Teleport

Mage

Teleport to target location.

More information

Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.

Now you see me...

Skill tree: Teleport

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (24)
  1. Unstable Arrival max 1

    Teleport knocks enemies back from your destination once you arrive.

    • Knockback On Arrival

    Requires 2 points in Comet Rush

  2. Frigid Departure max 4

    You have a higher chance to freeze enemies if you have cast Teleport recently (past 4 seconds).

    • +150% Freeze Rate Multiplier

    Requires Mana Tunnel

  3. Mana Tunnel max 1

    After casting Teleport your next direct spell cast refunds its mana cost, but Teleport has a longer cooldown.

    • Spell Cost Refund After Teleport
    • +6 Cooldown

    Requires Time Dilation

  4. Tunnel Finder max 5

    Teleport has a shorter cooldown.

    • +10% Cooldown Recovery Speed

    Requires Mana Tunnel

  5. Crystaline Passage max 5

    You have higher cold resistance and armor if you have cast Teleport recently (past 4 seconds).

    • +5% Cold Resistance
    • +50 Armor
  6. Time Dilation max 5

    Stat buffs granted by having cast Teleport recently (past 4 seconds) last longer.

    • +20% Stat Buff Duration

    Requires 2 points in Crystaline Passage

  7. Decoy Position max 1

    Teleport creates a Mirror Image where you depart. Mirror Images count as minions and will taunt nearby enemies for 10 seconds, then disappear. Teleport costs more mana.

    • Mirror Image At Departure
    • +5 Mana Cost

    Requires 4 points in Resonant Plasma

    Mirror Image health scales with intelligence and level.

  8. Unexpected Copy max 1

    Teleport creates a Mirror Image where you arrive. Mirror Images count as minions and will taunt nearby enemies for 10 seconds, then disappear. Teleport costs more mana.

    • Mirror Image On Arrival
    • +5 Mana Cost

    Requires 4 points in Resonant Plasma

    Mirror Image health scales with intelligence and level.

  9. Uncontrolled Duplication max 2

    Teleport creates additional Mirror Images on arrival. Mirror images have a shorter duration.

    • +1 Mirror Images On Arrival
    • -10% Mirror Image Duration

    Requires Unexpected Copy

    Mirror Image health scales with intelligence and level.

  10. Stable Duplicants max 5

    Mirror Images last longer.

    • +15% Mirror Image Duration

    Requires Decoy Position or Unexpected Copy

    Mirror Image health scales with intelligence and level.

  11. Ether Barrier max 5

    Teleport grants ward on cast.

    • +7 Ward Gained
  12. Out of Mind max 1

    When you use Teleport, you are granted ward equal to your intelligence stat.

    • 1 Ward Gained Per Point Of Intelligence

    Requires 4 points in Ether Barrier

  13. Stable Bubble max 5

    You have increased ward retention if you have cast Teleport recently (past 4 seconds).

    • +10% Ward Retention

    Requires 3 points in Ether Barrier

    Recently refers to the past 4 seconds

  14. Resonant Plasma max 5

    You have higher lightning resistance, fire resistance, and stun avoidance if you have cast Teleport recently (past 4 seconds).

    • +5% Fire Resistance
    • +5% Lightning Resistance
    • 50 Stun Avoidance
  15. Intense Arrival max 3

    Teleport knocks enemies further back.

    • +20% Knockback Distance

    Requires Unstable Arrival

  16. Flicker max 4

    Teleport costs less mana.

    • +10% Mana Efficiency

    Requires 2 points in Crystaline Passage

  17. Wormhole max 1

    Your other skills recover more quickly if you have cast Teleport recently (past 4 seconds).

    • +5% Global Cooldown Recovery Speed

    Requires 3 points in Flicker

    Recently refers to the past 4 seconds

  18. Elemental Affinity max 5

    You deal increased elemental damage if you have cast Teleport recently (past 4 seconds).

    • 10% Increased Elemental Damage

    Requires Resonant Plasma or 2 points in Ether Barrier

    Recently refers to the past 4 seconds

  19. Elemental Dawn max 1

    Teleport casts Elemental Nova where you arrive.

    This node does not work if Elemental Nova has a cooldown.

    • Elemental Nova On Arrival

    Requires 4 points in Elemental Affinity

  20. Elemental Dusk max 1

    Teleport casts Elemental Nova where you depart.

    This node does not work if Elemental Nova has a cooldown.

    • Elemental Nova On Departure

    Requires Elemental Dawn

  21. Elemental Midnight max 1

    Teleport casts Elemental Nova halfway between your arrival and departure points.

    This node does not work if Elemental Nova has a cooldown.

    • Elemental Nova At Halfway

    Requires Elemental Dusk

  22. Out of Body max 3

    Casting Teleport converts a percentage of your current health into twice as much ward.

    • 3% Health -> Ward Gain

    Requires 3 points in Ether Barrier

    For example if you have three points in this node, and 100 current health, you will lose 9 health and gain 18 ward.

  23. Rock Phase max 1

    You cannot be stunned if you have cast Teleport recently (past 4 seconds).

    • Stun Immunity

    Requires 3 points in Tunnel Finder

  24. Comet Rush max 4

    Teleport has a shorter cooldown and if you have Haste when you cast Teleport its duration is reset.

    • 5% Increased Cooldown Recovery Speed
    • 1 Haste Duration (Seconds)

    This cannot reduce the duration of Haste on you, only increase it or leave it unchanged.

Passive nodes for Teleport

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Mage

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