Summon Scorpion

Beastmaster · Primalist

Summons a scorpion that follows you into combat. Its attacks with its tails inflict a long lasting poison. When its health drops to 0 it is downed, and you can stand near it to revive it.

The scorpion counts as a companion. You can have a maximum of two companions at once by default.

More information

The scorpion has 400 base health and is resistant to powerful area attacks.

Fierce and lethal, with a penchant for the weak.

Skill tree: Summon Scorpion

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (26)
  1. Steel Carapace max 4

    Your scorpion has more health (multiplicative with other modifiers), additional physical and poison resistance, and increased size.

    • +8% Health
    • +15% Physical Resistance
    • +15% Poison Resistance
    • +8% Size
  2. Venomous Maw max 4

    Your scorpion's attacks grant health on hit, and have a higher chance to poison on hit.

    • +5 Health Gain On Hit
    • +25% Poison Chance
  3. Envenomed Prey max 1

    Your Scorpion deals more hit damage (multiplicative with other modifiers) per stack of Poison on the target (up to 30).

    • +1% Hit Damage per Poison

    Requires 3 points in Venomous Maw

    This effect can be converted to shock or frostbite. If converted to shock, the damage per stack is tripled.

  4. Pinches and Pokes max 3

    Your Scorpion's melee attacks have increased area of effect, and your Scorpion has increased attack speed.

    • +20% Melee Area
    • +4% Attack Speed

    Requires 2 points in Steel Carapace or Blood Poisoning

  5. Blood Poisoning max 5

    Your Scorpion has a chance to cause enemies to bleed, and it deals more damage over time (multiplicative with other modifiers)

    • +10% Bleed Chance
    • +20% Damage Over Time

    Requires Venomous Maw or Pinches and Pokes

  6. Ironclad max 1

    Your Scorpion deals additional melee damage, and its Poison Chance from all sources is converted to Armor Shred Chance.

    • +12 Melee Damage
    • Poison Chance -> Armor Shred Chance

    Requires Pinches and Pokes

  7. Maternal Instinct max 3

    Your Scorpion spawns a number of Baby Scorpions every 5 seconds. Baby Scorpions have an unlimited duration but can be killed.

    • 1 Maximum Baby Scorpions

    Requires 3 points in Steel Carapace

    Baby Scorpions count as minions of your Scorpion rather than your minions, but still benefit from stats that affect your minions, such as Increased Minion Damage.

    Whenever your Scorpion summons baby scorpions it summons the maximum amount it can control.

  8. Temper Tantrum max 4

    Baby Scorpions deal more damage (damage is multiplicative with other modifiers) and their attacks have a chance to poison enemies.

    • +10% Baby Scorpion More Damage
    • +10% Baby Scorpion Poison Chance

    Requires Maternal Instinct

  9. Sweet Release max 3

    Activating your Scorpion's ability summons additional Baby Scorpions.

    • 1 Baby Scorpions Summoned

    Requires Temper Tantrum

    This cannot exceed your maximum number of Baby Scorpions.

  10. Small Target max 2

    Baby Scorpions have more dodge rating (multiplicative with other modifiers).

    • +50% Baby Scorpion Dodge Rating

    Requires Maternal Instinct

  11. Scurry max 4

    Baby Scorpions have increased attack and movement speed.

    • +15% Baby Scorpion Attack Speed
    • +15% Baby Scorpion Movespeed

    Requires 2 points in Small Target

  12. Chromatic Carapace max 4

    Your Scorpion has additional elemental resistance, and its abilities have increased area of effect.

    • +15% Elemental Resistance
    • +15% Area
  13. Cold-Blooded max 1

    Your scorpion takes less cold damage (multiplicative with other modifiers).

    The base physical damage of your scorpion's melee attacks is converted to cold. Consequently this damage scales with increases to minion cold damage, but not with increases to minion physical damage. These melee attacks now have a Cold tag instead of a Physical tag.

    Your scorpion's melee attacks also gain a chance to freeze, with a freeze rate equal to twice their base damage.

    • 100% Melee Base Damage -> Cold
    • -35% Cold Damage Taken
    • Melee Attacks can Freeze

    Requires Chromatic Carapace

  14. Ice Sting max 4

    Your Scorpion deals more cold damage (multiplicative with other modifiers) and has a higher chance to freeze enemies.

    • +10% Cold Damage
    • +75% Freeze Rate Multiplier

    Requires Cold-Blooded

  15. Frozen Winds max 4

    Your scorpion has a chance to cast Maelstrom whenever you do. Maelstroms cast by your scorpion in this way use your Scorpion's stats, but your Maelstrom tree.

    • +25% Chance to Gain Maelstrom When You Do

    Requires Ice Sting

    Your scorpion will only cast Maelstrom on itself, not others.

  16. Thunder Stinger max 1

    Your Scorpion's activated ability is now Shock Nova, a spell that deals lightning damage and applies 3 stacks of Shock on hit.

    The base physical damage of your scorpion's melee attacks is converted to lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage. These melee attacks now have a Lightning tag instead of a Physical tag.

    All sources of poison chance are converted to shock chance for your scorpion, and effects related to poison in this tree instead depend on shock.

    • Scorpion Casts Shock Nova
    • 100% Melee Base Damage -> Lightning
    • Poison -> Shock Chance

    Requires Chromatic Carapace

    This node has no effect if Cold-Blooded is allocated.

    Shock Nova deals lightning damage in an area around the scorpion, with 400% effectiveness of added damage.

  17. Shock and Claw max 5

    Your Scorpion has a chance to Shock on hit and deals more lightning damage (multiplicative with other modifiers) per stack of shock on the target.

    • +15% Shock Chance
    • +2% Lightning Damage per Shock

    Requires Thunder Stinger

  18. Reverberating Strike max 1

    Your scorpion has a chance on melee hit to cause a large Avalanche boulder to land on the target. The Avalanche boulder uses your scorpion's stats, but your Avalanche tree.

    This effect can occur a limited number of times per 2 seconds.

    • 30% Large Avalanche Boulder on Melee Hit Chance
    • 3 Limit Per 2 Seconds

    Requires 2 points in Chromatic Carapace or 2 points in Steel Carapace

  19. Storm Conduit max 1

    Your Storm Bolts will strike your scorpion to grant it a stack of Charged, up to 20.

    Your scorpion's Shock Nova consumes all stacks of Charged to deal more damage per stack.

    • 20 Max Charged Stacks fixed
    • 20% Shock Nova Damage per Stack

    Requires Thunder Stinger

    Storm Bolts will only target your scorpion if it is within 20 meters and has less than 20 stacks of Charged.

  20. Noxious Carapace max 5

    Your Scorpion deals more poison damage (multiplicative with other modifiers).

    • +30% Poison Damage
  21. Miasma max 5

    Your scorpion's Venom Nova deals damage in a larger area, and deals more damage (multiplicative with other modifiers).

    • +30% Venom Nova Area
    • +30% Venom Nova Damage

    Requires 2 points in Noxious Carapace

    Increased poison effect multiplies poison's damage and its reduction to poison resistance.

  22. Deeper Puddle max 1

    Venom Nova leaves behind a Poison Pool for 4 seconds, which applies a stack of poison each second to enemies standing in the pool.

    • Venom Nova Creates Poison Pool fixed

    Requires 3 points in Noxious Carapace

  23. Pus Sacks max 3

    Your Scorpion has a chance when it is hit to create a Poison Pool. This effect has a 10 second cooldown.

    • 10% Chance To Create Poison Pool When Hit

    Requires Deeper Puddle

    Poison Pool applies a stack of poison to enemies standing in it each second.

  24. Brood Invigoration max 4

    Poison Pools grant you and your minions increased attack speed and cast speed and a chance to poison enemies.

    • +4% Attack Speed In Poison Pool
    • +4% Cast Speed In Poison Pool
    • +10% Poison Chance In Poison Pool

    Requires Pus Sacks

  25. Winternid Jaws max 1

    Your scorpion has a chance to inflict Frostbite on hit and its Bleed Chance from all sources is converted to Frostbite Chance.

    • +35% Frostbite Chance
    • 100% Bleed Chance -> Frostbite Chance

    Requires Ice Sting

  26. Rest for the WIcked max 3

    Your scorpion has additional critical strike chance, and whenever it kills an enemy it restores a percentage of its maximum health.

    • +3% Critical Chance
    • +5% Percent Health Restored on Kill

    Requires 2 points in Chromatic Carapace

More skills: Beastmaster

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