Firebrand
Spellblade · Mage
A melee attack which grants you a stack of Firebrand buff if it hits an enemy. Each stack of the Firebrand buff increases the size of subsequent Firebrand attacks and adds melee fire damage.
More information
Firebrand can stack up to 4 times. Each stack grants +5 melee fire damage, increases the size of Firebrand attacks by 25% and lasts for 4 seconds.
Added damage is applied at 150% effectiveness.
Effect
- Base damage per hit
- 2 Fire
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 150 %
- Counts as
- Melee
Base values before skill tree nodes, passives and gear.
Skill tree: Firebrand
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (29)
-
Searing Brand
max 5
Firebrand deals more damage (multiplicative with other modifiers).
- +12% Damage
-
Charring
max 3
Firebrand deals more melee damage per stack of Firebrand (multiplicative with other modifiers).
- +4% Melee Damage Per Stack
Requires 2 points in Searing Brand
-
Triple Strike
max 1
Firebrand now shoots three lines instead of one in a cone in front of you, but costs more mana.
- 3 Firebrand lines
- +3 Mana Cost
Requires Charring
-
Hypothermia
max 3
Using Shatter Strike consumes stacks of Firebrand to gain frostbite chance per stack consumed.
- +100% Frostbite Chance Per Stack fixed
- 3 Stacks Consumed
Requires 2 points in Fading Flame
-
Kindling
max 4
Firebrand has increased melee critical strike chance per stack of Firebrand.
- 10% Increased Melee Crit Chance Per Stack
Requires 2 points in Charring
-
Inflame
max 4
Firebrand has additional melee critical strike multiplier per stack of Firebrand.
- +5% Melee Critical Multiplier
Requires Kindling
-
Incineration
max 1
Your next melee attack, that is not Firebrand, consumes all stacks of Firebrand and deals more damage per stack consumed (multiplicative with other modifiers).
- Other Melee Consumes Stacks
- +15% Damage Per Stack
Requires 3 points in Searing Brand or Wildfire
-
Illuminating Fire
max 3
Consuming stacks of Firebrand with Incineration grants bonus critical strike chance and critical strike multiplier per stack.
- +2% Crit Chance per Stack Consumed
- +4% Crit Multiplier per Stack Consumed
Requires Incineration
-
Wildfire
max 2
Firebrand can have more maximum stacks.
- +1 Maximum Stacks
Requires Incineration or 2 points in Pyroshielding
-
Insulation
max 5
Firebrand grants additional armor and fire resistance per stack of Firebrand.
- +15 Armor Per Stack
- 8% Fire Resistance Per Stack
Requires 2 points in Wildfire
Effects which convert Firebrand's base damage also convert the resistance granted.
-
Galvanize
max 1
Firebrands's base fire damage and added melee fire damage from stacks is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage.
All ignite chance from this tree is converted to shock chance and effects related to ignite now depend on shock instead.
Swaps Firebrand's Fire tag for a Lightning tag.- Fire -> Lightning Conversion
- Ignite -> Shock Chance
Requires 2 points in Wildfire
-
Excitation
max 1
While you have at least 1 stack of Firebrand, your next cast of Lightning Blast will consume all stacks to chain additional times per stack consumed.
- 2 Lightning Blast Chains per Firebrand Stack Consumed
Requires Galvanize
-
Electrostatic
max 3
Gain stacks of Static if Firebrand hits at least one enemy.
- +5 Static Charges
Requires Galvanize
-
Pyroshielding
max 5
You gain ward when Firebrand hits at least one enemy.
- 8 Ward Gain
-
Warding Flames
max 3
You gain ward per second per stack of Firebrand.
- 3 Ward Per Second Per Stack
Requires 2 points in Pyroshielding
-
Undying Fire
max 5
Stacks of Firebrand last longer.
- +15% Stack Duration
Requires 2 points in Pyroshielding or Ardent Branding
-
Everflames
max 1
You refresh the duration of all stacks of Firebrand when gaining a new stack.
- Stacks Refreshed
Requires 4 points in Undying Fire
-
Ardent Branding
max 1
Firebrand can have more maximum stacks and deals more damage per stack, but it has less attack speed (both multiplicative with other modifiers).
- +3 Maximum Stacks
- +3% Damage Per Stack
- -20% Attack Speed
Requires Undying Fire or 3 points in Fulmination
-
Fulmination
max 3
Firebrand attacks faster per stack of Firebrand, up to a maximum.
- +3% Attack Speed Per Stack
- 15% Maximum Added Speed
Attack speed bonus applies even if you have the Ardent Branding node.
-
Brand of Arcanus
max 1
Stacks of Firebrand now also grant added spell fire damage.
- 5 Spell Fire Damage per Stack
Requires 2 points in Fulmination
Effects which convert the added melee fire damage per stack also convert the spell damage granted by this node.
-
Arcane Sharpshooter
max 3
Firebrand grants global spell critical strike multiplier per stack of Firebrand.
- +5% Spell Critical Multiplier
Requires Brand of Arcanus
-
Pyre
max 1
If Firebrand hits at least one enemy, it consumes mana to cast Flame Wave, a spell that deals fire damage in a line.
- Flame Wave On Hit
- 4 Mana Consumed
Requires Brand of Arcanus
-
Flare
max 4
Firebrand has a chance to ignite enemies.
- +25% Ignite Chance
Requires 2 points in Fulmination or Conflagrate
-
Inferno
max 3
Firebrand has a chance to inflict Spreading Flames when hitting an ignited enemy.
Stacks of Firebrand also grant more fire damage (multiplicative with other modifiers) against enemies afflicted by Spreading Flames.- 10% Spreading Flames Chance vs Ignited
- +2% More Fire Damage Per Stack vs Spreading Flames
Requires 2 points in Flare
The more fire damage effect of each stack of Firebrand is also multiplicative with the effect from the other stacks.
-
Crossfire
max 4
Each stack of Firebrand grants you global Ignite Chance.
- +10% Ignite Chance Per Stack
Requires 2 points in Flare
-
Exothermic
max 3
Using Flame Reave consumes stacks of Firebrand to gain ignite chance per stack consumed.
- 3 Stacks Consumed
- +100% Ignite Chance Per Stack fixed
Requires 2 points in Crossfire
-
Conflagrate
max 1
You gain an additional stack of Firebrand when attacking, but Firebrand costs more mana.
- +1 Stacks Per Attack
- +3 Mana Cost
Requires Flare or 2 points in Searing Brand
-
Fading Flame
max 3
You gain ward when a stack of Firebrand expires or is consumed.
- 15 Ward Per Stack Consumed or Expired
Requires 2 points in Pyroshielding
This does not grant you ward if an extra stack above your maximum would cause an old stack to be replaced.
-
Heat Wave
max 3
Directly using Firebrand has a chance to grant a stack of Fire Aura based on your current Firebrand stacks. This effect can trigger a limited number of times per second.
- +5% Fire Aura Chance per Firebrand Stack
- 4 Limit per Second fixed
Requires 2 points in Flare