Flame Reave
Spellblade · Mage
A melee attack that releases a wave of flames from your weapon, cleaving through enemies in a cone in front of you. Deals less damage as it expands, up to 50% less at maximum distance.
More information
Added damage applies at 400% effectiveness.
Fanning the flames of fury.
Effect
- Base damage per hit
- 2 Fire
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 400 %
- Counts as
- Melee
Base values before skill tree nodes, passives and gear.
Skill tree: Flame Reave
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (28)
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Dancing Flames
max 5
Flame Reave has increased attack speed and costs less mana, but travels more slowly, reducing its range.
- +4% Attack Speed
- -14% Mana Cost
- -5% Range
-
Rhythm of Fire
max 1
Using Flame Reave grants 4 stacks of Rhythm of Fire. If you already have 12 stacks, Flame Reave instead consumes all the stacks to gain significantly more width, range, and damage (all multiplicative with other modifiers).
- 4 Stacks on use
- +65% Width when consuming 12 stacks
- +130% Range when consuming 12 stacks
- +130% Damage when consuming 12 stacks
Requires 4 points in Dancing Flames
If you have the Worldfire node the damage and range increases apply as normal, but the width increase has no effect.
The use of Flame Reave that consumes the stacks does not generate any stacks itself. This results in stacks being consumed every 4 uses of Flame Reave by default. -
Versatility
max 1
Directly using Surge, Fireball, Mana Strike, or Firebrand also grants stacks of Rhythm of Fire.
These skills cannot consume stacks of Rhythm of Fire and you cannot exceed the number of stacks required for Flame Reave to consume stacks, which is 12 by default.- 6 Stacks on Surge Use
- 5 Stacks on Fireball Use
- 4 Stacks on Manastrike Use
- 3 Stacks on Firebrand Use
Requires Rhythm of Fire
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Engulfing Flames
max 4
Flame Reave hits have a chance to apply Spreading Flames.
Flame Reave deals more fire damage over time (multiplicative with other modifiers).- +25% Spreading Flames Chance
- +12% Fire Damage Over Time
Requires Slash and Burn
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Frenzied Flame
max 4
Flame Reave hits have a chance to grant you Frenzy for 3 seconds.
In addition to Frenzy's base effect it now grants Flame Reave additional melee fire damage.- 10% Frenzy Chance
- +8 Flame Reave Fire Damage during Frenzy
- 3 Frenzy Duration (Seconds) fixed
Requires 2 points in Dancing Flames or Heat Wave
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Naurcrist
max 4
Flame Reave hits deal additional melee fire damage per equipped sword.
- +5 Melee Fire Damage Per Sword
Requires Frenzied Flame
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Rolling Thunder
max 1
Half of Flame Reave's base damage is converted to lightning, meaning that this half of the damage scales with increases to lightning damage but not with increases to fire damage.
Fire damage bonuses from this tree now also apply to Lightning.
Ignite chance from this tree now also grants an equal amount of shock chance.
Flame Reave gains a Lightning tag.- 50% 50% Base Damage -> Lightning
- Fire Damage modifiers on tree also apply to Lightning Damage
- Ignite Chance from tree also grants Shock Chance
Requires Frenzied Flame
-
Heat Wave
max 5
Flame Reave deals more fire damage (multiplicative with other modifiers)
- +10% Fire Damage
-
Scorched Earth
max 1
When you directly use Flame Reave and kill an enemy or hit a boss or rare enemy, you cast Fireball at a random enemy within 6 meters. This effect can occur a limited number of times per 2 seconds, and consumes a percentage of Fireball's mana cost.
- Fireball on Kill or Boss or Rare Hit
- 3 Limit per 2 Seconds fixed
- 50% Mana Consumption fixed
Requires 2 points in Heat Wave
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Thermopile
max 1
When you directly use Flame Reave and kill an enemy or hit a boss or rare enemy, you cast Lightning Blast at a random enemy within 6 meters. This effect can occur a limited number of times per 2 seconds, and consumes a percentage of Lightning Blast's mana cost.
- Lightning Blast on Kill or Rare or Boss Hit
- 3 Limit Per 2 Seconds fixed
- 50% Mana Consumption fixed
Requires Rolling Thunder
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Arcane Severance
max 4
Flame Reave deals more melee damage (multiplicative with other modifiers) and it deals added melee damage based on your added spell damage.
- +4% Melee Damage
- +1 Melee Damage per 4 Spell Damage
All types of added spell damage, such as added spell fire damage and added spell void damage, count and will be added as the corresponding type of melee damage.
-
Ember Infusion
max 4
Flame Reave deals more melee damage (multiplicative with other modifiers).
- +12% Melee Damage
Requires 3 points in Arcane Severance
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Catalyst of Ash
max 2
When you directly cast Flame Reave and consume Rhythm of Fire, you cast Elemental Nova with more area and damage (multiplicative with other modifiers). This effect consumes a percentage of Elemental Nova's mana cost.
- Rhythm of Fire Casts Elemental Nova fixed
- +25% Elemental Nova Damage And Area
- 50% Mana Consumption fixed
Requires Rhythm of Fire
-
Reflash
max 1
Flame Reave now has a cooldown, but it expands and returns a second time. This can hit the same enemy two additional times.
- Expands and Returns Again
- 3 Cooldown (seconds)
Requires Flame Caller
The additional expanding and returning hits from Reflash always have the 50% less damage penalty.
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Kindling
max 2
Flame Reave can store an additional charge and has increased cooldown recovery rate, but it also has additional mana cost.
- +1 Additional Charges
- +15% Cooldown Recovery Speed
- +6 Mana Cost
Requires Reflash
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Flame Caller
max 1
Flame Reave returns to you. This can hit the same enemy again, but it costs more mana.
- Returns To You
- +6 Mana Cost
Requires 3 points in Ember Infusion
Flame Reave's baseline damage penalty from expansion still applies, meaning a returning hit always has 50% less damage.
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Infernal Calling
max 1
Each time Flame Reave returns, it pulls enemies to you and grants you Haste for a duration.
- Pulls Enemies On Return
- 1 Haste Duration (seconds)
Requires Reflash
-
Precise Destruction
max 3
Flame Reave has additional critical strike chance, but deals damage in a narrower area.
- +4% Crit Chance
- -8% Width
Requires 2 points in Arcane Severance or 2 points in Chaos Flare
Does not make Flame Reave narrower if you have the Worldfire node.
-
Infernal Alchemy
max 3
When you attack with Flame Reave and critically strike at least one enemy you gain ward.
- 15 Ward Gained
Requires Precise Destruction
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Slash and Burn
max 4
Flame Reave hits have a chance to ignite enemies.
- +25% Ignite Chance
Requires 2 points in Heat Wave or 2 points in Scorching Tide
-
Scorching Tide
max 3
Flame Reave hits deal more melee damage against ignited enemies (multiplicative with other modifiers).
- +20% Melee Damage vs Ignited
Requires 2 points in Slash and Burn or Chaos Flare
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Chaos Flare
max 4
Flame Reave melee hits have more critical strike chance against ignited enemies (multiplicative with other modifiers).
- 20% More Crit Chance Against Ignited
Requires 2 points in Precise Destruction or Scorching Tide
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Rolling Flames
max 2
Flame Reave travels faster, increasing its range.
- +15% Range
Requires 2 points in Precise Destruction
Multiplicative with the reduced speed from the Dancing Flames node.
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Ashen Waste
max 2
Flame Reave's critical strikes deal more damage.
- +25% Critical Multiplier
Requires Rolling Flames
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Unbound Flames
max 3
Flame Reave deals damage in a larger area.
- +12% Width
Requires Slash and Burn
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Worldfire
max 1
Flame Reave hits enemies in an expanding circle centered on you, but has less range and costs significantly more mana.
- Circle Area Of Effect
- +8 Mana Cost
- -20% Range
Requires 3 points in Unbound Flames
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Lingering Embers
max 2
You have a chance to cast Fire Aura when you directly use Flame Reave. Flame Reave has additional chance to Ignite on hit per active Fire Aura.
These effects are tripled if Flame Reave has a cooldown.- 20% Fire Aura Chance
- +4% Ignite Chance per Fire Aura
- Tripled With Cooldown fixed
Requires 2 points in Unbound Flames
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Accelerando
max 3
Flame Reave requires fewer stacks of Rhythm of Fire to consume all stacks. This does not affect the bonuses from consuming stacks.
Additionally when Flame Reave consumes Rhythm of Fire stacks it gains additional critical strike chance.- -1 Required Rhythm of Fire Stacks
- +2% Crit Chance when Consuming Stacks
Requires Versatility