Flurry

Rogue

A bow or melee attack that performs 3 rapid strikes. The last strike can be cancelled by moving.

More information

Added damage applies at 80% effectiveness to each strike and each strike has a 40% reduced chance to apply ailments on hit.

Increased Area for Area skills stats only affect the melee version of Flurry.

Effect

Melee Attack

Base damage per hit
2 Physical
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
80 %
Counts as
Melee

Melee Attack

Base damage per hit
2 Physical
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
80 %
Counts as
Melee

Melee Attack

Base damage per hit
2 Physical
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
80 %
Counts as
Melee

Base values before skill tree nodes, passives and gear.

Skill tree: Flurry

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (28)
  1. Alacrity max 3

    Flurry has increased attack speed.

    • +5% Attack Speed
  2. Relentless max 2

    You have increased attack speed for each hit you dealt with your previous flurry, up to a maximum.

    • +2% Attack Speed per Hit
    • 10% Maximum Attack Speed

    Requires Alacrity or Vile Tactics

    Multiple stacks can be gained with each strike if you hit multiple enemies.

  3. Kineticism max 4

    Enemies killed by Flurry have a chance to release a Kinetic Burst around the target, dealing physical damage.

    • +10% Chance for Kinetic Burst on Kill

    Requires 2 points in Deep Strikes or 2 points in Blood Revelry

  4. Deep Strikes max 4

    Flurry deals more damage (multiplicative with other modifers).

    • +15% Damage
  5. Blood Revelry max 2

    Flurry leeches a portion of the damage it deals as health.

    • +1% First Strike Leech
    • +2% Second Strike Leech
    • +3% Third Strike Leech

    Requires Alacrity or 2 points in Kineticism

  6. Adrenaline Rush max 5

    Flurry strikes have a chance to grant you Adrenaline Rush, granting Flurry 5% more damage (multiplicative with other modifiers) and 5% increased attack speed. This lasts for 4 seconds, can stack up to 4 times.

    • +10% Adrenaline Rush Chance
    • 4 Adrenaline Rush Duration (seconds) fixed
    • 4 Adrenaline Rush Max Stacks fixed

    Requires Relentless

  7. Bloodplay max 3

    Each stack of Adrenaline Rush grants a chance to inflict bleed on hit.

    • +4% Bleed Chance

    Requires Adrenaline Rush

  8. Giant Slayer max 3

    Each stack of Adrenaline Rush grants Flurry more hit damage against bosses and rare enemies.

    • 15% More Damage to Bosses per Stack

    Requires Adrenaline Rush

  9. Inexhaustible max 4

    Adrenaline Rush lasts longer.

    • +25% Duration

    Requires 2 points in Adrenaline Rush

  10. Strained Reflexes max 2

    Adrenaline Rush can have multiple stacks.

    • +1 Maximum Stacks

    Requires 3 points in Inexhaustible

  11. Lethal Vector max 3

    Damaging ailments inflicted by Flurry deal more damage (multiplicative with other modifiers).

    • +10% Damage Over Time

    Requires 2 points in Vile Tactics

  12. Boundless Blows max 1

    Flurry is now a channelled ability that costs mana per second to maintain.

    • Channelled Flurry
    • 13 Mana Cost Per Second

    Requires 3 points in Alacrity

  13. Accelerating Impact max 1

    Flurry deals more damage (multiplicative with other modifiers) for each second channelled up to a maximum.

    • +3% Damage Per Second
    • 15% Maximum Damage Bonus fixed

    Requires Boundless Blows

  14. Pavise max 5

    You have additional physical and elemental resistances while channelling Flurry.

    • +8% Physical Resistance
    • +8% Elemental Resistance

    Requires Boundless Blows

  15. Arrow Storm max 1

    If you are using a bow you fire arrows faster, but they are less accurate.

    • +15% Arrow Frequency
    • Arrows Are Inaccurate

    Requires Pavise

  16. Vile Tactics max 4

    Flurry's first strike has a chance to inflict poison.
    Flurry's second strike has a chance to cause bleed.
    Flurry's third strike has a chance to shred physical and poison resistance.

    • +20% First Strike Poison Chance
    • +20% Second Strike Bleed Chance
    • +20% Third Strike Poison Res Shred Chance
    • +20% Third Strike Physical Res Shred Chance

    Requires Relentless or Deep Strikes

    These chances are not reduced by Flurry's penalty to ailment chances.

  17. Reopened Wounds max 3

    Bleed inflicted by Flurry has additional Physical Penetration.

    • +10% Physical Penetration with Bleed

    Requires Lethal Vector

  18. Compounding Toxin max 3

    Poison inflicted by Flurry has additional Poison Penetration.

    • +10% Poison Penetration with Poison

    Requires Lethal Vector

  19. Shockwave max 1

    If you are using a melee weapon Flurry now causes Force Waves to blast forward with each strike, dealing melee physical damage.

    • Force Wave On Use

    Requires Crescendo

  20. Billowing Waves max 2

    The Force Waves travel further.

    • +15% Wave Range

    Requires Shockwave

  21. Precision max 3

    Improves Flurry's base critical strike chance.

    • +2% Critical Strike Chance

    Requires 2 points in Deep Strikes

  22. Incision max 4

    Flurry critical strikes deal more damage.

    • +15% Critical Strike Multiplier

    Requires 2 points in Precision

  23. Stolen Endurance max 2

    Critical strikes restore health. The amount of health gained is increased by Dexterity.

    • 5 Heal On Crit
    • 4% Healing Per Dexterity fixed

    Requires Incision

  24. Second Wind max 3

    Flurry grants health when hitting at least one enemy.

    • +4 Health Gain

    Requires 2 points in Blood Revelry

  25. Sap Willpower max 2

    Flurry grants mana when hitting at least one enemy.

    • +1 Mana Gain

    Requires Second Wind

  26. Hamstring max 3

    Flurry's third strike Slows enemies hit.

    • +100% Third Strike Chance to Slow

    Requires 2 points in Crescendo

  27. Crescendo max 3

    Flurry's first and second strike deal less damage (multiplicative with other modifiers), but the third strike deals more damage (multiplicative with other modifiers).

    • -5% First Strike Damage
    • -5% Second Strike Damage
    • +25% Third Strike Damage

    Requires Precision

  28. Fusillade max 1

    If you are using a bow, every 6th arrow is replaced with Multishot.

    • Multishot Every 6th Arrow
    • +8 Channel Cost

    Requires 2 points in Pavise

    For nodes that affect the 1st, 2nd, and 3rd arrow separately, this means that the 3rd arrow of every second rotation is replaced with Multishot.

    Multishot cast this way benefits from Multishot's skill tree, but not from Flurry's skill tree.

Passive nodes for Flurry

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Rogue

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