Frost Claw

Mage

Three projectiles arc to the target location to create a burst of frost. Added spell damage applies to the burst at 100% effectiveness and it has a freeze rate of 40.

Effect

Frost Claw

Base damage per hit
20 Cold
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
100 %
Counts as
Spell

Frost Claw

Base damage per hit
20 Cold
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
100 %
Counts as
Spell

Frost Claw

Base damage per hit
20 Cold
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
100 %
Counts as
Spell

Base values before skill tree nodes, passives and gear.

Skill tree: Frost Claw

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (28)
  1. Rending Cascade max 4

    Frost Claw has a higher chance to freeze enemies and a higher chance to critically strike.

    • +20% Freeze Rate Multiplier
    • +2% Critical Chance
  2. Glamdring max 3

    Frost Claw deals additional spell damage based on your added melee damage.

    • +1 Spell Damage per 3 Melee Damage

    Requires 2 points in Rending Cascade or Shiver Shell

    The type of added melee damage determines the type of spell damage gained. For example if you have +30 Melee Void Damage, Frost Claw will gain +10 Spell Void Damage.

  3. Cold Star max 3

    Frost Claw deals more damage (multiplicative with other modifiers) and its explosion deals damage in a larger area. These bonuses are doubled if you have at least 1200 ward.

    • +3% Damage
    • +12% Area
    • Doubled with at least 1200 ward

    Requires Glamdring

  4. Gift of Winter max 3

    Directly casting Frost Claw costs less mana and you have a chance to regain mana when you cast it.

    • -2 Mana Cost
    • 12% Chance to gain 12 mana on Direct Cast
  5. Lava Talon max 1

    Frost Claw's base cold damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to cold damage.

    Chill chance from all sources is converted to ignite chance.

    Swaps Frost Claw's Cold tag for a Fire tag.

    • Cold -> Fire Damage
    • Chill -> Ignite Chance

    Requires Fen of the Frozen or Spark of Celerity

  6. Spark Artillery max 1

    Frost Claw's base cold damage is converted to lightning, unless it has already been converted to fire. Consequently this damage scales with increases to lightning damage, but not increases to cold damage.

    Frostbite chance from all sources is converted to shock chance.

    Swaps Frost Claw's Cold tag for a Lightning tag.

    • Cold -> Lightning Damage
    • Frostbite -> Shock Chance

    Requires Artor's Sceptre or Spark of Celerity

  7. Fen of the Frozen max 3

    Frost Claw hits have a chance to Slow and Chill.

    • 20% Slow Chance
    • 20% Chill Chance

    Requires 2 points in Gift of Winter or Shiver Shell or Lava Talon

  8. Brightfrost max 3

    You have increased cast speed with Frost Claw.

    • +4% Cast Speed

    Requires Fen of the Frozen

  9. Artor's Sceptre max 5

    Frost Claw deals more damage (multiplicative with other modifiers), and its hits have a chance to inflict Frostbite.

    • +4% Damage
    • 20% Frostbite Chance

    Requires Gift of Winter or Spark Artillery

  10. Frost Beyond Time max 1

    Frostbite, chill, slow, ignite, and shock inflicted by Frost Claw last longer.

    • 25% Increased Ailment Duration

    Requires 2 points in Artor's Sceptre

  11. Celestial Conflux max 3

    You have a chance to cast Elemental Nova when Frost Claw's projectiles reach the target.

    This consumes mana equal to Elemental Nova's mana cost and cannot trigger if you are out of mana.

    • 14% Elemental Nova Chance

    Requires Frost Beyond Time

    The chance is once per cast, not once per projectile.

  12. Cold and Calculating max 1

    Frost Claw has a higher chance to freeze based on its critical strike chance.

    • +5% Freeze Rate Multiplier per 1% Crit Chance

    Requires 3 points in Rending Cascade

  13. Kolheim Ballista max 1

    If you have an active Ice Barrage when you hit an enemy with Frost Claw, that Ice Barrage fires faster for the rest of its duration, up to a maximum.

    • +4% Ice Barrage Rate of Fire on Hit
    • 60% Maximum Rate of Fire Increase

    Requires 2 points in Brightfrost

    This fire rate modifier is multiplicative with other modifiers.

  14. Power Word: Hail max 3

    You have a chance to cast Ice Barrage in the target direction when you cast Frost Claw.

    This consumes mana equal to Ice Barrage's mana cost and cannot trigger if you are out of mana.

    • 5% Ice Barrage Chance

    Requires 2 points in Brightfrost

  15. Shiver Shell max 3

    When you are hit by an enemy you have a chance to retaliate with Frost Claw.

    When you cast Frost Claw by any method you gain Ward.

    • 3% Retaliation Chance
    • 3 Ward Gained on Cast
  16. Reowyn's Veil max 1

    When you cast Frost Claw you gain ward based on its Freeze Rate Multiplier.

    • 1 Ward per 60% Freeze Rate Multiplier

    Requires 2 points in Shiver Shell

    Addtional Freeze Rate Multiplier from this tree, including from Cold and Calculating, is taken into account for this node.

  17. Macuahuitl max 3

    When you use a melee attack and hit at least one enemy you have a chance to cast Frost Claw towards it, or at another nearby enemy if the hit killed the original target.

    This effect consumes mana equal to a portion of Frost Claw's mana cost.

    • 10% Chance To Cast On Melee Hit
    • 80% Mana Consumption fixed

    Requires Reowyn's Veil

  18. Frozen Sleeper max 3

    Gain a stack of Frozen Sleeper every second up to a maximum. When you cast Frost Claw it consumes all stacks to gain cold penetration per stack and release an Ice Spiral for each stack.

    • 2 Max Stacks
    • +10% Cold Penetration per Stack fixed
    • 1 Ice Spirals on Cast per Stack fixed

    Requires Glamdring

  19. Chaos Whirl max 4

    When you cast Ice Spirals there is a chance that the number of projectiles will be doubled and they'll all deal double damage.

    • 25% Chance for Double Ice Spirals
    • +100% Ice Spiral Damage when Doubled fixed

    Requires 2 points in Frozen Sleeper

    The chance is calculated when Ice Spirals are cast and either applies to all of them or none of them with each cast.

  20. Age of Vengeance max 1

    For each active Ice Spiral, Glacier gains increased area and additional cold penetration, and Snap Freeze gains increased area and freeze duration.

    • +8% Glacier Area per Ice Spiral
    • +12% Glacier Cold Penetration per Ice Spiral
    • +16% Snap Freeze Area per Ice Spiral
    • +4% Snap Freeze Freeze Duration per Ice Spiral

    Requires Chaos Whirl

    These bonuses apply based on the number of your Ice Spirals that exist when you begin casting Glacier or Snap Freeze.

  21. On Through The Snow max 1

    Directly casting Frost Claw causes it to recast from the target location to a location 4 meters behind it. The second can hit the same enemies as the first cast.

    Frost Claw costs additional mana.

    • Second Cast Behind Target
    • +4 Mana Cost

    Requires Cold Star

  22. Ever Onward max 1

    The second cast from On Through The Snow causes a third cast. The third cast can hit the same enemies as the first and second casts.

    Frost Claw costs additional mana.

    • Third Cast Behind Target
    • +4 Mana Cost

    Requires On Through The Snow

    The third cast is aimed at a location 4 meters behind the second cast.

  23. Frozen Malice max 1

    The second cast from On Through The Snow targets a random enemy that is 3 to 9 meters away from the original target location.

    Frost Claw costs additional mana.

    • Second Cast Aimed
    • +2 Mana Cost

    Requires On Through The Snow

  24. A Crack in the Ice max 1

    When the second cast from On Through The Snow is released, Frost Claw is also cast back towards you.

    Frost Claw's mana cost is increased.

    • Return Cast
    • +30% Mana Cost

    Requires Ever Onward or Frozen Malice

  25. Hand of Morditas max 1

    Frost Claw has 2 additional projectiles allowing it to hit enemies in a wider area on the way to the target.

    Frost Claw costs additional mana.

    • +2 Extra Projectiles
    • +4 Mana Cost

    Requires Volley of Glass

  26. Volley of Glass max 1

    Frost Claw no longer creates a burst of damage at the target, but its projectiles are now staggered and they can all hit the same target.

    Frost Claw's mana cost is increased, it no longer has the Area tag and it has a lowered base freeze rate.

    • No Burst
    • All Projectiles Hit Same Target
    • +100% Mana Cost
    • -20 Base Freeze Rate

    Requires Brightfrost

  27. Frozen Reign max 1

    Frost Claw has a lower mana cost and it deals more hit damage (multiplicative with other modifiers) to frozen enemies, but its projectiles are slower.

    • -3 Mana Cost
    • +30% Damage vs Frozen
    • -30% Projectile Speed

    Requires Rending Cascade

  28. Spark of Celerity max 5

    Frost Claw's projectiles are faster and it costs less mana.

    • +12% Projectile Speed
    • +12% Mana Efficiency

    Requires Lava Talon or Spark Artillery

Passive nodes for Frost Claw

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Mage

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