Black Hole

Sorcerer · Mage

Summon a powerful black hole at target location that aggressively pulls enemies and deals cold damage over time to enemies within its reach.

More information

Added spell damage is applied at 800% effectiveness per second. The Black Hole persists for 2.75s by default.

Those who have seen past the darkness have been driven to madness or death.

Effect

Base damage over time
48 Cold (every 0.3 s)
Added damage effectiveness
240 %
Counts as
Spell, Damage Over Time

Base values before skill tree nodes, passives and gear.

Skill tree: Black Hole

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (28)
  1. Tidal Force max 4

    Black Hole deals more damage (multiplicative with other modifiers), but Black Hole pulls enemies towards it slower.

    • +15% Damage
    • -15% Pulls Strength
  2. Absolute Zero max 4

    Black Hole has a chance to chill enemies within its area of effect each second.

    • +25% Chill Chance

    Requires 3 points in Tidal Force

  3. Red Giant max 1

    Black Hole’s base cold damage is converted to fire damage. Consequently this damage scales with increases to fire damage, but not increases to cold damage.

    Black Hole lasts much longer, but no longer pulls enemies.

    • Base Damage Converted to Fire fixed
    • +80% Duration fixed
    • Does Not Pull fixed

    Requires 3 points in Tidal Force

  4. Scorching max 5

    Black Hole’s damage over time penetrates enemy fire resistance.

    • +15% Fire Penetration

    Requires Red Giant

  5. Heat Wave max 5

    Black Hole has a chance to ignite enemies within its area of effect each second based on your uncapped fire resistance.

    • +2% Ignite Chance Per Second Per 1% Uncapped Fire Res

    Requires 3 points in Flaming or Binary System

    This scales off of uncapped fire resistance, so gaining more fire resistance above the normal 75% cap will continue to increase its effect. For example at 100% fire resistance, one point in this node grants 200% chance to ignite per second.

  6. Flaming max 5

    Black Hole deals more fire damage (multiplicative with other modifiers).

    • +10% Fire Damage

    Requires Red Giant

  7. Infusion max 5

    Black Hole grants you ward each second.

    • 18 Ward Gained Per Second

    Requires 3 points in Scorching or Binary System

  8. Binary System max 1

    Black Hole becomes two stars which orbit each other. One deals fire damage and the other deals cold damage.

    Black Hole deals significantly more damage (multiplicative with other modifiers).

    • Binary System
    • +100% Damage

    Requires Heat Wave or Infusion

  9. Umbral Core max 5

    Black Hole deals more damage (multiplicative with other modifiers).

    • +10% Damage
  10. Event Horizon max 4

    Black Hole deals more damage (multiplicative with other modifiers), but has reduced cast speed.

    • +15% Damage
    • -10% Cast Speed

    Requires 3 points in Umbral Core

  11. Collapse max 1

    Black Hole will Collapse at the end of its duration, an explosion which deals cold hit damage and knocks enemies back.

    • Explosion At End
    • Knockback

    Requires 3 points in Umbral Core

  12. Pulsar max 1

    Black Hole will Collapse each second while it exists, but it deals less damage over time (multiplicative with other modifiers).

    • Explodes Each Second
    • -30% Damage Over Time

    Requires Event Horizon or Deep Space

  13. Deep Space max 5

    The explosions created by the Collapse and Pulsar nodes have an increased chance to freeze enemies.

    • +90% Explosion Freeze Rate Multiplier

    Requires Pulsar or Collapse

  14. Time Dilation max 4

    Black Hole has increased duration and a chance to blind enemies within its area of effect each second.

    • +10% Duration
    • +25% Blind Chance
  15. Cascade Fracture max 3

    Black Hole has a chance to create another Black Hole once it expires.

    • 10% Black Hole Recast Chance

    Requires Umbral Core or Time Dilation

    The second Black Hole cannot create another.

  16. Recurrence max 4

    Black Hole's cooldown is reduced and it costs less mana, but pulls enemies towards it slower and pulls enemies within a lesser area (both multiplicative with other modifiers).

    • +15% Cooldown Reduction
    • -10% Mana Cost
    • -25% Pull Strength
    • -25% Pull Area

    Requires Time Dilation

    Modifiers to the pull area do not affect the damage area.

  17. Intensity max 5

    Black Hole pulls enemies toward it faster and from within an increased area.

    • +15% Pull Strength
    • +15% Pull Area
  18. Drifting Singularity max 1

    Black Hole moves toward the nearest enemy that is not within its damaging area.

    • Black Hole Seeks Enemies

    Requires 3 points in Intensity or Absolute Zero

  19. Spacial Dilation max 5

    Black Hole moves faster toward the nearest enemy.

    • +10% Projectile Speed

    Requires Drifting Singularity

  20. Gravity's Guile max 4

    Black Hole’s center hits enemies, dealing spell physical damage.

    • Black Hole Center Hits fixed
    • 35 Physical Damage

    Requires Spacial Dilation

  21. Supermassive max 4

    Black Hole deals more damage to rare enemies and bosses (multiplicative with other modifiers), and it prioritises moving towards rare enemies and bosses.

    • +25% Damage To Rares And Bosses
    • Prioritises Rares And Bosses fixed

    Requires Spacial Dilation

  22. Density max 3

    Black Hole lasts longer.

    • +20% Duration
  23. Endless Maw max 3

    Black Hole has increased duration, but has additional cooldown duration.

    • +30% Duration
    • +2 Cooldown Duration (seconds)

    Requires 2 points in Density

  24. Scattered max 1

    A second Black Hole is created 10 meters away in a random direction from the first Black Hole.

    • Second Black Hole

    Requires 2 points in Endless Maw

  25. Weakened Reality max 3

    Black Hole deals more damage to enemies within 1 meter of its center.

    • +30% Damage to Enemies at Center

    Requires Endless Maw

    This effect is multiplicative with other modifiers and does not affect ailments applied by Black Hole.

  26. Singularity max 1

    Black Hole deals significantly more damage (multiplicative with other modifiers), but only 1 Black Hole can be created at a time.

    • +100% Damage
    • 1 Black Holes Per Cast

    Requires 2 points in Weakened Reality

  27. Armageddon max 1

    Black Hole casts Meteor every second, but consumes Meteor's mana cost every second.

    • Black Hole Creates Meteors

    Requires Singularity

    Will only cast Meteor while above 0 mana.

  28. Pocket Dimension max 1

    You can store an additional charge of Black Hole.

    • +1 Additional Charges

    Requires 4 points in Recurrence

More skills: Sorcerer

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