All affixes that can roll on Dagger: 30 prefixes and 21 suffixes with the values of every tier. Filter by prefix or suffix, class and kind, or search for a stat. All affixes →

Tiers

  • Tiers 1–5 can be reached in the forge with affix shards.
  • Tiers 6 and 7 only exist on dropped items (exalted, purple).
  • Tier 8 is primordial: the Rune of Evolution raises a tier 7 affix to tier 8.

Forging potential

Add affix
1 to 10 / 14 / 18 (normal / magic / rare)
Upgrade tier
1 to 10 → 12 → 18 → 24 (tier 1→2 … 4→5)
Critical success
12 %
Glyph of Hope
25% chance to cost no potential

Each shard costs a random amount from the range. A critical success also raises a random affix by one tier, for free.

Slots

  • Every item carries up to 2 prefixes and 2 suffixes.
  • The Glyph of Despair can move an affix into its own sealed slot.
  • Class affixes only roll on items of that class; “General” fits every class.

Shown ones to loot filter →
Affix T1T2T3T4T5T6T7T8
Added Critical Strike Multiplier and Added Critical Strike Multiplier against Frozen EnemiesPrefixLevel 0 · CorruptionCritical Strike Multiplier / Critical Strike Multiplier against Frozen EnemiesOne-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 10 more+15–17 %
+15–17 %
+18–20 %
+18–20 %
+21–23 %
+21–23 %
+24–26 %
+24–26 %
+27–29 %
+27–29 %
+30–32 %
+30–32 %
+33–35 %
+33–35 %
+43–60 %
+43–60 %
Added Melee And Spell Necrotic DamagePrefix„Wraithbound“ · Level 35Melee Necrotic Damage / Spell Necrotic DamageTwo-Handed Axe, One-Handed Axe, Dagger+3–5
+3–4
+6–9
+5–7
+10–14
+8–10
+15–19
+11–13
+20–24
+14–21
+37–46
+28–33
+47–60
+34–40
+100–120
+66–80
Added Melee Damage and Increased Melee Damage per StrengthPrefixLevel 0 · CorruptionMelee Damage / Increased Melee Damage per StrengthOne-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 6 more+29–30
1 %
+31–32
1 %
+33–34
1 %
+35–36
1 %
+37–38
1 %
+39–40
1 %
+41–42
1 %
+60–65
2 %
Cast SpeedPrefix„Shade's“ · Level 0Wand, Sceptre, Dagger, Two-Handed Staff and 3 more4–5 %6–7 %8–9 %10–11 %12–15 %18–23 %24–30 %46–53 %
Chance for non-critical Strikes to inflict Critical Vulnerability for 4 secondsPrefixLevel 0 · CorruptionDagger+50–56 %+57–63 %+64–70 %+71–77 %+78–84 %+85–91 %+92–100 %+170–200 %
Chance to Poison on Hit and More Damage against Poisoned EnemiesPrefixLevel 0 · CorruptionChance to Poison on Hit / more Damage to Poisoned EnemiesDagger, Two-Handed Spear, Bow+30–35 %
2 %
+36–41 %
2.1 %
+42–47 %
2.2 %
+48–53 %
2.3 %
+54–59 %
2.4 %
+60–65 %
2.5 %
+66–70 %
2.6–3 %
+90–110 %
5–6 %
Cold DamagePrefix„Cryomancer's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Critical Strike ChancePrefix„Assassin's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more15–20 %21–25 %26–30 %31–35 %36–50 %60–75 %76–100 %160–200 %
Critical Strike MultiplierPrefix„Eviscerating“ · Level 20Relic, Amulet, One-Handed Axe, Dagger and 11 more+7–9 %+10–12 %+13–16 %+17–20 %+21–25 %+32–40 %+41–50 %+80–100 %
Damage Over TimePrefix„Blighted“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Ferebor's Chisel ReforgedPrefixLevel 0 · SetCritical Strike Multiplier for Totems / Critical Strike Chance for Totems per IntelligenceDagger+6–7 %
+0.1 %
+8–9 %
+0.2 %
+10–11 %
+0.3 %
+12–14 %
+0.4 %
+15–18 %
+0.5 %
+25–29 %
+0.7–0.8 %
+30–35 %
+0.9–1.1 %
+56–70 %
+1.4–1.6 %
Fire DamagePrefix„Pyromancer's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Increased Damage over Time and Increased Area for Area SkillsPrefixLevel 0 · CorruptionIncreased Damage Over Time / increased Area for Area SkillsOne-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 6 more70–79 %
25–28 %
80–89 %
29–32 %
90–99 %
33–36 %
100–109 %
37–40 %
110–119 %
41–44 %
120–129 %
45–48 %
130–140 %
49–50 %
190–210 %
65–75 %
Increased Melee Attack Speed and Frenzy after using EvadePrefixLevel 0 · CorruptionIncreased Melee Attack Speed / Seconds of Frenzy after you use EvadeOne-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 6 more15–16 %
2–2.3
17–18 %
2.4–2.7
19–20 %
2.8–3.1
21–22 %
3.2–3.5
23–24 %
3.6–3.9
25–26 %
4–4.3
27–28 %
4.4–5
38–42 %
7–8
Increased Melee Damage and Damage for Melee Attacks per 1 Mana CostPrefixLevel 0 · CorruptionIncreased Melee Damage / more Damage for Melee Attacks per 1 Mana Cost (up to 20)One-Handed Sword, One-Handed Axe, One-Handed Mace, Dagger and 6 more70–79 %
0.2 %
80–89 %
0.2 %
90–99 %
0.2 %
100–109 %
0.3 %
110–119 %
0.3 %
120–129 %
0.3 %
130–140 %
0.3 %
190–210 %
0.5 %
Lightning DamagePrefix„Conduit's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Mana and Mana RegenPrefix„Manaforged“ · Level 36Mana / Increased Mana RegenOne-Handed Axe, Dagger, One-Handed Sword, Wand and 4 more+10–17
6–8 %
+18–25
9–12 %
+26–34
13–16 %
+35–45
17–20 %
+46–60
21–25 %
+75–90
30–35 %
+91–120
36–42 %
+192–240
67–84 %
Melee Attack SpeedPrefix„Deft“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 6 more4–5 %6–7 %8–9 %10–11 %12–15 %18–23 %24–30 %46–53 %
Melee Cold DamagePrefix„Shattering“ · Level 0Two-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Staff and 6 more+3–6+7–10+11–15+16–20+21–26+40–50+51–65+85–100
Melee Critical Strike ChancePrefix„Slayer's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 6 more+1 %+2 %+3 %+4 %+5 %+7–8 %+9–10 %+14–18 %
Melee DamagePrefix„Rending“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 6 more10–19 %20–30 %31–43 %45–58 %60–85 %100–139 %140–180 %288–360 %
Melee Damage Leeched as HealthPrefix„Leeching“ · Level 10Gloves, One-Handed Axe, Dagger, One-Handed Mace and 6 more+2.3–2.9 %+3–3.6 %+3.7–4.3 %+4.4–5 %+5.1–6.3 %+7.5–9.5 %+9.6–12.5 %+20–25 %
Melee Fire DamagePrefix„Flaming“ · Level 0Two-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Staff and 6 more+3–6+7–10+11–15+16–20+21–26+40–50+51–65+85–100
Melee Lightning DamagePrefix„Hurricane“ · Level 0Two-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Staff and 6 more+3–6+7–10+11–15+16–20+21–26+40–50+51–65+85–100
Melee Physical DamagePrefix„Marauder's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 6 more+3–6+7–10+11–15+16–20+21–26+40–50+51–65+85–100
Melee Void DamagePrefix„Dark“ · Level 0Two-Handed Axe, Two-Handed Mace, Two-Handed Spear, Two-Handed Staff and 6 more+3–6+7–10+11–15+16–20+21–26+40–50+51–65+85–100
Necrotic DamagePrefix„Occultist's“ · Level 6 · General, AcolyteOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 12 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Parry ChancePrefix„Parrying“ · Level 24One-Handed Axe, Dagger, One-Handed Mace, One-Handed Sword and 5 more+1 %+2 %+3 %+4 %+5–6 %+8–9 %+10–12 %+16–20 %
Physical DamagePrefix„Warrior's“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 14 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Poison DamagePrefix„Toxic“ · Level 11One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 13 more6–12 %13–21 %22–30 %31–39 %40–60 %75–95 %96–120 %192–240 %
Chance to Blind on HitSuffix„of Blinding“ · Level 5One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 9 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+100 %
Chance to Chill on HitSuffix„of Sleet“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 9 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+104–130 %
Chance to Ignite on HitSuffix„of Conflagration“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 10 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+104–130 %
Chance to Inflict Bleed On HitSuffix„of Wounds“ · Level 0One-Handed Axe, Dagger, One-Handed Sword, Two-Handed Axe and 4 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+104–130 %
Chance to Poison on HitSuffix„of Venom“ · Level 13One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+104–130 %
Chance to Shock on HitSuffix„of Static“ · Level 20One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 10 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+104–130 %
Chance to Shred Armor on HitSuffix„of Acid“ · Level 27Gloves, Amulet, One-Handed Axe, Dagger and 8 more+20–30 %+31–40 %+41–55 %+56–70 %+71–100 %+125–150 %+151–200 %+320–400 %
Chance to Slow on HitSuffix„of Lethargy“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 9 more+10–12 %+13–16 %+17–20 %+20–23 %+24–30 %+40–49 %+50–65 %+104–130 %
Chance to apply Frailty on Melee HitSuffix„of Suppression“ · Level 25One-Handed Axe, One-Handed Mace, One-Handed Sword, Dagger and 4 more+35–40 %+41–50 %+51–60 %+61–70 %+71–85 %+105–130 %+131–170 %+270–300 %
Cold Penetration and Minion Cold PenetrationSuffix„of the Betrayer“ · Level 60Cold Penetration / Minion Cold PenetrationOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %
Fire Penetration and Minion Fire PenetrationSuffix„of the Phoenix“ · Level 60Fire Penetration / Minion Fire PenetrationOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %
Health On KillSuffix„of Glory“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more23–45–67–89–1218–2627–3660–75
Health On Melee HitSuffix„of Hunger“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, One-Handed Sword and 4 more2–34–67–910–1213–1621–2930–4064–80
Increased Stun ChanceSuffix„of Stillness“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 10 more15–25 %26–35 %36–45 %46–60 %61–80 %100–130 %131–170 %272–340 %
Increased Stun Chance with Melee AttacksSuffix„of Stone“ · Level 0One-Handed Axe, Dagger, One-Handed Mace, Sceptre and 5 more40–55 %56–75 %76–95 %96–115 %116–140 %180–220 %221–280 %448–560 %
Lightning Penetration and Minion Lightning PenetrationSuffix„of the Zephyr“ · Level 60Lightning Penetration / Minion Lightning PenetrationOne-Handed Axe, One-Handed Mace, Sceptre, One-Handed Sword and 8 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %
Minion Melee and Bow DamageSuffix„of Authority“ · Level 20Minion Physical Damage / Minion Bow DamageOne-Handed Sword, Two-Handed Sword, One-Handed Axe, Two-Handed Axe and 4 more+3–4
+3–4
+5–6
+5–6
+7–9
+7–9
+10–12
+10–12
+13–17
+13–17
+21–25
+21–25
+26–32
+26–32
+45–56
+45–56
Necrotic Penetration and Minion Necrotic PenetrationSuffix„of the Revenant“ · Level 60Necrotic Penetration / Minion Necrotic PenetrationOne-Handed Axe, Dagger, Sceptre, Wand and 2 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %
Physical Penetration and Minion Physical PenetrationSuffix„of Legions“ · Level 60Physical Penetration / Minion Physical PenetrationOne-Handed Axe, Dagger, One-Handed Mace, Sceptre and 8 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %
Poison Penetration and Minion Poison PenetrationSuffix„of the Scorpio“ · Level 60Poison Penetration / Minion Poison PenetrationOne-Handed Axe, Dagger, Sceptre, One-Handed Sword and 6 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %
Void Penetration and Minion Void PenetrationSuffix„of the Omen“ · Level 60Void Penetration / Minion Void PenetrationOne-Handed Axe, One-Handed Mace, Sceptre, One-Handed Sword and 8 more+3 %
+3 %
+4 %
+4 %
+5–6 %
+5–6 %
+7–8 %
+7–8 %
+9–12 %
+9–12 %
+15–18 %
+15–18 %
+19–22 %
+19–22 %
+35–44 %
+35–44 %

We would like to use Google Analytics to measure how RaidDex is used. Google sets cookies and processes usage data for this – only if you agree. You can change your decision at any time under “Cookie settings” at the bottom of the page.

Privacy Imprint