Flame Reave

Spellblade · Mage

A melee attack that releases a wave of flames from your weapon, cleaving through enemies in a cone in front of you. Deals less damage as it expands, up to 50% less at maximum distance.

More information

Added damage applies at 400% effectiveness.

Fanning the flames of fury.

Effect

Base damage per hit
2 Fire
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
400 %
Counts as
Melee

Base values before skill tree nodes, passives and gear.

Skill tree: Flame Reave

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (28)
  1. Dancing Flames max 5

    Flame Reave has increased attack speed and costs less mana, but travels more slowly, reducing its range.

    • +4% Attack Speed
    • -14% Mana Cost
    • -5% Range
  2. Rhythm of Fire max 1

    Using Flame Reave grants 4 stacks of Rhythm of Fire. If you already have 12 stacks, Flame Reave instead consumes all the stacks to gain significantly more width, range, and damage (all multiplicative with other modifiers).

    • 4 Stacks on use
    • +65% Width when consuming 12 stacks
    • +130% Range when consuming 12 stacks
    • +130% Damage when consuming 12 stacks

    Requires 4 points in Dancing Flames

    If you have the Worldfire node the damage and range increases apply as normal, but the width increase has no effect.

    The use of Flame Reave that consumes the stacks does not generate any stacks itself. This results in stacks being consumed every 4 uses of Flame Reave by default.

  3. Versatility max 1

    Directly using Surge, Fireball, Mana Strike, or Firebrand also grants stacks of Rhythm of Fire.

    These skills cannot consume stacks of Rhythm of Fire and you cannot exceed the number of stacks required for Flame Reave to consume stacks, which is 12 by default.

    • 6 Stacks on Surge Use
    • 5 Stacks on Fireball Use
    • 4 Stacks on Manastrike Use
    • 3 Stacks on Firebrand Use

    Requires Rhythm of Fire

  4. Engulfing Flames max 4

    Flame Reave hits have a chance to apply Spreading Flames.

    Flame Reave deals more fire damage over time (multiplicative with other modifiers).

    • +25% Spreading Flames Chance
    • +12% Fire Damage Over Time

    Requires Slash and Burn

  5. Frenzied Flame max 4

    Flame Reave hits have a chance to grant you Frenzy for 3 seconds.

    In addition to Frenzy's base effect it now grants Flame Reave additional melee fire damage.

    • 10% Frenzy Chance
    • +8 Flame Reave Fire Damage during Frenzy
    • 3 Frenzy Duration (Seconds) fixed

    Requires 2 points in Dancing Flames or Heat Wave

  6. Naurcrist max 4

    Flame Reave hits deal additional melee fire damage per equipped sword.

    • +5 Melee Fire Damage Per Sword

    Requires Frenzied Flame

  7. Rolling Thunder max 1

    Half of Flame Reave's base damage is converted to lightning, meaning that this half of the damage scales with increases to lightning damage but not with increases to fire damage.

    Fire damage bonuses from this tree now also apply to Lightning.

    Ignite chance from this tree now also grants an equal amount of shock chance.

    Flame Reave gains a Lightning tag.

    • 50% 50% Base Damage -> Lightning
    • Fire Damage modifiers on tree also apply to Lightning Damage
    • Ignite Chance from tree also grants Shock Chance

    Requires Frenzied Flame

  8. Heat Wave max 5

    Flame Reave deals more fire damage (multiplicative with other modifiers)

    • +10% Fire Damage
  9. Scorched Earth max 1

    When you directly use Flame Reave and kill an enemy or hit a boss or rare enemy, you cast Fireball at a random enemy within 6 meters. This effect can occur a limited number of times per 2 seconds, and consumes a percentage of Fireball's mana cost.

    • Fireball on Kill or Boss or Rare Hit
    • 3 Limit per 2 Seconds fixed
    • 50% Mana Consumption fixed

    Requires 2 points in Heat Wave

  10. Thermopile max 1

    When you directly use Flame Reave and kill an enemy or hit a boss or rare enemy, you cast Lightning Blast at a random enemy within 6 meters. This effect can occur a limited number of times per 2 seconds, and consumes a percentage of Lightning Blast's mana cost.

    • Lightning Blast on Kill or Rare or Boss Hit
    • 3 Limit Per 2 Seconds fixed
    • 50% Mana Consumption fixed

    Requires Rolling Thunder

  11. Arcane Severance max 4

    Flame Reave deals more melee damage (multiplicative with other modifiers) and it deals added melee damage based on your added spell damage.

    • +4% Melee Damage
    • +1 Melee Damage per 4 Spell Damage

    All types of added spell damage, such as added spell fire damage and added spell void damage, count and will be added as the corresponding type of melee damage.

  12. Ember Infusion max 4

    Flame Reave deals more melee damage (multiplicative with other modifiers).

    • +12% Melee Damage

    Requires 3 points in Arcane Severance

  13. Catalyst of Ash max 2

    When you directly cast Flame Reave and consume Rhythm of Fire, you cast Elemental Nova with more area and damage (multiplicative with other modifiers). This effect consumes a percentage of Elemental Nova's mana cost.

    • Rhythm of Fire Casts Elemental Nova fixed
    • +25% Elemental Nova Damage And Area
    • 50% Mana Consumption fixed

    Requires Rhythm of Fire

  14. Reflash max 1

    Flame Reave now has a cooldown, but it expands and returns a second time. This can hit the same enemy two additional times.

    • Expands and Returns Again
    • 3 Cooldown (seconds)

    Requires Flame Caller

    The additional expanding and returning hits from Reflash always have the 50% less damage penalty.

  15. Kindling max 2

    Flame Reave can store an additional charge and has increased cooldown recovery rate, but it also has additional mana cost.

    • +1 Additional Charges
    • +15% Cooldown Recovery Speed
    • +6 Mana Cost

    Requires Reflash

  16. Flame Caller max 1

    Flame Reave returns to you. This can hit the same enemy again, but it costs more mana.

    • Returns To You
    • +6 Mana Cost

    Requires 3 points in Ember Infusion

    Flame Reave's baseline damage penalty from expansion still applies, meaning a returning hit always has 50% less damage.

  17. Infernal Calling max 1

    Each time Flame Reave returns, it pulls enemies to you and grants you Haste for a duration.

    • Pulls Enemies On Return
    • 1 Haste Duration (seconds)

    Requires Reflash

  18. Precise Destruction max 3

    Flame Reave has additional critical strike chance, but deals damage in a narrower area.

    • +4% Crit Chance
    • -8% Width

    Requires 2 points in Arcane Severance or 2 points in Chaos Flare

    Does not make Flame Reave narrower if you have the Worldfire node.

  19. Infernal Alchemy max 3

    When you attack with Flame Reave and critically strike at least one enemy you gain ward.

    • 15 Ward Gained

    Requires Precise Destruction

  20. Slash and Burn max 4

    Flame Reave hits have a chance to ignite enemies.

    • +25% Ignite Chance

    Requires 2 points in Heat Wave or 2 points in Scorching Tide

  21. Scorching Tide max 3

    Flame Reave hits deal more melee damage against ignited enemies (multiplicative with other modifiers).

    • +20% Melee Damage vs Ignited

    Requires 2 points in Slash and Burn or Chaos Flare

  22. Chaos Flare max 4

    Flame Reave melee hits have more critical strike chance against ignited enemies (multiplicative with other modifiers).

    • 20% More Crit Chance Against Ignited

    Requires 2 points in Precise Destruction or Scorching Tide

  23. Rolling Flames max 2

    Flame Reave travels faster, increasing its range.

    • +15% Range

    Requires 2 points in Precise Destruction

    Multiplicative with the reduced speed from the Dancing Flames node.

  24. Ashen Waste max 2

    Flame Reave's critical strikes deal more damage.

    • +25% Critical Multiplier

    Requires Rolling Flames

  25. Unbound Flames max 3

    Flame Reave deals damage in a larger area.

    • +12% Width

    Requires Slash and Burn

  26. Worldfire max 1

    Flame Reave hits enemies in an expanding circle centered on you, but has less range and costs significantly more mana.

    • Circle Area Of Effect
    • +8 Mana Cost
    • -20% Range

    Requires 3 points in Unbound Flames

  27. Lingering Embers max 2

    You have a chance to cast Fire Aura when you directly use Flame Reave. Flame Reave has additional chance to Ignite on hit per active Fire Aura.

    These effects are tripled if Flame Reave has a cooldown.

    • 20% Fire Aura Chance
    • +4% Ignite Chance per Fire Aura
    • Tripled With Cooldown fixed

    Requires 2 points in Unbound Flames

  28. Accelerando max 3

    Flame Reave requires fewer stacks of Rhythm of Fire to consume all stacks. This does not affect the bonuses from consuming stacks.

    Additionally when Flame Reave consumes Rhythm of Fire stacks it gains additional critical strike chance.

    • -1 Required Rhythm of Fire Stacks
    • +2% Crit Chance when Consuming Stacks

    Requires Versatility

More skills: Spellblade

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