Arcane Ascendance
Sorcerer · Mage
Toggle to prevent movement and drain 25 mana each second. Mana drain increases by 1 mana per second. All spells cost +5 mana to cast. 100% increased spell damage and 50% increased cast speed. Also deals lightning damage over time to surrounding enemies.
More information
Added damage is applied at 45% effectiveness.
Effect
- Base damage over time
- 9 Lightning (every 0.45 s)
- Added damage effectiveness
- 45 %
- Counts as
- Spell, Damage Over Time
Base values before skill tree nodes, passives and gear.
Skill tree: Arcane Ascendance
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (23)
-
Higher Plane
max 5
Arcane Ascendance grants you increased spell damage while active.
- +15% Increased Spell Damage
-
Arcane Absorption
max 2
While Arcane Ascendance is active, each hit you take increases your spell damage and cast speed, but drains your mana.
- 1% Increased Spell Damage When Hit
- +1% Cast Speed When Hit
- -1 Mana Drained When Hit
Requires 2 points in Higher Plane or 2 points in Tranquility
-
Power Overload
max 5
You are granted increased spell damage each second while Arcane Ascendance is active.
- 1% Increased Spell Damage Per Second
Requires 2 points in Higher Plane
Expires at the end of Arcane Ascendance.
-
Unstable Energy
max 1
You are granted increased cast speed each second while Arcane Ascendance is active.
- +1% Cast Speed Per Second
Requires 4 points in Power Overload
-
Chronoclasm
max 4
While Arcane Ascendance is active, spells and attacks have a chance to slow enemies over 5 meters away and you deal more damage to enemies per stack of slow on them.
- +25% Slow Chance Against Distant Enemies
- +2% Damage per Slow
Requires 2 points in Higher Plane or 2 points in Power Sprint
The more damage bonus is multiplicative with other modifiers
-
Mana Surge
max 1
While Arcane Ascendance is active, you are granted mana whenever you kill an enemy that is over 5 meters away.
- 6 Mana Gained On Killing Distant Enemy
Requires 3 points in Chronoclasm
-
Chains of Ice
max 3
While Arcane Ascendance is active, whenever you kill a frozen enemy a nearby enemy is frozen for a duration.
- 1 Freeze Duration
Requires 2 points in Frozen Monolith
-
Power Sprint
max 3
You are granted Haste for a duration after leaving Arcane Ascendance. The duration is capped at 200% of the time you spent in Arcane Ascendance.
- 2 Haste Duration
-
Arcane Rift
max 3
You regain mana while you enter Arcane Ascendance, but the mana is lost when you exit Arcane Ascendance.
- 25 Mana Gain On Start
- 25 Mana Lost On End
Requires 3 points in Rebuff
-
Cosmic Insight
max 5
Arcane Ascendance has a shorter cooldown.
- +15% Cooldown Recovery Speed
-
Rebuff
max 5
You gain ward when you activate Arcane Ascendance.
- 60 Ward Gain On Start
Requires 2 points in Power Sprint or 2 points in Cosmic Insight
-
Frozen Monolith
max 4
While Arcane Ascendance is active, your spells and attacks that can freeze enemies have a higher chance to do so.
- +25% Freeze Rate Multiplier
Requires 2 points in Cosmic Insight
-
Force Of Mind
max 1
You knock back all nearby enemies when you enter Arcane Ascendance.
- Knockback Nearby Enemies
Requires 2 points in Chronoclasm
-
Superconductor
max 1
While Arcane Ascendance is active, you automatically cast Lightning Blast when you hit an enemy. Lightning Blast uses its skill tree and you lose mana equal to Lightning Blast's cost. This effect has a 2 second cooldown.
- Automatically Cast Lightning Blast
- Lightning Blast Costs Mana
Requires 3 points in Higher Plane
-
Closed Circuit
max 3
Lightning Blast cast by Superconductor triggers more frequently.
- +20% Superconductor Frequency
Requires Superconductor
-
Slow Breathing
max 3
Arcane Ascendance drains less mana per second.
- -12% Mana Drain
-
Tranquility
max 3
All of your spells cost less mana while Arcane Ascendance is active, but you cannot regenerate mana while Arcane Ascendance is active.
- +20% Global Increased Mana Efficiency
- Cannot Regenerate Mana
Requires 2 points in Arcane Absorption or 2 points in Slow Breathing
-
Cold Front
max 4
While Arcane Ascendance is active, spells and attacks have a chance to chill enemies over 5 meters away.
- +25% Chill Chance Against Distant Enemies
Requires 2 points in Frozen Monolith
-
Shocking Expanse
max 5
While Arcane Ascendance is active, spells and attacks have a chance to shock enemies over 5 meters away.
- +40% Shock Chance Against Distant Enemies
Requires Slow Breathing
-
Mark Of Thunder
max 1
While Arcane Ascendance is active, you Mark enemies you hit that are over 5 meters away. When you exit Arcane Ascendance, you consume all marks, dealing lightning damage to affected enemies.
- Mark Distant Enemies Hit
Requires 2 points in Shocking Expanse
Added spell damage applies to this damage at 135% effectiveness.
-
Acuity
max 1
Arcane Ascendance now has a 2 second cooldown and no longer drains your mana. You can cast 4 spells before Arcane Ascendance ends automatically. Lasts 12 seconds.
- No Longer Drains Mana
- Affects 4 Spells
- 12 Duration (seconds)
- 2 Cooldown (seconds)
Requires 3 points in Power Sprint or 3 points in Chronoclasm
-
Cunning
max 3
You can cast more spells via Acuity, but Arcane Ascendance has a longer cooldown.
- +4 Additional Spells
- +2 Cooldown (seconds)
Requires Acuity
-
Glyph of Lightning
max 4
Mark Of Thunder deals more damage when it is consumed (multiplicative with other modifiers).
- +75% Mark Of Thunder Damage
Requires Mark Of Thunder