Bladestorm
Throw spinning blades towards the target location where they will hit nearby enemies 3 times per second.
Bladestorms last 4 seconds. You can have a maximum of 3 Bladestorms active at once, but each enemy can only take damage from one at a time.
More information
Bladestorms hit 3 times per second, and added damage applies at 150% effectiveness to each hit.
Bladestorms have 40% less chance to apply ailments on hit.
Effect
Bladestorm
- Base damage per hit
- 30 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 150 %
- Counts as
- Physical, Throwing
Base values before skill tree nodes, passives and gear.
Skill tree: Bladestorm
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (28)
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Efficient Manufacturing
max 4
Bladestorms have an increased duration and lower mana cost.
- +15% Duration
- -1 Mana Cost
-
Razorain
max 1
Directly casting Bladestorm throws up to your maximum number of Bladestorms in a spread in front of you, but Bladestorm has additional mana cost.
- Throws Maximum Bladestorms
- +10 Mana Cost
Requires 3 points in Efficient Manufacturing
-
Hurricane
max 1
Bladestorms have increased movement speed based on your dexterity.
- +1% Bladestorm Movement Speed per 1 Dexterity
Requires Alloy Animation
-
Momentum
max 2
Bladestorms gain more movement speed (multiplicative with other modifiers) for 1 second if you Shift through any part of the Bladestorm.
- +150% Bladestorm Movement Speed
Requires Magnetic Grip
-
Slagstorm
max 1
Each Umbral Blade thrown into a Bladestorm is destroyed upon landing to grant the Bladestorm more damage and radius (both multiplicative with other modifiers) for 4 seconds, up to 40 stacks.
- +3% Damage per Umbral Blade
- +3% Radius per Umbral Blade
- 4 Buff Duration (seconds) fixed
- 40 Maximum Stacks fixed
Requires Efficient Manufacturing or Blade Frenzy
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Blade Frenzy
max 2
Each Bladestorm created grants stacks of Blade Frenzy. Your next direct cast of Shurikens or Umbral Blades consumes all stacks to gain additional throwing damage and projectiles thrown per stack.
- 1 Blade Frenzy Stacks Gained per Bladestorm Created
- +8 Throwing Damage per Blade Frenzy fixed
- +1 Additional Projectiles per Blade Frenzy fixed
- 6 Max Blade Frenzy Stacks fixed
Requires Slagstorm or Shuriken Storm
-
Surge of Steel
max 4
Bladestorms cast Shurikens with increased frequency.
- +12% Shurikens Frequency
Requires Shuriken Storm
-
High Carbon Steel
max 4
Bladestorms have a chance to shred armor on hit.
- +25% Armor Shred Chance
Requires Shuriken Storm or Efficient Manufacturing or Strength of Arms
-
Shattering
max 3
Acid Flasks which explode inside a Bladestorm deal more damage and have more radius (both multiplicative with other modifiers).
- +25% Acid Flask Radius
- +10% Acid Flask Damage
Requires 2 points in High Carbon Steel
-
Strength of Arms
max 2
Bladestorm has increased area with a two handed melee weapon or bow equipped.
Bladestorm has increased hit rate while dual wielding.- +25% Area with Two Handed Melee Weapon or Bow
- +6% Hit Rate while Dual Wielding
Requires Longsword Slash or High Carbon Steel or Shadowstorm
Hit rate modifies how frequently Bladestorms hit enemies within their area.
-
Open the Armory
max 2
Bladestorm has additional critical strike chance per equipped dagger, chance to inflict bleed on hit per equipped one handed sword, and additional critical strike multiplier with a two handed sword.
- +2% Critical Chance per Dagger
- +20% Bleed Chance per One Handed Sword
- +30% Critical Multiplier with Two Handed Sword
Requires Longsword Slash or Shadowstorm or Steelshaper's Grit
-
Longsword Slash
max 3
Bladestorm has increased area and increased attack speed.
- +15% Area
- +8% Attack Speed
Modifiers to attack speed affect the time it takes to throw the Bladestorm, but not the frequency that it hits enemies within its area.
-
Steelshaper's Grit
max 3
Bladestorm has additional critical strike chance.
- +2% Critical Chance
Requires Open the Armory or 2 points in Tempered Steel
-
Heavy Weapon
max 4
Bladestorm deals more damage (multiplicative with other modifiers).
- +8% Damage
-
Tempered Steel
max 3
Bladestorm deals more hit damage (multiplicative with other modifiers) and has a lower mana cost.
- +4% Hit Damage
- -1 Mana Cost
Requires 2 points in Steelshaper's Grit or Heavy Weapon or Nightblade
-
Nightblade
max 4
Bladestorm has a chance on hit to inflict Shadow Daggers. This chance is doubled if the enemy is inside a Smoke Bomb.
- +10% Shadow Daggers Chance
Requires Toxin Dipped or Tempered Steel
-
Lingering Fragments
max 3
Blade Detonations create Caltrops in the area. This effect can occur a limited number of times per 2 seconds.
- Blade Detonations Create Caltrops
- 4 Limit per 2 Seconds
Requires Blade Detonation
-
Armed Response
max 2
You and allies hit by Blade Detonation gain Haste for a duration.
- 1 Haste Duration (seconds)
Requires Blade Detonation
-
Recovered Fragments
max 1
You gain mana each time you are hit by one of your own Blade Detonations.
- 2 Mana Gain When Hit By Blade Detonation
Requires Lingering Fragments or Armed Response
-
Sawtooth Blade
max 4
Bladestorm has a chance to inflict bleed on hit.
- +25% Bleed Chance
Requires Heavy Weapon
-
Low Slash
max 3
Bladestorm has a chance to slow enemies on hit.
- +34% Slow Chance
Requires Heavy Weapon
-
Magnetic Grip
max 1
Bladestorm slowly seeks out enemies.
- Homing Bladestorm
Requires 2 points in Efficient Manufacturing
Bladestorms have a base movement speed of 3 meters per second.
-
Alloy Animation
max 1
Bladestorms have more movement speed (multiplicative with other modifiers), and multiple Bladestorms can now hit the same target simultaneously.
Bladestorm has increased mana cost and duration. Your maximum number of Bladestorms is reduced.- +100% Bladestorm Movement Speed
- Bladestorms Can Hit Same Target
- +20% Bladestorm Duration
- -1 Max Bladestorms
- +50% Mana Cost
Requires Magnetic Grip
-
Shuriken Storm
max 1
Bladestorms repeatedly cast Shurikens at enemies within 10 meters of them, consuming 4 mana or Shurikens's mana cost, whichever is higher. This effect is only active while you are above half mana.
- 1.5 Bladestorms Shurikens Interval (seconds)
- Only Active While Above 50% Mana
- 4 Minimum Mana Consumed
Requires Blade Frenzy or High Carbon Steel
-
Shadowstorm
max 1
Bladestorms hit by Shadow Cascade will instantly hit enemies in their area.
- Bladestorms Instantly Hit when Hit by Shadow Cascade
Requires Strength of Arms or Open the Armory
This instant hit still obeys the ability's normal rules for hits. For example, multiple Bladestorms can't hit the same enemy unless Alloy Animation is allocated.
-
Blade Detonation
max 1
When your Bladestorms collide, they are destroyed and each cause a Blade Detonation.
- Blade Detonation when Bladestorms Collide
Requires 2 points in Tempered Steel
An enemy can be hit by Blade Detonations from multiple Bladestorms at once.
-
Frostblade
max 1
Bladestorm's base physical damage is converted to cold. Consequently this damage scales with increases to cold, but not increases to physical damage.
Bleed chance and poison chance from all sources is converted to frostbite chance.- Physical -> Cold Conversion
- Bleed and Poison -> Frostbite Conversion
- 60 Freeze Rate
Requires 2 points in Sawtooth Blade
-
Toxin Dipped
max 1
Bleed chance from all sources is converted to poison chance for Bladestorm.
This node has no effect if Frostblade is allocated.- Bleed -> Poison Conversion
Requires Sawtooth Blade or Nightblade