Surrounds you with a freezing Maelstrom that deals cold damage over time to nearby enemies.

Can be cast repeatedly to create multiple maelstroms at once. Each Maelstrom lasts 7 seconds.

More information

Each Maelstrom has a base freeze rate per second of 24.

Added spell damage applies to each Maelstrom at 100% effectiveness per second.

Effect

Base damage over time
10 Cold
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
50 %
Counts as
Spell, Damage Over Time

Base values before skill tree nodes, passives and gear.

Skill tree: Maelstrom

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (25)
  1. Turmoil max 4

    Maelstrom deals damage in a larger area.

    • +25% Area
  2. Storm's Aid max 1

    You can choose to cast Maelstrom on your minions instead of yourself.

    • Can Target Minions

    Requires 4 points in Turmoil

  3. Vortex max 5

    Maelstrom deals more damage when cast on a totem (multiplicative with other modifiers).

    • +60% Damage When Cast On Totem

    Requires Storm's Aid

  4. Grip of Chaos max 1

    When you directly cast Maelstrom, you have a chance to also cast Tornado. This consumes a percentage of Tornado's mana cost.

    • 10% Chance for Tornado on Direct Cast
    • 50% Percent of Tornado Mana Cost Consumed fixed

    Requires 3 points in Turmoil

  5. Arctic Chill max 5

    Maelstrom has a chance to chill enemies each second.

    • +20% Chill Chance Per Second
  6. Tsunami max 1

    After every fifth Maelstrom stack gained, you release a Tsunami, a cold spell that deals damage in an area around you.

    • Tsunami Every Fifth Stack

    Requires 4 points in Arctic Chill

  7. Typhoon max 3

    Tsunami deals more damage and has increased area for each stack of Maelstrom on you.

    • +20% Tsunami Damage per Maelstrom Stack
    • +10% Tsunami Area per Maelstrom Stack

    Requires Tsunami

  8. Healing Winds max 3

    Maelstrom also heals allies in its area of effect each second.

    • 2 Healing Per Second

    Requires 2 points in Arctic Chill

  9. Violent Squall max 1

    Maelstrom deals significantly more damage (multiplicative with other modifiers), has significantly increased healing effectiveness and lasts significantly longer, but you can have only one maximum stack of Maelstrom.

    • +200% Damage
    • +200% Increased Healing
    • +200% Duration
    • 1 Maximum Stacks

    Requires 2 points in Healing Winds

  10. Eye of the Storm max 4

    Maelstrom deals more damage (multiplicative with other modifiers), but in a smaller area.

    • +25% Damage
    • -10% Area

    Requires 2 points in Arctic Chill

  11. Arctic Blast max 5

    Maelstrom has an increased chance to freeze enemies each second.

    • +40% Freeze Rate Multiplier

    Requires 2 points in Arctic Chill

  12. Beneath The Waves max 3

    If you go one second without directly casting Maelstrom you gain a stack of Lagon's Slumber. When you next cast Maelstrom directly, all stacks of Lagon's Slumber are consumed to cast Maelstrom an additional time per stack.

    • 1 Max Stacks of Lagon's Slumber
    • 1 Extra Casts per Stack of Lagon's Slumber fixed
    • 1 Lagon's Slumber Stacks Per Second fixed

    Requires 2 points in Turmoil

  13. Calm max 4

    Maelstrom costs less mana.

    • +15% Mana Efficiency

    Requires Turbulence

  14. Sleet-Footed max 3

    Each stack of Maelstrom grants you increased dodge chance.

    • 3% Increased Dodge Rating Per Maelstrom Stack

    Requires 2 points in Whirlpool

  15. Cyclone max 1

    Maelstrom's base cold damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to cold damage.

    Chill chance from this tree is converted to slow chance.

    Maelstrom can no longer freeze, but each stack of Maelstrom grants global more physical damage (multiplicative with other modifiers).

    • Cold Damage -> Physical Damage
    • Chill Chance -> Slow Chance
    • +1% Global More Physical Damage Per Maelstrom Stack
    • Maelstrom Can No Longer Freeze

    Requires 2 points in Sleet-Footed

  16. Whirlpool max 4

    Maelstrom stacks have a longer duration.

    • +10% Stack Duration
  17. Power of the Storm max 1

    While you have 6 or more stacks, you cast Storm Bolt at a nearby enemy each second.

    • Storm Bolt Cast Each Second At 6 Or More Stacks

    Requires Sleet-Footed

    Storm Bolt scales with increased spell damage and lightning damage, but not with other nodes on this tree.

  18. Strong Tides max 3

    Power of The Storm's stack requirement is reduced.

    • -1 Stacks Required To Cast Lightning

    Requires Power of the Storm

  19. Energized max 3

    Storm Bolt from the Power of the Storm node is cast at additional targets.

    • +1 Additional Targets

    Requires Power of the Storm

    Storm Bolt scales with increased spell damage and lightning damage, but not with other nodes on this tree.

  20. Turbulence max 5

    Maelstrom deals more damage (multiplicative with other modifiers). This bonus is doubled if you have at least 60 Attunement.

    • +8% Damage
    • Doubled with 60+ Attunement

    Requires Whirlpool

  21. Growing Storm max 5

    You have a chance on killing an enemy or hitting a boss or rare enemy to cast Maelstrom.

    This effect has a 2 second cooldown.

    • +5% Chance On Kill To Cast Maelstrom
    • +2% Chance On Hitting Boss Or Rare

    Requires 4 points in Turbulence

  22. Windswept max 1

    If you have 6 stacks of Maelstrom or more, you gain Haste.

    • Haste At 6 Or More Stacks

    Requires 2 points in Calm

  23. Windfury max 1

    If you have 6 stacks of Maelstrom or more, you gain Frenzy.

    • Frenzy At 6 Or More Stacks

    Requires Windswept

  24. Essence of Debris max 4

    Each stack of Maelstrom grants you an increased chance to stun enemies.

    • +8% Global Increased Stun Chance Per Stack

    Requires Cyclone

    Maelstrom itself cannot stun, as it is a Damage Over Time Spell.

  25. Frozen Abyss max 4

    Maelstrom deals more damage to chilled or frozen enemies (multiplicative with other modifiers).

    • +10% Damage to Chilled
    • +30% Damage to Frozen

    Requires 3 points in Arctic Blast

    If an enemy is chilled and frozen, both modifiers apply multiplicatively.

Passive nodes for Maelstrom

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Primalist

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