Summon Sabertooth
Beastmaster · Primalist
Summons a primal sabertooth cat that leaps into combat. When its health drops to 0 it is downed, and you can stand near it to revive it.
The sabertooth cat counts as a companion. You can have a maximum of two companions at once by default.
More information
The sabertooth has 240 base health and is resistant to powerful area attacks.
The quick hunter catches the prey
Skill tree: Summon Sabertooth
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (28)
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Prowling Juggernaut
max 4
Your sabertooth has more health (multiplicative with other modifiers) and recovers a percentage of its maximum health when it leaps.
- +15% Health
- 5% Health Recovered on Leap
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Frozen Fur
max 3
Your sabertooth has additional cold resistance and it has a chance to chill attackers that hit it. It also has more health (multiplicative with other modifiers).
- +25% Cold Resistance
- 12% Chill Retaliation Chance
- +8% Health
Requires Prowling Juggernaut or Ferocity
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Shatterhide
max 1
All physical damage dealt to your sabertooth is converted to cold damage. Consequently it is reduced by cold resistance, but not by physical resistance.
- 100% Physical -> Cold Damage Taken
Requires 2 points in Frozen Fur
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Ferocity
max 5
Your sabertooth has increased attack speed. Additionally, it deals more damage (multiplicative with other modifiers) with Flurry Swipes.
- +4% Attack Speed
- +10% Flurry Swipes Damage
Requires Frozen Fur or Savage Catalyst or 2 points in Sabermaw
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Camouflage
max 4
Your sabertooth has more dodge rating (multiplicative with other modifiers), and it gains additional dodge rating for each point of Dexterity you have.
- +10% Dodge Rating
- +10 Dodge Rating Per Dexterity
Requires 3 points in Ferocity
This scales with your dexterity, not the dexterity of your sabertooth.
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Savage Catalyst
max 4
When your sabertooth directly uses a melee attack and hits at least one target it has a chance to use Flurry Swipes.
- 6% Flurry Swipes Chance on Attack
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Sabermaw
max 4
Your sabertooth deals more melee damage (multiplicative with other modifiers) and its melee attacks have increased area.
- +8% Melee Damage
- +15% Melee Area
Requires 2 points in Savage Catalyst or 2 points in Ferocity
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Keen Senses
max 5
Your sabertooth has additional critical strike chance.
- +3% Critical Chance
Requires 2 points in Sabermaw
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Opportunistic Hunter
max 4
Your sabertooth has additional critical strike multiplier.
- +25% Critical Multiplier
Requires Keen Senses
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Agile and Deadly
max 4
Your sabertooth has increased attack speed.
- +8% Melee Attack Speed
- +6% Movespeed
Requires Gouging Claws or Savage Catalyst
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Frenzy
max 1
Your sabertooth gains Frenzy for 2 seconds after using Flurry Swipes.
- 2 Frenzy Duration After Flurry Swipes (seconds)
Requires 2 points in Agile and Deadly
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From the Brink
max 2
While your sabertooth is on low health it deals more damage (multiplicative with other modifiers) and leeches a portion of the melee damage it deals as health.
- +65% Damage on Low Health
- +5% Melee Leech on Low Health
Requires Frenzy
Low health is defined as below 35% of maximum health.
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Patient Predator
max 5
Your sabertooth deals more damage over time (multiplicative with other modifiers).
- +30% Damage Over Time
Requires Gouging Claws or Ice Tiger
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Frost Fang
max 4
Your sabertooth deals additional cold damage with spells and melee attacks.
- +5 Cold Damage
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Ice Tiger
max 1
Your sabertooth becomes an Ice Tiger, converting 100% of its base melee physical damage to cold. Consequently this damage scales with increases to cold damage, but not with increases to physical damage. The ice tiger's melee attacks have a freeze rate equal to twice their base damage.
All bleed chance is converted to frostbite chance for your ice tiger.
The ice tiger's melee attacks' Physical tags are swapped for Cold tags.- 100% Base Melee Damage -> Cold
- Melee Attacks can Freeze
- Bleed Chance -> Frostbite
Requires 2 points in Frost Fang or Patient Predator
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Rhyme Heart
max 3
Your sabertooth deals more melee damage (multiplicative with other modifiers) per stack of chill on the target.
- +8% Melee Damage per Chill
Requires Ice Tiger or King of the Tundra
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Ice Bringer
max 3
Your sabertooth has a chance to inflict frostbite and chill on hit.
- +34# Frostbite Chance
- +10% Chill Chance
Requires Ice Tiger
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King of the Tundra
max 3
Your sabertooth has additional Freeze Rate Multiplier and it has more Freeze Rate per stack of Chill on the target (multiplicative with other modifiers)
- +60% Freeze Rate Multiplier
- +15% Freeze Rate per Chill
Requires Rhyme Heart or Ice Bringer
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Northwind
max 1
Your sabertooth deals additional cold melee damage based on your dexterity.
- +1 Cold Melee Damage per 2 Dexterity
Requires Rhyme Heart
This includes abilities granted from this tree.
-
Heavy Paws
max 1
Your sabertooth deals more melee damage (multiplicative with other modifiers) and has an increased chance to stun enemies, but your Sabertooth can no longer leap.
- +8% Melee Damage
- 40% Increased Stun Chance
- Cannot Leap
Requires 4 points in Sabermaw
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Destructive Power
max 4
Your sabertooth's attacks which hit at least one enemy have a chance to trigger Upheaval. Upheaval cast in this way uses your sabertooth's stats, but your Upheaval tree.
This chance is halved if Upheaval creates multiple fault lines.- +5% Upheaval Chance on Attack
- Halved Chance with Multiple Fault Lines fixed
Requires 3 points in Prowling Juggernaut
If Upheaval creates totems, those totems still count as created by you, using your minion stats.
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Earthshaking Entrance
max 1
When your sabertooth leaps, it uses Upheaval when it lands
- Upheaval on Landing
Requires Destructive Power
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Hunter's Trail
max 4
When your sabertooth leaps you gain Haste for a duration.
- You gain Haste when your Sabertooth Leaps
- 1.5 Haste Duration (Seconds)
Requires 2 points in Prowling Juggernaut
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Cornered Beast
max 1
Your sabertooth's Flurry Swipes inflict Bleed on hit and if you or your Sabertoth are below half health it always crits.
- +100% Flurry Swipes Bleed Chance
- +100% Flurry Swipes Crit Chance if You or Sabertooth are below 50% Health
Requires 3 points in Ferocity
This scales with your dexterity, not the dexterity of your sabertooth.
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Ancestral Favor
max 1
Your ancestral sabertooths have increased duration per point of your attunement. Additionally, your sabertooth gains attunement scaling equivalent to its strength scaling.
- +4% Ancestral Sabertooth Duration per Attunement
- Attunement Scaling Equivalent to Strength Scaling
Requires Ancestral Hunter
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Ancestral Hunter
max 1
Your sabertooth's hits now have a chance to summon an Ancestral Sabertooth that attacks nearby enemies for a short duration. This effect can trigger a limited number of times per 5 seconds.
- 10% Ancestral Sabertooth Chance
- 4 Ancestral Sabertooth Duration (seconds)
- 10 Limit per 5 Seconds fixed
Requires 2 points in Frost Fang
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Ancient Bond
max 3
Your sabertooth's hits have a higher chance to summon Ancestral Sabertooths and they deal more damage (multiplicative with other modifiers).
- +4% Ancestral Sabertooth Chance
- +20% Ancestral Sabertooth Damage
Requires Ancestral Hunter
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Gouging Claws
max 3
Your sabertooth's hits have a chance to cause enemies to bleed and a chance to shred armor.
- +34# Bleed Chance
- +34# Armor Shred Chance