentinelHelmet, Body Armor+10+11+12+13+14–17+21–26+27–32+51–64
Melee Physical Damage if wielding a SwordPrefix„Sentinel's“ · Level 48 · SentinelHelmet, Body Armor+6+7+8+9–10+11–13+17–21+22–26+42–52
Melee Void DamagePrefix„Dark“ · Level 0Two-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Staff and 6 more+3–6+7–10+11–15+16–20+21–26+40–50+51–65+85–100
Minion Area and DamagePrefix„Centurion's“ · Level 46Increased Area for Minion Area Skills / Increased Minion DamageAmulet, Gloves6–7 %
5–10 %
8–9 %
11–18 %
10–12 %
20–27 %
13–15 %
28–35 %
16–18 %
36–50 %
23–27 %
65–80 %
28–33 %
81–105 %
55–65 %
175–210 %
Minion Chance to Inflict Bleed on HitPrefix„Primalist's“ · Level 36 · PrimalistHelmet, Body Armor+30–34 %+35–39 %+40–44 %+45–51 %+52–62 %+75–90 %+91–110 %+176–220 %
Minion Critical Strike MultiplierPrefix„Primalist's“ · Level 36 · PrimalistHelmet, Body Armor+15 %+16–17 %+18–20 %+21–23 %+24–29 %+36–44 %+45–55 %+88–110 %
Minion DamagePrefix„Commander's“ · Level 0Quiver, Off-Hand Catalyst, Amulet, Ring and 3 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Minion Dodge RatingPrefix„Feline“ · Level 30 · General, Primalist, AcolyteHelmet, Boots, Ring, Relic+35–65+66–100+101–160+161–250+251–400+500–650+651–1000+1600–2000
Minion Freeze Rate MultiplierPrefix„Acolyte's“ · Level 53 · AcolyteHelmet, Body Armor+50–69 %+70–89 %+90–109 %+110–139 %+140–190 %+240–300 %+301–380 %+608–760 %
Minion HealthPrefix„Ursine“ · Level 6 · General, Primalist, AcolyteHelmet, Body Armor, Belt, Gloves and 5 more15–35 %36–55 %56–75 %76–100 %101–150 %190–230 %231–300 %500–600 %
Minion Health RegenPrefix„Reptilian“ · Level 13 · General, Primalist, AcolyteHelmet, Belt, Relic+6–10+11–20+21–35+36–60+61–90+120–150+151–200+320–400
Minion Melee Damage Leeched As HealthPrefix„Primalist's“ · Level 29 · PrimalistBody Armor, Helmet+4–4.9 %+5–5.9 %+6–6.9 %+7–7.9 %+8–11 %+13.5–16 %+16.1–21 %+33.6–42 %
Minion Spell Critical Strike ChancePrefix„Primalist's“ · Level 41 · PrimalistHelmet, Body Armor30–33 %34–37 %38–42 %43–47 %48–57 %70–85 %86–105 %168–210 %
Mirages and Mana Efficiency with Lethal MiragePrefix„Rogue's“ · Level 50 · RogueMirages created by Lethal Mirage / Mana Efficiency with Lethal MirageBody Armor+1
+10–13 %
+1
+14–17 %
+1
+18–21 %
+1
+22–25 %
+1
+26–30 %
+2
+38–46 %
+2
+47–60 %
+3
+96–120 %
Missing Health gained as Ward per Second and Ward Decay ThresholdPrefixLevel 0 · Corruptionof Missing Health gained as Ward per second / Ward Decay ThresholdGloves+4 %
+30–32
+5 %
+33–35
+6 %
+36–38
+7 %
+39–41
+8 %
+42–44
+9 %
+45–47
+10 %
+48–50
+13–15 %
+65–75
Missing Health gained as Ward per Second and lose Current Health per SecondPrefixLevel 0 · Corruptionof Missing Health gained as Ward per second / of Current Health Drained per SecondBody Armor+4 %
4 %
+5 %
5 %
+6 %
6 %
+7 %
7 %
+8 %
8 %
+9 %
9 %
+10 %
10 %
+13–15 %
13–15 %
Movement SpeedPrefix„Mercurial“ · Level 0Boots5–7 %8–9 %10–11 %12–14 %15–18 %22–25 %26–30 %43–48 %
Necrotic DamagePrefix„Occultist's“ · Level 6 · General, AcolyteOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 12 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Necrotic Damage Taken as PhysicalPrefix„Sentinel's“ · Level 34 · SentinelHelmet, Body Armor+18–19 %+20–21 %+22–23 %+24–25 %+26–30 %+36–44 %+45–55 %+88–100 %
Necrotic Damage while TransformedPrefix„Acolyte's“ · Level 25 · AcolyteHelmet, Body Armor45–51 %52–58 %59–65 %66–72 %73–90 %110–130 %131–160 %256–320 %
Necrotic PenetrationPrefix„Profane“ · Level 42Amulet+4 %+5 %+6 %+7 %+8–9 %+11–12 %+13–15 %+24–30 %
Parry ChancePrefix„Parrying“ · Level 24One-Handed Axe, Dagger, One-Handed Mace, One-Handed Sword and 5 more+1 %+2 %+3 %+4 %+5–6 %+8–9 %+10–12 %+16–20 %
Parry Chance while Dual Wielding and Parry Chance gained as Increased Melee DamagePrefixLevel 0 · CorruptionParry Chance while Dual Wielding / of Parry Chance gained as Increased Melee DamageOne-Handed Sword+4 %
+100 %
+5 %
+100 %
+5 %
+100 %
+6 %
+100 %
+6 %
+100 %
+7 %
+100 %
+7 %
+100 %
+11 %
+100 %
Pebbles' Bitemarked Sash ReforgedPrefixLevel 0 · SetMinion Melee Cold Damage / Cold ResistanceBelt+1
+7–9 %
+2
+10–12 %
+3
+13–15 %
+4
+16–18 %
+5
+19–21 %
+6–7
+28–34 %
+8–10
+35–42 %
+16–20
+67–84 %
Pebbles' Collar ReforgedPrefixLevel 0 · SetMinion Melee Fire Damage / Fire ResistanceRelic+1
+7–9 %
+2
+10–12 %
+3
+13–15 %
+4
+16–18 %
+5
+19–21 %
+6–7
+28–34 %
+8–10
+35–42 %
+16–20
+67–84 %
Pebbles' Femur ReforgedPrefixLevel 0 · SetMinion Melee Lightning Damage / Lightning ResistanceWand+1
+7–9 %
+2
+10–12 %
+3
+13–15 %
+4
+16–18 %
+5
+19–21 %
+6–7
+28–34 %
+8–10
+35–42 %
+16–20
+67–84 %
Penetration with Cold InvocationsPrefix„Mage's“ · Level 39 · MageCold Penetration with Cold Invocations / Dodge Rating per Heo RuneHelmet, Body Armor+8–10 %
+36–47
+11–13 %
+48–60
+14–17 %
+61–75
+18–21 %
+76–93
+22–27 %
+94–120
+30–35 %
+130–155
+36–42 %
+156–184
+67–84 %
+294–368
Penetration with Fire InvocationsPrefix„Mage's“ · Level 39 · MageFire Penetration with Fire Invocations / Armor per Rah RuneHelmet, Body Armor+8–10 %
+25–32
+11–13 %
+33–40
+14–17 %
+41–50
+18–21 %
+51–63
+22–27 %
+64–80
+30–35 %
+100–120
+36–42 %
+121–150
+67–84 %
+240–300
Penetration with Lightning InvocationsPrefix„Mage's“ · Level 39 · MageLightning Penetration with Lightning Invocations / Ward per Second per Gon RuneHelmet, Body Armor+8–10 %
12–16
+11–13 %
17–21
+14–17 %
22–27
+18–21 %
28–33
+22–27 %
34–40
+30–35 %
45–52
+36–42 %
53–63
+67–84 %
101–126
Physical DamagePrefix„Warrior's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Physical Damage while TransformedPrefix„Acolyte's“ · Level 25 · AcolyteHelmet, Body Armor45–51 %52–58 %59–65 %66–72 %73–90 %110–130 %131–160 %256–320 %
Physical PenetrationPrefix„Piercing“ · Level 42Amulet+4 %+5 %+6 %+7 %+8–9 %+11–12 %+13–15 %+24–30 %
Physical Penetration with BleedPrefix„Sentinel's“ · Level 50 · SentinelBody Armor, Helmet25–27 %28–30 %31–33 %34–36 %37–45 %55–65 %66–85 %136–170 %
Physical Penetration with PuncturePrefix„Rogue's“ · Level 5 · RogueBody Armor+6 %+7 %+8 %+9–10 %+11–14 %+17–20 %+21–25 %+40–50 %
Physical Penetration with Shadow DaggersPrefix„Rogue's“ · Level 55 · RogueHelmet, Body Armor13–17 %18–22 %23–27 %28–32 %33–45 %60–77 %78–100 %160–200 %
Physical Resistance and Poison ResistancePrefixLevel 0 · CorruptionPhysical Resistance / Poison ResistanceHelmet, Body Armor, Gloves, Belt and 6 more+14 %
+14 %
+15 %
+15 %
+16 %
+16 %
+17 %
+17 %
+18 %
+18 %
+19 %
+19 %
+20–21 %
+20–21 %
+30–35 %
+30–35 %
Physical Resistance and Void ResistancePrefixLevel 0 · CorruptionPhysical Resistance / Void ResistanceHelmet, Body Armor, Gloves, Belt and 6 more+14 %
+14 %
+15 %
+15 %
+16 %
+16 %
+17 %
+17 %
+18 %
+18 %
+19 %
+19 %
+20–21 %
+20–21 %
+30–35 %
+30–35 %
Physical Spell Critical Strike ChancePrefix„Acolyte's“ · Level 41 · AcolyteHelmet, Body Armor45–51 %52–58 %59–65 %66–72 %73–95 %115–140 %141–180 %288–360 %
Poison Chance per Equipped DaggerPrefix„Rogue's“ · Level 27 · RogueHelmet+18–20 %+21–23 %+24–27 %+28–32 %+33–40 %+50–65 %+66–85 %+136–170 %
Poison DamagePrefix„Toxic“ · Level 11One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 13 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Poison Damage And Poison ResistancePrefix„Acolyte's“ · Level 32 · AcolytePoison Damage / Poison ResistanceHelmet, Body Armor25–27 %
+10–11 %
28–30 %
+12–14 %
31–33 %
+15–17 %
34–36 %
+18–20 %
37–50 %
+21–25 %
60–75 %
+28–32 %
76–100 %
+33–40 %
160–200 %
+64–80 %
Poison Damage Taken as PhysicalPrefix„Sentinel's“ · Level 34 · SentinelHelmet, Body Armor+18–19 %+20–21 %+22–23 %+24–25 %+26–30 %+36–44 %+45–55 %+88–100 %
Poison PenetrationPrefix„Serpentine“ · Level 42Amulet+4 %+5 %+6 %+7 %+8–9 %+11–12 %+13–15 %+24–30 %
Potion Health Converted to WardPrefix„Philosopher's“ · Level 35Belt, Gloves, Relic, Ring10–14 %15–19 %20–24 %25–29 %30–35 %50–70 %71–100 %100 %
Recurve Chance for HeartseekerPrefix„Rogue's“ · Level 26 · RogueHelmet, Body Armor+5–6 %+7–8 %+9–11 %+12–15 %+16–20 %+28–33 %+34–40 %+64–80 %
Reduced Health Cost of SpellsPrefix„Acolyte's“ · Level 13 · AcolyteHelmet12–15 %16–19 %20–23 %24–27 %28–33 %40–50 %51–65 %80–95 %
Ruby Fang Aegis ReforgedPrefixLevel 0 · SetChance to Poison on Fire Hit / Fire ResistanceShield+25–34 %
+5–10 %
+35–44 %
+11–16 %
+45–54 %
+17–22 %
+55–64 %
+23–28 %
+65–75 %
+29–35 %
+100–119 %
+45–59 %
+120–150 %
+60–75 %
+240–300 %
+120–150 %
Seconds of Frenzy granted to you and your Minions when Enemy damage leaves you at Low HealthPrefixLevel 0 · CorruptionOne-Handed Axe, Two-Handed Axe+5+6+7+8+9+10+11+20
Shard of the Shattered Lance ReforgedPrefixLevel 0 · SetHealth Regen / Melee Cold DamageOne-Handed Sword+3
+5–8
+4
+9–12
+5
+13–16
+6
+17–20
+7–8
+21–24
+9–11
+30–36
+12–15
+42–50
+24–30
+63–75
Shared Bleed Chance On HitPrefix„Acolyte's“ · Level 57 · AcolyteChance to Inflict Bleed on Hit / Chance to Inflict Bleed on Minion HitBody Armor, Helmet+20–23 %
+20–23 %
+24–27 %
+24–27 %
+28–31 %
+28–31 %
+32–35 %
+32–35 %
+36–45 %
+36–45 %
+55–65 %
+55–65 %
+66–85 %
+66–85 %
+136–170 %
+136–170 %
Shared Bleed DurationPrefix„Primalist's“ · Level 34 · PrimalistIncreased Bleed Duration / Increased Bleed Duration for MinionsHelmet, Body Armor18–19 %
18–19 %
20–21 %
20–21 %
22–23 %
22–23 %
24–25 %
24–25 %
26–35 %
26–35 %
44–55 %
44–55 %
56–70 %
56–70 %
112–140 %
112–140 %
Shared Cold DamagePrefix„Primalist's“ · Level 36 · PrimalistCold Damage / Minion Cold DamageBody Armor, Helmet25–27 %
25–27 %
28–30 %
28–30 %
31–33 %
31–33 %
34–36 %
34–36 %
37–50 %
37–50 %
60–75 %
60–75 %
76–100 %
76–100 %
160–200 %
160–200 %
Shared Increased Bleed DurationPrefix„Acolyte's“ · Level 57 · AcolyteIncreased Bleed Duration / Increased Bleed Duration for MinionsHelmet, Body Armor16–17 %
16–17 %
18–19 %
18–19 %
20–21 %
20–21 %
22–23 %
22–23 %
24–28 %
24–28 %
34–40 %
34–40 %
41–50 %
41–50 %
80–100 %
80–100 %
Shared Increased Fire DamagePrefix„Acolyte's“ · Level 36 · AcolyteFire Damage / Minion Fire DamageHelmet, Body Armor30–33 %
30–33 %
34–37 %
34–37 %
38–41 %
38–41 %
42–46 %
42–46 %
47–60 %
47–60 %
70–85 %
70–85 %
86–110 %
86–110 %
176–220 %
176–220 %
Shared Increased Melee DamagePrefix„Primalist's“ · Level 48 · PrimalistMelee Damage / Minion Melee DamageHelmet, Body Armor25–27 %
25–27 %
28–30 %
28–30 %
31–33 %
31–33 %
34–36 %
34–36 %
37–50 %
37–50 %
60–75 %
60–75 %
76–100 %
76–100 %
160–200 %
160–200 %
Shared Increased Necrotic DamagePrefix„Acolyte's“ · Level 36 · AcolyteNecrotic Damage / Minion Necrotic DamageHelmet, Body Armor25–27 %
25–27 %
28–30 %
28–30 %
31–33 %
31–33 %
34–36 %
34–36 %
37–50 %
37–50 %
60–75 %
60–75 %
76–100 %
76–100 %
160–200 %
160–200 %
Shared Increased Spell DamagePrefix„Primalist's“ · Level 27 · PrimalistSpell Damage / Minion Spell DamageHelmet, Body Armor25–27 %
25–27 %
28–30 %
28–30 %
31–33 %
31–33 %
34–36 %
34–36 %
37–50 %
37–50 %
60–75 %
60–75 %
76–100 %
76–100 %
160–200 %
160–200 %
Shared Lightning DamagePrefix„Primalist's“ · Level 48 · PrimalistLightning Damage / Minion Lightning DamageHelmet, Body Armor25–27 %
25–27 %
28–30 %
28–30 %
31–33 %
31–33 %
34–36 %
34–36 %
37–50 %
37–50 %
60–75 %
60–75 %
76–100 %
76–100 %
160–200 %
160–200 %
Shared Physical Damage Leeched As HealthPrefix„Acolyte's“ · Level 60 · AcolytePhysical Damage Leeched as Health / Minion Physical Damage Leeched as HealthHelmet, Body Armor+0.6–0.7 %
+0.6–0.7 %
+0.8–0.9 %
+0.8–0.9 %
+1–1.1 %
+1–1.1 %
+1.2–1.3 %
+1.2–1.3 %
+1.4–1.8 %
+1.4–1.8 %
+2.2–2.8 %
+2.2–2.8 %
+2.9–3.6 %
+2.9–3.6 %
+5.8–7.2 %
+5.8–7.2 %
Shared Physical Penetration With BleedPrefix„Acolyte's“ · Level 57 · AcolytePhysical Penetration with Bleed / Physical Penetration for Bleed inflicted by MinionsHelmet, Body Armor12–13 %
12–13 %
14–15 %
14–15 %
16–17 %
16–17 %
18–19 %
18–19 %
20–23 %
20–23 %
28–34 %
28–34 %
35–42 %
35–42 %
67–84 %
67–84 %
Shield Throw converted to VoidPrefix„Sentinel's“ · Level 28 · Sentinelof Shield Throw Base Damage Converted to Void / Throwing Void Damage for Shield ThrowBody Armor+100 %
+4–7
+100 %
+8–12
+100 %
+13–17
+100 %
+18–23
+100 %
+24–30
+100 %
+42–49
+100 %
+50–60
+100 %
+105–120
Sinathia's Dying Breath ReforgedPrefixLevel 0 · SetCurse Spell Damage / increased Curse DamageOne-Handed Mace+12–20
30–50 %
+21–29
51–71 %
+30–38
72–92 %
+39–47
93–113 %
+48–59
133–153 %
+85–99
210–249 %
+100–120
250–300 %
+171–240
490–600 %
Sinathia's Resurrection ReforgedPrefixLevel 0 · SetIncreased Minion Health / chance when one of your Skeletons dies to resummon a new one after 3 secondsShield25–44 %
5–6 %
45–64 %
7–8 %
65–84 %
9–11 %
85–104 %
12–15 %
105–125 %
16–20 %
133–146 %
29–36 %
200–250 %
37–47 %
400–480 %
75–94 %
Slow Chance and More Damage against Slowed EnemiesPrefixLevel 0 · CorruptionChance to Slow on Hit / more Damage to Slowed EnemiesOne-Handed Mace, Two-Handed Mace+15–17 %
1 %
+18–20 %
2 %
+21–23 %
2 %
+24–26 %
3 %
+27–29 %
3 %
+30–32 %
4 %
+33–35 %
4 %
+60–70 %
7 %
Spell Critical Strike ChancePrefix„Witch's“ · Level 15Wand, Sceptre, Two-Handed Staff, Amulet and 2 more20–25 %26–34 %35–43 %44–54 %55–75 %95–115 %116–150 %240–300 %
Spell DamagePrefix„Imbued“ · Level 0Sceptre, Wand, Two-Handed Staff, Off-Hand Catalyst and 2 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Spell DamagePrefix„Spellblade's“ · Level 15One-Handed Sword+3–5+6–8+9–11+12–14+15–24+32–40+41–50+70–80
Spell Damage Leeched as Health while ChannellingPrefix„Mage's“ · Level 46 · MageHelmet, Body Armor+2–2.6 %+2.7–3.3 %+3.4–4 %+4.1–4.7 %+4.8–5.7 %+7–8.5 %+8.6–10.5 %+16.8–21 %
Spell Damage While TransformedPrefix„Primalist's“ · Level 39 · PrimalistHelmet, Body Armor30–33 %34–37 %38–42 %43–47 %48–57 %70–85 %86–105 %168–210 %
Spell Damage and Reduced Mana CostPrefix„Spellslinger's“ · Level 0Spell Damage / Spell Mana CostSceptre5–10 %
-3
11–20 %
-3
21–30 %
-3
31–40 %
-3
41–50 %
-3
60–75 %
-4
76–100 %
-5
200–225 %
-7
Spell Damage for CursesPrefix„Acolyte's“ · Level 26 · AcolyteHelmet+2–5+6–9+10–14+15–18+19–24+25–36+37–48+77–96
Spell Damage for Storm CrowsPrefix„Primalist's“ · Level 36 · PrimalistHelmet+4–5+6–7+8–9+10–11+12–14+17–20+21–25+40–50
Spell Damage for TotemsPrefix„Primalist's“ · Level 53 · PrimalistHelmet, Body Armor+6+7+8+9–10+11–14+18–22+23–28+45–56
Spell Damage while ChannellingPrefix„Mage's“ · Level 43 · MageHelmet, Body Armor+6+7+8+9–10+11–13+17–21+22–26+42–52
Spell Damage with Tempest StrikePrefix„Primalist's“ · Level 26 · PrimalistHelmet+20–23+24–28+29–34+35–40+41–50+65–80+81–100+160–200
StrengthPrefix„Mighty“ · Level 0 · General, Primalist, SentinelHelmet, Body Armor, Boots, Ring and 2 more+1+2+3–4+5–6+7–8+11–13+14–16+24–28
Strength converted to BrutalityPrefixLevel 0 · CorruptionStrength / of Strength Converted to BrutalityAmulet+4
+100 %
+5
+100 %
+5
+100 %
+6
+100 %
+6
+100 %
+7
+100 %
+7
+100 %
+10–12
+100 %
Sunforged Cuirass ReforgedPrefixLevel 0 · Sentinel · SetChance to forge a weapon when hit / Increased Fire Damage per Forged WeaponBody Armor+1–2 %
5–7 %
+3–4 %
8–10 %
+5–6 %
11–13 %
+7–8 %
14–16 %
+9–10 %
17–20 %
+12–15 %
24–30 %
+16–20 %
32–40 %
+32–40 %
51–64 %
Sunforged Greathelm ReforgedPrefixLevel 0 · Sentinel · SetIncreased Armor per Forged Weapon / Health Regen per Forged WeaponHelmet2 %
+1
3 %
+2
4 %
+3
5 %
+4
6 %
+5
8–9 %
+7
10–12 %
+8
19–24 %
+11
Sunforged Hammer ReforgedPrefixLevel 0 · SetIgnite Chance per Forged Weapon / Melee Fire Damage per Forged WeaponTwo-Handed Mace+10–13 %
+5
+14–17 %
+6
+18–21 %
+7
+22–25 %
+8
+28–30 %
+9–10
+36–47 %
+12–15
+48–60 %
+16–20
+72–90 %
+24–30
The Invoker's Frozen Heart ReforgedPrefixLevel 0 · Setincreased Cold Spell Cast Speed / Critical Strike Multiplier against Frozen EnemiesAmulet5 %
+10–12 %
6 %
+13–16 %
7 %
+17–20 %
8–9 %
+21–24 %
10–11 %
+25–30 %
13–16 %
+40–49 %
17–21 %
+50–60 %
34–42 %
+96–120 %
The Invoker's Scorching Grasp ReforgedPrefixLevel 0 · SetIncreased Fire Damage Over Time / Chance to Ignite on HitRing10–13 %
+10–13 %
14–17 %
+14–17 %
18–22 %
+18–21 %
23–28 %
+22–25 %
29–35 %
+26–30 %
40–49 %
+40–59 %
50–75 %
+60–75 %
120–150 %
+120–150 %
The Invoker's Static Touch ReforgedPrefixLevel 0 · SetSpell Lightning Damage / Chance to Shock on Spell HitRing+3
+10–13 %
+4
+14–17 %
+5
+18–22 %
+6
+23–28 %
+7
+29–35 %
+9–11
+40–49 %
+12–15
+50–75 %
+20–25
+120–150 %
The Last Bear's Scorn ReforgedPrefixLevel 0 · SetEndurance / of Physical Damage Leeched as Health on HitBody Armor+10–12 %
+0.06–0.07 %
+13–15 %
+0.08–0.09 %
+16–18 %
+0.1–0.11 %
+19–21 %
+0.12–0.13 %
+22–25 %
+0.14–0.15 %
+36–42 %
+0.2–0.24 %
+43–50 %
+0.25–0.3 %
+80–100 %
+0.5–0.6 %
Throwing Attack Critical Strike ChancePrefix„Sentinel's“ · Level 48 · SentinelHelmet, Body Armor45–51 %52–58 %59–65 %66–72 %73–95 %115–140 %141–180 %288–360 %
Throwing Attack SpeedPrefix„Slinger's“ · Level 17Gloves, Ring5–7 %8–10 %11–14 %15–18 %19–23 %26–30 %31–36 %55–63 %
Throwing DamagePrefix„Catapult's“ · Level 0 · General, Sentinel, RogueBelt, Gloves, Relic, Amulet+2–4+5–7+8–10+11–14+15–20+25–30+31–37+50–65
Throwing Damage and Reduced Mana CostPrefix„Ballista's“ · Level 6Throwing Damage / Throwing Attack Mana CostRing+3–4
-3
+5–6
-3
+7–8
-3
+9–10
-3
+11–13
-3
+17–21
-4
+22–26
-5
+35–40
-7
Throwing Physical DamagePrefix„Rogue's“ · Level 41 · RogueHelmet, Body Armor26–30 %31–35 %36–40 %41–47 %48–60 %75–95 %96–120 %192–240 %
Totem Critical Strike ChancePrefix„Primalist's“ · Level 57 · PrimalistBody Armor, Helmet45–51 %52–58 %59–65 %66–72 %73–95 %115–140 %141–180 %288–360 %
Totem DamagePrefix„Primalist's“ · Level 30 · PrimalistHelmet, Body Armor30–33 %34–37 %38–42 %43–47 %48–57 %70–85 %86–105 %168–210 %
Vilatria's Downfall ReforgedPrefixLevel 0 · Setof Meteor Base Damage Converted to Lightning / increased Shock Duration per IntelligenceTwo-Handed Staff+100 %
0.1 %
+100 %
0.2 %
+100 %
0.3 %
+100 %
0.4 %
+100 %
0.5 %
+100 %
0.6–0.7 %
+100 %
0.8–1 %
+100 %
1.6–2 %
Vilatria's Storm Crown ReforgedPrefixLevel 0 · Mage · SetShock Chance per Intelligence / Lightning PenetrationHelmet+0.1 %
+1–2 %
+0.2 %
+3–4 %
+0.3 %
+5–6 %
+0.4 %
+7–8 %
+0.5 %
+9–10 %
+0.6–0.7 %
+14–16 %
+0.8–1 %
+17–20 %
+1.2–1.5 %
+32–40 %
VitalityPrefix„Vital“ · Level 0Helmet, Body Armor, Boots+1+2+3–4+5–6+7–8+11–13+14–16+24–28
Vitality converted to RampancyPrefixLevel 0 · CorruptionVitality / of Vitality Converted to RampancyAmulet+4
+100 %
+5
+100 %
+5
+100 %
+6
+100 %
+6
+100 %
+7
+100 %
+7
+100 %
+10–12
+100 %
Void DamagePrefix„Abyssal“ · Level 15 · General, SentinelOne-Handed Axe, One-Handed Mace, Sceptre, One-Handed Sword and 9 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Void Damage Over TimePrefix„Sentinel's“ · Level 32 · SentinelHelmet, Body Armor40–45 %46–51 %52–57 %58–63 %64–75 %90–110 %111–140 %224–280 %
Void Damage Taken as PhysicalPrefix„Sentinel's“ · Level 34 · SentinelHelmet, Body Armor+18–19 %+20–21 %+22–23 %+24–25 %+26–30 %+36–44 %+45–55 %+88–100 %
Void PenetrationPrefix„Inevitable“ · Level 42Amulet+4 %+5 %+6 %+7 %+8–9 %+11–12 %+13–15 %+24–30 %
Volatile Zombie Speed and DamagePrefix„Acolyte's“ · Level 28 · Acolyteincreased Volatile Zombie Movement Speed / increased Volatile Zombie DamageBody Armor13–16 %
30–39 %
17–20 %
40–50 %
21–24 %
51–64 %
26–29 %
65–80 %
30–35 %
81–100 %
40–50 %
131–160 %
51–65 %
161–200 %
104–130 %
320–400 %
Ward Decay Threshold per Equipped Corrupted IdolPrefixLevel 0 · CorruptionIdol Altar+2+3+4+5+6–7+9–10+11–12+15–16
Ward Gained When You Create a ShadowPrefix„Rogue's“ · Level 18 · RogueHelmet, Body Armor16–2021–2526–3031–3738–5065–8586–110150–180
Ward Gained on KillPrefix„Victorious“ · Level 40Amulet3–56–89–1112–1415–1924–3031–3861–76
Ward Gained on Potion UsePrefix„Alchemist's“ · Level 10 · General, Mage, Acolyte, RogueBelt, Gloves, Amulet20–3031–4546–6065–8081–110150–185186–250400–500
Ward Gained per Rune consumed with Runic InvocationPrefix„Mage's“ · Level 29 · MageHelmet, Body Armor14–1920–2627–3536–4546–6075–9091–115184–230
Ward and Ailment Cleansing on Potion UsePrefix„Cleansing“ · Level 31Ward Gained on Potion Use / chance to Cleanse All Ailments on Potion UseBelt20–30
100 %
31–40
100 %
51–60
100 %
61–75
100 %
76–100
100 %
130–170
100 %
171–220
100 %
440–500
100 %
Ward gained on use with ShiftPrefix„Rogue's“ · Level 4 · RogueHelmet, Body Armor16–2021–2526–3031–4041–5065–8081–100160–200
Ward gained on use with Smoke BombPrefix„Rogue's“ · Level 8 · RogueHelmet, Body Armor25–2930–3536–4546–5556–7090–110111–145232–290
Ward per Second for you or your allies while standing on your Glyph of DominionPrefix„Mage's“ · Level 49 · MageBody Armor+14–20+21–29+30–42+43–60+61–85+105–130+131–170+272–340
Zerrick's Ambition ReforgedPrefixLevel 0 · SetIncreased Leech Rate / Increased Movement SpeedBoots6–7 %
4 %
8–9 %
5 %
10–11 %
6 %
12–13 %
7 %
14–15 %
8 %
25–29 %
12–13 %
30–35 %
14–16 %
56–70 %
23–26 %
Zerrick's Greed ReforgedPrefixLevel 0 · SetIncreased Damage Over Time / of Damage Leeched as Health on CritGloves10–19 %
+0.1 %
20–29 %
+0.1 %
30–39 %
+0.1 %
40–49 %
+0.1 %
50–60 %
+0.2 %
80–99 %
+0.3 %
100–130 %
+0.4 %
208–260 %
+0.6–0.8 %
Zerrick's Guile ReforgedPrefixLevel 0 · Setincreased Melee Attack Speed for 4 seconds when you use a Potion / increased Throwing Attack Speed for 4 seconds when you use a PotionBelt6–7 %
6–7 %
8–9 %
8–9 %
10–11 %
10–11 %
12–13 %
12–13 %
14–15 %
14–15 %
20–24 %
20–24 %
25–30 %
25–30 %
46–53 %
46–53 %
increased Area for Area SkillsPrefix„Conqueror's“ · Level 32Gloves, Amulet6–7 %8–9 %10–12 %13–15 %16–20 %25–29 %30–34 %54–60 %
increased Skeletal Mage DamagePrefix„Acolyte's“ · Level 45 · AcolyteBody Armor, Helmet25–38 %39–52 %53–66 %67–80 %81–95 %115–140 %141–180 %288–360 %
increased Speed and Distance with Flame RushPrefix„Mage's“ · Level 26 · MageHelmet5–6 %7–9 %10–12 %13–15 %16–20 %26–30 %31–38 %61–76 %
increased Spell Damage per Skeletal MagePrefix„Acolyte's“ · Level 25 · AcolyteHelmet, Body Armor14–16 %17–19 %20–22 %23–25 %26–33 %40–50 %51–65 %104–130 %
increased area with Detonating ArrowPrefix„Rogue's“ · Level 25 · RogueHelmet, Body Armor15–17 %19–22 %23–27 %28–32 %33–40 %50–60 %61–80 %128–160 %
increased attack speed and cast speed for Summoned VinesPrefix„Primalist's“ · Level 33 · PrimalistHelmet7–9 %10–12 %13–16 %17–20 %21–26 %33–39 %40–50 %77–90 %
increased damage per arrow with MultishotPrefix„Rogue's“ · Level 25 · RogueHelmet, Body Armor4 %5 %6 %7 %8–10 %12–15 %16–20 %32–40 %
Added Health and Added Health RegenerationSuffixLevel 0Health / Health RegenRing, Relic+14–21
+1–2
+22–29
+3–4
+30–37
+5–6
+38–45
+7–9
+46–68
+10–12
+85–105
+15–19
+106–135
+20–25
+205–243
+40–50
All AttributesSuffix„of the Polymath“ · Level 13Two-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Sword+1+2+3+4+5+7–8+9–10+16–20
All ResistancesSuffix„of Defiance“ · Level 55Shield+5 %+6 %+7–8 %+9–10 %+11–14 %+18–23 %+24–30 %+48–60 %
All Resistances while ChannellingSuffix„of Meditation“ · Level 46Relic+5–6 %+7–8 %+9–12 %+13–16 %+17–22 %+28–36 %+37–48 %+75–95 %
ArmorSuffix„of Defense“ · Level 14Helmet, Body Armor, Boots, Shield10–12 %13–16 %17–21 %22–26 %27–32 %40–50 %51–70 %112–140 %
ArmorSuffix„of the Turtle“ · Level 0Helmet, Body Armor, Boots, Gloves, Shield+6–20+21–35+36–55+56–80+81–110+150–190+191–260+416–520
Armor and Reduced Bonus Damage from CritsSuffix„of Fortification“ · Level 40Armor / reduced Bonus Damage Taken from Critical StrikesHelmet, Body Armor, Boots, Gloves and 2 more+24–32
8–10 %
+33–42
11–14 %
+43–55
15–19 %
+56–70
20–24 %
+71–95
25–30 %
+130–170
38–45 %
+171–220
46–60 %
+352–440
60–90 %
Armor per Idol in a Refracted SlotSuffix„of Eos“ · Level 0Idol Altar+4+5–6+7–8+9–10+11–12+16–19+20–24+30–35
Block Chance and EffectivenessSuffix„of Blocking“ · Level 13Block Chance / Block EffectivenessRing, Gloves+1 %
+30–50
+2 %
+51–80
+2 %
+81–110
+2 %
+111–150
+3 %
+151–220
+4 %
+270–350
+4 %
+450–600
+6 %
+1000–1300
Chance to Blind on HitSuffix„of Blinding“ · Level 5One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 9 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+100 %
Chance to Chill AttackersSuffix„of the Tundra“ · Level 16Shield, Off-Hand Catalyst21–30 %31–40 %41–55 %56–75 %76–100 %130–170 %171–220 %300 %
Chance to Chill on HitSuffix„of Sleet“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 9 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+104–130 %
Chance to Ignite on HitSuffix„of Conflagration“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 10 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+104–130 %
Chance to Inflict Bleed On HitSuffix„of Wounds“ · Level 0One-Handed Axe, Dagger, One-Handed Sword, Two-Handed Axe and 4 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+104–130 %
Chance to Poison on HitSuffix„of Venom“ · Level 13One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+104–130 %
Chance to Shock AttackersSuffix„of Static“ · Level 33Shield, Off-Hand Catalyst21–30 %31–40 %41–55 %56–75 %76–100 %130–170 %171–220 %352–440 %
Chance to Shock on HitSuffix„of Static“ · Level 20One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 10 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+104–130 %
Chance to Shred Armor on HitSuffix„of Acid“ · Level 27Gloves, Amulet, One-Handed Axe, Dagger and 8 more+20–30 %+31–40 %+41–55 %+56–70 %+71–100 %+125–150 %+151–200 %+320–400 %
Chance to Slow AttackersSuffix„of the Mire“ · Level 16Shield, Off-Hand Catalyst21–30 %31–40 %41–55 %56–75 %76–100 %130–170 %171–220 %300 %
Chance to Slow on HitSuffix„of Lethargy“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 9 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+104–130 %
Chance to apply Frailty on HitSuffix„of Frailty“ · Level 25Amulet, Relic, Gloves+12–15 %+16–19 %+20–23 %+24–27 %+28–35 %+44–55 %+56–70 %+112–140 %
Chance to apply Frailty on Melee HitSuffix„of Suppression“ · Level 25One-Handed Axe, One-Handed Mace, One-Handed Sword, Dagger and 4 more+35–40 %+41–50 %+51–60 %+61–70 %+71–85 %+105–130 %+131–170 %+270–300 %
Cold Penetration and Minion Cold PenetrationSuffix„of the Betrayer“ · Level 60Cold Penetration / Minion Cold PenetrationOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %
Cold ResistanceSuffix„of Frost“ · Level 8Helmet, Body Armor, Belt, Boots and 7 more+5–9 %+10–14 %+15–21 %+22–29 %+30–45 %+50–60 %+61–75 %+120–150 %
Critical Strike Avoidance and Added Dodge RatingSuffix„of Sanctuary“ · Level 36Critical Strike Avoidance / Dodge RatingBoots, Gloves, Belt, Ring, Helmet+5–9 %
+15–24
+10–14 %
+25–35
+15–19 %
+36–48
+20–24 %
+49–61
+25–37 %
+62–80
+46–60 %
+95–125
+61–75 %
+126–170
+100 %
+300–360
Damage Over Time for MinionsSuffix„of Sorrow“ · Level 48One-Handed Sword, Two-Handed Sword, One-Handed Axe, Two-Handed Axe, Two-Handed Spear10–20 %21–30 %31–40 %41–50 %51–70 %90–110 %111–140 %224–280 %
Damage Taken on BlockSuffix„of the Defender“ · Level 0Shield4 %5 %6 %8–7 %10–9 %14–13 %17–15 %30–25 %
Dodge RatingSuffix„of Evasion“ · Level 0Helmet, Body Armor, Belt, Boots and 4 more+20–29+30–39+40–49+50–65+66–85+110–150+151–200+320–400
Dodge RatingSuffix„of the Fox“ · Level 16Body Armor, Belt, One-Handed Sword, Amulet10–14 %15–19 %20–24 %25–29 %30–38 %55–65 %66–80 %130–160 %
Dodge while Evading and Increased Dodge RatingSuffix„of the Sable“ · Level 35Dodge Rating while using Evade / Increased Dodge RatingBoots+81–120
9–12 %
+121–175
13–17 %
+176–250
18–22 %
+251–325
23–28 %
+326–425
29–35 %
+550–700
45–57 %
+701–900
58–72 %
+1440–1800
115–144 %
Elemental ResistanceSuffix„of Insulation“ · Level 27Helmet, Body Armor, Belt, Boots and 7 more+4–5 %+6–8 %+9–11 %+12–15 %+16–20 %+24–30 %+31–40 %+64–75 %
EnduranceSuffix„of Endurance“ · Level 19Gloves, Helmet, Shield, Belt and 2 more+3–4 %+5–6 %+7–8 %+9–10 %+11–15 %+20–26 %+27–35 %+56–70 %
Endurance ThresholdSuffix„of Stamina“ · Level 24Belt+20–26+27–35+36–45+46–59+60–80+110–150+151–200+320–400
Fire Penetration and Minion Fire PenetrationSuffix„of the Phoenix“ · Level 60Fire Penetration / Minion Fire PenetrationOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %
Fire ResistanceSuffix„of Embers“ · Level 0Helmet, Body Armor, Belt, Boots and 7 more+5–9 %+10–14 %+15–21 %+22–29 %+30–45 %+50–60 %+61–75 %+120–150 %
Fragments of the Shattered Lance ReforgedSuffixLevel 0 · SetIncreased Health Regen / Increased Melee Cold DamageRelic15–25 %
10–19 %
26–36 %
20–29 %
37–47 %
30–39 %
58–68 %
40–49 %
69–75 %
50–59 %
119–129 %
80–94 %
130–150 %
95–110 %
260–300 %
112–220 %
Freeze Rate MultiplierSuffix„of Freezing“ · Level 10Wand, Sceptre, Two-Handed Staff, Off-Hand Catalyst+20–35 %+36–60 %+61–90 %+91–130 %+131–180 %+230–300 %+301–400 %+640–800 %
HealthSuffix„of Life“ · Level 0Helmet, Body Armor, Belt, Boots and 5 more+5–15+16–25+26–40+41–60+61–90+100–130+131–180+275–325
HealthSuffix„of the Ox“ · Level 25Body Armor, Helmet, Belt3 %4–5 %6–7 %8–9 %10–12 %15–20 %21–26 %40–47 %
Health On KillSuffix„of Glory“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more23–45–67–89–1218–2627–3660–75
Health On Melee HitSuffix„of Hunger“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, One-Handed Sword and 4 more2–34–67–910–1213–1621–2930–4064–80
Health Regen per SecondSuffix„of Renewal“ · Level 0Helmet, Amulet, Gloves+2–3+4–5+6–7+8–10+11–14+20–25+26–35+56–70
Health RegenerationSuffix„of Regrowth“ · Level 0Helmet, Body Armor, Belt, Ring, Relic6–17 %18–29 %30–41 %42–53 %54–82 %100–129 %130–162 %260–325 %
Health and Stun AvoidanceSuffix„of the Monolith“ · Level 46Stun Avoidance / Stun AvoidanceBelt, Amulet+12–17
+40–65
+18–26
+66–100
+27–35
+101–180
+36–44
+181–250
+45–60
+251–350
+75–99
+450–550
+100–130
+551–750
+198–234
+1200–1500
Health per Equipped Heretical IdolSuffix„of Heresy“ · Level 75Idol Altar+2+3+4+5+6–7+9–10+11–12+15–16
Health per Idol in a Refracted SlotSuffix„of Mesembria“ · Level 0Idol Altar+2+3+4+5+6–7+9–10+11–12+15–16
Hybrid HealthSuffix„of the Giant“ · Level 45Health / HealthGloves, Boots, Belt+14–21
3 %
+22–29
3 %
+30–37
4 %
+38–45
4 %
+46–68
5 %
+85–105
6–7 %
+106–135
8–10 %
+205–243
15–18 %
Increased Area for Melee Area SkillsSuffix„of Conquest“ · Level 30Two-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Sword8–10 %11–14 %15–19 %20–24 %25–32 %38–45 %46–55 %88–110 %
Increased Cooldown Recovery SpeedSuffix„of Lucidity“ · Level 6Boots, Belt5–6 %7–9 %10–12 %13–15 %16–20 %24–27 %28–32 %45–50 %
Increased Leech RateSuffix„of the Feast“ · Level 0Gloves12–17 %18–23 %24–29 %30–35 %36–45 %55–70 %71–100 %160–200 %
Increased Stun ChanceSuffix„of Stillness“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 10 more15–25 %26–35 %36–45 %46–60 %61–80 %100–130 %131–170 %272–340 %
Increased Stun Chance with Melee AttacksSuffix„of Stone“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 5 more40–55 %56–75 %76–95 %96–115 %116–140 %180–220 %221–280 %448–560 %
Isadora's Gravechill ReforgedSuffixLevel 0 · SetHealth / Spell Cold DamageGloves+4–9
+1
+10–16
+2
+17–24
+3
+25–32
+4
+33–40
+5
+60–69
+6–7
+70–82
+8–10
+125–148
+12–15
Isadora's Revenge ReforgedSuffixLevel 0 · SetNecrotic Penetration / Stun AvoidanceHelmet+2 %
+50–65
+3 %
+66–82
+4 %
+83–100
+5 %
+101–119
+6 %
+120–150
+8–9 %
+200–239
+10–12 %
+240–300
+19–24 %
+480–600
Isadora's Tomb Binding ReforgedSuffixLevel 0 · SetIncreased Armor / Increased Necrotic Damage if you have been Hit RecentlyBelt6–7 %
11–14 %
8–9 %
15–19 %
10–11 %
20–25 %
12–13 %
26–32 %
14–15 %
33–40 %
18–24 %
50–63 %
25–35 %
64–80 %
56–70 %
128–160 %
Lightning Penetration and Minion Lightning PenetrationSuffix„of the Zephyr“ · Level 60Lightning Penetration / Minion Lightning PenetrationOne-Handed Axe, One-Handed Mace, Sceptre, One-Handed Sword and 8 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %
Lightning ResistanceSuffix„of Sparks“ · Level 0Helmet, Body Armor, Belt, Boots and 7 more+5–9 %+10–14 %+15–21 %+22–29 %+30–45 %+50–60 %+61–75 %+120–150 %
Mana per Idol in a Refracted SlotSuffix„of Dysis“ · Level 0Idol Altar+2+3+4+5+6–7+9–10+11–12+15–16
Minion Melee and Bow DamageSuffix„of Authority“ · Level 20Minion Physical Damage / Minion Bow DamageOne-Handed Sword, Two-Handed Sword, One-Handed Axe, Two-Handed Axe and 4 more+3–4
+3–4
+5–6
+5–6
+7–9
+7–9
+10–12
+10–12
+13–17
+13–17
+21–25
+21–25
+26–32
+26–32
+45–56
+45–56
Minion Melee and Spell DamageSuffix„of Brutality“ · Level 18Minion Melee Damage / Minion Spell DamageOne-Handed Sword, Two-Handed Sword, One-Handed Axe, Two-Handed Axe and 3 more+3–4
+3–4
+5–6
+5–6
+7–9
+7–9
+10–12
+10–12
+13–17
+13–17
+21–25
+21–25
+26–32
+26–32
+45–56
+45–56
Minion Spell and Bow DamageSuffix„of the Coven“ · Level 22Minion Spell Damage / Minion Bow DamageOne-Handed Axe, Two-Handed Axe, Sceptre, Two-Handed Staff, Wand+3–4
+3–4
+5–6
+5–6
+7–9
+7–9
+10–12
+10–12
+13–17
+13–17
+21–25
+21–25
+26–32
+26–32
+45–56
+45–56
Necrotic Penetration and Minion Necrotic PenetrationSuffix„of the Revenant“ · Level 60Necrotic Penetration / Minion Necrotic PenetrationOne-Handed Axe, Dagger, Sceptre, Wand and 2 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %
Necrotic ResistanceSuffix„of Purity“ · Level 19Helmet, Body Armor, Belt, Boots and 7 more+5–9 %+10–14 %+15–21 %+22–29 %+30–45 %+50–60 %+61–75 %+120–150 %
Physical Penetration and Minion Physical PenetrationSuffix„of Legions“ · Level 60Physical Penetration / Minion Physical PenetrationOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %
Physical ResistanceSuffix„of Deflection“ · Level 0Helmet, Body Armor, Belt, Boots and 6 more+5–9 %+10–14 %+15–21 %+22–29 %+30–45 %+50–60 %+61–75 %+120–150 %
Poison Penetration and Minion Poison PenetrationSuffix„of the Scorpio“ · Level 60Poison Penetration / Minion Poison PenetrationOne-Handed Axe, Dagger, Sceptre, One-Handed Sword and 6 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %
Poison ResistanceSuffix„of Remedy“ · Level 10Helmet, Body Armor, Belt, Boots and 7 more+5–9 %+10–14 %+15–21 %+22–29 %+30–45 %+50–60 %+61–75 %+120–150 %
Reduced Bonus Damage Taken from Critical StrikesSuffix„of Impunity“ · Level 36Two-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Sword35–43 %44–53 %54–66 %67–80 %81–100 %100 %100 %100 %
Reduced Bonus Damage Taken from Critical Strikes per Equipped Heretical IdolSuffix„of the Woven Sun“ · Level 80Idol Altar+0.02+0.03+0.04+0.05+0.06–0.07+0.09–0.1+0.11–0.12+0.15–0.17
Ruby Fang Cleaver ReforgedSuffixLevel 0 · SetIncreased Melee Attack Speed / Chance to Poison on Melee HitOne-Handed Axe3 %
+25–34 %
4 %
+35–44 %
5 %
+45–54 %
6 %
+55–64 %
7–10 %
+65–75 %
13–16 %
+100–119 %
16–20 %
+120–150 %
28–36 %
+240–300 %
Stun AvoidanceSuffix„of Tenacity“ · Level 13Ring+45–75+76–135+136–210+211–300+301–400+550–700+701–900+1440–1800
The Last Bear's Fury ReforgedSuffixLevel 0 · SetIncreased Health Regen per point of Strength / increased Melee Physical DamageGloves1 %
10–13 %
1 %
14–17 %
1 %
18–22 %
1 %
23–28 %
1 %
29–35 %
2 %
40–55 %
3 %
56–75 %
5 %
120–150 %
The Last Bear's Lament ReforgedSuffixLevel 0 · SetHealth Regen / Endurance ThresholdHelmet+3–4
+30–53
+5–6
+54–77
+7–8
+78–101
+9–10
+102–125
+11–15
+126–150
+18–23
+190–239
+24–30
+240–300
+48–60
+480–600
Void Penetration and Minion Void PenetrationSuffix„of the Omen“ · Level 60Void Penetration / Minion Void PenetrationOne-Handed Axe, One-Handed Mace, Sceptre, One-Handed Sword and 8 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %
Void ResistanceSuffix„of Hope“ · Level 6Helmet, Body Armor, Belt, Gloves and 7 more+5–9 %+10–14 %+15–21 %+22–29 %+30–45 %+50–60 %+61–75 %+120–150 %
Ward Decay Threshold per Idol in a Refracted SlotSuffix„of Arctus“ · Level 30Idol Altar+6–7+8–9+10–12+13–15+16–20+24–27+28–33+45–50
Ward Per Second and Ward Decay ThresholdSuffixLevel 0Ward per Second / Ward Decay ThresholdRing, Amulet+2–3
+40–50
+4–5
+51–63
+6–9
+64–78
+10–14
+79–95
+15–20
+96–114
+24–30
+150–180
+31–40
+181–230
+64–80
+368–460
Ward per SecondSuffix„of Warding“ · Level 22 · General, Mage, AcolyteHelmet, Body Armor, Off-Hand Catalyst+8–9+10–12+13–16+17–21+22–28+33–42+43–56+90–112
Ward per Second per Equipped Heretical IdolSuffix„of Depravity“ · Level 75Idol Altar+1+2+3+4+5+7+8+12
increased Health per Equipped Huge IdolSuffix„of the Sea Giant“ · Level 40Idol Altar+0.01+0.02+0.03+0.04+0.05+0.07+0.08+0.12
increased Mana Regen per Equipped Ornate IdolSuffix„of Azure Fountains“ · Level 40Idol Altar+0.02+0.03+0.04+0.05+0.06–0.07+0.09–0.1+0.11–0.12+0.15–0.17

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