Snap Freeze
Freezes enemies in a cone in front of you. Freeze lasts for 2 seconds.
20% of remaining cooldown recovered whenever you freeze an enemy, including with Snap Freeze itself. This effect can occur a maximum of two times each second.
Fanning the flames of fury.
Skill tree: Snap Freeze
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (23)
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Adept
max 8
Snap Freeze has increased cast speed.
- +10% Cast Speed
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Flash Freeze
max 1
Snap Freeze has a shorter cooldown, but Freeze inflicted by Snap Freeze has reduced duration.
- -16% Cooldown
- -16% Freeze Duration
Requires 2 points in Adept
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Gale Force
max 5
Snap Freeze knocks enemies back.
- 1 Knockback (Meters)
Requires Adept
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Lasting Cold
max 4
Snap Freeze has a chance to chill enemies.
- +25% Chill Chance
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Permafrost
max 5
Chill caused by Snap Freeze has increased duration. If you have taken the Snap Shock node, this increases Shock duration instead.
- +30% Chill Duration
Requires 2 points in Lasting Cold
If you have taken the Snap Shock node then this increases shock duration instead.
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Shatter
max 1
Snap Freeze hits and deals spell cold damage and can apply on-hit effects, but costs more mana.
- Snap Freeze Applies On-Hit Effects
- +5 Spell Cold Damage
- +35% Mana Cost
Requires Lasting Cold
This damage has an added damage scaling of 100%, and is increased by your increases to cold damage and spell damage.
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Deathly cold
max 5
Snap Freeze hits deal additional spell cold damage.
- +6 Spell Cold Damage
Requires Shatter
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Snap Shock
max 1
Snap Freeze no longer freezes and its base cold damage is converted to lightning damage. Consequently this damage scales with increases to lightning damage, but not increases to cold damage.
Adds 4 lighting damage for each second of freeze duration.
All chill chance is converted to shock chance, and all nodes which rely on targets being frozen or chilled now work on shocked enemies instead.- Cold Damage -> Lightning Damage
- Chill Chance -> Shock Chance
- 4 Lightning Damage Per Second Of Freeze
Requires 3 points in Deathly cold
Shock reduces lightning resistance by 5%, increases chance to be stunned by 10%, lasts 4 seconds, and can stack up to 20 times. It has 60% reduced effect against bosses and players.
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Focused Current
max 5
Improves Snap Freeze’s base critical strike chance.
- +2% Base Crit Chance
Requires Snap Shock
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Electrocute
max 5
Snap Freeze critical strikes deal more damage.
- +15% Critical Multiplier
Requires 3 points in Focused Current
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Spark Surge
max 5
Snap Freeze hits deal more damage (multiplicative with other modifiers) per stack of Shock on the target.
- +10% Hit Damage per Shock
Requires Snap Shock
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Snow Flurry
max 4
Snap Freeze costs less mana and has a shorter cooldown.
- +6% Mana Efficiency
- +6% Cooldown Recovery Speed
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Frostbite
max 1
Snap Freeze inflicts Frostbite on all enemies within its area of effect.
- +100% Frostbite Chance
Requires 3 points in Snow Flurry
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Deadly Aurora
max 6
Frostbite inflicted by Snap Freeze has additional Cold Penetration.
- +50% Cold Penetration with Frostbite
Requires Frostbite
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Frozen Ground
max 1
Snap Freeze leaves a patch of Frozen Ground for 5 seconds, which chills all enemies who walk on it. Frostbite inflicted by Snap Freeze last longer.
- Creates Frozen Ground
- +20% Frostbite Duration
Requires Frostbite
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Focused Frost
max 3
Snap Freeze costs less mana, but has a narrower area of effect.
- -10% Mana Cost
- -10% Cone Width
Requires Shiver Armor or Snow Flurry
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Wandering Fog
max 7
Snap Freeze’s area of effect extends further away from you.
- +10% Range
Requires 2 points in Focused Frost
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Freezing Mist
max 1
Freeze inflicted by Snap Freeze has a longer duration, but has a narrower area of effect.
- +20% Freeze Duration
- -10% Cone Width
Requires 5 points in Wandering Fog
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Shiver Armor
max 5
You have additional armor and cold resistance while Snap Freeze is on cooldown.
- +50 Armor On Cooldown
- +5% Cold Resistance On Cooldown
Requires Cryomancy or Focused Frost
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Cryomancy
max 4
Freeze inflicted by Snap Freeze last longer.
- +10% Freeze Duration
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Sap Warmth
max 5
You steal cold resistance from enemies hit by Snap Freeze, causing you to gain cold resistance for 4 seconds and the enemies hit to lose it.
- 5% Cold Resistance Stolen
Requires 2 points in Shiver Armor
This still works on enemies with 0% elemental resistance; it causes their elemental resistance to become negative causing them to take more damage.
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Memory of Frost
max 1
You can store an additional charge of Snap Freeze, but Snap Freeze has a longer cooldown.
- +1 Charges
- -50% Cooldown Recovery Speed
Requires 2 points in Sap Warmth
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Frozen Monolith
max 1
When directly cast, Snap Freeze also freezes yourself for 2 seconds. You cannot take damage while frozen this way.
- Invulnerable While Frozen
- Self-Freeze
Requires 3 points in Cryomancy
Passive nodes for Snap Freeze
These nodes in the class passive tree mention the skill – a click jumps to the node.
More skills: Mage
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Lightning Blast
From the start
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Fireball
From level 2
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Elemental Nova
From level 4
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Mana Strike
From level 5
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Flame Ward
From level 7
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Teleport
From level 9
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Frost Claw
From level 12
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Static
From level 15
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Glacier
5 passive points
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Disintegrate
10 passive points
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Volcanic Orb
15 passive points
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Focus
20 passive points