Summon Sabertooth

Beastmaster · Primalist

Summons a primal sabertooth cat that leaps into combat. When its health drops to 0 it is downed, and you can stand near it to revive it.

The sabertooth cat counts as a companion. You can have a maximum of two companions at once by default.

More information

The sabertooth has 240 base health and is resistant to powerful area attacks.

The quick hunter catches the prey

Skill tree: Summon Sabertooth

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (28)
  1. Prowling Juggernaut max 4

    Your sabertooth has more health (multiplicative with other modifiers) and recovers a percentage of its maximum health when it leaps.

    • +15% Health
    • 5% Health Recovered on Leap
  2. Frozen Fur max 3

    Your sabertooth has additional cold resistance and it has a chance to chill attackers that hit it. It also has more health (multiplicative with other modifiers).

    • +25% Cold Resistance
    • 12% Chill Retaliation Chance
    • +8% Health

    Requires Prowling Juggernaut or Ferocity

  3. Shatterhide max 1

    All physical damage dealt to your sabertooth is converted to cold damage. Consequently it is reduced by cold resistance, but not by physical resistance.

    • 100% Physical -> Cold Damage Taken

    Requires 2 points in Frozen Fur

  4. Ferocity max 5

    Your sabertooth has increased attack speed. Additionally, it deals more damage (multiplicative with other modifiers) with Flurry Swipes.

    • +4% Attack Speed
    • +10% Flurry Swipes Damage

    Requires Frozen Fur or Savage Catalyst or 2 points in Sabermaw

  5. Camouflage max 4

    Your sabertooth has more dodge rating (multiplicative with other modifiers), and it gains additional dodge rating for each point of Dexterity you have.

    • +10% Dodge Rating
    • +10 Dodge Rating Per Dexterity

    Requires 3 points in Ferocity

    This scales with your dexterity, not the dexterity of your sabertooth.

  6. Savage Catalyst max 4

    When your sabertooth directly uses a melee attack and hits at least one target it has a chance to use Flurry Swipes.

    • 6% Flurry Swipes Chance on Attack
  7. Sabermaw max 4

    Your sabertooth deals more melee damage (multiplicative with other modifiers) and its melee attacks have increased area.

    • +8% Melee Damage
    • +15% Melee Area

    Requires 2 points in Savage Catalyst or 2 points in Ferocity

  8. Keen Senses max 5

    Your sabertooth has additional critical strike chance.

    • +3% Critical Chance

    Requires 2 points in Sabermaw

  9. Opportunistic Hunter max 4

    Your sabertooth has additional critical strike multiplier.

    • +25% Critical Multiplier

    Requires Keen Senses

  10. Agile and Deadly max 4

    Your sabertooth has increased attack speed.

    • +8% Melee Attack Speed
    • +6% Movespeed

    Requires Gouging Claws or Savage Catalyst

  11. Frenzy max 1

    Your sabertooth gains Frenzy for 2 seconds after using Flurry Swipes.

    • 2 Frenzy Duration After Flurry Swipes (seconds)

    Requires 2 points in Agile and Deadly

  12. From the Brink max 2

    While your sabertooth is on low health it deals more damage (multiplicative with other modifiers) and leeches a portion of the melee damage it deals as health.

    • +65% Damage on Low Health
    • +5% Melee Leech on Low Health

    Requires Frenzy

    Low health is defined as below 35% of maximum health.

  13. Patient Predator max 5

    Your sabertooth deals more damage over time (multiplicative with other modifiers).

    • +30% Damage Over Time

    Requires Gouging Claws or Ice Tiger

  14. Frost Fang max 4

    Your sabertooth deals additional cold damage with spells and melee attacks.

    • +5 Cold Damage
  15. Ice Tiger max 1

    Your sabertooth becomes an Ice Tiger, converting 100% of its base melee physical damage to cold. Consequently this damage scales with increases to cold damage, but not with increases to physical damage. The ice tiger's melee attacks have a freeze rate equal to twice their base damage.

    All bleed chance is converted to frostbite chance for your ice tiger.

    The ice tiger's melee attacks' Physical tags are swapped for Cold tags.

    • 100% Base Melee Damage -> Cold
    • Melee Attacks can Freeze
    • Bleed Chance -> Frostbite

    Requires 2 points in Frost Fang or Patient Predator

  16. Rhyme Heart max 3

    Your sabertooth deals more melee damage (multiplicative with other modifiers) per stack of chill on the target.

    • +8% Melee Damage per Chill

    Requires Ice Tiger or King of the Tundra

  17. Ice Bringer max 3

    Your sabertooth has a chance to inflict frostbite and chill on hit.

    • +34# Frostbite Chance
    • +10% Chill Chance

    Requires Ice Tiger

  18. King of the Tundra max 3

    Your sabertooth has additional Freeze Rate Multiplier and it has more Freeze Rate per stack of Chill on the target (multiplicative with other modifiers)

    • +60% Freeze Rate Multiplier
    • +15% Freeze Rate per Chill

    Requires Rhyme Heart or Ice Bringer

  19. Northwind max 1

    Your sabertooth deals additional cold melee damage based on your dexterity.

    • +1 Cold Melee Damage per 2 Dexterity

    Requires Rhyme Heart

    This includes abilities granted from this tree.

  20. Heavy Paws max 1

    Your sabertooth deals more melee damage (multiplicative with other modifiers) and has an increased chance to stun enemies, but your Sabertooth can no longer leap.

    • +8% Melee Damage
    • 40% Increased Stun Chance
    • Cannot Leap

    Requires 4 points in Sabermaw

  21. Destructive Power max 4

    Your sabertooth's attacks which hit at least one enemy have a chance to trigger Upheaval. Upheaval cast in this way uses your sabertooth's stats, but your Upheaval tree.

    This chance is halved if Upheaval creates multiple fault lines.

    • +5% Upheaval Chance on Attack
    • Halved Chance with Multiple Fault Lines fixed

    Requires 3 points in Prowling Juggernaut

    If Upheaval creates totems, those totems still count as created by you, using your minion stats.

  22. Earthshaking Entrance max 1

    When your sabertooth leaps, it uses Upheaval when it lands

    • Upheaval on Landing

    Requires Destructive Power

  23. Hunter's Trail max 4

    When your sabertooth leaps you gain Haste for a duration.

    • You gain Haste when your Sabertooth Leaps
    • 1.5 Haste Duration (Seconds)

    Requires 2 points in Prowling Juggernaut

  24. Cornered Beast max 1

    Your sabertooth's Flurry Swipes inflict Bleed on hit and if you or your Sabertoth are below half health it always crits.

    • +100% Flurry Swipes Bleed Chance
    • +100% Flurry Swipes Crit Chance if You or Sabertooth are below 50% Health

    Requires 3 points in Ferocity

    This scales with your dexterity, not the dexterity of your sabertooth.

  25. Ancestral Favor max 1

    Your ancestral sabertooths have increased duration per point of your attunement. Additionally, your sabertooth gains attunement scaling equivalent to its strength scaling.

    • +4% Ancestral Sabertooth Duration per Attunement
    • Attunement Scaling Equivalent to Strength Scaling

    Requires Ancestral Hunter

  26. Ancestral Hunter max 1

    Your sabertooth's hits now have a chance to summon an Ancestral Sabertooth that attacks nearby enemies for a short duration. This effect can trigger a limited number of times per 5 seconds.

    • 10% Ancestral Sabertooth Chance
    • 4 Ancestral Sabertooth Duration (seconds)
    • 10 Limit per 5 Seconds fixed

    Requires 2 points in Frost Fang

  27. Ancient Bond max 3

    Your sabertooth's hits have a higher chance to summon Ancestral Sabertooths and they deal more damage (multiplicative with other modifiers).

    • +4% Ancestral Sabertooth Chance
    • +20% Ancestral Sabertooth Damage

    Requires Ancestral Hunter

  28. Gouging Claws max 3

    Your sabertooth's hits have a chance to cause enemies to bleed and a chance to shred armor.

    • +34# Bleed Chance
    • +34# Armor Shred Chance

More skills: Beastmaster

We would like to use Google Analytics to measure how RaidDex is used. Google sets cookies and processes usage data for this – only if you agree. You can change your decision at any time under “Cookie settings” at the bottom of the page.

Privacy Imprint