Fury Leap
Leap to the target location, dealing damage to nearby enemies when you hit the ground.
More information
Added damage is applied at 250% effectiveness.
Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.
The fury of nature crushes all
Effect
Fury Leap
- Base damage per hit
- 2 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 250 %
- Counts as
- Melee
Base values before skill tree nodes, passives and gear.
Skill tree: Fury Leap
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (23)
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Brutal Impact
max 5
Fury Leap's critical strikes deal more damage.
- +20% Critical Strike Multiplier
Requires Wind Hammer
-
Regain Stamina
max 4
You have a chance to reset Fury Leap's cooldown whenever you kill an enemy with any other skill.
Fury Leap's cooldown can only be reset once every 5 seconds.- 5% Chance To Reset Fury Leap Cooldown On Kill
Requires 2 points in Crushing Impact
-
Lagon's Wrath
max 1
Fury Leap creates Storm Bolts while you are leaping.
- Fury Leap Casts Storm Bolt
Requires 3 points in Crater
Storm Bolt is affected by your Gathering Storm tree.
-
Storm Bringer
max 5
Storm Bolts occur with increased frequency.
- +20% Storm Bolt Frequency
Requires Lagon's Wrath
-
Rejuvenating Storms
max 1
You have additional spell damage per 2 Attunement while leaping, and kills with Storm Bolt have a chance to reset Fury Leap's cooldown.
Fury Leap's cooldown can only be reset once every 5 seconds.- +1 Spell Damage Per 2 Attunement While Leaping
- 30% Chance For Storm Bolt To Reset Fury Leap's Cooldown
Requires 3 points in Storm Bringer
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Warrior's Entrance
max 5
When you land, you and your minions gain additional melee damage and spell damage for 3 seconds. This buff can stack.
- +3 Global Melee Damage
- +3 Global Spell Damage
- 3 Duration (Seconds) fixed
-
Frenzied Onslaught
max 1
When you land, you and your minions gain Frenzy for 3 seconds, which increases attack and cast speed. Frenzy cannot stack.
- 3 Frenzy Duration (Seconds)
Requires 2 points in Warrior's Entrance
-
Pack Leader
max 1
Your Wolf, Sabertooth, and Raptor companions leap with you.
- Companions Leap With You
Requires 3 points in Warrior's Entrance
-
Crushing Impact
max 5
Fury Leap has an increased chance to stun enemies and stuns it inflicts last longer.
- 30% Increased Stun Chance
- 30% Increased Stun Duration
Requires Panther Strike
-
Gravity
max 1
Fury Leap pulls enemies when you land.
- Pulls Enemies
Requires 3 points in Ambush Predator
-
Rise
max 4
Fury Leap has a chance to cast Summon Vines where you leap from.
- 25% Chance To Cast Summon Vines At Departure
Requires 2 points in Ambush Predator or 3 points in Crushing Impact
Summon Vines is an active skill in Spriggan Form and can be scaled via the Spriggan Form tree.
The vines are stationary melee minions whose attacks poison on hit.
The vines scale with your bonuses to minions, but not with other nodes on this tree. -
Poisonous Thicket
max 4
Fury Leap has a chance to cast Summon Vines where you land.
- 25% Chance To Cast Summon Vines At Arrival
Requires 3 points in Rise
Summon Vines is an active skill in Spriggan Form and can be scaled via the Spriggan Form tree.
The vines are stationary melee minions whose attacks poison on hit.
The vines scale with your bonuses to minions, but not with other nodes on this tree. -
Crater
max 4
Fury Leap deals damage in a larger area and costs less mana.
- +25% Area
- -2 Mana Cost
-
Ambush Predator
max 5
Fury Leap hits deal more damage against enemies at full health (multiplicative with other modifiers).
- +30% Hit Damage Against Enemies At Full Health
Requires 2 points in Panther Strike
-
Savage Impact
max 5
Fury Leap deal more damage (multiplicative with other modifiers) and you leech a portion of the damage it deals as health.
- +6% Damage
- 3% Health Leech
Requires Crater or Wind Hammer
-
Aspect of the Mantis
max 1
Fury Leap's cooldown is reset when you kill an enemy with a short leap.
Fury Leap's cooldown can only be reset once every 5 seconds.- Reset Fury Leap Cooldown On Short Leap Kill
Requires 4 points in Savage Impact
A short leap is less than 10 meters.
-
Unshackled
max 1
While you are below half health, Fury Leap always critically strikes.
- 100% Critical Chance Below Half Health
Requires 4 points in Brutal Impact
-
Panther Strike
max 4
Fury Leap deals more damage (multiplicative with other modifiers) and has a shorter cooldown.
- +6% Damage
- +6% Cooldown Recovery Speed
-
Violent Upheaval
max 1
When you land with Fury Leap you cast Upheaval. This consumes Upheaval's mana cost and requires positive mana.
- Casts Upheaval on Landing
- Consumes Upheaval's Mana Cost
Requires 2 points in Brutal Impact
-
Heorot's Protection
max 1
You are immune to damage while leaping.
- Immune while Leaping
Requires 2 points in Crater or 2 points in Panther Strike
-
Wind Hammer
max 3
Fury Leap deals more damage based on how far you leap.
- +1% Damage per Meter Travelled
Requires Savage Impact or Warrior's Entrance
-
Wings of Endurance
max 3
When you land, you and your minions are healed.
- 50 Health Restored on Landing
Requires Frenzied Onslaught
This is affected by your Increased Healing Effectiveness stat.
-
Battle Bloom
max 1
When you land you cleanse all ailments on you and your minions.
- Ailments Cleansed on Landing
Requires 2 points in Wings of Endurance
Passive nodes for Fury Leap
These nodes in the class passive tree mention the skill – a click jumps to the node.
More skills: Primalist
-
Summon Wolf
From the start
-
Gathering Storm
From level 2
-
Summon Thorn Totem
From level 4
-
Swipe
From level 5
-
Tempest Strike
From level 10
-
Maelstrom
From level 12
-
Upheaval
From level 14
-
Eterra's Blessing
5 passive points
-
Warcry
10 passive points
-
Summon Storm Crows
15 passive points
-
Serpent Strike
20 passive points