Firebrand

Spellblade · Mage

A melee attack which grants you a stack of Firebrand buff if it hits an enemy. Each stack of the Firebrand buff increases the size of subsequent Firebrand attacks and adds melee fire damage.

More information

Firebrand can stack up to 4 times. Each stack grants +5 melee fire damage, increases the size of Firebrand attacks by 25% and lasts for 4 seconds.

Added damage is applied at 150% effectiveness.

Effect

Base damage per hit
2 Fire
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
150 %
Counts as
Melee

Base values before skill tree nodes, passives and gear.

Skill tree: Firebrand

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (29)
  1. Searing Brand max 5

    Firebrand deals more damage (multiplicative with other modifiers).

    • +12% Damage
  2. Charring max 3

    Firebrand deals more melee damage per stack of Firebrand (multiplicative with other modifiers).

    • +4% Melee Damage Per Stack

    Requires 2 points in Searing Brand

  3. Triple Strike max 1

    Firebrand now shoots three lines instead of one in a cone in front of you, but costs more mana.

    • 3 Firebrand lines
    • +3 Mana Cost

    Requires Charring

  4. Hypothermia max 3

    Using Shatter Strike consumes stacks of Firebrand to gain frostbite chance per stack consumed.

    • +100% Frostbite Chance Per Stack fixed
    • 3 Stacks Consumed

    Requires 2 points in Fading Flame

  5. Kindling max 4

    Firebrand has increased melee critical strike chance per stack of Firebrand.

    • 10% Increased Melee Crit Chance Per Stack

    Requires 2 points in Charring

  6. Inflame max 4

    Firebrand has additional melee critical strike multiplier per stack of Firebrand.

    • +5% Melee Critical Multiplier

    Requires Kindling

  7. Incineration max 1

    Your next melee attack, that is not Firebrand, consumes all stacks of Firebrand and deals more damage per stack consumed (multiplicative with other modifiers).

    • Other Melee Consumes Stacks
    • +15% Damage Per Stack

    Requires 3 points in Searing Brand or Wildfire

  8. Illuminating Fire max 3

    Consuming stacks of Firebrand with Incineration grants bonus critical strike chance and critical strike multiplier per stack.

    • +2% Crit Chance per Stack Consumed
    • +4% Crit Multiplier per Stack Consumed

    Requires Incineration

  9. Wildfire max 2

    Firebrand can have more maximum stacks.

    • +1 Maximum Stacks

    Requires Incineration or 2 points in Pyroshielding

  10. Insulation max 5

    Firebrand grants additional armor and fire resistance per stack of Firebrand.

    • +15 Armor Per Stack
    • 8% Fire Resistance Per Stack

    Requires 2 points in Wildfire

    Effects which convert Firebrand's base damage also convert the resistance granted.

  11. Galvanize max 1

    Firebrands's base fire damage and added melee fire damage from stacks is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to fire damage.

    All ignite chance from this tree is converted to shock chance and effects related to ignite now depend on shock instead.

    Swaps Firebrand's Fire tag for a Lightning tag.

    • Fire -> Lightning Conversion
    • Ignite -> Shock Chance

    Requires 2 points in Wildfire

  12. Excitation max 1

    While you have at least 1 stack of Firebrand, your next cast of Lightning Blast will consume all stacks to chain additional times per stack consumed.

    • 2 Lightning Blast Chains per Firebrand Stack Consumed

    Requires Galvanize

  13. Electrostatic max 3

    Gain stacks of Static if Firebrand hits at least one enemy.

    • +5 Static Charges

    Requires Galvanize

  14. Pyroshielding max 5

    You gain ward when Firebrand hits at least one enemy.

    • 8 Ward Gain
  15. Warding Flames max 3

    You gain ward per second per stack of Firebrand.

    • 3 Ward Per Second Per Stack

    Requires 2 points in Pyroshielding

  16. Undying Fire max 5

    Stacks of Firebrand last longer.

    • +15% Stack Duration

    Requires 2 points in Pyroshielding or Ardent Branding

  17. Everflames max 1

    You refresh the duration of all stacks of Firebrand when gaining a new stack.

    • Stacks Refreshed

    Requires 4 points in Undying Fire

  18. Ardent Branding max 1

    Firebrand can have more maximum stacks and deals more damage per stack, but it has less attack speed (both multiplicative with other modifiers).

    • +3 Maximum Stacks
    • +3% Damage Per Stack
    • -20% Attack Speed

    Requires Undying Fire or 3 points in Fulmination

  19. Fulmination max 3

    Firebrand attacks faster per stack of Firebrand, up to a maximum.

    • +3% Attack Speed Per Stack
    • 15% Maximum Added Speed

    Attack speed bonus applies even if you have the Ardent Branding node.

  20. Brand of Arcanus max 1

    Stacks of Firebrand now also grant added spell fire damage.

    • 5 Spell Fire Damage per Stack

    Requires 2 points in Fulmination

    Effects which convert the added melee fire damage per stack also convert the spell damage granted by this node.

  21. Arcane Sharpshooter max 3

    Firebrand grants global spell critical strike multiplier per stack of Firebrand.

    • +5% Spell Critical Multiplier

    Requires Brand of Arcanus

  22. Pyre max 1

    If Firebrand hits at least one enemy, it consumes mana to cast Flame Wave, a spell that deals fire damage in a line.

    • Flame Wave On Hit
    • 4 Mana Consumed

    Requires Brand of Arcanus

  23. Flare max 4

    Firebrand has a chance to ignite enemies.

    • +25% Ignite Chance

    Requires 2 points in Fulmination or Conflagrate

  24. Inferno max 3

    Firebrand has a chance to inflict Spreading Flames when hitting an ignited enemy.

    Stacks of Firebrand also grant more fire damage (multiplicative with other modifiers) against enemies afflicted by Spreading Flames.

    • 10% Spreading Flames Chance vs Ignited
    • +2% More Fire Damage Per Stack vs Spreading Flames

    Requires 2 points in Flare

    The more fire damage effect of each stack of Firebrand is also multiplicative with the effect from the other stacks.

  25. Crossfire max 4

    Each stack of Firebrand grants you global Ignite Chance.

    • +10% Ignite Chance Per Stack

    Requires 2 points in Flare

  26. Exothermic max 3

    Using Flame Reave consumes stacks of Firebrand to gain ignite chance per stack consumed.

    • 3 Stacks Consumed
    • +100% Ignite Chance Per Stack fixed

    Requires 2 points in Crossfire

  27. Conflagrate max 1

    You gain an additional stack of Firebrand when attacking, but Firebrand costs more mana.

    • +1 Stacks Per Attack
    • +3 Mana Cost

    Requires Flare or 2 points in Searing Brand

  28. Fading Flame max 3

    You gain ward when a stack of Firebrand expires or is consumed.

    • 15 Ward Per Stack Consumed or Expired

    Requires 2 points in Pyroshielding

    This does not grant you ward if an extra stack above your maximum would cause an old stack to be replaced.

  29. Heat Wave max 3

    Directly using Firebrand has a chance to grant a stack of Fire Aura based on your current Firebrand stacks. This effect can trigger a limited number of times per second.

    • +5% Fire Aura Chance per Firebrand Stack
    • 4 Limit per Second fixed

    Requires 2 points in Flare

More skills: Spellblade

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