Last Epoch · Equipment affix
Experimental Ward per Missing Health
Values per tier
| Tier | Value |
|---|---|
| T1 | +4% of Current Health Lost per second +4% of Missing Health gained as Ward per second |
| T2 | +5% of Current Health Lost per second +5% of Missing Health gained as Ward per second |
| T3 | +(6–7)% of Current Health Lost per second +(6–7)% of Missing Health gained as Ward per second |
| T4 | +(8–9)% of Current Health Lost per second +(8–9)% of Missing Health gained as Ward per second |
| T5 | +(10–12)% of Current Health Lost per second +(10–12)% of Missing Health gained as Ward per second |
| T6 | +(14–16)% of Current Health Lost per second +(14–16)% of Missing Health gained as Ward per second |
| T7 | +(17–20)% of Current Health Lost per second +(17–20)% of Missing Health gained as Ward per second |
| T8 | +(25–30)% of Current Health Lost per second +(25–30)% of Missing Health gained as Ward per second |
Uniques with this stat (6)
-
Shroud of Obscurity
+20% of Current Health Lost per second
-
Exsanguinous
+20% of Current Health Lost per second
-
Life's Journey
+5% of Current Health Lost per second
-
Last Steps of the Living
+(11–15)% of Current Health Lost per second
-
Architects of Astral Blood
+20% of Current Health Lost per second
-
The Butcher's Crown
+(6–12)% of Current Health Lost per second
Same stat as another affix
- Missing Health gained as Ward per Second and Ward Decay Threshold Prefix · Corruption
- Missing Health gained as Ward per Second and lose Current Health per Second Prefix · Corruption
At a glance
- Type
- Prefix · Experimental
- Name part
- „Experimental“
- Class
- All classes
- Tiers
- 8
Hybrid affix: of Current Health Lost per second / of Missing Health gained as Ward per second