Entangling Roots

Druid · Primalist

Call forth a wave of roots that grows outwards in a wide cone in front of you. The wave deals physical damage and roots enemies it hits for 1.5 seconds. Rooted enemies take physical damage over time until they are freed.

Added spell damage applies at 100% to the initial hit and 300% per second to the damage over time.

More information

Enemies can be affected by multiple roots at once, and will take damage from each.

Roots burst from the earth to snare and hinder your foes

Skill tree: Entangling Roots

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (29)
  1. Toxic Envelopment max 4

    Root Wave hits have a chance to poison enemies, and deals more damage (multiplicative with other modifiers).

    • +100% Root Wave Poison Chance
    • +6% Damage
  2. Venomous Briar max 1

    Entangling Roots' base physical damage over time is converted to poison and it now has the poison tag. Consequently this damage scales with increases to poison damage, but not increases to physical damage.

    • Physical -> Poison Damage

    Requires 2 points in Toxic Envelopment

    This has no effect if you have taken the Winternid Thorns node.

  3. Kobra Vines max 1

    Rooted enemies are also blinded.

    • Roots Blind

    Requires Venomous Briar

  4. Poisonous Seeds max 5

    Entangling Roots now creates seeds in the area. When an enemy draws too close to a seed it bursts, releasing a burst of spores that slow and poison enemies.

    If you have taken the Winternid Thorns node, the seed bursts inflict Frostbite and Chill instead of slow and poison.

    • 1 Seeds Created
    • Seeds Slow
    • Seeds Poison

    Requires 2 points in Toxic Envelopment

  5. Renewing Pollen max 4

    The spores from Seeds now heal you and your allies.

    This effect is tripled for minions.

    • +50 Healing From Seeds
    • Tripled For Minions fixed

    Requires 2 points in Poisonous Seeds

  6. Nectar of Rejuvenation max 1

    Seeds now burst when an ally draws close to them which grants you and your allies the Haste buff, granting you 30% increased movement speed.

    • Seeds Burst From Allies
    • Haste To You And Allies

    Requires Renewing Pollen

  7. Earthy Puffball max 1

    Seeds now burst when you hit them with Upheaval and deal damage in a larger area when detonated this way.

    • +50% Seed Burst Area
    • Seeds Bursts From Upheaval

    Requires Poisonous Seeds

  8. Rampant Growth max 1

    Seeds will now grow Vines when they burst.

    • Vines Grow After Burst

    Requires 2 points in Poisonous Seeds

    These vines scale with your Spriggan Form tree as if they had been summoned by the Summon Vines skill.

  9. Entrapped max 4

    Enemies hit by the Root Wave are rooted for an increased duration. This affects the immobilize duration, the total damage dealt, and any other effects attached to the root.

    • +15% Root Duration
  10. Inescapable Thicket max 1

    Root Wave cannot be dodged.

    • Cannot Be Dodged

    Requires Entrapped

  11. Frenzying Thorns max 5

    Entanging Roots now wraps around your totems and vines for twice the duration as enemies, granting them additional armor and increased attack and cast speed.

    • +100 Armor To Totems And Vines
    • +10% Attack Speed To Totems And Vines
    • +10% Cast Speed To Totems And Vines
    • Wraps Around Totems And Vines

    Requires 2 points in Entrapped

  12. Bramblewood Wardens max 1

    Entangling Roots now also wraps around your Spriggans for twice the duration as enemies, granting them all buffs from Frenzying Thorns as well as additional projectiles with their Thorn Volley.

    • Wraps Around And Buffs Spriggans
    • +1 Thorn Volley Projectiles

    Requires 2 points in Frenzying Thorns

  13. Reclamation max 3

    Entangling Roots leeches a portion of the damage it deals as health to you.

    • +2% Roots Health Leech

    Requires Entrapped

  14. Noxious Grasp max 5

    Entangling Roots deal more damage over time (multiplicative with other modifiers).

    • +12% Roots Damage Over Time

    Requires Reclamation

    This also affects any damage over time ailments that Entangling Roots applies.

  15. Lethal Spines max 4

    Entangling Roots damage accelerates over time, dealing more damage each second (multiplicative with other modifiers).

    • +6% Roots Damage Every 0.25 Seconds

    Requires 2 points in Noxious Grasp

  16. Overgrown Garden max 1

    You now cause Entangling Roots to expand in a circle around you rather than a cone in front, but it now has a cooldown.

    • Circle Mode
    • +4 Cooldown (seconds)

    Requires 3 points in Noxious Grasp

  17. Rooted System max 1

    Entangling Roots is now cast from the nearest totem to your cursor.

    • Cast From Totems

    Requires Overgrown Garden

  18. Briarthorn's Wrath max 1

    When you are stunned, you now cast Entangling Roots.

    This effect has a 20 seconds cooldown, which doesn't affect Entangling Root's cooldown.

    • Entangling Roots Cast When Stunned
    • 20 Trigger Cooldown (seconds)

    Requires Overgrown Garden

  19. Shredding Vines max 5

    Root Wave hits shred enemy physical resistance.

    • +1 Physical Res Shred Stacks
  20. Thick Growth max 4

    Root Wave's hits deal more damage (multiplicative with other modifiers) and have a higher chance to stun enemies.

    • +15% Hit Damage
    • 75% Increased Stun Chance

    Requires 2 points in Shredding Vines

  21. Winternid Thorns max 1

    Entangling Roots' base damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. It also has a chance to freeze enemies.

    Physical Resistance Shred from all sources is converted to Cold Resistance Shred chance and effects related to Physical Resistance Shred now depend on Cold Resistance Shred instead.

    • Base Physical Damage -> Cold
    • 40 Base Freeze Rate
    • Physical -> Cold Res Shred

    Requires 2 points in Shredding Vines

  22. Iceshard Roots max 1

    Root Wave has a chance to inflict Frostbite.

    Poison chance from all sources is converted to Frostbite for Root Wave and effects related to poison now depend on Frostbite instead.

    Root Wave gains additional freeze rate per character level.

    • +100% Root Wave Frostbite Chance
    • Poison -> Frostbite Chance
    • +1 Freeze Rate Per Level

    Requires Winternid Thorns

  23. Destructive Growth max 3

    Root Wave lowers the physical resistance of affected enemies for the duration of its root. This effect stacks.

    • -8% Physical Resistance per Root

    Requires Shredding Vines

    Converting the base damage of Entangling Roots will also convert the resistance affected by this node.

  24. Nourishment Surge max 4

    Root Wave now heals other allies it hits, and has increased area of effect. The amount of health gained is increased by healing effectiveness.

    This effect is tripled for minions.

    • 30 Healing To Allies
    • Tripled For Minions fixed
    • +12% Area

    Requires 2 points in Shredding Vines or Venomsting

  25. Wild Weapons max 2

    Root Wave causes your minions and other allies it hits to deal additional physical damage with spells and attacks for 8 seconds. This effect does not stack.

    • +5 Ally Physical Damage
    • 8 Buff Duration (seconds) fixed

    Requires Nourishment Surge

  26. Blooming Magic max 4

    Root Wave causes your minions and other allies it hits to deal additional damage with spells for 8 seconds. This effect does not stack.

    • +10 Ally Spell Damage
    • 8 Buff Duration (seconds) fixed

    Requires Wild Weapons

  27. Bush Stalkers max 4

    Root Wave causes your Wolves and Bear it hits to have improved base critical strike chance and deal more damage with critical strikes for 8 seconds. This effect does not stack.

    • +5% Wolves And Bear Base Crit Chance
    • +15% Wolves And Bear Critical Multiplier
    • 8 Buff Duration (seconds) fixed

    Requires Wild Weapons

  28. Venomsting max 5

    Root Wave causes your minions and other allies it hits to have additional chance to poison on hit. This buff lasts 8 seconds and does not stack.

    The effect is tripled for Scorpions and Serpents.

    • +15% Ally Poison Chance
    • 8 Buff Duration (seconds) fixed
    • Tripled For Scorpions And Serpents fixed

    Requires Nourishment Surge or 2 points in Toxic Envelopment

  29. Flourish max 3

    Entangling Roots has increased mana efficiency.

    • +15% Mana Efficiency

    Requires Nourishment Surge

More skills: Druid

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