Meteor
Sorcerer · Mage
Call a meteor from the sky that deals a large amount of damage upon landing.
More information
Added damage is applied at 1200% effectiveness
A cunning mage can use the power of gravity in more ways than one
Effect
Meteor
- Base damage per hit
- 240 Fire
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 1200 %
- Counts as
- Spell, PetResisted
Base values before skill tree nodes, passives and gear.
Skill tree: Meteor
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (25)
-
Infernal Descent
max 4
Meteor deals more damage (multiplicative with other modifiers), but Meteor has reduced cast speed.
- +12% Damage
- -5% Cast Speed
Requires Crushing Force
-
Celestial Celerity
max 3
Meteor has increased cast speed, but costs more mana. Meteors fall faster.
- +20% Cast Speed
- +20% Fall Speed
- +10% Mana Cost
Requires 2 points in Craterborn
-
Crushing Force
max 4
Meteor deals more damage (multiplicative with other modifiers) and even more against enemies at full health.
- +8% Damage
- +10% Damage To Full Health Enemies
-
Shattering Star
max 2
Meteor has a chance to break into Shrapnel on impact, hitting nearby enemies.
- 50% Shrapnel Chance
Requires 2 points in Craterborn
Shrapnel scales with increases to spell damage and fire damage, but not with other nodes on this tree unless stated otherwise.
-
Jagged Fragments
max 5
Shrapnel deals more damage (multiplicative with other modifiers).
- +60% Shrapnel Damage
Requires Shattering Star
Shrapnel scales with increases to spell damage and fire damage, but not with other nodes on this tree unless stated otherwise.
-
Rapid Break Up
max 3
Shrapnel travels faster, causing it to travel further.
- +40% Speed and Range
Requires Shattering Star
Shrapnel scales with increases to spell damage and fire damage, but not with other nodes on this tree unless stated otherwise.
-
Piercing Remnants
max 1
Shrapnel projectiles pierce (continue through targets they hit), but travel slower.
- Shrapnel Pierces
- -20% Shrapnel Speed and Range
Requires Shattering Star
Shrapnel scales with increases to spell damage and fire damage, but not with other nodes on this tree unless stated otherwise.
-
Force of Impact
max 5
Meteor has a chance to stun enemies and stuns it inflict last longer.
- 50% Increased Stun Chance
- 25% Increased Stun Duration
-
Stardust
max 4
Meteors deal more damage of all types except fire (multiplicative with other modifiers).
- +20% Non-Fire Damage
Requires Infernal Descent
Meteor deals only fire damage by default, so for this node to have an any effect you must first add non-fire damage from another source, such as an item.
-
Rapid Descent
max 4
Meteor falls faster.
- +25% Fall Speed
Requires Force of Impact
-
Twin Meteors
max 1
When directly cast, an additional Meteor falls within a 4m radius of the first, but Meteor costs much more mana.
- +1 Number Of Meteors For Direct Casts
- +50 Mana Cost
Requires 2 points in Rapid Descent
Increased Area for Area Skills stats still only affect the area of effect of each individual meteor, not the size of the area in which they drop.
-
Distant Craters
max 5
Meteor deals more damage (multiplicative with other modifiers), but meteors fall further apart.
- +15% Damage
- +15% Fall Radius
Requires Twin Meteors
-
Meteor Shower
max 3
When directly cast, more Meteors fall per cast, but individual Meteors deal damage in a smaller area.
- +1 Number Of Meteors For Direct Casts
- -15% Radius
Requires Twin Meteors
-
Rapid Impacts
max 3
Meteors fall more frequently. This does not affect the total number of Meteors that fall.
- +35% Fall Frequency
Requires 3 points in Meteor Shower
-
Infernal Column
max 1
Meteors fall in a line towards where you aim, but Meteor costs more mana.
- Meteors Fall In A Line
- +15% Mana Cost
Requires Meteor Shower
-
Mana Fall
max 4
Meteor costs less mana.
- +10% Mana Efficiency
Requires Distant Craters
-
Apocalyptic Impact
max 4
Meteors deals damage in a larger area of effect.
- +25% Area
Requires 2 points in Crushing Force
-
Extinction
max 3
Improves Meteor's base critical strike chance. Meteor has a chance to deal damage in a significantly increased area.
- +3% Base Crit Chance
- 10% Large Meteor Chance
- +100% Large Meteor Area of Effect fixed
Requires Force of Impact
-
Astral Cataclysm
max 3
Meteor critical strikes deal more damage.
- +30% Critical Multiplier
Requires 2 points in Extinction
-
Rain of Fire
max 1
When directly cast, more Meteors fall per cast.
- +1 Number Of Meteors For Direct Casts
Requires Rapid Impacts
-
World Ender
max 1
Meteor always crits if you have more than 400 mana before you cast it.
- Always Crits When Above 400 Mana
Requires Extinction
-
Aftermath
max 3
After you cast Meteor you recover a portion of the mana spent over the next three seconds.
You can only recover mana from one cast at once, so if you cast meteor again within three seconds you lose the remaining mana you would have recovered from the first cast.- 20% Portion of Mana Cost Recovered
Requires Force of Impact
-
Craterborn
max 5
Casting Meteor grants the Craterborn buff, granting additional fire penetration and increased cast speed for a short duration. Craterborn does not stack.
- 15% Craterborn Fire Penetration
- 15% Craterborn Increased Cast Speed fixed
- 6 Craterborn Duration (seconds) fixed
-
Cycle of Fire
max 3
Directly casting Fireball while you have Craterborn grants ward and restores your mana.
- 10 Ward Gained
- 2 Mana Gained
Requires 2 points in Craterborn
-
Heat Flux
max 3
Meteors cast Frost Claw towards a nearby enemy on impact, consuming 120% of Frost Claw's mana cost.
- 1 Frost Claws
Requires Rapid Descent