Runic Invocation

Runemaster · Mage

Passive: Whenever you directly use an elemental skill, gain 1 Rune of the corresponding element. For channelled skills you gain 1 rune per second instead.

Active: Consume all of your active Runes to cast a unique Invocation based on the combination and order of runes consumed.

The last Rune in the sequence determines the damage type.

Casting a fire skill grants a Rah Rune.
Casting a lightning skill grants a Gon Rune.
Casting a cold skill grants a Heo Rune.

More information

Added damage applies at varying effectiveness and for Invocations, but the more Runes you have before casting an Invocation the more powerful they become and the more mana they cost.

Skill tree: Runic Invocation

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (31)
  1. Unbridled Ruin max 4

    Runic Invocation deals more damage (multiplicative with other modifiers) per Rune consumed.

    • +3% Damage Per Rune Consumed
  2. Stride to Safety max 3

    When you directly cast Runic Invocation you leap backwards a short distance. In this state you take less damage (multiplicative with other modifiers).

    Directly cast Runic Invocations deal more damage (multiplicative with other modifiers).

    The effect of Enigma no longer works when taking this node.

    Runic Invocation gains the Movement tag.

    • Leap Backwards On Cast
    • -12% Damage Taken
    • +5% Direct Cast Damage

    Requires 2 points in Unbridled Ruin

  3. Warmage's Initiative max 1

    When you directly cast Runic Invocation now leap forwards instead of backwards.

    The effect of Enigma no longer works when taking this node.

    Runic Invocation gains the Movement tag.

    • Leap Forwards On Cast

    Requires Stride to Safety

  4. Interlude max 1

    During the leap you also cast the Invocation corresponding to your first two Runes, consuming its mana cost.

    Your Invocation must have at least two runes for this effect to occur.

    • Auto Cast 2 Rune Invocation

    Requires Warmage's Initiative or Prologue

  5. Prologue max 1

    During the leap you also cast the Invocation corresponding to your first Rune, consuming its mana cost.

    Your Invocation must have at least one rune for this effect to occur.

    • Auto Cast 1 Rune Invocation

    Requires Stride to Safety

  6. Attuned Approach max 4

    Runic Invocation grants ward per Rune consumed and on direct casts you refund a portion of its mana cost.

    • +10 Ward Gain
    • 10% Mana Refunded
  7. Rune Slinger max 3

    Runic Invocation has increased cast speed and when directly casting an Invocation you gain ward equal to a portion of your current mana.

    • +5% Cast Speed
    • 5% Current Mana Gained As Ward

    Requires 2 points in Attuned Approach

  8. Elementalist's Call max 5

    When you directly cast Runic Invocation, the next non-channelled elemental spell you cast penetrates enemy elemental resistance and deals damage in a larger area.

    • +4% Elemental Penetration
    • +8% Area

    Requires Rune Slinger

  9. Mastery of the Invoker max 3

    When you consume Runes with a skill other than Runic Invocation you have a chance to also cast the corresponding Invocation for those runes.

    • 6% Invocations Chance On Other Skill Use

    Requires 3 points in Elementalist's Call

  10. Glyphcarver's Dominance max 3

    Invocations that deal damage in an area now deal damage in a larger area.

    • +20% Area For Area Invocations

    Requires Rune Slinger

  11. Word of Rahyeh max 4

    Invocations that include at least one Rah Rune have a chance to ignite enemies and deal additional spell fire damage.

    • +20% Ignite Chance With Rah Rune
    • +6 Spell Fire Damage With Rah Rune

    Requires Rune Slinger

  12. Inscribed Patterns max 3

    Runes now provide you with passive effects while you have them.

    Rah Rune: Grants increased mana regeneration per Rune of this type.
    Gon Rune: Grants ward per second per Rune of this type.
    Heo Rune: Grants a higher chance to freeze enemies per Rune of this type.

    • 2% Increased Mana Regen per Rah Rune
    • +4 Ward Gain Per Second per Gon Rune
    • +8% Freeze Rate Multiplier per Heo Rune

    Requires Attuned Approach or Author of Arcana

  13. Runic Energy max 5

    Every second you go without casting a Runic Invocation you gain a stack of Runic Energy up to a maximum. Invocations consume all Runic Energy to deal more damage (multiplicative with other modifiers) per Runic Energy.

    • +1 Runic Energy Stacks Per Second fixed
    • +2% Damage Per Stack Of Runic Energy fixed
    • 3 Maximum Stacks Of Runic Energy

    Requires Inscribed Patterns

  14. Spell Cascade max 1

    When you directly cast Runic Invocation with at least 12 Runic Energy you also proc a random equipped non-channeling skill of the same element as each of the Runes consumed.

    This effect consumes these skills' mana costs and puts them on cooldown (excluding movement skills and skills that are currently on cooldown).

    These skills are cast at 0.24 second intervals after the Invocation.

    • Cast Random Equipped Skill With 12 Energy
    • Consumes Chosen Skill's Mana Cost
    • Puts Chosen Skill On Cooldown

    Requires 4 points in Runic Energy

  15. Copied Scrolls max 4

    Runic Invocation now has a chance to be repeated per stack of Runic Energy.

    • 2.5% Chance To Repeat Per Energy

    Requires 3 points in Runic Energy

  16. Rune Powercore max 1

    While you have 3 runes and your combination of runes changes without casting an invocation, you gain Runic Energy.

    • +1 Gain Runic Energy While At 3 Runes

    Requires 2 points in Copied Scrolls

    A Rune combination only considers the number and type of runes, and not the order.
    For example, Rah-Rah-Heo is the same combination as Heo-Rah-Rah

  17. Arcane Battery max 1

    Your maximum Runic Energy is tripled, but bonuses per Runic Energy are halved. When you cast a skill you gain Runic Energy per mana spent.

    • Triples Max Runic Energy
    • Runic Energy Bonuses Halved
    • +1 Runic Energy Per 10 Mana

    Requires Copied Scrolls

  18. Runic Energizer max 1

    Each unique Invocation you directly cast causes Runic Energy to accumulate faster until you repeat an Invocation.

    • +20% Runic Energy Accumulation Speed
    • Accumulation Speed Resets On Repeat Invocation

    Requires 3 points in Runic Energy

  19. Word of Heorot max 4

    Invocations that include at least one Heo Rune have a chance to chill enemies and have a higher chance to freeze them.

    • +20% Chill Chance With Heo Rune
    • +60% Freeze Rate Multiplier With Heo Rune

    Requires Inscribed Patterns

  20. Author of Arcana max 1

    Directly casting Runic Invocation now refunds its mana cost and it deals more damage (multiplicative with other modifiers), but it now has a cooldown when cast this way.

    • 100% Mana Refunded
    • +45% Damage
    • +12 Cooldown (seconds)

    Requires Inscribed Patterns or Adept Runescribing

    You cannot refund more than 100% of Runic Invocation's mana cost.

  21. Immutable Order max 1

    Whenever you gain a Rune, instead of it depending on the type of skill cast, it always results in your sequence of Runes mirroring the first three skills on your action bar from left to right.

    This effect ignores skills that don't have an elemental tag.

    • Rune Gain Depend On Skills On Action Bar

    Requires Author of Arcana

    If a skill has multiple elements, the Rune it provides is chosen based on the least common elements among all 3 skills.

    For example casting Disintegrate, Lightning Blast, Static Orb in a sequence gives Rah, Gon and Gon Runes.

    This effect ignores Runic Invocation itself when looking at the abilities on your bar.

  22. Adept Runescribing max 4

    Runic Invocation has a shorter cooldown.

    • 8% Increased Cooldown Recovery Speed

    Requires Author of Arcana or Enigma

  23. Consolidator max 1

    While you have 3 Runes and your combination of Runes changes without casting an Invocation, Runic Invocation's remaining cooldown is reduced.

    • 6% Cooldown Reduction When Rune Combination Changes

    Requires 2 points in Adept Runescribing

    A Rune combination only considers the number and type of runes, and not the order.
    For example, Rah-Rah-Heo is the same combination as Heo-Rah-Rah

  24. Enigma max 1

    Whenever you directly cast an Invocation you blink to the target location first, but Runic Invocation now has a cooldown.

    Invocations cast this way automatically targets a random nearby enemy.

    Runic Invocation gains the Traversal tag.

    • Blink Forward After Cast
    • +5 Cooldown (seconds)
    • Becomes Traversal Skill

    Requires Transcriber of Power or Adept Runescribing

    All the effects of this node do not affect Runic Invocation if you have taken the Stride to Safety node.

  25. Transcriber of Power max 4

    After casting Runic Invocation you gain additional spell damage and cast speed for a short duration.

    The buff duration scales with amount of Runes consumed.

    • +8 Spell Damage with Buff fixed
    • +8% Cast Speed with Buff fixed
    • 1 Buff Duration (seconds) per Rune
  26. Word of Lagon max 3

    Invocations that include at least one Gon Rune have a chance to shock enemies and have a higher chance to critically hit enemies.

    • +20% Shock Chance With Gon Rune
    • +3% Critical Strike Chance With Gon Rune

    Requires 2 points in Transcriber of Power

  27. Devastating Starfall max 2

    Runic Invocation deals more damage per type of Rune consumed.

    • +4% Damage Per Type Of Rune

    Requires 2 points in Unbridled Ruin

  28. Cosmic Mind max 2

    When you cast an Invocation using a sequence of three different Runes you gain ward per point of intelligence.

    • 3 Ward Gain Per Intelligence With Different Runes

    Requires Devastating Starfall

  29. Elemental Starfield max 1

    Whenever you cast Runic Invocation, you also cast up to one of each type of Elemental Nova that you can cast directly. Each unique Rune you have when casting Runic Invocation represents different Elemental Nova.

    These Novas are cast with a 0.3 second interval.

    This effect consumes mana equal to Elemental Nova's mana cost.

    • Cast Elemental Novas From Runes In Invocation
    • 100% Elemental Nova Mana Consumption

    Requires Cosmic Mind

    Rah Rune: Fire Nova
    Gon Rune: Lightning Nova
    Heo Rune: Ice Nova

    If you don't have any of the three Elemental Nova types unlocked, then you'll cast one Elemental Nova if you have at least one rune.

  30. Scrivener's Haste max 3

    You gain Runes faster while channelling.

    You gain a burst of ward based on your maximum mana when your number of runes increases from channelling.

    • 35% Faster Rune Gain while Channeling
    • 1 Ward Gained per 10 Max Mana

    Requires Elemental Lore

  31. Elemental Lore max 1

    Runic Invocation penetrates elemental resistances per point of Intelligence.

    • +1% Elemental Penetration Per 3 Intelligence

    Requires Attuned Approach or Unbridled Ruin

Passive nodes for Runic Invocation

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Runemaster

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