Arcane Ascendance

Sorcerer · Mage

Toggle to prevent movement and drain 25 mana each second. Mana drain increases by 1 mana per second. All spells cost +5 mana to cast. 100% increased spell damage and 50% increased cast speed. Also deals lightning damage over time to surrounding enemies.

More information

Added damage is applied at 45% effectiveness.

Effect

Base damage over time
9 Lightning (every 0.45 s)
Added damage effectiveness
45 %
Counts as
Spell, Damage Over Time

Base values before skill tree nodes, passives and gear.

Skill tree: Arcane Ascendance

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (23)
  1. Higher Plane max 5

    Arcane Ascendance grants you increased spell damage while active.

    • +15% Increased Spell Damage
  2. Arcane Absorption max 2

    While Arcane Ascendance is active, each hit you take increases your spell damage and cast speed, but drains your mana.

    • 1% Increased Spell Damage When Hit
    • +1% Cast Speed When Hit
    • -1 Mana Drained When Hit

    Requires 2 points in Higher Plane or 2 points in Tranquility

  3. Power Overload max 5

    You are granted increased spell damage each second while Arcane Ascendance is active.

    • 1% Increased Spell Damage Per Second

    Requires 2 points in Higher Plane

    Expires at the end of Arcane Ascendance.

  4. Unstable Energy max 1

    You are granted increased cast speed each second while Arcane Ascendance is active.

    • +1% Cast Speed Per Second

    Requires 4 points in Power Overload

  5. Chronoclasm max 4

    While Arcane Ascendance is active, spells and attacks have a chance to slow enemies over 5 meters away and you deal more damage to enemies per stack of slow on them.

    • +25% Slow Chance Against Distant Enemies
    • +2% Damage per Slow

    Requires 2 points in Higher Plane or 2 points in Power Sprint

    The more damage bonus is multiplicative with other modifiers

  6. Mana Surge max 1

    While Arcane Ascendance is active, you are granted mana whenever you kill an enemy that is over 5 meters away.

    • 6 Mana Gained On Killing Distant Enemy

    Requires 3 points in Chronoclasm

  7. Chains of Ice max 3

    While Arcane Ascendance is active, whenever you kill a frozen enemy a nearby enemy is frozen for a duration.

    • 1 Freeze Duration

    Requires 2 points in Frozen Monolith

  8. Power Sprint max 3

    You are granted Haste for a duration after leaving Arcane Ascendance. The duration is capped at 200% of the time you spent in Arcane Ascendance.

    • 2 Haste Duration
  9. Arcane Rift max 3

    You regain mana while you enter Arcane Ascendance, but the mana is lost when you exit Arcane Ascendance.

    • 25 Mana Gain On Start
    • 25 Mana Lost On End

    Requires 3 points in Rebuff

  10. Cosmic Insight max 5

    Arcane Ascendance has a shorter cooldown.

    • +15% Cooldown Recovery Speed
  11. Rebuff max 5

    You gain ward when you activate Arcane Ascendance.

    • 60 Ward Gain On Start

    Requires 2 points in Power Sprint or 2 points in Cosmic Insight

  12. Frozen Monolith max 4

    While Arcane Ascendance is active, your spells and attacks that can freeze enemies have a higher chance to do so.

    • +25% Freeze Rate Multiplier

    Requires 2 points in Cosmic Insight

  13. Force Of Mind max 1

    You knock back all nearby enemies when you enter Arcane Ascendance.

    • Knockback Nearby Enemies

    Requires 2 points in Chronoclasm

  14. Superconductor max 1

    While Arcane Ascendance is active, you automatically cast Lightning Blast when you hit an enemy. Lightning Blast uses its skill tree and you lose mana equal to Lightning Blast's cost. This effect has a 2 second cooldown.

    • Automatically Cast Lightning Blast
    • Lightning Blast Costs Mana

    Requires 3 points in Higher Plane

  15. Closed Circuit max 3

    Lightning Blast cast by Superconductor triggers more frequently.

    • +20% Superconductor Frequency

    Requires Superconductor

  16. Slow Breathing max 3

    Arcane Ascendance drains less mana per second.

    • -12% Mana Drain
  17. Tranquility max 3

    All of your spells cost less mana while Arcane Ascendance is active, but you cannot regenerate mana while Arcane Ascendance is active.

    • +20% Global Increased Mana Efficiency
    • Cannot Regenerate Mana

    Requires 2 points in Arcane Absorption or 2 points in Slow Breathing

  18. Cold Front max 4

    While Arcane Ascendance is active, spells and attacks have a chance to chill enemies over 5 meters away.

    • +25% Chill Chance Against Distant Enemies

    Requires 2 points in Frozen Monolith

  19. Shocking Expanse max 5

    While Arcane Ascendance is active, spells and attacks have a chance to shock enemies over 5 meters away.

    • +40% Shock Chance Against Distant Enemies

    Requires Slow Breathing

  20. Mark Of Thunder max 1

    While Arcane Ascendance is active, you Mark enemies you hit that are over 5 meters away. When you exit Arcane Ascendance, you consume all marks, dealing lightning damage to affected enemies.

    • Mark Distant Enemies Hit

    Requires 2 points in Shocking Expanse

    Added spell damage applies to this damage at 135% effectiveness.

  21. Acuity max 1

    Arcane Ascendance now has a 2 second cooldown and no longer drains your mana. You can cast 4 spells before Arcane Ascendance ends automatically. Lasts 12 seconds.

    • No Longer Drains Mana
    • Affects 4 Spells
    • 12 Duration (seconds)
    • 2 Cooldown (seconds)

    Requires 3 points in Power Sprint or 3 points in Chronoclasm

  22. Cunning max 3

    You can cast more spells via Acuity, but Arcane Ascendance has a longer cooldown.

    • +4 Additional Spells
    • +2 Cooldown (seconds)

    Requires Acuity

  23. Glyph of Lightning max 4

    Mark Of Thunder deals more damage when it is consumed (multiplicative with other modifiers).

    • +75% Mark Of Thunder Damage

    Requires Mark Of Thunder

More skills: Sorcerer

We would like to use Google Analytics to measure how RaidDex is used. Google sets cookies and processes usage data for this – only if you agree. You can change your decision at any time under “Cookie settings” at the bottom of the page.

Privacy Imprint