Surge
Spellblade · Mage
Quick fixed distance dash which hits all enemies in the path with a lightning melee attack.
More information
Added melee damage applies at 200% effectiveness.
Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.
Effect
- Base damage per hit
- 2 Lightning
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 200 %
- Counts as
- Melee
Frost Wall
- Base damage over time
- 20 Cold (every 0.25 s)
- Added damage effectiveness
- 100 %
- Counts as
- Spell
Applies: Chill (100 %)
Base values before skill tree nodes, passives and gear.
Skill tree: Surge
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (29)
-
Jolt
max 3
Surge shocks enemies and has an increased chance to stun.
- +100% Shock Chance
- 50% Increased Stun Chance
-
Expanse
max 5
Surge deals damage in a larger area.
- +20% Area
Requires Jolt
-
Stagnant
max 3
Surge Immobilizes enemies hit for a short duration.
- 1 Immobilize Duration (seconds)
Requires 2 points in Expanse
-
Charged Movement
max 4
Surge has a chance to apply a Spark Charge on enemies.
- +25% Spark Charge
Requires Expanse
-
Crackling Blades
max 2
Shock applied by Surge has increased duration per equipped sword.
Spark Charges applied by Surge deal more damage (multiplicative with other modifiers) per equipped sword.- +50% Shock Duration Per Sword
- +50% Spark Charge Damage Per Sword
Requires Charged Movement
If you have the Glacial Assault node then this increases frostbite duration instead of shock duration, and if you have the Flaming Surge node it increases ignite duration instead of shock duration. However, regardless of these nodes, this node always increases spark charge damage.
-
Shocking Blows
max 5
Surge deals additional melee lightning damage.
- +10 Melee Lightning Damage
-
Lightning Rush
max 3
Surge deals more damage per 1% of movement speed (multiplicative with other modifiers).
- +1% Damage
Requires 2 points in Shocking Blows
-
Shielding Advance
max 1
You are invulnerable while Surging.
- Invulnerability While Surging
Requires 2 points in Lightning Rush
-
Dynamics
max 2
Surge has increased duration, causing you to move slower.
- +25% Duration
Requires Shielding Advance
This does not affect the total distance travelled.
-
Conduit
max 3
Surge deals more lightning damage per 4 Static Charges you have when you use Surge (multiplicative with other modifiers).
- +1% Lightning Damage
Requires Shocking Blows
If you have the Glacial Assault node then this provides more Cold damage instead of Lightning damage, and if you have the Flaming Surge node this provides Fire damage instead of Lightning damage.
-
Static Buildup
max 5
Gain Static Charges when you use Surge.
- +6 Static Charges
Requires 2 points in Conduit
-
Capacitator
max 3
You gain Static Charges on hit with Surge.
- +1 Static Charges
Requires Static Buildup
-
Discharge
max 1
You cast Static on arrival with Surge.
- Static On Arrival
Requires 2 points in Static Buildup
-
Effluence
max 5
Improves Surge's base critical strike chance and you gain ward on crit with Surge.
- +1% Base Crit Chance
- 10 Ward Gain
Requires 2 points in Shocking Blows or Shielding Efflux
-
Longstrider
max 5
You travel further with Surge.
- +10% Travel Distance
Requires Effluence or Shielding Efflux
-
Storm Aegis
max 5
You gain ward if Surge hits at least one enemy.
- 30 Ward Gain
-
Shielding Efflux
max 5
You gain ward on hit with Surge.
- 5 Ward Gain
Requires 2 points in Storm Aegis or Effluence
-
Glacial Assault
max 1
Surge's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It also has a chance to freeze enemies.
Shock chance from all sources is converted to Frostbite chance and effects related to shock now depend on Frostbite instead.
Swaps Surge's Lightning tag for a Cold tag.- Lightning -> Cold Damage
- Shock -> Frostbite Chance
- 60 Freeze Rate
Requires 2 points in Storm Aegis
-
Coldfront
max 1
Surge causes a Tidal Wave to continue past the arrival point, dealing spell cold damage and chills enemies.
- Tidal Wave On Arrival
- 100% Chill Chance
Requires Glacial Assault
-
Cryomantic Path
max 5
Surge has a higher chance to freeze enemies and deals more cold damage (multiplicative with other modifiers).
- +25% Freeze Rate Multiplier
- +10% Cold Damage
Requires Coldfront
-
Stormbringer
max 1
You now cast Lightning Blast on arrival with Surge. This uses Lightning Blast's mana cost.
- Lightning Blast On Arrival
Requires Jolt
-
Electropulse
max 3
You now cast Lightning Blasts while traveling with Surge. Each cast consumes mana equal to Lightning Blast's mana cost.
- +1 Lightning Blasts While Travelling
- 100% Lightning Blast Mana Consumption fixed
Requires Stormbringer
-
Ride the Lightning
max 1
Surge now moves you in a zig zag motion rather than a straight line and deals more spell lightning damage (multiplicative with other modifiers).
- Zig Zag Motion
- +30% Spell Lightning Damage
Requires Electropulse
-
Storm Battery
max 5
While Surge is on cooldown, using a melee attack and hitting at least one enemy grants you a stack of Dormant Energy up to a maximum. Using Surge again consumes all stacks to deal more damage per stack (multiplicative with other modifiers).
- 2 Maximum Dormant Energy Stacks
- +10% Damage Per Stack fixed
Requires Jolt
-
Insulation
max 3
Consuming stacks of Dormant Energy grants you ward per stack consumed.
- 10 Ward Gain Per Stack
Requires 2 points in Storm Battery
-
Fulmination
max 4
You have a chance to cast Fire Aura when you consume a stack of Dormant Energy.
- 25% Fire Aura Chance
Requires Insulation
-
Flaming Surge
max 1
Surge's base lightning damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to lightning damage.
Shock chance from all sources is converted to ignite chance and effects related to shock now depend on ignite instead.
Swaps Surge's Lightning tag for a Fire tag.
Has no effect if you have the Glacial Assault node.- Lightning -> Fire Damage
- Shock -> Ignite Chance
Requires 2 points in Storm Battery
-
Pyroclasm
max 1
Surge causes a Flame Reave to continue past the arrival point, a melee attack dealing fire damage in a cone in front of you. This effect costs Flame Reave's mana cost as well.
- Flame Reave On Arrival
Requires Flaming Surge
-
Concentrated Current
max 2
Surge deals more damage (multiplicative with other modifiers) but you travel a shorter distance.
- +20% Damage
- -20% Distance
Requires Lightning Rush
Passive nodes for Surge
These nodes in the class passive tree mention the skill – a click jumps to the node.