Heartseeker

Marksman · Rogue

Requires a bow.

Shoot an arrow that seeks the heart of a nearby target, passing harmlessly through other enemies. Whenever it hits its target it has a chance to continue through it and Recurve to strike it again.

Subsequent Recurve chance is multiplied by 0.8 each time the arrow Recurves. If the target dies, it will choose a new target.

More information

Base recurve chance is 100%.
Added damage applies at 100% effectiveness.

Skill tree: Heartseeker

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (31)
  1. Bloodseeker max 5

    You leech a portion of Heartseeker's damage and it has an additional chance to Recurve.

    • +0.5% Health Leech
    • +5% Recurve Chance
  2. Decimating Spike max 3

    Heartseeker has additional critical strike chance and its critical strikes deal more damage.

    • +2% Critical Chance
    • +10% Critical Multiplier

    Requires 2 points in Bonepiercer

  3. Bonepiercer max 3

    Heartseeker deals more bow damage (multiplicative with other modifiers) after each recurve, up to a maximum.

    • +4% Bow Damage
    • 12 Max Damage Bonus Stacks fixed

    Requires 2 points in Bloodseeker

  4. Exposed max 1

    Heartseeker's hits have a chance to apply frailty and shred enemy armor, but it no longer seeks new targets when the first target dies.

    • +100% Frailty Chance
    • +100% Armor Shred Chance
    • No Longer Seeks New Targets

    Requires Bloodseeker

  5. Straight Through max 1

    When Heartseeker's target dies, you shoot Puncture at a nearby enemy for each Recurve it would have triggered after the target died.

    • Puncture Per Recurve After Death

    Requires Exposed

  6. Hidden Skewer max 3

    Heartseeker has a chance on Recurve to grant you a Dusk Shroud, up to a maximum every 2 seconds.

    • +15% Dusk Shroud Chance fixed
    • 2 Times Per 2 Seconds

    Requires 2 points in Bloodseeker or Against All Odds

  7. Gloom Needle max 3

    When you directly use Heartseeker and hit at least one enemy, it has a chance to consume one of your Shadows to use Heartseeker at the same target.

    • 10% Chance To Consume Shadow

    Requires 2 points in Hidden Skewer

  8. Returning Darkness max 3

    After a Heartseeker arrow Recurves at least 3 times, it has a chance to leave a Black Arrow between you and the target enemy if the enemy is at least 6 meters away.

    This effect can occur a limited number of times every 3 seconds.

    • 34# Black Arrow Chance
    • 2 Black Arrows per 3 Seconds fixed

    Requires Hidden Skewer

  9. Against All Odds max 4

    Heartseeker's hits cannot be dodged and it deals more damage (multiplicative with other modifiers).

    • Cannot Be Dodged fixed
    • +8% Damage
  10. Controlled Icicle max 1

    Heartseeker's base physical damage is converted to cold and it now has a base freeze rate. Consequently this damage scales with increases to cold damage, but not increases to physical damage.

    Bleed chance on hit from all sources is converted to frostbite chance for Heartseeker.

    Swaps Heartseeker's Physical tag for a Cold tag.

    • Cold Conversion
    • Bleed -> Frostbite Chance
    • 40 Base Freeze Rate

    Requires Against All Odds

    This has no effect if you have taken the fire conversion node.

  11. Icy Impaler max 4

    Heartseeker's hits have a higher chance to freeze and have a chance to chill enemies.

    • +20 Freeze Rate
    • +25% Chill Chance

    Requires Controlled Icicle

  12. Frozen Splinter max 2

    Heartseeker penetrate additional cold resistance scaling with your cold overcapped resistance.

    • +1% Cold Penetration Per 10% Overcapped Cold Res

    Requires Controlled Icicle

  13. Molten Arrowstorm max 1

    Heartseeker's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage.

    Bleed chance from all sources is converted to ignite chance.

    Swaps Heartseeker's Physical tag for a Fire tag.

    • Fire Conversion
    • Bleed -> Ignite Chance

    Requires Against All Odds

  14. Blades of the Pyre max 3

    Heartseeker has a chance to grant you a Burning Dagger on Recurve consuming mana.

    • 34# Burning Dagger Chance On Recurve
    • 2 Mana Consumed fixed

    Requires Molten Arrowstorm

  15. Dragonfang max 4

    Consecutive Recurves each grant a stack of Dragonfang for 10 seconds. Higher stacks can only be achieved by a higher amount of consecutive Recurves, up to a maximum of 20.

    • Dragonfang On Recurve fixed
    • +1 Bow Fire Damage Per Stack
    • +1 Spell Fire Damage Per Stack
    • +1 Throwing Fire Damage Per Stack

    Requires Molten Arrowstorm

    If Heartseeker Recurves twice, you will get two stacks. If the next Heartseeker Recurves three times, the first two stacks are refreshed and you will gain a third stack.

  16. Fury of the Hunt max 3

    Directly using Heartseeker and hitting at least one enemy grants you frenzy for a short duration.

    This effect has a 10 second cooldown.

    • 2 Frenzy Duration (seconds)

    Requires 2 points in Against All Odds

  17. Heartdrain max 4

    When directly used, Heartseeker arrows have a chance to grant mana and health on hit.

    • 25% Chance On Hit
    • 1 Mana Gain fixed
    • 10 Health Gain fixed

    Requires 2 points in Fury of the Hunt

  18. Swift and Sure max 4

    Heartseeker has increased attack speed and costs less mana.

    • +5% Attack Speed
    • +10% Mana Efficiency
  19. Blightshot max 4

    Heartseeker's hits have a chance to poison enemies and poison it inflicts last longer.

    • +25% Poison Chance
    • +10% Poison Duration

    Requires Swift and Sure

  20. Heartrender max 4

    Heartseeker's hits have a chance to cause enemies to bleed and bleed it inflicts penetrate enemy physical resistance.

    • +25% Bleed Chance
    • +10% Physical Penetration With Bleed

    Requires Swift and Sure

  21. Seeping Wounds max 3

    Heartseeker deals more ailment damage (multiplicative with other modifiers) after each recurve, up to a maximum.

    • +5% Damage Over Time
    • 8 Max Damage Bonus Stacks fixed

    Requires 2 points in Blightshot or 2 points in Heartrender

  22. The Red Veil max 4

    Heartseeker has a chance to grant you Crimson Shroud on Recurve.

    • +5% Crimson Shroud Chance On Recurve

    Requires Heartrender

  23. Arrow Mastery max 4

    Heartseeker has an additional chance to Recurve.

    • +10% Recurve Chance
  24. Arrow of the Ravager max 1

    Heartseeker has an additional chance to Recurve, and it deals more damage (multiplicative with other modifiers), but it now has a cooldown.

    • +50% Recurve Chance
    • +50% Damage
    • 3 Cooldown (seconds) fixed

    Requires Arrow Mastery

  25. Relentless Volley max 2

    Heartseeker has additional charges.

    • +1 Additional Charges

    Requires Arrow of the Ravager

  26. Fletcher's Resurgence max 1

    Your Heartseeker restores a charge whenever you pick up a Black Arrow.

    • Charge Reset On Black Arrow

    Requires 2 points in Relentless Volley

  27. Shadow Weaver's Grasp max 1

    Heartseeker now has a minimum chance to Recurve.

    • +66% Min Recurve Chance

    Requires 3 points in Arrow Mastery

    Its Recurve chance can't be reduced below its minimum Recurve chance.

  28. Nimble Threads max 1

    Heartseeker has an additional chance to Recurve scaling with Dexterity.

    • +0.5% Recurve Chance Per Dex

    Requires Shadow Weaver's Grasp

  29. A Storm of Arrows max 2

    Whenever Heartseeker Recurves, it extends the duration of your most recent Hail of Arrows by a small amount, up to 10 times per use of Hail of Arrows.

    • +0.2 Hail of Arrows Duration On Recurve
    • 10 Max Duration Extensions fixed

    Requires Shadow Weaver's Grasp

  30. Woven Grasp max 1

    Heartseeker now twists around in a semi-cirle to Recurve and its hits have a chance to slow enemies.

    • Twists And Turns
    • +50% Slow Chance

    Requires Arrow Mastery

    The twisting and turning effect is only a visual change.

  31. Deep Rust max 1

    Armor shred chance from all sources is converted to poison chance.

    • Armor Shred -> Poison Chance

    Requires Exposed

Passive nodes for Heartseeker

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Marksman

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