Lightning Blast
Hurl a bolt of lightning at the target. It chains to an additional enemy for each time it has been directly cast in the last 4 seconds, up to 2 times.
More information
Added damage is applied at 100% effectiveness.
Unlimited power concentrated in a single crackling bolt
Effect
- Base damage per hit
- 21 Lightning
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 100 %
- Counts as
- Spell
Base values before skill tree nodes, passives and gear.
Skill tree: Lightning Blast
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (27)
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Arcing Power
max 4
Lightning Blast chains an additional time for each Lightning Blast you have directly cast recently up to a maximum.
- 1 Maximum Additional Chains
- 1 Additional Chains Per Recent Direct Cast fixed
This raises the maximum chains from the base effect. It is not a separate counter.
Recently refers to the last 4 seconds. Does not include triggered casts of Lightning Blast. -
Surging Influence
max 1
Lightning Blast chains have increased range.
- +50% Chain Range
Requires 4 points in Arcing Power
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Crackling Speed
max 4
Lightning Blast has increased cast speed.
- +5% Cast Speed
Requires 2 points in Arcing Power or 2 points in Volatile Lightning
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Shattershock
max 3
Lightning Blast hits deal more damage to chilled or shocked enemies (multiplicative with other modifiers).
- +12% Hit Damage Against Shocked Enemies
- +12% Hit Damage Against Chilled Enemies
Requires 2 points in Crackling Speed
These bonuses stack multiplicatively with each other if an enemy is both shocked and chilled.
-
Closed Circuit
max 1
Lightning Blast can now chain to you or your allies, granting increased damage and critical strike chance for 4 seconds. This buff cannot stack.
- Chains To Allies
- 20% Increased Damage Granted
- 50% Increased Crit Chance Granted
Requires 2 points in Arcing Power
-
Blinding Light
max 3
Lightning Blast hits have a chance to blind enemies.
- +15% Blind Chance
Requires 2 points in Crackling Speed
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Halo Effect
max 4
Lightning Blast has a chance to create a Spark Nova around the first enemy hit. Spark Nova deals spell lightning damage to all enemies in a small area.
- 25% Spark Nova Chance
Requires 2 points in Blinding Light
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Volatile Lightning
max 4
Lightning Blast hits have a chance to shock enemies.
- +15% Shock Chance
-
Supercharged Floes
max 1
Lightning Blast now has a chance to freeze and its base lightning damage is converted to cold damage. Consequently this damage scales with increases to cold damage, but not increases to lightning damage.
Shock chance from this tree is converted to chill chance.- Lightning Damage -> Cold Damage
- Shock Chance -> Chill Chance
- 46 Freeze Rate
Requires 2 points in Volatile Lightning
-
Bitter Burst
max 5
Lightning Blast has a higher chance to freeze enemies.
- +40% Freeze Rate Multiplier
Requires Supercharged Floes
-
Positive Protection
max 3
Lightning Blast hits grant you ward.
- +2 Ward On Hit
Requires Volatile Lightning
-
Insidious Conduction
max 1
Lightning Blast is now a powerful channelled attack, hitting enemies caught within it but costs mana per second to channel and provides less ward when you hit enemies. You do not regenerate mana while channelling.
This is incompatible with the Focal Blast node. If you have taken both, this will not work.
Lightning Blast cannot double cast and only chains every 5th cast if it is channelled.
Lightning blast hits grant half as much ward from the Positive Protection node and have 50% reduced chance to apply ailments.- Lightning Blast Is Channelled
- 40 Mana Cost Per Second
- 4 Casts Between Chaining
- -50% Ward On Hit
Requires 2 points in Positive Protection
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Effluent Defense
max 2
Casting Lightning Blast grants you ward per mana spent. This only counts the upfront mana cost, not the channelling cost if Lightning Blast is channelled.
- 1 Ward Gained Per Mana Spent
Requires Positive Protection
-
Storm Razor
max 3
Improves Lightning Blast's base critical strike chance, and Lightning Blast deals more damage (multiplicative with other modifiers).
- +2% Base Critical Strike Chance
- +5% Damage
-
Chain Lightning
max 4
Lightning blast can chain additional times, but costs more mana.
- +1 Maximum Additional Chains
- +3 Mana Cost
Requires 2 points in Storm Razor
-
Focal Blast
max 1
Lightning Blast now deals damage to all enemies in a line, but no longer chains or forks. Lightning Blast hits deal more damage (multiplicative with other modifiers) for each time it would have chained (up to your maximum).
This node is incompatible with the Insidious Conduction node. If you have taken both, Insidious Conduction will not work.- Lightning Blast Deals Damage In A Line
- +30% Damage Per Maximum Additional Chains
Requires 2 points in Bitter Burst
-
Convergence
max 1
Lightning Blast chains now hit the same target after a delay, but no longer chains to additional enemies. Lightning Blast chains half as many times rounded up.
- Lightning Blast Chains Only To First Target Hit
- Half Maximum Chains
Requires 2 points in Chain Lightning
This effect overrides the forking behavior from Divergence.
-
Divergence
max 1
Lightning Blast hits have added lightning damage, and Lightning Blast chains can fork in addition to chain.
- +2 Added Lightning Damage
- Lightning Blast Can Fork Or Chain
Requires 2 points in Chain Lightning
Lightning Blast hits an additional target when it forks. Forking counts as chaining for number of targets that it can hit.
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Lightning Attunement
max 2
When you cast Lightning Blast you have a chance to be granted Lightning Aegis, which grants 50% increased lightning damage and 25% less damage taken. Lightning Aegis causes an explosion of lightning damage when you lose 25% of your health or after 10 seconds.
- 5% Lightning Aegis Chance On Cast
Requires Storm Razor
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Overcharge
max 4
Lightning Blast has a chance to double cast, and Lightning Blast critical strikes deal more damage.
Lightning Blast cannot double cast if it is channelled or cast by another skill.- 8% Doublecast Chance
- +10% Critical Multiplier
Requires Storm Razor or 2 points in Frontloaded
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Frontloaded
max 5
Lightning Blast deals more damage (multiplicative with other modifiers), but this damage bonus is lessened each time Lightning Blast chains.
- +20% Damage
- 25% Less Bonus Damage Per Chain fixed
The less bonus damage per chain results in no bonus damage from this node on the fourth chain and beyond, but does not negatively impact your damage any further.
-
Cloud Answer
max 3
Lightning Blast hits have a chance to apply a Spark Charge.
- 10% Spark Charge Chance On Hit
Requires 2 points in Frontloaded
-
Mortal Capacitor
max 5
Spark Charges applied by Lightning Blast deal more damage (multiplicative with other modifiers).
- +40% Spark Charge Damage
Requires Cloud Answer
-
Final Spark
max 1
If Lightning Blast hits an enemy already affected by Spark Charge the Spark Charge explodes, dealing lightning damage to all nearby enemies.
- Detonate Spark Charges
Requires 2 points in Cloud Answer
-
Innate Conduit
max 1
While out of mana, Lightning Blast has no cost, but cannot chain.
- 0 Out-Of-Mana Cost
- Cannot Chain
Requires 2 points in Frontloaded
-
Hypercharge
max 1
When double casting, Lightning Blast instead has a chance to quadruple cast.
Lightning Blast cannot quadruple cast if it is channelled.- 30% Quadruple Cast Chance
Requires 4 points in Overcharge
-
Countenance of Mana
max 2
Reduces Lightning Blast's channel cost if Lightning Blast cannot chain.
- -10 Mana Cost Per Second if Lightning Blast Cannot Chain
Requires Insidious Conduction
Taking the Arcing Power node prevents this mana cost reduction even if your first lightning blast cast does not chain.
Passive nodes for Lightning Blast
These nodes in the class passive tree mention the skill – a click jumps to the node.
More skills: Mage
-
Fireball
From level 2
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Snap Freeze
From level 3
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Elemental Nova
From level 4
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Mana Strike
From level 5
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Flame Ward
From level 7
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Teleport
From level 9
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Frost Claw
From level 12
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Static
From level 15
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Glacier
5 passive points
-
Disintegrate
10 passive points
-
Volcanic Orb
15 passive points
-
Focus
20 passive points