Dark Quiver
Marksman · Rogue
Requires a bow.
Summons 7 Black Arrows that rain from the sky over 4 seconds, granting 100% increased damage to your next bow attack when retrieved.
More information
You can hold up to 3 Black Arrows at once, but can only expend one at a time.
Skill tree: Dark Quiver
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (32)
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Scourge Quiver
max 4
Using a Black Arrow grants increased damage over time to your next bow attack.
- +30% Damage Over Time
-
Crimson Quiver
max 5
Picking up a Black Arrow grants you a stack of Crimson Shroud for a short duration, granting you bleed chance and less damage over time taken. This stacks up to 3 times for a short duration.
- 1 Crimson Shroud Duration (seconds)
- +50% Bleed Chance per Crimson Shroud fixed
- -5% Damage Over Time Taken per Crimson Shroud fixed
- 3 Max Crimson Shrouds fixed
Requires Scourge Quiver
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Rending Shots
max 5
Using a Black Arrow grants a chance to shred enemy physical resistance to your next bow attack.
- +30% Physical Res Shred Chance
Requires Heavy Arrows or Arrow of the Trickster
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Mending
max 3
Picking up a Black Arrow restores health.
- 20 Health Gain
-
Nightfall
max 5
Picking up a Black Arrow grants you a stack of Dusk Shroud for 4 seconds, granting you glancing blow chance and dodge rating. This effect can stack.
- +1 Dusk Shroud Stacks
Requires Mending or Accessible
-
Arrow of the Trickster
max 1
Picking up a Black Arrow creates a Shadow at the arrow's location.
- Shadow on Pickup
Requires Rending Shots or Quick Draw
Shadows will repeat one skill you use before vanishing. Shadows can repeat Acid Flask, Shurikens or Shadow Cascade, and their damage scales with your damage stats.
You can have 3 Shadows at once, and they will disappear after 5 seconds. -
Quick Draw
max 3
Picking up a Black Arrow grants you the Frenzy buff, granting you 20% increased attack and cast speed for a short duration.
- 1 Frenzy Duration (seconds)
Requires Arrow of the Trickster or Mending
-
Heavy Arrows
max 4
Using a Black Arrow grants additional physical damage to your next bow attack.
- +5 Additional Physical Damage
-
Heartseeker
max 4
Using a Black Arrow grants increased critical strike chance to your next bow attack.
- 25% Increased Crit Chance
Requires Heavy Arrows
-
Trueshot
max 1
Using a Black Arrow causes your next Multishot to pierce additional enemies (continue through targets they hit).
- +2 Enemies Pierced
Requires 2 points in Rending Shots
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Fatal Barrage
max 1
Using a Black Arrow improves your next Flurry's base critical strike chance.
- +3% Flurry Base Crit Chance
Requires 2 points in Heartseeker
-
Archer's Focus
max 4
Using a Black Arrow grants more damage (multiplicative with other modifiers) to your next bow attack, but consume additional mana.
- +12% Damage
- +5 Mana Consumed
Requires Heavy Arrows or Scourge Quiver
-
Fiery Vengeance
max 1
Picking up a Black Arrow resets the combo of Cinder Strike.
- Cinder Strike Combo Resets
Requires 3 points in Archer's Focus
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Dragon Slayer
max 1
Using a Black Arrow causes your next Cinder Strike to instantly kill enemies that are below a health threshold (a percentage of their maximum health).
- 15% Kill Threshold
Requires Fiery Vengeance
If you have a similar effect from an item or passive node then the highest threshold is used.
-
Resolve
max 4
Picking up a Black Arrow restores mana.
- 2 Mana Restored
Requires 2 points in Archer's Focus
-
Umbral Resolution
max 5
Using a Black Arrow consumes all active Shadows to grant your next bow attack more damage (multiplicative with other modifiers) per Shadow consumed.
Consuming at least 3 Shadows grants significantly more damage (multiplicative with other modifiers).- +5% Damage
- +20% Damage With At Least 3 Shadows
- Consumes Shadows fixed
Requires Resolve
-
Lacerating Arrows
max 1
Using a Black Arrow grants Puncture additional physical penetration and bleed chance.
- +10% Physical Penetration
- +100% Bleed Chance
Requires 2 points in Crimson Quiver
-
Toxic Quiver
max 5
Using a Black Arrow grants additional poison penetration and poison chance to your next bow attack.
- +10% Poison Penetration
- +30% Poison Chance
Requires 3 points in Scourge Quiver
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Large Quiver
max 3
Additional Black Arrows are summoned, but the arrows are summoned at the same frequency causing Dark Quiver to have a longer duration.
- +1 Black Arrows
-
Nature's Focus
max 3
Using a Black Arrow grants increased elemental damage to your next bow attack.
- 30% Increased Elemental Damage
Requires Large Quiver
-
Elemental Adept
max 5
Using a Black Arrow grants a chance to freeze, shock or ignite enemies, depending on the element, to your next bow elemental attack.
- +40% Cold -> Freeze Rate Multiplier
- +20% Lightning -> Shock Chance
- +20% Fire -> Ignite Chance
Requires Nature's Focus
-
Grand Detonation
max 1
Using a Black Arrow causes your next Detonating Arrow to deal damage in a significantly larger area.
- +100% Area
Requires 2 points in Elemental Adept
-
Crippling Arrows
max 5
Picking up a Black Arrow slows nearby enemies for a short duration.
- 1 Slow Duration (seconds)
Requires Large Quiver or 4 points in Accessible
-
Fend Off
max 1
Picking up a Black Arrow knocks nearby enemies back 4 meters.
- 4m Knockback Distance
Requires 2 points in Crippling Arrows
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Accessible
max 5
Black Arrows are summoned more frequently. This does not cause more arrows to be summoned and also causes Dark Quiver to have a shorter duration.
- +10% Arrow Frequency
- -10% Duration
Requires 4 points in Crippling Arrows or Nightfall
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Quickened Arrows
max 5
You instantly summon a number of Black Arrows on use. The rest are spread out over the normal duration.
- 1 Instant Arrows
Requires Accessible
This does not increase the total number of Black Arrows summoned.
-
Until Dawn
max 5
Using a bow attack grants you a chance to summon a Black Arrow at a random nearby location. This effect has a 3 second cooldown.
- 5% Arrow On Bow Skill Use Chance
Requires 4 points in Nightfall
-
Tide of Darkness
max 1
Using a Black Arrow causes your next Hail of Arrows to deal increased damage over time equal to twice your critical strike chance.
- 200% Crit Chance -> Damage Over Time
Requires Until Dawn
-
Perfect Bolts
max 5
Picking up a Black Arrow grants active Ballistae additional bow physical damage while they are alive.
This effect stacks up to 4 times.- +4 Bow Physical Damage
- 4 Max Buff Stacks fixed
Requires Mending
-
Keen Shots
max 5
Picking up a Black Arrow grants active Ballistae increased attack speed while they are alive.
This effect stacks up to 4 times.- +2% Attack Speed
- 4 Max Buff Stacks fixed
Requires Perfect Bolts
-
Heavy Artillery
max 1
Ballistae that have been buffed by at least 4 Black Arrows always critically strike.
- Always Crits With 4 Arrows
Requires 4 points in Keen Shots
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Bleak Arrow
max 1
Using a Black Arrow grants your next Heartseeker additional Recurve chance.
- +50% Next Heartseeker Recurve Chance
Requires Resolve