A melee combo attack that cycles through a cold strike, a physical strike, and a lightning strike that trigger elemental Tempest spells of the same damage type if the strikes hit at least one enemy.

Cold strike: Triggers a Frigid Tempest, which is a cold projectile that pierces through enemies.
Physical strike: Triggers a Wind Tempest, which is a small twister that lasts a short duration dealing physical damage per over time.
Lightning strike: Triggers a Thunder Tempest, which is an expanding storm of lightning bolts.

More information

Added damage for the melee strikes apply at 200% effectiveness.

Frigid Tempest: Added damage applies at 300% effectiveness.
Wind Tempest: Added damage applies at 200% effectiveness per second.
Thunder Tempest: Added damage applies at 200% effectiveness.

Effect

Base damage per hit
2 Cold
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
200 %
Counts as
Melee

Frigid Tempest

Base damage per hit
60 Cold
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
300 %
Counts as
Spell

Base values before skill tree nodes, passives and gear.

Skill tree: Tempest Strike

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (32)
  1. Lagonian Shamanism max 1

    You now have a chance to gain a stack of Gladiator of Lagon when you cast a Tempest.

    • 30% Gladiator of Lagon Chance

    Requires 2 points in Gladiator of Lagon

    This effect can still only trigger a maximum of 3 times per second.

  2. Tempestuous Legend max 4

    Frigid Tempest has a higher chance to freeze enemies.
    Thunder Tempest has a chance to shock enemies.
    Wind Tempest deals more damage (multiplicative with other modifiers).

    • +20 Frigid Tempest Freeze Rate
    • +50% Thunder Tempest Shock Chance
    • +10% Wind Tempest Damage

    Requires Lagonian Shamanism

  3. Thunderous Storm max 4

    You have a chance to also cast Thunder Tempest when you attack with cold or physical Tempest Strike.

    • 10% Thunder Tempest Chance

    Requires 2 points in Tempestuous Legend

  4. Grand Cyclone max 4

    You have a chance to also cast Wind Tempest when you attack with lightning or cold Tempest Strike.

    • 10% Wind Tempest Chance

    Requires 2 points in Tempestuous Legend

  5. Nature's Storm max 1

    If Tempest Strike's melee attack does not hit an enemy you consume a stack of Gladiator of Lagon to cast a Tempest of the respective type.

    • Tempest on non-hits

    Requires Lagonian Shamanism

  6. Scheme of the Architect max 1

    Gladiator of Lagon has double the effect on your totems and Storm Crows if you have at least 50 Intelligence.

    • +100% Effect on Minions with 50 Intelligence

    Requires Lagonian Shamanism

  7. Stormriding Companions max 1

    Tempest Strike penetrates enemy physical resistance per active physical minion, penetrates cold resistance per cold minion and penetrates lightning resistance per lightning minion.

    • +1% Physical Pen per Physical Minion
    • +2% Cold Pen per Cold Minion
    • +3% Lightning Pen per Lightning Minion

    Requires Gladiator of Lagon or Bulwark of Nature

    For example Wolves are a physical minion by default but can be specialized into being either a cold or lightning minion.

  8. Bulwark of Nature max 3

    Whenever you cast a Tempest you also regain a portion of your Endurance Threshold as health.

    • 1% Endurance Threshold -> Health Regain

    Requires Stormriding Companions or Attuned Slam

  9. Druid's Call max 5

    While transformed and you use any melee attack and hit at least one enemy you have a chance to cast each Tempest of a matching damage type.

    This consumes mana equal to a portion of Tempest Strike's mana cost.

    • 5% Tempest Chance While Transformed
    • 75% Tempest Strike Mana Consumption fixed

    Requires Bulwark of Nature

    For example if you use Swipe while transformed as a Werebear, you have a chance to cast a Wind Tempest on hit.

  10. Attuned Slam max 4

    Tempest Strike deals more damage (multiplicative with other modifiers) per 1 mana cost, but it also costs additional mana.

    • +1.5% Damage Per Mana Cost
    • +3 Mana Cost

    Requires Windfury Force or Bulwark of Nature

  11. Looming Gale max 1

    You now create a Tempest Totem that casts a Tempest of the corresponding strike that created the totem. You are limited to 1 of each type of totem.

    • Removes Melee Attack
    • Summons Tempest Totems
    • 1 Totem Per Type Limit

    Requires 2 points in Attuned Slam

    Disabling a type of Tempest causes the respective totem to cast cold projectiles instead.

    Attack speed modifiers from this tree affect the summoning speed, but not the totem's cast speed.

    Effects that occur "when you cast a Tempest" also occur when a Tempest Totem casts a Tempest.

  12. Rousing Symbols max 2

    Your Tempest Totems gain a random amount of more cast speed (multiplicative with other modifiers) when summoned.

    • +10% Minimum Cast Speed
    • +40% Maximum Cast Speed

    Requires Looming Gale

  13. Sky Opener max 1

    You now expend Storm Stacks when you use Tempest Strike and hit at least one enemy with the melee attack.

    Storm Bolts cast this way deal more damage.

    • Expend Storm Stack On Hit
    • +60% Storm Bolt Damage

    Requires Attuned Slam

  14. Windfury Force max 4

    Tempest Strike deals more damage (multiplicative with other modifiers) in a larger area.

    • +6% Damage
    • +10% Area
  15. Heorot's Arsenal max 4

    Tempest Strike deals additional melee damage per equipped axe or mace and additional spell damage while wielding a 2 handed weapon.

    • +5 Melee Damage With Axe Or Mace
    • +8 Spell Damage With 2h Weapon

    Requires 2 points in Windfury Force

  16. Firm Grip max 3

    Tempest Strike deals more melee damage (multiplicative with other modifiers) in a larger area.

    These effects are doubled while wielding a 2 handed weapon.

    • +5% Melee Damage
    • +10% Melee Area

    Requires Windfury Force

  17. Calm Seas max 1

    Tempest Strike can no longer cast Wind Tempest, but it does not remove the physical strike from the combo.

    Additionally, Tempest Strike has increased attack speed and costs less mana.

    • Removes Wind Tempest
    • +12% Attack Speed
    • -4 Mana Cost

    Requires Firm Grip

  18. Crashing Waves max 1

    Tempest Strike deals additional melee damage per 2 Attunement.

    All the melee strikes have a higher chance to freeze enemies.

    • +1 Melee Damage Per 2 Attunement
    • +20 Freeze Rate With Melee Strikes

    Requires Calm Seas or Grounded Refuge

  19. Grounded Refuge max 1

    Tempest Strike can no longer cast Thunder Tempest, but it does not remove the lightning strike from the combo.

    Additionally, Tempest Strike has increased attack speed and costs less mana.

    • Removes Thunder Tempest
    • +12% Attack Speed
    • -4 Mana Cost

    Requires Firm Grip

  20. Gladiator of Lagon max 4

    The melee hits grant you a stack of Gladiator of Lagon for 8 seconds which grants you and your minions additional spell damage.

    This effect can trigger a maximum of 3 times per second.

    • +1 Shared Spell Damage Buff
    • 8 Gladiator of Lagon Duration (seconds) fixed
  21. Resurgence of the Land max 1

    You recover mana if whenever you use Tempest Strike and it hits an enemy and it doesn't cast a Tempest.

    • 5 Mana Gain On Hit With No Tempest

    Requires Grounded Refuge or Warm Shelter

  22. Warm Shelter max 1

    Tempest Strike can no longer cast Frigid Tempest, but it does not remove the cold strike from the combo.

    Additionally, Tempest Strike has increased attack speed and costs less mana.

    • Removes Frigid Tempest
    • +12% Attack Speed
    • -4 Mana Cost

    Requires Firm Grip

  23. Ancestral Swiftness max 3

    Tempest Strike has increased attack speed and costs less mana.

    • +4% Attack Speed
    • -2 Mana Cost
  24. Soaring Blows max 1

    Tempest Strike penetrates enemy resistances per your uncapped resistances corresponding to a specific type.

    • +1% Physical Pen Per 5% Uncapped Physical Res
    • +1% Cold Pen Per 5% Uncapped Cold Res
    • +1% Lightning Pen Per 5% Uncapped Lightning Res

    Requires Ancestral Swiftness

  25. Wind Booster max 3

    Whenever you cast Wind Tempest you and your other allies it touches gain Haste for a short duration.

    Additionally, Tempest Strike deals more damage (multiplicative with other modifiers) while you have Haste.

    • 1 Haste Duration (seconds)
    • +8% Damage With Haste

    Requires Soaring Blows

  26. Ceaseless Typhoon max 1

    Whenever you cast Wind Tempest you have a chance to also cast Tornado.

    This consumes mana equal to a portion of Tornado's mana cost.

    • 30% Tornado Chance On Wind Tempest
    • 110% Tornado Mana Consumption

    Requires 2 points in Wind Booster

    This Tornado is always cast by you, even if the effect was triggered by a Tempest Totem.

  27. Devastating Whirlwind max 3

    Tornados cast from Wind Tempest deal more damage (multiplicative with other modifiers) in a larger area.

    • +15% Tornado Damage
    • +10% Tornado Area

    Requires Ceaseless Typhoon

  28. Blizzard's Wrath max 4

    You have a chance to also cast Frigid Tempest when you attack with lightning or physical Tempest Strike.

    • 10% Frigid Tempest Chance

    Requires 2 points in Tempestuous Legend

  29. Coldest Night max 3

    Frigid Tempest chills on enemies it hits.

    Additionally, Tempest Strike has a higher chance to freeze enemies.

    • 1 Chill Stacks
    • +60% Freeze Rate Multiplier

    Requires Soaring Blows

  30. Wrath of the Mountain max 1

    While channeling Avalanche you now also cast Frigid Tempest every second.

    • Frigid Tempest Each Second During Avalanche

    Requires 2 points in Coldest Night

  31. Fulminating Strikes max 3

    Thunder Tempest shocks enemies it hits.

    Additionally, Tempest Strike deals more damage (multiplicative with other modifiers) to shocked enemies.

    • 1 Shock Stacks
    • +8% Damage To Shocked

    Requires Soaring Blows

  32. Cloudburst Conduit max 1

    Whenever you cast Thunder Tempest you also cast it around your nearest Storm Totem.

    • Thunder Tempest Around Storm Totem

    Requires 2 points in Fulminating Strikes

More skills: Primalist

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