Maelstrom
Surrounds you with a freezing Maelstrom that deals cold damage over time to nearby enemies.
Can be cast repeatedly to create multiple maelstroms at once. Each Maelstrom lasts 7 seconds.
More information
Each Maelstrom has a base freeze rate per second of 24.
Added spell damage applies to each Maelstrom at 100% effectiveness per second.
Effect
- Base damage over time
- 10 Cold
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 50 %
- Counts as
- Spell, Damage Over Time
Base values before skill tree nodes, passives and gear.
Skill tree: Maelstrom
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (25)
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Turmoil
max 4
Maelstrom deals damage in a larger area.
- +25% Area
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Storm's Aid
max 1
You can choose to cast Maelstrom on your minions instead of yourself.
- Can Target Minions
Requires 4 points in Turmoil
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Vortex
max 5
Maelstrom deals more damage when cast on a totem (multiplicative with other modifiers).
- +60% Damage When Cast On Totem
Requires Storm's Aid
-
Grip of Chaos
max 1
When you directly cast Maelstrom, you have a chance to also cast Tornado. This consumes a percentage of Tornado's mana cost.
- 10% Chance for Tornado on Direct Cast
- 50% Percent of Tornado Mana Cost Consumed fixed
Requires 3 points in Turmoil
-
Arctic Chill
max 5
Maelstrom has a chance to chill enemies each second.
- +20% Chill Chance Per Second
-
Tsunami
max 1
After every fifth Maelstrom stack gained, you release a Tsunami, a cold spell that deals damage in an area around you.
- Tsunami Every Fifth Stack
Requires 4 points in Arctic Chill
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Typhoon
max 3
Tsunami deals more damage and has increased area for each stack of Maelstrom on you.
- +20% Tsunami Damage per Maelstrom Stack
- +10% Tsunami Area per Maelstrom Stack
Requires Tsunami
-
Healing Winds
max 3
Maelstrom also heals allies in its area of effect each second.
- 2 Healing Per Second
Requires 2 points in Arctic Chill
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Violent Squall
max 1
Maelstrom deals significantly more damage (multiplicative with other modifiers), has significantly increased healing effectiveness and lasts significantly longer, but you can have only one maximum stack of Maelstrom.
- +200% Damage
- +200% Increased Healing
- +200% Duration
- 1 Maximum Stacks
Requires 2 points in Healing Winds
-
Eye of the Storm
max 4
Maelstrom deals more damage (multiplicative with other modifiers), but in a smaller area.
- +25% Damage
- -10% Area
Requires 2 points in Arctic Chill
-
Arctic Blast
max 5
Maelstrom has an increased chance to freeze enemies each second.
- +40% Freeze Rate Multiplier
Requires 2 points in Arctic Chill
-
Beneath The Waves
max 3
If you go one second without directly casting Maelstrom you gain a stack of Lagon's Slumber. When you next cast Maelstrom directly, all stacks of Lagon's Slumber are consumed to cast Maelstrom an additional time per stack.
- 1 Max Stacks of Lagon's Slumber
- 1 Extra Casts per Stack of Lagon's Slumber fixed
- 1 Lagon's Slumber Stacks Per Second fixed
Requires 2 points in Turmoil
-
Calm
max 4
Maelstrom costs less mana.
- +15% Mana Efficiency
Requires Turbulence
-
Sleet-Footed
max 3
Each stack of Maelstrom grants you increased dodge chance.
- 3% Increased Dodge Rating Per Maelstrom Stack
Requires 2 points in Whirlpool
-
Cyclone
max 1
Maelstrom's base cold damage is converted to physical. Consequently this damage scales with increases to physical damage, but not increases to cold damage.
Chill chance from this tree is converted to slow chance.
Maelstrom can no longer freeze, but each stack of Maelstrom grants global more physical damage (multiplicative with other modifiers).- Cold Damage -> Physical Damage
- Chill Chance -> Slow Chance
- +1% Global More Physical Damage Per Maelstrom Stack
- Maelstrom Can No Longer Freeze
Requires 2 points in Sleet-Footed
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Whirlpool
max 4
Maelstrom stacks have a longer duration.
- +10% Stack Duration
-
Power of the Storm
max 1
While you have 6 or more stacks, you cast Storm Bolt at a nearby enemy each second.
- Storm Bolt Cast Each Second At 6 Or More Stacks
Requires Sleet-Footed
Storm Bolt scales with increased spell damage and lightning damage, but not with other nodes on this tree.
-
Strong Tides
max 3
Power of The Storm's stack requirement is reduced.
- -1 Stacks Required To Cast Lightning
Requires Power of the Storm
-
Energized
max 3
Storm Bolt from the Power of the Storm node is cast at additional targets.
- +1 Additional Targets
Requires Power of the Storm
Storm Bolt scales with increased spell damage and lightning damage, but not with other nodes on this tree.
-
Turbulence
max 5
Maelstrom deals more damage (multiplicative with other modifiers). This bonus is doubled if you have at least 60 Attunement.
- +8% Damage
- Doubled with 60+ Attunement
Requires Whirlpool
-
Growing Storm
max 5
You have a chance on killing an enemy or hitting a boss or rare enemy to cast Maelstrom.
This effect has a 2 second cooldown.- +5% Chance On Kill To Cast Maelstrom
- +2% Chance On Hitting Boss Or Rare
Requires 4 points in Turbulence
-
Windswept
max 1
If you have 6 stacks of Maelstrom or more, you gain Haste.
- Haste At 6 Or More Stacks
Requires 2 points in Calm
-
Windfury
max 1
If you have 6 stacks of Maelstrom or more, you gain Frenzy.
- Frenzy At 6 Or More Stacks
Requires Windswept
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Essence of Debris
max 4
Each stack of Maelstrom grants you an increased chance to stun enemies.
- +8% Global Increased Stun Chance Per Stack
Requires Cyclone
Maelstrom itself cannot stun, as it is a Damage Over Time Spell.
-
Frozen Abyss
max 4
Maelstrom deals more damage to chilled or frozen enemies (multiplicative with other modifiers).
- +10% Damage to Chilled
- +30% Damage to Frozen
Requires 3 points in Arctic Blast
If an enemy is chilled and frozen, both modifiers apply multiplicatively.
Passive nodes for Maelstrom
These nodes in the class passive tree mention the skill – a click jumps to the node.
More skills: Primalist
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Summon Wolf
From the start
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Gathering Storm
From level 2
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Fury Leap
From level 3
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Summon Thorn Totem
From level 4
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Swipe
From level 5
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Tempest Strike
From level 10
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Upheaval
From level 14
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Eterra's Blessing
5 passive points
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Warcry
10 passive points
-
Summon Storm Crows
15 passive points
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Serpent Strike
20 passive points