Spriggan Form
Druid · Primalist
Transform into a forest spriggan, increasing your spell casting capabilities, and gaining 4 new abilities.
Your mana is replaced with Rage while in spriggan form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate.
More information
The four new abilities are: Spirit Thorns, Thorn Shield, Summon Vine and Summon Healing Totem.
While in spriggan form you have 50% increased spell damage and +300 armor.
When returning to human form, your mana will return to the amount you had before shapeshifting, but you will have gained the mana you regenerated while shapeshifted. Other forms of mana recovery do not apply.
Effect
Spirit Thorns
- Base damage per hit
- 20 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 100 %
- Counts as
- Spell
Base values before skill tree nodes, passives and gear.
Skill tree: Spriggan Form
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (34)
-
Overgrowth
max 5
Vines deal more damage and have more health (both multiplicative with other modifiers).
- +20% Vine Damage
- +20% Vine Health
-
Creeping Underbrush
max 5
You now have a chance to summon a new Vine next to a nearby enemy when a Vine dies. Vines have increased attack and cast speed.
- +6% Summon Vine Chance On Vine Death
- +6% Vine Attack and Cast Speed
Requires Overgrowth or Barbed Thicket
-
Blades of the Forest
max 1
After using Summon Vine, Human Form is now replaced with Infestation, which converts your 2 nearest Vines into Hives and transforms you to Swarmblade Form.
This requires you to have Swarmblade Form unlocked.- 2 Nearest Vines -> Hives
- Summon Vine -> Swarmblade Transform
Requires 2 points in Creeping Underbrush
-
Garden of Rage
max 3
Your Vines have a chance to grant you Rage on hit. Melee hits have a higher chance to grant Rage than spell hits.
If you have the Great Vine node the rage gained is 200% higher.- 3 Rage Gained
- 40% Chance to Gain Rage on Vine Melee Hit fixed
- 20% Chance to Gain Rage on Vine Spell Hit fixed
Requires 2 points in Creeping Underbrush
-
Great Vine
max 1
You can now only summon 1 Vine at a time up to a maximum of 6, but they have significantly more health, size, threat generation and their melee attacks deal significantly more damage in a larger area (all multiplicative with other modifiers).
Indirect casts only create a vine on every third cast.- 1 Vine Per Summon
- +200% Vine Health
- +200% Vine Size and Threat Generation
- +200% Vine Melee Damage
- +200% Vine Melee Area
- 6 Great Vine Limit
Requires Creeping Underbrush
-
Barbed Thicket
max 4
You now have a chance to also cast Thorn Shield on the nearest Vine when you cast Thorn Shield. Other allies with Thorn Shield deal global increased physical damage and have a chance to cause enemies to bleed.
- +25% Chance To Cast Thorn Shield On Nearest Vine
- 15% Increased Physical Damage With Shield
- +15% Bleed Chance With Shield
Requires Creeping Underbrush or Spikeburst
-
Spikeburst
max 5
Thorn Burst deals more damage (multiplicative with other modifiers) in a larger area.
- +12% Thorn Burst Damage
- +12% Thorn Burst Area
Requires Barbed Thicket or Ironbark
-
Stinging Bramble
max 5
Thorn Burst and Spirit Thorn hits have a chance to cause enemies to bleed.
- +20% Thorn Burst Bleed Chance
- +20% Spirit Thorns Bleed Chance
Requires Spikeburst
-
Glacial Grove
max 3
You now also have a chance to cast Maelstrom when you directly cast Thorn Shield.
- +15% Chance To Cast Maelstrom On Thorn Shield
Requires Stinging Bramble
-
Ironbark
max 5
You have additional armor and increased armor while in Spriggan Form.
- +40 Armor
- 10% Increased Armor
-
Deep Roots
max 3
Thorn Shield lasts longer.
- +30% Thorn Shield Duration
Requires Ironbark
-
Eterra's Bulwark
max 5
Thorn Shield grants additional armor and increased armor.
- +20 Armor With Shield
- 3% Increased Armor With Shield
Requires Deep Roots
-
Introspection
max 1
Thorn Shield can now only target you and can no longer attach to other allies.
- Thorn Shield Can Only Target You
Requires Eterra's Bulwark
This doesn't affect the Thorn Shield cast on other allies from the Voice of the Thicket node in the Werebear skill tree.
-
Bulb Growth
max 3
Thorn Shield has a chance to recast itself on the same target when it expires.
- +10% Thorn Shield Recast Chance
Requires 2 points in Eterra's Bulwark
-
Briar Shell
max 5
Thorn Shield reflects additional flat damage to attackers.
- +20 Damage Reflected
Requires Deep Roots
-
Roar of the Woodland
max 1
After directly casting Thorn Shield, Human Form is now replaced with Bark Skin, which adds 4 seconds to the duration of every Thorn Shield on you and transforms you to Werebear Form.
This requires you to have Werebear Form unlocked.- +4 Additional Thorn Shield Duration (seconds)
- Thorn Shield -> Werebear Transform
Requires 2 points in Deep Roots
-
Leaf Barrier
max 1
You gain ward equal to your armor when you enter Spriggan Form.
- Armor -> Ward Gain
Requires 3 points in Ironbark
-
Friend of the Forest
max 1
You summon an additional Spriggan when you enter Spriggan Form which doesn't count towards your Spriggan limit, but does count towards your companion limit.
You will not summon an additional Spriggan if you are already at your maximum companion limit.- Additional Spriggan In Form
Requires Leaf Barrier
Spriggan summoned this way disappears when you exit Spriggan Form.
-
Totem Warden
max 4
Your Healing Totems have more health and duration (both multiplicative with other modifiers) and you have increased summoning speed while in Spriggan Form.
- +15% Healing Totem Health
- +15% Healing Totem Duration
- +15% Summoning Speed
-
Spiked Totems
max 1
Healing Totems directly cast from this tree now also shoot thorns. Thorn Totem's skill tree, mana cost, cooldown and totem limit also apply to Healing Totems.
- Healing Totems Cast Thorns
- Thorn Totem Tree Benefits Healing Totems
Requires 4 points in Totem Warden
-
Unbound Garden
max 3
You now always summon 3 Healing Totems and you can have additional maximum Healing Totems.
- +1 Additional Max Totems
- Always Summon 3 Totems fixed
Requires Spiked Totems
-
Guardian of Nature
max 4
Healing Totems have increased healing effectiveness.
- 30% Totem Increased Healing
Requires Totem Warden or Wrath of the Glade
-
Ire of Trees
max 1
Healing Totems are converted to Fury Totems and now restore Rage instead of healing, but can only affect you.
- +5 Rage Gain On Heal
- Only Benefits You
Requires 2 points in Guardian of Nature
This effect is affected by increased healing effectiveness.
-
Wrath of the Glade
max 1
You now have a chance to cast Spirit Thorns from each of your Healing Totems when you directly cast Spirit Thorns.
- +10% Spirit Thorns Chance From Totems
Requires Guardian of Nature or Branch Storm
-
Rose Meadow
max 3
Spirit Thorns and Thorn Shield deal more damage (multiplicative with other modifiers).
- +8% Spirit Thorns Damage
- +8% Thorn Burst Damage
-
Ancestral Call
max 3
You gain Rage and ward when you directly cast Spirit Thorns and hit at least 1 enemy.
- +2 Rage On Spirit Thorns Cast
- +5 Ward On Spirit Thorns Cast
Requires Branch Storm or Rose Meadow
-
Branch Storm
max 4
Spirit Thorns has a chance to pierce enemies (continue through targets they hit) and they penetrate enemy physical and cold resistance.
- +20% Spirit Thorns Pierce Chance
- +8% Spirit Thorns Physical And Cold Penetration
Requires Wrath of the Glade or Ancestral Call
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Spiritwhisperer
max 3
You now summon a Vale Spirit every 5 direct casts with Spirit Thorns, up to a maximum.
- 1 Vale Spirit Every 5 Spirit Thorn Casts fixed
- +1 Maximum Vale Spirits
Requires Ancestral Call
-
Cycle of Life
max 3
Your Healing Totems have a chance to summon a Vale Spirit when they die.
- +20% Vale Spirit Chance On Healing Totem Death
Requires Spiritwhisperer
-
Valetide
max 3
When you directly cast Spirit Thorns while at maximum Vale Spirits, you consume them to cast Entangling Roots at the target area and you regain Rage, which deals more damage when cast this way (multiplicative with other modifiers).
This consumes Entangling Roots' mana cost.- Cast Entangling Roots With Spirit Thorns
- +40 Rage Gain On Entangling Roots
- +40% Entangling Roots Damage
Requires 3 points in Spiritwhisperer
-
Spirit Vortex
max 3
You have a chance to cast Maelstrom on you when you directly cast Spirit Thorns.
- +15% Maelstrom Chance On Spirit Thorns
Requires Ancestral Call
-
Nightshade
max 5
Your hits have a chance to poison enemies while in Spriggan Form and your Vines have a chance to poison enemies.
- +20% Poison Chance In Form
- +20% Vines Poison Chance
Requires Rose Meadow or Overgrowth
-
Ice Branch
max 1
Spirit Thorns, Summon Vines and Thorn Shield's base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. They also have a chance to freeze enemies.
Poison chance from all sources, for all three skills, is converted to Frostbite and effects related to poison now depend on Frostbite instead.- Physical -> Cold Damage
- Poison Chance -> Frostbite Chance
- 40 Base Freeze Rate
Requires 2 points in Nightshade
-
Huntersbane
max 1
Your Vines now cast thorns from range, instead of using a melee attack. This is affected by nodes on this tree that affects Spirit Thorns, but they only fire 1 projectile and Great Vine fires 3 projectiles.
- Melee Attack -> Ranged Thorns For Vines
- Limited To 1 Thorn
- Great Vine Limited To 3 Thorns
Requires 2 points in Nightshade
Passive nodes for Spriggan Form
These nodes in the class passive tree mention the skill – a click jumps to the node.