Snap Freeze

Mage

Freezes enemies in a cone in front of you. Freeze lasts for 2 seconds.

20% of remaining cooldown recovered whenever you freeze an enemy, including with Snap Freeze itself. This effect can occur a maximum of two times each second.

Fanning the flames of fury.

Skill tree: Snap Freeze

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (23)
  1. Adept max 8

    Snap Freeze has increased cast speed.

    • +10% Cast Speed
  2. Flash Freeze max 1

    Snap Freeze has a shorter cooldown, but Freeze inflicted by Snap Freeze has reduced duration.

    • -16% Cooldown
    • -16% Freeze Duration

    Requires 2 points in Adept

  3. Gale Force max 5

    Snap Freeze knocks enemies back.

    • 1 Knockback (Meters)

    Requires Adept

  4. Lasting Cold max 4

    Snap Freeze has a chance to chill enemies.

    • +25% Chill Chance
  5. Permafrost max 5

    Chill caused by Snap Freeze has increased duration. If you have taken the Snap Shock node, this increases Shock duration instead.

    • +30% Chill Duration

    Requires 2 points in Lasting Cold

    If you have taken the Snap Shock node then this increases shock duration instead.

  6. Shatter max 1

    Snap Freeze hits and deals spell cold damage and can apply on-hit effects, but costs more mana.

    • Snap Freeze Applies On-Hit Effects
    • +5 Spell Cold Damage
    • +35% Mana Cost

    Requires Lasting Cold

    This damage has an added damage scaling of 100%, and is increased by your increases to cold damage and spell damage.

  7. Deathly cold max 5

    Snap Freeze hits deal additional spell cold damage.

    • +6 Spell Cold Damage

    Requires Shatter

  8. Snap Shock max 1

    Snap Freeze no longer freezes and its base cold damage is converted to lightning damage. Consequently this damage scales with increases to lightning damage, but not increases to cold damage.

    Adds 4 lighting damage for each second of freeze duration.

    All chill chance is converted to shock chance, and all nodes which rely on targets being frozen or chilled now work on shocked enemies instead.

    • Cold Damage -> Lightning Damage
    • Chill Chance -> Shock Chance
    • 4 Lightning Damage Per Second Of Freeze

    Requires 3 points in Deathly cold

    Shock reduces lightning resistance by 5%, increases chance to be stunned by 10%, lasts 4 seconds, and can stack up to 20 times. It has 60% reduced effect against bosses and players.

  9. Focused Current max 5

    Improves Snap Freeze’s base critical strike chance.

    • +2% Base Crit Chance

    Requires Snap Shock

  10. Electrocute max 5

    Snap Freeze critical strikes deal more damage.

    • +15% Critical Multiplier

    Requires 3 points in Focused Current

  11. Spark Surge max 5

    Snap Freeze hits deal more damage (multiplicative with other modifiers) per stack of Shock on the target.

    • +10% Hit Damage per Shock

    Requires Snap Shock

  12. Snow Flurry max 4

    Snap Freeze costs less mana and has a shorter cooldown.

    • +6% Mana Efficiency
    • +6% Cooldown Recovery Speed
  13. Frostbite max 1

    Snap Freeze inflicts Frostbite on all enemies within its area of effect.

    • +100% Frostbite Chance

    Requires 3 points in Snow Flurry

  14. Deadly Aurora max 6

    Frostbite inflicted by Snap Freeze has additional Cold Penetration.

    • +50% Cold Penetration with Frostbite

    Requires Frostbite

  15. Frozen Ground max 1

    Snap Freeze leaves a patch of Frozen Ground for 5 seconds, which chills all enemies who walk on it. Frostbite inflicted by Snap Freeze last longer.

    • Creates Frozen Ground
    • +20% Frostbite Duration

    Requires Frostbite

  16. Focused Frost max 3

    Snap Freeze costs less mana, but has a narrower area of effect.

    • -10% Mana Cost
    • -10% Cone Width

    Requires Shiver Armor or Snow Flurry

  17. Wandering Fog max 7

    Snap Freeze’s area of effect extends further away from you.

    • +10% Range

    Requires 2 points in Focused Frost

  18. Freezing Mist max 1

    Freeze inflicted by Snap Freeze has a longer duration, but has a narrower area of effect.

    • +20% Freeze Duration
    • -10% Cone Width

    Requires 5 points in Wandering Fog

  19. Shiver Armor max 5

    You have additional armor and cold resistance while Snap Freeze is on cooldown.

    • +50 Armor On Cooldown
    • +5% Cold Resistance On Cooldown

    Requires Cryomancy or Focused Frost

  20. Cryomancy max 4

    Freeze inflicted by Snap Freeze last longer.

    • +10% Freeze Duration
  21. Sap Warmth max 5

    You steal cold resistance from enemies hit by Snap Freeze, causing you to gain cold resistance for 4 seconds and the enemies hit to lose it.

    • 5% Cold Resistance Stolen

    Requires 2 points in Shiver Armor

    This still works on enemies with 0% elemental resistance; it causes their elemental resistance to become negative causing them to take more damage.

  22. Memory of Frost max 1

    You can store an additional charge of Snap Freeze, but Snap Freeze has a longer cooldown.

    • +1 Charges
    • -50% Cooldown Recovery Speed

    Requires 2 points in Sap Warmth

  23. Frozen Monolith max 1

    When directly cast, Snap Freeze also freezes yourself for 2 seconds. You cannot take damage while frozen this way.

    • Invulnerable While Frozen
    • Self-Freeze

    Requires 3 points in Cryomancy

Passive nodes for Snap Freeze

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Mage

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