Mana Strike
A melee attack that hits all enemies in an area in front of you. If it hits at least one enemy, it creates a mana orb that returns to you and restores 15 mana.
More information
Added damage is applied at 100% effectiveness.
Mana is a mage's most vital tool and his ability to produce it is his most vital ability
Effect
- Base damage per hit
- 2 Lightning
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 100 %
- Counts as
- Melee
Base values before skill tree nodes, passives and gear.
Skill tree: Mana Strike
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (26)
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Swift Sap
max 4
Mana Strike has increased attack speed.
- +5% Attack Speed
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Breaking Current
max 4
Mana Strike has a chance to shred armor and a chance to shock enemies.
- +25% Armor Shred Chance
- +12% Shock Chance
Requires 2 points in Swift Sap
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Rune Sap
max 3
Mana Strike hits grant you increased spell damage for 4 seconds. This effect can stack, and is doubled when hitting a boss or rare enemy.
- 4% Global Spell Damage Per Enemy Hit
- Doubled On Bosses And Rares fixed
Requires 2 points in Breaking Current
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Teleporting Strikes
max 1
Mana Strike hits enemies near the target location, rather than in front of you, but grants significantly less mana (multiplicative with other modifiers) from mana orbs and instant restoration.
- Mana Strike Is Ranged
- Auto Target
- -80% Mana Gained
Requires 2 points in Breaking Current
-
Bountiful Victory
max 4
Mana Strike instantly restores mana when it kills an enemy, or when it hits a boss or rare enemy.
- 3 Mana Instantly Restored on Kill
- 3 Mana Instantly Restored on Boss or Rare Hit
Requires 2 points in Mana Spark
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Critical Mana
max 5
Mana Strike instantly restores mana when it critically strikes an enemy.
- 3 Mana Instantly Restored on Crit
Requires 3 points in Mana Drain or Celestial Precision
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Critical Rejuvenation
max 1
Mana Strike has significant additional critical strike chance, but Mana Strike's critical strikes no longer deal extra damage.
- +40% Crit Chance
- No Critical Multiplier
Requires 2 points in Critical Mana
Mana Strike will no longer receive critical strike multiplier from any source.
-
Mana Drain
max 4
Mana Strike grants more mana gained (multiplicative with other modifiers) from its mana orbs and instant restoration.
- +20% Mana Gained
Requires Sprite Blade or 3 points in Critical Mana or 2 points in Reclamation
-
Mana Cleave
max 1
Mana Strike now has a cooldown. It grants more mana gained from mana orbs and instant restoration, and it has more area of effect (both multiplicative with other modifiers).
- +100% Mana Gained
- +120% Area
- 4 Cooldown (seconds)
Requires 2 points in Mana Drain
-
Repulsing Strikes
max 1
Mana Strike has a chance to knock enemies back on hit.
This effect has a 2 second cooldown.- 100% Knockback Chance
Requires 3 points in Sprite Blade
-
Spark Charges
max 4
Mana Strike hits have a chance to attach a Spark Charge.
- +25% Spark Charge Chance
Requires Mana Spark
-
Celestial Precision
max 1
Mana Strike gains additional critical strike chance equal to a percentage of your current mana, but its base critical strike chance is removed.
- 10% Current Mana -> Critical Chance
- -5% Base Crit Chance
Requires 2 points in Mana Spark or Critical Mana
-
Mana Spark
max 3
Mana Strike has additional melee lightning damage equal to a percentage of your current mana.
- 5% Current Mana -> Added Melee Lightning Damage
-
Starved Strikes
max 3
Mana Strike deals more damage (multiplicative with other modifiers) while you are not on full mana.
- +10% Damage While Not Full Mana
Requires Swift Sap or Reclamation
-
Avatar of Hunger
max 3
Mana Strike leeches a percentage of damage dealt as health while you are not on full mana.
- +1% Leech While Not Full Mana
Requires 3 points in Starved Strikes
-
Mana Storm
max 1
Mana Strike additionally strikes enemies it hits with Mana Arc while you are not out of mana. Mana Arc consumes 10 mana.
- Casts Mana Arc At Positive Mana
- 10 Mana Arc Mana Consumption
Requires Shocking Force
Mana Arc scales with increases to spell damage and lightning damage, and can benefit from other nodes on this tree.
-
Explosive Flurry
max 3
Mana Strike has increased attack speed. Mana Arc's mana consumption is reduced.
- +4% Attack Speed
- -20% Mana Arc Mana Consumption
Requires Mana Storm
-
Power Surge
max 3
Mana Strike deals more damage (multiplicative with other modifiers), but Mana Arc's mana consumption is increased.
- +12% Damage
- +10% Mana Arc Mana Consumption
Requires Mana Storm
-
Sprite Blade
max 4
Mana Strike has an increased area of effect.
- +25% Area
Requires Swift Sap or Mana Drain
-
Reclamation
max 3
Mana Strike's mana orbs restore additional mana while you are out of mana.
- +5 Mana from Mana Orbs while Out Of Mana
Requires Starved Strikes or 2 points in Mana Drain
-
Shocking Force
max 3
Mana Strike deals more damage (multiplicative with other modifiers) and has a chance to shock enemies.
- +8% Damage
- +10% Shock Chance
-
Arcanist's Blade
max 3
Mana Strike's mana orbs restore additional mana.
- +3 Mana from Mana Orbs
-
Transfusion
max 4
A portion of the mana gained from Mana Strike's mana orbs is instead gained as twice as much ward.
- 25% Mana Gain -> Twice as Much Ward Gain
Requires 2 points in Arcanist's Blade or 2 points in Shocking Force
-
Mind Warden
max 2
Transfusion grants more ward (multiplicative with other modifiers).
- +25% Ward Gained
Requires 3 points in Transfusion
-
Star Guide
max 1
When you directly use Mana Strike and hit at least one enemy, you have a chance to cast Static Orb. This chance is doubled while you are above 80% mana. This effect can occur up to 3 times per 2 seconds, and consumes 120% of Static Orb's mana cost.
If Mana Strike has a cooldown, this effect is guaranteed.- 15% Static Orb Chance
- Chance Doubled While Above 80% Mana
- 3 Limit Per 2 seconds
Requires Teleporting Strikes
-
Frigid Grasp
max 1
Mana Strike's base lightning damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to lightning damage. It now has a chance to freeze enemies.
Shock chance on hit from all sources is converted to frostbite chance for Mana Strike.
Swaps Mana Strike's Lightning tag for a Cold tag.- Lightning -> Cold Conversion
- Shock -> Frostbite Chance
- 40 Freeze Rate
Requires 2 points in Arcanist's Blade
More skills: Mage
-
Lightning Blast
From the start
-
Fireball
From level 2
-
Snap Freeze
From level 3
-
Elemental Nova
From level 4
-
Flame Ward
From level 7
-
Teleport
From level 9
-
Frost Claw
From level 12
-
Static
From level 15
-
Glacier
5 passive points
-
Disintegrate
10 passive points
-
Volcanic Orb
15 passive points
-
Focus
20 passive points