Meteor

Sorcerer · Mage

Call a meteor from the sky that deals a large amount of damage upon landing.

More information

Added damage is applied at 1200% effectiveness

A cunning mage can use the power of gravity in more ways than one

Effect

Meteor

Base damage per hit
240 Fire
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
1200 %
Counts as
Spell, PetResisted

Base values before skill tree nodes, passives and gear.

Skill tree: Meteor

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (25)
  1. Infernal Descent max 4

    Meteor deals more damage (multiplicative with other modifiers), but Meteor has reduced cast speed.

    • +12% Damage
    • -5% Cast Speed

    Requires Crushing Force

  2. Celestial Celerity max 3

    Meteor has increased cast speed, but costs more mana. Meteors fall faster.

    • +20% Cast Speed
    • +20% Fall Speed
    • +10% Mana Cost

    Requires 2 points in Craterborn

  3. Crushing Force max 4

    Meteor deals more damage (multiplicative with other modifiers) and even more against enemies at full health.

    • +8% Damage
    • +10% Damage To Full Health Enemies
  4. Shattering Star max 2

    Meteor has a chance to break into Shrapnel on impact, hitting nearby enemies.

    • 50% Shrapnel Chance

    Requires 2 points in Craterborn

    Shrapnel scales with increases to spell damage and fire damage, but not with other nodes on this tree unless stated otherwise.

  5. Jagged Fragments max 5

    Shrapnel deals more damage (multiplicative with other modifiers).

    • +60% Shrapnel Damage

    Requires Shattering Star

    Shrapnel scales with increases to spell damage and fire damage, but not with other nodes on this tree unless stated otherwise.

  6. Rapid Break Up max 3

    Shrapnel travels faster, causing it to travel further.

    • +40% Speed and Range

    Requires Shattering Star

    Shrapnel scales with increases to spell damage and fire damage, but not with other nodes on this tree unless stated otherwise.

  7. Piercing Remnants max 1

    Shrapnel projectiles pierce (continue through targets they hit), but travel slower.

    • Shrapnel Pierces
    • -20% Shrapnel Speed and Range

    Requires Shattering Star

    Shrapnel scales with increases to spell damage and fire damage, but not with other nodes on this tree unless stated otherwise.

  8. Force of Impact max 5

    Meteor has a chance to stun enemies and stuns it inflict last longer.

    • 50% Increased Stun Chance
    • 25% Increased Stun Duration
  9. Stardust max 4

    Meteors deal more damage of all types except fire (multiplicative with other modifiers).

    • +20% Non-Fire Damage

    Requires Infernal Descent

    Meteor deals only fire damage by default, so for this node to have an any effect you must first add non-fire damage from another source, such as an item.

  10. Rapid Descent max 4

    Meteor falls faster.

    • +25% Fall Speed

    Requires Force of Impact

  11. Twin Meteors max 1

    When directly cast, an additional Meteor falls within a 4m radius of the first, but Meteor costs much more mana.

    • +1 Number Of Meteors For Direct Casts
    • +50 Mana Cost

    Requires 2 points in Rapid Descent

    Increased Area for Area Skills stats still only affect the area of effect of each individual meteor, not the size of the area in which they drop.

  12. Distant Craters max 5

    Meteor deals more damage (multiplicative with other modifiers), but meteors fall further apart.

    • +15% Damage
    • +15% Fall Radius

    Requires Twin Meteors

  13. Meteor Shower max 3

    When directly cast, more Meteors fall per cast, but individual Meteors deal damage in a smaller area.

    • +1 Number Of Meteors For Direct Casts
    • -15% Radius

    Requires Twin Meteors

  14. Rapid Impacts max 3

    Meteors fall more frequently. This does not affect the total number of Meteors that fall.

    • +35% Fall Frequency

    Requires 3 points in Meteor Shower

  15. Infernal Column max 1

    Meteors fall in a line towards where you aim, but Meteor costs more mana.

    • Meteors Fall In A Line
    • +15% Mana Cost

    Requires Meteor Shower

  16. Mana Fall max 4

    Meteor costs less mana.

    • +10% Mana Efficiency

    Requires Distant Craters

  17. Apocalyptic Impact max 4

    Meteors deals damage in a larger area of effect.

    • +25% Area

    Requires 2 points in Crushing Force

  18. Extinction max 3

    Improves Meteor's base critical strike chance. Meteor has a chance to deal damage in a significantly increased area.

    • +3% Base Crit Chance
    • 10% Large Meteor Chance
    • +100% Large Meteor Area of Effect fixed

    Requires Force of Impact

  19. Astral Cataclysm max 3

    Meteor critical strikes deal more damage.

    • +30% Critical Multiplier

    Requires 2 points in Extinction

  20. Rain of Fire max 1

    When directly cast, more Meteors fall per cast.

    • +1 Number Of Meteors For Direct Casts

    Requires Rapid Impacts

  21. World Ender max 1

    Meteor always crits if you have more than 400 mana before you cast it.

    • Always Crits When Above 400 Mana

    Requires Extinction

  22. Aftermath max 3

    After you cast Meteor you recover a portion of the mana spent over the next three seconds.

    You can only recover mana from one cast at once, so if you cast meteor again within three seconds you lose the remaining mana you would have recovered from the first cast.

    • 20% Portion of Mana Cost Recovered

    Requires Force of Impact

  23. Craterborn max 5

    Casting Meteor grants the Craterborn buff, granting additional fire penetration and increased cast speed for a short duration. Craterborn does not stack.

    • 15% Craterborn Fire Penetration
    • 15% Craterborn Increased Cast Speed fixed
    • 6 Craterborn Duration (seconds) fixed
  24. Cycle of Fire max 3

    Directly casting Fireball while you have Craterborn grants ward and restores your mana.

    • 10 Ward Gained
    • 2 Mana Gained

    Requires 2 points in Craterborn

  25. Heat Flux max 3

    Meteors cast Frost Claw towards a nearby enemy on impact, consuming 120% of Frost Claw's mana cost.

    • 1 Frost Claws

    Requires Rapid Descent

More skills: Sorcerer

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