Surge

Spellblade · Mage

Quick fixed distance dash which hits all enemies in the path with a lightning melee attack.

More information

Added melee damage applies at 200% effectiveness.

Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.

Effect

Base damage per hit
2 Lightning
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
200 %
Counts as
Melee

Frost Wall

Base damage over time
20 Cold (every 0.25 s)
Added damage effectiveness
100 %
Counts as
Spell

Applies: Chill (100 %)

Base values before skill tree nodes, passives and gear.

Skill tree: Surge

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (29)
  1. Jolt max 3

    Surge shocks enemies and has an increased chance to stun.

    • +100% Shock Chance
    • 50% Increased Stun Chance
  2. Expanse max 5

    Surge deals damage in a larger area.

    • +20% Area

    Requires Jolt

  3. Stagnant max 3

    Surge Immobilizes enemies hit for a short duration.

    • 1 Immobilize Duration (seconds)

    Requires 2 points in Expanse

  4. Charged Movement max 4

    Surge has a chance to apply a Spark Charge on enemies.

    • +25% Spark Charge

    Requires Expanse

  5. Crackling Blades max 2

    Shock applied by Surge has increased duration per equipped sword.

    Spark Charges applied by Surge deal more damage (multiplicative with other modifiers) per equipped sword.

    • +50% Shock Duration Per Sword
    • +50% Spark Charge Damage Per Sword

    Requires Charged Movement

    If you have the Glacial Assault node then this increases frostbite duration instead of shock duration, and if you have the Flaming Surge node it increases ignite duration instead of shock duration. However, regardless of these nodes, this node always increases spark charge damage.

  6. Shocking Blows max 5

    Surge deals additional melee lightning damage.

    • +10 Melee Lightning Damage
  7. Lightning Rush max 3

    Surge deals more damage per 1% of movement speed (multiplicative with other modifiers).

    • +1% Damage

    Requires 2 points in Shocking Blows

  8. Shielding Advance max 1

    You are invulnerable while Surging.

    • Invulnerability While Surging

    Requires 2 points in Lightning Rush

  9. Dynamics max 2

    Surge has increased duration, causing you to move slower.

    • +25% Duration

    Requires Shielding Advance

    This does not affect the total distance travelled.

  10. Conduit max 3

    Surge deals more lightning damage per 4 Static Charges you have when you use Surge (multiplicative with other modifiers).

    • +1% Lightning Damage

    Requires Shocking Blows

    If you have the Glacial Assault node then this provides more Cold damage instead of Lightning damage, and if you have the Flaming Surge node this provides Fire damage instead of Lightning damage.

  11. Static Buildup max 5

    Gain Static Charges when you use Surge.

    • +6 Static Charges

    Requires 2 points in Conduit

  12. Capacitator max 3

    You gain Static Charges on hit with Surge.

    • +1 Static Charges

    Requires Static Buildup

  13. Discharge max 1

    You cast Static on arrival with Surge.

    • Static On Arrival

    Requires 2 points in Static Buildup

  14. Effluence max 5

    Improves Surge's base critical strike chance and you gain ward on crit with Surge.

    • +1% Base Crit Chance
    • 10 Ward Gain

    Requires 2 points in Shocking Blows or Shielding Efflux

  15. Longstrider max 5

    You travel further with Surge.

    • +10% Travel Distance

    Requires Effluence or Shielding Efflux

  16. Storm Aegis max 5

    You gain ward if Surge hits at least one enemy.

    • 30 Ward Gain
  17. Shielding Efflux max 5

    You gain ward on hit with Surge.

    • 5 Ward Gain

    Requires 2 points in Storm Aegis or Effluence

  18. Glacial Assault max 1

    Surge's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It also has a chance to freeze enemies.

    Shock chance from all sources is converted to Frostbite chance and effects related to shock now depend on Frostbite instead.

    Swaps Surge's Lightning tag for a Cold tag.

    • Lightning -> Cold Damage
    • Shock -> Frostbite Chance
    • 60 Freeze Rate

    Requires 2 points in Storm Aegis

  19. Coldfront max 1

    Surge causes a Tidal Wave to continue past the arrival point, dealing spell cold damage and chills enemies.

    • Tidal Wave On Arrival
    • 100% Chill Chance

    Requires Glacial Assault

  20. Cryomantic Path max 5

    Surge has a higher chance to freeze enemies and deals more cold damage (multiplicative with other modifiers).

    • +25% Freeze Rate Multiplier
    • +10% Cold Damage

    Requires Coldfront

  21. Stormbringer max 1

    You now cast Lightning Blast on arrival with Surge. This uses Lightning Blast's mana cost.

    • Lightning Blast On Arrival

    Requires Jolt

  22. Electropulse max 3

    You now cast Lightning Blasts while traveling with Surge. Each cast consumes mana equal to Lightning Blast's mana cost.

    • +1 Lightning Blasts While Travelling
    • 100% Lightning Blast Mana Consumption fixed

    Requires Stormbringer

  23. Ride the Lightning max 1

    Surge now moves you in a zig zag motion rather than a straight line and deals more spell lightning damage (multiplicative with other modifiers).

    • Zig Zag Motion
    • +30% Spell Lightning Damage

    Requires Electropulse

  24. Storm Battery max 5

    While Surge is on cooldown, using a melee attack and hitting at least one enemy grants you a stack of Dormant Energy up to a maximum. Using Surge again consumes all stacks to deal more damage per stack (multiplicative with other modifiers).

    • 2 Maximum Dormant Energy Stacks
    • +10% Damage Per Stack fixed

    Requires Jolt

  25. Insulation max 3

    Consuming stacks of Dormant Energy grants you ward per stack consumed.

    • 10 Ward Gain Per Stack

    Requires 2 points in Storm Battery

  26. Fulmination max 4

    You have a chance to cast Fire Aura when you consume a stack of Dormant Energy.

    • 25% Fire Aura Chance

    Requires Insulation

  27. Flaming Surge max 1

    Surge's base lightning damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to lightning damage.

    Shock chance from all sources is converted to ignite chance and effects related to shock now depend on ignite instead.

    Swaps Surge's Lightning tag for a Fire tag.

    Has no effect if you have the Glacial Assault node.

    • Lightning -> Fire Damage
    • Shock -> Ignite Chance

    Requires 2 points in Storm Battery

  28. Pyroclasm max 1

    Surge causes a Flame Reave to continue past the arrival point, a melee attack dealing fire damage in a cone in front of you. This effect costs Flame Reave's mana cost as well.

    • Flame Reave On Arrival

    Requires Flaming Surge

  29. Concentrated Current max 2

    Surge deals more damage (multiplicative with other modifiers) but you travel a shorter distance.

    • +20% Damage
    • -20% Distance

    Requires Lightning Rush

Passive nodes for Surge

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Spellblade

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