Mana Strike

Mage

A melee attack that hits all enemies in an area in front of you. If it hits at least one enemy, it creates a mana orb that returns to you and restores 15 mana.

More information

Added damage is applied at 100% effectiveness.

Mana is a mage's most vital tool and his ability to produce it is his most vital ability

Effect

Base damage per hit
2 Lightning
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
100 %
Counts as
Melee

Base values before skill tree nodes, passives and gear.

Skill tree: Mana Strike

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (26)
  1. Swift Sap max 4

    Mana Strike has increased attack speed.

    • +5% Attack Speed
  2. Breaking Current max 4

    Mana Strike has a chance to shred armor and a chance to shock enemies.

    • +25% Armor Shred Chance
    • +12% Shock Chance

    Requires 2 points in Swift Sap

  3. Rune Sap max 3

    Mana Strike hits grant you increased spell damage for 4 seconds. This effect can stack, and is doubled when hitting a boss or rare enemy.

    • 4% Global Spell Damage Per Enemy Hit
    • Doubled On Bosses And Rares fixed

    Requires 2 points in Breaking Current

  4. Teleporting Strikes max 1

    Mana Strike hits enemies near the target location, rather than in front of you, but grants significantly less mana (multiplicative with other modifiers) from mana orbs and instant restoration.

    • Mana Strike Is Ranged
    • Auto Target
    • -80% Mana Gained

    Requires 2 points in Breaking Current

  5. Bountiful Victory max 4

    Mana Strike instantly restores mana when it kills an enemy, or when it hits a boss or rare enemy.

    • 3 Mana Instantly Restored on Kill
    • 3 Mana Instantly Restored on Boss or Rare Hit

    Requires 2 points in Mana Spark

  6. Critical Mana max 5

    Mana Strike instantly restores mana when it critically strikes an enemy.

    • 3 Mana Instantly Restored on Crit

    Requires 3 points in Mana Drain or Celestial Precision

  7. Critical Rejuvenation max 1

    Mana Strike has significant additional critical strike chance, but Mana Strike's critical strikes no longer deal extra damage.

    • +40% Crit Chance
    • No Critical Multiplier

    Requires 2 points in Critical Mana

    Mana Strike will no longer receive critical strike multiplier from any source.

  8. Mana Drain max 4

    Mana Strike grants more mana gained (multiplicative with other modifiers) from its mana orbs and instant restoration.

    • +20% Mana Gained

    Requires Sprite Blade or 3 points in Critical Mana or 2 points in Reclamation

  9. Mana Cleave max 1

    Mana Strike now has a cooldown. It grants more mana gained from mana orbs and instant restoration, and it has more area of effect (both multiplicative with other modifiers).

    • +100% Mana Gained
    • +120% Area
    • 4 Cooldown (seconds)

    Requires 2 points in Mana Drain

  10. Repulsing Strikes max 1

    Mana Strike has a chance to knock enemies back on hit.

    This effect has a 2 second cooldown.

    • 100% Knockback Chance

    Requires 3 points in Sprite Blade

  11. Spark Charges max 4

    Mana Strike hits have a chance to attach a Spark Charge.

    • +25% Spark Charge Chance

    Requires Mana Spark

  12. Celestial Precision max 1

    Mana Strike gains additional critical strike chance equal to a percentage of your current mana, but its base critical strike chance is removed.

    • 10% Current Mana -> Critical Chance
    • -5% Base Crit Chance

    Requires 2 points in Mana Spark or Critical Mana

  13. Mana Spark max 3

    Mana Strike has additional melee lightning damage equal to a percentage of your current mana.

    • 5% Current Mana -> Added Melee Lightning Damage
  14. Starved Strikes max 3

    Mana Strike deals more damage (multiplicative with other modifiers) while you are not on full mana.

    • +10% Damage While Not Full Mana

    Requires Swift Sap or Reclamation

  15. Avatar of Hunger max 3

    Mana Strike leeches a percentage of damage dealt as health while you are not on full mana.

    • +1% Leech While Not Full Mana

    Requires 3 points in Starved Strikes

  16. Mana Storm max 1

    Mana Strike additionally strikes enemies it hits with Mana Arc while you are not out of mana. Mana Arc consumes 10 mana.

    • Casts Mana Arc At Positive Mana
    • 10 Mana Arc Mana Consumption

    Requires Shocking Force

    Mana Arc scales with increases to spell damage and lightning damage, and can benefit from other nodes on this tree.

  17. Explosive Flurry max 3

    Mana Strike has increased attack speed. Mana Arc's mana consumption is reduced.

    • +4% Attack Speed
    • -20% Mana Arc Mana Consumption

    Requires Mana Storm

  18. Power Surge max 3

    Mana Strike deals more damage (multiplicative with other modifiers), but Mana Arc's mana consumption is increased.

    • +12% Damage
    • +10% Mana Arc Mana Consumption

    Requires Mana Storm

  19. Sprite Blade max 4

    Mana Strike has an increased area of effect.

    • +25% Area

    Requires Swift Sap or Mana Drain

  20. Reclamation max 3

    Mana Strike's mana orbs restore additional mana while you are out of mana.

    • +5 Mana from Mana Orbs while Out Of Mana

    Requires Starved Strikes or 2 points in Mana Drain

  21. Shocking Force max 3

    Mana Strike deals more damage (multiplicative with other modifiers) and has a chance to shock enemies.

    • +8% Damage
    • +10% Shock Chance
  22. Arcanist's Blade max 3

    Mana Strike's mana orbs restore additional mana.

    • +3 Mana from Mana Orbs
  23. Transfusion max 4

    A portion of the mana gained from Mana Strike's mana orbs is instead gained as twice as much ward.

    • 25% Mana Gain -> Twice as Much Ward Gain

    Requires 2 points in Arcanist's Blade or 2 points in Shocking Force

  24. Mind Warden max 2

    Transfusion grants more ward (multiplicative with other modifiers).

    • +25% Ward Gained

    Requires 3 points in Transfusion

  25. Star Guide max 1

    When you directly use Mana Strike and hit at least one enemy, you have a chance to cast Static Orb. This chance is doubled while you are above 80% mana. This effect can occur up to 3 times per 2 seconds, and consumes 120% of Static Orb's mana cost.

    If Mana Strike has a cooldown, this effect is guaranteed.

    • 15% Static Orb Chance
    • Chance Doubled While Above 80% Mana
    • 3 Limit Per 2 seconds

    Requires Teleporting Strikes

  26. Frigid Grasp max 1

    Mana Strike's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It now has a chance to freeze enemies.

    Shock chance on hit from all sources is converted to frostbite chance for Mana Strike.

    Swaps Mana Strike's Lightning tag for a Cold tag.

    • Lightning -> Cold Conversion
    • Shock -> Frostbite Chance
    • 40 Freeze Rate

    Requires 2 points in Arcanist's Blade

More skills: Mage

We would like to use Google Analytics to measure how RaidDex is used. Google sets cookies and processes usage data for this – only if you agree. You can change your decision at any time under “Cookie settings” at the bottom of the page.

Privacy Imprint