Dark Quiver

Marksman · Rogue

Requires a bow.

Summons 7 Black Arrows that rain from the sky over 4 seconds, granting 100% increased damage to your next bow attack when retrieved.

More information

You can hold up to 3 Black Arrows at once, but can only expend one at a time.

Skill tree: Dark Quiver

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (32)
  1. Scourge Quiver max 4

    Using a Black Arrow grants increased damage over time to your next bow attack.

    • +30% Damage Over Time
  2. Crimson Quiver max 5

    Picking up a Black Arrow grants you a stack of Crimson Shroud for a short duration, granting you bleed chance and less damage over time taken. This stacks up to 3 times for a short duration.

    • 1 Crimson Shroud Duration (seconds)
    • +50% Bleed Chance per Crimson Shroud fixed
    • -5% Damage Over Time Taken per Crimson Shroud fixed
    • 3 Max Crimson Shrouds fixed

    Requires Scourge Quiver

  3. Rending Shots max 5

    Using a Black Arrow grants a chance to shred enemy physical resistance to your next bow attack.

    • +30% Physical Res Shred Chance

    Requires Heavy Arrows or Arrow of the Trickster

  4. Mending max 3

    Picking up a Black Arrow restores health.

    • 20 Health Gain
  5. Nightfall max 5

    Picking up a Black Arrow grants you a stack of Dusk Shroud for 4 seconds, granting you glancing blow chance and dodge rating. This effect can stack.

    • +1 Dusk Shroud Stacks

    Requires Mending or Accessible

  6. Arrow of the Trickster max 1

    Picking up a Black Arrow creates a Shadow at the arrow's location.

    • Shadow on Pickup

    Requires Rending Shots or Quick Draw

    Shadows will repeat one skill you use before vanishing. Shadows can repeat Acid Flask, Shurikens or Shadow Cascade, and their damage scales with your damage stats.

    You can have 3 Shadows at once, and they will disappear after 5 seconds.

  7. Quick Draw max 3

    Picking up a Black Arrow grants you the Frenzy buff, granting you 20% increased attack and cast speed for a short duration.

    • 1 Frenzy Duration (seconds)

    Requires Arrow of the Trickster or Mending

  8. Heavy Arrows max 4

    Using a Black Arrow grants additional physical damage to your next bow attack.

    • +5 Additional Physical Damage
  9. Heartseeker max 4

    Using a Black Arrow grants increased critical strike chance to your next bow attack.

    • 25% Increased Crit Chance

    Requires Heavy Arrows

  10. Trueshot max 1

    Using a Black Arrow causes your next Multishot to pierce additional enemies (continue through targets they hit).

    • +2 Enemies Pierced

    Requires 2 points in Rending Shots

  11. Fatal Barrage max 1

    Using a Black Arrow improves your next Flurry's base critical strike chance.

    • +3% Flurry Base Crit Chance

    Requires 2 points in Heartseeker

  12. Archer's Focus max 4

    Using a Black Arrow grants more damage (multiplicative with other modifiers) to your next bow attack, but consume additional mana.

    • +12% Damage
    • +5 Mana Consumed

    Requires Heavy Arrows or Scourge Quiver

  13. Fiery Vengeance max 1

    Picking up a Black Arrow resets the combo of Cinder Strike.

    • Cinder Strike Combo Resets

    Requires 3 points in Archer's Focus

  14. Dragon Slayer max 1

    Using a Black Arrow causes your next Cinder Strike to instantly kill enemies that are below a health threshold (a percentage of their maximum health).

    • 15% Kill Threshold

    Requires Fiery Vengeance

    If you have a similar effect from an item or passive node then the highest threshold is used.

  15. Resolve max 4

    Picking up a Black Arrow restores mana.

    • 2 Mana Restored

    Requires 2 points in Archer's Focus

  16. Umbral Resolution max 5

    Using a Black Arrow consumes all active Shadows to grant your next bow attack more damage (multiplicative with other modifiers) per Shadow consumed.

    Consuming at least 3 Shadows grants significantly more damage (multiplicative with other modifiers).

    • +5% Damage
    • +20% Damage With At Least 3 Shadows
    • Consumes Shadows fixed

    Requires Resolve

  17. Lacerating Arrows max 1

    Using a Black Arrow grants Puncture additional physical penetration and bleed chance.

    • +10% Physical Penetration
    • +100% Bleed Chance

    Requires 2 points in Crimson Quiver

  18. Toxic Quiver max 5

    Using a Black Arrow grants additional poison penetration and poison chance to your next bow attack.

    • +10% Poison Penetration
    • +30% Poison Chance

    Requires 3 points in Scourge Quiver

  19. Large Quiver max 3

    Additional Black Arrows are summoned, but the arrows are summoned at the same frequency causing Dark Quiver to have a longer duration.

    • +1 Black Arrows
  20. Nature's Focus max 3

    Using a Black Arrow grants increased elemental damage to your next bow attack.

    • 30% Increased Elemental Damage

    Requires Large Quiver

  21. Elemental Adept max 5

    Using a Black Arrow grants a chance to freeze, shock or ignite enemies, depending on the element, to your next bow elemental attack.

    • +40% Cold -> Freeze Rate Multiplier
    • +20% Lightning -> Shock Chance
    • +20% Fire -> Ignite Chance

    Requires Nature's Focus

  22. Grand Detonation max 1

    Using a Black Arrow causes your next Detonating Arrow to deal damage in a significantly larger area.

    • +100% Area

    Requires 2 points in Elemental Adept

  23. Crippling Arrows max 5

    Picking up a Black Arrow slows nearby enemies for a short duration.

    • 1 Slow Duration (seconds)

    Requires Large Quiver or 4 points in Accessible

  24. Fend Off max 1

    Picking up a Black Arrow knocks nearby enemies back 4 meters.

    • 4m Knockback Distance

    Requires 2 points in Crippling Arrows

  25. Accessible max 5

    Black Arrows are summoned more frequently. This does not cause more arrows to be summoned and also causes Dark Quiver to have a shorter duration.

    • +10% Arrow Frequency
    • -10% Duration

    Requires 4 points in Crippling Arrows or Nightfall

  26. Quickened Arrows max 5

    You instantly summon a number of Black Arrows on use. The rest are spread out over the normal duration.

    • 1 Instant Arrows

    Requires Accessible

    This does not increase the total number of Black Arrows summoned.

  27. Until Dawn max 5

    Using a bow attack grants you a chance to summon a Black Arrow at a random nearby location. This effect has a 3 second cooldown.

    • 5% Arrow On Bow Skill Use Chance

    Requires 4 points in Nightfall

  28. Tide of Darkness max 1

    Using a Black Arrow causes your next Hail of Arrows to deal increased damage over time equal to twice your critical strike chance.

    • 200% Crit Chance -> Damage Over Time

    Requires Until Dawn

  29. Perfect Bolts max 5

    Picking up a Black Arrow grants active Ballistae additional bow physical damage while they are alive.

    This effect stacks up to 4 times.

    • +4 Bow Physical Damage
    • 4 Max Buff Stacks fixed

    Requires Mending

  30. Keen Shots max 5

    Picking up a Black Arrow grants active Ballistae increased attack speed while they are alive.

    This effect stacks up to 4 times.

    • +2% Attack Speed
    • 4 Max Buff Stacks fixed

    Requires Perfect Bolts

  31. Heavy Artillery max 1

    Ballistae that have been buffed by at least 4 Black Arrows always critically strike.

    • Always Crits With 4 Arrows

    Requires 4 points in Keen Shots

  32. Bleak Arrow max 1

    Using a Black Arrow grants your next Heartseeker additional Recurve chance.

    • +50% Next Heartseeker Recurve Chance

    Requires Resolve

More skills: Marksman

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