Lightning Blast

Mage

Hurl a bolt of lightning at the target. It chains to an additional enemy for each time it has been directly cast in the last 4 seconds, up to 2 times.

More information

Added damage is applied at 100% effectiveness.

Unlimited power concentrated in a single crackling bolt

Effect

Base damage per hit
21 Lightning
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
100 %
Counts as
Spell

Base values before skill tree nodes, passives and gear.

Skill tree: Lightning Blast

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (27)
  1. Arcing Power max 4

    Lightning Blast chains an additional time for each Lightning Blast you have directly cast recently up to a maximum.

    • 1 Maximum Additional Chains
    • 1 Additional Chains Per Recent Direct Cast fixed

    This raises the maximum chains from the base effect. It is not a separate counter.
    Recently refers to the last 4 seconds. Does not include triggered casts of Lightning Blast.

  2. Surging Influence max 1

    Lightning Blast chains have increased range.

    • +50% Chain Range

    Requires 4 points in Arcing Power

  3. Crackling Speed max 4

    Lightning Blast has increased cast speed.

    • +5% Cast Speed

    Requires 2 points in Arcing Power or 2 points in Volatile Lightning

  4. Shattershock max 3

    Lightning Blast hits deal more damage to chilled or shocked enemies (multiplicative with other modifiers).

    • +12% Hit Damage Against Shocked Enemies
    • +12% Hit Damage Against Chilled Enemies

    Requires 2 points in Crackling Speed

    These bonuses stack multiplicatively with each other if an enemy is both shocked and chilled.

  5. Closed Circuit max 1

    Lightning Blast can now chain to you or your allies, granting increased damage and critical strike chance for 4 seconds. This buff cannot stack.

    • Chains To Allies
    • 20% Increased Damage Granted
    • 50% Increased Crit Chance Granted

    Requires 2 points in Arcing Power

  6. Blinding Light max 3

    Lightning Blast hits have a chance to blind enemies.

    • +15% Blind Chance

    Requires 2 points in Crackling Speed

  7. Halo Effect max 4

    Lightning Blast has a chance to create a Spark Nova around the first enemy hit. Spark Nova deals spell lightning damage to all enemies in a small area.

    • 25% Spark Nova Chance

    Requires 2 points in Blinding Light

  8. Volatile Lightning max 4

    Lightning Blast hits have a chance to shock enemies.

    • +15% Shock Chance
  9. Supercharged Floes max 1

    Lightning Blast now has a chance to freeze and its base lightning damage is converted to cold damage. Consequently this damage scales with increases to cold damage, but not increases to lightning damage.

    Shock chance from this tree is converted to chill chance.

    • Lightning Damage -> Cold Damage
    • Shock Chance -> Chill Chance
    • 46 Freeze Rate

    Requires 2 points in Volatile Lightning

  10. Bitter Burst max 5

    Lightning Blast has a higher chance to freeze enemies.

    • +40% Freeze Rate Multiplier

    Requires Supercharged Floes

  11. Positive Protection max 3

    Lightning Blast hits grant you ward.

    • +2 Ward On Hit

    Requires Volatile Lightning

  12. Insidious Conduction max 1

    Lightning Blast is now a powerful channelled attack, hitting enemies caught within it but costs mana per second to channel and provides less ward when you hit enemies. You do not regenerate mana while channelling.

    This is incompatible with the Focal Blast node. If you have taken both, this will not work.

    Lightning Blast cannot double cast and only chains every 5th cast if it is channelled.

    Lightning blast hits grant half as much ward from the Positive Protection node and have 50% reduced chance to apply ailments.

    • Lightning Blast Is Channelled
    • 40 Mana Cost Per Second
    • 4 Casts Between Chaining
    • -50% Ward On Hit

    Requires 2 points in Positive Protection

  13. Effluent Defense max 2

    Casting Lightning Blast grants you ward per mana spent. This only counts the upfront mana cost, not the channelling cost if Lightning Blast is channelled.

    • 1 Ward Gained Per Mana Spent

    Requires Positive Protection

  14. Storm Razor max 3

    Improves Lightning Blast's base critical strike chance, and Lightning Blast deals more damage (multiplicative with other modifiers).

    • +2% Base Critical Strike Chance
    • +5% Damage
  15. Chain Lightning max 4

    Lightning blast can chain additional times, but costs more mana.

    • +1 Maximum Additional Chains
    • +3 Mana Cost

    Requires 2 points in Storm Razor

  16. Focal Blast max 1

    Lightning Blast now deals damage to all enemies in a line, but no longer chains or forks. Lightning Blast hits deal more damage (multiplicative with other modifiers) for each time it would have chained (up to your maximum).

    This node is incompatible with the Insidious Conduction node. If you have taken both, Insidious Conduction will not work.

    • Lightning Blast Deals Damage In A Line
    • +30% Damage Per Maximum Additional Chains

    Requires 2 points in Bitter Burst

  17. Convergence max 1

    Lightning Blast chains now hit the same target after a delay, but no longer chains to additional enemies. Lightning Blast chains half as many times rounded up.

    • Lightning Blast Chains Only To First Target Hit
    • Half Maximum Chains

    Requires 2 points in Chain Lightning

    This effect overrides the forking behavior from Divergence.

  18. Divergence max 1

    Lightning Blast hits have added lightning damage, and Lightning Blast chains can fork in addition to chain.

    • +2 Added Lightning Damage
    • Lightning Blast Can Fork Or Chain

    Requires 2 points in Chain Lightning

    Lightning Blast hits an additional target when it forks. Forking counts as chaining for number of targets that it can hit.

  19. Lightning Attunement max 2

    When you cast Lightning Blast you have a chance to be granted Lightning Aegis, which grants 50% increased lightning damage and 25% less damage taken. Lightning Aegis causes an explosion of lightning damage when you lose 25% of your health or after 10 seconds.

    • 5% Lightning Aegis Chance On Cast

    Requires Storm Razor

  20. Overcharge max 4

    Lightning Blast has a chance to double cast, and Lightning Blast critical strikes deal more damage.

    Lightning Blast cannot double cast if it is channelled or cast by another skill.

    • 8% Doublecast Chance
    • +10% Critical Multiplier

    Requires Storm Razor or 2 points in Frontloaded

  21. Frontloaded max 5

    Lightning Blast deals more damage (multiplicative with other modifiers), but this damage bonus is lessened each time Lightning Blast chains.

    • +20% Damage
    • 25% Less Bonus Damage Per Chain fixed

    The less bonus damage per chain results in no bonus damage from this node on the fourth chain and beyond, but does not negatively impact your damage any further.

  22. Cloud Answer max 3

    Lightning Blast hits have a chance to apply a Spark Charge.

    • 10% Spark Charge Chance On Hit

    Requires 2 points in Frontloaded

  23. Mortal Capacitor max 5

    Spark Charges applied by Lightning Blast deal more damage (multiplicative with other modifiers).

    • +40% Spark Charge Damage

    Requires Cloud Answer

  24. Final Spark max 1

    If Lightning Blast hits an enemy already affected by Spark Charge the Spark Charge explodes, dealing lightning damage to all nearby enemies.

    • Detonate Spark Charges

    Requires 2 points in Cloud Answer

  25. Innate Conduit max 1

    While out of mana, Lightning Blast has no cost, but cannot chain.

    • 0 Out-Of-Mana Cost
    • Cannot Chain

    Requires 2 points in Frontloaded

  26. Hypercharge max 1

    When double casting, Lightning Blast instead has a chance to quadruple cast.

    Lightning Blast cannot quadruple cast if it is channelled.

    • 30% Quadruple Cast Chance

    Requires 4 points in Overcharge

  27. Countenance of Mana max 2

    Reduces Lightning Blast's channel cost if Lightning Blast cannot chain.

    • -10 Mana Cost Per Second if Lightning Blast Cannot Chain

    Requires Insidious Conduction

    Taking the Arcing Power node prevents this mana cost reduction even if your first lightning blast cast does not chain.

Passive nodes for Lightning Blast

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Mage

We would like to use Google Analytics to measure how RaidDex is used. Google sets cookies and processes usage data for this – only if you agree. You can change your decision at any time under “Cookie settings” at the bottom of the page.

Privacy Imprint