Entangling Roots
Druid · Primalist
Call forth a wave of roots that grows outwards in a wide cone in front of you. The wave deals physical damage and roots enemies it hits for 1.5 seconds. Rooted enemies take physical damage over time until they are freed.
Added spell damage applies at 100% to the initial hit and 300% per second to the damage over time.
More information
Enemies can be affected by multiple roots at once, and will take damage from each.
Roots burst from the earth to snare and hinder your foes
Skill tree: Entangling Roots
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (29)
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Toxic Envelopment
max 4
Root Wave hits have a chance to poison enemies, and deals more damage (multiplicative with other modifiers).
- +100% Root Wave Poison Chance
- +6% Damage
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Venomous Briar
max 1
Entangling Roots' base physical damage over time is converted to poison and it now has the poison tag. Consequently this damage scales with increases to poison damage, but not increases to physical damage.
- Physical -> Poison Damage
Requires 2 points in Toxic Envelopment
This has no effect if you have taken the Winternid Thorns node.
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Kobra Vines
max 1
Rooted enemies are also blinded.
- Roots Blind
Requires Venomous Briar
-
Poisonous Seeds
max 5
Entangling Roots now creates seeds in the area. When an enemy draws too close to a seed it bursts, releasing a burst of spores that slow and poison enemies.
If you have taken the Winternid Thorns node, the seed bursts inflict Frostbite and Chill instead of slow and poison.- 1 Seeds Created
- Seeds Slow
- Seeds Poison
Requires 2 points in Toxic Envelopment
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Renewing Pollen
max 4
The spores from Seeds now heal you and your allies.
This effect is tripled for minions.- +50 Healing From Seeds
- Tripled For Minions fixed
Requires 2 points in Poisonous Seeds
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Nectar of Rejuvenation
max 1
Seeds now burst when an ally draws close to them which grants you and your allies the Haste buff, granting you 30% increased movement speed.
- Seeds Burst From Allies
- Haste To You And Allies
Requires Renewing Pollen
-
Earthy Puffball
max 1
Seeds now burst when you hit them with Upheaval and deal damage in a larger area when detonated this way.
- +50% Seed Burst Area
- Seeds Bursts From Upheaval
Requires Poisonous Seeds
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Rampant Growth
max 1
Seeds will now grow Vines when they burst.
- Vines Grow After Burst
Requires 2 points in Poisonous Seeds
These vines scale with your Spriggan Form tree as if they had been summoned by the Summon Vines skill.
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Entrapped
max 4
Enemies hit by the Root Wave are rooted for an increased duration. This affects the immobilize duration, the total damage dealt, and any other effects attached to the root.
- +15% Root Duration
-
Inescapable Thicket
max 1
Root Wave cannot be dodged.
- Cannot Be Dodged
Requires Entrapped
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Frenzying Thorns
max 5
Entanging Roots now wraps around your totems and vines for twice the duration as enemies, granting them additional armor and increased attack and cast speed.
- +100 Armor To Totems And Vines
- +10% Attack Speed To Totems And Vines
- +10% Cast Speed To Totems And Vines
- Wraps Around Totems And Vines
Requires 2 points in Entrapped
-
Bramblewood Wardens
max 1
Entangling Roots now also wraps around your Spriggans for twice the duration as enemies, granting them all buffs from Frenzying Thorns as well as additional projectiles with their Thorn Volley.
- Wraps Around And Buffs Spriggans
- +1 Thorn Volley Projectiles
Requires 2 points in Frenzying Thorns
-
Reclamation
max 3
Entangling Roots leeches a portion of the damage it deals as health to you.
- +2% Roots Health Leech
Requires Entrapped
-
Noxious Grasp
max 5
Entangling Roots deal more damage over time (multiplicative with other modifiers).
- +12% Roots Damage Over Time
Requires Reclamation
This also affects any damage over time ailments that Entangling Roots applies.
-
Lethal Spines
max 4
Entangling Roots damage accelerates over time, dealing more damage each second (multiplicative with other modifiers).
- +6% Roots Damage Every 0.25 Seconds
Requires 2 points in Noxious Grasp
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Overgrown Garden
max 1
You now cause Entangling Roots to expand in a circle around you rather than a cone in front, but it now has a cooldown.
- Circle Mode
- +4 Cooldown (seconds)
Requires 3 points in Noxious Grasp
-
Rooted System
max 1
Entangling Roots is now cast from the nearest totem to your cursor.
- Cast From Totems
Requires Overgrown Garden
-
Briarthorn's Wrath
max 1
When you are stunned, you now cast Entangling Roots.
This effect has a 20 seconds cooldown, which doesn't affect Entangling Root's cooldown.- Entangling Roots Cast When Stunned
- 20 Trigger Cooldown (seconds)
Requires Overgrown Garden
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Shredding Vines
max 5
Root Wave hits shred enemy physical resistance.
- +1 Physical Res Shred Stacks
-
Thick Growth
max 4
Root Wave's hits deal more damage (multiplicative with other modifiers) and have a higher chance to stun enemies.
- +15% Hit Damage
- 75% Increased Stun Chance
Requires 2 points in Shredding Vines
-
Winternid Thorns
max 1
Entangling Roots' base damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. It also has a chance to freeze enemies.
Physical Resistance Shred from all sources is converted to Cold Resistance Shred chance and effects related to Physical Resistance Shred now depend on Cold Resistance Shred instead.- Base Physical Damage -> Cold
- 40 Base Freeze Rate
- Physical -> Cold Res Shred
Requires 2 points in Shredding Vines
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Iceshard Roots
max 1
Root Wave has a chance to inflict Frostbite.
Poison chance from all sources is converted to Frostbite for Root Wave and effects related to poison now depend on Frostbite instead.
Root Wave gains additional freeze rate per character level.- +100% Root Wave Frostbite Chance
- Poison -> Frostbite Chance
- +1 Freeze Rate Per Level
Requires Winternid Thorns
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Destructive Growth
max 3
Root Wave lowers the physical resistance of affected enemies for the duration of its root. This effect stacks.
- -8% Physical Resistance per Root
Requires Shredding Vines
Converting the base damage of Entangling Roots will also convert the resistance affected by this node.
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Nourishment Surge
max 4
Root Wave now heals other allies it hits, and has increased area of effect. The amount of health gained is increased by healing effectiveness.
This effect is tripled for minions.- 30 Healing To Allies
- Tripled For Minions fixed
- +12% Area
Requires 2 points in Shredding Vines or Venomsting
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Wild Weapons
max 2
Root Wave causes your minions and other allies it hits to deal additional physical damage with spells and attacks for 8 seconds. This effect does not stack.
- +5 Ally Physical Damage
- 8 Buff Duration (seconds) fixed
Requires Nourishment Surge
-
Blooming Magic
max 4
Root Wave causes your minions and other allies it hits to deal additional damage with spells for 8 seconds. This effect does not stack.
- +10 Ally Spell Damage
- 8 Buff Duration (seconds) fixed
Requires Wild Weapons
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Bush Stalkers
max 4
Root Wave causes your Wolves and Bear it hits to have improved base critical strike chance and deal more damage with critical strikes for 8 seconds. This effect does not stack.
- +5% Wolves And Bear Base Crit Chance
- +15% Wolves And Bear Critical Multiplier
- 8 Buff Duration (seconds) fixed
Requires Wild Weapons
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Venomsting
max 5
Root Wave causes your minions and other allies it hits to have additional chance to poison on hit. This buff lasts 8 seconds and does not stack.
The effect is tripled for Scorpions and Serpents.- +15% Ally Poison Chance
- 8 Buff Duration (seconds) fixed
- Tripled For Scorpions And Serpents fixed
Requires Nourishment Surge or 2 points in Toxic Envelopment
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Flourish
max 3
Entangling Roots has increased mana efficiency.
- +15% Mana Efficiency
Requires Nourishment Surge