Teleport
Teleport to target location.
More information
Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.
Now you see me...
Skill tree: Teleport
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (24)
-
Unstable Arrival
max 1
Teleport knocks enemies back from your destination once you arrive.
- Knockback On Arrival
Requires 2 points in Comet Rush
-
Frigid Departure
max 4
You have a higher chance to freeze enemies if you have cast Teleport recently (past 4 seconds).
- +150% Freeze Rate Multiplier
Requires Mana Tunnel
-
Mana Tunnel
max 1
After casting Teleport your next direct spell cast refunds its mana cost, but Teleport has a longer cooldown.
- Spell Cost Refund After Teleport
- +6 Cooldown
Requires Time Dilation
-
Tunnel Finder
max 5
Teleport has a shorter cooldown.
- +10% Cooldown Recovery Speed
Requires Mana Tunnel
-
Crystaline Passage
max 5
You have higher cold resistance and armor if you have cast Teleport recently (past 4 seconds).
- +5% Cold Resistance
- +50 Armor
-
Time Dilation
max 5
Stat buffs granted by having cast Teleport recently (past 4 seconds) last longer.
- +20% Stat Buff Duration
Requires 2 points in Crystaline Passage
-
Decoy Position
max 1
Teleport creates a Mirror Image where you depart. Mirror Images count as minions and will taunt nearby enemies for 10 seconds, then disappear. Teleport costs more mana.
- Mirror Image At Departure
- +5 Mana Cost
Requires 4 points in Resonant Plasma
Mirror Image health scales with intelligence and level.
-
Unexpected Copy
max 1
Teleport creates a Mirror Image where you arrive. Mirror Images count as minions and will taunt nearby enemies for 10 seconds, then disappear. Teleport costs more mana.
- Mirror Image On Arrival
- +5 Mana Cost
Requires 4 points in Resonant Plasma
Mirror Image health scales with intelligence and level.
-
Uncontrolled Duplication
max 2
Teleport creates additional Mirror Images on arrival. Mirror images have a shorter duration.
- +1 Mirror Images On Arrival
- -10% Mirror Image Duration
Requires Unexpected Copy
Mirror Image health scales with intelligence and level.
-
Stable Duplicants
max 5
Mirror Images last longer.
- +15% Mirror Image Duration
Requires Decoy Position or Unexpected Copy
Mirror Image health scales with intelligence and level.
-
Ether Barrier
max 5
Teleport grants ward on cast.
- +7 Ward Gained
-
Out of Mind
max 1
When you use Teleport, you are granted ward equal to your intelligence stat.
- 1 Ward Gained Per Point Of Intelligence
Requires 4 points in Ether Barrier
-
Stable Bubble
max 5
You have increased ward retention if you have cast Teleport recently (past 4 seconds).
- +10% Ward Retention
Requires 3 points in Ether Barrier
Recently refers to the past 4 seconds
-
Resonant Plasma
max 5
You have higher lightning resistance, fire resistance, and stun avoidance if you have cast Teleport recently (past 4 seconds).
- +5% Fire Resistance
- +5% Lightning Resistance
- 50 Stun Avoidance
-
Intense Arrival
max 3
Teleport knocks enemies further back.
- +20% Knockback Distance
Requires Unstable Arrival
-
Flicker
max 4
Teleport costs less mana.
- +10% Mana Efficiency
Requires 2 points in Crystaline Passage
-
Wormhole
max 1
Your other skills recover more quickly if you have cast Teleport recently (past 4 seconds).
- +5% Global Cooldown Recovery Speed
Requires 3 points in Flicker
Recently refers to the past 4 seconds
-
Elemental Affinity
max 5
You deal increased elemental damage if you have cast Teleport recently (past 4 seconds).
- 10% Increased Elemental Damage
Requires Resonant Plasma or 2 points in Ether Barrier
Recently refers to the past 4 seconds
-
Elemental Dawn
max 1
Teleport casts Elemental Nova where you arrive.
This node does not work if Elemental Nova has a cooldown.- Elemental Nova On Arrival
Requires 4 points in Elemental Affinity
-
Elemental Dusk
max 1
Teleport casts Elemental Nova where you depart.
This node does not work if Elemental Nova has a cooldown.- Elemental Nova On Departure
Requires Elemental Dawn
-
Elemental Midnight
max 1
Teleport casts Elemental Nova halfway between your arrival and departure points.
This node does not work if Elemental Nova has a cooldown.- Elemental Nova At Halfway
Requires Elemental Dusk
-
Out of Body
max 3
Casting Teleport converts a percentage of your current health into twice as much ward.
- 3% Health -> Ward Gain
Requires 3 points in Ether Barrier
For example if you have three points in this node, and 100 current health, you will lose 9 health and gain 18 ward.
-
Rock Phase
max 1
You cannot be stunned if you have cast Teleport recently (past 4 seconds).
- Stun Immunity
Requires 3 points in Tunnel Finder
-
Comet Rush
max 4
Teleport has a shorter cooldown and if you have Haste when you cast Teleport its duration is reset.
- 5% Increased Cooldown Recovery Speed
- 1 Haste Duration (Seconds)
This cannot reduce the duration of Haste on you, only increase it or leave it unchanged.
Passive nodes for Teleport
These nodes in the class passive tree mention the skill – a click jumps to the node.
More skills: Mage
-
Lightning Blast
From the start
-
Fireball
From level 2
-
Snap Freeze
From level 3
-
Elemental Nova
From level 4
-
Mana Strike
From level 5
-
Flame Ward
From level 7
-
Frost Claw
From level 12
-
Static
From level 15
-
Glacier
5 passive points
-
Disintegrate
10 passive points
-
Volcanic Orb
15 passive points
-
Focus
20 passive points