Flurry
A bow or melee attack that performs 3 rapid strikes. The last strike can be cancelled by moving.
More information
Added damage applies at 80% effectiveness to each strike and each strike has a 40% reduced chance to apply ailments on hit.
Increased Area for Area skills stats only affect the melee version of Flurry.
Effect
Melee Attack
- Base damage per hit
- 2 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 80 %
- Counts as
- Melee
Melee Attack
- Base damage per hit
- 2 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 80 %
- Counts as
- Melee
Melee Attack
- Base damage per hit
- 2 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 80 %
- Counts as
- Melee
Base values before skill tree nodes, passives and gear.
Skill tree: Flurry
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (28)
-
Alacrity
max 3
Flurry has increased attack speed.
- +5% Attack Speed
-
Relentless
max 2
You have increased attack speed for each hit you dealt with your previous flurry, up to a maximum.
- +2% Attack Speed per Hit
- 10% Maximum Attack Speed
Requires Alacrity or Vile Tactics
Multiple stacks can be gained with each strike if you hit multiple enemies.
-
Kineticism
max 4
Enemies killed by Flurry have a chance to release a Kinetic Burst around the target, dealing physical damage.
- +10% Chance for Kinetic Burst on Kill
Requires 2 points in Deep Strikes or 2 points in Blood Revelry
-
Deep Strikes
max 4
Flurry deals more damage (multiplicative with other modifers).
- +15% Damage
-
Blood Revelry
max 2
Flurry leeches a portion of the damage it deals as health.
- +1% First Strike Leech
- +2% Second Strike Leech
- +3% Third Strike Leech
Requires Alacrity or 2 points in Kineticism
-
Adrenaline Rush
max 5
Flurry strikes have a chance to grant you Adrenaline Rush, granting Flurry 5% more damage (multiplicative with other modifiers) and 5% increased attack speed. This lasts for 4 seconds, can stack up to 4 times.
- +10% Adrenaline Rush Chance
- 4 Adrenaline Rush Duration (seconds) fixed
- 4 Adrenaline Rush Max Stacks fixed
Requires Relentless
-
Bloodplay
max 3
Each stack of Adrenaline Rush grants a chance to inflict bleed on hit.
- +4% Bleed Chance
Requires Adrenaline Rush
-
Giant Slayer
max 3
Each stack of Adrenaline Rush grants Flurry more hit damage against bosses and rare enemies.
- 15% More Damage to Bosses per Stack
Requires Adrenaline Rush
-
Inexhaustible
max 4
Adrenaline Rush lasts longer.
- +25% Duration
Requires 2 points in Adrenaline Rush
-
Strained Reflexes
max 2
Adrenaline Rush can have multiple stacks.
- +1 Maximum Stacks
Requires 3 points in Inexhaustible
-
Lethal Vector
max 3
Damaging ailments inflicted by Flurry deal more damage (multiplicative with other modifiers).
- +10% Damage Over Time
Requires 2 points in Vile Tactics
-
Boundless Blows
max 1
Flurry is now a channelled ability that costs mana per second to maintain.
- Channelled Flurry
- 13 Mana Cost Per Second
Requires 3 points in Alacrity
-
Accelerating Impact
max 1
Flurry deals more damage (multiplicative with other modifiers) for each second channelled up to a maximum.
- +3% Damage Per Second
- 15% Maximum Damage Bonus fixed
Requires Boundless Blows
-
Pavise
max 5
You have additional physical and elemental resistances while channelling Flurry.
- +8% Physical Resistance
- +8% Elemental Resistance
Requires Boundless Blows
-
Arrow Storm
max 1
If you are using a bow you fire arrows faster, but they are less accurate.
- +15% Arrow Frequency
- Arrows Are Inaccurate
Requires Pavise
-
Vile Tactics
max 4
Flurry's first strike has a chance to inflict poison.
Flurry's second strike has a chance to cause bleed.
Flurry's third strike has a chance to shred physical and poison resistance.- +20% First Strike Poison Chance
- +20% Second Strike Bleed Chance
- +20% Third Strike Poison Res Shred Chance
- +20% Third Strike Physical Res Shred Chance
Requires Relentless or Deep Strikes
These chances are not reduced by Flurry's penalty to ailment chances.
-
Reopened Wounds
max 3
Bleed inflicted by Flurry has additional Physical Penetration.
- +10% Physical Penetration with Bleed
Requires Lethal Vector
-
Compounding Toxin
max 3
Poison inflicted by Flurry has additional Poison Penetration.
- +10% Poison Penetration with Poison
Requires Lethal Vector
-
Shockwave
max 1
If you are using a melee weapon Flurry now causes Force Waves to blast forward with each strike, dealing melee physical damage.
- Force Wave On Use
Requires Crescendo
-
Billowing Waves
max 2
The Force Waves travel further.
- +15% Wave Range
Requires Shockwave
-
Precision
max 3
Improves Flurry's base critical strike chance.
- +2% Critical Strike Chance
Requires 2 points in Deep Strikes
-
Incision
max 4
Flurry critical strikes deal more damage.
- +15% Critical Strike Multiplier
Requires 2 points in Precision
-
Stolen Endurance
max 2
Critical strikes restore health. The amount of health gained is increased by Dexterity.
- 5 Heal On Crit
- 4% Healing Per Dexterity fixed
Requires Incision
-
Second Wind
max 3
Flurry grants health when hitting at least one enemy.
- +4 Health Gain
Requires 2 points in Blood Revelry
-
Sap Willpower
max 2
Flurry grants mana when hitting at least one enemy.
- +1 Mana Gain
Requires Second Wind
-
Hamstring
max 3
Flurry's third strike Slows enemies hit.
- +100% Third Strike Chance to Slow
Requires 2 points in Crescendo
-
Crescendo
max 3
Flurry's first and second strike deal less damage (multiplicative with other modifiers), but the third strike deals more damage (multiplicative with other modifiers).
- -5% First Strike Damage
- -5% Second Strike Damage
- +25% Third Strike Damage
Requires Precision
-
Fusillade
max 1
If you are using a bow, every 6th arrow is replaced with Multishot.
- Multishot Every 6th Arrow
- +8 Channel Cost
Requires 2 points in Pavise
For nodes that affect the 1st, 2nd, and 3rd arrow separately, this means that the 3rd arrow of every second rotation is replaced with Multishot.
Multishot cast this way benefits from Multishot's skill tree, but not from Flurry's skill tree.
Passive nodes for Flurry
These nodes in the class passive tree mention the skill – a click jumps to the node.