Umbral Blades

Rogue

  • Physical
  • Throwing

A combo ability that throws 2 blades, then 4 blades, then recalls all blades in the ground back to you, hitting enemies along the way.

An enemy can be hit by multiple blades from the same throw and by multiple blades from the recall.

Only the first part of the combo costs mana.

More information

Added damage applies at 60% effectiveness. 40% less chance to apply ailments on hit.
Your shadows can imitate this ability when you directly use it. Shadows using Umbral Blades always throw a single blade that deals 300% more damage and has 100% increased radius.

Umbral Blades can persist in the ground for up to 6 seconds.

Effect

Base damage per hit
12 Physical
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
60 %
Counts as
Throwing

Shurikens

Base damage per hit
12 Physical
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
60 %
Counts as
Throwing

Base values before skill tree nodes, passives and gear.

Skill tree: Umbral Blades

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (27)
  1. Dawnfall max 4

    You have a chance to gain Dusk Shroud when you use Umbral Blades and hit at least one enemy.

    • +12% Dusk Shroud Chance On Use
  2. Sword Thrower max 1

    You now throw just one large Umbral Blade with each throw that deals significantly more damage (multiplicative with other modifiers) and has increased radius.

    • Only 1 Blade With Each Throw
    • +250% Damage
    • +100% Radius

    Requires Dawnfall

    For subskills that scale with area such as Bladestorm and Blade Explosion the effect of this node's radius increase on the skills' area is additive with sources of increased area.

  3. Honed Edge max 4

    Umbral Blades has additional critical strike chance.

    • +2% Critical Chance

    Requires Dawnfall

  4. Thousand Cuts max 3

    Umbral Blades has additional critical strike multiplier for each blade being thrown or recalled by the attack, up to a maximum.

    • +2% Critical Multiplier per Blade
    • +40% Max Critical Multiplier from Blades

    Requires 2 points in Honed Edge

  5. Lethal Darkness max 1

    Umbral Blades hits inflict a stack of Shadow Dagger on hit, while using a dagger.

    • Inflict Shadow Dagger With Dagger

    Requires Sword Thrower

    This is not affected by Umbral Blades' reduction to ailment application chance.

  6. Edge of Obscurity max 4

    Umbral Blades deals more damage (multiplicative with other modifiers) per stack of Dusk Shroud on you, up to 20.

    • +1% Damage per Dusk Shroud, up to 20

    Requires Dawnfall or Soul Thief

  7. Umbral Remnant max 1

    Whenever one of your Shadows expire they now also leave behind an Umbral Blade. This effect can happen a limited number of times per 2 seconds.

    • Shadows Drop Umbral Blades
    • 12 Limit per 2 Seconds

    Requires Edge of Obscurity

  8. Soul Thief max 4

    Umbral Blades has increased attack speed and you gain ward on hit with recalled blades.

    • +4% Attack Speed
    • +4 Ward Gain On Hit On Recall

    Requires Edge of Obscurity or Backstab

  9. Stabbing Blast max 1

    Recalling the blades now sends each blade toward a different nearby enemy instead of to you, but recalled blades no longer pierce.

    • Blades Target Nearby Enemies
    • Blades Don't Return
    • Recalled Blades Don't Pierce

    Requires 2 points in Soul Thief

    If there are fewer enemies than blades, the remaining blades will go in random directions.

  10. Shredding Daggers max 3

    Recalled blades now have a chance to pierce enemies (pass through enemies it hits).

    • 34# Recalled Blades Pierce Chance

    Requires Stabbing Blast

  11. Nightmare Dash max 1

    You can now only recall blades by using Shift, rather than the combo itself.

    You regain mana for each blade recalled.

    • Blades Recalled From Shift Instead
    • 2 Mana Gained per Blade

    Requires Backstab

  12. Backstab max 4

    Recalled blades deal more damage, but blades thrown out deal less damage (both multiplicative with other modifiers).

    • +30% Recalled Blades Damage
    • -8% Thrown Blades Damage

    Requires Soul Thief or Cut and Leave

  13. Slice the Legs max 5

    Recalled blade hits have a chance to slow enemies and a chance to cause them to bleed.

    • +30% Recalled Blades Slow Chance
    • +30% Recalled Blades Bleed Chance

    Requires 2 points in Backstab

    These chances are not affected by Umbral Blades' reduction to ailment application chance.

  14. Bloody Trail max 3

    Recalled blade hits deal more damage (multiplicative with other modifiers) per stack of slow on the target and per bleed on the target, up to a maximum.

    • +10% Recalled Blades Hit Damage Per Slow
    • +3% Recalled Blades Hit Damage Per Bleed
    • 15% Maximum Damage Per Bleed

    Requires Slice the Legs

  15. Cut and Leave max 5

    Umbral Blades hits have a chance to cause enemies to bleed.

    When your blades are recalled you have a chance to gain Haste for 1 second.

    • +8% Bleed Chance
    • +20% Haste Chance On Recall

    This bleed chance is not affected by Umbral Blades' reduction to ailment application chance.

  16. Emerald Cutlass max 1

    Converts bleed chance from all sources to poison chance for Umbral Blades and effects related to bleed now depend on poison instead.

    If you have the Explosive Blades, the explosion hit poisons enemies, but deals 80% less damage and it no longer deals any fire damage.

    • Bleed -> Poison Chance
    • -80% Explosion Hit Damage
    • +100% Explosion Poison Chance

    Requires 2 points in Cut and Leave

  17. Kunai Belt max 2

    You now throw additional blades with Umbral Blades on the second throw.

    • +1 Extra Blades On Throw 2

    Requires 4 points in Cut and Leave or 4 points in Jagged Carvings

  18. Hidden Blades max 2

    Every 2 seconds you throw additional blades with Umbral Blades on the next throw.

    • 2 Maximum Additional Blades
    • +1 Extra Blades On Next Throw Every 2 Seconds fixed

    Requires 2 points in Kunai Belt

  19. Jagged Carvings max 5

    Umbral Blades deals additional throwing physical damage.

    • +4 Throwing Physical Damage
  20. Twilight Assault max 1

    You now throw a third time with Umbral Blades with 4 blades before recalling the blades.

    • 3rd Throw Before Return
    • 4 Blades On 3rd Throw

    Requires 2 points in Jagged Carvings

  21. Duskhunter max 2

    You now throw additional blades with Umbral Blades on the third throw.

    • +1 Extra Blades On Throw 3

    Requires Twilight Assault

  22. Subzero Intrusion max 1

    Umbral Blades base physical damage is converted to cold. Consequently this damage scales with increases to cold damage, but not increases to physical damage. It also has a chance to freeze enemies.

    Swaps Umbral Blades' Physical tag for a Cold tag. Bleed chance from all sources is converted to Frostbite chance.

    • Physical -> Cold Damage
    • 24 Freeze Rate
    • Bleed -> Frostbite Chance

    Requires Jagged Carvings

  23. Coldsnap Strike max 2

    Umbral Blades hits have additional freeze rate and have a chance to chill enemies.

    • +12 Freeze Rate
    • +12% Chill Chance

    Requires Subzero Intrusion

    This chill chance is not affected by Umbral Blades' reduction to ailment application chance.

  24. Precision Cuts max 1

    Umbral Blades now throw towards a fixed distance in front of you, and you have increased attack speed with Umbral Blades.

    • Throw Is Fixed Distance
    • +5% Attack Speed

    Requires Honed Edge

  25. Explosive Blades max 1

    Blades in the ground now arm after 0.5 seconds, but can no longer be recalled and Umbral Blades has less attack speed (multiplicative with other modifiers). If enemies walk over them the blades will cause a Shard Explosion, a subskill dealing physical damage in an area.

    Blades expire and explode after 3 seconds if no enemies walk over them.

    • 0.5 Arming Time (seconds)
    • Blades Explode When Touched
    • No Returning Blades
    • -20% Attack Speed

    Requires Dawnfall

  26. Burst of Agony max 4

    The Shard Explosion deals damage in a larger area and deals more damage per second the blade has remained on the ground (both multiplicative with other modifiers).

    • +20% More Explosion Area Per Second On Ground
    • +20% Explosion Damage Per Second On Ground

    Requires Explosive Blades

  27. Calling Card max 2

    Recalled blades have a chance to create a Shadow at their position.

    • 10% Recalled Blade Shadow Chance

    Requires Edge of Obscurity

More skills: Rogue

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