Frost Claw
Three projectiles arc to the target location to create a burst of frost. Added spell damage applies to the burst at 100% effectiveness and it has a freeze rate of 40.
Effect
Frost Claw
- Base damage per hit
- 20 Cold
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 100 %
- Counts as
- Spell
Frost Claw
- Base damage per hit
- 20 Cold
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 100 %
- Counts as
- Spell
Frost Claw
- Base damage per hit
- 20 Cold
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 100 %
- Counts as
- Spell
Base values before skill tree nodes, passives and gear.
Skill tree: Frost Claw
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (28)
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Rending Cascade
max 4
Frost Claw has a higher chance to freeze enemies and a higher chance to critically strike.
- +20% Freeze Rate Multiplier
- +2% Critical Chance
-
Glamdring
max 3
Frost Claw deals additional spell damage based on your added melee damage.
- +1 Spell Damage per 3 Melee Damage
Requires 2 points in Rending Cascade or Shiver Shell
The type of added melee damage determines the type of spell damage gained. For example if you have +30 Melee Void Damage, Frost Claw will gain +10 Spell Void Damage.
-
Cold Star
max 3
Frost Claw deals more damage (multiplicative with other modifiers) and its explosion deals damage in a larger area. These bonuses are doubled if you have at least 1200 ward.
- +3% Damage
- +12% Area
- Doubled with at least 1200 ward
Requires Glamdring
-
Gift of Winter
max 3
Directly casting Frost Claw costs less mana and you have a chance to regain mana when you cast it.
- -2 Mana Cost
- 12% Chance to gain 12 mana on Direct Cast
-
Lava Talon
max 1
Frost Claw's base cold damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to cold damage.
Chill chance from all sources is converted to ignite chance.
Swaps Frost Claw's Cold tag for a Fire tag.- Cold -> Fire Damage
- Chill -> Ignite Chance
Requires Fen of the Frozen or Spark of Celerity
-
Spark Artillery
max 1
Frost Claw's base cold damage is converted to lightning, unless it has already been converted to fire. Consequently this damage scales with increases to lightning damage, but not increases to cold damage.
Frostbite chance from all sources is converted to shock chance.
Swaps Frost Claw's Cold tag for a Lightning tag.- Cold -> Lightning Damage
- Frostbite -> Shock Chance
Requires Artor's Sceptre or Spark of Celerity
-
Fen of the Frozen
max 3
Frost Claw hits have a chance to Slow and Chill.
- 20% Slow Chance
- 20% Chill Chance
Requires 2 points in Gift of Winter or Shiver Shell or Lava Talon
-
Brightfrost
max 3
You have increased cast speed with Frost Claw.
- +4% Cast Speed
Requires Fen of the Frozen
-
Artor's Sceptre
max 5
Frost Claw deals more damage (multiplicative with other modifiers), and its hits have a chance to inflict Frostbite.
- +4% Damage
- 20% Frostbite Chance
Requires Gift of Winter or Spark Artillery
-
Frost Beyond Time
max 1
Frostbite, chill, slow, ignite, and shock inflicted by Frost Claw last longer.
- 25% Increased Ailment Duration
Requires 2 points in Artor's Sceptre
-
Celestial Conflux
max 3
You have a chance to cast Elemental Nova when Frost Claw's projectiles reach the target.
This consumes mana equal to Elemental Nova's mana cost and cannot trigger if you are out of mana.- 14% Elemental Nova Chance
Requires Frost Beyond Time
The chance is once per cast, not once per projectile.
-
Cold and Calculating
max 1
Frost Claw has a higher chance to freeze based on its critical strike chance.
- +5% Freeze Rate Multiplier per 1% Crit Chance
Requires 3 points in Rending Cascade
-
Kolheim Ballista
max 1
If you have an active Ice Barrage when you hit an enemy with Frost Claw, that Ice Barrage fires faster for the rest of its duration, up to a maximum.
- +4% Ice Barrage Rate of Fire on Hit
- 60% Maximum Rate of Fire Increase
Requires 2 points in Brightfrost
This fire rate modifier is multiplicative with other modifiers.
-
Power Word: Hail
max 3
You have a chance to cast Ice Barrage in the target direction when you cast Frost Claw.
This consumes mana equal to Ice Barrage's mana cost and cannot trigger if you are out of mana.- 5% Ice Barrage Chance
Requires 2 points in Brightfrost
-
Shiver Shell
max 3
When you are hit by an enemy you have a chance to retaliate with Frost Claw.
When you cast Frost Claw by any method you gain Ward.- 3% Retaliation Chance
- 3 Ward Gained on Cast
-
Reowyn's Veil
max 1
When you cast Frost Claw you gain ward based on its Freeze Rate Multiplier.
- 1 Ward per 60% Freeze Rate Multiplier
Requires 2 points in Shiver Shell
Addtional Freeze Rate Multiplier from this tree, including from Cold and Calculating, is taken into account for this node.
-
Macuahuitl
max 3
When you use a melee attack and hit at least one enemy you have a chance to cast Frost Claw towards it, or at another nearby enemy if the hit killed the original target.
This effect consumes mana equal to a portion of Frost Claw's mana cost.- 10% Chance To Cast On Melee Hit
- 80% Mana Consumption fixed
Requires Reowyn's Veil
-
Frozen Sleeper
max 3
Gain a stack of Frozen Sleeper every second up to a maximum. When you cast Frost Claw it consumes all stacks to gain cold penetration per stack and release an Ice Spiral for each stack.
- 2 Max Stacks
- +10% Cold Penetration per Stack fixed
- 1 Ice Spirals on Cast per Stack fixed
Requires Glamdring
-
Chaos Whirl
max 4
When you cast Ice Spirals there is a chance that the number of projectiles will be doubled and they'll all deal double damage.
- 25% Chance for Double Ice Spirals
- +100% Ice Spiral Damage when Doubled fixed
Requires 2 points in Frozen Sleeper
The chance is calculated when Ice Spirals are cast and either applies to all of them or none of them with each cast.
-
Age of Vengeance
max 1
For each active Ice Spiral, Glacier gains increased area and additional cold penetration, and Snap Freeze gains increased area and freeze duration.
- +8% Glacier Area per Ice Spiral
- +12% Glacier Cold Penetration per Ice Spiral
- +16% Snap Freeze Area per Ice Spiral
- +4% Snap Freeze Freeze Duration per Ice Spiral
Requires Chaos Whirl
These bonuses apply based on the number of your Ice Spirals that exist when you begin casting Glacier or Snap Freeze.
-
On Through The Snow
max 1
Directly casting Frost Claw causes it to recast from the target location to a location 4 meters behind it. The second can hit the same enemies as the first cast.
Frost Claw costs additional mana.- Second Cast Behind Target
- +4 Mana Cost
Requires Cold Star
-
Ever Onward
max 1
The second cast from On Through The Snow causes a third cast. The third cast can hit the same enemies as the first and second casts.
Frost Claw costs additional mana.- Third Cast Behind Target
- +4 Mana Cost
Requires On Through The Snow
The third cast is aimed at a location 4 meters behind the second cast.
-
Frozen Malice
max 1
The second cast from On Through The Snow targets a random enemy that is 3 to 9 meters away from the original target location.
Frost Claw costs additional mana.- Second Cast Aimed
- +2 Mana Cost
Requires On Through The Snow
-
A Crack in the Ice
max 1
When the second cast from On Through The Snow is released, Frost Claw is also cast back towards you.
Frost Claw's mana cost is increased.- Return Cast
- +30% Mana Cost
Requires Ever Onward or Frozen Malice
-
Hand of Morditas
max 1
Frost Claw has 2 additional projectiles allowing it to hit enemies in a wider area on the way to the target.
Frost Claw costs additional mana.- +2 Extra Projectiles
- +4 Mana Cost
Requires Volley of Glass
-
Volley of Glass
max 1
Frost Claw no longer creates a burst of damage at the target, but its projectiles are now staggered and they can all hit the same target.
Frost Claw's mana cost is increased, it no longer has the Area tag and it has a lowered base freeze rate.- No Burst
- All Projectiles Hit Same Target
- +100% Mana Cost
- -20 Base Freeze Rate
Requires Brightfrost
-
Frozen Reign
max 1
Frost Claw has a lower mana cost and it deals more hit damage (multiplicative with other modifiers) to frozen enemies, but its projectiles are slower.
- -3 Mana Cost
- +30% Damage vs Frozen
- -30% Projectile Speed
Requires Rending Cascade
-
Spark of Celerity
max 5
Frost Claw's projectiles are faster and it costs less mana.
- +12% Projectile Speed
- +12% Mana Efficiency
Requires Lava Talon or Spark Artillery
Passive nodes for Frost Claw
These nodes in the class passive tree mention the skill – a click jumps to the node.
More skills: Mage
-
Lightning Blast
From the start
-
Fireball
From level 2
-
Snap Freeze
From level 3
-
Elemental Nova
From level 4
-
Mana Strike
From level 5
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Flame Ward
From level 7
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Teleport
From level 9
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Static
From level 15
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Glacier
5 passive points
-
Disintegrate
10 passive points
-
Volcanic Orb
15 passive points
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Focus
20 passive points