Hail of Arrows

Marksman · Rogue

Requires a bow.

Launch a hail of arrows into the sky that rain down on the target location over 3.5 seconds.

More information

Added bow damage is applied at 325% effectiveness per second.

Effect

Base damage over time
2 Physical (every 0.2 s)
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
65 %
Counts as
Bow, Damage Over Time

Base values before skill tree nodes, passives and gear.

Skill tree: Hail of Arrows

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (30)
  1. Volley max 4

    Hail of Arrows deals damage in a larger area

    • 25% Increased Area
  2. Blot Out the Sun max 5

    You have a chance to gain a stack of Dusk Shroud each second for 2 seconds while inside the area, granting you glancing blow chance and dodge rating. This effect can stack.

    • +25% Dusk Shroud Chance
    • +5% Glancing Blow Chance fixed
    • +50 Dodge Rating fixed

    Requires 2 points in Volley or Steady

  3. Fight in the Shade max 1

    Hail of Arrows now also grants a stack of Dusk Shroud to allies each second for 2 seconds while inside the area.

    • Dusk Shroud To Allies

    Requires 2 points in Blot Out the Sun

  4. Skystrike max 1

    Hail of Arrows now also shoots a Barrage of Arrows on use dealing bow physical damage. This does not scale with damage over time.

    • Initial Barrage

    Requires 2 points in Volley

  5. Silver Arrows max 4

    Improves Barrage of Arrows' base critical strike chance.

    • +12% Base Crit Chance

    Requires Skystrike

  6. Condemn max 3

    Barrage of Arrows immobilizes enemies for a short duration. Rare enemies and bosses are slowed instead.

    • 1 Immobilized Duration (seconds)
    • 1 Slow Duration (seconds)

    Requires Skystrike

  7. Blighted Arrows max 5

    Hail of Arrows has a chance to apply Frailty to enemies each second.

    • +10% Frailty Chance

    Requires Volley

  8. Sundering Rain max 5

    Hail of Arrows has a chance to shred enemy armor each second.

    • +20% Armor Shred Chance

    Requires Blighted Arrows or Lethality

  9. Lethality max 5

    Hail of Arrows has a chance to inflict enemies with Crit Vulnerability each second.

    • +20% Critical Vulnerability Chance

    Requires Sundering Rain or 3 points in Arsonist

  10. Arsonist max 4

    Hail of Arrows deals more bow damage to ignited enemies (multiplicative with other modifiers).

    • +15% Bow Damage vs Ignited

    Requires 3 points in Lethality or Scorched Earth

  11. Scorched Earth max 1

    Hail of Arrows' base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage.

    Bleed chance from all sources is converted to ignite chance and effects related to bleed now depend on ignite instead.

    Swaps Hail of Arrows' Physical tag for a Fire tag.

    This has no effect if Hail of Arrows is converted to cold with Crystal Arrows or to poison with Acid Rain.

    • Physical -> Fire Damage
    • Bleed -> Ignite Chance

    Requires Arsonist or Pristine Fletcher

  12. Pristine Fletcher max 5

    Hail of Arrows deals more damage (multiplicative with other modifiers), but in a smaller area (multiplicative with other modifiers).

    • +18% Damage
    • -6% Radius

    Requires Scorched Earth or Focus

  13. Soul Stealer Arrows max 3

    Hail of Arrows leeches a portion of the bow damage it deals as health.

    • +4% Bow Health Leech

    Requires 4 points in Pristine Fletcher

  14. Focus max 5

    Hail of Arrows deals more damage (multiplicative with other modifiers).

    • +8% Damage
  15. Quick Draw max 3

    Hail of Arrows costs less mana, but has a shorter duration (multiplicative with other modifiers).

    • -15% Mana Cost
    • -8% Less Duration

    Requires 2 points in Focus or 2 points in Pin Down

  16. Backup Volley max 1

    You can store additional charges of Hail of Arrows, but it has a shorter duration (multiplicative with other modifiers).

    • +2 Additional Charges
    • -20% Less Duration

    Requires Quick Draw

  17. Deadly Draw max 3

    Hail of Arrows costs less mana and has a shorter cooldown, but has a longer delay before the arrows fall.

    • -15% Mana Cost
    • -15% Cooldown Duration
    • +15% Delay

    Requires Backup Volley

  18. Tear Flesh max 4

    Hail of Arrows has a chance to cause enemies to bleed each second.

    • +50% Bleed Chance

    Requires Quick Draw

  19. Aim for the Heart max 3

    Hail of Arrows deals more bow damage per stack of bleed on the enemy, up to a maximum. This does not affect ailment damage.

    • +3% Bow Damage
    • 30% Maximum Damage Bonus

    Requires 2 points in Tear Flesh

  20. Arrow Spray max 1

    Hail of Arrows now fall in a forward advancing rectangle area rather than a circle.

    • Advancing Area

    Requires Quick Draw

  21. Pin Down max 5

    Hail of Arrows has a chance to slow enemies each second.

    • +20% Slow Chance
  22. Crystal Arrows max 1

    Hail of Arrows' base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. It also has a chance to freeze enemies each second.

    All slow chance from this tree is converted to chill chance and effects related to slow now depend on chill instead. Bleed chance from all sources is converted to frostbite chance.

    Swaps Hail of Arrows' Physical tag for a Cold tag.

    This has no effect if Hail of Arrows is converted to poison with Acid Rain.

    • Physical -> Cold Damage
    • Slow -> Chill Chance
    • 60 Freeze Rate
    • Bleed -> Frostbite Chance

    Requires 2 points in Pin Down

  23. Frost Shots max 4

    Hail of Arrows has increased chance to freeze enemies each second and has a chance to inflict Frostbite each second.

    • +40% Freeze Rate Multiplier
    • +50% Frostbite Chance

    Requires Crystal Arrows

  24. Steady max 3

    Hail of Arrows lasts longer.

    • +10% Duration
  25. Nowhere to Hide max 5

    Hail of Arrows deals more bow damage (multiplicative with other modifiers) over its duration scaling up to a maximum. This does not affect damaging ailments.

    • +4% Bow Damage Per Second
    • 16% Maximum Damage Bonus

    Requires 2 points in Steady

  26. The Hunt max 1

    Hail of Arrows lasts significantly longer (multiplicative with other modifiers), but you can only have one Hail of Arrows active at a time.

    Using Hail of Arrows again causes the old instance to stop.

    • +40% More Duration
    • One Active Hail Of Arrows

    Requires 2 points in Nowhere to Hide

  27. Endless Barrage max 1

    Hail of Arrows is now channeled and can be retargeted while you are channelling. It costs less initial mana, but costs mana every second. It also deals significantly more damage (multiplicative with other modifiers).

    Channelled Hail of Arrows' delay is halved, and increases to its delay are halved.

    • Channeled
    • -40 Mana Cost
    • -50% Delay And Increases To Delay
    • 15 Mana Cost Per Second
    • +50% Damage

    Requires The Hunt

  28. Acid Rain max 1

    Hail of Arrows' base physical damage is converted to poison. Consequently this damage scales with increases to poison damage, but not increases to physical damage.

    Swaps Hail of Arrows' Physical tag for a Poison tag.

    Bleed chance from all sources is converted to poison chance.

    • Physical -> Poison Damage
    • Bleed -> Poison Chance

    Requires Nowhere to Hide

    Barrage of Arrows is not converted to poison.

  29. Venom Arrows max 5

    Hail of Arrows has a chance to poison enemies each second.

    • +50% Poison Chance

    Requires Acid Rain

  30. Headshot max 3

    Hail of Arrows deals more bow damage to stunned enemies (multiplicative with other modifiers). This does not affect ailment damage.

    • +20% Bow Damage vs Stunned

    Requires 2 points in Focus

Passive nodes for Hail of Arrows

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Marksman

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