Earthquake

Shaman · Primalist

Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby.

More information

Added melee damage applies at 700% effectiveness.

Effect

Base damage per hit
2 Physical
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
600 %
Counts as
Melee

Base values before skill tree nodes, passives and gear.

Skill tree: Earthquake

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (31)
  1. Lethargy max 4

    Earthquake and its Aftershocks have a chance to slow enemies in their area of effect.

    • +50% Slow Chance
  2. Outbreak max 3

    Earthquake and its Aftershocks have a larger area of effect.

    • +20% Area

    Requires 2 points in Lethargy or 2 points in Concussion

  3. Magnitude max 2

    Earthquake can cast more maximum possible Aftershocks.

    • +1 Maximum Possible Aftershocks

    Requires 2 points in Outbreak

  4. Shattered Earth max 5

    Aftershocks have a chance when they hit to cast another Aftershock. Maximum of one additional Aftershock.

    • 20% Chance To Cast Another Aftershock

    Requires Magnitude

  5. Snowcrash max 4

    Aftershock hits have a chance to have an Avalanche Boulder cast on their location, and when this effect triggers it consumes mana.

    The Boulder is affected by your Avalanche Skill Tree.

    • 50% Chance To Cast Boulder On Aftershock Hit
    • 5 Mana Consumption

    Requires Magnitude

  6. Divining Totem max 1

    Aftershocks appear around your totems instead if they are nearby.

    • Aftershocks Appear Around Totems

    Requires 2 points in Magnitude

  7. Torpor max 3

    Slows caused by Earthquake and its Aftershocks last longer.

    • +50% Slow Duration

    Requires 2 points in Lethargy

  8. Buffet max 3

    Earthquake and its Aftershocks have an increased chance to stun enemies, and Earthquake costs less mana.

    • +40% Increased Stun Chance
    • +10% Mana Efficiency

    Requires Torpor

  9. Overwhelm max 3

    Casting Earthquake grants you Haste and Frenzy for a duration.

    • 2 Haste Duration
    • 2 Frenzy Duration

    Requires 3 points in Torpor

  10. Upheaval max 1

    Aftershocks are now damage over time, dealing their normal hit damage each second. Aftershocks last 3 seconds.

    • Aftershock Hits -> Damage Over Time

    Requires 3 points in Lethargy or 3 points in Crushing Wake

  11. Unabating max 4

    Aftershocks deal more damage over time (multiplicative with other modifiers) and last longer.

    • +15% Aftershock Damage Over Time
    • +15% Aftershock Duration

    Requires Upheaval

  12. Dust Storm max 1

    Aftershocks blind enemies within their area of effect.

    • Aftershocks Blind Enemies

    Requires 2 points in Unabating

  13. Crushing Wake max 4

    Aftershocks deal more damage (multiplicative with other modifiers) and have an increased chance to stun enemies.

    • +20% Aftershock Damage
    • +20% Aftershock Stun Chance
  14. Tremors max 3

    Earthquake can cast more minimum possible Aftershocks. Each enemy can only be targeted by one Aftershock.

    • +1 Minimum Possible Aftershocks

    Requires 2 points in Crushing Wake

  15. Amplitude max 3

    Aftershocks have a larger area of effect.

    • +35% Aftershock Area

    Requires Tremors

  16. Rupture max 5

    Earthquake's initial slam deals more damage (multiplicative with other modifiers).

    • +8% Initial Slam Damage
  17. Potency max 3

    Earthquake's initial slam deals more damage (multiplicative with other modifiers), but in a smaller area.

    • +15% Initial Slam Damage
    • -10% Area

    Requires 3 points in Rupture

  18. Ground Slam max 1

    Using Earthquake directly it now deals damage in a cone which has increased range. Aftershocks also favour targets in the direction Earthquake is cast.

    • Earthquake Deals Damage In Cone
    • +30% Range
    • Aftershocks Favour Earthquake Direction

    Requires 2 points in Potency

  19. Seismic Smash max 1

    Modifiers to Aftershock damage on this tree apply to the initial slam, but Earthquake can no longer create Aftershocks.

    • Aftershock Damage -> Initial Slam Damage
    • Cannot Create Aftershocks

    Requires 4 points in Rupture

  20. Seismic Tide max 1

    Earthquake's initial slam occurs three times. First with 30% reduced radius and damage, then with 5% reduced radius and damage, then with 30% increased radius and damage.

    Earthquake now has a cooldown, and each initial hit consumes mana.

    • Initial Slam Occurs Three Times
    • +2 Cooldown (seconds)
    • 16 Mana Consumed Per Additional Slam

    Requires Seismic Smash

  21. Sunder max 5

    Earthquake's initial slam reduces enemy armor.

    • 2 Stacks Of Armor Shred Applied

    Requires 2 points in Rupture

  22. The Harder They Fall max 5

    Earthquake's initial slam deals more hit damage against rare and boss enemies (multiplicative with other modifiers).

    • +15% Initial Slam Hit Damage Against Rares And Bosses

    Requires 2 points in Sunder

  23. Cataclysm max 1

    Earthquake's base damage is converted to fire damage. Consequently this damage scales with increases to fire damage, but not increases to physical damage.

    Additionally, armor shred chance from all sources is converted to ignite chance.

    • Base Damage -> Fire
    • Armor Shred -> Ignite Chance

    Requires Sunder

  24. Concussion max 4

    Earthquake's initial slam deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies.

    • +10% Initial Slam Damage
    • +25% Increased Stun Chance

    Requires 2 points in Outbreak or Rupture

  25. Storm Rift max 1

    Earthquake is converted into a spell, and no longer scales with melee damage. Earthquake now deals substantial additional base damage on the initial slam and its base damage is converted to Lightning. Consequently this damage scales with increased lightning damage, but not with increased physical damage.

    Aftershocks also deal substantial additional spell damage.

    • Melee Attack -> Spell
    • +80 Initial Slam Spell Damage
    • Base Physical Damage -> Lightning
    • +20 Aftershock Spell Damage

    Requires 3 points in Concussion

    This node does not convert to lightning if Earthquake is already converted to fire or cold, but will still convert Earthquake to a spell.

  26. Thunderblight max 4

    Earthquake's initial slam deals additional lightning damage, and Earthquake deals more lightning damage (multiplicative with other modifiers).

    • +10 Added Lightning Damage
    • 10% More Lightning Damage

    Requires Storm Rift

  27. Fury Of The Elements max 2

    Casting Earthquake expends Storm Stacks over 0.5 seconds.

    Storm Bolts triggered this way deal more damage (multiplicative with other modifiers).

    • 5 Storm Stacks Expended
    • +15% Storm Bolt Damage

    Requires Thunderblight

    Storm Stacks are gained from using Gathering Storm. You can not expend Storm Stacks you do not have.

  28. Staggering Force max 1

    Earthquake's initial slam deals more damage and has increased stun chance and stun duration, but Earthquake has a 6 second cooldown.

    • +20% Initial Slam Damage
    • +80% Increased Stun Chance
    • +80% Increased Stun Duration
    • +6 Cooldown (seconds)

    Requires 4 points in Concussion

  29. Shattered Resolve max 3

    Stuns caused by Earthquake and its Aftershocks last longer, but Earthquake has a longer cooldown.

    • +50% Increased Stun Duration
    • +10% Cooldown

    Requires Staggering Force

  30. Deep Impact max 1

    Earthquake's initial slam can't be dodged.

    • Undodgable fixed

    Requires Buffet

  31. Shatterquake max 1

    Earthquake's base damage is converted to cold damage. Consequently this damage scales with increases to cold damage, but not increases to physical damage.

    Additionally, armor shred chance from all sources is converted to frostbite chance.

    • Base Damage -> Cold
    • Armor Shred -> Frostbite Chance

    Requires Outbreak

    This node has no effect if Earthquake is converted to fire.

More skills: Shaman

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