Hail of Arrows
Marksman · Rogue
Requires a bow.
Launch a hail of arrows into the sky that rain down on the target location over 3.5 seconds.
More information
Added bow damage is applied at 325% effectiveness per second.
Effect
- Base damage over time
- 2 Physical (every 0.2 s)
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 65 %
- Counts as
- Bow, Damage Over Time
Base values before skill tree nodes, passives and gear.
Skill tree: Hail of Arrows
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (30)
-
Volley
max 4
Hail of Arrows deals damage in a larger area
- 25% Increased Area
-
Blot Out the Sun
max 5
You have a chance to gain a stack of Dusk Shroud each second for 2 seconds while inside the area, granting you glancing blow chance and dodge rating. This effect can stack.
- +25% Dusk Shroud Chance
- +5% Glancing Blow Chance fixed
- +50 Dodge Rating fixed
Requires 2 points in Volley or Steady
-
Fight in the Shade
max 1
Hail of Arrows now also grants a stack of Dusk Shroud to allies each second for 2 seconds while inside the area.
- Dusk Shroud To Allies
Requires 2 points in Blot Out the Sun
-
Skystrike
max 1
Hail of Arrows now also shoots a Barrage of Arrows on use dealing bow physical damage. This does not scale with damage over time.
- Initial Barrage
Requires 2 points in Volley
-
Silver Arrows
max 4
Improves Barrage of Arrows' base critical strike chance.
- +12% Base Crit Chance
Requires Skystrike
-
Condemn
max 3
Barrage of Arrows immobilizes enemies for a short duration. Rare enemies and bosses are slowed instead.
- 1 Immobilized Duration (seconds)
- 1 Slow Duration (seconds)
Requires Skystrike
-
Blighted Arrows
max 5
Hail of Arrows has a chance to apply Frailty to enemies each second.
- +10% Frailty Chance
Requires Volley
-
Sundering Rain
max 5
Hail of Arrows has a chance to shred enemy armor each second.
- +20% Armor Shred Chance
Requires Blighted Arrows or Lethality
-
Lethality
max 5
Hail of Arrows has a chance to inflict enemies with Crit Vulnerability each second.
- +20% Critical Vulnerability Chance
Requires Sundering Rain or 3 points in Arsonist
-
Arsonist
max 4
Hail of Arrows deals more bow damage to ignited enemies (multiplicative with other modifiers).
- +15% Bow Damage vs Ignited
Requires 3 points in Lethality or Scorched Earth
-
Scorched Earth
max 1
Hail of Arrows' base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage.
Bleed chance from all sources is converted to ignite chance and effects related to bleed now depend on ignite instead.
Swaps Hail of Arrows' Physical tag for a Fire tag.
This has no effect if Hail of Arrows is converted to cold with Crystal Arrows or to poison with Acid Rain.- Physical -> Fire Damage
- Bleed -> Ignite Chance
Requires Arsonist or Pristine Fletcher
-
Pristine Fletcher
max 5
Hail of Arrows deals more damage (multiplicative with other modifiers), but in a smaller area (multiplicative with other modifiers).
- +18% Damage
- -6% Radius
Requires Scorched Earth or Focus
-
Soul Stealer Arrows
max 3
Hail of Arrows leeches a portion of the bow damage it deals as health.
- +4% Bow Health Leech
Requires 4 points in Pristine Fletcher
-
Focus
max 5
Hail of Arrows deals more damage (multiplicative with other modifiers).
- +8% Damage
-
Quick Draw
max 3
Hail of Arrows costs less mana, but has a shorter duration (multiplicative with other modifiers).
- -15% Mana Cost
- -8% Less Duration
Requires 2 points in Focus or 2 points in Pin Down
-
Backup Volley
max 1
You can store additional charges of Hail of Arrows, but it has a shorter duration (multiplicative with other modifiers).
- +2 Additional Charges
- -20% Less Duration
Requires Quick Draw
-
Deadly Draw
max 3
Hail of Arrows costs less mana and has a shorter cooldown, but has a longer delay before the arrows fall.
- -15% Mana Cost
- -15% Cooldown Duration
- +15% Delay
Requires Backup Volley
-
Tear Flesh
max 4
Hail of Arrows has a chance to cause enemies to bleed each second.
- +50% Bleed Chance
Requires Quick Draw
-
Aim for the Heart
max 3
Hail of Arrows deals more bow damage per stack of bleed on the enemy, up to a maximum. This does not affect ailment damage.
- +3% Bow Damage
- 30% Maximum Damage Bonus
Requires 2 points in Tear Flesh
-
Arrow Spray
max 1
Hail of Arrows now fall in a forward advancing rectangle area rather than a circle.
- Advancing Area
Requires Quick Draw
-
Pin Down
max 5
Hail of Arrows has a chance to slow enemies each second.
- +20% Slow Chance
-
Crystal Arrows
max 1
Hail of Arrows' base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. It also has a chance to freeze enemies each second.
All slow chance from this tree is converted to chill chance and effects related to slow now depend on chill instead. Bleed chance from all sources is converted to frostbite chance.
Swaps Hail of Arrows' Physical tag for a Cold tag.
This has no effect if Hail of Arrows is converted to poison with Acid Rain.- Physical -> Cold Damage
- Slow -> Chill Chance
- 60 Freeze Rate
- Bleed -> Frostbite Chance
Requires 2 points in Pin Down
-
Frost Shots
max 4
Hail of Arrows has increased chance to freeze enemies each second and has a chance to inflict Frostbite each second.
- +40% Freeze Rate Multiplier
- +50% Frostbite Chance
Requires Crystal Arrows
-
Steady
max 3
Hail of Arrows lasts longer.
- +10% Duration
-
Nowhere to Hide
max 5
Hail of Arrows deals more bow damage (multiplicative with other modifiers) over its duration scaling up to a maximum. This does not affect damaging ailments.
- +4% Bow Damage Per Second
- 16% Maximum Damage Bonus
Requires 2 points in Steady
-
The Hunt
max 1
Hail of Arrows lasts significantly longer (multiplicative with other modifiers), but you can only have one Hail of Arrows active at a time.
Using Hail of Arrows again causes the old instance to stop.- +40% More Duration
- One Active Hail Of Arrows
Requires 2 points in Nowhere to Hide
-
Endless Barrage
max 1
Hail of Arrows is now channeled and can be retargeted while you are channelling. It costs less initial mana, but costs mana every second. It also deals significantly more damage (multiplicative with other modifiers).
Channelled Hail of Arrows' delay is halved, and increases to its delay are halved.- Channeled
- -40 Mana Cost
- -50% Delay And Increases To Delay
- 15 Mana Cost Per Second
- +50% Damage
Requires The Hunt
-
Acid Rain
max 1
Hail of Arrows' base physical damage is converted to poison. Consequently this damage scales with increases to poison damage, but not increases to physical damage.
Swaps Hail of Arrows' Physical tag for a Poison tag.
Bleed chance from all sources is converted to poison chance.- Physical -> Poison Damage
- Bleed -> Poison Chance
Requires Nowhere to Hide
Barrage of Arrows is not converted to poison.
-
Venom Arrows
max 5
Hail of Arrows has a chance to poison enemies each second.
- +50% Poison Chance
Requires Acid Rain
-
Headshot
max 3
Hail of Arrows deals more bow damage to stunned enemies (multiplicative with other modifiers). This does not affect ailment damage.
- +20% Bow Damage vs Stunned
Requires 2 points in Focus
Passive nodes for Hail of Arrows
These nodes in the class passive tree mention the skill – a click jumps to the node.